JP2009268607A5 - - Google Patents
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- JP2009268607A5 JP2009268607A5 JP2008120085A JP2008120085A JP2009268607A5 JP 2009268607 A5 JP2009268607 A5 JP 2009268607A5 JP 2008120085 A JP2008120085 A JP 2008120085A JP 2008120085 A JP2008120085 A JP 2008120085A JP 2009268607 A5 JP2009268607 A5 JP 2009268607A5
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- control means
- execution control
- variable display
- continuous effect
- game
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Claims (9)
前記演出表示装置において行われる変動表示ゲームの制御を行う遊技制御手段と、
前記変動表示ゲームの演出の制御を行う演出制御手段と、
を備え、
前記遊技制御手段は、
始動入賞領域へ入賞した遊技球の入賞数を、所定数を上限として記憶可能な始動入賞記憶手段と、
前記始動入賞記憶手段に記憶された始動記憶に基づき、前記変動表示ゲームを実行制御可能なゲーム実行制御手段と、
を有し、
前記始動入賞記憶手段は、
第1の始動入賞領域への遊技球の入賞数を記憶可能な第1入賞記憶手段と、
第2の始動入賞領域への遊技球の入賞数を記憶可能な第2入賞記憶手段と、
を有し、
前記ゲーム実行制御手段は、
前記第1入賞記憶手段に記憶される始動記憶に基づいて前記変動表示ゲームの実行制御を行う第1実行制御手段と、
前記第2入賞記憶手段に記憶される始動記憶に基づいて前記変動表示ゲームの実行制御を行う第2実行制御手段と、
を有し、
前記第1実行制御手段若しくは第2実行制御手段によって実行制御された変動表示ゲームの結果態様に基づき、遊技者に所定の遊技価値を付与可能な特別遊技状態を発生させる遊技機において、
前記第1入賞記憶手段及び前記第2入賞記憶手段に始動記憶が記憶されている場合に、前記第2実行制御手段による実行制御を前記第1実行制御手段による実行制御に優先させて実行させる優先実行制御手段と、
前記第1入賞記憶手段若しくは前記第2入賞記憶手段の何れかに複数の始動記憶が記憶された場合に、前記第1実行制御手段若しくは前記第2実行制御手段のうち対応する実行制御手段により複数の変動表示ゲームにわたって連続的に予告演出を行う連続演出状態を実行させる連続演出制御手段と、
を備え、
前記連続演出制御手段は、
前記第1入賞記憶手段に記憶された始動記憶に基づいて前記連続演出状態を実行している場合に、前記第2入賞記憶手段に始動記憶が記憶されたか否かを判定する始動記憶判定手段と、
前記始動記憶判定手段により前記第2入賞記憶手段に始動記憶が記憶されたと判定された場合に、実行中の連続演出状態の実行態様を変更する実行態様変更手段と、
を有することを特徴とする遊技機。 An effect display device capable of executing a variable display game that displays a plurality of identification information in a variable manner,
Game control means for controlling the variable display game performed in the effect display device;
Effect control means for controlling the effect of the variable display game;
With
The game control means includes
Start winning storage means capable of storing the number of winning game balls won in the start winning area up to a predetermined number;
Game execution control means capable of controlling execution of the variable display game based on the start memory stored in the start winning storage means;
Have
The start winning storage means is
First winning storage means capable of storing the number of winning game balls in the first start winning area;
A second winning storage means capable of storing the number of winning game balls in the second starting winning area;
Have
The game execution control means includes
First execution control means for performing execution control of the variable display game based on start memory stored in the first winning storage means;
Second execution control means for performing execution control of the variable display game based on the start memory stored in the second winning storage means;
Have
In a gaming machine for generating a special gaming state capable of giving a predetermined game value to a player based on a result mode of a variable display game controlled by the first execution control means or the second execution control means,
If the start memory is stored before Symbol first prize storage means and the second prize storage means to execute the run control by the second execution control unit in preference to execution control by said first execution control means Priority execution control means;
When a plurality of starting memories in any of the first prize storage means or the second prize storage means is stored, execution control unit that corresponds one of the first execution control unit or the second execution control unit Continuous effect control means for executing a continuous effect state for performing a notice effect continuously over a plurality of variable display games,
With
The continuous production control means includes
Wherein when running the continuous presentation state on the basis of the stored start memory first prize storage means, the start memory determination means for determining whether the start memory is stored in the second prize storage means When,
Execution mode changing means for changing the execution mode of the continuous production state being executed when the start memory determination unit determines that the start memory is stored in the second prize storage unit;
A gaming machine characterized by comprising:
前記連続演出制御手段により前記第1入賞記憶手段の始動記憶に基づく連続演出状態が実行されている場合であっても、前記始動記憶判定手段により前記第2入賞記憶手段に始動記憶が記憶されたと判定された場合、前記第2実行制御手段による変動表示ゲームの実行制御を前記連続演出状態に割り込ませて実行させ、
前記実行態様変更手段は、
前記優先実行制御手段により前記第2実行制御手段による変動表示ゲームの実行制御が前記連続演出状態に割り込まれることに基づき、該連続演出状態の実行態様を変更することを特徴とする請求項1に記載の遊技機。 The priority execution control means includes
Even if the continuous effect state based on the start memory of the first prize memory means is executed by the continuous effect control means, the start memory is stored in the second prize memory means by the start memory determining means. If determined, the execution control of the variable display game by the second execution control means is interrupted and executed in the continuous effect state,
The execution mode changing means includes
The execution mode of the continuous effect state is changed based on the fact that the execution control of the variable display game by the second execution control unit is interrupted by the priority execution control unit. The gaming machine described.
前記優先実行制御手段により前記第2実行制御手段による変動表示ゲームの実行制御が前記連続演出状態に割り込まれることに基づき、該連続演出状態における変動表示ゲームの実行回数を増加させることを特徴とする請求項2に記載の遊技機。 The execution mode changing means includes
The number of executions of the variable display game in the continuous effect state is increased based on the fact that the execution control of the variable display game by the second execution control unit is interrupted by the priority execution control unit in the continuous effect state. The gaming machine according to claim 2.
前記連続演出表示制御手段は、
前記実行態様変更手段によって前記連続演出状態の実行態様が変更されるごとに、前記一連性を有する特定演出を阻害する阻害演出を、当該特定演出に割り込ませることを特徴とする請求項3に記載の遊技機。 If the continuous presentation condition by the pre-Symbol continuous presentation control means is executed, it has a continuous effect display control means for continuously displaying the specific effect across variable display games with a series of in the effect display device,
The continuous effect display control means includes:
4. The inhibition effect that inhibits the specific effect having the series is interrupted in the specific effect every time the execution aspect of the continuous effect state is changed by the execution aspect changing unit. Game machines.
前記連続演出制御手段は、
前記連続演出状態を実行する場合に、該連続演出状態を実行する変動表示ゲーム数を決定する連続演出ゲーム数決定手段を有し、
前記擬似連続演出制御手段は、
前記優先実行制御手段により前記第2実行制御手段による変動表示ゲームの実行制御が前記第1入賞記憶手段の始動記憶に基づく連続演出状態に割り込まれる場合において、前記連続演出ゲーム数決定手段により決定された変動表示ゲーム数から前記連続演出状態において実行された変動表示ゲーム数を減算した回数分、前記擬似連続演出状態における特定演出を実行することを特徴とする請求項4に記載の遊技機。 Comprising a pseudo-continuous presentation control means for executing a pseudo-continuous rendering state a plurality of times a specific effect with a series of in one variable display games,
The continuous production control means includes
In the case of executing the continuous effect state, it has a continuous effect game number determining means for determining the number of variable display games for executing the continuous effect state,
The pseudo continuous production control means includes:
In the case where the execution control of the variable display game by the second execution control means is interrupted by the priority execution control means in the continuous effect state based on the start memory of the first prize storage means, it is determined by the continuous effect game number determining means. 5. The gaming machine according to claim 4, wherein the specific effect in the pseudo continuous effect state is executed as many times as the number of variable display games executed in the continuous effect state is subtracted from the number of variable display games.
前記擬似連続演出表示制御手段は、
前記優先実行制御手段により前記第2実行制御手段による変動表示ゲームの実行制御が前記第1入賞記憶手段の始動記憶に基づく連続演出状態に割り込まれる場合において、前記擬似連続演出状態において表示する特定演出を、前記連続演出状態において表示された特定演出に継続させて表示することを特徴とする請求項5に記載の遊技機。 If the previous SL said pseudo-continuous presentation state by pseudo-continuous presentation control means is executed, it has a pseudo-continuous effect display control means for displaying a specific effect in the pseudo-continuous presentation state,
The pseudo continuous effect display control means includes:
The specific effect displayed in the pseudo-continuous effect state when the execution control of the variable display game by the second execution control means is interrupted by the priority execution control means in the continuous effect state based on the start memory of the first prize storage means. The gaming machine according to claim 5, wherein the game machine is displayed by continuing the specific effect displayed in the continuous effect state.
前記第2実行制御手段による変動表示ゲームの結果態様に基づいて前記特別遊技状態が発生される場合は、前記連続演出状態を終了させることを特徴とする請求項6に記載の遊技機。 The execution mode changing means includes
The gaming machine according to claim 6, wherein when the special game state is generated based on a result mode of the variable display game by the second execution control means, the continuous effect state is ended.
前記特別遊技状態の終了後、前記擬似連続演出制御手段により、前記連続演出ゲーム数決定手段により決定された変動表示ゲーム数から前記連続演出状態において実行された変動表示ゲーム数を減算した回数分、前記擬似連続演出状態における特定演出を実行させることを特徴とする請求項8に記載の遊技機。 The continuous production resumption means
After the end of the special gaming state, the pseudo continuous effect control means subtracts the number of variable display games executed in the continuous effect state from the number of variable display games determined by the continuous effect game number determination means, The gaming machine according to claim 8, wherein a specific effect in the pseudo continuous effect state is executed.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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JP2008120085A JP4536791B2 (en) | 2008-05-02 | 2008-05-02 | Game machine |
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JP2008120085A JP4536791B2 (en) | 2008-05-02 | 2008-05-02 | Game machine |
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JP2010029914A Division JP5140099B2 (en) | 2010-02-15 | 2010-02-15 | Game machine |
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JP2009268607A JP2009268607A (en) | 2009-11-19 |
JP2009268607A5 true JP2009268607A5 (en) | 2010-01-07 |
JP4536791B2 JP4536791B2 (en) | 2010-09-01 |
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JP4295447B2 (en) * | 2001-05-31 | 2009-07-15 | サミー株式会社 | Bullet ball machine |
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