JP2010167213A5 - - Google Patents

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Publication number
JP2010167213A5
JP2010167213A5 JP2009014775A JP2009014775A JP2010167213A5 JP 2010167213 A5 JP2010167213 A5 JP 2010167213A5 JP 2009014775 A JP2009014775 A JP 2009014775A JP 2009014775 A JP2009014775 A JP 2009014775A JP 2010167213 A5 JP2010167213 A5 JP 2010167213A5
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JP
Japan
Prior art keywords
game
display game
variation display
memory
prize storage
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JP2009014775A
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Japanese (ja)
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JP5155893B2 (en
JP2010167213A (en
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Priority to JP2009014775A priority Critical patent/JP5155893B2/en
Priority claimed from JP2009014775A external-priority patent/JP5155893B2/en
Publication of JP2010167213A publication Critical patent/JP2010167213A/en
Publication of JP2010167213A5 publication Critical patent/JP2010167213A5/ja
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Claims (1)

  1. 第1の始動入賞領域への遊技球の入賞に基づき、複数の識別情報を変動表示する第1変動表示ゲームを実行可能な第1変動表示装置と、
    第2の始動入賞領域への遊技球の入賞に基づき、複数の識別情報を変動表示する第2変動表示ゲームを実行可能な第2変動表示装置と、
    前記第1変動表示ゲーム又は前記第2変動表示ゲームのうち、実行される何れか一方の変動表示ゲームに対応して複数の識別情報を変動表示する飾り変動表示ゲームを実行可能な演出表示装置と、
    前記第1変動表示ゲーム、前記第2変動表示ゲームの制御を行う遊技制御手段と、
    前記飾り変動表示ゲームの演出の制御を行う演出制御手段と、を備え、
    前記遊技制御手段は、
    前記第1の始動入賞領域への遊技球の入賞数を記憶可能な第1入賞記憶手段と、
    前記第2の始動入賞領域への遊技球の入賞数を記憶可能な第2入賞記憶手段と、
    前記第1入賞記憶手段に記憶される始動記憶に基づいて前記第1変動表示ゲームの実行制御を行うとともに、前記第2入賞記憶手段に記憶される始動記憶に基づいて前記第2変動表示ゲームの実行制御を行う実行制御手段と、を有し、
    前記実行制御手段によって実行制御された第1変動表示ゲーム又は第2変動表示ゲームの結果態様が所定の態様となる場合に、遊技者に所定の遊技価値を付与可能な特別遊技状態を発生させる遊技機において、
    前記第1入賞記憶手段及び前記第2入賞記憶手段に始動記憶が記憶されている場合に、前記第2変動表示ゲームを前記第1変動表示ゲームよりも優先させて実行させる優先実行制御手段と、
    前記第1入賞記憶手段若しくは前記第2入賞記憶手段の何れかに複数の始動記憶が記憶された場合に、複数回の飾り変動表示ゲームにて連続して予告演出を行う連続演出状態を実行させる連続演出制御手段と、を備え、
    前記連続演出制御手段は、
    前記第1入賞記憶手段に記憶された始動記憶に基づいて前記連続演出状態が実行されている場合に、前記第2入賞記憶手段に始動記憶が記憶されたか否かを判定する始動記憶判定手段と、
    前記始動記憶判定手段により前記第2入賞記憶手段に始動記憶が記憶されたと判定された場合に、実行中の連続演出状態の実行態様を変更する実行態様変更手段と、を有し、
    前記実行態様変更手段は、
    前記始動記憶判定手段により前記第2入賞記憶手段に始動記憶が記憶されたと判定された場合に、前記第1入賞記憶手段に記憶された始動記憶に基づいて連続演出状態が実行されている飾り変動表示ゲームと、その次の始動記憶に基づいて実行される飾り変動表示ゲームとの間に前記第2入賞記憶手段の始動記憶に基づく飾り変動表示ゲームにおいても予告演出を実行させることにより、連続して実行される予告演出の実行回数を増加させることを特徴とする遊技機。
    A first variable display device capable of executing a first variable display game that displays a plurality of pieces of identification information in a variable manner based on winning of a game ball in a first start winning area;
    A second variable display device capable of executing a second variable display game that displays a plurality of identification information in a variable manner based on the winning of a game ball in the second start winning area;
    An effect display device capable of executing a decoration variation display game for variably displaying a plurality of identification information corresponding to any one of the first variation display games to be executed among the first variation display game and the second variation display game. ,
    Game control means for controlling the first variation display game and the second variation display game;
    Production control means for controlling the production of the decoration variation display game,
    The game control means includes
    First winning storage means capable of storing the number of winning game balls in the first start winning area;
    Second winning storage means capable of storing the number of winning game balls in the second start winning area;
    The execution control of the first variation display game is performed based on the start memory stored in the first prize storage means, and the second variation display game is controlled based on the start memory stored in the second prize storage means. Execution control means for performing execution control,
    A game for generating a special game state that can give a player a predetermined game value when a result mode of the first variation display game or the second variation display game controlled by the execution control means is a predetermined mode. In the machine
    Priority execution control means for executing the second variation display game in preference to the first variation display game when start memory is stored in the first prize storage means and the second prize storage means;
    When a plurality of start memories are stored in either the first prize storage means or the second prize storage means, a continuous effect state in which a notice effect is continuously performed in a plurality of decoration variation display games is executed. Continuous production control means,
    The continuous production control means includes
    Start memory determination means for determining whether or not start memory is stored in the second prize storage means when the continuous effect state is executed based on the start memory stored in the first prize storage means; ,
    Execution mode changing means for changing the execution mode of the continuous performance state being executed when the start memory determination unit determines that the start memory is stored in the second prize storage unit;
    The execution mode changing means includes
    The decoration variation in which the continuous effect state is executed based on the start memory stored in the first prize storage means when the start memory determination means determines that the start memory is stored in the second prize storage means By executing the notice effect in the decoration change display game based on the start memory of the second prize storage means between the display game and the decoration change display game executed based on the next start memory, A game machine characterized by increasing the number of executions of a notice effect that is executed .
JP2009014775A 2009-01-26 2009-01-26 Game machine Active JP5155893B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2009014775A JP5155893B2 (en) 2009-01-26 2009-01-26 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2009014775A JP5155893B2 (en) 2009-01-26 2009-01-26 Game machine

Publications (3)

Publication Number Publication Date
JP2010167213A JP2010167213A (en) 2010-08-05
JP2010167213A5 true JP2010167213A5 (en) 2011-06-30
JP5155893B2 JP5155893B2 (en) 2013-03-06

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JP2009014775A Active JP5155893B2 (en) 2009-01-26 2009-01-26 Game machine

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Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2014217674A (en) * 2013-05-10 2014-11-20 株式会社ソフイア Game machine
JP6507344B2 (en) * 2013-08-12 2019-05-08 株式会社ソフイア Gaming machine

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4295447B2 (en) * 2001-05-31 2009-07-15 サミー株式会社 Bullet ball machine
JP2005000324A (en) * 2003-06-10 2005-01-06 Sankyo Kk Game machine
JP5073251B2 (en) * 2006-09-06 2012-11-14 高砂電器産業株式会社 Game machine
JP4848080B2 (en) * 2007-06-05 2011-12-28 タイヨーエレック株式会社 Bullet ball machine
JP4991618B2 (en) * 2008-04-08 2012-08-01 京楽産業.株式会社 Game machine

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