JP2001198363A - データ処理方法 - Google Patents

データ処理方法

Info

Publication number
JP2001198363A
JP2001198363A JP2000113947A JP2000113947A JP2001198363A JP 2001198363 A JP2001198363 A JP 2001198363A JP 2000113947 A JP2000113947 A JP 2000113947A JP 2000113947 A JP2000113947 A JP 2000113947A JP 2001198363 A JP2001198363 A JP 2001198363A
Authority
JP
Japan
Prior art keywords
game
server
player
time
information
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
JP2000113947A
Other languages
English (en)
Japanese (ja)
Other versions
JP2001198363A5 (enExample
Inventor
Hiroshi Yamana
寛 山名
Takafumi Kashiwa
孝文 栢
Akio Fushimasa
暁生 節政
Junichi Takeda
淳一 武田
Yasuhiro Takahashi
保裕 高橋
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sega Corp
Original Assignee
Sega Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Corp filed Critical Sega Corp
Priority to JP2000113947A priority Critical patent/JP2001198363A/ja
Priority to EP00307873A priority patent/EP1086731B1/en
Priority to DE60030598T priority patent/DE60030598T2/de
Priority to EP06019483A priority patent/EP1738811B1/en
Priority to EP06019482A priority patent/EP1739920B1/en
Priority to ES00307873T priority patent/ES2284456T3/es
Priority to DE60040813T priority patent/DE60040813D1/de
Priority to ES03026184T priority patent/ES2266707T3/es
Priority to EP03026184A priority patent/EP1407803B1/en
Priority to ES06019482T priority patent/ES2313524T3/es
Priority to DE60034915T priority patent/DE60034915T2/de
Priority to KR1020000054054A priority patent/KR100727511B1/ko
Publication of JP2001198363A publication Critical patent/JP2001198363A/ja
Priority to US10/694,740 priority patent/US20040087371A1/en
Priority to US10/694,741 priority patent/US7431651B2/en
Priority to KR1020050057747A priority patent/KR20050077812A/ko
Priority to HK07103212.9A priority patent/HK1095945B/en
Priority to HK07103213.8A priority patent/HK1095779B/en
Publication of JP2001198363A5 publication Critical patent/JP2001198363A5/ja
Withdrawn legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F15/00Digital computers in general; Data processing equipment in general
    • G06F15/16Combinations of two or more digital computers each having at least an arithmetic unit, a program unit and a register, e.g. for a simultaneous processing of several programs
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/352Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L9/00Cryptographic mechanisms or cryptographic arrangements for secret or secure communications; Network security protocols
    • H04L9/40Network security protocols
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/27Output arrangements for video game devices characterised by a large display in a public venue, e.g. in a movie theatre, stadium or game arena
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/34Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using peer-to-peer connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/408Peer to peer connection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/51Server architecture
    • A63F2300/513Server architecture server hierarchy, e.g. local, regional, national or dedicated for different tasks, e.g. authenticating, billing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/531Server assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/532Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing using secure communication, e.g. by encryption, authentication
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/534Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/61Score computation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8023Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game the game being played by multiple players at a common site, e.g. in an arena, theatre, shopping mall using a large public display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8064Quiz
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L65/00Network arrangements, protocols or services for supporting real-time applications in data packet communication
    • H04L65/1066Session management
    • H04L65/1101Session protocols

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Computer Security & Cryptography (AREA)
  • Computer Hardware Design (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Software Systems (AREA)
  • Information Transfer Between Computers (AREA)
  • Computer And Data Communications (AREA)
  • Data Exchanges In Wide-Area Networks (AREA)
  • Pinball Game Machines (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Communication Control (AREA)
JP2000113947A 1999-09-14 2000-04-14 データ処理方法 Withdrawn JP2001198363A (ja)

Priority Applications (17)

Application Number Priority Date Filing Date Title
JP2000113947A JP2001198363A (ja) 1999-09-14 2000-04-14 データ処理方法
ES06019482T ES2313524T3 (es) 1999-09-14 2000-09-12 Metodo de tratamiento de datos para un juego de ordenador en red.
DE60034915T DE60034915T2 (de) 1999-09-14 2000-09-12 Synchrones Datenverarbeitungsverfahren
EP06019483A EP1738811B1 (en) 1999-09-14 2000-09-12 Data processing method
EP06019482A EP1739920B1 (en) 1999-09-14 2000-09-12 Data processing method for a network computer game
ES00307873T ES2284456T3 (es) 1999-09-14 2000-09-12 Metodo de tratamiento de datos sincrono.
DE60040813T DE60040813D1 (de) 1999-09-14 2000-09-12 Datenverarbeitungsverfahren für ein Netzwerk Computerspiel
ES03026184T ES2266707T3 (es) 1999-09-14 2000-09-12 Servidor de red para el procesamiento simultaneo de datos recibidos de dispositivos de juego conectados.
EP03026184A EP1407803B1 (en) 1999-09-14 2000-09-12 Network Server for simultaneously processing of data received from attached gaming devices
EP00307873A EP1086731B1 (en) 1999-09-14 2000-09-12 Synchronous data processing method
DE60030598T DE60030598T2 (de) 1999-09-14 2000-09-12 Netzwerk Server für zeitgleiche Verarbeitung von Daten welche von angeschlossenen Spielvorrichtungen empfangen wurden
KR1020000054054A KR100727511B1 (ko) 1999-09-14 2000-09-14 데이터 처리 방법
US10/694,740 US20040087371A1 (en) 1999-09-14 2003-10-29 Data processing method
US10/694,741 US7431651B2 (en) 1999-09-14 2003-10-29 Data processing method
KR1020050057747A KR20050077812A (ko) 1999-09-14 2005-06-30 네트워크 서버 및 네트워크 시스템
HK07103212.9A HK1095945B (en) 1999-09-14 2007-03-26 Data processing method for a network computer game
HK07103213.8A HK1095779B (en) 1999-09-14 2007-03-26 Data processing method

Applications Claiming Priority (5)

Application Number Priority Date Filing Date Title
JP26101399 1999-09-14
JP11-261013 1999-11-09
JP11-318131 1999-11-09
JP31813199 1999-11-09
JP2000113947A JP2001198363A (ja) 1999-09-14 2000-04-14 データ処理方法

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2007106820A Division JP2007260410A (ja) 1999-09-14 2007-04-16 データ処理方法

Publications (2)

Publication Number Publication Date
JP2001198363A true JP2001198363A (ja) 2001-07-24
JP2001198363A5 JP2001198363A5 (enExample) 2007-06-07

Family

ID=27334991

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2000113947A Withdrawn JP2001198363A (ja) 1999-09-14 2000-04-14 データ処理方法

Country Status (6)

Country Link
US (2) US7431651B2 (enExample)
EP (4) EP1739920B1 (enExample)
JP (1) JP2001198363A (enExample)
KR (2) KR100727511B1 (enExample)
DE (3) DE60040813D1 (enExample)
ES (3) ES2266707T3 (enExample)

Cited By (28)

* Cited by examiner, † Cited by third party
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JP2003071137A (ja) * 2001-09-03 2003-03-11 Nintendo Co Ltd 通信ゲームシステム
JP2004283210A (ja) * 2003-03-19 2004-10-14 Konami Co Ltd ゲーム装置、及びそれを用いたゲーム進行方法
JP2006254945A (ja) * 2005-03-15 2006-09-28 Namco Bandai Games Inc プログラム、情報記憶媒体及びゲーム装置
JP2007020718A (ja) * 2005-07-13 2007-02-01 Namco Bandai Games Inc ゲーム装置、プログラム及び情報記憶媒体
JP2007080195A (ja) * 2005-09-16 2007-03-29 Yokogawa Electric Corp 共有データアクセスシステム
WO2007052439A1 (ja) * 2005-11-04 2007-05-10 Konami Digital Entertainment Co., Ltd. ネットワークゲームシステム、ゲーム装置、ゲーム装置の制御方法及び情報記憶媒体
WO2007069390A1 (ja) * 2005-12-16 2007-06-21 Konami Digital Entertainment Co., Ltd. ゲーム装置、ゲーム装置の制御方法、情報記憶媒体及びネットワークゲームシステム
WO2008018436A1 (fr) * 2006-08-10 2008-02-14 Konami Digital Entertainment Co., Ltd. Dispositif de communication, système de communication et programme
JP2008093056A (ja) * 2006-10-06 2008-04-24 Nintendo Co Ltd 情報処理システム、情報処理システムに用いるサーバ、解答者端末、および情報処理方法
WO2008075670A1 (ja) * 2006-12-20 2008-06-26 Konami Digital Entertainment Co., Ltd. ゲームシステム、ゲーム装置、通信装置、コンピュータプログラムおよびデータ管理方法
US7452277B2 (en) 2002-03-13 2008-11-18 Konami Corporation Center server, game machine, methods of controlling the center server and game machine, and network game system including the center server and game machine
WO2009066376A1 (ja) * 2007-11-21 2009-05-28 Fujitsu Limited 通信装置、基地局装置及びデータ受信タイミング同期方法
JP2010029393A (ja) * 2008-07-28 2010-02-12 Namco Bandai Games Inc プログラム、情報記憶媒体及びゲーム機
US7698460B2 (en) 2002-02-01 2010-04-13 Microsoft Corporation Peer-to-peer method of quality of service (QoS) probing and analysis and infrastructure employing same
JP2010519976A (ja) * 2007-03-01 2010-06-10 ソニー コンピュータ エンタテインメント ヨーロッパ リミテッド エンタテインメント装置および方法
US7854657B2 (en) 2005-10-04 2010-12-21 Nintendo Co., Ltd. Communication game program and communication game system
US7887416B2 (en) 2007-11-22 2011-02-15 Kabushiki Kaisha Square Enix Online game system and online game program
US7917579B2 (en) 2005-12-28 2011-03-29 Konami Digital Entertainment Co., Ltd. Chat system, chat device, chat server control method, and information storage medium including chat stop limiting capability
JP4772058B2 (ja) * 2005-11-15 2011-09-14 株式会社コナミデジタルエンタテインメント ネットワークゲームシステム、ゲーム装置、ゲーム装置の制御方法及びプログラム
US8070603B2 (en) 2001-08-30 2011-12-06 Sony Corporation Network game system, network game server, and network game terminal
US8234342B2 (en) 2006-01-31 2012-07-31 Konami Digital Entertainment Co., Ltd. Chat system, chat device and control method of chat server, and information storage medium for advancing an end timing of a message reception stopping period
JP2013169220A (ja) * 2012-02-17 2013-09-02 Konami Digital Entertainment Co Ltd ゲーム装置、プログラム
JP2014127835A (ja) * 2012-12-26 2014-07-07 Konami Digital Entertainment Co Ltd 端末装置、サーバ装置、端末装置の制御方法、サーバ装置の制御方法、プログラム、および機能拡張方法
JP2015057717A (ja) * 2009-10-21 2015-03-26 クゥアルコム・インコーポレイテッドQualcomm Incorporated 対話型システムにおけるシステム遅延の軽減
JP6000484B1 (ja) * 2016-02-25 2016-09-28 株式会社 ディー・エヌ・エー 通信ゲームシステム、ホスト端末、ゲームプログラム、及び方法
WO2017072834A1 (ja) * 2015-10-26 2017-05-04 セガサミークリエイション株式会社 ゲーム装置及びプログラム
JP2017148476A (ja) * 2016-08-30 2017-08-31 株式会社 ディー・エヌ・エー 通信ゲームシステム、ホスト端末、ゲームプログラム、及び方法
JP2021177888A (ja) * 2020-05-12 2021-11-18 株式会社コーエーテクモゲームス プログラム、情報処理方法、及び情報処理装置

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Publication number Priority date Publication date Assignee Title
KR20040098060A (ko) * 2002-04-08 2004-11-18 가부시키가이샤 에이팅구 네트워크게임방법, 네트워크게임단말기 및 서버
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