CN1643884B - 网络游戏方法、网络游戏终端机和服务器 - Google Patents
网络游戏方法、网络游戏终端机和服务器 Download PDFInfo
- Publication number
- CN1643884B CN1643884B CN038072912A CN03807291A CN1643884B CN 1643884 B CN1643884 B CN 1643884B CN 038072912 A CN038072912 A CN 038072912A CN 03807291 A CN03807291 A CN 03807291A CN 1643884 B CN1643884 B CN 1643884B
- Authority
- CN
- China
- Prior art keywords
- mentioned
- game
- network
- communicating data
- recreation
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
Links
- 238000000034 method Methods 0.000 title description 19
- 230000006854 communication Effects 0.000 claims abstract description 19
- 238000004891 communication Methods 0.000 claims abstract description 14
- 230000009466 transformation Effects 0.000 claims description 5
- 238000006243 chemical reaction Methods 0.000 claims description 3
- 230000002194 synthesizing effect Effects 0.000 abstract description 3
- 230000006837 decompression Effects 0.000 abstract 2
- 230000015572 biosynthetic process Effects 0.000 abstract 1
- 238000003786 synthesis reaction Methods 0.000 abstract 1
- 238000007726 management method Methods 0.000 description 27
- 230000000694 effects Effects 0.000 description 11
- 238000010586 diagram Methods 0.000 description 5
- 230000005540 biological transmission Effects 0.000 description 4
- 238000005516 engineering process Methods 0.000 description 3
- 230000008447 perception Effects 0.000 description 2
- 238000013500 data storage Methods 0.000 description 1
- 230000006870 function Effects 0.000 description 1
- 230000004043 responsiveness Effects 0.000 description 1
- 238000004088 simulation Methods 0.000 description 1
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M3/00—Automatic or semi-automatic exchanges
- H04M3/42—Systems providing special services or facilities to subscribers
- H04M3/4228—Systems providing special services or facilities to subscribers in networks
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/358—Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/73—Authorising game programs or game devices, e.g. checking authenticity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L9/00—Cryptographic mechanisms or cryptographic arrangements for secret or secure communications; Network security protocols
- H04L9/40—Network security protocols
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M3/00—Automatic or semi-automatic exchanges
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M3/00—Automatic or semi-automatic exchanges
- H04M3/42—Systems providing special services or facilities to subscribers
- H04M3/487—Arrangements for providing information services, e.g. recorded voice services or time announcements
- H04M3/493—Interactive information services, e.g. directory enquiries ; Arrangements therefor, e.g. interactive voice response [IVR] systems or voice portals
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M7/00—Arrangements for interconnection between switching centres
- H04M7/006—Networks other than PSTN/ISDN providing telephone service, e.g. Voice over Internet Protocol (VoIP), including next generation networks with a packet-switched transport layer
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/215—Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1081—Input via voice recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/201—Playing authorisation given at platform level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/534—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/537—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for exchanging game data using a messaging service, e.g. e-mail, SMS, MMS
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/556—Player lists, e.g. online players, buddy list, black list
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5566—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
- A63F2300/572—Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M2203/00—Aspects of automatic or semi-automatic exchanges
- H04M2203/10—Aspects of automatic or semi-automatic exchanges related to the purpose or context of the telephonic communication
- H04M2203/1066—Game playing
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M2203/00—Aspects of automatic or semi-automatic exchanges
- H04M2203/20—Aspects of automatic or semi-automatic exchanges related to features of supplementary services
- H04M2203/2044—Group features, e.g. closed user group
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M3/00—Automatic or semi-automatic exchanges
- H04M3/42—Systems providing special services or facilities to subscribers
- H04M3/56—Arrangements for connecting several subscribers to a common circuit, i.e. affording conference facilities
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Computer Security & Cryptography (AREA)
- Signal Processing (AREA)
- Business, Economics & Management (AREA)
- General Business, Economics & Management (AREA)
- Computer Networks & Wireless Communication (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Software Systems (AREA)
- Acoustics & Sound (AREA)
- Tourism & Hospitality (AREA)
- Health & Medical Sciences (AREA)
- Economics (AREA)
- General Health & Medical Sciences (AREA)
- Human Resources & Organizations (AREA)
- Marketing (AREA)
- Primary Health Care (AREA)
- Strategic Management (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Telephonic Communication Services (AREA)
- Information Transfer Between Computers (AREA)
- Selective Calling Equipment (AREA)
- Data Exchanges In Wide-Area Networks (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
Abstract
一种网络游戏方法、网络游戏终端机和游戏服务器,在网络游戏中,通过使用IP电话或互联网电话,可以进行三方或更多方通信。网络游戏终端的声音接收单元,包括:网络连接到游戏服务器的游戏通信单元(51);管理联机中的游戏参加者的IP地址的参加者IP地址管理单元(53);经由网络接收通话数据和乐音数据的网络接收单元(54);判断上述接收的通话数据是否具有预定的IP地址,并将其送出到下面的扩展单元(56)的分配单元(55);还原上述所送出的通话数据和乐音数据的扩展单元(56);时序地合成上述所还原的通话数据和乐音数据的合成单元(57);以及作为与麦克风·扬声器(14)的连接单元的麦克风·扬声器I/F单元(59)。
Description
技术领域
本发明涉及在通信网络上开展的网络游戏方法、网络游戏终端机和游戏服务器,特别地,涉及可以进行在多个玩家(以下,也称为参加者)参加的网络游戏(以下,也称为联机游戏)中的多方通话的网络游戏方法、网络游戏终端机和游戏服务器。
背景技术
近年来,在网络上开展称为角色扮演游戏(RPG)或对战游戏的各种游戏的联机游戏日益流行。在这样的联机游戏中想要提高其魅力或价值,例如,在战斗机组之间的分组对战网络游戏中,进行与我方同伴或对战对手的通话,作为此时的通信联络方式,使用聊天式的对话或普通电话。
但是,聊天式的对话,因为必须与游戏操作一并地使用键盘来输入文字故操作较麻烦,且应答性较差,所以将妨碍游戏顺利地进行。而且,普通电话等的通信联络,在现有电话费用体系上,玩家不得不承担较大的经济费用,可以说对于需要长时间进行的游戏是不适当的通话方式。而且,虽然由一般电话进行多对多的会话在现在是可能的,但是,在多对多的会话中,不能够进行临时向1对1等的对话的自由切换。
在日本特开2001-314657号公报中,公开了在领航员角色和执行角色这两者之间具有互联网电话等声音交换装置的网络游戏系统,并且,记载了采用通过施加声音效果来在游戏中保持现实性的办法。但是,在该公报中记载的技术仅限定于二者间通话,没有可在对战游戏等中进行多方通话的技术。而且,上述声音效果只不过是对发送时的声音施以声压和音质加工,难以获得飞跃地提高游戏的现场感或现实感的效果。
发明内容
本发明提供能够在多个玩家参加的网络游戏中,使用IP电话或互联网电话进行多方通话的网络游戏方法,并提供能够进行多方通话的网络终端机和游戏服务器。
本发明提供使用具有可进行IP电话通话方式的终端机、有多个玩家参加的网络游戏方法,其特征在于:通过管理各玩家的IP地址,选择性地接收包含特定IP地址的通话信号,使得能够在玩家间进行多方通话。
在上述网络游戏方法中,最好是除了接收上述通话信号之外,上述通话装置还接收由游戏效果音数据和游戏消息数据构成的乐音信号。
本发明提供具有可进行IP电话的通话装置的网络游戏终端机,其特征在于:该终端机声音接收部包括:收发控制网络游戏的程序信号的游戏通信部;基于该信号控制后述的参加者IP管理部、分配部、以及合成部的游戏控制部;管理联机中的游戏参加者的IP地址的参加者IP管理部;接收通话数据的网络接收部;判断上述接收的通话数据是否具有特定IP地址,并向下述扩展部送出的分配部;还原上述所送出的通话数据的扩展部;时序地合成上述还原的通话数据的合成部;将所合成的通话数据的数字信号变换为模拟信号的D/A变换部;作为与上述通话装置的连接部的麦克风·扬声器I/F部。
最好是,上述网络接收部接收上述通话数据并接收与网络游戏有关的乐音数据。
最好是,上述终端机的声音接收部还具有按照上述分配部的指示向上述合成部发送预先存储的呼入通知音的呼入呼叫发送部。
此外,本发明提供一种网络游戏服务器,作为网络游戏执行部,具有存储了与网络游戏有关的数据的数据存储部;随着网络游戏的进展确定管理、加工、收发上述各数据的游戏处理部;在每次对战中管理游戏的对战管理部;以及在与网络终端机之间收发网络游戏的控制程序信号的游戏通信部,其中,该网络游戏服务器具有获得连接在网络的终端机的IP地址,并向其它终端机通知该IP地址的功能。
最好是,上述数据存储部除影像数据之外,还存储效果音数据和消息数据,并且上述网络游戏执行部还包括:接受上述游戏处理部的委托进行与上述效果音数据和上述消息数据有关的乐音数据的发送处理的通信处理部;进行该通信处理部和上述游戏处理部之间的控制的控制部;向上述网络终端机发送上述乐音数据的网络发送部。
附图说明
图1是表示本发明的优选的网络游戏方法的整体示意图。
图2是表示进入网络游戏的参加登录处理例的流程图。
图3是在管理服务器中的网络游戏执行部的方框结构图。
图4是在联机中的玩家对其它玩家进行通话发送时,显示在发送方玩家的终端机上的画面例。
图5是表示网络游戏终端机的声音接收部的结构的方框图。
具体实施方式
通过多个玩家参加对战游戏的实施形式说明本发明的优选的网络游戏方法。
图1是表示本发明整体的示意图,在图1中,由参加者A、B、C构成的第1团队10和由参加者D、E、F构成的第2团队20参加对战式联机游戏。各玩家A~F的终端机12、12…和提供该网络游戏服务的服务器30分别连接到互联网40。
而且,在各玩家A~F的终端机12、12…中设置通话装置14,在本发明中由具有该通话装置14的终端机,进行IP电话通话。在本发明中所谓的IP电话,是经由互联网40收发数字化了的声音数据的系统,也包含经由公共互联网收发声音数据的互联网电话。在本发明中网络游戏玩家A~F并不限于多对多、1对多的互联网电话,也能够进行所希望的1对1的通话。即,通过玩家之间的多方间通话或来自游戏画面上的控制,也能够进行可临时切换的1对多、1对1的通话。
对于进入网络游戏的参加者确定方法,可以采用各种各样的方法,例如,按照日本特开平11-253657号公报,国际申请公开WO01/27771号公报等的方法,能够确定成为对战对手或本团队的参加者。
图2是表示进入网络游戏的参加者登录处理的流程图,在图2中提供网络游戏服务的管理服务器30的处理程序被放置在中间,在其左右所图示的是第1团队10的玩家A~C和第2团队20的玩家D~F的处理程序。并且,第1团队的玩家A~C和第2团队的玩家D~F的处理程序是相同的。
各玩家A~F确认本终端机12联机到网络上(21),在未联机的情况下,通过预定的连接操作(22)进行联机。接下来,对于各玩家A~F的预定的参加步骤(23),管理服务器30按不同的对战游戏接受其参加步骤,进行网络游戏预定的接受处理(24)。即,管理服务器30对每个玩家A~F进行其确认和询问(25),判断参加者是否全部到齐了(26)。在判断为参加者全部到齐的情况下,管理服务器30获得全部玩家的IP地址(27),分别向各玩家A~F通知全部参加者的IP地址和管理服务器的IP地址(28)。这些IP地址存储到各玩家A~F的终端机12所具有的后述的参加者IP管理部53中。并且,上述玩家的IP地址也可以在上述各玩家A~F的参加步骤(23)或管理服务器30的接收处理(24)、以及其它任意步骤获得。
下面,对于提供网络游戏服务的管理服务器30进行说明。图3是管理服务器中的网络游戏执行部的方框结构图,该执行部具有:存储与网络游戏有关的数据的游戏影像数据存储部31;游戏效果音数据存储部32;游戏消息数据存储部33;根据网络游戏的进展来确定管理、加工、收发上述各数据的游戏处理部34;在每次对战中管理游戏的对战管理部35;以及在与玩家终端机12之间收发控制网络游戏的程序信号的游戏通信部36;另外,还具有:接受游戏处理部的34委托来进行声音(乐音)发送处理的通信处理部37;进行游戏处理部34和通信处理部37之间的控制的控制部38;相当于所谓IP电话的发送部的网络发送部39。
在上述游戏影像数据存储部31中,还存储有网络游戏中的字幕叠加(superimpose)或字幕程序(telop)等与影像分离的文字数据。这些数据和作为通常的游戏声音的声音信号,按照与现有公知的网络游戏服务器相同的方法,与游戏影像数据一起,从游戏通信部36向终端机12的各游戏程序的接收部(未图示)发送。另一方面,对于用于网络游戏的声音、音乐、音响等的游戏效果音数据和在游戏中从仪表等发出的游戏消息等的游戏消息数据(这些统称为乐音数据),依照参考了对战管理部35的游戏处理部34的委托,通过控制部38对通信处理部37指示抽取符合的乐音数据和发送准备,从网络发送部39向后述终端机12的网络接收部54发送。
图4表示玩家的终端画面,是在联机中的玩家向其它玩家进行通话发送时的发送方玩家的终端机12上显示的画面例子,省略了游戏影像。在显示画面41的上边分别配置有用于向第1团队(对战对手)发送的连接按钮组42(对战对手全体)、43(对战对手各人),在显示画面41的下边分别配置有用于向第2团队(我方)发送的连接按钮群44(我方人员全体)、45(我方人员各人)。而且,取决于网络游戏的内容,也可以设置允许从各发送者向特定的多个玩家的发送、或从各发送者向双方全部玩家发送的按钮。
发送方玩家通过选择在终端画面所显示的任意一个连接按钮42~45(鼠标点击或键盘输入),能够向目标通话者(发送对方)发送目标通话数据。
下面,说明通话装置所连接的玩家的终端机12。
图5是表示网络游戏终端机12的声音接收部的结构的方框图,该接收部具有:经由管理服务器30的游戏通信部36和互联网网络40而连接、并收发控制网络游戏的程序信号的游戏通信部51;基于上述信号控制该声音接收部整体的游戏控制部52;管理联机中的游戏参加者的IP地址的参加者IP管理部53;经由互联网网络40接收通话数据和乐音数据的网络接收部54;判断上述接收的通话数据是否具有预定的IP地址,向下述的扩展部56送出的分配部55;还原上述所送出的通话数据和乐音数据的扩展部56;时序地合成上述被还原后的通话数据和乐音数据的合成部57;将所合成的通话数据和乐音数据的数字信号变换为模拟信号的D/A变换部58;作为与麦克风·扬声器等模拟设备进行连接的连接部的麦克风·扬声器I/F部59;以及存储预先准备的呼入通知音(声音、电子音等),依照分配部55的指示将该通知音向合成部57进行发送的呼入呼叫发送部60。
在图5中,从上述管理服务器30的游戏通信部36所发送的IP地址数据由游戏通信部51接收,按照游戏控制部52的指示存储到参加者IP管理部53。
在连接到网络的游戏终端机12中,从其它玩家发送的通话信号由网络接收部54接收,传递到分配部55。在分配部55中,判断该信号是否具有在参加者IP管理部53中预先登录的IP地址,与所登录的IP地址有关的信号依次地传递到扩展部56。并且,关于扩展部56,希望考虑延迟等产生的障碍而按每个接收信号设置多个扩展部56a、56b…。在扩展部56中被标准化了的数字信号,接下来被发送到合成部57,被时序地合成。并且,在合成部57中为了时序地正确地进行合成,希望上述接收信号是附加时间标记的信号。
接着,在合成部57所合成的数字信号由D/A变换部58进行模拟变换后,经过麦克风·扬声器I/F部59,输出到通信装置14的扬声器。在合成部57中的合成可以是数字合成和模拟合成的任意一种,在进行模拟合成的情况下,在图5中,合成部57和D/A变换部58的位置关系是相反的。
在合成部57中,进行从上述其他玩家发送来的通话数据的合成,以及根据网络游戏的种类和其它需要,从管理服务器30发送来的乐音数据(游戏效果音或游戏消息)的合成。即,包含从管理服务器30的网络发送部39发送的乐音数据的信号也被网络接收部54接收,与上述玩家的通话信号同样地被传递到分配部55,在合成部57进行合成后,被输出到通话装置14的扬声器。
在上述的分配部55的判断中,在判断接收信号不是与已登录IP地址有关的信号的情况下,或者丢弃该信号,或者进行对于呼入呼叫发信部60的发送音的发送指示,将发送音发送至合成部57。通过将该发送音输出到扬声器,接收了该信号的玩家也能够感知来自非参加者的电话连接。
即,在本发明中,可以根据希望而将从游戏参加者以外发送来的通话数据作为呼入呼叫音,来提供服务。
另外,与上述已登录IP地址的判断无关,分配部55还能够随着游戏的进展按照游戏控制部52的指示,丢弃特定者的接收信号或全部的接收信号。这种乐音数据的控制信号,对每个游戏按照其进行状况,在管理服务器30的游戏处理部34的控制下,由游戏通信部36进行发送,被游戏终端机12的游戏通信部51接收。该游戏控制部52的处理,在对战游戏等中特定者被消灭或退出的情况等中是很有效的。
与本发明有关的网络游戏方法,因为不仅能够进行多个、特别是3方以上的网络游戏参加者的同时通话,通过游戏效果音、游戏消息的强弱调整,能够使玩家同伴的通话具有真实感或临场感,所以提高游戏的完成度,提高玩家满足感的效果是显著的。
另外,在网络游戏中,也能够感知来自非玩家的电话连接,在预想成为今后通话方式的主流的互联网电话或IP电话中,具有能够消除由于游戏长时间使用而产生的不安感的显著效果。
Claims (2)
1.一种具有可进行IP电话的通话装置的网络游戏终端机,其特征在于,所述终端机的声音接收部包括:
收发控制网络游戏的程序信号的游戏通信部;
基于该信号来控制后述的参加者IP管理部、分配部和合成部的游戏控制部;
管理联机中的游戏参加者的IP地址的参加者IP管理部;
接收通话数据的网络接收部;
判断上述接收的通话数据是否具有预定的IP地址,并向下述扩展部送出的分配部;
还原上述所发送的通话数据的多个扩展部;
时序地合成上述所还原的通话数据的合成部;
将所合成的通话数据的数字信号变换为模拟信号的D/A变换部;
作为与上述通话装置的连接部的麦克风·扬声器I/F部;以及
在上述分配部判断为上述接收的通话数据不具有预定的IP地址时,按照上述分配部的指示向上述合成部发送预先存储的呼入通知音的呼入呼叫发送部。
2.根据权利要求1所述的网络游戏终端机,其特征在于,上述网络接收部除了接收上述通话数据,还接收与网络游戏有关的乐音数据。
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2002104601 | 2002-04-08 | ||
JP104601/2002 | 2002-04-08 | ||
PCT/JP2003/004444 WO2003085942A1 (fr) | 2002-04-08 | 2003-04-07 | Procede de jeu sur reseau, terminal de jeu sur reseau et serveur |
Publications (2)
Publication Number | Publication Date |
---|---|
CN1643884A CN1643884A (zh) | 2005-07-20 |
CN1643884B true CN1643884B (zh) | 2011-02-09 |
Family
ID=28786343
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN038072912A Expired - Fee Related CN1643884B (zh) | 2002-04-08 | 2003-04-07 | 网络游戏方法、网络游戏终端机和服务器 |
Country Status (12)
Country | Link |
---|---|
US (1) | US7698447B2 (zh) |
EP (1) | EP1499096B1 (zh) |
JP (2) | JP4484526B2 (zh) |
KR (1) | KR20040098060A (zh) |
CN (1) | CN1643884B (zh) |
AT (1) | ATE456901T1 (zh) |
AU (1) | AU2003236324A1 (zh) |
DE (1) | DE60331137D1 (zh) |
DK (1) | DK1499096T3 (zh) |
ES (1) | ES2339649T3 (zh) |
HK (1) | HK1076216A1 (zh) |
WO (1) | WO2003085942A1 (zh) |
Families Citing this family (12)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2006090202A1 (en) * | 2005-02-25 | 2006-08-31 | Nokia Corporation | Controlling communications between players of a multi-player game |
CN1859278A (zh) * | 2005-04-30 | 2006-11-08 | 华为技术有限公司 | 一种多方通信业务的媒体数据包发送方法 |
JP2006343447A (ja) * | 2005-06-08 | 2006-12-21 | Konami Digital Entertainment:Kk | 仮想空間共有システム及び仮想空間共有システムの制御方法 |
CN100377530C (zh) * | 2005-09-28 | 2008-03-26 | 华为技术有限公司 | 移动终端在联网游戏中断时自动恢复的方法及其系统 |
US9419843B2 (en) * | 2006-07-06 | 2016-08-16 | Broadcom Corporation | Custom ASIC combining VoIP and security IP |
CN101179563B (zh) * | 2006-12-21 | 2012-06-13 | 腾讯科技(深圳)有限公司 | 一种在网络游戏中实现在线广播的方法与系统 |
US20080207315A1 (en) * | 2007-02-27 | 2008-08-28 | Sony Ericsson Mobile Communications Ab | System and Method for Initiating a Gaming Session Using Event-Based Exchange of Information Between Communication Devices |
JP5430054B2 (ja) * | 2007-03-13 | 2014-02-26 | 任天堂株式会社 | ネットワークゲームシステム、ゲーム装置およびゲームプログラム |
US9662578B2 (en) * | 2007-09-21 | 2017-05-30 | Sony Interactive Entertainment America Llc | Methods and apparatuses for recording and utilizing an audio signature within an application |
JP5210788B2 (ja) * | 2008-10-03 | 2013-06-12 | 日本システムウエア株式会社 | 音声信号通信システム、音声合成装置、音声合成処理方法、音声合成処理プログラム、並びに該プログラムを格納した記録媒体 |
JP2011223531A (ja) * | 2010-04-14 | 2011-11-04 | Sony Computer Entertainment Inc | 携帯情報端末、ネットワーク接続方法、ネットワーク接続システム、およびサーバ |
CN111729294B (zh) * | 2020-06-12 | 2023-09-26 | 网易(杭州)网络有限公司 | 竞速游戏的信息控制方法、装置和电子设备 |
Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2001027771A1 (fr) * | 1999-10-08 | 2001-04-19 | Kabushiki Kaisha Eighting | Procede de recherche de participant dans un jeu ou un forum en ligne, dispositif de recherche de participant, serveur de reseau de participants, terminal de reseau et programme d'ordinateur |
CN1293584A (zh) * | 1999-01-28 | 2001-05-02 | 世雅企业股份有限公司 | 网络游戏系统、使用该系统的游戏装置终端及存储介质 |
EP1097735A2 (en) * | 1999-10-14 | 2001-05-09 | Sony Computer Entertainment Inc. | Entertainment system, entertainment apparatus, recording medium, and program |
US6241612B1 (en) * | 1998-11-09 | 2001-06-05 | Cirrus Logic, Inc. | Voice communication during a multi-player game |
EP1125617A2 (en) * | 2000-02-18 | 2001-08-22 | ICOMMSOFT Co., LTD. | Video game launching server, and network-based video gaming system and method using the same |
CN1336612A (zh) * | 2000-08-01 | 2002-02-20 | 科乐大阪电脑娱乐股份有限公司 | 游戏进程控制方法、游戏系统及服务器 |
Family Cites Families (26)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3449772B2 (ja) * | 1994-02-15 | 2003-09-22 | 沖電気工業株式会社 | 多地点間会議装置 |
CA2156889C (en) * | 1994-09-30 | 1999-11-02 | Edward L. Schwartz | Method and apparatus for encoding and decoding data |
US5685775A (en) * | 1994-10-28 | 1997-11-11 | International Business Machines Corporation | Networking video games over telephone network |
JPH08251231A (ja) | 1995-03-15 | 1996-09-27 | Hitachi Ltd | 通信システム |
JPH1157215A (ja) * | 1997-08-20 | 1999-03-02 | Fuji Xerox Co Ltd | ネットワークゲームシステム、ネットワークゲームサーバ装置、ネットワークゲームクライアント装置、対局者選定プログラムを記録した媒体及び対局者情報取得プログラムを記録した媒体 |
US6629893B1 (en) * | 1998-05-22 | 2003-10-07 | Namco Ltd. | Game system and information storage medium |
JP4427827B2 (ja) * | 1998-07-15 | 2010-03-10 | ソニー株式会社 | データ処理方法、データ処理装置及び記録媒体 |
US6893347B1 (en) * | 1999-07-09 | 2005-05-17 | Nokia Corporation | Method and apparatus for playing games between the clients of entities at different locations |
JP2001198363A (ja) * | 1999-09-14 | 2001-07-24 | Sega Corp | データ処理方法 |
JP2001202091A (ja) * | 1999-10-14 | 2001-07-27 | Sony Computer Entertainment Inc | エンタテインメントシステム、エンタテインメント装置、記録媒体及びプログラム |
JP4201443B2 (ja) * | 1999-11-05 | 2008-12-24 | パナソニック株式会社 | 折畳式携帯電話装置 |
US6579184B1 (en) * | 1999-12-10 | 2003-06-17 | Nokia Corporation | Multi-player game system |
JP2001236308A (ja) * | 2000-02-18 | 2001-08-31 | Icomsoft:Kk | ビデオゲームローンチングサーバーとこれを利用したネットワークを通じたビデオゲームシステム及び方法 |
JP2001239063A (ja) * | 2000-02-25 | 2001-09-04 | Konami Co Ltd | ネットワークゲームシステム、ゲーム配信装置及びゲーム配信方法 |
US7240093B1 (en) * | 2000-02-29 | 2007-07-03 | Microsoft Corporation | Use of online messaging to facilitate selection of participants in game play |
CA2320413C (en) * | 2000-03-15 | 2013-12-10 | Danny St-Denis | Method and apparatus for network gaming |
US20020119821A1 (en) * | 2000-05-12 | 2002-08-29 | Sanjoy Sen | System and method for joining a broadband multi-user communication session |
JP2001333153A (ja) * | 2000-05-23 | 2001-11-30 | Yamaha Corp | ゲーム機能付き携帯電話機における着信処理方法 |
FI20001425A0 (fi) * | 2000-06-15 | 2000-06-15 | Nokia Corp | Menetelmä ja järjestely viihteellisten sovellusten jakelemiseksi ja suorittamiseksi kannettavissa viestinlaitteissa ja niiden välillä |
JP2002077329A (ja) * | 2000-08-31 | 2002-03-15 | Nintendo Co Ltd | 電子装置 |
JP3818428B2 (ja) * | 2000-09-21 | 2006-09-06 | 株式会社セガ | 文字通信装置 |
JP2002344619A (ja) * | 2001-05-18 | 2002-11-29 | Hitachi Kokusai Electric Inc | 携帯無線通信機 |
US6931117B2 (en) * | 2002-06-21 | 2005-08-16 | Bellsouth Intellectual Property Corporation | Caller control of internet call waiting |
US7023421B2 (en) * | 2002-11-26 | 2006-04-04 | Motorola, Inc. | Subscriber device with adaptable user interface and method thereof |
US20080161111A1 (en) * | 2006-10-05 | 2008-07-03 | Schuman Jason R | Method and System for Interactive Game Playing with Cellular Phones |
TW200920030A (en) * | 2007-10-18 | 2009-05-01 | D Link Corp | The method to puncture the firewall for building the linking channel between the network terminal devices |
-
2003
- 2003-04-07 KR KR10-2004-7015950A patent/KR20040098060A/ko active Search and Examination
- 2003-04-07 ES ES03745957T patent/ES2339649T3/es not_active Expired - Lifetime
- 2003-04-07 DE DE60331137T patent/DE60331137D1/de not_active Expired - Lifetime
- 2003-04-07 DK DK03745957.5T patent/DK1499096T3/da active
- 2003-04-07 US US10/510,503 patent/US7698447B2/en not_active Expired - Fee Related
- 2003-04-07 WO PCT/JP2003/004444 patent/WO2003085942A1/ja active Application Filing
- 2003-04-07 AT AT03745957T patent/ATE456901T1/de not_active IP Right Cessation
- 2003-04-07 AU AU2003236324A patent/AU2003236324A1/en not_active Abandoned
- 2003-04-07 EP EP03745957A patent/EP1499096B1/en not_active Expired - Lifetime
- 2003-04-07 CN CN038072912A patent/CN1643884B/zh not_active Expired - Fee Related
- 2003-04-07 JP JP2003583000A patent/JP4484526B2/ja not_active Expired - Fee Related
-
2005
- 2005-09-20 HK HK05108204.0A patent/HK1076216A1/xx not_active IP Right Cessation
-
2009
- 2009-10-28 JP JP2009247197A patent/JP5143107B2/ja not_active Expired - Fee Related
Patent Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6241612B1 (en) * | 1998-11-09 | 2001-06-05 | Cirrus Logic, Inc. | Voice communication during a multi-player game |
CN1293584A (zh) * | 1999-01-28 | 2001-05-02 | 世雅企业股份有限公司 | 网络游戏系统、使用该系统的游戏装置终端及存储介质 |
WO2001027771A1 (fr) * | 1999-10-08 | 2001-04-19 | Kabushiki Kaisha Eighting | Procede de recherche de participant dans un jeu ou un forum en ligne, dispositif de recherche de participant, serveur de reseau de participants, terminal de reseau et programme d'ordinateur |
EP1097735A2 (en) * | 1999-10-14 | 2001-05-09 | Sony Computer Entertainment Inc. | Entertainment system, entertainment apparatus, recording medium, and program |
EP1125617A2 (en) * | 2000-02-18 | 2001-08-22 | ICOMMSOFT Co., LTD. | Video game launching server, and network-based video gaming system and method using the same |
CN1336612A (zh) * | 2000-08-01 | 2002-02-20 | 科乐大阪电脑娱乐股份有限公司 | 游戏进程控制方法、游戏系统及服务器 |
Non-Patent Citations (1)
Title |
---|
同上. |
Also Published As
Publication number | Publication date |
---|---|
ATE456901T1 (de) | 2010-02-15 |
CN1643884A (zh) | 2005-07-20 |
JP5143107B2 (ja) | 2013-02-13 |
DE60331137D1 (de) | 2010-03-18 |
JPWO2003085942A1 (ja) | 2005-08-18 |
JP2010063128A (ja) | 2010-03-18 |
EP1499096A4 (en) | 2005-05-11 |
US7698447B2 (en) | 2010-04-13 |
HK1076216A1 (en) | 2006-01-06 |
WO2003085942A1 (fr) | 2003-10-16 |
AU2003236324A1 (en) | 2003-10-20 |
KR20040098060A (ko) | 2004-11-18 |
ES2339649T3 (es) | 2010-05-24 |
EP1499096B1 (en) | 2010-01-27 |
US20050246449A1 (en) | 2005-11-03 |
DK1499096T3 (da) | 2010-05-25 |
EP1499096A1 (en) | 2005-01-19 |
JP4484526B2 (ja) | 2010-06-16 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
JP5143107B2 (ja) | ネットワークゲーム方法 | |
US6241612B1 (en) | Voice communication during a multi-player game | |
US8070601B2 (en) | SIP based VoIP multiplayer network games | |
US7512656B2 (en) | Voice chat system | |
US5558339A (en) | Network architecture to support recording and playback of real-time video games | |
US5956485A (en) | Network architecture to support real-time video games | |
US6928329B1 (en) | Enabling separate chat and selective enablement of microphone | |
US6134590A (en) | Method and apparatus for automatically connecting devices to a local network | |
US6026079A (en) | Modem to support multiple site call conferenced data communications | |
US5586257A (en) | Network architecture to support multiple site real-time video games | |
CN101189048B (zh) | 用户声音合成装置、假想空间共有系统及计算机控制方法 | |
JP2003066984A (ja) | ユーザが指定する特性に基づいてネットワーク上を伝送したコンテンツデータを改変する方法 | |
KR100450319B1 (ko) | 가상 환경에서 참여자간의 의사전달 장치 및 방법 | |
JP2002102542A (ja) | マルチプレイヤーゲーム用の情報提供システムおよび情報記憶媒体 | |
KR20000054437A (ko) | 화상 채팅 처리 방법 | |
KR19990045795A (ko) | 네트워크게임용다자간음성회의시스템 | |
JP3681924B2 (ja) | マルチユーザー仮想空間における会話処理装置及び方法並びに会話処理プログラムを記録した記録媒体 | |
KR100343491B1 (ko) | 사운드 사용중 실시간, 양방향 음성전달 시스템 |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
C06 | Publication | ||
PB01 | Publication | ||
C10 | Entry into substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
REG | Reference to a national code |
Ref country code: HK Ref legal event code: DE Ref document number: 1076216 Country of ref document: HK |
|
C14 | Grant of patent or utility model | ||
GR01 | Patent grant | ||
REG | Reference to a national code |
Ref country code: HK Ref legal event code: GR Ref document number: 1076216 Country of ref document: HK |
|
CF01 | Termination of patent right due to non-payment of annual fee |
Granted publication date: 20110209 Termination date: 20150407 |
|
EXPY | Termination of patent right or utility model |