JP2010063128A - ネットワークゲーム方法およびネットワークゲーム端末機 - Google Patents
ネットワークゲーム方法およびネットワークゲーム端末機 Download PDFInfo
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Abstract
【解決手段】ネットワークゲーム端末機の音声受信部は、ゲームサーバーにネットワーク接続されたゲーム通信部51と、オンライン中のゲーム参加者のIPアドレスを管理する参加者IP管理部53と、ネットワークを介して通話データと楽音データを受信するネットワーク受信部54と、前記受信した通話データが所定のIPアドレスを有するものか否かを判断し、次の伸張部56へ送り出す振分け部55と、前記送り出された通話データと楽音データを復元する伸張部56と、前記復元された通話データと楽音データを時系列的に合成する合成部57と、マイク・スピーカー14との接続部であるマイク・スピーカーI/F部59等を備える。
【選択図】図5
Description
前記ネットワークゲーム方法において、前記通話信号に加えて、ゲーム効果音データおよびゲームメッセージデータからなる楽音信号を前記通話手段に受信することが好ましい。
前記端末機の音声受信部が、更に、予め蓄積した着信通知音を前記振分け部の指示により前記合成部へ送出する着信コール発信部を備えてなることが好ましい。
図5は、端末機12の音声受信部の構成を示すブロック図であり、同受信部は、管理サーバー30のゲーム通信部36とインターネット網40を介して接続され、ネットワークゲームをコントロールするプログラム信号を送受信するゲーム通信部51と、上記信号に基づいて当該音声受信部全体を制御するゲーム制御部52と、オンライン中のゲーム参加者のIPアドレスを管理する参加者IP管理部53と、インターネット網40を介して通話データと楽音データを受信するネットワーク受信部54と、前記受信した通話データが所定のIPアドレスを有するものか否かを判断し、次の伸張部56へ送り出す振分け部55と、前記送り出された通話データと楽音データを復元する伸張部56と、前記復元された通話データと楽音データを時系列的に合成する合成部57と、合成された通話データと楽音データのデジタル信号をアナログ信号に変換するD/A変換部58と、マイク・スピーカー等、アナログ機器との接続部であるマイク・スピーカーI/F部59と、予め用意した着信のお知らせ音(音声、電子音など)を蓄積し、その音を振分け部55の指示により、合成部57へと送り出す着信コール発信部60と、を備えている。
合成部57における合成は、デジタル合成およびアナログ合成の何れでもよく、アナログ合成を行う場合には、図5において合成部57とD/A変換部58の位置関係は逆になる。
Claims (5)
- 多数のプレイヤーが参加し、各プレイヤーがインターネットを介してIP電話可能な通話手段を有する端末機を使用するネットワークゲーム方法であって、
前記ネットワークゲームの全プレイヤーのIPアドレスが各端末機に登録され、
登録IPアドレスを含む通話信号に対して登録IPアドレスを持つプレイヤー間における通話が可能であり、
該登録IPアドレスを持つプレイヤー間の通話は多者間、1対多、または1対1のプレイヤー間における通話であり、
前記通話手段が、登録IPアドレスを持つプレイヤーからの前記通話信号に加えて、ゲーム効果音データおよびゲームメッセージデータからなる楽音信号を受信し、
各端末機において各プレイヤーへの着信通話信号が登録IPアドレスを含むか否かを判断し、含まないときには該着信通話信号が破棄されることを特徴とするネットワークゲーム方法。
- 多数のプレイヤーが参加し、各プレイヤーがインターネットを介してIP電話可能な通話手段を有する端末機を使用するネットワークゲーム方法であって、
前記ネットワークゲームの全プレイヤーのIPアドレスが各端末機に登録され、
登録IPアドレスを含む通話信号に対して登録IPアドレスを持つプレイヤー間における通話が可能であり、
該登録IPアドレスを持つプレイヤー間の通話は多者間、1対多、または1対1のプレイヤー間における通話であり、
前記通話手段が、登録IPアドレスを持つプレイヤーからの前記通話信号に加えて、ゲーム効果音データおよびゲームメッセージデータからなる楽音信号を受信し、
各端末機において各プレイヤーへの着信通話信号が登録IPアドレスを含むか否かを判断し、含まないときには前記プレイヤーの端末機に着信音を発生させることを特徴とするネットワークゲーム方法。
- インターネットを介してIP電話可能な通話手段を有するネットワークゲーム端末機であって、該端末機の音声受信部が、
ネットワークゲームをコントロールするプログラム信号を送受信するゲーム通信部と、
該信号に基づいて参加者IP管理部、振分け部、複数の伸張部および合成部を制御するゲーム制御部と、
オンライン中のネットワークゲームの全参加者のIPアドレスを登録するための参加者IP管理部と、
ネットワークゲームに係る楽音データとインターネット上の複数の通話データの着信信号を受信するネットワーク受信部と、
前記受信した通話データが登録IPアドレスを含むか否かを判断し、登録IPアドレスを含む前記複数の通話データの着信信号を順次送出するための振分け部と、
該振分け部から前記着信信号を受け、前記送出された通話データを復元するための、前記着信信号に対応する複数の伸張部と、
前記複数の復元された通話データの着信信号を時系列的に合成するための合成部と、更に、
合成された通話データのデジタル信号をアナログ信号に変換するD/A変換部と、
前記通話手段との接続部であるマイク・スピーカーI/F部と、
を備えてなるネットワークゲーム端末機。
- 前記端末機の音声受信部が、更に、登録されてないIPアドレスからの通話に対して、予め蓄積した着信通知音を振分け部の指示により合成部へ送出する着信コール発信部を備えてなる請求項3記載のネットワークゲーム端末機。
- 前記振分け部が、更に、登録IPアドレスを含む通話信号を破棄する機能を備えたものである請求項3記載のネットワークゲーム端末機。
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EP1499096A4 (en) | 2005-05-11 |
DK1499096T3 (da) | 2010-05-25 |
ATE456901T1 (de) | 2010-02-15 |
US7698447B2 (en) | 2010-04-13 |
EP1499096A1 (en) | 2005-01-19 |
JP5143107B2 (ja) | 2013-02-13 |
CN1643884B (zh) | 2011-02-09 |
EP1499096B1 (en) | 2010-01-27 |
JPWO2003085942A1 (ja) | 2005-08-18 |
HK1076216A1 (en) | 2006-01-06 |
ES2339649T3 (es) | 2010-05-24 |
DE60331137D1 (de) | 2010-03-18 |
JP4484526B2 (ja) | 2010-06-16 |
CN1643884A (zh) | 2005-07-20 |
US20050246449A1 (en) | 2005-11-03 |
KR20040098060A (ko) | 2004-11-18 |
AU2003236324A1 (en) | 2003-10-20 |
WO2003085942A1 (fr) | 2003-10-16 |
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