JP2000140415A - ゲーム装置及び情報記憶媒体 - Google Patents
ゲーム装置及び情報記憶媒体Info
- Publication number
- JP2000140415A JP2000140415A JP10343609A JP34360998A JP2000140415A JP 2000140415 A JP2000140415 A JP 2000140415A JP 10343609 A JP10343609 A JP 10343609A JP 34360998 A JP34360998 A JP 34360998A JP 2000140415 A JP2000140415 A JP 2000140415A
- Authority
- JP
- Japan
- Prior art keywords
- player
- game
- information
- moving body
- forward leaning
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1012—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Health & Medical Sciences (AREA)
- Acoustics & Sound (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- Life Sciences & Earth Sciences (AREA)
- Biophysics (AREA)
- Cardiology (AREA)
- General Health & Medical Sciences (AREA)
- Heart & Thoracic Surgery (AREA)
- Processing Or Creating Images (AREA)
Priority Applications (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP10343609A JP2000140415A (ja) | 1998-11-17 | 1998-11-17 | ゲーム装置及び情報記憶媒体 |
| US09/442,008 US6471586B1 (en) | 1998-11-17 | 1999-11-17 | Game system and information storage medium |
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP10343609A JP2000140415A (ja) | 1998-11-17 | 1998-11-17 | ゲーム装置及び情報記憶媒体 |
| US09/442,008 US6471586B1 (en) | 1998-11-17 | 1999-11-17 | Game system and information storage medium |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2000140415A true JP2000140415A (ja) | 2000-05-23 |
| JP2000140415A5 JP2000140415A5 (enExample) | 2006-03-23 |
Family
ID=26577571
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP10343609A Pending JP2000140415A (ja) | 1998-11-17 | 1998-11-17 | ゲーム装置及び情報記憶媒体 |
Country Status (2)
| Country | Link |
|---|---|
| US (1) | US6471586B1 (enExample) |
| JP (1) | JP2000140415A (enExample) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2011158365A1 (ja) * | 2010-06-17 | 2011-12-22 | パイオニア株式会社 | 仕事率計測装置 |
Families Citing this family (57)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US7015950B1 (en) | 1999-05-11 | 2006-03-21 | Pryor Timothy R | Picture taking method and apparatus |
| US7328119B1 (en) | 2000-03-07 | 2008-02-05 | Pryor Timothy R | Diet and exercise planning and motivation including apparel purchases based on future appearance |
| JP2001269431A (ja) * | 2000-03-24 | 2001-10-02 | Yamaha Corp | 身体動作状態評価装置 |
| US8306635B2 (en) | 2001-03-07 | 2012-11-06 | Motion Games, Llc | Motivation and enhancement of physical and mental exercise, rehabilitation, health and social interaction |
| US7502770B2 (en) * | 2001-04-11 | 2009-03-10 | Metaweb Technologies, Inc. | Knowledge web |
| US7844610B2 (en) | 2003-12-12 | 2010-11-30 | Google Inc. | Delegated authority evaluation system |
| US8069175B2 (en) * | 2002-04-10 | 2011-11-29 | Google Inc. | Delegating authority to evaluate content |
| TWI302667B (enExample) * | 2002-05-08 | 2008-11-01 | Via Tech Inc | |
| US8458028B2 (en) * | 2002-10-16 | 2013-06-04 | Barbaro Technologies | System and method for integrating business-related content into an electronic game |
| AU2003297193A1 (en) | 2002-12-13 | 2004-07-09 | Applied Minds, Inc. | Meta-web |
| US8012025B2 (en) * | 2002-12-13 | 2011-09-06 | Applied Minds, Llc | Video game controller hub with control input reduction and combination schemes |
| JP4235465B2 (ja) * | 2003-02-14 | 2009-03-11 | 本田技研工業株式会社 | ライディングシミュレーション装置 |
| EP1594104B1 (en) * | 2003-02-14 | 2015-05-27 | Honda Motor Co., Ltd. | Riding simulation device |
| US20050059489A1 (en) * | 2003-09-12 | 2005-03-17 | Kim Taek Sung | Motion sensing applications |
| US20050131918A1 (en) * | 2003-12-12 | 2005-06-16 | W. Daniel Hillis | Personalized profile for evaluating content |
| US7270545B2 (en) * | 2004-02-06 | 2007-09-18 | Dori Milner | Motorcycle wheelie simulator |
| US7402106B2 (en) * | 2004-03-24 | 2008-07-22 | Bay Tek Games, Inc. | Computer controlled car racing game |
| US7465257B1 (en) * | 2004-09-13 | 2008-12-16 | Morgan Jr Robert Bowman | Cyber sports exercise system |
| JP4580742B2 (ja) * | 2004-11-30 | 2010-11-17 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
| WO2006119568A1 (en) * | 2005-05-12 | 2006-11-16 | Australian Simulation Control Systems Pty Ltd | Improvements in computer game controllers |
| WO2007029811A1 (ja) * | 2005-09-08 | 2007-03-15 | Sega Corporation | ゲーム装置のプログラム、ゲーム装置及びゲーム装置のプログラムを格納した記録媒体 |
| US20070074921A1 (en) * | 2005-09-30 | 2007-04-05 | Coombs Joshua D | Vehicle interface based on a shift of the appendages of a user |
| US20090076686A1 (en) * | 2005-09-30 | 2009-03-19 | Jeffrey Schox | Vehicle interface to communicate a safety alert mode command |
| US20070074922A1 (en) * | 2005-09-30 | 2007-04-05 | Coombs Joshua D | Vehicle interface based on a shift of the torso of a user |
| GB2444891B (en) * | 2005-09-30 | 2010-07-21 | Joshua Coombs | Vehicle interface |
| US8099200B2 (en) * | 2005-09-30 | 2012-01-17 | Coombs Joshua D | Vehicle interface based on the weight distribution of a user |
| US20070078569A1 (en) * | 2005-09-30 | 2007-04-05 | Jeffrey Schox | Vehicle interface to communicate a safety alert mode command |
| JP2007143754A (ja) * | 2005-11-25 | 2007-06-14 | Aruze Corp | ゲーム機 |
| TWD117596S1 (zh) * | 2005-12-14 | 2007-06-11 | 世雅股份有限公司 | 模擬操縱遊戲機 |
| CA2637627A1 (en) * | 2006-01-17 | 2007-07-26 | Dna Digital Media Group | Skateboard simulator |
| CA2546518A1 (en) * | 2006-05-10 | 2007-11-10 | Sylvain Perigny | Gforce simulation for automobile racing |
| USD562409S1 (en) * | 2006-08-04 | 2008-02-19 | Sega Corporation | Simulated piloting game device |
| JP5173174B2 (ja) * | 2006-09-13 | 2013-03-27 | 任天堂株式会社 | ゲーム装置、ゲームプログラム、ゲームシステム、およびゲーム処理方法 |
| US8360904B2 (en) | 2007-08-17 | 2013-01-29 | Adidas International Marketing Bv | Sports electronic training system with sport ball, and applications thereof |
| US8221290B2 (en) | 2007-08-17 | 2012-07-17 | Adidas International Marketing B.V. | Sports electronic training system with electronic gaming features, and applications thereof |
| US8702430B2 (en) | 2007-08-17 | 2014-04-22 | Adidas International Marketing B.V. | Sports electronic training system, and applications thereof |
| US20090075741A1 (en) * | 2007-09-19 | 2009-03-19 | Morgan Gabriel Milligan | Extreme sports vehicle stimulator trainer (E.S.V.S.T.) |
| JP2009213559A (ja) * | 2008-03-07 | 2009-09-24 | Namco Bandai Games Inc | ゲーム装置 |
| CN101574584B (zh) * | 2008-05-09 | 2012-03-21 | 鈊象电子股份有限公司 | 具打滑效果的机车游戏装置 |
| US20090280901A1 (en) * | 2008-05-09 | 2009-11-12 | Dell Products, Lp | Game controller device and methods thereof |
| TWM348622U (en) * | 2008-05-14 | 2009-01-11 | Int Games System Co Ltd | Driving simulator |
| TWD138247S1 (zh) * | 2008-09-04 | 2010-12-11 | 萬代南夢宮遊戲股份有限公司 | 遊戲機台 |
| TWD133121S1 (zh) * | 2008-09-12 | 2010-01-21 | 世雅股份有限公司 | 模擬操縱遊戲機 |
| US8517835B2 (en) * | 2009-02-20 | 2013-08-27 | Activision Publishing, Inc. | Video game and peripheral for same |
| TWM371574U (en) * | 2009-08-05 | 2010-01-01 | Int Games System Co Ltd | Driving game system and control device thereof |
| US9101831B2 (en) * | 2009-11-24 | 2015-08-11 | Activision Publishing, Inc. | Video game and peripheral for same |
| JP5973788B2 (ja) * | 2012-05-28 | 2016-08-23 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理システム及び情報処理方法 |
| USD701917S1 (en) * | 2012-07-02 | 2014-04-01 | Pagnian Imports Pty Ltd | Gaming simulator frame and seat |
| KR101415944B1 (ko) * | 2013-12-30 | 2014-07-04 | (주) 골프존 | 기상 상태에 대한 입체 음향을 제공하는 가상 골프 시뮬레이션 장치 및 방법 |
| JP6368121B2 (ja) * | 2014-04-04 | 2018-08-01 | 任天堂株式会社 | 情報処理システム、情報処理装置、サーバ、情報処理プログラム、および情報処理方法 |
| USD753232S1 (en) * | 2014-11-28 | 2016-04-05 | Bandai Namco Entertainment, Inc. | Chassis for game machine |
| USD753231S1 (en) * | 2014-11-28 | 2016-04-05 | Bandai Namco Entertainment, Inc. | Chassis for game machine |
| USD753234S1 (en) * | 2014-11-28 | 2016-04-05 | Bandai Namco Entertainment, Inc. | Game machine |
| USD802676S1 (en) * | 2016-09-13 | 2017-11-14 | Competition Interactive, Llc | Gaming system |
| US10825350B2 (en) * | 2017-03-28 | 2020-11-03 | Wichita State University | Virtual reality driver training and assessment system |
| BE1027416B1 (nl) * | 2019-07-08 | 2021-02-09 | Voxdale Bv | Trainingsinstallatie voor het trainen van een sporttechniek |
| US12053667B2 (en) * | 2020-05-20 | 2024-08-06 | Saris Equipment, Llc | Lean based steering system for use with tilting cycle |
Family Cites Families (15)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US4925189A (en) * | 1989-01-13 | 1990-05-15 | Braeunig Thomas F | Body-mounted video game exercise device |
| US5209662A (en) * | 1989-06-30 | 1993-05-11 | Honda Giken Kogyo Kabushiki Kaisha | Riding simulation system of motorcycle |
| US5547382A (en) * | 1990-06-28 | 1996-08-20 | Honda Giken Kogyo Kabushiki Kaisha | Riding simulation system for motorcycles |
| US5442168A (en) * | 1991-10-15 | 1995-08-15 | Interactive Light, Inc. | Dynamically-activated optical instrument for producing control signals having a self-calibration means |
| US5415550A (en) * | 1992-07-20 | 1995-05-16 | Honda Giken Kogyo Kabushiki Kaisha | Riding simulation system |
| WO1996035494A1 (en) * | 1995-05-08 | 1996-11-14 | Sports Sciences, Inc. | Riding board game controller |
| AUPN298995A0 (en) * | 1995-05-16 | 1995-06-08 | Phillips, Scott | Vr walker |
| US5913727A (en) * | 1995-06-02 | 1999-06-22 | Ahdoot; Ned | Interactive movement and contact simulation game |
| JP4158126B2 (ja) * | 1995-09-08 | 2008-10-01 | 株式会社セガ | オートバイゲーム機の操作装置 |
| US5833549A (en) * | 1995-11-14 | 1998-11-10 | Interactive Light, Inc. | Sports trainer and game |
| JP2801882B2 (ja) * | 1996-02-20 | 1998-09-21 | コナミ株式会社 | 乗物遊技機 |
| US5848939A (en) * | 1996-07-24 | 1998-12-15 | Smith; James R. | Rodeo game system |
| JP3659761B2 (ja) * | 1997-02-28 | 2005-06-15 | 株式会社ナムコ | 遊戯用乗物装置 |
| US6225977B1 (en) * | 1997-03-25 | 2001-05-01 | John Li | Human balance driven joystick |
| KR100303159B1 (ko) * | 1997-06-04 | 2002-11-29 | 가부시끼가이샤 에스 엔 케이 | 승마게임기 |
-
1998
- 1998-11-17 JP JP10343609A patent/JP2000140415A/ja active Pending
-
1999
- 1999-11-17 US US09/442,008 patent/US6471586B1/en not_active Expired - Lifetime
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2011158365A1 (ja) * | 2010-06-17 | 2011-12-22 | パイオニア株式会社 | 仕事率計測装置 |
| JP5639168B2 (ja) * | 2010-06-17 | 2014-12-10 | パイオニア株式会社 | 仕事率計測装置 |
Also Published As
| Publication number | Publication date |
|---|---|
| US6471586B1 (en) | 2002-10-29 |
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