EP2132650A4 - SYSTEM AND METHOD FOR COMMUNICATING WITH A VIRTUAL WORLD - Google Patents

SYSTEM AND METHOD FOR COMMUNICATING WITH A VIRTUAL WORLD

Info

Publication number
EP2132650A4
EP2132650A4 EP08730776A EP08730776A EP2132650A4 EP 2132650 A4 EP2132650 A4 EP 2132650A4 EP 08730776 A EP08730776 A EP 08730776A EP 08730776 A EP08730776 A EP 08730776A EP 2132650 A4 EP2132650 A4 EP 2132650A4
Authority
EP
European Patent Office
Prior art keywords
communicating
virtual world
world
virtual
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
EP08730776A
Other languages
German (de)
English (en)
French (fr)
Other versions
EP2132650A2 (en
Inventor
Tomas Gillo
Mitchell Goodwin
Scott Waugaman
Gary Zalewsky
Attila Vass
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sony Interactive Entertainment Europe Ltd
Sony Interactive Entertainment America LLC
Original Assignee
Sony Computer Entertainment Europe Ltd
Sony Computer Entertainment America LLC
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from GBGB0703974.6A external-priority patent/GB0703974D0/en
Priority claimed from GB0704225A external-priority patent/GB2447094B/en
Priority claimed from GB0704227A external-priority patent/GB2447020A/en
Priority claimed from GB0704235A external-priority patent/GB2447095B/en
Priority claimed from GB0704246A external-priority patent/GB2447096B/en
Application filed by Sony Computer Entertainment Europe Ltd, Sony Computer Entertainment America LLC filed Critical Sony Computer Entertainment Europe Ltd
Priority claimed from PCT/US2008/055037 external-priority patent/WO2008109299A2/en
Publication of EP2132650A2 publication Critical patent/EP2132650A2/en
Publication of EP2132650A4 publication Critical patent/EP2132650A4/en
Ceased legal-status Critical Current

Links

Classifications

    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/12—
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00—Commerce
    • H—ELECTRICITY
    • H04—ELECTRIC COMMUNICATION TECHNIQUE
    • H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00—Network arrangements or protocols for supporting network services or applications
    • H04L67/01—Protocols
    • H04L67/131—Protocols for games, networked simulations or virtual reality
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20—Input arrangements for video game devices
    • A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/61—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70—Game security or game management aspects
    • A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1081—Input via voice recognition
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308—Details of the user interface
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/406—Transmission via wireless network, e.g. pager or GSM
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407—Data transfer via internet
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55—Details of game data or player data management
    • A63F2300/5506—Details of game data or player data management using advertisements
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60—Methods for processing data by generating or executing the game program
    • A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6072—Methods for processing data by generating or executing the game program for sound processing of an input signal, e.g. pitch and rhythm extraction, voice recognition
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807—Role playing or strategy games

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Business, Economics & Management (AREA)
  • Strategic Management (AREA)
  • General Business, Economics & Management (AREA)
  • Economics (AREA)
  • Finance (AREA)
  • Marketing (AREA)
  • Accounting & Taxation (AREA)
  • Physics & Mathematics (AREA)
  • Development Economics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)
  • Information Transfer Between Computers (AREA)
  • User Interface Of Digital Computer (AREA)
  • Storage Device Security (AREA)
  • Telephonic Communication Services (AREA)
  • Position Input By Displaying (AREA)
EP08730776A 2007-03-01 2008-02-26 SYSTEM AND METHOD FOR COMMUNICATING WITH A VIRTUAL WORLD Ceased EP2132650A4 (en)

Applications Claiming Priority (13)

Application Number Priority Date Filing Date Title
US89239707P 2007-03-01 2007-03-01
GBGB0703974.6A GB0703974D0 (en) 2007-03-01 2007-03-01 Entertainment device
GB0704225A GB2447094B (en) 2007-03-01 2007-03-05 Entertainment device and method
US11/682,281 US8425322B2 (en) 2007-03-01 2007-03-05 System and method for communicating with a virtual world
GB0704227A GB2447020A (en) 2007-03-01 2007-03-05 Transmitting game data from an entertainment device and rendering that data in a virtual environment of a second entertainment device
US11/682,298 US8788951B2 (en) 2007-03-01 2007-03-05 Avatar customization
GB0704235A GB2447095B (en) 2007-03-01 2007-03-05 Entertainment device and method
US11/682,287 US20080215971A1 (en) 2007-03-01 2007-03-05 System and method for communicating with an avatar
GB0704246A GB2447096B (en) 2007-03-01 2007-03-05 Entertainment device and method
US11/682,299 US8502825B2 (en) 2007-03-01 2007-03-05 Avatar email and methods for communicating between real and virtual worlds
US11/682,292 US20080215972A1 (en) 2007-03-01 2007-03-05 Mapping user emotional state to avatar in a virtual world
US11/682,284 US7979574B2 (en) 2007-03-01 2007-03-05 System and method for routing communications among real and virtual communication devices
PCT/US2008/055037 WO2008109299A2 (en) 2007-03-01 2008-02-26 System and method for communicating with a virtual world

Publications (2)

Publication Number Publication Date
EP2132650A2 EP2132650A2 (en) 2009-12-16
EP2132650A4 true EP2132650A4 (en) 2010-10-27

Family

ID=39738577

Family Applications (4)

Application Number Title Priority Date Filing Date
EP08730776A Ceased EP2132650A4 (en) 2007-03-01 2008-02-26 SYSTEM AND METHOD FOR COMMUNICATING WITH A VIRTUAL WORLD
EP08726207A Ceased EP2126708A4 (en) 2007-03-01 2008-02-27 MONITORING USER COMMENTS AND REACTIONS IN A VIRTUAL WORLD
EP08726219A Withdrawn EP2118757A4 (en) 2007-03-01 2008-02-27 CONTROL OF AVATARS, INTERACTIVITY AND INTERACTIVE COMMUNICATION NEWS TRANSMISSION FOR A VIRTUAL WORLD
EP08726220A Withdrawn EP2118840A4 (en) 2007-03-01 2008-02-27 INTERACTIVE AND USER-CONTROLLED AVATAR ANIMATIONS

Family Applications After (3)

Application Number Title Priority Date Filing Date
EP08726207A Ceased EP2126708A4 (en) 2007-03-01 2008-02-27 MONITORING USER COMMENTS AND REACTIONS IN A VIRTUAL WORLD
EP08726219A Withdrawn EP2118757A4 (en) 2007-03-01 2008-02-27 CONTROL OF AVATARS, INTERACTIVITY AND INTERACTIVE COMMUNICATION NEWS TRANSMISSION FOR A VIRTUAL WORLD
EP08726220A Withdrawn EP2118840A4 (en) 2007-03-01 2008-02-27 INTERACTIVE AND USER-CONTROLLED AVATAR ANIMATIONS

Country Status (3)

Country Link
EP (4) EP2132650A4 (cg-RX-API-DMAC10.html)
JP (5) JP2010533006A (cg-RX-API-DMAC10.html)
WO (1) WO2008108965A1 (cg-RX-API-DMAC10.html)

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JP2024115049A (ja) * 2023-02-14 2024-08-26 株式会社Nttドコモ 仮想空間管理装置
JP2024135824A (ja) 2023-03-23 2024-10-04 ソニーグループ株式会社 情報処理装置、情報処理方法、およびプログラム
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WO2026033625A1 (ja) * 2024-08-06 2026-02-12 株式会社Nttドコモ 仮想空間表示装置及び仮想空間表示方法

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