EP2132650A4 - System and method for communicating with a virtual world - Google Patents

System and method for communicating with a virtual world

Info

Publication number
EP2132650A4
EP2132650A4 EP08730776A EP08730776A EP2132650A4 EP 2132650 A4 EP2132650 A4 EP 2132650A4 EP 08730776 A EP08730776 A EP 08730776A EP 08730776 A EP08730776 A EP 08730776A EP 2132650 A4 EP2132650 A4 EP 2132650A4
Authority
EP
European Patent Office
Prior art keywords
communicating
system
method
virtual world
world
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
EP08730776A
Other languages
German (de)
French (fr)
Other versions
EP2132650A2 (en
Inventor
Tomas Gillo
Mitchell Goodwin
Scott Waugaman
Gary Zalewsky
Attila Vass
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sony Interactive Entertainment Europe Ltd
Sony Interactive Entertainment America LLC
Original Assignee
Sony Interactive Entertainment Europe Ltd
Sony Interactive Entertainment America LLC
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority to US89239707P priority Critical
Priority to GBGB0703974.6A priority patent/GB0703974D0/en
Priority to US11/682,298 priority patent/US8788951B2/en
Priority to GB0704227A priority patent/GB2447020A/en
Priority to GB0704235A priority patent/GB2447095B/en
Priority to US11/682,292 priority patent/US20080215972A1/en
Priority to US11/682,281 priority patent/US8425322B2/en
Priority to US11/682,299 priority patent/US8502825B2/en
Priority to GB0704225A priority patent/GB2447094B/en
Priority to US11/682,284 priority patent/US7979574B2/en
Priority to GB0704246A priority patent/GB2447096B/en
Priority to US11/682,287 priority patent/US20080215971A1/en
Application filed by Sony Interactive Entertainment Europe Ltd, Sony Interactive Entertainment America LLC filed Critical Sony Interactive Entertainment Europe Ltd
Priority to PCT/US2008/055037 priority patent/WO2008109299A2/en
Publication of EP2132650A2 publication Critical patent/EP2132650A2/en
Publication of EP2132650A4 publication Critical patent/EP2132650A4/en
Application status is Ceased legal-status Critical

Links

Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network-specific arrangements or communication protocols supporting networked applications
    • H04L67/38Protocols for telewriting; Protocols for networked simulations, virtual reality or games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/12Video games, i.e. games using an electronically generated display having two or more dimensions involving interaction between a plurality of game devices, e.g. transmisison or distribution systems
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06QDATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce, e.g. shopping or e-commerce
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/61Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1081Input via voice recognition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/406Transmission via wireless network, e.g. pager or GSM
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5506Details of game data or player data management using advertisements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6072Methods for processing data by generating or executing the game program for sound processing of an input signal, e.g. pitch and rhythm extraction, voice recognition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games
EP08730776A 2007-03-01 2008-02-26 System and method for communicating with a virtual world Ceased EP2132650A4 (en)

Priority Applications (13)

Application Number Priority Date Filing Date Title
US89239707P true 2007-03-01 2007-03-01
GBGB0703974.6A GB0703974D0 (en) 2007-03-01 2007-03-01 Entertainment device
GB0704227A GB2447020A (en) 2007-03-01 2007-03-05 Transmitting game data from an entertainment device and rendering that data in a virtual environment of a second entertainment device
GB0704235A GB2447095B (en) 2007-03-01 2007-03-05 Entertainment device and method
US11/682,292 US20080215972A1 (en) 2007-03-01 2007-03-05 Mapping user emotional state to avatar in a virtual world
US11/682,281 US8425322B2 (en) 2007-03-01 2007-03-05 System and method for communicating with a virtual world
US11/682,299 US8502825B2 (en) 2007-03-01 2007-03-05 Avatar email and methods for communicating between real and virtual worlds
GB0704225A GB2447094B (en) 2007-03-01 2007-03-05 Entertainment device and method
US11/682,284 US7979574B2 (en) 2007-03-01 2007-03-05 System and method for routing communications among real and virtual communication devices
GB0704246A GB2447096B (en) 2007-03-01 2007-03-05 Entertainment device and method
US11/682,287 US20080215971A1 (en) 2007-03-01 2007-03-05 System and method for communicating with an avatar
US11/682,298 US8788951B2 (en) 2007-03-01 2007-03-05 Avatar customization
PCT/US2008/055037 WO2008109299A2 (en) 2007-03-01 2008-02-26 System and method for communicating with a virtual world

Publications (2)

Publication Number Publication Date
EP2132650A2 EP2132650A2 (en) 2009-12-16
EP2132650A4 true EP2132650A4 (en) 2010-10-27

Family

ID=39738577

Family Applications (4)

Application Number Title Priority Date Filing Date
EP08730776A Ceased EP2132650A4 (en) 2007-03-01 2008-02-26 System and method for communicating with a virtual world
EP08726219A Withdrawn EP2118757A4 (en) 2007-03-01 2008-02-27 Virtual world avatar control, interactivity and communication interactive messaging
EP08726207A Pending EP2126708A4 (en) 2007-03-01 2008-02-27 Virtual world user opinion&response monitoring
EP08726220A Withdrawn EP2118840A4 (en) 2007-03-01 2008-02-27 Interactive user controlled avatar animations

Family Applications After (3)

Application Number Title Priority Date Filing Date
EP08726219A Withdrawn EP2118757A4 (en) 2007-03-01 2008-02-27 Virtual world avatar control, interactivity and communication interactive messaging
EP08726207A Pending EP2126708A4 (en) 2007-03-01 2008-02-27 Virtual world user opinion&response monitoring
EP08726220A Withdrawn EP2118840A4 (en) 2007-03-01 2008-02-27 Interactive user controlled avatar animations

Country Status (3)

Country Link
EP (4) EP2132650A4 (en)
JP (5) JP2010533006A (en)
WO (1) WO2008108965A1 (en)

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EP2132650A2 (en) 2009-12-16
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EP2126708A1 (en) 2009-12-02
JP2010535362A (en) 2010-11-18
WO2008108965A1 (en) 2008-09-12
EP2118757A1 (en) 2009-11-18
JP2010535364A (en) 2010-11-18
JP2010533006A (en) 2010-10-21
JP2014149836A (en) 2014-08-21
JP2010535363A (en) 2010-11-18
EP2126708A4 (en) 2010-11-17
EP2118840A1 (en) 2009-11-18
JP5756198B2 (en) 2015-07-29

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