EP1579898A1 - Spiel- und Sammlerfigur - Google Patents
Spiel- und Sammlerfigur Download PDFInfo
- Publication number
- EP1579898A1 EP1579898A1 EP05003276A EP05003276A EP1579898A1 EP 1579898 A1 EP1579898 A1 EP 1579898A1 EP 05003276 A EP05003276 A EP 05003276A EP 05003276 A EP05003276 A EP 05003276A EP 1579898 A1 EP1579898 A1 EP 1579898A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- limb
- toy
- rotation
- axis
- collectible
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/06—Games simulating outdoor ball games, e.g. hockey or football
- A63F7/0668—Games simulating outdoor ball games, e.g. hockey or football the ball being flicked with a finger or hit with a stick, cue or sliding disc which are not connected to the table
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H3/00—Dolls
- A63H3/20—Dolls with parts moved due to movements of other parts, e.g. limbs
Definitions
- the invention relates to a play and collectible figure, in particular from football, with at least two extremities, at least one of which about a first axis of rotation movably attached to the figure and by means of an accelerator is acceleratable.
- Such game and collector figures are for example by a table football game known, in which by means of said game character a ball in accordance with certain To shoot game rules in a goal of the opposing team is.
- This character points a limb which is mounted on the figure so as to be movable about an axis of rotation and can be accelerated forward by means of an accelerator device.
- Acceleration device here is a push rod, which is inside the figure in Is substantially perpendicular and protrudes on a head portion of the figure to the outside. By tapping this push rod, the extremity is deflected forward. is positioned in front of this extremity a ball or similar object and is the Matched game character, by tapping the push rod one more or less targeted ball shot.
- Object of the present invention is to provide an above-mentioned game and collectors figure evolve so that a more accurate, versatile and realistic movement the figure is possible.
- this task is so by a play and collectible figure with at least dissolved two extremities, at least one of which is movable about a first axis attached to the figure and can be accelerated by means of an accelerating device, wherein the at least one extremity is at least two, at least one second Has rotational axis movable interconnected links.
- a man-like game and collectors figure For training, for example, a man-like game and collectors figure, this has four extremities in addition to a head extremity. Two of these Extremities are preferably as leg extremities and the other two extremities trained as army extremities. Arm and Beinextremticianen have according to the invention in each case a plurality of interconnected links, whereby in their Entity a play and collectible figure is created, which in their movement possibilities very similar to that of the human body. It is here, for example conceivable, the possibilities of movement of the individual members with each other and with regard to form the figure itself according to the anatomy of the human body. It is conceivable, of course, not only one in the game and collectors figure according to the invention Football player. The execution of the invention to be accelerated and also the static extremities also allows the training of any other conceivable play and collector's figure of a realistic or imaginary nature.
- the movable connection of the limbs of the at least one limb and the Extremity itself with the figure is preferably designed such that the Alignment of the links to each other and to the figure by a force adjustable is above a certain Ausrichtkraft threshold.
- a force adjustable is above a certain Ausrichtkraft threshold.
- the above-mentioned firing leg of the football player figure, consisting of individual limbs can be changed in shape by the operator of the figure the acceleration of the firing leg through the input called acceleration device but does not lead to a change of shape of the same.
- the alignment force threshold is to take into account both the acceleration force in the acceleration of the extremity on the individual limbs and their Compounds works as well as the power that comes from hitting an object occurs, for example, on the ball.
- connection of the individual members with at least one latching mechanism educated. This allows in addition to the guaranteed by the connection free mobility (depending on the type of connection pivotable, twistable rotatable, etc.) the predefinition of certain limb and extremity positions. Due to the integrated latching mechanism, these are preferably adopted.
- the acceleration device preferably has a pretensioning device, whereby the acceleration energy necessary for the acceleration of the extremity already exists the alignment of the figure - the goals - applied in the form of a bias can be.
- the biasing device is designed such that the Biasing by deflecting the at least one limb by an angle ⁇ the first axis of rotation takes place and the release of the bias voltage an acceleration of this Extremity in substantially opposite direction causes.
- His firing leg becomes one Angle ⁇ deflected to the rear around the first axis of rotation. This has a bias to Consequence, when releasing an acceleration of the firing bone in essence opposite direction, that causes forward. Hits the accelerated forward Extremity on a ball or similar object, this gem. momentum also accelerated.
- the biasing device has at least one locking device, which allows the determination of the limb with a certain deflection angle ⁇ R.
- a bias voltage can be applied and released at any later time in the form of an acceleration force.
- the locking device has a plurality of latching steps, which allow the determination of different deflection angle of the limb.
- the pretensioning device is designed in such a way that there is a linear relationship between the deflection angle ⁇ of the extremity and the pretensioning force, it is possible for the user of the figure to essentially anticipate the resulting acceleration force on the basis of the deflection angle. This means: large deflection angle - high acceleration force, small deflection angle - small acceleration force.
- the figure has a, in particular from the outside of the figure accessible trigger mechanism.
- this trigger mechanism is a push button or lever that the Arresting the accelerator triggers and so a reduction of the bias voltage and causes an acceleration of the respective limb.
- the limbs of the figure are designed to be movable such that the figure can be brought into a free stand.
- This guarantees the realistic appearance of the Game and collector figure according to the invention.
- this allows free Stand the execution of plays, as they are known from reality, For example, the use of erfiridungsdorfen play figure as a wall in free kicks at a table football game.
- the free stand ensures the figure and this supportive holding device and the adequate installation the figure in her function as a collector object.
- Fig. 1 shows a first embodiment of the invention in a schematic isometric Representation from the front. Shown is a play and collectible figure, here for example, a football player is modeled.
- the play and collectors figure in this case has a main body 60, at which substantially five extremities 10 - 50 are movably mounted. Two of these extremities are as leg extremities 10, 20, two more than arm extremities 30, 40 are formed. The fifth extremity forms a head 50.
- the individual extremities exist 10,20,30,40 of individual links (see Fig. 2), which rotate about certain axes of rotation are movable (see Figs. 2 - 4).
- To this model body as possible to give a natural look and to any connecting elements (see Fig.
- this first embodiment a holding device 80 which on the left extremity 20 of the playing figure. 1 intervenes.
- this holding device 80 is here by means Locking lugs (not shown) attached to the extremity 20 and thus easy and fast detachable from the figure 1.
- the character 1 is in Essentially modeled on the anatomy and appearance of a human body. Of course it is also possible here to have the anatomy of an animal or one Imitate fantasy figure or to change the degree of detail.
- the leg extremity 10 is designed as an acceleratable limb 10. Task of this accelerable limb 10 it is u.a. the ball 82 with a desired strength and To accelerate direction. In particular, the direction of acceleration of the ball 82nd For one thing, it is possible to align the figure 1 itself to the ball 82 On the other hand, according to the invention, however, it is also possible for the extremity 10 itself to be adapted such that a directional control of the accelerated ball 82nd is possible.
- the limb 10 for this purpose, three members 12, 14, 16, by means of Connecting elements 13 and 15 about certain axes of rotation movable together are connected.
- the limb 10 as a whole is connected by a connecting element 11 movably mounted on the toy figure 1.
- the movable connecting elements 11, 13, 15 of these members 12, 14, 16 now allow the entire extremity 10 such align that different ball accelerations or even "shot executions" be enabled.
- the inventive character 1 is, for example possible, by appropriate alignment of the limbs 12, 14, 16 of the limb 10, the ball 82 play both flat and high.
- the connecting elements 11, 13, 15 are designed such that an orientation the members 12, 14, 16 and the limb 10 with respect to the main body 60 only by a force can be applied which is above a certain Ausrichtkraftschwelle.
- This alignment force threshold essentially corresponds to the force that is necessary for this Ball 82 to accelerate plus static and dynamic acceleration forces act on the extremity 10 and the character 1.
- Usually here is another Security surcharge added.
- the game and collectible figure 1 with an acceleratable Leg extremity 10 executed.
- the character 1 instead or additionally with an acceleratable leg extremity 20 form and / or perform at least one of the Armextremticianen 30, 40 accelerated.
- the acceleratable leg extremity 10 from different means Connecting elements 13, 15 and 16 interconnected links 12, 14, 16th formed, and the other extremities 20, 30, 40, 50 are in this way educated.
- the army extremity 30 has members 32, 34 and 36 which are interconnected by connecting elements 33 and 35.
- One Connecting element 31 connects the entire army extremity 30 finally with the Main body 60 of the character 1.
- Such an inventive design of the game and collector figure 1 allows In addition to the very lifelike mobility and their free stand.
- the formation of the individual connecting elements can according to the state of the art the art known fasteners.
- the individual limbs and extremities of the playing figure 1 are therefore ball joints, Hinged joints, rotational joints or combinations of the same for use.
- FIGS. 3 and 4 the game figure 1 shown in FIGS. 1 and 2 is schematized in FIG a front view and a side view shown. Shown are possible Rotary axes of the limb 10 and he individual members 12, 14, 16 and a deflection angle ⁇ of the acceleratable limb 10. It should be noted that the in Consequence and in the claims claims mentioned axes of rotation about local axes of rotation is. This means that the respective axes of rotation on the associated member or the associated extremity. For example, that changes the course, of course Rotary axis 3, which allows the alignment of the members 12 and 14 to each other their Position in space when the entire extremity 10 about the axes of rotation 2 and 4 is pivoted.
- the extremity 10 is around both formed first pivot axis 2 and about the third axis of rotation 4 pivotally.
- the individual members 12, 14 and 16 of the extremity 10 are against each other about the axes of rotation 3 or 5 and 6 pivotable. It is of course also conceivable that shown in Fig. 2 Connecting elements 11, 13 and 15 form such that additional Pivoting movements, for example, perpendicular to the axes 5 and 6 are possible.
- a similar training of the axes of rotation is of course also in the army extremities 30 and 40 (see Fig. 2).
- the biasing device of the accelerator 64 is actuated by the pivoting of the limb 10 by the deflection angle ⁇ .
- the angle ⁇ is here defined as the angle ⁇ by which the limb 10 is deflected from its rest position, the position in which no bias is applied, until a desired preload force is reached.
- the pretensioning device preferably has a plurality of locking detents, which enable the determination of the extremity at different deflection angles ⁇ i .
- the release of the lock by means of the triggering device 62 causes a swinging back of the extremity 10 substantially in the rest position and as a result an acceleration of the ball 82 (see Fig. 1).
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Toys (AREA)
- Professional, Industrial, Or Sporting Protective Garments (AREA)
- External Artificial Organs (AREA)
- Sampling And Sample Adjustment (AREA)
- Investigating Or Analysing Biological Materials (AREA)
- Rehabilitation Tools (AREA)
- Pinball Game Machines (AREA)
- Measurement Of The Respiration, Hearing Ability, Form, And Blood Characteristics Of Living Organisms (AREA)
Abstract
Description
- Fig. 1
- eine erste Ausführungsform der Erfindung,
- Fig. 2
- eine schematisierte Darstellung der Ausführungsform aus Fig. 1,
- Fig. 3
- die schematisierte Darstellung aus Fig. 2 der ersten Ausführungsform aus Fig. 1 mit eingezeichneten Drehachsen in einer Vorderansicht, und
- Fig. 4
- die schematische Darstellung aus Fig. 2 des ersten Ausführungsbeispiels aus Fig. 1 mit eingezeichneten Drehachsen in einer Seitenansicht.
- 1
- Spiel- und Sammlerfigur
- 2
- erste Drehachse
- 3
- zweite Drehachse
- 4
- dritte Drehachse
- 5
- vierte Drehachse
- 6
- fünfte Drehachse
- 10
- Extremität (Bein)
- 11
- Verbindungselement
- 12
- Glied
- 13
- Verbindungselement
- 14
- Glied
- 15
- Verbindungselement
- 16
- Glied
- 17
- Endabschnitt
- 20
- Extremität (Bein)
- 30
- Extremität (Arm)
- 31
- Verbindungselement
- 32
- Glied
- 33
- Verbindungselement
- 34
- Glied
- 35
- Verbindungselement
- 36
- Glied
- 40
- Extremität (Arm)
- 50
- Extremität (Kopf)
- 60
- Hauptkörper
- 62
- Auslösevorrichtung
- 64
- Beschleunigungsvorrichtung
- 72
- Überzug Oberteil
- 74
- Überzug Hose
- 76, 76'
- Überzug Stutzen
- 80
- Halteeinrichtung
- 82
- Ball
- α
- Auslenkwinkel
- αR1 - αRi
- arretierter Auslenkwinkel
- R1 - Ri
- Raststufe
Claims (11)
- Spiel- und Sammlerfigur (1), insbesondere aus dem Fußballsport, mit wenigstens zwei Extremitäten (10; 20), von denen wenigstens eine um eine erste Drehachse (2) bewegbar an der Figur (1) angebracht und mittels einer Beschleunigungsvorrichtung (64) beschleunigbar ist,
dadurch gekennzeichnet, dass
die wenigstens eine Extremität (10) wenigstens zwei, um wenigstens eine zweite Drehachse (3) bewegbar miteinander verbundene Glieder (12, 14, 16) aufweist. - Spiel- und Sammlerfigur nach Anspruch 1,
dadurch gekennzeichnet, dass
die wenigstens eine Extremität (10) um eine dritte Drehachse (4) bewegbar an der Figur (1) angebracht ist, wobei die dritte Drehachse (5) senkrecht zur ersten Drehachse (2) und durch einen Endabschnitt (13) dieser Extremität (10) verläuft. - Spiel- und Sammlerfigur nach Anspruch 1 oder 2,
dadurch gekennzeichnet, dass
die bewegbare Verbindung der Glieder (12, 14, 16) der wenigstens einen Extremität (10) sowie der Extremität (10) selbst mit der Figur (1) derart ausgebildet ist, dass die Ausrichtung der Glieder (12, 14, 16) zueinander und gegenüber der Figur (1) durch eine Kraft einstellbar ist, die über einer bestimmten Ausrichtkraftschwelle liegt. - Spiel- und Sammlerfigur nach einem der vorhergehenden Ansprüche,
dadurch gekennzeichnet, dass
die Beschleunigungsvorrichtung (64) eine Vorspanneinrichtung aufweist. - Spiel- und Sammlerfigur nach Anspruch 4,
dadurch gekennzeichnet, dass
die Vorspanneinrichtung derart ausgebildet ist, dass das Vorspannen durch das Auslenken der wenigstens einen Extremität (10) um einen Winkel α um die erste Drehachse (2) erfolgt und das Lösen der Vorspannung eine Beschleunigung dieser Extremität (10) in im wesentlichen entgegengesetzter Richtung bewirkt. - Spiel- und Sammlerfigur nach einem der Ansprüche 4 oder 5,
dadurch gekennzeichnet, dass
die Vorspanneinrichtung derart ausgebildet ist, dass zwischen dem Auslenkwinkel α der Extremität (10) und der Vorspannkraft ein linearer Zusammenhang besteht. - Spiel- und Sammlerfigur nach einem der Ansprüche 4 bis 6,
dadurch gekennzeichnet, dass
die Vorspanneinrichtung wenigstens eine Arretierungsvorrichtung zur Festlegung wenigstens eines bestimmten Auslenkwinkels αR der Extremität (10) aufweist. - Spiel- und Sammlerfigur nach Anspruch 7
dadurch gekennzeichnet, dass
die Arretierungsvorrichtung ein Mehrzahl von Raststufen (R1,R2,...,Rn) zur Festlegung unterschiedlicher Auslenkwinkel (αR1, αR2,..., αRn) der Extremität (10) aufweist. - Spiel- und Sammlerfigur nach einem der Ansprüche 4 bis 8,
dadurch gekennzeichnet, dass
die Beschleunigungsvorrichtung (64) einen, insbesondere von der Außenseite der Figur (1) zugänglichen Auslösemechanismus (62) aufweist. - Spiel- und Sammlerfigur nach einem der vorhergehenden Ansprüche,
dadurch gekennzeichnet, dass
die Extremitäten (10, 20) derart bewegbar ausgebildet sind, das die Figur (1) in einen freien Stand bringbar ist. - Spiel- und Sammlerfigur nach einem der vorhergehenden Ansprüche,
gekennzeichnet durch
eine lösbare Halteeinrichtung (80) zur Verbesserung der Standfestigkeit der Figur (1).
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
DE102004014388A DE102004014388A1 (de) | 2004-03-24 | 2004-03-24 | Spiel- und Sammlerfigur |
DE102004014388 | 2004-03-24 |
Publications (3)
Publication Number | Publication Date |
---|---|
EP1579898A1 true EP1579898A1 (de) | 2005-09-28 |
EP1579898B1 EP1579898B1 (de) | 2006-05-24 |
EP1579898B8 EP1579898B8 (de) | 2006-09-06 |
Family
ID=34854024
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP05003276A Active EP1579898B8 (de) | 2004-03-24 | 2005-02-16 | Spiel- und Sammlerfigur |
Country Status (9)
Country | Link |
---|---|
EP (1) | EP1579898B8 (de) |
CN (1) | CN1842360A (de) |
AT (1) | ATE327013T1 (de) |
BR (1) | BRPI0506762A (de) |
DE (2) | DE102004014388A1 (de) |
ES (1) | ES2265637T3 (de) |
HK (1) | HK1083473A1 (de) |
PT (1) | PT1579898E (de) |
WO (1) | WO2005092461A1 (de) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8678924B2 (en) | 2006-02-21 | 2014-03-25 | Nicholas Witchey | Apparatus and methods of physical game components |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN105148529B (zh) * | 2015-07-03 | 2017-10-17 | 北京信息科技大学 | 足球机器人踢球装置 |
CN111223193B (zh) * | 2019-12-30 | 2023-05-26 | 深圳市瑞立视多媒体科技有限公司 | 物体旋转方法、旋转装置、终端设备及计算机可读存储介质 |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3906661A (en) * | 1974-09-23 | 1975-09-23 | Durham Ind Inc | Animated toy doll |
US3911616A (en) * | 1972-10-05 | 1975-10-14 | Raymond H Pelfrey | Toy field goal kicker |
US6280285B1 (en) * | 2000-04-04 | 2001-08-28 | Jeffrey C. Morehouse | Projectile launching action toy having members capable of coordinated movement |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3862513A (en) * | 1974-02-15 | 1975-01-28 | Marvin Glass & Associates | Articulated figure toy |
DE3032714C2 (de) * | 1980-08-30 | 1985-08-01 | Doll & Co, 8500 Nürnberg | Spielfigur für ein Tischfußballspiel |
GB2193651A (en) * | 1986-08-12 | 1988-02-17 | James William Pascoe | Live action toy footballer |
-
2004
- 2004-03-24 DE DE102004014388A patent/DE102004014388A1/de not_active Withdrawn
-
2005
- 2005-02-16 AT AT05003276T patent/ATE327013T1/de not_active IP Right Cessation
- 2005-02-16 EP EP05003276A patent/EP1579898B8/de active Active
- 2005-02-16 ES ES05003276T patent/ES2265637T3/es active Active
- 2005-02-16 DE DE502005000013T patent/DE502005000013D1/de not_active Expired - Fee Related
- 2005-02-16 PT PT05003276T patent/PT1579898E/pt unknown
- 2005-03-24 WO PCT/EP2005/003180 patent/WO2005092461A1/de active Application Filing
- 2005-03-24 BR BRPI0506762-6A patent/BRPI0506762A/pt not_active Application Discontinuation
- 2005-03-24 CN CNA2005800008267A patent/CN1842360A/zh active Pending
-
2006
- 2006-03-21 HK HK06103579A patent/HK1083473A1/xx not_active IP Right Cessation
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3911616A (en) * | 1972-10-05 | 1975-10-14 | Raymond H Pelfrey | Toy field goal kicker |
US3906661A (en) * | 1974-09-23 | 1975-09-23 | Durham Ind Inc | Animated toy doll |
US6280285B1 (en) * | 2000-04-04 | 2001-08-28 | Jeffrey C. Morehouse | Projectile launching action toy having members capable of coordinated movement |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8678924B2 (en) | 2006-02-21 | 2014-03-25 | Nicholas Witchey | Apparatus and methods of physical game components |
US10918957B2 (en) | 2006-02-21 | 2021-02-16 | Vanav Holdings | Apparatus and methods of physical game components |
Also Published As
Publication number | Publication date |
---|---|
DE102004014388A1 (de) | 2005-10-13 |
CN1842360A (zh) | 2006-10-04 |
ATE327013T1 (de) | 2006-06-15 |
ES2265637T3 (es) | 2007-02-16 |
EP1579898B8 (de) | 2006-09-06 |
EP1579898B1 (de) | 2006-05-24 |
WO2005092461A1 (de) | 2005-10-06 |
HK1083473A1 (en) | 2006-07-07 |
BRPI0506762A (pt) | 2007-05-22 |
PT1579898E (pt) | 2006-09-29 |
DE502005000013D1 (de) | 2006-06-29 |
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