EP1057147B1 - Spielsystem, entsprechende verfahren und angepasste vorrichtungen - Google Patents
Spielsystem, entsprechende verfahren und angepasste vorrichtungen Download PDFInfo
- Publication number
- EP1057147B1 EP1057147B1 EP99902498A EP99902498A EP1057147B1 EP 1057147 B1 EP1057147 B1 EP 1057147B1 EP 99902498 A EP99902498 A EP 99902498A EP 99902498 A EP99902498 A EP 99902498A EP 1057147 B1 EP1057147 B1 EP 1057147B1
- Authority
- EP
- European Patent Office
- Prior art keywords
- game
- participant
- mobile radio
- participants
- play station
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
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Classifications
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/08—Raffle games that can be played by a fairly large number of people
- A63F3/081—Raffle games that can be played by a fairly large number of people electric
- A63F2003/082—Raffle games that can be played by a fairly large number of people electric with remote participants
- A63F2003/086—Raffle games that can be played by a fairly large number of people electric with remote participants played via telephone, e.g. using a modem
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/406—Transmission via wireless network, e.g. pager or GSM
Definitions
- the present invention relates to a game system, particularly relates to a game system in which a plurality of participants at least a game center via a communication network subscriber game data submit to participating in at least one game to the game center executes games according to predefined game rules and central game data the participants mentioned.
- participant transmit their Participant game data to a game center where they have lottery tickets or Fill out other betting slips and pay for them accept decentralized acceptance points and via a communication network have it sent to a game center.
- the lottery numbers or the results of other bets are determined and using different media, for example television or newspapers, released.
- a participant can a winning sum, depending on the amount from a collection point or a gaming center.
- WO 97/28636 a method and appropriate means described that a player with a Key phone, such as a cellular phone, allow one Telecommunication network to take part in a competition. After entering a PIN (Personal Identification Number) and one The participant can use the bank account number according to WO 97/28636 Key input select a desired game and match the game Enter bet numbers, with confirmation of the actuated keys over the phone and / or optically on a selected teletext page. In the process according to WO 97/28636, game fees and game winnings for example, booked to the specified bank account.
- PIN Personal Identification Number
- a game system is described in patent application DE 195 02 613 A1 described in which several play equipment, in particular also Mobile phones, via remote data transmission with a central computer are connectable.
- Central computer assigned a random generator, the winning symbol combinations determined, which are displayed in the gaming devices.
- to Participation in a game includes the play equipment according to DE 195 02 613 A1 a coupling device with a special registration number, for example, a card reader to record a personal one Identification card with a PIN number stored on it, the Registration number can also form the winning number, for example can be the end numbers of the PIN number stored on the identification card can be used to determine a possible profit.
- the patent application DE 195 02 613 can also via the card reader On-line game fees and game winnings are posted if one Value card is inserted into the card reader.
- the game center comprises a server and means to receive the in special short messages of a plurality of Mobile devices transmitted via a mobile network subscriber game data of registered participants, means for determining central game data according to predefined rules of the game, and means for transmitting the determined Central game data in special short messages via the mobile network the cell phones of the participants.
- the mobile radio devices of the participants via a SIM card, which has means according to the invention in order to Participants on a display of the mobile device game instructions and Display game results via input means of the mobile device Accept entered participant game data and by means of special Submit short messages to the game center.
- the SIM card also preferably has means to one store prepaid amount which is used to pay for Game bets can be used and also to post winnings.
- a SIM card has the advantage that a subscriber can use it efficiently Participate with personal and customized means Play can be equipped.
- the SIM card can also Participants, for example by means of a stored on the SIM card unique participant identifier, an IMSI (International Mobile Subscriber Identifier), are identified by the game center.
- IMSI International Mobile Subscriber Identifier
- the game center also includes Means for the stakes transmitted by participants in participant game data in gaming accounts of the participants, which are preferably in one of them accessible database are stored, debit, and means to win rates determine games played, split winnings, and to the corresponding game accounts.
- the participants are preferably identified by the game center and authenticated This can ensure that operations, respectively Winnings, charged to the right participant, respectively be credited.
- the authenticity of the game data and above all the authenticity to ensure the participant concerned, are in the present Invention over the mobile network between the mobile devices and the game center exchanged game data preferably with the help of security services, such as TTP (Trusted Third Party) or an appropriate encryption method
- Fig. 1 shows an overview diagram with a cellular network and connected mobile radio devices and a game center with access to a database.
- a participant who wants to participate in games 31, 32, 33 can open a gaming account with the operator of a gaming center 3, to which he has an account can deposit any amount in a specific currency.
- the currency can be any and is from the game center 3 by means of a table with currency rates stored in a database 4 converted to a single currency, for example SDR.
- the opening of the Accounts are made either directly at a point of sale of the operator or in a variant using special administration services, directly from the mobile device 2, for example a mobile phone, with the help of Security services such as TTP (Trusted Third Party), PTP (Point-To-Point) Method or another encryption method.
- the Payment of the amount of money to the gaming account can be made using cash at a point of sale of the operator, there can be a money transfer made from another account or a money order , or purchased prepaid cards can be used, which by means of Transfer validation services at game center 3 to the gaming account can be.
- a participant can choose from the operator of the Game center 3 save a prepaid amount on his SIM card 21 to let. If the participant uses special services at the Game center 3 for games 31, 32, 33 registered can be on the SIM card 21 stored prepaid amount transferred to game center 3 by using special short messages via the cellular network 1, for example a GSM network, transmitted to it, validated there, on the The participant's gaming account is saved and subtracted on the SIM card becomes.
- one stored on the SIM card 21 transfer the prepaid amount to gaming center 3 and validate it there, when participating in a game 31, 32, 33 or when the participant with another special service deliberately on a certain part of the the SIM card 21 stored prepaid amount on his gaming account wants to transfer.
- the participant can, for example, from the game center 3 by means of a unique subscriber number stored on the SIM card, an IMSI (International Mobile Subscriber Identifier).
- IMSI International Mobile Subscriber Identifier
- a participant wants to participate in a game 31, 32, 33, he can enter a game registration command on his mobile device 2, for example by means of a predefined key of the mobile radio device 2, a predefined number, which is by means of the keyboard of the mobile device 2 is entered, or by selecting the appropriate command a list or menu displayed on the display 22.
- the command will received by a program on the SIM card 21 of his mobile device 2, which is a special short message with the game registration touches down and transmits them to the game center 3 via the mobile radio network 1.
- the special short message is received in the game center 3 the game registration removed and the participant in a table of Database 4, in which all registered players are listed. After registration, the participant will receive special services the balance of his gaming account is transmitted and on the display 22 of his mobile device 2 displayed and stored on his SIM card 21. In a Variant in which a prepaid stored on the SIM card 21 Amount can not be transmitted to the game center 3 when registering the participant is shown this amount as the sum available for playing become.
- the participant already gives when registering on which game 31, 32, 33, for example a number lottery or one Bet on a horse race, he wants to participate and the game in question is from the game center 3 together with the participant also in the Table of registered players entered.
- the participant does not restrict himself and thereby registers for all available ones Play 31, 32, 33 as a potential player.
- a participant stands for a whole register concrete game 31, 32, 33 from many possible games 31, 32, 33 must, for example for German football in sports betting.
- a tip such as one or more lottery numbers, becomes the winner a horse race or the winner of a ski race, and one Game stake, for example, freely chosen or on predetermined amounts may be limited.
- the player In a card game such as Example Black Jack, the player, in this example, is given a playing card and symbolically presented it to him and put together a stake from him with a game instruction, for example to give another card or to have enough cards.
- the central game data by means of one stored on the SIM card 21 Program for executing the method for Execution of special services to be dealt with, which in the central game data contained information and instructions to the player be displayed by means of the display 22 of the mobile radio device 2.
- the player can his participant game data enter using a keyboard of the mobile device 2 or in another Use special keys to change values and instructions on the Display 22 menus and / or lists shown.
- the above Program on the SIM card 21 takes the information entered counter and transmits them as participant game data in special short messages in response to the game request via the cellular network 1 to the Game center 3.
- the stake entered by the participant is advantageous each from the program on the SIM card 21 with that on the SIM card 21 saved balance of the game account, or in a variant with that on the SIM card 21 stored prepaid amount, compared to ensure that it is covered. If the stake is not covered, it will displayed to the participant, whereupon they enter a smaller amount or can cancel the game 31, 32, 33. This has the advantage of being uncovered Bets do not have to be transmitted via the cellular network 1 and that the game center 3 is relieved. If the stake is covered it is through the program on the SIM card 21 from on the SIM card 21 saved balance of the game account, or in a variant of on the SIM card 21 stored prepaid amount deducted when the Bet successfully and depending on the game 31, 32, 33 within the regular playing time is transmitted. For this purpose, the reception and acceptance of the Bet the participant from the game center 3 using special short messages confirmed and for example the amount of the bet, the game tip, and if applicable, the new balance of the participant's gaming account.
- the game center 3 preferably comprises a server with a Service center 30 for the treatment of special short messages, which is equipped in such a way that it offers special services for example in SMS Short Messages or in USSD (Unstructured Supplementary Service Data) data from participants in the Mobile radio network 1, for example a mobile radio network 1 according to the GSM standard, be commissioned according to the procedure mentioned above can perform.
- SMS Short Messages or in USSD (Unstructured Supplementary Service Data) data from participants in the Mobile radio network 1, for example a mobile radio network 1 according to the GSM standard, be commissioned according to the procedure mentioned above can perform.
- GSM Global System for Mobile Communications
- special services for example in the game center 3
- those contained in the game center 3 Games 31, 32, 33 special services performed by the service center 30 can be.
- the in the special short messages in response to the game prompt Submitted participant game data are, as mentioned above, in the game center 3 received and the game in question 31, 32, 33 treated accordingly.
- the stakes can also be used to determine a total amount of winnings be accumulated.
- the acceptance of a bet by the participant preferably from the Game center 3 confirmed.
- participant game data only accepted during a predetermined regular season, so for example after the end of the season bets received are not accepted by the game center 3 and the A message is sent to the participant.
- the tips received are included in a bet the betting results, i.e. the outcome of the betting object, for example the drawn lottery winning numbers, which in a variant are also from the Play center 3 could be determined, the winner of a horse race, or the winner of a football game, compared and based on the bets received and odds determined.
- the Winners will be determined and their winnings due to them on their Game accounts added or in a variant that on your SIM card 21 prepaid amount added.
- the winning participants the winnings and the new status of your gaming account in special Short messages transmitted and on the display 22 of their mobile device 2 displayed, and the new status of your gaming account on your SIM card 21 stored.
- the outcome of the game and the odds are preferred transmitted to all participating players in special short messages and displayed.
- the game data especially if they involve amounts of money with the help of security services such as for example TTP (Trusted Third Party) or a corresponding one Encryption methods are transmitted to maintain confidentiality Authenticity, the non-deniability of the origin and the integrity of the Game data and above all the authenticity of the participant concerned to ensure.
- security services such as for example TTP (Trusted Third Party) or a corresponding one Encryption methods
- Games 31, 32, 33 that have a more complex course have as betting games, from the game center 3 for the participants such a game 31, 32, 33 in tables of database 4 the executed Game steps saved so that at any time during a game 31, 32, 33 for each participant in a game in question 31, 32, 33 of the current game status can be determined. For example, in one Black Jack Play the cards already viewed by a player, each set amounts and his last instruction are saved, so that determined by the game in question 31, 32, 33 in the game center 3 can be asked whether the player in question may accept further cards wants if he already has enough cards and the opponent to It comes into play whether a new game series begins or whether new cards are shuffled Need to become.
- this also enables a participant can participate in several games 31, 32, 33 at the same time. It is of course it is clear that for this purpose the respective game 31, 32, 33, for which For example, instructions are displayed to the participant, clearly identified and is displayed to the participant to avoid confusion.
- 31, 32, 33 must be provided for the execution of all games what to do if a participating player expected Participant game data not transmitted within the predetermined period or by switching off his mobile device 2 or by canceling of the game 31, 32, 33 is eliminated from the game 31, 32, 33.
- his bets on games 31, 32, 33, for which he still the transmission of expected participant game data has not completed simply remain in the amount to be distributed and related information stored in tables in database 4, that concern the participant are deleted.
- the Game center 3 In addition to requests for the transmission of participant game data or information regarding the game results and the winnings, the Game center 3 of course also auxiliary information, rules of the game, conditions of participation, Game results from past games 31, 32, 33 and the like by means of special short messages via the cellular network 1 to the participants to transfer.
- the participant can, for example, specific Request information by sending it from a game center 3 or on the SIM card 21 selected list that on the Display 22 is displayed.
- the participant can use a Predefined key also request context-specific help information, which for example depending on the current game 31, 32, 33 or Game situation determined by the game center 3 and transmitted to the participant can be.
- SIM cards which are specially designed for this purpose and the prepaid Have saved amounts of money that can be reloaded.
- game programs can be created using special short messages be loaded onto the SIM card 21, for example from the game center 3 via the cellular network 1.
- the mobile devices 2 in addition to mobile telephones also include other devices, for example Laptop or palmtop computers, which use an identification chip card, that is, a SIM card 21, and which have the cellular network 1, for example a GSM network, receive and transmit special short messages can and corresponding special services, for example after the SICAP procedures mentioned above can perform.
- an identification chip card that is, a SIM card 21
- the cellular network 1 for example a GSM network
Description
Claims (15)
- Spielsystem, in welchem eine Pluralität von Teilnehmern mindestens einer Spielzentrale (3) über ein Kommunikationsnetzwerk Teilnehmer-Spieldaten zur Teilnahme an mindestens einem Spiel (31, 32, 33) übermitteln, die Spielzentrale (3) gemäss vordefinierten Spielregeln Spiele (31, 32, 33) ausführt und Zentralen-Spieldaten an die genannten Teilnehmer übermittelt, wobei die zwischen den Teilnehmern und der Spielzentrale (3) ausgetauschten Spieldaten in speziellen Kurzmeldungen von einer Pluralität von Mobilfunkgeräten (2) über ein Mobilfunknetz (1) an die Spielzentrale (3), beziehungsweise von der genannten Spielzentrale (3) über das genannte Mobilfunknetz (1) an die genannten Mobilfunkgeräte (2) der genannten Teilnehmer, übermittelt werden, dadurch gekennzeichnet, dass die Mobilfunkgeräte (2) eine SIM-Karte (21) umfassen, welche über Speicher, programmierte Mittel und Prozessor verfügt, wobei die programmierten Mittel ein Programm zur Ausführung folgender Funktionen enthalten:Anzeige von Spielinstruktionen und Spielresultaten auf einer Anzeige (22) des Mobilfunkgerätes (2),Entgegennahme von über Eingabemittel des Mobilfunkgerätes (2) eingegebenen Teilnehmer-Spieldaten, undÜbermittlung der eingegebenen Teilnehmer-Spieldaten mittels der genannten speziellen Kurzmeldungen an die Spielzentrale (3).
- Spielsystem gemäss vorhergehendem Anspruch, dadurch gekennzeichnet, dass die Spielzentrale (3) Mittel zum Empfang von von Teilnehmern übermittelten Wetten umfasst, dass sie Mittel zum Vergleichen der entgegengenommenen Wetten mit Wettergebnissen umfasst, dass sie Mittel zum Bestimmen von Gewinnern und Gewinnsummen umfasst, und dass sie Mittel zum Übermitteln von genannten Spielresultaten an die Teilnehmer umfasst.
- Spielsystem gemäss einem der vorhergehenden Ansprüche, dadurch gekennzeichnet, dass die Spielzentrale (3) mindestens einen Server umfasst und Zugriff auf mindestens eine Datenbank (4) hat, in welcher Spielkonti von Teilnehmern gespeichert sind, auf welchen Spieleinsätze und Gewinnsummen verbucht werden.
- Spielsystem gemäss einem der vorhergehenden Ansprüche, dadurch gekennzeichnet, dass eine genannte SIM-Karte (21) einen Betrag abgespeichert hat, welcher zur Bezahlung von Spieleinsätzen verwendet werden kann.
- Spielsystem gemäss vorhergehendem Anspruch, dadurch gekennzeichnet, dass die genannte Spielzentrale (3) Gewinne auf einer genannten SIM-Karte (21) verbuchen kann.
- Spielsystem gemäss einem der vorhergehenden Ansprüche, dadurch gekennzeichnet, dass die Spielzentrale (3) einen genannten Teilnehmer mittels eines auf der genannten SIM-Karte (21) gespeicherten Teilnehmerkennzeichens identifizieren kann.
- Spielsystem gemäss einem der vorhergehenden Ansprüche, dadurch gekennzeichnet, dass die Spielzentrale (3) Zugriff auf mindestens eine Datenbank (4) hat, in welcher die Spielzentrale (3) für mindestens gewisse Spiele die für daran teilnehmende genannte Teilnehmer ausgeführten Spielschritte für diese genannten Teilnehmer abspeichert.
- Spielsystem gemäss einem der vorhergehenden Ansprüche, dadurch gekennzeichnet, dass die genannten speziellen Kurzmeldungen als SMS Short Messages oder Unstructured Supplementary Service Data (USSD) übermittelt werden.
- Verfahren zur Durchführung von Spielen (31, 32, 33) in einer Spielzentrale (3), in welchem Verfahren Teilnehmer-Spieldaten, die in speziellen Kurzmeldungen von einer Pluralität von Mobilfunkgeräten (2) über ein Mobilfunknetz (1) übermittelt werden, von Teilnehmern empfangen werden, in welchem Verfahren Zentralen-Spieldaten gemäss vordefinierten Spielregeln ermittelt werden, und in welchem Verfahren ermittelte Zentralen-Spieldaten in speziellen Kurzmeldungen über das genannte Mobilfunknetz (1) an die Mobilfunkgeräte (2) der Teilnehmer übermittelt werden, dadurch gekennzeichnet, dass jeweils eine SIM-Karte (21) in die Mobilfunkgeräte (2) eingefügt wird, welche SIM-Karte (21) über Speicher, programmierte Mittel und Prozessor verfügt, wobei die programmierten Mittel ein Programm enthalten, durch welches Programm folgende Schritte ausgeführt werden:Anzeige von Spielinstruktionen und Spielresultaten auf einer Anzeige (22) des Mobilfunkgerätes (2),Entgegennahme von über Eingabemittel des Mobilfunkgerätes (2) eingegebenen Teilnehmer-Spieldaten, undÜbermittlung der eingegebenen Teilnehmer-Spieldaten mittels der genannten speziellen Kurzmeldungen an die Spielzentrale (3).
- Verfahren gemäss vorhergehendem Anspruch, dadurch gekennzeichnet, dass die Teilnehmer-Spieldaten Spieleinsätze umfassen, und dass es folgende zusätzlichen Schritte umfasst:Identifizierung und Authentifizierung der Teilnehmer,Verbuchung von empfangenen Spieleinsätzen in einer Datenbank (4),Ermittlung von Gewinnquoten, undAufteilung und Verbuchung von Gewinnsummen.
- Verfahren gemäss einem der Ansprüche 9 bis 10, dadurch gekennzeichnet, dass es folgende zusätzlichen Schritte umfasst:Empfang von speziellen Kurzmeldungen mit Spielregistrierungen von interessierten Teilnehmern,Aussenden von speziellen Kurzmeldungen an registrierte Teilnehmer mit der Aufforderung zum Spielbeginn und zur zeitlimitierten Übermittlung von Teilnehmer-Spieldaten,Abspeicherung der empfangenen Teilnehmer-Spieldaten.
- Verfahren gemäss einem der Ansprüche 9 bis 11, dadurch gekennzeichnet, dass es folgenden zusätzlichen Schritt umfasst:Belasten eines gewissen Geldbetrages für das Aussenden von Kurzmeldungen auf einem Spielkonto oder auf einer SIM-Karte (21) eines registrierten Teilnehmers.
- Verfahren gemäss einem der Ansprüche 9 bis 12, dadurch gekennzeichnet, dass es folgende zusätzlichen Schritte umfasst:Entgegennahme eines Befehls zur Spielregistrierung, welcher von einem Teilnehmer mittels Eingabemittel des genannten Mobilfunkgerätes (2) eingegeben wurde,Verfassen einer speziellen Kurzmeldung mit der Spielregistrierung und Übermittlung an die genannte Spielzentrale (3), undEmpfang von speziellen Kurzmeldungen von der genannten Spielzentrale (3) mit der Aufforderung zum Spielbeginn und zur zeitlimitierten Übermittlung von Teilnehmer-Spieldaten und Ausgabe der Aufforderung an die Anzeige (22) des genannten Mobilfunkgerätes (2).
- Verfahren gemäss einem der Ansprüche 9 bis 13, dadurch gekennzeichnet, dass es folgenden zusätzlichen Schritt umfasst:Verbuchen eines an die genannte Spielzentrale (3) übermittelten Spieleinsatzes mit einem vorausbezahlten abgespeicherten Betrag.
- Verfahren gemäss einem der Ansprüche 9 bis 14, dadurch gekennzeichnet, dass es folgenden zusätzlichen Schritt umfasst:Verbuchen einer von der genannten Spielzentrale (3) übermittelten Gewinnsumme.
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CH40298 | 1998-02-19 | ||
CH40298 | 1998-02-19 | ||
PCT/CH1999/000077 WO1999042964A1 (de) | 1998-02-19 | 1999-02-17 | Spielsystem, entsprechende verfahren und angepasste vorrichtungen |
Publications (2)
Publication Number | Publication Date |
---|---|
EP1057147A1 EP1057147A1 (de) | 2000-12-06 |
EP1057147B1 true EP1057147B1 (de) | 2002-04-03 |
Family
ID=4186212
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP99902498A Expired - Lifetime EP1057147B1 (de) | 1998-02-19 | 1999-02-17 | Spielsystem, entsprechende verfahren und angepasste vorrichtungen |
Country Status (13)
Country | Link |
---|---|
US (1) | US6416414B1 (de) |
EP (1) | EP1057147B1 (de) |
AT (1) | ATE215718T1 (de) |
AU (1) | AU751533B2 (de) |
BR (1) | BR9908097A (de) |
CA (1) | CA2318801C (de) |
CZ (1) | CZ295296B6 (de) |
DE (1) | DE59901116D1 (de) |
EA (1) | EA002456B1 (de) |
ES (1) | ES2175934T3 (de) |
MY (1) | MY121817A (de) |
PT (1) | PT1057147E (de) |
WO (1) | WO1999042964A1 (de) |
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- 1999-02-17 US US09/622,365 patent/US6416414B1/en not_active Expired - Lifetime
- 1999-02-17 WO PCT/CH1999/000077 patent/WO1999042964A1/de active IP Right Grant
- 1999-02-17 AU AU22625/99A patent/AU751533B2/en not_active Ceased
- 1999-02-17 ES ES99902498T patent/ES2175934T3/es not_active Expired - Lifetime
- 1999-02-17 CA CA002318801A patent/CA2318801C/en not_active Expired - Fee Related
- 1999-02-17 EA EA200000850A patent/EA002456B1/ru not_active IP Right Cessation
- 1999-02-17 PT PT99902498T patent/PT1057147E/pt unknown
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
DE10352086A1 (de) * | 2003-11-07 | 2005-06-30 | Deutsche Telekom Ag | Informationsträger und Verfahren zum Herstellen eines Informationsträgers |
Also Published As
Publication number | Publication date |
---|---|
DE59901116D1 (de) | 2002-05-08 |
EA200000850A1 (ru) | 2001-02-26 |
CZ295296B6 (cs) | 2005-06-15 |
AU2262599A (en) | 1999-09-06 |
CA2318801A1 (en) | 1999-08-26 |
AU751533B2 (en) | 2002-08-22 |
MY121817A (en) | 2006-02-28 |
EP1057147A1 (de) | 2000-12-06 |
ATE215718T1 (de) | 2002-04-15 |
BR9908097A (pt) | 2000-10-31 |
ES2175934T3 (es) | 2002-11-16 |
US6416414B1 (en) | 2002-07-09 |
CZ20002571A3 (cs) | 2000-10-11 |
CA2318801C (en) | 2005-06-28 |
EA002456B1 (ru) | 2002-04-25 |
PT1057147E (pt) | 2002-09-30 |
WO1999042964A1 (de) | 1999-08-26 |
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