WO2003019903A1 - Method of sending data to a wireless information device - Google Patents
Method of sending data to a wireless information device Download PDFInfo
- Publication number
- WO2003019903A1 WO2003019903A1 PCT/GB2002/001181 GB0201181W WO03019903A1 WO 2003019903 A1 WO2003019903 A1 WO 2003019903A1 GB 0201181 W GB0201181 W GB 0201181W WO 03019903 A1 WO03019903 A1 WO 03019903A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- data
- sim
- user
- wireless information
- information
- Prior art date
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/332—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
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- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/04—Protocols specially adapted for terminals or networks with limited capabilities; specially adapted for terminal portability
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/50—Network services
- H04L67/56—Provisioning of proxy services
- H04L67/565—Conversion or adaptation of application format or content
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M1/00—Substation equipment, e.g. for use by subscribers
- H04M1/72—Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
- H04M1/724—User interfaces specially adapted for cordless or mobile telephones
- H04M1/72403—User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
- H04M1/72445—User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality for supporting Internet browser applications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/406—Transmission via wireless network, e.g. pager or GSM
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04W—WIRELESS COMMUNICATION NETWORKS
- H04W4/00—Services specially adapted for wireless communication networks; Facilities therefor
- H04W4/12—Messaging; Mailboxes; Announcements
- H04W4/14—Short messaging services, e.g. short message services [SMS] or unstructured supplementary service data [USSD]
Definitions
- This invention relates to a method of sending data to a wireless information device.
- the data may initiate or otherwise relate to multi-player games played on wireless information devices.
- the term 'wireless information device' includes any device able (i) to receive and send data sent at least in part over a wireless bearer and (if) to display information. It therefore includes, without limitation, mobile telephones, communicators, smart phones, personal organizers, PCs and dedicated game playing consoles.
- SMS format text data mostly used for sending short messages between mobile telephones
- WML format data mostly used for displaying simplified versions of web sites on telephones which include a WAP browser.
- SMS format text data mostly used for sending short messages between mobile telephones
- WML format data mostly used for displaying simplified versions of web sites on telephones which include a WAP browser.
- SIM Browser functionality is used to use the SIM Browser functionality; SIM browsers are far more common than WAP browsers and are pre-installed on many mobile telephone SIM cards. They provide a means for the delivery of interactive WML-based services to SIM Application Toolkit-enabled mobile phones without requiring a WAP browser (or an internet connection or modem) on the handset or handsets involved.
- WML pages are relayed from an online server to a SIM Gateway, where they are transmitted over the SS7 Signalling layer of the GSM protocol via an SMS centre to the handset in question.
- the SIM browser approach is a hybrid between conventional SMS and conventional WAP, since it uses WML formatted data used in WAP but sends it over the SMS bearer used for SMS text messaging.
- the SIM browser on the SIM card of the device itself enables these transmitted pages to be displayed in a standardised, WAP-style format - although no mobile internet connection has been employed. The user is then able to interact by relaying messages to the server in the opposite direction.
- SIM browser technology has however largely been restricted to network service functions, such as conducting terminal queries from customer service centres.
- network service functions such as conducting terminal queries from customer service centres.
- some companies for example Bluefactory in Sweden, have begun to use the delivery system to enable basic single-player games, such as word-puzzles.
- SIM browser technology As a multi-user system capable of interfacing with other systems — such as K Technologies' peer-to-peer data transfer system as described in co-pending GB 0112060.9 - has not yet been realised.
- K Technologies' peer-to-peer data transfer system as described in co-pending GB 0112060.9 - has not yet been realised.
- a method of sending data to a wireless information device in which data forming part of an exchange between two or more wireless information devices is sent to the device and that data causes information to be displayed on the device using a SIM browser resident on the device
- User 1 enters an ID relating to User 2 (a phone number, user name, or other unique ID) into the application interface on their handset.
- ID relating to User 2 a phone number, user name, or other unique ID
- the Remote Server (internet-based) stores data relating to both User 1 and User 2, and to the status of the applications they have access to. It receives the incoming message from User 1, and matches it with the relevant information on User 2.
- An automated message is relayed from the Remote Server to User 2, containing whatever relevant content has been prompted by the initial message from User 1 (e.g. a challenge to a game, a chess move, etc).
- the message is routed over a TCP/IP connection to a SIM Gateway, where it is converted into SS7-compatible format and delivered wirelessly to User 2's device.
- the information is displayed to User 2 via their SIM Browser interface, prompting a return interaction which is relayed back to User 1 via the SIM Gateway and Remote Server.
- the result is a rapid and dynamic multi-user experience that gives the impression of a direct peer-to-peer experience - without requiring a WAP connection or any other form of internet connectivity on the end device.
- a method of sending data to a wireless information device in which data is sent to the device and causes a graphic or animated graphic stored in an internal memory or SIM cache of the device to be displayed on the device using a SIM browser resident on the device.
- Current SIM browser content delivery over GSM's SS7 layer is restricted to text alone; this second aspect of the invention clearly offers a richer and more compelling experience, which may be particularly effective in multi- player gaining and instant messaging applications.
- SIM Application Toolkit (SAT) file or files relating to the application in question are installed on the user's device, by any one of a number of means: a. Pre-installation on the user's SIM and/or the internal memory of their device prior to purchase b. Upgrade to the user's SIM card and/or the internal memory of their device in a service centre or retail outlet c. Over the air (OTA) download to the user's SIM card and/ or the internal memory of their device
- OTA Over the air
- These files may include standard features such as the addition of the application to the phone's options menu, and a small content cache. However, these files may also include a number of graphic images and/or animations, which reside in the SIM cache or the internal memory of the user's device.
- Certain messages relayed from the Remote Server to the End Device include "metadata" information b.
- This metadata is recognised as such by the resident software installed on the End Device in step 1 above, and is not displayed as text to the end user c. Instead, these metadata messages are used to trigger pre-programmed routines involving graphics and/ or animations stored on the user's device and/or SIM card and displayed on the handset user interface - for example, an animation of a satellite receiving a signal.
- the third aspect of the invention relates to such a method, and thereby ensures that these models of mobile interactivity complement rather than compete with each other.
- the third aspect enables users of mobile terminal-based (peer to peer) applications to interact seamlessly with users of server-based applications.
- this invention extends to the situation where one or more of the devices involved is not SIM browser-enabled.
- SIM browser-enabled device For example the user of a SIM browser-enabled device would be able to use this aspect of the invention to interact with the user of a WAP-enabled device and/or the user of a device with the peer-to-peer engine detailed in co-pending patent GB 0112060.9 installed on that device.
- a server is used to translate terminal-based messages into a format that can be conveyed to server-reliant handsets, whether via SIM Browser/WAP/internet connection, and vice versa.
- the server acts as a proxy for server reliant handsets in order to send and receive data from handsets which operate solely a peer to peer communications mode - i.e. the server becomes another peer node, but can additionally and simultaneously operate as the server in a client/server mode, passing data to an appropriate gateway (if needed, such as a WAP or SIM gateway).
- the process is operational in both directions.
- Figure 1 shows this approach, allowing any kind of user to interact with any other kind.
- Example use to enable multiplayer gamers with the K Technologies games engine resident in their handsets (i.e. terminal-based users) to interact with gamers who do not have the resident application but instead are interacting via a server-based system (whether using SIM Browser, conventional WAP, or a full HTML-based internet connection).
- data can be transferred directly from a first wireless information device to a second wireless information device, using the following process:
- a first data structure is present in the first wireless information device;
- a reference is defined which relates to data held in the first data structure;
- the reference is sent directly to the second wireless information device over a wireless bearer, the reference causing a second data structure in the second wireless information device to be modified in dependence on the reference.
- the first and second data structures may each contain an identical or substantially similar software program and an identical or substantially similar database.
- An automated response message may be sent back to the first device, triggered by the reference.
- the reference is sent not to a second wireless device, but instead to a remote server which includes a server-based data structure, which is modified in dependence on the incoming reference. The modification to the data structure in the server then leads to an output being sent to a recipient wireless information device.
- the output causes an appropriate display on the recipient wireless information device, which may utilise the SIM browser approach defined in the first aspect of the invention (or other approach, such as WAP or full HTML).
- This recipient device can in turn send reply data to first device the server, which causes an appropriate output to be sent to the first device.
- mobile terminal-based (peer to peer) applications can interact seamlessly with users of server-based applications
- a value is selected by the user of Device A from the application interface on their handset
- This value is stored within a database on Device A itself, where it possesses a unique ID (e.g. Game 1, Card 32, Value 3, etc.). Selecting the value generates a character string that encodes this information in an ID string.
- a unique ID e.g. Game 1, Card 32, Value 3, etc.
- This ID string is then relayed to a Remote Server via a wireless connection (for example, in WDP-SMS format, routed via an SMSC and an SMS-to-IP gateway)
- a wireless connection for example, in WDP-SMS format, routed via an SMSC and an SMS-to-IP gateway
- the Remote Server stores a database with equivalent content to that found on Devices A and B - namely a database with a set of values stored in indexed format.
- This database might also store a set of user values relating specifically to Device B and/or its user - in the case of games such as Pop Swap, this might be values such as "no. games played", “no. cards held”, “order of cards in pack”, etc.)
- a data message might also be sent to Device A in coded ID string format, prompting changes within the Device A database (e.g. "increase cards held by 1")
Landscapes
- Engineering & Computer Science (AREA)
- Computer Networks & Wireless Communication (AREA)
- Multimedia (AREA)
- Signal Processing (AREA)
- Human Computer Interaction (AREA)
- Mobile Radio Communication Systems (AREA)
Abstract
Description
Claims
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB0120534.3 | 2001-08-23 | ||
GBGB0120534.3A GB0120534D0 (en) | 2001-03-26 | 2001-08-23 | SIM Browser intellectual property ideas |
GB0126898A GB2373967A (en) | 2001-03-26 | 2001-11-08 | Method of sending data to a wireless information device |
GB0126898.6 | 2001-11-08 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2003019903A1 true WO2003019903A1 (en) | 2003-03-06 |
Family
ID=26246465
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/GB2002/001181 WO2003019903A1 (en) | 2001-08-23 | 2002-03-26 | Method of sending data to a wireless information device |
Country Status (1)
Country | Link |
---|---|
WO (1) | WO2003019903A1 (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP1691536A1 (en) * | 2005-02-14 | 2006-08-16 | Axalto SA | Smart phones with web based interfaces |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP0689368A1 (en) * | 1994-06-20 | 1995-12-27 | Swisscom AG | Message transmission arrangement in a mobile communication system |
WO1999042964A1 (en) * | 1998-02-19 | 1999-08-26 | Swisscom Ag | Game system, corresponding method and related devices |
WO2000070848A1 (en) * | 1999-05-14 | 2000-11-23 | Freie Erfindungskünstler GmbH | Method for transmitting symbols and/or information from a sender to a recipient |
-
2002
- 2002-03-26 WO PCT/GB2002/001181 patent/WO2003019903A1/en not_active Application Discontinuation
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP0689368A1 (en) * | 1994-06-20 | 1995-12-27 | Swisscom AG | Message transmission arrangement in a mobile communication system |
WO1999042964A1 (en) * | 1998-02-19 | 1999-08-26 | Swisscom Ag | Game system, corresponding method and related devices |
WO2000070848A1 (en) * | 1999-05-14 | 2000-11-23 | Freie Erfindungskünstler GmbH | Method for transmitting symbols and/or information from a sender to a recipient |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP1691536A1 (en) * | 2005-02-14 | 2006-08-16 | Axalto SA | Smart phones with web based interfaces |
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