EP0393376A1 - Machine à sous avec distribution de gain - Google Patents
Machine à sous avec distribution de gain Download PDFInfo
- Publication number
- EP0393376A1 EP0393376A1 EP90105495A EP90105495A EP0393376A1 EP 0393376 A1 EP0393376 A1 EP 0393376A1 EP 90105495 A EP90105495 A EP 90105495A EP 90105495 A EP90105495 A EP 90105495A EP 0393376 A1 EP0393376 A1 EP 0393376A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- profit
- output
- additional
- outputs
- representation
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
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Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
Definitions
- the invention relates to a gaming device with profit output, in which one of a number of visible symbol representations can be triggered according to a random function and a predetermined symbol representations, the profit symbol representations, each have a predetermined profit associated with them by means of a game trigger unit which can be actuated as a function of the input of cash or the like Prize symbol display detector and a profit allocator, by means of which, upon detection of a profit symbol display, a digital profit display assigned to it and depending on this the output of the profit assigned to it can be triggered in a profit output unit, the gaming machine selectively blocking the profit output and the profitability increasing with at least one block the profit edition has a cached sum of profit representations increasing device.
- the profit increase is effected in every game in which a profit is made while the profit distribution is blocked.
- the content of a bonus store is increased by one additional prize unit for each competition.
- the content of the bonus memory can be increased by the same additional profit unit when at least a predetermined buffered profit sum is reached. As long as no further profit is achieved in a game with intermediate storage or reserve of a profit, no further bonus will be granted.
- the bonus is doubled if the buffered profit exceeds the predetermined value. The incentive for the player to play more games is therefore only relatively small.
- the invention is therefore based on the object of specifying a gaming machine of the generic type which automatically induces the player to play with the gaming machine even more often.
- this object is achieved in that the mentioned device only increases the profitability if the temporarily stored sum of profit representations has exceeded a predetermined minimum value and at the same time a predetermined one Minimum number of games has been carried out, the predetermined minimum number being smaller, the further the cached sum of profit representations is above the minimum value, and that the increase in the possibility of winning above the minimum value and the minimum number gradually with increasing cached sum of profit representations and / or increasing Number of game increases in increasingly larger levels.
- the possibility of winning can also be increased with an increasing rate of increase with increasing number of games if the player continues to play after retrieving the minimum value of the remaining prize amount without retrieving it, but does not achieve a profit. If he makes profits and continues to play, the increasing rate of increase can be achieved with a smaller number of games. This leads the player to continue playing even more.
- the device mentioned has a selector switch, an accumulator memory, an additional profit generator that generates an increasing digital additional profit representation Z depending on the content of the accumulator memory, an adder and an output switch that the digital profit representation S via the Selector switch can be fed to the accumulator memory or the profit output unit and that the sum of the profit representation S accumulated in the accumulator memory and the additional profit representation Z can be fed to the output unit when the output switch is actuated.
- This is a simple training, which enables the player to achieve a higher additional profit, the more winnings he "stands", that is, accumulated by the accumulator memory. This increases the incentive to continue playing without calling up the previously achieved profit in order to achieve an even higher additional profit. Yet it is in the player's hand to call up the total profit achieved so far after each game by actuating the dispensing switch.
- the increase in the additional profit representation Z is preferably disproportionate to S. This results in a very rapidly increasing additional profit the more often the player plays without calling up his previous profit. The incentive to leave the profit standing and continue playing is correspondingly higher.
- the device has a pulse generator, the pulse frequency of which increases as a function of an increase in the profit representation S and whose output is connected to the counting input of a pulse counter, that the additional profit generator has an additional gain signal generator whose additional gain signal is dependent on an increase of the count value of the pulse counter represents increasing additional gain, and that the output signals from the accumulator memory and additional gain signal generator can be fed to the inputs of the adder.
- This training represents a simple implementation for the allocation of an additional profit, which increases disproportionately to the increase in the profit representation stored in the accumulator memory.
- the pulse generator has a pulse generator unit with several outputs that can be triggered depending on the triggering of a game, at which a different number of pulses occur each time the pulse generator unit is triggered, a multi-range comparator connected to the output of the accumulator memory with several each have a different size range of outputs assigned to S, the number of which is equal to the number of outputs of the pulse generator unit and at each of which an output signal occurs when S is concerned with that fenden output of the multi-range comparator associated size range, and has a gate circuit, which is connected to the outputs of the pulse generator unit and multi-range comparator and an output of the multi-range comparator assigned to an output of the multi-range comparator, when an output signal of the multi-range comparator occurs, connects to the pulse counter input of the pulse counter, the Outputs of the multi-range comparator and pulse generator unit are assigned to one another in ascending order of the size of the size ranges of S and the number of pulses that occur at the outputs
- the combination of the output signals of the additional profit signal generator and the pulse counter for a disproportionate increase in the additional profit as a function of the profit representation accumulated in the accumulator memory can be designed in a simple manner in such a way that the additional profit signal generator has several outputs and the pulse counter has the same number of outputs as the additional profit signal generator that an output signal occurs in succession at the outputs of the pulse counter as a function of the number of input pulses, that output signals representing different additional profits occur at the outputs of the additional gain signal generator and that a gate circuit is connected to the outputs of the pulse counter and additional gain signal generator, each having an output of the Pulse counter associated output of the additional gain signal generator connects to the adder when the pulse counter generates an output signal, w
- the outputs of the pulse counter and additional gain signal generator are in an increasing order of the number of outputs by an output signal of the pulse Input pulses shown counter and the size of the additional profit represented by an output signal of the additional profit signal generator are assigned.
- the device which increases the profitability has a microprocessor. This can be programmed to perform the functions mentioned.
- a display unit for the content of the accumulator memory and for the additional profit can also be provided so that the player can check how high his retained profit and possibly his additional profit is. This makes it easier for the player to decide to continue playing or to stop.
- the gaming machine shown has three disks 1, 2 and 3 (rollers or wheels) which can be rotated independently of one another, on the circumference of which different symbols are visibly shown at the same angular intervals.
- the disks are simultaneously rotated by a random drive 4 and stopped again according to a random function at different times, the random drive 4 being triggered by a pulse from a game trigger unit 5.
- the game trigger unit 5 contains a cash input unit 6, a DC voltage source 7, a pushbutton switch 8, a monostable multivibrator 9 and an AND gate 10.
- the pushbutton switch 8 If after the input of a predetermined amount of cash or the like, for example coins, a bank note, chips or credit cards, the pushbutton switch 8 is actuated, the monostable multivibrator 9 receives a voltage jump triggering it from the DC voltage source 7, see above that it in turn feeds the AND gate a pulse that had previously received an input signal from the cash input unit 6. The then generated output pulse of the AND gate 10 in turn triggers the random drive 4.
- a predetermined amount of cash or the like for example coins, a bank note, chips or credit cards
- the symbol representations on the disks 1 to 3 or the angular positions of the disks corresponding to the symbol representations are scanned by a symbol representation detector 11, which in turn has three sensors 12, 13 and 14, which each angular position of the disks 1 corresponding to each scanned symbol or each symbol to generate 3 corresponding signal which is fed to a profit allocator 15.
- the profit allocator 15 Depending on predetermined symbol representations, which are simultaneously detected by the symbol representation detector 11 or its sensor 12 to 14 at the end of the rotation of the disks 1 to 3, the profit allocator 15 generates a predetermined digital profit representation, which is transmitted via a multiple line 16 and one by the player actuatable selector switch or changeover switch 17 can be fed via a multiple line 18 to a profit output unit 19 or via a multiple line 20 to an accumulator memory 21.
- the profit represented by the profit allocator 15 is output by the profit dispensing unit 19 in the form of cash.
- the profit representation generated by the profit allocator 15 is stored in the accumulator memory 21.
- the content of the accumulator memory is displayed by a display unit 22.
- a connected to the output of the accumulator memory 21 checks Multi-range comparator 23 in a pulse generator 24, whether the profit representation S, possibly the summed profit representation S of several games, if the player has not called up the winnings of several games, is in one of several profit ranges, for example between 100 to 200 monetary units, between 200 to 400 monetary units , is between 400 to 800 monetary units or is greater than 800 monetary units.
- Each of these profit areas is assigned an output b1, b2, b3 or b Cons. If the profit representation S lies in one of these profit ranges, an output signal occurs at the assigned output of the multi-range comparator 23, which is fed to a gate circuit 25 in the pulse generator 24.
- the gate circuit 25 contains a number of outputs b1 to b bis of the multi-range comparator 23 corresponding number of AND gates 26, 27, 28 and 29, the outputs of which are connected by an OR gate 30 to the output of the pulse generator 24.
- the pulse generator 24 further includes a pulse generator unit 31 with a number of outputs c1 to c4 corresponding to the number of outputs b1 to b4 of the multi-range comparator 23. Furthermore, the pulse generator unit 31 is connected on the input side to a sensor 32 which, when a predetermined symbol, which is shown on one of the disks, here the disk 3, passes a pulse to the pulse generator unit 31 and triggers it.
- the pulse generator then generates at their outputs c1 to c4 a different number of pulses, namely at the output c1 a pulse, at the output c2 two pulses, at the output c3 four pulses and at the output c4 eight pulses.
- the outputs c1 and b1 are connected to the AND gate 26, the outputs c2 and b2 to the AND gate 27, the outputs c3 and b3 to the AND gate 28 and the outputs c4 and b4 to the AND gate 29.
- the sensor 32 does not detect the symbol triggering the pulse generator unit 31 during a game, only once or several times, because the disk 3 does not rotate one full turn, only one turn or several turns during a game executes so that the pulse generator unit 31 and thus the pulse generator 24 altogether no pulse during a game, the output b1 to b4 of the multi-range comparator 23 associated number of output pulses of the pulse generator unit 31 generated only once or several times, but the over several games in Statistical means by the pulse generator unit 31 at the output b1 to b4 associated output c1 to c4 generated number of pulses compensate to the extent that it will be equal to 1, 2, 4 and 8 on the statistical average.
- the pulse generator unit 31 instead of triggering the pulse generator unit 31 by a symbol sensor, such as the sensor 32, it is also possible to omit the sensor 32 and its connection to the pulse generator unit 31 and instead to connect the output of the game trigger unit 5 to the trigger input of the pulse generator unit 31, as is done by the Dashed connection between the output line of the game trigger unit 5 and the pulse generator unit 31 is shown.
- the pulses P of the pulse generator 24 are fed to an additional gain generator 33, which generates an increasing digital additional profit representation Z as a function of the number P of the pulses supplied to it by the pulse generator 24 and thus as a function of the content of the accumulator memory 21.
- the additional gain generator 33 contains a pulse counter 34, an additional gain signal generator 35 and a gate circuit 36.
- the pulse counter 34 has three outputs p1, p2 and p3. If the number P of the counting input of the pulse counter 34 supplied pulses of the pulse generator 24 is greater than 100 but not greater than 200, an output signal occurs at the output p 1 when the number P is greater than 200, but not greater than 300, an output signal occurs at the output p2, and if the number P is greater than 300, an output signal occurs at the output p3.
- the additional gain signal generator 35 has as many outputs Z1, Z2 and Z3 as the pulse counter 34.
- the output signal occurring at the output Z1 represents an additional gain of five additional gain units, the output signal occurring at the output Z2 an additional gain of 20 additional gain units and the output signal occurring at the output Z3 an additional gain of 50 additional prizes, the additional prize units being monetary units or a corresponding number of free special games.
- the additional gain signal representing the lowest additional gain is fed from the output Z 1 via the gate circuit 36 to the one input of an adder 37. If an output signal occurs at the output p2 of the pulse counter 34, the additional gain signal representing the higher additional gain is switched through from the output Z2 to the adder 27.
- the additional gain signal representing the highest additional gain is switched through from the output Z3 to the adder 37.
- a display unit 38 connected to the output of the additional profit generator 33 indicates the additional profit representation Z which is switched through the gate circuit 36.
- the other input of the adder 37 is connected to the output of the accumulator memory 21.
- the sum of the profit representation S and the additional profit representation Z stored and accumulated in the accumulator memory 21 therefore occurs at the output of the adder 37.
- This sum (S + Z) can be supplied by the player by closing a normally open switch 39 instead of the profit representation generated by the profit allocator 15 to the profit output unit 19, whereupon the latter outputs the corresponding total profit.
- the additional profit representation Z and consequently the additional profit is the higher, the greater the sum of the undisclosed profit representations transferred in the accumulator memory 21 by switching the selector switch 17 (from the position shown to the other position), the amount of a profit in a game can be checked by the player by means of a display unit 40, which is usually provided, before deciding whether to "leave” this profit, ie transfers into the accumulator memory 21 by switching the selector switch 17 or can output directly in the position of the selector switch 17 shown.
- the output switch 39 by operating the output switch 39 at any time at the end of a game, the player is able to have the profit belonging to the profit representation stored in the accumulator memory 21, including any additional profit that may have been received, paid out via the profit output unit 19.
- the multi-range comparator 23 also generates no output signal at any of its outputs b 1 to b bis, so that no additional profit is granted. If, on the other hand, the sum of the profit units or profit representations S is, for example, greater than 400 but less than 800, an output signal occurs at the output b3, so that, if necessary, four pulses from the output c3 of the pulse generator unit 31 are passed through the gate circuit 25 to the counting input of the pulse counter 34 .
- the pulse counter 34 nevertheless generates an output signal at none of its outputs p 1 to p 3, because the number P of the pulses supplied to it is still less than 100. Only when the number P of the pulses supplied to the pulse counter 34 by the pulse generator 24 is greater than 100 but not yet greater than 200 after several competitions an output signal at the output p 1 of the pulse counter 34. As a result, the additional profit signal, which represents five additional profit units, which occurs continuously at the output Z 1 of the additional profit signal generator 35, is passed through the gate circuit 36 to the adder 37. However, the player can trigger another game without calling up the sum (S + Z) now shown at the output of the adder 37 by closing the output switch 39.
- the player is rewarded for continuing to play in the form of the additional prize, so that this reward also stimulates him to continue playing.
- the additional profit increases disproportionately to the profit representation S accumulated in the accumulator memory 21 due to the staggering caused by the additional profit signal generator 35, the gain also increases The more games the player plays in a row without calling up his interim profit, the more incentive to continue the games.
- the degree of utilization of the gaming device is correspondingly high and the profit which can be achieved by the owner of the gaming device is correspondingly high.
- the output lines of the additional profit signal generator 35 or the additional profit generator 33, the accumulator memory 21 and the adder 37 are multiple lines, since the profit representations S or the additional profits represented by the additional profit signals are bit-parallel digital representations. Accordingly, not only the three AND gates and the one OR gate shown are actually provided in the gate circuit 36, but three times as many AND gates and the same number of OR gates as there are individual lines in one of the multiple output lines of the additional gain signal generator 35 are.
- the units 21, 24, 33 and 37 shown can also be implemented by a suitably programmed microprocessor.
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- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Pinball Game Machines (AREA)
- Slot Machines And Peripheral Devices (AREA)
- Display Devices Of Pinball Game Machines (AREA)
- Preparation Of Compounds By Using Micro-Organisms (AREA)
- Diaphragms For Electromechanical Transducers (AREA)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AT90105495T ATE87384T1 (de) | 1989-04-18 | 1990-03-23 | Gluecksspielgeraet mit gewinnausgabe. |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
DE3912641 | 1989-04-18 | ||
DE3912641A DE3912641A1 (de) | 1989-04-18 | 1989-04-18 | Gluecksspielgeraet mit gewinnausgabe |
Publications (2)
Publication Number | Publication Date |
---|---|
EP0393376A1 true EP0393376A1 (fr) | 1990-10-24 |
EP0393376B1 EP0393376B1 (fr) | 1993-03-24 |
Family
ID=6378884
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP90105495A Expired - Lifetime EP0393376B1 (fr) | 1989-04-18 | 1990-03-23 | Machine à sous avec distribution de gain |
Country Status (3)
Country | Link |
---|---|
EP (1) | EP0393376B1 (fr) |
AT (1) | ATE87384T1 (fr) |
DE (2) | DE3912641A1 (fr) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP0497562A2 (fr) * | 1991-01-28 | 1992-08-05 | Kabushiki Kaisha Universal | Machine de jeu |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
DE3035947A1 (de) * | 1980-09-24 | 1982-05-06 | Paul 4992 Espelkamp Gauselmann | Geldspielautomat mit gewinnsymboltragenden umlaufkoerpern |
DE3139585A1 (de) * | 1981-10-05 | 1983-04-21 | Paul 4992 Espelkamp Gauselmann | Geldspielautomat mit guthabenzaehler zur spaeteren gewinngabe |
DE3439636A1 (de) * | 1984-10-30 | 1986-04-30 | Paul 4992 Espelkamp Gauselmann | Geldspielgeraet mit einer symbol- und risiko-spieleinrichtung |
DE3439635A1 (de) * | 1984-10-30 | 1986-04-30 | Paul 4992 Espelkamp Gauselmann | Geldspielautomat mit risikospieleinrichtung |
Family Cites Families (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
DE3334474A1 (de) * | 1982-10-05 | 1984-04-05 | Bally Wulff Automaten GmbH, 1000 Berlin | Muenzspielgeraet mit einem eine mehrzahl von ueber gewinn oder verlust entscheidenden anzeigefeldern aufweisenden spielfeld |
-
1989
- 1989-04-18 DE DE3912641A patent/DE3912641A1/de active Granted
-
1990
- 1990-03-23 EP EP90105495A patent/EP0393376B1/fr not_active Expired - Lifetime
- 1990-03-23 DE DE9090105495T patent/DE59001063D1/de not_active Expired - Fee Related
- 1990-03-23 AT AT90105495T patent/ATE87384T1/de active
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
DE3035947A1 (de) * | 1980-09-24 | 1982-05-06 | Paul 4992 Espelkamp Gauselmann | Geldspielautomat mit gewinnsymboltragenden umlaufkoerpern |
DE3139585A1 (de) * | 1981-10-05 | 1983-04-21 | Paul 4992 Espelkamp Gauselmann | Geldspielautomat mit guthabenzaehler zur spaeteren gewinngabe |
DE3439636A1 (de) * | 1984-10-30 | 1986-04-30 | Paul 4992 Espelkamp Gauselmann | Geldspielgeraet mit einer symbol- und risiko-spieleinrichtung |
DE3439635A1 (de) * | 1984-10-30 | 1986-04-30 | Paul 4992 Espelkamp Gauselmann | Geldspielautomat mit risikospieleinrichtung |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP0497562A2 (fr) * | 1991-01-28 | 1992-08-05 | Kabushiki Kaisha Universal | Machine de jeu |
EP0497562A3 (en) * | 1991-01-28 | 1993-04-21 | Kabushiki Kaisha Universal | Game machine |
Also Published As
Publication number | Publication date |
---|---|
DE3912641C2 (fr) | 1992-03-26 |
EP0393376B1 (fr) | 1993-03-24 |
DE3912641A1 (de) | 1990-10-25 |
ATE87384T1 (de) | 1993-04-15 |
DE59001063D1 (de) | 1993-04-29 |
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