DE60225500D1 - Netzwerkspielgerät und Verfahren - Google Patents
Netzwerkspielgerät und VerfahrenInfo
- Publication number
- DE60225500D1 DE60225500D1 DE60225500T DE60225500T DE60225500D1 DE 60225500 D1 DE60225500 D1 DE 60225500D1 DE 60225500 T DE60225500 T DE 60225500T DE 60225500 T DE60225500 T DE 60225500T DE 60225500 D1 DE60225500 D1 DE 60225500D1
- Authority
- DE
- Germany
- Prior art keywords
- gaming device
- network gaming
- network
- gaming
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
Classifications
-
- A63F13/12—
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/332—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
-
- G—PHYSICS
- G08—SIGNALLING
- G08B—SIGNALLING OR CALLING SYSTEMS; ORDER TELEGRAPHS; ALARM SYSTEMS
- G08B5/00—Visible signalling systems, e.g. personal calling systems, remote indication of seats occupied
- G08B5/22—Visible signalling systems, e.g. personal calling systems, remote indication of seats occupied using electric transmission; using electromagnetic transmission
-
- G—PHYSICS
- G08—SIGNALLING
- G08B—SIGNALLING OR CALLING SYSTEMS; ORDER TELEGRAPHS; ALARM SYSTEMS
- G08B5/00—Visible signalling systems, e.g. personal calling systems, remote indication of seats occupied
- G08B5/22—Visible signalling systems, e.g. personal calling systems, remote indication of seats occupied using electric transmission; using electromagnetic transmission
- G08B5/36—Visible signalling systems, e.g. personal calling systems, remote indication of seats occupied using electric transmission; using electromagnetic transmission using visible light sources
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5566—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/558—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by assessing the players' skills or ranking
-
- G—PHYSICS
- G08—SIGNALLING
- G08B—SIGNALLING OR CALLING SYSTEMS; ORDER TELEGRAPHS; ALARM SYSTEMS
- G08B1/00—Systems for signalling characterised solely by the form of transmission of the signal
- G08B1/08—Systems for signalling characterised solely by the form of transmission of the signal using electric transmission ; transformation of alarm signals to electrical signals from a different medium, e.g. transmission of an electric alarm signal upon detection of an audible alarm signal
- G08B2001/085—Partner search devices
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Physics & Mathematics (AREA)
- General Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- Computer Networks & Wireless Communication (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Signal Processing (AREA)
- Electromagnetism (AREA)
- Tourism & Hospitality (AREA)
- Health & Medical Sciences (AREA)
- Economics (AREA)
- General Health & Medical Sciences (AREA)
- Human Resources & Organizations (AREA)
- Marketing (AREA)
- Primary Health Care (AREA)
- Strategic Management (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Information Transfer Between Computers (AREA)
- Telephonic Communication Services (AREA)
- Mobile Radio Communication Systems (AREA)
- Pinball Game Machines (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2001012360 | 2001-01-19 | ||
JP2001012360A JP3443404B2 (ja) | 2001-01-19 | 2001-01-19 | ネットゲーム用サーバ装置、ネットゲーム進行制御方法及びネットゲームを実行させるためのプログラム |
Publications (2)
Publication Number | Publication Date |
---|---|
DE60225500D1 true DE60225500D1 (de) | 2008-04-24 |
DE60225500T2 DE60225500T2 (de) | 2009-04-23 |
Family
ID=18879377
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DE60225500T Expired - Lifetime DE60225500T2 (de) | 2001-01-19 | 2002-01-15 | Netzwerkspielgerät und Verfahren |
Country Status (8)
Country | Link |
---|---|
US (1) | US7113975B2 (de) |
EP (1) | EP1246426B1 (de) |
JP (1) | JP3443404B2 (de) |
KR (1) | KR100463731B1 (de) |
CN (1) | CN1366267A (de) |
DE (1) | DE60225500T2 (de) |
HK (1) | HK1046797A1 (de) |
TW (1) | TW553755B (de) |
Families Citing this family (73)
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WO2007109890A1 (en) | 2006-03-29 | 2007-10-04 | Mathieu Audet | Multi-dimensional locating system and method |
US7606819B2 (en) | 2001-10-15 | 2009-10-20 | Maya-Systems Inc. | Multi-dimensional locating system and method |
US8010508B2 (en) | 2001-10-15 | 2011-08-30 | Maya-Systems Inc. | Information elements locating system and method |
EP1523376A2 (de) * | 2002-04-30 | 2005-04-20 | Waterleaf Limited | System zum spielen eines spieles |
JP3694499B2 (ja) * | 2002-08-26 | 2005-09-14 | コナミ株式会社 | ネットワークゲームシステム、ゲームサーバ、ゲーム端末、これらの制御方法及びプログラム |
US20080058106A1 (en) | 2002-10-07 | 2008-03-06 | Maya-Systems Inc. | Multi-dimensional locating game system and method |
US8458028B2 (en) * | 2002-10-16 | 2013-06-04 | Barbaro Technologies | System and method for integrating business-related content into an electronic game |
US7296010B2 (en) | 2003-03-04 | 2007-11-13 | International Business Machines Corporation | Methods, systems and program products for classifying and storing a data handling method and for associating a data handling method with a data item |
JP3694511B2 (ja) * | 2003-03-28 | 2005-09-14 | コナミ株式会社 | ネットワークゲームシステム、ゲームサーバ、ゲーム端末、これらの制御方法及びプログラム |
US7488890B2 (en) * | 2003-04-21 | 2009-02-10 | Sharp Kabushiki Kaisha | Compound solar battery and manufacturing method thereof |
US8892643B2 (en) * | 2003-06-30 | 2014-11-18 | Nokia Corporation | Method and device for determining and notifying users having matching preference profiles for accessing a multiple access online application |
US7288028B2 (en) * | 2003-09-26 | 2007-10-30 | Microsoft Corporation | Method and apparatus for quickly joining an online game being played by a friend |
US8959187B2 (en) * | 2004-02-23 | 2015-02-17 | Apple Inc. | Method and system for proximity-based information retrieval and exchange in ad hoc networks |
JP3831741B2 (ja) * | 2005-04-04 | 2006-10-11 | 株式会社コナミデジタルエンタテインメント | ネットワークゲームシステム、ゲームサーバ、ゲーム端末、これらの制御方法及びプログラム |
US20060258416A1 (en) * | 2005-05-13 | 2006-11-16 | Yahoo! Inc. | Analyzer for data relating to networked games |
US8079911B2 (en) * | 2005-11-18 | 2011-12-20 | Microsoft Corporation | Viewing a gamer card across multiple devices and networks |
US20080032277A1 (en) * | 2006-04-08 | 2008-02-07 | Media Ip Holdings, Llc | Dynamic multiple choice answers |
CN100416506C (zh) * | 2006-10-27 | 2008-09-03 | 北京金山软件有限公司 | 基于多核cpu架构的网游服务器的数据分配方法及系统 |
KR20070015239A (ko) * | 2007-01-13 | 2007-02-01 | (주)아루온게임즈 | 휴대전화와 유저 게임공통단말기가 연동된 게임시스템 및그 방법 |
US9486703B2 (en) * | 2007-01-31 | 2016-11-08 | Broadcom Corporation | Mobile communication device with game application for use in conjunction with a remote mobile communication device and methods for use therewith |
CA2617688C (en) * | 2007-02-22 | 2015-08-18 | Alpex Pharma S.A. | Solid dosage formulations containing weight-loss drugs |
JP4598018B2 (ja) | 2007-04-20 | 2010-12-15 | 株式会社コナミデジタルエンタテインメント | 紹介システム、紹介方法、ならびに、プログラム |
US8826123B2 (en) | 2007-05-25 | 2014-09-02 | 9224-5489 Quebec Inc. | Timescale for presenting information |
CA2601154C (en) | 2007-07-07 | 2016-09-13 | Mathieu Audet | Method and system for distinguising elements of information along a plurality of axes on a basis of a commonality |
JP5017013B2 (ja) * | 2007-08-08 | 2012-09-05 | 株式会社コナミデジタルエンタテインメント | ネットワークゲームシステム、ネットワークゲームシステムの制御方法及びプログラム |
US8601392B2 (en) | 2007-08-22 | 2013-12-03 | 9224-5489 Quebec Inc. | Timeline for presenting information |
US20090227375A1 (en) * | 2008-03-04 | 2009-09-10 | Weisman Jordan K | Method and apparatus for employing cell phones as video game controllers |
CA2657835C (en) | 2008-03-07 | 2017-09-19 | Mathieu Audet | Documents discrimination system and method thereof |
US20090287693A1 (en) | 2008-05-15 | 2009-11-19 | Mathieu Audet | Method for building a search algorithm and method for linking documents with an object |
CA2677921C (en) | 2008-09-12 | 2017-06-13 | Mathieu Ma Audet | Method of managing groups of arrays of documents |
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CN102685019B (zh) * | 2011-03-07 | 2016-09-07 | 北京百度网讯科技有限公司 | 一种用于交友平台的配对方法和装置 |
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JP5551134B2 (ja) * | 2011-09-27 | 2014-07-16 | 株式会社コナミデジタルエンタテインメント | ゲーム装置およびプログラム |
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JP5367192B1 (ja) * | 2012-08-06 | 2013-12-11 | グリー株式会社 | ゲーム制御装置及びプログラム |
JP5977664B2 (ja) * | 2012-12-13 | 2016-08-24 | 株式会社コナミデジタルエンタテインメント | サーバ装置、サーバ装置の制御方法およびプログラム |
CN103873347A (zh) * | 2012-12-17 | 2014-06-18 | 人人游戏网络科技发展(上海)有限公司 | 电子邮件处理方法及装置 |
KR101457101B1 (ko) * | 2013-01-07 | 2014-11-04 | (주)카카오 | 폴 컨텐츠를 제공하는 방법 및 서버, 그리고 폴 컨텐츠를 표시하는 방법 및 디바이스 |
JP2014061422A (ja) * | 2013-11-13 | 2014-04-10 | Copcom Co Ltd | ゲームプログラム、及びゲームシステム |
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KR20010100607A (ko) * | 2000-05-04 | 2001-11-14 | 조효진 | 이상형 검색 서비스 시스템 및 그 방법 |
US6699125B2 (en) * | 2000-07-03 | 2004-03-02 | Yahoo! Inc. | Game server for use in connection with a messenger server |
KR20020004265A (ko) * | 2000-07-04 | 2002-01-16 | 이정숙 | 인터넷과 연계된 휴대용 이동통신 단말기를 이용한 미팅매칭 장치 및 그 운영 방법 |
KR20000072301A (ko) * | 2000-08-28 | 2000-12-05 | 박종만 | 네트워크 기반의 이상형 정보 제공 시스템 및 그 방법 |
KR100352420B1 (ko) | 2000-10-11 | 2002-09-11 | 주식회사 아이싱글 | 통신망을 이용한 자동 맞춤 짝 서비스를 제공하는 방법 및 그 시스템 |
KR100394933B1 (ko) * | 2000-11-09 | 2003-08-19 | 주식회사 좋은만남 선우 | 이상형 상대자 매칭 및 소개시스템 |
US6690918B2 (en) * | 2001-01-05 | 2004-02-10 | Soundstarts, Inc. | Networking by matching profile information over a data packet-network and a local area network |
-
2001
- 2001-01-19 JP JP2001012360A patent/JP3443404B2/ja not_active Expired - Fee Related
- 2001-12-12 TW TW090130813A patent/TW553755B/zh not_active IP Right Cessation
-
2002
- 2002-01-14 US US10/047,794 patent/US7113975B2/en not_active Expired - Fee Related
- 2002-01-15 DE DE60225500T patent/DE60225500T2/de not_active Expired - Lifetime
- 2002-01-15 EP EP02000287A patent/EP1246426B1/de not_active Expired - Lifetime
- 2002-01-18 KR KR10-2002-0003087A patent/KR100463731B1/ko not_active IP Right Cessation
- 2002-01-21 CN CN02102073A patent/CN1366267A/zh active Pending
- 2002-11-19 HK HK02108364.9A patent/HK1046797A1/zh unknown
Also Published As
Publication number | Publication date |
---|---|
DE60225500T2 (de) | 2009-04-23 |
TW553755B (en) | 2003-09-21 |
JP3443404B2 (ja) | 2003-09-02 |
EP1246426A2 (de) | 2002-10-02 |
JP2002210249A (ja) | 2002-07-30 |
CN1366267A (zh) | 2002-08-28 |
EP1246426B1 (de) | 2008-03-12 |
US20020096831A1 (en) | 2002-07-25 |
KR20020062220A (ko) | 2002-07-25 |
EP1246426A3 (de) | 2006-04-12 |
KR100463731B1 (ko) | 2005-01-06 |
US7113975B2 (en) | 2006-09-26 |
HK1046797A1 (zh) | 2003-01-24 |
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8327 | Change in the person/name/address of the patent owner |
Owner name: KONAMI DIGITAL ENTERTAINMENT CO., LTD., TOKYO, JP |
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8364 | No opposition during term of opposition |