CN1358106A - 改进的竞争方法和装置 - Google Patents
改进的竞争方法和装置 Download PDFInfo
- Publication number
- CN1358106A CN1358106A CN00809421A CN00809421A CN1358106A CN 1358106 A CN1358106 A CN 1358106A CN 00809421 A CN00809421 A CN 00809421A CN 00809421 A CN00809421 A CN 00809421A CN 1358106 A CN1358106 A CN 1358106A
- Authority
- CN
- China
- Prior art keywords
- image
- equipment
- guess
- unit
- arbitrary
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/332—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/31—Communication aspects specific to video games, e.g. between several handheld game devices at close range
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/48—Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/406—Transmission via wireless network, e.g. pager or GSM
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6081—Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/636—Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- Computer Networks & Wireless Communication (AREA)
- Mobile Radio Communication Systems (AREA)
- Steering Control In Accordance With Driving Conditions (AREA)
- Lock And Its Accessories (AREA)
- Power Steering Mechanism (AREA)
- Vending Machines For Individual Products (AREA)
- Position Input By Displaying (AREA)
- Road Signs Or Road Markings (AREA)
- Diaphragms For Electromechanical Transducers (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Telephone Function (AREA)
- Jib Cranes (AREA)
- Holo Graphy (AREA)
- Devices For Indicating Variable Information By Combining Individual Elements (AREA)
- Detergent Compositions (AREA)
Abstract
本发明揭示了一种用于进行图像竞猜的方法,所述方法包含从远端位置发送图像到一个单元,并且比较所选择的位置与预定的位置,所述单元包含一个电话,一个显示屏幕和用于以电子化方式在显示屏幕上输入单个或多个选中输入位置的指示的手工输入设备。本发明提供了一种用于参与此类竞猜的设备,所述设备包含一个电话(10),一个显示屏幕(13)和用于在显示屏幕上指示单个或多个所选输入位置的电子设备(15,16)。
Description
本发明是改进的用于进行以下类型的竞猜的方法和装置,所述类型是竞猜者企图在图形显示中标识实际或者理论上被省略的对象的位置。
那些被描述为“猜球”竞猜是以前的一般类型的竞猜的很好例子。在这种类型的竞猜中,首先呈现给进入者一张足球赛或者其他球赛的图片,在比赛的进行过程中,在图中是看不见球的。可能事先从图片中删除了球的图像或者此图片可能是不包含球的假想情况。竞猜者,使用一种方法或者另一种方法,例如在图上打叉,企图确定被省略的球的位置。
进入此类竞猜的长期存在的方法是进入者用手在进入券上标记一个或者多个叉号并且接着通过邮递提交他的进入券,竞猜的结果在许多天以后宣布。然而其他类型的竞猜,例如彩票和刮卡竞猜,逐渐倾向于立即给出结果,并且因此在所有竞猜里的竞猜者不太愿意等很多天才知道他们的输入项是否成功了。
考虑前述,设计了一种适用于猜球类型的竞猜的方法,它可以非常快的并且常常立即的显示进入者成功与否。在我的国际专利说明书No WO98/52633里说明了如此改进的竞猜并且说明了进行和进入改进类型的竞猜的设备。在那篇说明书里,我说明了从远端接收其中对象被省略的图像显示的竞猜并且此类竞猜里,竞猜者以电子化方式在显示了他的竞猜输入券上添加了选择的点。在那里我还说明了进行此类竞猜的设备的不同形式。
现在,我设计了一种竞猜者可以在任何地方进入竞猜的竞猜。
根据本发明的进行图像竞猜的方法包含,从远端发送图像到一个单元上,上述单元包含一个电话,一个显示屏幕和用于以电子化方式在显示屏幕上输入单个或多个选中输入位置的指示,并且比较所选择位置与预定位置的手工输入设备。
通过根据本发明的方法,有确定单元的竞猜者可以在任何时间和任何他可以接收到必要的传送信号的地点显示竞猜进入图像,并且接着可以通过在屏幕上指示选择为输入的位置进入竞猜,并且,许多情况下都可以立即发现他的输入是否正确。
通过任何可利用的其发送信号可由单元接收的装置从远端发送图像到竞猜者的单元。可以通过连接到单元的固定传送线传输图像;例如,可通过国际互联网接收图像。作为一种较佳的替代,可以通过无线电或碟形卫星天线路由发送图像。在本发明的一种形式里,可以通过光导纤维传输显示到屏幕或者可以数字化传输显示。
由竞猜者从其远端接收到的图像可以多种不同的视觉形式显示。例如,当单元有相关设备,如有某种电话手机,可以在屏幕上三维地显示图像。另一种可能是,可以显示图像为虚拟现实图像或者为全息图像,或者实际显示为竞猜者的单元可以显示的任何形式。
传输的图像,无论其格式,可以是静态的或者运动的。例如,其可以是显示单元电子化显示的比赛者(实际比赛中的足球员,但足球被省略了)的实况或录像图像。例如,可以在图像停止前的短时间(例如几秒)连续比赛中的图片上以电子方式除去足球,并且竞猜者指出他选择的位置。
从而,预期的竞猜者所需的单元包含一个电话,一个显示屏幕和用于在显示单元上指出其所选择进入位置的电子工具。此单元可以是包含特定元件的移动单元或者是便携单元或者是固定单元。然而,本发明的特殊优势是,有了合适的移动单元,竞猜者可以从远端位置或者移动位置(例如在户外乡村或者在旅途中)进入竞猜。为此,较佳的是使用移动电话,通过无线电连接到竞猜消息来源。但是,如果此单元包含通过普通电话地线连接到竞猜消息源的电话也可以达到立即得到结果的优势。
此单元还包含指定的显示屏幕。在本发明的一种形式里,可以在电视类型的通常屏幕上观察显示。然而,当此单元在其电话单元里,特别是在电话手机里集成了显示屏幕时,可以获得从广范围地点进入竞猜的特殊优势。越来越容易买到集成了这样的可视设备的移动电话手机,特别是其价格是公众可承受的,从而其是理想选择。
所需单元的第三特征是此单元必须有用于输入竞猜者所选择的位置的指示到屏幕上的装置。当不打算移动使用此单元,输入装置可以包含一个完整的标准传统键盘或者相似的字母键盘。然而,当打算移动地使用此单元时,则输入装置可以包含一个数字键盘和/或一个或多个控制在屏幕上所见的符号的键。作为另一个代用品,输入装置可以包含一个触摸屏。
这样,例如,根据本发明的单元可以安装于汽车内或者其他交通工具内,其中是一个有相关显示屏幕的便携的或者移动的电话接收器和竞猜者用于指示其选中输入位置到屏幕的电子装置,例如一个触摸屏。
根据本发明的方法的最大优点是使得竞猜者可以在大范围的位置随时进入竞猜。然而,对竞猜者而言,很期望可以立即看到他的选择是否成功。为此,较佳的为,自动的比较竞猜者所选择的位置与预定的表示获胜的输入位置,或者在竞猜者的单元内或者在离发送竞猜图像的远端位置处实行比较。任一方法都较佳地在竞猜者的单元上提供输入成功和/或失败的显示。例如,此指示可以是可视的和/或声音的。还有较佳的,一旦在输入验证为成功之后,尽快地通过竞猜的组织者手工设置了新的竞猜,或者更好的是通过自动的设置了新的竞猜。
现在,将通过举例并参考附图进一步说明本发明。附图是适用于竞猜者参与的根据本发明的方法进行的竞猜的一种形式的手机的正视图。
说明的手机10是一个电话单元,其设计为通过可收回无线电天线发送和接收信号。通过标号的揿键12,此单元可如同任何普通移动电话单元用于拨号和发送电话消息。然而,手持设备也集成了一个屏幕13,按揿键14就可以在屏幕13上显示无线电传输的图片。
例如,显示在屏幕13上的图片,可以是一种图片或者足球比赛的表示,其中从显示中省略了球。为了进入竞猜,要求竞猜者在显示屏幕上确认他所认为的被省略的球的位置。他通过移动控制揿键15选择并且指示此位置,并且将所选位置通过按输入揿键16实行他的输入。
如果竞猜者选中了被省略的球的正确位置,从此单元发出有特征的获胜的声音或者一系列声音。奖金将汇入通过电话手机号码确认的账户或者将奖金发送到电话使用者的地址。
当以此方式赢得了奖励,如果需要,可以将新的图像显示在屏幕13上。
Claims (21)
1.一种用于进行图像竞猜的方法,其特征在于,所述方法包含从远端位置发送图像到一个单元,并且比较一选择的位置与预定的位置,所述单元包含一个电话,一个显示屏幕和用于以电子方式在显示屏幕上输入关于单个或多个屏幕选中位置之指示的手工输入设备。
2.如权利要求1所述的方法,其特征在于,通过与所述单元相连的固定传输线传输所述图像到所述单元。
3.如权利要求2所述的方法,其特征在于,通过国际互联网传输所述图像到所述单元。
4.如权利要求1所述的方法,其特征在于,通过无线电或碟形卫星天线传输所述图像到所述单元。
5.如权利要求1所述的方法,其特征在于,通过光导纤维传输图像到屏幕或者以数字化方式传输图像。
6.如任一前述权利要求所述的方法,其特征在于,所述显示是3-维显示。
7.如权利要求1到5中任一所述的方法,其特征在于,所述显示是虚拟现实图像或者全息图像。
8.如任一前述权利要求所述的方法,其特征在于,所述被传输的图像是运动图像。
9.一种用于参与任一前述权利要求所述的图像竞猜的设备,其特征在于,所述设备包含一个电话,一个显示屏幕和用于在显示屏幕上指示单个或多个选中输入位置的电子设备。
10.如权利要求9所述的设备,其特征在于,所述电话和用于指示单个或多个选中输入位置的所述电子设备集成在单个单元里。
11.如权利要求10所述的设备,其特征在于,所述单个单元也集成了所述显示屏幕。
12.如权利要求10或11所述的设备,其特征在于,所述单个单元是一个移动电话单元,适于通过电话地线与竞猜消息源相连。
13.如权利要求10或11所述的设备,其特征在于,所述单个单元是一个移动电话单元,适于通过无线电与竞猜消息源相连。
14.如权利要求9到13中任一所述的设备,其特征在于,用于指示单个或多个选中输入位置的所述电子设备包含一个标准的传统键盘或者其他字母键盘。
15.如权利要求9到13中任一所述的设备,其特征在于,用于指示单个或多个选中输入位置的所述电子设备包含一个数字键盘和/或一个或者多个控制屏幕上所见符号的按键。
16.如权利要求9到13中任一所述的设备,其特征在于,用于指示单个或多个选中输入位置的所述电子设备包含一个触摸屏。
17.如权利要求9到16中任一所述的设备,其特征在于,所述设备安装于汽车或者其他交通工具内。
18.如权利要求9到17中任一所述的设备,其特征在于,所述设备拥有可以自动的实行比较在屏幕上的选中输入位置与表示获胜输入的预定位置的装置。
19.如权利要求9到18中任一所述的设备,其特征在于,所述设备拥有显示竞猜者输入的成功和/或失败的装置。
20.如权利要求19所述的设备,其特征在于,显示所述成功和/或失败的所述装置发出可视的和/或声音的指示。
21.如权利要求9到20中任一所述的设备,其特征在于,所述设备包含在验证输入为成功的之后设置新竞猜的装置。
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB9909649.7 | 1999-04-28 | ||
GBGB9909649.7A GB9909649D0 (en) | 1999-04-28 | 1999-04-28 | Improved competion method and means |
Publications (2)
Publication Number | Publication Date |
---|---|
CN1358106A true CN1358106A (zh) | 2002-07-10 |
CN1196509C CN1196509C (zh) | 2005-04-13 |
Family
ID=10852336
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CNB008094217A Expired - Fee Related CN1196509C (zh) | 1999-04-28 | 2000-04-20 | 改进的竞猜方法和装置 |
Country Status (16)
Country | Link |
---|---|
EP (1) | EP1173262B1 (zh) |
JP (1) | JP2002542907A (zh) |
KR (1) | KR20020011393A (zh) |
CN (1) | CN1196509C (zh) |
AT (1) | ATE285825T1 (zh) |
AU (1) | AU765945B2 (zh) |
BR (1) | BR0010105A (zh) |
CA (1) | CA2371507A1 (zh) |
DE (1) | DE60017112D1 (zh) |
GB (2) | GB9909649D0 (zh) |
HK (1) | HK1037150A1 (zh) |
NO (1) | NO20015155L (zh) |
RU (1) | RU2001132078A (zh) |
TR (1) | TR200103093T2 (zh) |
WO (1) | WO2000066237A1 (zh) |
ZA (1) | ZA200108838B (zh) |
Families Citing this family (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2001276438A (ja) * | 2000-03-31 | 2001-10-09 | Konami Computer Entertainment Osaka:Kk | ネットゲームシステム、ネットゲーム装置、ネットゲーム方法及びネットゲームプログラムを記録した可読記録媒体 |
GB0209111D0 (en) * | 2002-04-22 | 2002-05-29 | Constantine William R | Improved form of competition |
KR100877480B1 (ko) * | 2007-06-08 | 2009-01-07 | 왕성호 | 숫자 기억 게임 방법 |
Family Cites Families (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB8906661D0 (en) * | 1989-03-22 | 1989-05-04 | Mcarthur Stuart J | Amusement machine |
JPH04127762A (ja) * | 1990-09-19 | 1992-04-28 | Fujitsu Ltd | 通信用端末機器 |
GB9027530D0 (en) * | 1990-12-19 | 1991-02-06 | Rollinson Eric A | Apparatus for playing a video spot-the-ball-type game |
JP2689826B2 (ja) * | 1992-07-22 | 1997-12-10 | 株式会社セガ・エンタープライゼス | テレビゲーム装置 |
GB2271262B (en) * | 1992-10-05 | 1996-06-12 | Sajjad Muzaffar | Apparatus for playing a spot-the-ball competition |
US5800268A (en) * | 1995-10-20 | 1998-09-01 | Molnick; Melvin | Method of participating in a live casino game from a remote location |
JPH10271562A (ja) * | 1997-03-25 | 1998-10-09 | Taito Corp | ゲーム動作が可能な移動体通信端末 |
GB9706839D0 (en) * | 1997-04-04 | 1997-05-21 | Orad Hi Tec Systems Ltd | Graphical video systems |
GB9710388D0 (en) * | 1997-05-21 | 1997-07-16 | Constantine William | Competition method and means |
-
1999
- 1999-04-28 GB GBGB9909649.7A patent/GB9909649D0/en not_active Ceased
-
2000
- 2000-04-20 CN CNB008094217A patent/CN1196509C/zh not_active Expired - Fee Related
- 2000-04-20 GB GB0009638A patent/GB2354682B/en not_active Expired - Fee Related
- 2000-04-20 JP JP2000615115A patent/JP2002542907A/ja active Pending
- 2000-04-20 DE DE60017112T patent/DE60017112D1/de not_active Expired - Lifetime
- 2000-04-20 KR KR1020017013811A patent/KR20020011393A/ko not_active Application Discontinuation
- 2000-04-20 TR TR2001/03093T patent/TR200103093T2/xx unknown
- 2000-04-20 RU RU2001132078/12A patent/RU2001132078A/ru not_active Application Discontinuation
- 2000-04-20 WO PCT/GB2000/001466 patent/WO2000066237A1/en not_active Application Discontinuation
- 2000-04-20 EP EP00920875A patent/EP1173262B1/en not_active Expired - Lifetime
- 2000-04-20 CA CA002371507A patent/CA2371507A1/en not_active Abandoned
- 2000-04-20 AU AU41291/00A patent/AU765945B2/en not_active Ceased
- 2000-04-20 BR BR0010105-2A patent/BR0010105A/pt active Search and Examination
- 2000-04-20 AT AT00920875T patent/ATE285825T1/de not_active IP Right Cessation
-
2001
- 2001-09-28 HK HK01106889A patent/HK1037150A1/xx not_active IP Right Cessation
- 2001-10-22 NO NO20015155A patent/NO20015155L/no not_active Application Discontinuation
- 2001-10-26 ZA ZA200108838A patent/ZA200108838B/xx unknown
Also Published As
Publication number | Publication date |
---|---|
GB0009638D0 (en) | 2000-06-07 |
JP2002542907A (ja) | 2002-12-17 |
RU2001132078A (ru) | 2003-07-27 |
EP1173262B1 (en) | 2004-12-29 |
AU4129100A (en) | 2000-11-17 |
CN1196509C (zh) | 2005-04-13 |
CA2371507A1 (en) | 2000-11-09 |
GB9909649D0 (en) | 1999-06-23 |
ATE285825T1 (de) | 2005-01-15 |
WO2000066237A1 (en) | 2000-11-09 |
GB2354682B (en) | 2001-10-03 |
NO20015155L (no) | 2001-11-26 |
EP1173262A1 (en) | 2002-01-23 |
GB2354682A (en) | 2001-03-28 |
HK1037150A1 (en) | 2002-02-01 |
ZA200108838B (en) | 2002-03-27 |
AU765945B2 (en) | 2003-10-02 |
KR20020011393A (ko) | 2002-02-08 |
BR0010105A (pt) | 2002-02-13 |
TR200103093T2 (tr) | 2002-06-21 |
NO20015155D0 (no) | 2001-10-22 |
DE60017112D1 (de) | 2005-02-03 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
KR100415862B1 (ko) | 게임기구시스템 | |
US8935715B2 (en) | Method of and apparatus for utilizing SMS while running an application on a mobile device controlling a viewer's participation with a broadcast | |
US7765563B2 (en) | User interaction feedback system | |
US5697844A (en) | System and method for playing games and rewarding successful players | |
US20040038692A1 (en) | Interactive broadcast system | |
CA2518215A1 (en) | Method and apparatus for interactive audience participation at a live spectator event | |
CN1196509C (zh) | 改进的竞猜方法和装置 | |
WO2004095180A3 (en) | Voter interface for electronic voting system for the visually impaired | |
US20090163269A1 (en) | Electronic betting system | |
JPH10502225A (ja) | 受信した伝送内容に関するデータの収集システム | |
WO1998007485A2 (en) | Interactive broadcasting systems | |
WO2003088001A3 (en) | Voter interface for electronic voting system | |
CN1146459C (zh) | 通过电信网在电视观众选择和游戏节目间联系的方法装置 | |
JP2001125932A (ja) | アンケートデータ収集方法 | |
GB2391683A (en) | Supplying an award to a mobile phone | |
KR100360952B1 (ko) | 휴대용 단말기를 통한 미로찾기게임 서비스 방법 | |
GB2326004A (en) | User interaction feedback system | |
EP0740866B1 (en) | A telecommunication system | |
GB2376420A (en) | Interactive game system | |
JP2020030655A (ja) | キャンペーン管理システム、キャンペーン管理方法、キャンペーン管理サーバ用プログラム | |
MXPA01010810A (es) | Metodo y medios de competencia mejorados | |
KR20060035217A (ko) | 전자식 복권 예측 현황판 및 이를 이용한 복권 당첨번호예측 시스템 | |
MXPA00008136A (en) | Method and device for establishing contact, based on the telecommunications network, between a selection of tv-viewers and an established game program | |
PL190539B1 (pl) | Sposób i system do powiadamiania telewidzów o kodzie kluczowym | |
GB2437138A (en) | Game apparatus |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
C06 | Publication | ||
PB01 | Publication | ||
C10 | Entry into substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
C14 | Grant of patent or utility model | ||
GR01 | Patent grant | ||
C19 | Lapse of patent right due to non-payment of the annual fee | ||
CF01 | Termination of patent right due to non-payment of annual fee |