WO1998007485A2 - Interactive broadcasting systems - Google Patents
Interactive broadcasting systems Download PDFInfo
- Publication number
- WO1998007485A2 WO1998007485A2 PCT/CA1997/000577 CA9700577W WO9807485A2 WO 1998007485 A2 WO1998007485 A2 WO 1998007485A2 CA 9700577 W CA9700577 W CA 9700577W WO 9807485 A2 WO9807485 A2 WO 9807485A2
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- data
- terminals
- answer
- user
- score
- Prior art date
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/338—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using television networks
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- A63F13/12—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/31—Communication aspects specific to video games, e.g. between several handheld game devices at close range
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B7/00—Electrically-operated teaching apparatus or devices working with questions and answers
- G09B7/06—Electrically-operated teaching apparatus or devices working with questions and answers of the multiple-choice answer-type, i.e. where a given question is provided with a series of answers and a choice has to be made from the answers
- G09B7/063—Electrically-operated teaching apparatus or devices working with questions and answers of the multiple-choice answer-type, i.e. where a given question is provided with a series of answers and a choice has to be made from the answers with hand-placed probe or plug
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B7/00—Electrically-operated teaching apparatus or devices working with questions and answers
- G09B7/06—Electrically-operated teaching apparatus or devices working with questions and answers of the multiple-choice answer-type, i.e. where a given question is provided with a series of answers and a choice has to be made from the answers
- G09B7/07—Electrically-operated teaching apparatus or devices working with questions and answers of the multiple-choice answer-type, i.e. where a given question is provided with a series of answers and a choice has to be made from the answers providing for individual presentation of questions to a plurality of student stations
- G09B7/073—Electrically-operated teaching apparatus or devices working with questions and answers of the multiple-choice answer-type, i.e. where a given question is provided with a series of answers and a choice has to be made from the answers providing for individual presentation of questions to a plurality of student stations all student stations being capable of presenting the same questions simultaneously
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04H—BROADCAST COMMUNICATION
- H04H20/00—Arrangements for broadcast or for distribution combined with broadcast
- H04H20/38—Arrangements for distribution where lower stations, e.g. receivers, interact with the broadcast
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04H—BROADCAST COMMUNICATION
- H04H60/00—Arrangements for broadcast applications with a direct linking to broadcast information or broadcast space-time; Broadcast-related systems
- H04H60/29—Arrangements for monitoring broadcast services or broadcast-related services
- H04H60/33—Arrangements for monitoring the users' behaviour or opinions
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N7/00—Television systems
- H04N7/08—Systems for the simultaneous or sequential transmission of more than one television signal, e.g. additional information signals, the signals occupying wholly or partially the same frequency band, e.g. by time division
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N7/00—Television systems
- H04N7/08—Systems for the simultaneous or sequential transmission of more than one television signal, e.g. additional information signals, the signals occupying wholly or partially the same frequency band, e.g. by time division
- H04N7/087—Systems for the simultaneous or sequential transmission of more than one television signal, e.g. additional information signals, the signals occupying wholly or partially the same frequency band, e.g. by time division with signal insertion during the vertical blanking interval only
- H04N7/088—Systems for the simultaneous or sequential transmission of more than one television signal, e.g. additional information signals, the signals occupying wholly or partially the same frequency band, e.g. by time division with signal insertion during the vertical blanking interval only the inserted signal being digital
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N7/00—Television systems
- H04N7/16—Analogue secrecy systems; Analogue subscription systems
- H04N7/173—Analogue secrecy systems; Analogue subscription systems with two-way working, e.g. subscriber sending a programme selection signal
- H04N7/17345—Control of the passage of the selected programme
- H04N7/17354—Control of the passage of the selected programme in an intermediate station common to a plurality of user terminals
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/402—Communication between platforms, i.e. physical link to protocol
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/409—Data transfer via television network
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04H—BROADCAST COMMUNICATION
- H04H20/00—Arrangements for broadcast or for distribution combined with broadcast
- H04H20/28—Arrangements for simultaneous broadcast of plural pieces of information
- H04H20/30—Arrangements for simultaneous broadcast of plural pieces of information by a single channel
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04H—BROADCAST COMMUNICATION
- H04H60/00—Arrangements for broadcast applications with a direct linking to broadcast information or broadcast space-time; Broadcast-related systems
- H04H60/35—Arrangements for identifying or recognising characteristics with a direct linkage to broadcast information or to broadcast space-time, e.g. for identifying broadcast stations or for identifying users
- H04H60/48—Arrangements for identifying or recognising characteristics with a direct linkage to broadcast information or to broadcast space-time, e.g. for identifying broadcast stations or for identifying users for recognising items expressed in broadcast information
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04H—BROADCAST COMMUNICATION
- H04H60/00—Arrangements for broadcast applications with a direct linking to broadcast information or broadcast space-time; Broadcast-related systems
- H04H60/56—Arrangements characterised by components specially adapted for monitoring, identification or recognition covered by groups H04H60/29-H04H60/54
- H04H60/59—Arrangements characterised by components specially adapted for monitoring, identification or recognition covered by groups H04H60/29-H04H60/54 of video
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04H—BROADCAST COMMUNICATION
- H04H60/00—Arrangements for broadcast applications with a direct linking to broadcast information or broadcast space-time; Broadcast-related systems
- H04H60/61—Arrangements for services using the result of monitoring, identification or recognition covered by groups H04H60/29-H04H60/54
- H04H60/65—Arrangements for services using the result of monitoring, identification or recognition covered by groups H04H60/29-H04H60/54 for using the result on users' side
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04H—BROADCAST COMMUNICATION
- H04H60/00—Arrangements for broadcast applications with a direct linking to broadcast information or broadcast space-time; Broadcast-related systems
- H04H60/61—Arrangements for services using the result of monitoring, identification or recognition covered by groups H04H60/29-H04H60/54
- H04H60/66—Arrangements for services using the result of monitoring, identification or recognition covered by groups H04H60/29-H04H60/54 for using the result on distributors' side
Definitions
- This invention relates to interactive television and video systems, that is to say systems in which video signals, and usually accompanying audio signals, are distributed to display units of multiple users from a common source, and data indicating user response is collected and processed. Certain aspects of the invention are also applicable to sound only systems . Such systems will be referred to generically as interactive broadcast systems, broadcast being used in the sense that signals are distributed to a target audience for individual users within that audience to receive or not as they wish.
- the broadcast medium may be radio emission or a fixed signal transportation system such as cable or a computer network.
- a second problem is the necessity in many applications for transmitting, to user e-quipment, coded or machine interpretable signals in addition to basic video and audio signals perceived by users. Such signals may include for example program identification and timing signals as well as other data needed to control the user e-quipment.
- a third problem is that, in general, user equipment to implement the system must be compatible with a wide range of user video reproduction equipment .
- Interactive participation of users also usually requires the two way transfer of data between users and a control station, and suitable channels must be provided for the transfer of this data.
- Various modes for transferring data along with video and audio signals are known, for example closed captioning and other vertical interval signals, and data signals actually encoded into video and audio data, but the use of any of these techniques presupposes that all target users have or can be provided with equipment capable of extracting and making available these signals.
- Various modes are likewise available for transferring data from users to a control station, such as telephone, wireless or cable modem, but whatever means is used, the number of channels available simultaneously at the control station for receiving user data will necessarily be limited, as will the capacity for processing received data.
- a second object is to provide a means to set dynamically a pre- evaluation score level which can limit the number of user responses to be evaluated at the central station to a level consistent with a number of channels available at the central station for receiving such responses.
- a third object of the invention is to provide a means for transmitting data to users superimposed upon video information which enables a user station to recover that data in a manner substantially independent of the video facilities available at the user station. It has been proposed in U.S. Patent No.
- Figure 1 is a schematic diagram of studio equipment utilized in an exemplary embodiment of the invention for implementing a quiz game for radio or cable transmission to a target audience of potential participants;
- Figure 2 is a schematic diagram of further equipment provided at the studio and an associated control station;
- Figure 3 is a schematic diagram of data receiving equipment provided at the location of each participating user
- Figure 4 is a schematic diagram of data processing and transmitting equipment provided at the location of each participating user
- Figure 5 is a plan view of a domestic answer terminal forming part of the equipment of Figure 4;
- Figure 6 is a schematic functional diagram of the terminal of Figure 5 ;
- Figure 7 is a schematic diagram of a modem incorporated in the equipment of Figure 4.
- the invention will be exemplified by its application to an interactive quiz game, but it should be understood that details of the game, its playing procedures and rules may be varied over a wide range within the scope of the invention as set forth in the appended claims, and the invention may be employed in interactive broadcasting applications other than quizzes and games,- for example it could be used to invite and prequalify applicants or volunteers for jobs or community service, or in any other application where responses are invited, but only qualified responses are required, whether limited in number or not. Certain aspects of the invention have a wider field of usefulness in enabling data to be broadcast to user locations in conjunction with video signals and recovered as such locations in a manner substantially independent of the video reproduction equipment provided at the user location.
- a quiz game basically involves the putting of questions to contestants, who score points for correct answers, the objective for each contestant being to accumulate the highest possible score.
- This basic scheme may be varied by applying various forms of chance factors or wagering which may affect the scores of contestants. While there is no particular difficulty in evaluating scores in a studio environment, the evaluation of scores of remote non- studio participants receiving video and audio signals over broadcast, cable or network links is much more difficult.
- FIG. 1 the elements shown in that figure are those necessary for studio production of an exemplary quiz game named 'Suspense' for the purpose of description, and suitable for remote audience participation.
- Studio contestants are located in a contestants' booth 2.
- a random number generator 4 is used to select questions from a question and answer database 6, and the questions are displayed on a studio display 8, which also after a suitable delay displays answers received on line 12 from contestant answer terminals 10 in the contestant's booth 2 , and may be used to display names and pictures of winners received on a line 14.
- the studio display 8 and other functions of the system are controlled by an appropriately programmed microprocessor controller 100.
- the contestants' answers are checked against answers from the database 6.
- Video cameras 16 and 18 provide images respectively of the contestant booth and the studio display which are suitably edited to provide a video signal onto which is superimposed a small insert discussed further below and supplied on line 20 to a superimposition circuit 21 providing a composite signal as shown in the insert 48 in Figure 2.
- the resultant signal is to be distributed by radio broadcast or cable, its colour information is encoded by an encoder 22 appropriate to the encoding system (for example NTSC) being used locally, and the signal is modulated onto an RF carrier by a transmitter 24 and applied to a broadcast antenna 26 or a distribution cable 28. If the signal is to be applied to a computer network then it is encoded into a format which can be transmitted over and decoded at stations on the network. All of the above functions are known, conventional and readily implemented.
- the random member generator also accesses a further database 30 of 'surrogate answers'.
- the database 30 need not be a separate database since the surrogate answers may be stored in a field of the database 6, or derived by application of an algorithm to answers read from the database 6.
- the surrogate answers represent a subset of the data content of the answers selected so that the presence of such a subset in a contestant's answer corresponds to a high probability that the contestant's answer is correct.
- the surrogate answer will consist of a selection of characters appearing in the correct answer, together with the number of characters occurring between those characters in a correct answer, suitably encoded into digital format, for example by use of the ASCII code.
- the encoded surrogate answer is applied to a line 32 for use as described below.
- An example of a surrogate answer is shown below:
- a pie chart converter 34 data from the line 32 is applied to a pie chart converter 34.
- the pie chart converter is readily implemented by a programmed microprocessor, using routines already known in application programs for the generation of rasterised pie charts from input data.
- the data bits forming words of ASCII data received by the converter are represented by segments of a generated pie chart 35 in which the presence or absence of a video component represents a logical bit value.
- two byte words of ASCII data are encoded into 16 pie chart segments 36, but other word lengths may be used.
- the bits of the word are represented by black or white segments in circumferential sequence, but other sequences may be used, and colour or other data may be superimposed, in order both to improve the appearance of the pie chart and make unauthorized decoding more difficult.
- the chart may be provided with an orientation guide such as a tab 38, and is located by the superimposition circuit, to which it is passed by a line 39, in a corner of the video image 48 displayed by a TV set or monitor 62 at each user location.
- the pie chart generator can also receive data on line 42 from a polling processor 40 receiving data from an answer processor 44 which also provides data on line 14 to the studio display 8 ( Figure 1) .
- Answers on a line 43 from the answer database 6 are decrypted if necessary by a decryptor 52 and the resulting data passed to and stored by the answer processor 44, which can also receive data from a private branch exchange (PBX) 46 provided with multiple incoming telephone lines over which data representing answers and user identifications of remote participants are transmitted on command as described further below.
- PBX private branch exchange
- the answer processor also generates commands passed to the polling processor as described further below, recovers participant data from a database 54, and passes data back to controller 100 for display and storage.
- User terminal equipment is shown in Figure 4, and comprises in this example a transducer 60 (Figure 3) applied to a television set or monitor 62 receiving by suitable means 64, over air, cable or network, the signal transmitted by transmitter 24; a contestant answer terminal (CAT) 66 ( Figures 5 and 6) ,- and a modem 68 ( Figure 7) connected to a telephone line 70 over which communication can be established to the PBX 46.
- the transducer 60, CAT 66 and modem 68 are connected by wireless links using radio frequency (preferably) , infra-red, or ultrasonic transmissions, using known technology.
- the transducer comprises a flexible transparent disk 72 provided with an orientation tab 74, and a transparent low tenacity adhesive mounting layer 76 for removably mounting the disk to the screen of the television set or monitor 62 over the pie chart display 35 (see Figure 2) with the tab 74 aligned with the pie chart tab 38.
- a photovoltaic layer 78 Beneath the disk 72 is a photovoltaic layer 78 which receives light from the screen of the television set or monitor and converts it into electrical energy stored in a battery or capacitor (not shown) to power the transducer 60, the circuitry of which is implemented using CMOS or other low current consumption technology.
- a photoelectric transducer array 80 has a number of photoelectric transducers 82, one for each segment of the pie chart 35, connected to a transmitter circuit within a housing 84.
- the transducers 82 are connected in parallel to inputs of a parallel to serial converter 86, which is loaded during each field of the picture displayed on the TV set. Whether a bit is loaded at a particular input depends upon whether the signal picked up from the transducer associated pie chart segment reaches a particular threshold level.
- a clock signal for controlling the parallel to serial converter is developed from the vertical refresh rate of the television set or monitor by the photovoltaic layer. This rate will typically be 60 Hz for NTSC television sets, although it may be preferred to divide this rate by two to the 30 Hz frame rate where interlaced scanning is used so as to provide greater reliability.
- the serial signal from the converter is clocked at a considerably higher rate into a recirculating shift register 88, on receipt of a timing signal also developed from the vertical refresh rate between successive scans of the pie chart.
- the recirculating signal from the shift register which has additional stages to hold suitable stop bits to mark the beginning of a word, is used to modulate an RF signal from a local oscillator 90 in a modulator 92.
- the shift register may conveniently be clocked by a signal divided down from the local oscillator.
- the modulated RF signal which is at very low power, is radiated from an antenna 94, from which it may be picked up by an antenna 96 ( Figure 6) in the CAT 66.
- the CAT 66 is a hand held device having an alphanumeric keypad 98 and a number of function buttons including a 'play' button 102 and an 'enter' button 104. Optionally 'bet' buttons 106 and additional buttons 108 may be provided.
- the CAT 66 also has an alphanumeric display 112 so that entries may be viewed and checked.
- the CAT is controlled by a microprocessor 110, which receives input from the keypad 98 and other buttons, and provides output to the display 112, all in conventional manner for a user terminal.
- External input is received from the transducer 60 by a receiver 114 associated with an antenna 116, demodulator 118, and a serial to parallel converter 120.
- External output from the microprocessor is passed via a parallel to serial converter 122, modulator 124 and low power transmitter 126 to an antenna 128.
- the signal from the antenna 128 is received by an antenna 130 of a receiver 132 of the modem 68, which demodulates the signal and passes it to a microcontroller 134 which may store the data in memory 140 and possibly initiate a dialing sequence by means of a autodialer 136 in order to send out data through a telephone modem interface 138 to an central station on telephone line 70.
- the modem interface 138 may also answer calls, from the central station or an alternate billing authority, polling for data stored in the memory 140.
- the wireless modem 68 is conveniently configured to plug into a baseboard receptacle 142 (see Figure 4) providing power to a power supply of the unit, and is provided with a jack 114 to receive a connection to the telephone line 70.
- the surrogates of the answers (if GOLDBERG is the answer its surrogate is L E G where represents a space) are passed to the pie chart converter which receives ASCII data and converts pairs of successive bytes into sixteen segment pie charts.
- the sequence of sixteen segment pie chart signals is superimposed, one pie chart at a time, at the frame rate (of 30 frames per second in an NTSC system) on the distributed video signal which carries the picture of the question display and the contestants.
- a series of pie charts accommodating 60 bytes per second of data (in this example) reaches the screens of users tuned to the game show channel or site.
- the sequence of pie charts is detected by the transducer 60 which has been adhered by the user to the left hand lower corner (for example) of the screen over the location where the pie charts appear.
- the transducer 60 converts the pattern of wedges to a pulse sequence which is transmitted to the hand held Contestant Answer Terminal (CAT) 66 by a modulated radio frequency signal.
- the sequence of pulses derived from the successive pie charts appearing on the screen is stored in the memory of the microprocessor 110 contained in the CAT.
- bets based on the 'total score' accumulated can be made.
- Each question may have a different number of points assigned to it and a running total is maintained of the "total score".
- At any point in the game contestants can wager an amount equal to some or all of the total score accumulated using the 'bet' buttons 106 on their answer to a following question, and their total score will be adjusted accordingly.
- a sequence of signals is generated by the controller 100, translated by the pie chart converter, and passed by the transducer to the CAT 66, which results in the sequence of events below.
- the first instruction alerts all contestant terminals to check whether their correct answer total exceeds 50 (for example) .
- Each terminal 66 meeting this requirement generates a command signal which is transmitted to its associated modem 68, causing it to auto-dial a particular phone number (or numbers) .
- the phone calls generated are received by the multi-line PBX 46, which for example may have 30 incoming lines. If all these lines become active, the system has established that more than 30 contestants have a correct answer total of 50 or more.
- the Answer Processor 44 accordingly causes a new set of pie chart signal sequences to be generated setting a new higher qualifying score, for example 58. These signals cause the previously selected terminals 66 to instruct their modems to hang up, and select only those terminals in which the correct answer total exceeds 58 (for example) .
- the transmitted answers are compared with the correct answers and ranked arithmetically according to their scores .
- the identification codes of the terminals are transmitted along the answers they contain. It is important to understand that not all of these answers are necessarily correct. They have been transmitted because their surrogates are correct. The identities of the ten (or twenty) individuals with the highest scores can thus be determined and made known in a matter of (at most) minutes to the TV viewing audience.
- the game may allot different scores to different questions or permit contestants to wager a proportion of their total score on each question by activating a particular "Bet" button before each question appears on the screen. If no button is activated a constant proportion (say 10%) of the cumulative total score may automatically be wagered and a fixed amount added or subtracted (if the answer entered was respectively correct or incorrect) .
- a procedure to determine the largest "total score" of this variant may proceed in the same manner as before up to the point at which the individuals with the largest number of correct answers are determined. It is possible, though not necessary, that among these contestants with the largest number of correct answers, one also has the highest total score. If this should not be the case, it is likely that the highest total score is not very much higher than the highest total score found among these contestants. Let us suppose the highest of these scores is 30,000. The system will employ the pie chart signal technique to alert all domestic terminals containing total scores greater than 35,000, and then increment up or down according to the number of lines responding on the PBX. If no lines respond for a score of 35,000, the next interrogation is for 32,500.
- the strategy employed will determine the highest ten (say) total scores in less than a hundred interrogations or in about a minute.
- a "Play” is defined as the actuation of the play button 102 during a particular defined time during the game show. The time is indicated by a visual and audible announcement on the TV accompanied by a sequence of "pie chart” signals which causes a record of an actuation in the play button 102 to be stored in the microprocessor's memory.
- a "Play” incurs a 'transaction cost'. Different games shows may have different 'transaction costs".
- the Consumer Answering Terminal (CAT) can be employed by different game shows or for other applications.
- Modems 68 are polled periodically (for example once a day, a week or a month) .
- a single personal computer polling station can poll half a million modems a month. For a large city several polling stations might be required.
- the modems associated with tens of millions of Contestant Answer Terminals (CAT) can be polled, and billing information transmitted to the central station, or to a billing system run by a telephone company.
- the telephone company in that case receives a portion of the total revenue for billing and collection.
- the telephone company will credit the accounts of different game shows with the amounts contenders paid to play the different games during the polling interval (days, weeks or months) .
- the polling computer maintains a list of all of the phone numbers associated with the modems of all Contestant Answer Terminals (CAT) . These phone numbers are obtained when the Consumer Answer Terminal (CAT) and associated equipment is purchased or leased, communicated along with a serial number over the telephone line to polling centre by the user of the terminal .
- CAT Consumer Answer Terminal
- An exemplary polling procedure consists of transmitting two codes to each modem 68 that has been polled.
- One of these numbers is a code transmitted on completion of a connection and signalling the modem to transmit information, relating to the number of plays and the particular games played since the last poll was taken, to the polling computer.
- an encoded security code is transmitted over the telephone line together with a ring signal using a technique similar to that employed for telephone call identification. Upon receiving this number it is compared with codes or codes stored in the modem 68. If the comparison is valid, the line is taken 'off hook' to suppress the ring signal, a connection is established, and the code is transmitted which causes the recorded plays and payment information in the terminal's memory to be transmitted via the wireless modem 68.
- the security code is for authentication to prevent the revenue collection procedure from being subverted by individuals skilled in communication technology.
- This second code (or code series) is periodically randomly altered and data to implement the change can be transmitted to the CAT 66 and thence the modem using the microprocessor memory of the polling computer pie chart converter and any suitable form of encoding to ensure secure transmission.
- Such technologies are well known and need not be described here. Randomly during the course of any of the game shows in which the CAT is employed, particular sequences of "pie chart" signals may be transmitted. If a "security number" stored in the CAT is not matched in response to these signals, the CAT may be programmed to clear critical sections of the microprocessor control memory thus rendering the CAT inoperable. In order for the terminal to become operable again, it must be returned to a dealer and reactivated by restoring the deleted data. The cost of this procedure may be used as a penalty for tampering which will discourage attempts at electronic subversion.
- pie chart signals since 'surrogates' are transmitted rather than correct answers, as described above. Further security can be provided by using the transmission of the pie chart signals conveying a surrogate answer to mark the end of a period allowed for answering a corresponding question, and thus not even the surrogate answer is available until after the answer period has elapsed. It would be possible to use the pie chart converter to transmit complete answers, but this would be slower and less secure.
- the 'pie chart' technique described for transmitting data along with a television or video signal has the advantage that it is substantially independent of the size, type and electronic construction of the user's television set or monitor, and of the size of its screen provided that the screen is luminescent or backlit to provide the necessary power and signal inputs to the transducer 60. It may be employed in any application in which it is desired to transmit control data along with a video signal in a manner substantially independent of the display utilized.
- the user equipment need not consist of three separate units connected by wireless links. Wired links could be utilized, although less convenient, or the modem 68 could be incorporated into the CAT 66, and functions could be differently allocated between the units. Certain functions which have been described at both the studio and user terminals as separately controlled by separate microprocessors or microcontrollers could share a lesser number of microprocessors.
- a number of different techniques are known for gathering data at a central station from a large number of user terminals, and these may be utilized in conjunction with the present invention, provided that they permit a suitable number of terminals to communicate simultaneously with the central station over multiple lines or channels.
- a computer network or most cable television networks provide bidirectional communication facilities including multiple upstream communication channels that may be used by the user terminals in place of telephone lines.
Abstract
Description
Claims
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AU39353/97A AU3935397A (en) | 1996-08-16 | 1997-08-15 | Interactive broadcasting systems |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US69898796A | 1996-08-16 | 1996-08-16 | |
US08/698,987 | 1996-08-16 |
Publications (2)
Publication Number | Publication Date |
---|---|
WO1998007485A2 true WO1998007485A2 (en) | 1998-02-26 |
WO1998007485A3 WO1998007485A3 (en) | 1998-04-23 |
Family
ID=24807456
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/CA1997/000577 WO1998007485A2 (en) | 1996-08-16 | 1997-08-15 | Interactive broadcasting systems |
Country Status (2)
Country | Link |
---|---|
AU (1) | AU3935397A (en) |
WO (1) | WO1998007485A2 (en) |
Cited By (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP0988876A1 (en) * | 1998-08-28 | 2000-03-29 | Two Way TV Limited | Method and apparatus for sampling remote data sources |
WO2000025519A1 (en) * | 1998-10-28 | 2000-05-04 | Sony Computer Entertainment Inc. | System for inserting auxiliary data in a video stream |
NL1018339C2 (en) * | 2001-06-20 | 2002-12-30 | Cysens Technology B V | Interactive television quiz system allows users to answers via control unit plugged into aerial socket. Players getting all questions right are given code number to use via phone to claim prize |
AU755990B2 (en) * | 1998-08-28 | 2003-01-02 | Two Way Media Limited | Method and apparatus for sampling remote data sources |
WO2003004119A2 (en) * | 2001-07-06 | 2003-01-16 | Lely Enterprises Ag | An assembly of several game computers, a method of comparing game results, a game computer, and a carrier for a computer game |
WO2003070342A2 (en) * | 2002-02-22 | 2003-08-28 | Aluryina International Corporation | Set-top-box |
EP1113639A3 (en) * | 1999-08-18 | 2004-03-24 | Nokia Corporation | Method and apparatus for playing computer games on a mobile terminal |
US7581242B1 (en) * | 2005-04-30 | 2009-08-25 | Hewlett-Packard Development Company, L.P. | Authenticating products |
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US4830618A (en) * | 1987-10-23 | 1989-05-16 | Franklin Computer Corporation | Electronic spelling machine |
US5120076A (en) * | 1989-12-08 | 1992-06-09 | Interactive Network, Inc. | Method of evaluating data relating to a common subject |
-
1997
- 1997-08-15 WO PCT/CA1997/000577 patent/WO1998007485A2/en active Application Filing
- 1997-08-15 AU AU39353/97A patent/AU3935397A/en not_active Abandoned
Patent Citations (2)
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US4830618A (en) * | 1987-10-23 | 1989-05-16 | Franklin Computer Corporation | Electronic spelling machine |
US5120076A (en) * | 1989-12-08 | 1992-06-09 | Interactive Network, Inc. | Method of evaluating data relating to a common subject |
Cited By (15)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
AU755990B2 (en) * | 1998-08-28 | 2003-01-02 | Two Way Media Limited | Method and apparatus for sampling remote data sources |
EP0988876A1 (en) * | 1998-08-28 | 2000-03-29 | Two Way TV Limited | Method and apparatus for sampling remote data sources |
US6934708B2 (en) | 1998-08-28 | 2005-08-23 | Two Way Tv Limited | Method and apparatus for sampling remote data sources |
WO2000025519A1 (en) * | 1998-10-28 | 2000-05-04 | Sony Computer Entertainment Inc. | System for inserting auxiliary data in a video stream |
JP2000134591A (en) * | 1998-10-28 | 2000-05-12 | Sony Computer Entertainment Inc | Data generation device/method, data reception device/ method and data communication system/method |
US6999603B1 (en) | 1998-10-28 | 2006-02-14 | Sony Computer Entertainment Inc. | Data generation device and data generation method, data receiver and data reception method, and data communication system and data communication method |
EP1113639A3 (en) * | 1999-08-18 | 2004-03-24 | Nokia Corporation | Method and apparatus for playing computer games on a mobile terminal |
NL1018339C2 (en) * | 2001-06-20 | 2002-12-30 | Cysens Technology B V | Interactive television quiz system allows users to answers via control unit plugged into aerial socket. Players getting all questions right are given code number to use via phone to claim prize |
NL1018477C2 (en) * | 2001-07-06 | 2003-01-17 | Lely Entpr Ag | Assembly of several game computers, game computer, carrier for a computer game, method for promoting the sale of game computers and / or computer games. |
WO2003004119A3 (en) * | 2001-07-06 | 2003-05-01 | Lely Entpr Ag | An assembly of several game computers, a method of comparing game results, a game computer, and a carrier for a computer game |
WO2003004119A2 (en) * | 2001-07-06 | 2003-01-16 | Lely Enterprises Ag | An assembly of several game computers, a method of comparing game results, a game computer, and a carrier for a computer game |
EP1364689A1 (en) * | 2002-02-22 | 2003-11-26 | Aluryina International Corporation | Set-top-box |
WO2003070342A3 (en) * | 2002-02-22 | 2004-03-11 | Aluryina Internat Corp | Set-top-box |
WO2003070342A2 (en) * | 2002-02-22 | 2003-08-28 | Aluryina International Corporation | Set-top-box |
US7581242B1 (en) * | 2005-04-30 | 2009-08-25 | Hewlett-Packard Development Company, L.P. | Authenticating products |
Also Published As
Publication number | Publication date |
---|---|
AU3935397A (en) | 1998-03-06 |
WO1998007485A3 (en) | 1998-04-23 |
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