GB9027530D0 - Apparatus for playing a video spot-the-ball-type game - Google Patents

Apparatus for playing a video spot-the-ball-type game

Info

Publication number
GB9027530D0
GB9027530D0 GB909027530A GB9027530A GB9027530D0 GB 9027530 D0 GB9027530 D0 GB 9027530D0 GB 909027530 A GB909027530 A GB 909027530A GB 9027530 A GB9027530 A GB 9027530A GB 9027530 D0 GB9027530 D0 GB 9027530D0
Authority
GB
United Kingdom
Prior art keywords
playing
ball
type game
video spot
spot
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
GB909027530A
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
ROLLINSON ERIC A
Original Assignee
ROLLINSON ERIC A
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by ROLLINSON ERIC A filed Critical ROLLINSON ERIC A
Priority to GB909027530A priority Critical patent/GB9027530D0/en
Publication of GB9027530D0 publication Critical patent/GB9027530D0/en
Priority to GB919105364A priority patent/GB9105364D0/en
Priority to GB9126985A priority patent/GB2252705A/en
Pending legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/38Ball games; Shooting apparatus
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/06Games simulating outdoor ball games, e.g. hockey or football
    • A63F7/0664Electric
    • GPHYSICS
    • G11INFORMATION STORAGE
    • G11BINFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORD CARRIER AND TRANSDUCER
    • G11B15/00Driving, starting or stopping record carriers of filamentary or web form; Driving both such record carriers and heads; Guiding such record carriers or containers therefor; Control thereof; Control of operating function
    • G11B15/005Programmed access in sequence to indexed parts of tracks of operating tapes, by driving or guiding the tape
    • GPHYSICS
    • G11INFORMATION STORAGE
    • G11BINFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORD CARRIER AND TRANSDUCER
    • G11B17/00Guiding record carriers not specifically of filamentary or web form, or of supports therefor
    • G11B17/005Programmed access to indexed parts of tracks of operating discs, by guiding the disc
    • GPHYSICS
    • G11INFORMATION STORAGE
    • G11BINFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORD CARRIER AND TRANSDUCER
    • G11B19/00Driving, starting, stopping record carriers not specifically of filamentary or web form, or of supports therefor; Control thereof; Control of operating function ; Driving both disc and head
    • G11B19/02Control of operating function, e.g. switching from recording to reproducing
    • GPHYSICS
    • G11INFORMATION STORAGE
    • G11BINFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORD CARRIER AND TRANSDUCER
    • G11B27/00Editing; Indexing; Addressing; Timing or synchronising; Monitoring; Measuring tape travel
    • G11B27/10Indexing; Addressing; Timing or synchronising; Measuring tape travel
    • G11B27/19Indexing; Addressing; Timing or synchronising; Measuring tape travel by using information detectable on the record carrier
    • G11B27/28Indexing; Addressing; Timing or synchronising; Measuring tape travel by using information detectable on the record carrier by using information signals recorded by the same method as the main recording
    • G11B27/32Indexing; Addressing; Timing or synchronising; Measuring tape travel by using information detectable on the record carrier by using information signals recorded by the same method as the main recording on separate auxiliary tracks of the same or an auxiliary record carrier
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/306Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F7/00Methods or arrangements for processing data by operating upon the order or content of the data handled
    • G06F7/06Arrangements for sorting, selecting, merging, or comparing data on individual record carriers
    • G06F7/10Selecting, i.e. obtaining data of one kind from those record carriers which are identifiable by data of a second kind from a mass of ordered or randomly- distributed record carriers
    • GPHYSICS
    • G11INFORMATION STORAGE
    • G11BINFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORD CARRIER AND TRANSDUCER
    • G11B2220/00Record carriers by type
    • G11B2220/90Tape-like record carriers

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Closed-Circuit Television Systems (AREA)
GB909027530A 1990-12-19 1990-12-19 Apparatus for playing a video spot-the-ball-type game Pending GB9027530D0 (en)

Priority Applications (3)

Application Number Priority Date Filing Date Title
GB909027530A GB9027530D0 (en) 1990-12-19 1990-12-19 Apparatus for playing a video spot-the-ball-type game
GB919105364A GB9105364D0 (en) 1990-12-19 1991-03-13 Apparatus for playing a video spot-the-ball type game
GB9126985A GB2252705A (en) 1990-12-19 1991-12-19 Video spot-the ball type game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB909027530A GB9027530D0 (en) 1990-12-19 1990-12-19 Apparatus for playing a video spot-the-ball-type game

Publications (1)

Publication Number Publication Date
GB9027530D0 true GB9027530D0 (en) 1991-02-06

Family

ID=10687242

Family Applications (3)

Application Number Title Priority Date Filing Date
GB909027530A Pending GB9027530D0 (en) 1990-12-19 1990-12-19 Apparatus for playing a video spot-the-ball-type game
GB919105364A Pending GB9105364D0 (en) 1990-12-19 1991-03-13 Apparatus for playing a video spot-the-ball type game
GB9126985A Withdrawn GB2252705A (en) 1990-12-19 1991-12-19 Video spot-the ball type game

Family Applications After (2)

Application Number Title Priority Date Filing Date
GB919105364A Pending GB9105364D0 (en) 1990-12-19 1991-03-13 Apparatus for playing a video spot-the-ball type game
GB9126985A Withdrawn GB2252705A (en) 1990-12-19 1991-12-19 Video spot-the ball type game

Country Status (1)

Country Link
GB (3) GB9027530D0 (en)

Families Citing this family (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
AUPO194396A0 (en) * 1996-08-28 1996-09-19 Aristocrat Leisure Industries Pty Ltd Slot machine game - hidden object
AUPO429596A0 (en) * 1996-12-18 1997-01-23 Aristocrat Leisure Industries Pty Ltd Find the prize
GB9710388D0 (en) * 1997-05-21 1997-07-16 Constantine William Competition method and means
US6398644B1 (en) 1997-12-23 2002-06-04 Mikohn Gaming Corporation Pattern reverse keno game method of play
US6988948B2 (en) 1997-12-23 2006-01-24 Mikohn Gaming Corporation Casino bonus game using player input
GB9909649D0 (en) * 1999-04-28 1999-06-23 Constantine William R Improved competion method and means
AUPQ242899A0 (en) 1999-08-25 1999-09-16 Aristocrat Leisure Industries Pty Ltd Gaming machine with buy feature games
AUPR194700A0 (en) * 2000-12-07 2001-01-04 Aristocrat Technologies Australia Pty Limited Reel strip interaction
AUPR294101A0 (en) 2001-02-07 2001-03-01 Aristocrat Technologies Australia Pty Limited Gaming machine with transparent symbol carriers
GB2395916B (en) * 2001-02-17 2004-08-11 Saj Muzaffar Games playing method and apparatus
GB2419017A (en) 2004-10-01 2006-04-12 Wms Gaming Inc Gaming machine having a game outcome determined by group association
US7874920B2 (en) 2004-10-01 2011-01-25 Vms Gaming Inc. Wagering game with unilateral player selection for developing a group

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2105560B (en) * 1981-09-07 1985-02-27 Trend Electronics Limited Video game apparatus
GB2231189A (en) * 1989-02-14 1990-11-07 Cork Amusement Centre Ltd Coin- or credit-freed amusement machine
GB8906661D0 (en) * 1989-03-22 1989-05-04 Mcarthur Stuart J Amusement machine

Also Published As

Publication number Publication date
GB2252705A (en) 1992-08-12
GB9105364D0 (en) 1991-04-24
GB9126985D0 (en) 1992-02-19

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