GB2252705A - Video spot-the ball type game - Google Patents

Video spot-the ball type game Download PDF

Info

Publication number
GB2252705A
GB2252705A GB9126985A GB9126985A GB2252705A GB 2252705 A GB2252705 A GB 2252705A GB 9126985 A GB9126985 A GB 9126985A GB 9126985 A GB9126985 A GB 9126985A GB 2252705 A GB2252705 A GB 2252705A
Authority
GB
United Kingdom
Prior art keywords
video
game play
target
player
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
GB9126985A
Other versions
GB9126985D0 (en
Inventor
Eric Albert Rollinson
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Publication of GB9126985D0 publication Critical patent/GB9126985D0/en
Publication of GB2252705A publication Critical patent/GB2252705A/en
Withdrawn legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/38Ball games; Shooting apparatus
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/06Games simulating outdoor ball games, e.g. hockey or football
    • A63F7/0664Electric
    • GPHYSICS
    • G11INFORMATION STORAGE
    • G11BINFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORD CARRIER AND TRANSDUCER
    • G11B15/00Driving, starting or stopping record carriers of filamentary or web form; Driving both such record carriers and heads; Guiding such record carriers or containers therefor; Control thereof; Control of operating function
    • G11B15/005Programmed access in sequence to indexed parts of tracks of operating tapes, by driving or guiding the tape
    • GPHYSICS
    • G11INFORMATION STORAGE
    • G11BINFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORD CARRIER AND TRANSDUCER
    • G11B17/00Guiding record carriers not specifically of filamentary or web form, or of supports therefor
    • G11B17/005Programmed access to indexed parts of tracks of operating discs, by guiding the disc
    • GPHYSICS
    • G11INFORMATION STORAGE
    • G11BINFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORD CARRIER AND TRANSDUCER
    • G11B19/00Driving, starting, stopping record carriers not specifically of filamentary or web form, or of supports therefor; Control thereof; Control of operating function ; Driving both disc and head
    • G11B19/02Control of operating function, e.g. switching from recording to reproducing
    • GPHYSICS
    • G11INFORMATION STORAGE
    • G11BINFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORD CARRIER AND TRANSDUCER
    • G11B27/00Editing; Indexing; Addressing; Timing or synchronising; Monitoring; Measuring tape travel
    • G11B27/10Indexing; Addressing; Timing or synchronising; Measuring tape travel
    • G11B27/19Indexing; Addressing; Timing or synchronising; Measuring tape travel by using information detectable on the record carrier
    • G11B27/28Indexing; Addressing; Timing or synchronising; Measuring tape travel by using information detectable on the record carrier by using information signals recorded by the same method as the main recording
    • G11B27/32Indexing; Addressing; Timing or synchronising; Measuring tape travel by using information detectable on the record carrier by using information signals recorded by the same method as the main recording on separate auxiliary tracks of the same or an auxiliary record carrier
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/306Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F7/00Methods or arrangements for processing data by operating upon the order or content of the data handled
    • G06F7/06Arrangements for sorting, selecting, merging, or comparing data on individual record carriers
    • G06F7/10Selecting, i.e. obtaining data of one kind from those record carriers which are identifiable by data of a second kind from a mass of ordered or randomly- distributed record carriers
    • GPHYSICS
    • G11INFORMATION STORAGE
    • G11BINFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORD CARRIER AND TRANSDUCER
    • G11B2220/00Record carriers by type
    • G11B2220/90Tape-like record carriers

Abstract

A system for playing a video spot-the-ball type game comprises at least one video monitor; video generator means for generating multi-frame video signals carrying, in use, sequential images from an event; game play signal generating means for generating a first set of game play signals which represent co-ordinates for a selected target location within one or more of said images and a second set of game play signals which represent co-ordinate for a comparatively broad region encompassing said target; patch generating means responsive to the second set of game play signals for generating a patch obscuring the region encompassing the target during game play; player control means operable by the game player to enable the player to designate his estimate of the location of the target while the target is obscured; and means for comparing the location designated by the player and the location represented by the coordinates of the first set of game play signals to register a hit or miss.

Description

APPARATUS FOR PLAYING A VIDEO SPOT-THE-BALL-TYPE GAME Field of the Invention The present invention relates to apparatus for playing a game of "spot-the-ball", or a game based upon the same principles, making use of a video medium.
Review of Most Relevant Art Known to the Applicant Spot-the-ball is a game of long-standing popularity.
The basic principle of the game is to analyse a photograph or drawing of the centre of action in a football, or other ball sport, match in which the position of the ball is obscured or not immediately evident, to determine the position of the ball. The spot-the-ball game has a unique appeal to the multitudes of enthusiasts for a given sport because accurate assessment of the position of the ball may require good judgement and intimate knowledge of the sport as well as an element of luck. The challenge of the game has made it a popular basis for competitions run in many magazines and newspapers. Even greater involvement and enjoyment may be had by using the more involving moving medium of video.
Summary of the Invention According to a first aspect of the present invention there is provided a system for playing a video spotthe-ball type game, which system comprises: at least one video monitor; video generator means for generating multi-frame video signals carrying, in use, sequential images from an event; game play signal generating means for generating a first set of game play signals which represent co-ordinates for a selected target location within one or more of said images and a second set of game play signals which represent co-ordinates for a comparatively broad region encompassing said target; patch generating means responsive to the second set of game play signals for generating a patch obscuring the region encompassing the target during game play; player control means operable by the game player to enable the player to designate his estimate of the location of the target while the target is obscured; and means for comparing the location designated by the player and the location represented by the co-ordinates of the first set of game play signals to register a hit or miss.
According to a second aspect of the present invention there is provided an amusement machine for playing a video spot-the-ball type game which comprises a video monitor; a video recording player; patch generating means responsive to game play signals representing coordinates for a comparatively broad region encompassing a predetermined target on a video recording of an event for generating a patch obscuring the region encompassing the target during game play; player control means operable by the game player to enable the player to designate his estimate of the location of the target while the target is obscured; and means for comparing the location designated by the player and the location of the target.
Preferably the patch is randomly or pseudo randomly positioned over the target.
Preferably the video frame sequence is frozen at a stage where the game player is to estimate the location of the ball and the patch generating means is synchronised to generate the patch at a stage of the video sequence before the sequence is frozen.
In a particularly economical and efficient embodiment the patch generating means is activated by game play signals which are stored on the same storage medium as that on which the sequence of recorded video images are stored prior to game play. The game play signals may be stored as audio tone signals on the audio track of a video tape and the machine further comprises means for decoding the audio tones.
Advantageously the patch is removed following game play to reveal the location of the pre-determined target in relation to the location estimated by the player.
The location of the target and the location estimated by the player may each be indicated on the screen of the monitor by a respective marker.
According to a third aspect of the present invention there is provided a component of a system as claimed in Claim 1 for playing a game of video-spot-the-ball, which component comprises a patch generating means for generating a patch which at a pre-determined stage of game play obscures a comparatively broad region encompassing a pre-determined target within one or more images of a sequence of video images recorded from an event.
Brief Description of the Drawings A preferred embodiment of the present invention will now be more particularly described by way of example and with reference to the accompanying drawings, wherein: Figure 1 represents a generalised circuit diagram of part of a game play signal generating means of the preferred embodiment of the system of the invention.
Figure 2 represents a generalised circuit diagram of a game play signal decoding means and video processing circuit of the preferred embodiment of the system of the invention.
Description of the Preferred Embodiment A game of video spot-the-ball is set up using the game play signal generating means part of which is illustrated in Figure 1, and which comprises a crystal control master oscillator 1 which outputs signals at a rate of 1 MHz to a tone generator/divider 2.
The tone generator/divider 2 outputs 14 discreet tone signals, each representing a game play signal which controls the video processing circuitry, in use. The tones continuously output from the tone generator are selected one at a time by a 14-1 encoding unit 3 provided with a set of manual tone selector switches.
An interface with a microprocessor (not shown) linked to a video monitor (also not shown) enables game play signals to be generated which correspond to the position of a selected target, eg football, in one or more frames of a video recording of an event such as a football match.
The signals output from the encoder 3 are sequenced in a serial format by a tone sequencer unit 4. An output filter 5 edge filters the signals from the filter unit 3 and sets the output level. The output signal from output filter 5 is then stored on the audio track of a video tape, or other suitable medium for storing both audio and video signals.
Where the game play signals are to be stored on video tape terminal 6 should be linked to the audio input of a video cassette recorder and terminal 7 linked to the audio output of another video recorder.
The signals from the audio tone generator stored on the tape are subsequently read from the tape by a conventional VCR and fed via an input filter and level adjustment unit 8, to a tone decoder unit 9 and thence to the video processing circuitry.
During the set-up procedure for setting up the system for game play the operator has two video recording players (VCR's or videodisc players). He may trace the movement of the target in a chosen sequence of frames of a particular video recording, frame-by-frame, using any suitable means such as, for example, a light pen.
The tone generator/divider 2 may be automatically controlled by the microprocessor receiving digital data corresponding to the co-ordinates of the target from use of the light pen or similar, or may be manually operated and used itself to control the microprocessor to adjust the position of a cursor or other suitable marker on the screen of the monitor.
Respective game play signals encoded by the audio tones suitably represent the x,y co-ordinates of the target in each chosen frame as well as the x,y co-ordinates and size of the patch to cover the target in game play.
Additional game play signals are provided to control operation of the amusement machine, initiating play by freezing the video recording and activating the patch generator (see hereinafter).
Logic circuits within the microprocessor may be provided to ensure the patch co-ordinates fully encompass the target to ensure that the target is always effectively obscured at the require time in game play.
Referring to Figure 2, each of the serially arranged signals reaching decoder unit 9 is decoded by one of 14 individual tone decoders within decoder unit 9.
The 14 signals decoded by decoder unit 9 represent, in the preferred embodiment eight data bits four control bits and two enable/reset bits. These bits are fed to a voltage comparator and logic unit 10. Unit 10 provides the interface between the player of the game and the hardware and software dictating the parameters of the game. Player access is via a mouse, or traditional games joy-stick and fire button, 11 linked to unit 10. The mouse 11 enables a player to move a cursor or another marker around the screen of a game play monitor (not shown) and, during a game to register his selection of an estimated location of the ball.
The video signals providing the video medium for the game of the present invention are introduced to the video processing circuitry of Figure 2 from the output of a VCR or similar via input 12. The video signals are buffered, dampened and sync separated by an input buffer unit 13. A signal is output from unit 13 to genlock a sync pulse generator 14, whilst the main video signal is output from buffer unit 13 to a video c/o switch unit 16, thence through an output amplifier 18 to a terminal 19 which feeds into the video monitor.
The sync pulse generator 14 feeds to a patch generation unit 15, the output of which is fed to the voltage comparator and logic unit 10.
The video c/o switch unit 16 acts under the control of voltage comparator and logic unit 10, when motion of the video images displayed on the video monitor is frozen, to display the patch dictated by the gameplay signals on the screen of the monitor in place of the target -~~~~~~~~~~~~~~~~~and - and surrounding region. The colour of the patch may be adjusted independently by any suitable means, such as a rheostat.
Game play is initiated by the game play control signals decoded by decoder unit 9 as control bits. Thus, when the game play signals are recorded onto a video recording of a sports event and the tape is subsequently played back, the game will commence at a predetermined point in the video recording. The image displayed on the video monitor will freeze and a darkened or camouflaged patch will simultaneously appear over the pre-selected target. The player will then use his judgement and recall of movements prior to the point at which the game commenced to select a location where he believes the target lies. The player will operate his mouse 11 to designate his selection and the comparator and logic unit 10 will assess whether the co-ordinates of the player-controlled cursor match the co-ordinates of the target cursor dictated by the game play signals.Should the two coincide the unit 10 will display a message on the video monitor to indicate a successful hit. Whether successful or not, the unit 10 may then reveal the position of the target cursor alongside the players cursor to enable the player to make his own visual assessment of his attempt.
The amusement machine apparatus is suitably adapted for use as a gambling machine, providing automatic pay-outs or credits. The machine may be adapted for multiplayer use having different on-screen markers for each player. The preferred mode of deployment of the apparatus of the present invention is to make use of the game play signal generator to edit a video recording of a sports match to include the game play instructions and to then disseminate copies of the edited video recording for play back in amusement machines comprising video machines which are retrofitted, incorporated with, or partnered with video processing circuitry of the present invention.
For some sports it is conceivable that the game may be played without the need to freeze the video images.
Where the action is frozen, however, this is advantageously timed to occur several (eg 50) frames after the target has been obscured. This will enhance the level of difficulty of the game.
The size of patch and possible use of camouflaging to disguise the position of the patch are factors that may be varied by the apparatus to further vary complexity of the game. Where a given sports event is accompanied by a commentary part of the commentary could be a arranged to be erased by dubbing over the audio track of the recording medium with the game play data.
However, it may yet be necessary to take extra precautions to erase relevant portions of the commentary. Equally the commentary may provide a valuable contribution to enjoyment of the game in which case the game play signals may be recorded on one of two stereo audio tracks leaving the commentary intact. Although videotape is currently thought the best medium for storage of the video and game play signals alternative data storage means may be used such as, for example CD ROM or videodisc.

Claims (10)

CLAIMS:
1. A system for playing a video spot-the-ball type game, which system comprises: at least one video monitor; video generator means for generating multiframe video signals carrying, in use, sequential images from an event; game play signal generating means for generating a first set of game play signals which represent co-ordinates for a selected target location within one or more of said images and a second set of game play signals which represent co-ordinate for a comparatively broad region encompassing said target; patch generating means responsive to the second set of game play signals for generating a patch obscuring the region encompassing the target during game play; player control means operable by the game player to enable the player to designate his estimate of the location of the target while the target is obscured; and means for comparing the location designated by the player and the location represented by the co-ordinate of the first set of game play signals to register a hit or miss.
2. An amusement machine for playing a video spot-theball type game which comprises: a video monitor; a video recording player; patch generating means responsive to game play signals representing coordinates for a comparatively broad region encompassing a predetermined target on a video recording for generating a patch obscuring the region encompassing the target during game play; player control means operable by the game player to enable the player to designate his estimate of the location of the target while the target is obscured; and means for comparing the location designated by the player and the location of the target to register a hit or miss.
3. An amusement machine as claimed in Claim 2, wherein the patch is randomly or pseudo randomly positioned over the target.
4. An amusement machine as claimed in Claim 2 or Claim 3, wherein the video frame sequence is frozen at a stage where the game player is to estimate the location of the ball and the patch generating means is synchronised to generate the patch at a stage of the video sequence before the sequence is frozen.
5. An amusement machine as claimed in Claim 2, 3 or 4, wherein the size of patch is controlled by game play signals to be adjusted to vary difficulty of the game.
6. An amusement machine as claimed in Claim 2, 3, 4 or 5 wherein the patch generating means is activated by game play signals which are stored on the same storage medium as that on which the sequence of recorded video images are stored prior to game play.
7. An amusement machine as claimed in Claim 6, wherein the game play signals are stored as audio tone signals on the audio track of a video tape and the machine further comprises means for decoding the audio tones.
8. An amusement machine as claimed in any of Claims 2-7, wherein the patch is removed following game play to reveal the location of the pre-determined target in relation to the location estimated by the player.
9. A machine as claimed in Claim 8, wherein the location of the target and the location estimated by the player are each indicated on the screen of the monitor by a respective marker.
10. A component of a system as claimed in Claim 1 for playing a game of video-spot-the-ball, which component comprises a patch generating means for generating a patch which at a pre-determined stage of game play obscures a comparatively broad region encompassing a pre-determined target within one or more images of a sequence of video images recorded from a sports event.
11 Apparatus for playing a video spot-the-ball type game substantially as described herein with reference to the accompanying drawings.
GB9126985A 1990-12-19 1991-12-19 Video spot-the ball type game Withdrawn GB2252705A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB909027530A GB9027530D0 (en) 1990-12-19 1990-12-19 Apparatus for playing a video spot-the-ball-type game

Publications (2)

Publication Number Publication Date
GB9126985D0 GB9126985D0 (en) 1992-02-19
GB2252705A true GB2252705A (en) 1992-08-12

Family

ID=10687242

Family Applications (3)

Application Number Title Priority Date Filing Date
GB909027530A Pending GB9027530D0 (en) 1990-12-19 1990-12-19 Apparatus for playing a video spot-the-ball-type game
GB919105364A Pending GB9105364D0 (en) 1990-12-19 1991-03-13 Apparatus for playing a video spot-the-ball type game
GB9126985A Withdrawn GB2252705A (en) 1990-12-19 1991-12-19 Video spot-the ball type game

Family Applications Before (2)

Application Number Title Priority Date Filing Date
GB909027530A Pending GB9027530D0 (en) 1990-12-19 1990-12-19 Apparatus for playing a video spot-the-ball-type game
GB919105364A Pending GB9105364D0 (en) 1990-12-19 1991-03-13 Apparatus for playing a video spot-the-ball type game

Country Status (1)

Country Link
GB (3) GB9027530D0 (en)

Cited By (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6102798A (en) * 1996-12-18 2000-08-15 Aristocrat Technologies Australia Pty Ltd. Slot machine game-find the prize
GB2354682A (en) * 1999-04-28 2001-03-28 William Robert Constantine "Spot the ball" competition via mobile telephone display.
US6261177B1 (en) * 1996-08-28 2001-07-17 Aristocrat Technologies Australia Pty Ltd. Slot machine game-hidden object
US6398644B1 (en) * 1997-12-23 2002-06-04 Mikohn Gaming Corporation Pattern reverse keno game method of play
GB2339130B (en) * 1997-05-21 2002-07-03 William Robert Constantine Competition method and means
GB2372218A (en) * 2001-02-17 2002-08-21 Saj Muzaffar Apparatus for playing a spot-the-difference game or the like
US6855055B2 (en) 1997-12-23 2005-02-15 Mikohn Gaming Corporation Method for controlling length of casino game
US7192345B2 (en) * 2000-12-07 2007-03-20 Aristocrat Technologies Australia Pty Ltd. Reel strip interaction
US7874920B2 (en) 2004-10-01 2011-01-25 Vms Gaming Inc. Wagering game with unilateral player selection for developing a group
US8038524B2 (en) 1999-08-25 2011-10-18 Aristocrat Technologies Australia Pty Ltd Gaming machine with buy feature games
US8702487B2 (en) 2004-10-01 2014-04-22 Wms Gaming Inc. Gaming machine having a game outcome determined by group association
US8727864B2 (en) 2001-02-07 2014-05-20 Aristocrat Technologies Austrualia Pty. Ltd. Gaming machine with transparent symbol carriers

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2105560A (en) * 1981-09-07 1983-03-23 Trend Electronics Limited Video game apparatus
GB2229371A (en) * 1989-03-22 1990-09-26 Stuart James Mcarthur Amusement machine
GB2231189A (en) * 1989-02-14 1990-11-07 Cork Amusement Centre Ltd Coin- or credit-freed amusement machine

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2105560A (en) * 1981-09-07 1983-03-23 Trend Electronics Limited Video game apparatus
GB2231189A (en) * 1989-02-14 1990-11-07 Cork Amusement Centre Ltd Coin- or credit-freed amusement machine
GB2229371A (en) * 1989-03-22 1990-09-26 Stuart James Mcarthur Amusement machine

Cited By (23)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6261177B1 (en) * 1996-08-28 2001-07-17 Aristocrat Technologies Australia Pty Ltd. Slot machine game-hidden object
US6102798A (en) * 1996-12-18 2000-08-15 Aristocrat Technologies Australia Pty Ltd. Slot machine game-find the prize
GB2339130B (en) * 1997-05-21 2002-07-03 William Robert Constantine Competition method and means
US6988948B2 (en) * 1997-12-23 2006-01-24 Mikohn Gaming Corporation Casino bonus game using player input
US8435106B2 (en) 1997-12-23 2013-05-07 Wms Gaming Inc. Wagering game with persistent selection state
US6398644B1 (en) * 1997-12-23 2002-06-04 Mikohn Gaming Corporation Pattern reverse keno game method of play
US7771265B2 (en) 1997-12-23 2010-08-10 Wms Gaming Inc. Method of operating a casino game having a hidden pattern
US6645071B2 (en) 1997-12-23 2003-11-11 Mikohn Gaming Corporation Casino bonus game using player strategy
US6855055B2 (en) 1997-12-23 2005-02-15 Mikohn Gaming Corporation Method for controlling length of casino game
GB2354682A (en) * 1999-04-28 2001-03-28 William Robert Constantine "Spot the ball" competition via mobile telephone display.
GB2354682B (en) * 1999-04-28 2001-10-03 William Robert Constantine Improved competition method and means
US8038524B2 (en) 1999-08-25 2011-10-18 Aristocrat Technologies Australia Pty Ltd Gaming machine with buy feature games
US8562408B2 (en) 1999-08-25 2013-10-22 Aristocrat Technologies Australia Pty Limited Gaming machine with buy feature games
US8475256B2 (en) 1999-08-25 2013-07-02 Aristocrat Technologies Australia Pty Ltd Gaming machine with buy feature games
USRE44449E1 (en) * 2000-12-07 2013-08-20 Aristocrat Technologies Australia Pty Ltd Reel strip interaction
US7192345B2 (en) * 2000-12-07 2007-03-20 Aristocrat Technologies Australia Pty Ltd. Reel strip interaction
USRE44833E1 (en) * 2000-12-07 2014-04-08 Aristocrat Technologies Australia Pty Ltd. Reel strip interaction
US8727864B2 (en) 2001-02-07 2014-05-20 Aristocrat Technologies Austrualia Pty. Ltd. Gaming machine with transparent symbol carriers
GB2372218A (en) * 2001-02-17 2002-08-21 Saj Muzaffar Apparatus for playing a spot-the-difference game or the like
GB2372218B (en) * 2001-02-17 2004-06-30 Saj Muzaffar Apparatus for playing a spot-the-difference game or the like
US8403758B2 (en) 2004-10-01 2013-03-26 Wms Gaming Inc. Wagering game with unilateral player selection for developing a group
US7874920B2 (en) 2004-10-01 2011-01-25 Vms Gaming Inc. Wagering game with unilateral player selection for developing a group
US8702487B2 (en) 2004-10-01 2014-04-22 Wms Gaming Inc. Gaming machine having a game outcome determined by group association

Also Published As

Publication number Publication date
GB9126985D0 (en) 1992-02-19
GB9105364D0 (en) 1991-04-24
GB9027530D0 (en) 1991-02-06

Similar Documents

Publication Publication Date Title
US5462275A (en) Player interactive live action football game
US6699127B1 (en) Real-time replay system for video game
US6095920A (en) Image synthesis method, games machine, and information storage medium
US5695401A (en) Player interactive live action athletic contest
US8136133B2 (en) Methods and systems for broadcasting modified live media
US6280323B1 (en) Device, method and storage medium for displaying penalty kick match cursors in a video soccer game
KR100508368B1 (en) Game device and screen display method thereof
US6264198B1 (en) Method, system and computer-readable medium for a moving video image jigsaw puzzle game
GB2252705A (en) Video spot-the ball type game
US8973083B2 (en) Phantom gaming in broadcast media system and method
EP1208885A1 (en) Computer-readable recording medium storing display control program and display control device and method
GB2271262A (en) Apparatus for playing a spot-the-ball competition
EP1279423B1 (en) Recording medium storing volume control program, volume control method, video game machine, and volume control program
US9210473B2 (en) Phantom gaming in a broadcast media, system and method
JP2004041645A (en) Game program, game control method and game device
JP3000329B2 (en) Gaming machine
CN114618168A (en) Game play record moving image creation system
EP1010445B1 (en) Video game device, play control method for video game, and readable recording medium recording the method
JP3150608B2 (en) Image synthesis method and game device
JP2000325660A (en) Game system, and information storage medium
JP3824617B2 (en) GAME DEVICE AND IMAGE SYNTHESIS METHOD
JPH0998345A (en) Image display device
JP3439201B2 (en) Game progress control program, game progress control method and apparatus
JPH0325817Y2 (en)
JP2006223879A (en) Game device and image composing method

Legal Events

Date Code Title Description
WAP Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1)