GB2105560A - Video game apparatus - Google Patents

Video game apparatus Download PDF

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Publication number
GB2105560A
GB2105560A GB08223040A GB8223040A GB2105560A GB 2105560 A GB2105560 A GB 2105560A GB 08223040 A GB08223040 A GB 08223040A GB 8223040 A GB8223040 A GB 8223040A GB 2105560 A GB2105560 A GB 2105560A
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GB
United Kingdom
Prior art keywords
ball
video
game
time
player
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
GB08223040A
Other versions
GB2105560B (en
Inventor
Alan E Lambert
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
TREND ELECTRONICS Ltd
Original Assignee
TREND ELECTRONICS Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by TREND ELECTRONICS Ltd filed Critical TREND ELECTRONICS Ltd
Priority to GB08223040A priority Critical patent/GB2105560B/en
Publication of GB2105560A publication Critical patent/GB2105560A/en
Application granted granted Critical
Publication of GB2105560B publication Critical patent/GB2105560B/en
Expired legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Display Devices Of Pinball Game Machines (AREA)
  • Pinball Game Machines (AREA)
  • Controls And Circuits For Display Device (AREA)

Abstract

A video game apparatus includes a video screen for displaying a moving sequence from a moving ball game (for example soccer): at the end of such a sequence, a still picture is displayed minus the ball. Means are provided for the player of the game to indicate a position at which he believes the ball to be, and means are provided to indicate if his selection is correct.

Description

SPECIFICATION Video game apparatus This invention relates to a video game apparatus, particularly of a "spot the ball" nature.
In accordance with this invention, there is provided a video game apparatus comprising a video display unit for displaying an image (for example of scenes from an association football match) at least an element (e.g. the football) of which moves and wherein display of the moving element is discontinued for at least one period of time, and means operable by a player of the apparatus to select a position on the image during said period of time, and electronic means for determining whether the selected position coincides with the actual position of the moving element at that time.
In the case where the display is of scenes from an association football (or "Soccer") match and the moving element is the football, then clearly the game is of the usual "spot the ball" nature.
However, the display may be of any other moving ball game. The apparatus may then include a first video cassette recorder for playing back on a colour C.R.T. a series of varying sequencies preferably from leading football matches, wherein from time-to-time the football itself is temporarily blanked out and the player is then to use his skill and judgement in selecting a position at which he believes the ball is actually positioned. In particular, a playing sequence may be displayed for a short period of time (say 8-10 seconds), and then a still picture appears (minus the ball) for the player to make his "spot the ball" selection.
In a preferred embodiment, the apparatus is coin controlled and "wins" (i.e. correct selection of the ball position) may be rewarded by a free game. The apparatus may be arranged such that a number of successive wins (say 3) would then terminate the game and award an additional prize, for example a prize voucher or lottery ticket dispensed automatically from the machine.
Preferably the apparatus includes a second cassette player arranged to display on the same or a second screen continuous interest information (e.g. advertising) during the nonplaying intervals. The apparatus may also comprise a digital Alpha/Numeric display running continuously in ticker-tape fashion, for example providing advertising.
An embodiment of this invention will now be described, by way of example only, with reference to the accompanying drawing, the single figure of which is a schematic perspective view of a video game apparatus in accordance with this invention.
The apparatus shown is of free-standing nature and has a first video screen 10 for the game and a second video screen 12 for advertising: there are two independent video tape controllers, one for each screen. Preferably a loud speaker is provided for each or both screens. The apparatus preferably comprises a digital memory in which the X and Y co-ordinates of the ball are pre-recorded. Controls 1 4 (or instead a joystick controller) are provided for the player to move an illuminating spot over the screen 10, which spot is generated by a spot generator coupled into the C.R.T. itself. Upon actuating one of the controls (or by pressing a button on the head of the joystick) the player indicates that he considers the ball to be at the position of the illuminating spot.Electronic means are provided for deriving digitally the X and Y coordinates of this spot (in accordance with the rotary positions of X and Y controls or angular position of the joystick) and comparing these coordinates with those stored in the memory for the corresponding instant of time relative to the play back of the video cassette. If the two pairs of coordinates match sufficiently, a "win" is clocked on a win counter, each win providing a free game and the 3rd successive win terminating the game and causing a prize voucher or lottery ticket to be dispensed: the apparatus then reverts to operation in the advertising mode.
The information as to the actual ball position is written into the memory in a setting up process, wherein an electronic pencil is traced over the screen keeping track with the ball, and feeds a microprocessor which generates the necessary positional information for writing into the memory.
The apparatus control circuit may be arranged to operate according to the following typical sequence. Upon inserting a coin at coin slot 16, the game video cassette plays back and displays a moving sequence from a soccer match for 8-10 seconds. Then the picture goes blank for 2 seconds, and then re-appears with a still picture from which the ball is missing. The player of the apparatus is then required to make his ballposition selection whereafter the still picture changes to show the actual ball position for comparison with the selected position (which is still being displayed).
The edited tape may contain some 50 different game sequences, each with say 10 "stills". The "still" displayed each time is randomly selected from those provided for the moving sequence which has just been shown.
Claims
1. A video game apparatus, comprising a video display unit for displaying an image at least an element of which moves and wherein display of the moving element is discontinued for at least one period of time, means operable by a player of the apparatus to select a position on the image during said period of time, and electronic means for determining whether the selected position coincides with the actual position of the moving element at that time.
2. A video game apparatus as claimed in claim 1, arranged to display a moving sequence for a period of time, whereafter a still picture minus the moving element is displayed for said one period of time.
3. A video game apparatus as claimed in claim 2, arranged for an interval of blank display
**WARNING** end of DESC field may overlap start of CLMS **.

Claims (6)

**WARNING** start of CLMS field may overlap end of DESC **. SPECIFICATION Video game apparatus This invention relates to a video game apparatus, particularly of a "spot the ball" nature. In accordance with this invention, there is provided a video game apparatus comprising a video display unit for displaying an image (for example of scenes from an association football match) at least an element (e.g. the football) of which moves and wherein display of the moving element is discontinued for at least one period of time, and means operable by a player of the apparatus to select a position on the image during said period of time, and electronic means for determining whether the selected position coincides with the actual position of the moving element at that time. In the case where the display is of scenes from an association football (or "Soccer") match and the moving element is the football, then clearly the game is of the usual "spot the ball" nature. However, the display may be of any other moving ball game. The apparatus may then include a first video cassette recorder for playing back on a colour C.R.T. a series of varying sequencies preferably from leading football matches, wherein from time-to-time the football itself is temporarily blanked out and the player is then to use his skill and judgement in selecting a position at which he believes the ball is actually positioned. In particular, a playing sequence may be displayed for a short period of time (say 8-10 seconds), and then a still picture appears (minus the ball) for the player to make his "spot the ball" selection. In a preferred embodiment, the apparatus is coin controlled and "wins" (i.e. correct selection of the ball position) may be rewarded by a free game. The apparatus may be arranged such that a number of successive wins (say 3) would then terminate the game and award an additional prize, for example a prize voucher or lottery ticket dispensed automatically from the machine. Preferably the apparatus includes a second cassette player arranged to display on the same or a second screen continuous interest information (e.g. advertising) during the nonplaying intervals. The apparatus may also comprise a digital Alpha/Numeric display running continuously in ticker-tape fashion, for example providing advertising. An embodiment of this invention will now be described, by way of example only, with reference to the accompanying drawing, the single figure of which is a schematic perspective view of a video game apparatus in accordance with this invention. The apparatus shown is of free-standing nature and has a first video screen 10 for the game and a second video screen 12 for advertising: there are two independent video tape controllers, one for each screen. Preferably a loud speaker is provided for each or both screens. The apparatus preferably comprises a digital memory in which the X and Y co-ordinates of the ball are pre-recorded. Controls 1 4 (or instead a joystick controller) are provided for the player to move an illuminating spot over the screen 10, which spot is generated by a spot generator coupled into the C.R.T. itself. Upon actuating one of the controls (or by pressing a button on the head of the joystick) the player indicates that he considers the ball to be at the position of the illuminating spot.Electronic means are provided for deriving digitally the X and Y coordinates of this spot (in accordance with the rotary positions of X and Y controls or angular position of the joystick) and comparing these coordinates with those stored in the memory for the corresponding instant of time relative to the play back of the video cassette. If the two pairs of coordinates match sufficiently, a "win" is clocked on a win counter, each win providing a free game and the 3rd successive win terminating the game and causing a prize voucher or lottery ticket to be dispensed: the apparatus then reverts to operation in the advertising mode. The information as to the actual ball position is written into the memory in a setting up process, wherein an electronic pencil is traced over the screen keeping track with the ball, and feeds a microprocessor which generates the necessary positional information for writing into the memory. The apparatus control circuit may be arranged to operate according to the following typical sequence. Upon inserting a coin at coin slot 16, the game video cassette plays back and displays a moving sequence from a soccer match for 8-10 seconds. Then the picture goes blank for 2 seconds, and then re-appears with a still picture from which the ball is missing. The player of the apparatus is then required to make his ballposition selection whereafter the still picture changes to show the actual ball position for comparison with the selected position (which is still being displayed). The edited tape may contain some 50 different game sequences, each with say 10 "stills". The "still" displayed each time is randomly selected from those provided for the moving sequence which has just been shown. Claims
1. A video game apparatus, comprising a video display unit for displaying an image at least an element of which moves and wherein display of the moving element is discontinued for at least one period of time, means operable by a player of the apparatus to select a position on the image during said period of time, and electronic means for determining whether the selected position coincides with the actual position of the moving element at that time.
2. A video game apparatus as claimed in claim 1, arranged to display a moving sequence for a period of time, whereafter a still picture minus the moving element is displayed for said one period of time.
3. A video game apparatus as claimed in claim 2, arranged for an interval of blank display between the moving sequence and the still.
4. A video game apparatus as claimed in claim 2 or 3, arranged to randomly select the still picture from a plurality of different still pictures recorded for said moving sequence.
5. A video game apparatus as claimed in any preceding claim, wherein the image displayed is of scenes from a ball game, the moving element being the ball.
6. A video game apparatus as claimed in claim 5, wherein the ball game is association football.
GB08223040A 1981-09-07 1982-08-10 Video game apparatus Expired GB2105560B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB08223040A GB2105560B (en) 1981-09-07 1982-08-10 Video game apparatus

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
GB8127047 1981-09-07
GB08223040A GB2105560B (en) 1981-09-07 1982-08-10 Video game apparatus

Publications (2)

Publication Number Publication Date
GB2105560A true GB2105560A (en) 1983-03-23
GB2105560B GB2105560B (en) 1985-02-27

Family

ID=26280652

Family Applications (1)

Application Number Title Priority Date Filing Date
GB08223040A Expired GB2105560B (en) 1981-09-07 1982-08-10 Video game apparatus

Country Status (1)

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GB (1) GB2105560B (en)

Cited By (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE3533443A1 (en) * 1984-09-19 1986-06-19 Paul 4992 Espelkamp Gauselmann Video game equipment
GB2252705A (en) * 1990-12-19 1992-08-12 Eric Albert Rollinson Video spot-the ball type game
GB2271262A (en) * 1992-10-05 1994-04-06 Sajjad Muzaffar Apparatus for playing a spot-the-ball competition
GB2268670B (en) * 1992-07-06 1996-10-23 Nsm Ag Entertainment and games apparatus
WO1998052663A1 (en) * 1997-05-21 1998-11-26 William Robert Constantine Competition method and means
GB2387790A (en) * 2002-04-22 2003-10-29 William Robert Constantine Improved form of competition, eg spot-the-ball game
US6855055B2 (en) 1997-12-23 2005-02-15 Mikohn Gaming Corporation Method for controlling length of casino game
US6905412B2 (en) * 1998-03-24 2005-06-14 Wms Gaming Inc. Bonus game for a gaming machine
GB2437138A (en) * 2006-04-05 2007-10-17 Wayne Greenhalgh Game apparatus
US7874920B2 (en) 2004-10-01 2011-01-25 Vms Gaming Inc. Wagering game with unilateral player selection for developing a group
US8702487B2 (en) 2004-10-01 2014-04-22 Wms Gaming Inc. Gaming machine having a game outcome determined by group association

Cited By (20)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE3533443A1 (en) * 1984-09-19 1986-06-19 Paul 4992 Espelkamp Gauselmann Video game equipment
GB2252705A (en) * 1990-12-19 1992-08-12 Eric Albert Rollinson Video spot-the ball type game
GB2268670B (en) * 1992-07-06 1996-10-23 Nsm Ag Entertainment and games apparatus
GB2271262A (en) * 1992-10-05 1994-04-06 Sajjad Muzaffar Apparatus for playing a spot-the-ball competition
GB2271262B (en) * 1992-10-05 1996-06-12 Sajjad Muzaffar Apparatus for playing a spot-the-ball competition
WO1998052663A1 (en) * 1997-05-21 1998-11-26 William Robert Constantine Competition method and means
GB2339130A (en) * 1997-05-21 2000-01-12 William Robert Constantine Competition method and means
GB2339130B (en) * 1997-05-21 2002-07-03 William Robert Constantine Competition method and means
US7771265B2 (en) 1997-12-23 2010-08-10 Wms Gaming Inc. Method of operating a casino game having a hidden pattern
US8435106B2 (en) 1997-12-23 2013-05-07 Wms Gaming Inc. Wagering game with persistent selection state
US6855055B2 (en) 1997-12-23 2005-02-15 Mikohn Gaming Corporation Method for controlling length of casino game
US6988948B2 (en) * 1997-12-23 2006-01-24 Mikohn Gaming Corporation Casino bonus game using player input
US6905412B2 (en) * 1998-03-24 2005-06-14 Wms Gaming Inc. Bonus game for a gaming machine
US7901283B2 (en) 1998-03-24 2011-03-08 Wms Gaming Inc. Bonus game for a gaming machine
US8480480B2 (en) 1998-03-24 2013-07-09 Wms Gaming Inc. Bonus game for a gaming machine
GB2387790A (en) * 2002-04-22 2003-10-29 William Robert Constantine Improved form of competition, eg spot-the-ball game
US7874920B2 (en) 2004-10-01 2011-01-25 Vms Gaming Inc. Wagering game with unilateral player selection for developing a group
US8403758B2 (en) 2004-10-01 2013-03-26 Wms Gaming Inc. Wagering game with unilateral player selection for developing a group
US8702487B2 (en) 2004-10-01 2014-04-22 Wms Gaming Inc. Gaming machine having a game outcome determined by group association
GB2437138A (en) * 2006-04-05 2007-10-17 Wayne Greenhalgh Game apparatus

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Publication number Publication date
GB2105560B (en) 1985-02-27

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PCNP Patent ceased through non-payment of renewal fee