GB2271262A - Apparatus for playing a spot-the-ball competition - Google Patents

Apparatus for playing a spot-the-ball competition Download PDF

Info

Publication number
GB2271262A
GB2271262A GB9220877A GB9220877A GB2271262A GB 2271262 A GB2271262 A GB 2271262A GB 9220877 A GB9220877 A GB 9220877A GB 9220877 A GB9220877 A GB 9220877A GB 2271262 A GB2271262 A GB 2271262A
Authority
GB
United Kingdom
Prior art keywords
image
ball
stored
display
playing
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
GB9220877A
Other versions
GB2271262B (en
GB9220877D0 (en
Inventor
Sajjad Muzaffar
Rebecca Goode
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to GB9220877A priority Critical patent/GB2271262B/en
Publication of GB9220877D0 publication Critical patent/GB9220877D0/en
Publication of GB2271262A publication Critical patent/GB2271262A/en
Application granted granted Critical
Publication of GB2271262B publication Critical patent/GB2271262B/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/38Ball games; Shooting apparatus
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3209Input means, e.g. buttons, touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/2402Input by manual operation
    • A63F2009/241Touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/14Coin operated
    • A63F2250/142Coin operated with pay-out or rewarding with a prize

Abstract

Apparatus far playing a spot-the-ball type competition, comprises means (2) for displaying a stored video sequence followed by a still image from said sequence edited to remove an element of the image. A user indicates a selected position on the display (2) which is compared in a computer (1) to a stored position representing the true position of the removed element in order to determine the outcome of the game. The apparatus may have a coin acceptor (5) and a pay-out unit (6) and in one embodiment uses stored video sequences of a ball game each followed by a still image in which the ball has been removed. <IMAGE>

Description

APPARATUS FOR PLAYING A SPOT-THE-BALL COMPETITION The present invention relates to apparatus forplaying a spot-the-ball type of competition.
In this specification the term spot-the-ball competition is used to cover a competition in which the entrant has to use his skill andjudgement to determine the location of an object which has been removed from an image. The object which has been removed from the image may be a ball or other object. The image may be a scene from a football match, tennis match or other event. The image may be a photograph or a video image on a video monitor.
The apparatus may be a coin, token or credit-freed amusement or skill-with-prizes machine. An excerpt of film or video, for example showing a football match (although other suitable games or events may be used ), may be displayed, having been randomly chosen from a plurality of such stored excerpts, wherein the ball in play will be visible to the player. After the football sequence ceases a static image, that represents an image that was visible at some point during the moving sequence, is displayed. This static image will have been previously edited to exclude the ball from the image.
The player then chooses, preferably through the use of a display device equipped with a touch-sensitive screen (or through the use ofbuttonsjoysticks or the like) at least one point or region where he believes or remembers the ball to have been. The machine then determines the coordinates, in relation to the displayed image, ofthe player's choice. The machine then determines whether the chosen point or points, region or regions is coincident with the predetermined point or region. The machine indicates to the player the accuracy or inaccuracy of the selection.
A timing device may be employed at the time ofthe player's selection to limit the amount of time a player has to view the static image. The machine may also have the means to control the play in accordance with the ability of a player to select accurately said points or regions, in order to maintain a predetermined ratio of income to pay-out.
When the player has chosen correctly the ball may appear, confirming the player's accuracy in his selection. A prize may be awarded according to the machine's award structure. The prize may be cash, credit points or the progression to another game or another portion of the same game involving the same or other skills, or the like.
In patent no.GB-A-2229371 a variation of the spot-the-ball game is described in which a video sequence is displayed to the player wherein a ball game or the like is shown with the ball removed. The video then freezes to display the final image of the sequence and the player is instructed to select an area or point on the still image where he guesses the ball to have been. The apparatus required for this game comprises among other components, one optical dis-player which plays a ball game without an image of a ball and another optical disc-player which sends out signals representing only the ball position, a video mixer and multiplexer to enable the display of such sequences described above.
In the present invention a moving sequence of a ball game, event or the like, is also displayed, however the ball is visible throughout this moving sequence. A still frame then appears without the ball. This frame is an exact copy of one of the multiple frames visible within the moving sequence, however it has been previously altered to remove the ball from the frame and stored onto the computer. Therefore when the player comes to choose the point or area where the ball is missing on the static frame he is using his memory of the moving sequence in order to make his choice, and not merely guessing at its possibleposition. The more closely theplayer examines and remembers the moving sequence displayed, the better able he will be to select the correct point or area of the missing ball.
The present invention, in its preferable embodiment, also uses a different means ofplayer control. The monitor or display screen is equipped with a touch-sensitive screen which makes for simpler, more immediate interaction with the machine. The components and the method of utilising the components necessary to the present machine are also different and fewer in number than the invention described in patent GB-A-2229371.
In accordance with the present invention in one example, there is provided a coin, token or credit-freed machine comprising a display screen, the means to display images on the display screen, the means to display predetermined moving images wherein an element is visible on the display, the means to display a predetermined static image wherein said element is not visible, the means for a player to select a point or region on the display, the means to determine the player's selection, the means to determine the relationship between the selected point or region and the predetermined point or region of the absent element.
The present invention will now be described by way of example only with reference to the accompanying illustration which is a block diagram ofthe components and operable parts necessary to this particular embodiment of the present invention.
A machine of the example depicted comprises a computer 1 which is programmed to control all other components of the machine in ways dependent upon the nature of the components, and the nature of a particular game. A monitor 2 ts provided, in this case with a touch-sensitive screen. This monitor receives signals1 in order to display images, from both the digital video interface 4 and the computer 1.
Also provided is the digital storage device 3 either a hard disk or CD-ROM or other recording media or combination thereof which stores the programme controlling the process of the game, the various components and the basis of all video or graphic images to be displayed on the monitor 2. This data storage device 3 maybe removed and replaced with a new data storage device or altered in order to provide new sets of images when the need arises in accordance with the game. Previously excerpts of video film will have been digitally converted, compressed and written or recorded onto the digital storage device 3. The digital video interface 4 retrieves and decompresses the information stored on the data storage device 3 and enables the display of moving video images on the monitor 2.
In this embodiment the touch-screen monitor 2 allows the player to interact manually with the machine. When the player touches the screen a signal is sent to the computer 1 which then determines the coordinates ofthe region touched, and contains the means to compare this with predetermined regions, programmed on to the computer 1 and or contained within the data storage device 3.
The machine comprises a coin acceptor 5 which upon accepting a coin, token or credit signals the computer 1 to commence play.
In this embodiment, the machine comprises a coin pay out unit 6 in order to award a physical prize such as cash, tokens, vouchers or the like.
Initially when the game has not been freed by coin, token or credit a series of moving and still images may be displayed on the monitor 2 informing the player of the game contained and inviting him to play. These images are stored in the data storage device 3 then decompressed and played on the screen by the digital video interface 4 and the computer 1.
Once the game is enabled by a signal from the coin acceptor 5 play commences. The computer 1 directs the digital video interface 4 to retrieve, decompress and display digital information from the data storage device 3 onto the display screen 2. The excerpts are randomly selected from a plurality of images.
The player is then able to view, in this case a football match or the like where the ball is in play and visible to the player. The computer 1 then releases this video excerpt and retrieves a single static frame that has been previously recorded on the data storage device 3 and previously altered to eliminate the ball. This frame is one of the frames visible in the moving excerpts but stored altered and this is displayed on screen 2.
The player then must select the point or region where he believes or remembers the ball to have been. He makes his selection by touching the appropriate point or area on the touch- screen with his finger. This sends a signal to the computer 1 which determines the coordinates of the area chosen and determines its coincidence or lack thereof with the predetermined position, in this case of the missing ball, verifies and indicates its determination, for instance if the position is correctly located, the ball becomes visible on the monitor 2. The player's results may then be compared by the computer 1 with a predetermined award structure, programmed on to the computer 1 or the data storage device 3.
Depending upon the embodiment of this invention, the player may be able to make one or several selections on one or several screens and may then progress to levels ofthe game possibly including other skill competitions or the like or progressing to another game within the machine.
Although not depicted, a game providing a prize of points, credits or the like may not require a pay out unit 6.
Where enhanced picture quality is required in a particular embodiment of the present invention a laser disc player may be utilised and a video overlay board to display the images played by the laser disc player. In this case the digital video interface is unnecessary and the storage media need only store the programme and static frames without the ball visible. The video overlay board is connected to the computer, laser disc player and monitor. The video overlay board enables the monitor to display all the colours necessary to show video sequences from the laser disc player. The laser disc player is controlledby the computer and predetermined excerpts of film are played. The disc, played on the laser disc player, can be changed as the need for further images arises.
In another example ofthis invention player control features may be employed in addition to or instead of the touch- sensitive screen, such as buttons, joysticks or the like.
Therefore it is to be understood that this invention can be embodied in a variety of ways other than specifically stated or depicted herein, without departing from the scope of the present invention.

Claims (9)

1. Apparatus for playing a spot-the-ball type competition, comprising means for displaying a stored video sequence followed by a still image from said sequence edited to remove an element of the image, means to enable a user to indicate a selected position on the display, and means for comparing the selected position with a stored position representing the true position of the removed element in order to determine the outcome of the competition.
2. Apparatus as claimed in claim 1, wherein the displaying means comprises a touch sensitive screen which also functions as the indicating means.
3. Apparatus as claimed in claim 1, wherein the indicating means comprises keys or a joystick.
4. Apparatus as claimed in any one of the preceding claims, comprising means for stbring a plurality of different sequences and means for randomly selecting one of said sequences.
5. Apparatus as claimed in any one of the preceding claims, wherein the removed element is an image of a ball.
6. Apparatus as claimed in any one of the preceding claims, wherein the displaying means comprises a data storage device in which the or each video sequence is stored in compressed format and means for decompressing the stored image before display.
7. Apparatus as claimed in any one of the preceding claims, further comprising timing means for restricting the time of display of the still image.
8. Apparatus as claimed in any one of the preceding claims, which is coin, token or credit freed.
9. Apparatus for playing a game substantially as herein described with reference to the accompanying drawings.
9. Apparatus as claimed in claim 8, further comprising a pay out unit for delivering a coin or token pay out in response to the result of the comparison.
10. Apparatus as claimed in claim 9, further comprising means for controlling the comparing means in order to maintain a predetermined ratio of income to pay-out.
11. Apparatus for playing a game substantially as herein described with reference to the accompanying drawings.
Amendments to the claims have been filed as follows 1. Apparatus for playing a spot-the-ball type competition, comprising touch-sensitive means for displaying a stored video sequence followed by a still image from said sequence edited to remove an element of the image, means to enable a user to indicate a selected position on the display, and means for comparing the selected position with a stored position representing the true position of the removed element in order to determine the outcome of the competition.
2. Apparatus as claimed in any one of the preceding claims, comprising means for storing a plurality of different sequences and means for randomly selecting one of said sequences.
3. Apparatus as claimed in any one of the preceding claims, wherein the removed element is an image of a ball.
4. Apparatus as claimed in any one of the preceding claims, wherein the displaying means comprises a data storage device in which the or each video sequence is stored in compressed format and means for decompressing the stored image before display.
5. Apparatus as claimed in any one of the preceding claims, further comprising timing means for restricting the time of display of the still image.
6. Apparatus as claimed in any one of the preceding claims, which is coin, token or credit freed.
7. Apparatus as claimed in claim 6, further comprising a pay out unit for delivering a coin or token pay out in response to the result of the comparison.
8. Apparatus as claimed in claim 7, further comprising means for controlling the comparing means in order to maintain a predetermined ratio of income to pay-out.
GB9220877A 1992-10-05 1992-10-05 Apparatus for playing a spot-the-ball competition Expired - Fee Related GB2271262B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB9220877A GB2271262B (en) 1992-10-05 1992-10-05 Apparatus for playing a spot-the-ball competition

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB9220877A GB2271262B (en) 1992-10-05 1992-10-05 Apparatus for playing a spot-the-ball competition

Publications (3)

Publication Number Publication Date
GB9220877D0 GB9220877D0 (en) 1992-11-18
GB2271262A true GB2271262A (en) 1994-04-06
GB2271262B GB2271262B (en) 1996-06-12

Family

ID=10722958

Family Applications (1)

Application Number Title Priority Date Filing Date
GB9220877A Expired - Fee Related GB2271262B (en) 1992-10-05 1992-10-05 Apparatus for playing a spot-the-ball competition

Country Status (1)

Country Link
GB (1) GB2271262B (en)

Cited By (21)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2284560A (en) * 1993-12-07 1995-06-14 Sajjad Muzaffar Apparatus for playing a spot-the-difference competition
WO1998052663A1 (en) * 1997-05-21 1998-11-26 William Robert Constantine Competition method and means
US6102798A (en) * 1996-12-18 2000-08-15 Aristocrat Technologies Australia Pty Ltd. Slot machine game-find the prize
WO2000066237A1 (en) * 1999-04-28 2000-11-09 William Robert Constantine Improved competition method and means
WO2001088867A2 (en) * 2000-05-19 2001-11-22 Europrint Holdings Limited Method and system for implementing a game
US6347996B1 (en) * 2000-09-12 2002-02-19 Wms Gaming Inc. Gaming machine with concealed image bonus feature
US6398644B1 (en) * 1997-12-23 2002-06-04 Mikohn Gaming Corporation Pattern reverse keno game method of play
GB2372218A (en) * 2001-02-17 2002-08-21 Saj Muzaffar Apparatus for playing a spot-the-difference game or the like
WO2003007255A1 (en) * 2001-07-12 2003-01-23 Tiernan Kevin W A method for raising money, apparatus for a game and means for devising a game
WO2003083799A1 (en) * 2002-03-28 2003-10-09 Igt Casino gaming apparatus with a bonus
GB2387790A (en) * 2002-04-22 2003-10-29 William Robert Constantine Improved form of competition, eg spot-the-ball game
WO2004096396A1 (en) * 2003-04-28 2004-11-11 First Global Gaming Ltd., Spott-the-ball game
US6855055B2 (en) 1997-12-23 2005-02-15 Mikohn Gaming Corporation Method for controlling length of casino game
US6905412B2 (en) * 1998-03-24 2005-06-14 Wms Gaming Inc. Bonus game for a gaming machine
US7192345B2 (en) * 2000-12-07 2007-03-20 Aristocrat Technologies Australia Pty Ltd. Reel strip interaction
US20080182231A1 (en) * 2007-01-30 2008-07-31 Cohen Martin L Systems and methods for computerized interactive skill training
US7874920B2 (en) 2004-10-01 2011-01-25 Vms Gaming Inc. Wagering game with unilateral player selection for developing a group
US8565668B2 (en) 2005-01-28 2013-10-22 Breakthrough Performancetech, Llc Systems and methods for computerized interactive training
US8597031B2 (en) 2008-07-28 2013-12-03 Breakthrough Performancetech, Llc Systems and methods for computerized interactive skill training
US8602794B2 (en) 2007-03-28 2013-12-10 Breakthrough Performance Tech, Llc Systems and methods for computerized interactive training
US8702487B2 (en) 2004-10-01 2014-04-22 Wms Gaming Inc. Gaming machine having a game outcome determined by group association

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
AUPQ242899A0 (en) 1999-08-25 1999-09-16 Aristocrat Leisure Industries Pty Ltd Gaming machine with buy feature games
AUPR294101A0 (en) 2001-02-07 2001-03-01 Aristocrat Technologies Australia Pty Limited Gaming machine with transparent symbol carriers
US7169047B2 (en) 2002-03-28 2007-01-30 Igt Providing an indication of a hidden bonus on a casino gaming apparatus

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2105560A (en) * 1981-09-07 1983-03-23 Trend Electronics Limited Video game apparatus
GB2231189A (en) * 1989-02-14 1990-11-07 Cork Amusement Centre Ltd Coin- or credit-freed amusement machine

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2105560A (en) * 1981-09-07 1983-03-23 Trend Electronics Limited Video game apparatus
GB2231189A (en) * 1989-02-14 1990-11-07 Cork Amusement Centre Ltd Coin- or credit-freed amusement machine

Cited By (51)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2284560B (en) * 1993-12-07 1997-03-26 Sajjad Muzaffar Apparatus for playing a spot-the-difference competition
GB2284560A (en) * 1993-12-07 1995-06-14 Sajjad Muzaffar Apparatus for playing a spot-the-difference competition
US6102798A (en) * 1996-12-18 2000-08-15 Aristocrat Technologies Australia Pty Ltd. Slot machine game-find the prize
AU741887B2 (en) * 1997-05-21 2001-12-13 William Robert Constantine Competition method and means
GB2339130A (en) * 1997-05-21 2000-01-12 William Robert Constantine Competition method and means
WO1998052663A1 (en) * 1997-05-21 1998-11-26 William Robert Constantine Competition method and means
GB2339130B (en) * 1997-05-21 2002-07-03 William Robert Constantine Competition method and means
US6645071B2 (en) 1997-12-23 2003-11-11 Mikohn Gaming Corporation Casino bonus game using player strategy
US6988948B2 (en) * 1997-12-23 2006-01-24 Mikohn Gaming Corporation Casino bonus game using player input
US7771265B2 (en) 1997-12-23 2010-08-10 Wms Gaming Inc. Method of operating a casino game having a hidden pattern
US6855055B2 (en) 1997-12-23 2005-02-15 Mikohn Gaming Corporation Method for controlling length of casino game
US8435106B2 (en) 1997-12-23 2013-05-07 Wms Gaming Inc. Wagering game with persistent selection state
US6398644B1 (en) * 1997-12-23 2002-06-04 Mikohn Gaming Corporation Pattern reverse keno game method of play
US7901283B2 (en) 1998-03-24 2011-03-08 Wms Gaming Inc. Bonus game for a gaming machine
US8480480B2 (en) 1998-03-24 2013-07-09 Wms Gaming Inc. Bonus game for a gaming machine
US6905412B2 (en) * 1998-03-24 2005-06-14 Wms Gaming Inc. Bonus game for a gaming machine
GB2354682B (en) * 1999-04-28 2001-10-03 William Robert Constantine Improved competition method and means
GB2354682A (en) * 1999-04-28 2001-03-28 William Robert Constantine "Spot the ball" competition via mobile telephone display.
WO2000066237A1 (en) * 1999-04-28 2000-11-09 William Robert Constantine Improved competition method and means
WO2001088867A3 (en) * 2000-05-19 2002-03-21 Europrint Holdings Ltd Method and system for implementing a game
WO2001088867A2 (en) * 2000-05-19 2001-11-22 Europrint Holdings Limited Method and system for implementing a game
AU783643B2 (en) * 2000-09-12 2005-11-17 Wms Gaming Inc. Gaming machine with concealed image bonus feature
US6347996B1 (en) * 2000-09-12 2002-02-19 Wms Gaming Inc. Gaming machine with concealed image bonus feature
USRE44833E1 (en) * 2000-12-07 2014-04-08 Aristocrat Technologies Australia Pty Ltd. Reel strip interaction
USRE44449E1 (en) * 2000-12-07 2013-08-20 Aristocrat Technologies Australia Pty Ltd Reel strip interaction
US7192345B2 (en) * 2000-12-07 2007-03-20 Aristocrat Technologies Australia Pty Ltd. Reel strip interaction
GB2372218A (en) * 2001-02-17 2002-08-21 Saj Muzaffar Apparatus for playing a spot-the-difference game or the like
GB2372218B (en) * 2001-02-17 2004-06-30 Saj Muzaffar Apparatus for playing a spot-the-difference game or the like
WO2003007255A1 (en) * 2001-07-12 2003-01-23 Tiernan Kevin W A method for raising money, apparatus for a game and means for devising a game
WO2003083799A1 (en) * 2002-03-28 2003-10-09 Igt Casino gaming apparatus with a bonus
GB2387790A (en) * 2002-04-22 2003-10-29 William Robert Constantine Improved form of competition, eg spot-the-ball game
WO2004096396A1 (en) * 2003-04-28 2004-11-11 First Global Gaming Ltd., Spott-the-ball game
US7874920B2 (en) 2004-10-01 2011-01-25 Vms Gaming Inc. Wagering game with unilateral player selection for developing a group
US8403758B2 (en) 2004-10-01 2013-03-26 Wms Gaming Inc. Wagering game with unilateral player selection for developing a group
US8702487B2 (en) 2004-10-01 2014-04-22 Wms Gaming Inc. Gaming machine having a game outcome determined by group association
US8565668B2 (en) 2005-01-28 2013-10-22 Breakthrough Performancetech, Llc Systems and methods for computerized interactive training
US10152897B2 (en) 2007-01-30 2018-12-11 Breakthrough Performancetech, Llc Systems and methods for computerized interactive skill training
US9633572B2 (en) 2007-01-30 2017-04-25 Breakthrough Performancetech, Llc Systems and methods for computerized interactive skill training
US8571463B2 (en) * 2007-01-30 2013-10-29 Breakthrough Performancetech, Llc Systems and methods for computerized interactive skill training
US20080182231A1 (en) * 2007-01-30 2008-07-31 Cohen Martin L Systems and methods for computerized interactive skill training
US8714987B2 (en) 2007-03-28 2014-05-06 Breakthrough Performancetech, Llc Systems and methods for computerized interactive training
US8702433B2 (en) 2007-03-28 2014-04-22 Breakthrough Performancetech, Llc Systems and methods for computerized interactive training
US8702432B2 (en) 2007-03-28 2014-04-22 Breakthrough Performancetech, Llc Systems and methods for computerized interactive training
US8696364B2 (en) 2007-03-28 2014-04-15 Breakthrough Performancetech, Llc Systems and methods for computerized interactive training
US8602794B2 (en) 2007-03-28 2013-12-10 Breakthrough Performance Tech, Llc Systems and methods for computerized interactive training
US9679495B2 (en) 2007-03-28 2017-06-13 Breakthrough Performancetech, Llc Systems and methods for computerized interactive training
US9495882B2 (en) 2008-07-28 2016-11-15 Breakthrough Performancetech, Llc Systems and methods for computerized interactive skill training
US10127831B2 (en) 2008-07-28 2018-11-13 Breakthrough Performancetech, Llc Systems and methods for computerized interactive skill training
US8597031B2 (en) 2008-07-28 2013-12-03 Breakthrough Performancetech, Llc Systems and methods for computerized interactive skill training
US11227240B2 (en) 2008-07-28 2022-01-18 Breakthrough Performancetech, Llc Systems and methods for computerized interactive skill training
US11636406B2 (en) 2008-07-28 2023-04-25 Breakthrough Performancetech, Llc Systems and methods for computerized interactive skill training

Also Published As

Publication number Publication date
GB2271262B (en) 1996-06-12
GB9220877D0 (en) 1992-11-18

Similar Documents

Publication Publication Date Title
GB2271262A (en) Apparatus for playing a spot-the-ball competition
JP3345989B2 (en) Kino game console
US5605504A (en) Electronic wagering machine
US5413357A (en) Program controlled entertainment and game apparatus
JP6285174B2 (en) Game machine
US8323098B2 (en) Gaming machine and game system
US6264198B1 (en) Method, system and computer-readable medium for a moving video image jigsaw puzzle game
US20050153762A1 (en) Baseball videogame having pitching meter, hero mode and user customization features
US20040240861A1 (en) Media playing system and process
GB2372132A (en) Entertainment machine
JP4717783B2 (en) Game machine
US6749508B2 (en) Display method and apparatus for displaying probability controlled orders of dynamic movements
JP2002292135A (en) Video game device and its control method, and program of video game, and computer readable recording medium wherein the program is recorded
WO1997019736A1 (en) Video game having more than one mode of play
US20060205516A1 (en) Media playing system and process
GB2229371A (en) Amusement machine
US20070066404A1 (en) Interactive DVD multi player board game
EP1704902A1 (en) Game progress management apparatus, game progress management method, and computer readable recording medium in which game progress management program has been recorded
JP2000107449A5 (en)
JP3170510B2 (en) Medal game machine
JPH1133232A (en) Game system
GB2284560A (en) Apparatus for playing a spot-the-difference competition
JP2005168946A (en) Video game machine for playing game using play card
WO2018134919A1 (en) Game device and game method
JP2001046636A (en) Game machine, big winning information display method, big winning probability display method and information storage medium

Legal Events

Date Code Title Description
732E Amendments to the register in respect of changes of name or changes affecting rights (sect. 32/1977)
PCNP Patent ceased through non-payment of renewal fee

Effective date: 20111005