GB2271262A - Apparatus for playing a spot-the-ball competition - Google Patents
Apparatus for playing a spot-the-ball competition Download PDFInfo
- Publication number
- GB2271262A GB2271262A GB9220877A GB9220877A GB2271262A GB 2271262 A GB2271262 A GB 2271262A GB 9220877 A GB9220877 A GB 9220877A GB 9220877 A GB9220877 A GB 9220877A GB 2271262 A GB2271262 A GB 2271262A
- Authority
- GB
- United Kingdom
- Prior art keywords
- image
- ball
- stored
- display
- playing
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/38—Ball games; Shooting apparatus
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3209—Input means, e.g. buttons, touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/2402—Input by manual operation
- A63F2009/241—Touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/14—Coin operated
- A63F2250/142—Coin operated with pay-out or rewarding with a prize
Abstract
Apparatus far playing a spot-the-ball type competition, comprises means (2) for displaying a stored video sequence followed by a still image from said sequence edited to remove an element of the image. A user indicates a selected position on the display (2) which is compared in a computer (1) to a stored position representing the true position of the removed element in order to determine the outcome of the game. The apparatus may have a coin acceptor (5) and a pay-out unit (6) and in one embodiment uses stored video sequences of a ball game each followed by a still image in which the ball has been removed. <IMAGE>
Description
APPARATUS FOR PLAYING A SPOT-THE-BALL COMPETITION
The present invention relates to apparatus forplaying a spot-the-ball type of competition.
In this specification the term spot-the-ball competition is used to cover a competition in which the entrant has to use his skill andjudgement to determine the location of an object which has been removed from an image. The object which has been removed from the image may be a ball or other object. The image may be a scene from a football match, tennis match or other event. The image may be a photograph or a video image on a video monitor.
The apparatus may be a coin, token or credit-freed amusement or skill-with-prizes machine. An excerpt of film or video, for example showing a football match (although other suitable games or events may be used ), may be displayed, having been randomly chosen from a plurality of such stored excerpts, wherein the ball in play will be visible to the player. After the football sequence ceases a static image, that represents an image that was visible at some point during the moving sequence, is displayed. This static image will have been previously edited to exclude the ball from the image.
The player then chooses, preferably through the use of a display device equipped with a touch-sensitive screen (or through the use ofbuttonsjoysticks or the like) at least one point or region where he believes or remembers the ball to have been. The machine then determines the coordinates, in relation to the displayed image, ofthe player's choice. The machine then determines whether the chosen point or points, region or regions is coincident with the predetermined point or region. The machine indicates to the player the accuracy or inaccuracy of the selection.
A timing device may be employed at the time ofthe player's selection to limit the amount of time a player has to view the static image. The machine may also have the means to control the play in accordance with the ability of a player to select accurately said points or regions, in order to maintain a predetermined ratio of income to pay-out.
When the player has chosen correctly the ball may appear, confirming the player's accuracy in his selection. A prize may be awarded according to the machine's award structure. The prize may be cash, credit points or the progression to another game or another portion of the same game involving the same or other skills, or the like.
In patent no.GB-A-2229371 a variation of the spot-the-ball game is described in which a video sequence is displayed to the player wherein a ball game or the like is shown with the ball removed. The video then freezes to display the final image of the sequence and the player is instructed to select an area or point on the still image where he guesses the ball to have been. The apparatus required for this game comprises among other components, one optical dis-player which plays a ball game without an image of a ball and another optical disc-player which sends out signals representing only the ball position, a video mixer and multiplexer to enable the display of such sequences described above.
In the present invention a moving sequence of a ball game, event or the like, is also displayed, however the ball is visible throughout this moving sequence. A still frame then appears without the ball. This frame is an exact copy of one of the multiple frames visible within the moving sequence, however it has been previously altered to remove the ball from the frame and stored onto the computer. Therefore when the player comes to choose the point or area where the ball is missing on the static frame he is using his memory of the moving sequence in order to make his choice, and not merely guessing at its possibleposition. The more closely theplayer examines and remembers the moving sequence displayed, the better able he will be to select the correct point or area of the missing ball.
The present invention, in its preferable embodiment, also uses a different means ofplayer control. The monitor or display screen is equipped with a touch-sensitive screen which makes for simpler, more immediate interaction with the machine. The components and the method of utilising the components necessary to the present machine are also different and fewer in number than the invention described in patent GB-A-2229371.
In accordance with the present invention in one example, there is provided a coin, token or credit-freed machine comprising a display screen, the means to display images on the display screen, the means to display predetermined moving images wherein an element is visible on the display, the means to display a predetermined static image wherein said element is not visible, the means for a player to select a point or region on the display, the means to determine the player's selection, the means to determine the relationship between the selected point or region and the predetermined point or region of the absent element.
The present invention will now be described by way of example only with reference to the accompanying illustration which is a block diagram ofthe components and operable parts necessary to this particular embodiment of the present invention.
A machine of the example depicted comprises a computer 1 which is programmed to control all other components of the machine in ways dependent upon the nature of the components, and the nature of a particular game. A monitor 2 ts provided, in this case with a touch-sensitive screen. This monitor receives signals1 in order to display images, from both the digital video interface 4 and the computer 1.
Also provided is the digital storage device 3 either a hard disk or CD-ROM or other recording media or combination thereof which stores the programme controlling the process of the game, the various components and the basis of all video or graphic images to be displayed on the monitor 2. This data storage device 3 maybe removed and replaced with a new data storage device or altered in order to provide new sets of images when the need arises in accordance with the game. Previously excerpts of video film will have been digitally converted, compressed and written or recorded onto the digital storage device 3. The digital video interface 4 retrieves and decompresses the information stored on the data storage device 3 and enables the display of moving video images on the monitor 2.
In this embodiment the touch-screen monitor 2 allows the player to interact manually with the machine. When the player touches the screen a signal is sent to the computer 1 which then determines the coordinates ofthe region touched, and contains the means to compare this with predetermined regions, programmed on to the computer 1 and or contained within the data storage device 3.
The machine comprises a coin acceptor 5 which upon accepting a coin, token or credit signals the computer 1 to commence play.
In this embodiment, the machine comprises a coin pay out unit 6 in order to award a physical prize such as cash, tokens, vouchers or the like.
Initially when the game has not been freed by coin, token or credit a series of moving and still images may be displayed on the monitor 2 informing the player of the game contained and inviting him to play. These images are stored in the data storage device 3 then decompressed and played on the screen by the digital video interface 4 and the computer 1.
Once the game is enabled by a signal from the coin acceptor 5 play commences. The computer 1 directs the digital video interface 4 to retrieve, decompress and display digital information from the data storage device 3 onto the display screen 2. The excerpts are randomly selected from a plurality of images.
The player is then able to view, in this case a football match or the like where the ball is in play and visible to the player. The computer 1 then releases this video excerpt and retrieves a single static frame that has been previously recorded on the data storage device 3 and previously altered to eliminate the ball. This frame is one of the frames visible in the moving excerpts but stored altered and this is displayed on screen 2.
The player then must select the point or region where he believes or remembers the ball to have been. He makes his selection by touching the appropriate point or area on the touch- screen with his finger. This sends a signal to the computer 1 which determines the coordinates of the area chosen and determines its coincidence or lack thereof with the predetermined position, in this case of the missing ball, verifies and indicates its determination, for instance if the position is correctly located, the ball becomes visible on the monitor 2. The player's results may then be compared by the computer 1 with a predetermined award structure, programmed on to the computer 1 or the data storage device 3.
Depending upon the embodiment of this invention, the player may be able to make one or several selections on one or several screens and may then progress to levels ofthe game possibly including other skill competitions or the like or progressing to another game within the machine.
Although not depicted, a game providing a prize of points, credits or the like may not require a pay out unit 6.
Where enhanced picture quality is required in a particular embodiment of the present invention a laser disc player may be utilised and a video overlay board to display the images played by the laser disc player. In this case the digital video interface is unnecessary and the storage media need only store the programme and static frames without the ball visible. The video overlay board is connected to the computer, laser disc player and monitor. The video overlay board enables the monitor to display all the colours necessary to show video sequences from the laser disc player. The laser disc player is controlledby the computer and predetermined excerpts of film are played. The disc, played on the laser disc player, can be changed as the need for further images arises.
In another example ofthis invention player control features may be employed in addition to or instead of the touch- sensitive screen, such as buttons, joysticks or the like.
Therefore it is to be understood that this invention can be embodied in a variety of ways other than specifically stated or depicted herein, without departing from the scope of the present invention.
Claims (9)
1. Apparatus for playing a spot-the-ball type competition,
comprising means for displaying a stored video sequence
followed by a still image from said sequence edited to
remove an element of the image, means to enable a user to
indicate a selected position on the display, and means for
comparing the selected position with a stored position
representing the true position of the removed element in
order to determine the outcome of the competition.
2. Apparatus as claimed in claim 1, wherein the displaying
means comprises a touch sensitive screen which also
functions as the indicating means.
3. Apparatus as claimed in claim 1, wherein the indicating
means comprises keys or a joystick.
4. Apparatus as claimed in any one of the preceding claims,
comprising means for stbring a plurality of different
sequences and means for randomly selecting one of said
sequences.
5. Apparatus as claimed in any one of the preceding claims,
wherein the removed element is an image of a ball.
6. Apparatus as claimed in any one of the preceding claims,
wherein the displaying means comprises a data storage
device in which the or each video sequence is stored in
compressed format and means for decompressing the stored
image before display.
7. Apparatus as claimed in any one of the preceding claims,
further comprising timing means for restricting the time of
display of the still image.
8. Apparatus as claimed in any one of the preceding claims,
which is coin, token or credit freed.
9. Apparatus for playing a game substantially as herein
described with reference to the accompanying drawings.
9. Apparatus as claimed in claim 8, further comprising a pay
out unit for delivering a coin or token pay out in
response to the result of the comparison.
10. Apparatus as claimed in claim 9, further comprising means
for controlling the comparing means in order to maintain a
predetermined ratio of income to pay-out.
11. Apparatus for playing a game substantially as herein
described with reference to the accompanying drawings.
Amendments to the claims have been filed as follows 1. Apparatus for playing a spot-the-ball type competition,
comprising touch-sensitive means for displaying a stored
video sequence followed by a still image from said
sequence edited to remove an element of the image, means
to enable a user to indicate a selected position on the
display, and means for comparing the selected position
with a stored position representing the true position of
the removed element in order to determine the outcome of
the competition.
2. Apparatus as claimed in any one of the preceding claims,
comprising means for storing a plurality of different
sequences and means for randomly selecting one of said
sequences.
3. Apparatus as claimed in any one of the preceding claims,
wherein the removed element is an image of a ball.
4. Apparatus as claimed in any one of the preceding claims,
wherein the displaying means comprises a data storage
device in which the or each video sequence is stored in
compressed format and means for decompressing the stored
image before display.
5. Apparatus as claimed in any one of the preceding claims,
further comprising timing means for restricting the time
of display of the still image.
6. Apparatus as claimed in any one of the preceding claims,
which is coin, token or credit freed.
7. Apparatus as claimed in claim 6, further comprising a
pay out unit for delivering a coin or token pay out in
response to the result of the comparison.
8. Apparatus as claimed in claim 7, further comprising means
for controlling the comparing means in order to maintain
a predetermined ratio of income to pay-out.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB9220877A GB2271262B (en) | 1992-10-05 | 1992-10-05 | Apparatus for playing a spot-the-ball competition |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB9220877A GB2271262B (en) | 1992-10-05 | 1992-10-05 | Apparatus for playing a spot-the-ball competition |
Publications (3)
Publication Number | Publication Date |
---|---|
GB9220877D0 GB9220877D0 (en) | 1992-11-18 |
GB2271262A true GB2271262A (en) | 1994-04-06 |
GB2271262B GB2271262B (en) | 1996-06-12 |
Family
ID=10722958
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GB9220877A Expired - Fee Related GB2271262B (en) | 1992-10-05 | 1992-10-05 | Apparatus for playing a spot-the-ball competition |
Country Status (1)
Country | Link |
---|---|
GB (1) | GB2271262B (en) |
Cited By (21)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2284560A (en) * | 1993-12-07 | 1995-06-14 | Sajjad Muzaffar | Apparatus for playing a spot-the-difference competition |
WO1998052663A1 (en) * | 1997-05-21 | 1998-11-26 | William Robert Constantine | Competition method and means |
US6102798A (en) * | 1996-12-18 | 2000-08-15 | Aristocrat Technologies Australia Pty Ltd. | Slot machine game-find the prize |
WO2000066237A1 (en) * | 1999-04-28 | 2000-11-09 | William Robert Constantine | Improved competition method and means |
WO2001088867A2 (en) * | 2000-05-19 | 2001-11-22 | Europrint Holdings Limited | Method and system for implementing a game |
US6347996B1 (en) * | 2000-09-12 | 2002-02-19 | Wms Gaming Inc. | Gaming machine with concealed image bonus feature |
US6398644B1 (en) * | 1997-12-23 | 2002-06-04 | Mikohn Gaming Corporation | Pattern reverse keno game method of play |
GB2372218A (en) * | 2001-02-17 | 2002-08-21 | Saj Muzaffar | Apparatus for playing a spot-the-difference game or the like |
WO2003007255A1 (en) * | 2001-07-12 | 2003-01-23 | Tiernan Kevin W | A method for raising money, apparatus for a game and means for devising a game |
WO2003083799A1 (en) * | 2002-03-28 | 2003-10-09 | Igt | Casino gaming apparatus with a bonus |
GB2387790A (en) * | 2002-04-22 | 2003-10-29 | William Robert Constantine | Improved form of competition, eg spot-the-ball game |
WO2004096396A1 (en) * | 2003-04-28 | 2004-11-11 | First Global Gaming Ltd., | Spott-the-ball game |
US6855055B2 (en) | 1997-12-23 | 2005-02-15 | Mikohn Gaming Corporation | Method for controlling length of casino game |
US6905412B2 (en) * | 1998-03-24 | 2005-06-14 | Wms Gaming Inc. | Bonus game for a gaming machine |
US7192345B2 (en) * | 2000-12-07 | 2007-03-20 | Aristocrat Technologies Australia Pty Ltd. | Reel strip interaction |
US20080182231A1 (en) * | 2007-01-30 | 2008-07-31 | Cohen Martin L | Systems and methods for computerized interactive skill training |
US7874920B2 (en) | 2004-10-01 | 2011-01-25 | Vms Gaming Inc. | Wagering game with unilateral player selection for developing a group |
US8565668B2 (en) | 2005-01-28 | 2013-10-22 | Breakthrough Performancetech, Llc | Systems and methods for computerized interactive training |
US8597031B2 (en) | 2008-07-28 | 2013-12-03 | Breakthrough Performancetech, Llc | Systems and methods for computerized interactive skill training |
US8602794B2 (en) | 2007-03-28 | 2013-12-10 | Breakthrough Performance Tech, Llc | Systems and methods for computerized interactive training |
US8702487B2 (en) | 2004-10-01 | 2014-04-22 | Wms Gaming Inc. | Gaming machine having a game outcome determined by group association |
Families Citing this family (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
AUPQ242899A0 (en) | 1999-08-25 | 1999-09-16 | Aristocrat Leisure Industries Pty Ltd | Gaming machine with buy feature games |
AUPR294101A0 (en) | 2001-02-07 | 2001-03-01 | Aristocrat Technologies Australia Pty Limited | Gaming machine with transparent symbol carriers |
US7169047B2 (en) | 2002-03-28 | 2007-01-30 | Igt | Providing an indication of a hidden bonus on a casino gaming apparatus |
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Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2105560A (en) * | 1981-09-07 | 1983-03-23 | Trend Electronics Limited | Video game apparatus |
GB2231189A (en) * | 1989-02-14 | 1990-11-07 | Cork Amusement Centre Ltd | Coin- or credit-freed amusement machine |
-
1992
- 1992-10-05 GB GB9220877A patent/GB2271262B/en not_active Expired - Fee Related
Patent Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2105560A (en) * | 1981-09-07 | 1983-03-23 | Trend Electronics Limited | Video game apparatus |
GB2231189A (en) * | 1989-02-14 | 1990-11-07 | Cork Amusement Centre Ltd | Coin- or credit-freed amusement machine |
Cited By (51)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2284560B (en) * | 1993-12-07 | 1997-03-26 | Sajjad Muzaffar | Apparatus for playing a spot-the-difference competition |
GB2284560A (en) * | 1993-12-07 | 1995-06-14 | Sajjad Muzaffar | Apparatus for playing a spot-the-difference competition |
US6102798A (en) * | 1996-12-18 | 2000-08-15 | Aristocrat Technologies Australia Pty Ltd. | Slot machine game-find the prize |
AU741887B2 (en) * | 1997-05-21 | 2001-12-13 | William Robert Constantine | Competition method and means |
GB2339130A (en) * | 1997-05-21 | 2000-01-12 | William Robert Constantine | Competition method and means |
WO1998052663A1 (en) * | 1997-05-21 | 1998-11-26 | William Robert Constantine | Competition method and means |
GB2339130B (en) * | 1997-05-21 | 2002-07-03 | William Robert Constantine | Competition method and means |
US6645071B2 (en) | 1997-12-23 | 2003-11-11 | Mikohn Gaming Corporation | Casino bonus game using player strategy |
US6988948B2 (en) * | 1997-12-23 | 2006-01-24 | Mikohn Gaming Corporation | Casino bonus game using player input |
US7771265B2 (en) | 1997-12-23 | 2010-08-10 | Wms Gaming Inc. | Method of operating a casino game having a hidden pattern |
US6855055B2 (en) | 1997-12-23 | 2005-02-15 | Mikohn Gaming Corporation | Method for controlling length of casino game |
US8435106B2 (en) | 1997-12-23 | 2013-05-07 | Wms Gaming Inc. | Wagering game with persistent selection state |
US6398644B1 (en) * | 1997-12-23 | 2002-06-04 | Mikohn Gaming Corporation | Pattern reverse keno game method of play |
US7901283B2 (en) | 1998-03-24 | 2011-03-08 | Wms Gaming Inc. | Bonus game for a gaming machine |
US8480480B2 (en) | 1998-03-24 | 2013-07-09 | Wms Gaming Inc. | Bonus game for a gaming machine |
US6905412B2 (en) * | 1998-03-24 | 2005-06-14 | Wms Gaming Inc. | Bonus game for a gaming machine |
GB2354682B (en) * | 1999-04-28 | 2001-10-03 | William Robert Constantine | Improved competition method and means |
GB2354682A (en) * | 1999-04-28 | 2001-03-28 | William Robert Constantine | "Spot the ball" competition via mobile telephone display. |
WO2000066237A1 (en) * | 1999-04-28 | 2000-11-09 | William Robert Constantine | Improved competition method and means |
WO2001088867A3 (en) * | 2000-05-19 | 2002-03-21 | Europrint Holdings Ltd | Method and system for implementing a game |
WO2001088867A2 (en) * | 2000-05-19 | 2001-11-22 | Europrint Holdings Limited | Method and system for implementing a game |
AU783643B2 (en) * | 2000-09-12 | 2005-11-17 | Wms Gaming Inc. | Gaming machine with concealed image bonus feature |
US6347996B1 (en) * | 2000-09-12 | 2002-02-19 | Wms Gaming Inc. | Gaming machine with concealed image bonus feature |
USRE44833E1 (en) * | 2000-12-07 | 2014-04-08 | Aristocrat Technologies Australia Pty Ltd. | Reel strip interaction |
USRE44449E1 (en) * | 2000-12-07 | 2013-08-20 | Aristocrat Technologies Australia Pty Ltd | Reel strip interaction |
US7192345B2 (en) * | 2000-12-07 | 2007-03-20 | Aristocrat Technologies Australia Pty Ltd. | Reel strip interaction |
GB2372218A (en) * | 2001-02-17 | 2002-08-21 | Saj Muzaffar | Apparatus for playing a spot-the-difference game or the like |
GB2372218B (en) * | 2001-02-17 | 2004-06-30 | Saj Muzaffar | Apparatus for playing a spot-the-difference game or the like |
WO2003007255A1 (en) * | 2001-07-12 | 2003-01-23 | Tiernan Kevin W | A method for raising money, apparatus for a game and means for devising a game |
WO2003083799A1 (en) * | 2002-03-28 | 2003-10-09 | Igt | Casino gaming apparatus with a bonus |
GB2387790A (en) * | 2002-04-22 | 2003-10-29 | William Robert Constantine | Improved form of competition, eg spot-the-ball game |
WO2004096396A1 (en) * | 2003-04-28 | 2004-11-11 | First Global Gaming Ltd., | Spott-the-ball game |
US7874920B2 (en) | 2004-10-01 | 2011-01-25 | Vms Gaming Inc. | Wagering game with unilateral player selection for developing a group |
US8403758B2 (en) | 2004-10-01 | 2013-03-26 | Wms Gaming Inc. | Wagering game with unilateral player selection for developing a group |
US8702487B2 (en) | 2004-10-01 | 2014-04-22 | Wms Gaming Inc. | Gaming machine having a game outcome determined by group association |
US8565668B2 (en) | 2005-01-28 | 2013-10-22 | Breakthrough Performancetech, Llc | Systems and methods for computerized interactive training |
US10152897B2 (en) | 2007-01-30 | 2018-12-11 | Breakthrough Performancetech, Llc | Systems and methods for computerized interactive skill training |
US9633572B2 (en) | 2007-01-30 | 2017-04-25 | Breakthrough Performancetech, Llc | Systems and methods for computerized interactive skill training |
US8571463B2 (en) * | 2007-01-30 | 2013-10-29 | Breakthrough Performancetech, Llc | Systems and methods for computerized interactive skill training |
US20080182231A1 (en) * | 2007-01-30 | 2008-07-31 | Cohen Martin L | Systems and methods for computerized interactive skill training |
US8714987B2 (en) | 2007-03-28 | 2014-05-06 | Breakthrough Performancetech, Llc | Systems and methods for computerized interactive training |
US8702433B2 (en) | 2007-03-28 | 2014-04-22 | Breakthrough Performancetech, Llc | Systems and methods for computerized interactive training |
US8702432B2 (en) | 2007-03-28 | 2014-04-22 | Breakthrough Performancetech, Llc | Systems and methods for computerized interactive training |
US8696364B2 (en) | 2007-03-28 | 2014-04-15 | Breakthrough Performancetech, Llc | Systems and methods for computerized interactive training |
US8602794B2 (en) | 2007-03-28 | 2013-12-10 | Breakthrough Performance Tech, Llc | Systems and methods for computerized interactive training |
US9679495B2 (en) | 2007-03-28 | 2017-06-13 | Breakthrough Performancetech, Llc | Systems and methods for computerized interactive training |
US9495882B2 (en) | 2008-07-28 | 2016-11-15 | Breakthrough Performancetech, Llc | Systems and methods for computerized interactive skill training |
US10127831B2 (en) | 2008-07-28 | 2018-11-13 | Breakthrough Performancetech, Llc | Systems and methods for computerized interactive skill training |
US8597031B2 (en) | 2008-07-28 | 2013-12-03 | Breakthrough Performancetech, Llc | Systems and methods for computerized interactive skill training |
US11227240B2 (en) | 2008-07-28 | 2022-01-18 | Breakthrough Performancetech, Llc | Systems and methods for computerized interactive skill training |
US11636406B2 (en) | 2008-07-28 | 2023-04-25 | Breakthrough Performancetech, Llc | Systems and methods for computerized interactive skill training |
Also Published As
Publication number | Publication date |
---|---|
GB2271262B (en) | 1996-06-12 |
GB9220877D0 (en) | 1992-11-18 |
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Effective date: 20111005 |