WO1997019736A1 - Video game having more than one mode of play - Google Patents
Video game having more than one mode of play Download PDFInfo
- Publication number
- WO1997019736A1 WO1997019736A1 PCT/US1996/019743 US9619743W WO9719736A1 WO 1997019736 A1 WO1997019736 A1 WO 1997019736A1 US 9619743 W US9619743 W US 9619743W WO 9719736 A1 WO9719736 A1 WO 9719736A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- game
- codes
- player
- play
- input
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/73—Authorising game programs or game devices, e.g. checking authenticity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/201—Playing authorisation given at platform level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/609—Methods for processing data by generating or executing the game program for unlocking hidden game elements, e.g. features, items, levels
Definitions
- the present invention generally relates to video games and, more particularly, to a coin-operated video game having more than one mode of play or class of user.
- a typical video game includes a game cabinet containing a microprocessor, memory associated with the microprocessor, a display and a plurality of player-operated inputs such as buttons, switches and the like mounted on the cabinet.
- a game program is stored in the memory and defmes the rules and operating parameters permitting the video game to be played.
- different video games include different game
- a player begins play of a coin-operated video game by inserting the requisite number of coins or tokens into the game.
- a player manipulates the player-operated inputs in an attempt to score points and to achieve other predetermined game objectives.
- Coin-operated video games typically are used in an arcade setting. Manufacturers of such games continually search for new ways to increase player interest and appeal. For example, entertaining visual and aural effects have been incorporated into coin- operated video games. Allowing multiple players to play simultaneously is also a known improvement.
- Another important development is the provision of home versions of arcade- type video games which permit players to enhance their skills at home.
- peripheral items To maximize player interest, it is desirable to directly link the peripheral items to the coin-operated game so that home game players, purchasers of ancillary goods and other game enthusiasts may obtain game playing privileges not available to a casual player.
- the present invention is a coin-operated video game permitting multiple modes of play, specifically, a default mode and at least one mode.
- a player To access an enhanced mode, a player must input a valid code into the video game. If a valid code is entered, then the
- enhanced modes are accessed by swiping a card carrying a magnetic code through a magnetic card reader mounted to the game cabinet.
- Such cards can be offered for sale or distributed with ancillary products relating to the coin-operated game.
- the player controls can be used to input a code displayed on the screen in the manner of a fanciful combination lock.
- FIG. 1 is a block diagram of the components of a typical coin-operated video
- Figures 2 and 3 are computer flow diagrams illustrating the program for determining the play of a video game having more than one mode of play.
- ROM 12 Stored in read only memory (ROM) 12 is a computer program for playing a conventional video game. Also stored in ROM 12 is a program module which determines the mode of play. This program module can be incorporated into the game program of a conventional coin-operated video game and, as fully discussed hereafter, permits a player to access enhanced game features if a valid code is entered at the beginning of game play or at other times during play as determined by specific game rules.
- Random access memory (RAM) 14 is used to temporarily store information associated with current play of the video game while microprocessor unit (MPU) 16 executes the instructions stored in ROM 12.
- Video section 18 permits MPU 16 to display video
- the game may be equipped with either a magnetic strip card reader 32 or player controlled input switches 33, or both.
- the reader permits a player possessing a magnetic card to identify himself to the game to qualify for one or more enhanced game play features.
- the card can be made available to players in various ways: as a premium, as a game give away with ancillary merchandise, as a prize, etc. In any case, only players who possess the card can initiate enhanced game play by swiping it through the card reader 32.
- Figures 2 and 3 indicate the program steps of a subroutine that permits the coin-operated video game to support multiple modes of play. It will be understood by those of ordinary skill in the art that different hardware systems will use different computer code. However, the flow diagrams of Figures 2 and 3 permit the programming of the present invention for any system desired.
- step 40 it is determined whether an enhanced mode of game play has been enabled, step 40. If so, then enhanced game operation takes place, step 44. If not, then normal game operation takes place, step 42.
- FIG 3 is a more detailed block of the program steps 40-46 of Figure 2 necessary for determining whether an enhanced mode of operation of the video game has been enabled.
- the game requests code input step 50. If the game includes a card reader and a card conta ⁇ iing a valid magnetic code has been swiped through card reader, step 52, then an enhanced game is enabled. If no card is swiped, or if there is no card reader, a code may be entered via the player controlled switches 33 to obtain enhanced game play, step 54. If a valid code is not entered via one of these options, then normal game operation takes place, step 42.
- a luggage-type combination lock or similar graphic be depicted on the game display, step 56.
- the rectangle will include up to six compartments, each of which can be separately indexed by a
- the player can, by operation of the switches, input letters, a number from zero through nine or other corresponding symbols.
- the player signals the game microprocessor to move from compartment to compartment until all compartments have been set to a desired combination of letters, numbers or symbols.
- the microprocessor then checks the combination, steps 58, 60 against a list of valid symbol combinations to determine matches. In the event of a match, the microprocessor enables an enhanced game operation mode corresponding to the particular code which has been input. This is indicated in Figure 3 at 62.
- code look-up means that the microprocessor compares the code which has been input, either through the magnetic card swipe or the player switches, against the combinations stored in a look-up table in the game ROM (or CMOS Ram or other non-volatile memory device). In this way, it is possible to have a plurality of valid codes, each of which may relate to a different type of enhanced game operation. Of course, many codes will not be present in the look-up table, thereby preventing random actuation of the enhanced features by players who do not possess the correct codes.
- a typical example of an enhanced game would include the ability to select certain hidden characters which are not otherwise available to a game player, the ability to endow a particular game character with powers which are not otherwise available to that character, the opportunity to advance to "rounds" or levels of the game which are not ordinarily available.
- the manner in which the game can be enhanced for selected users is limited only by the imagination of the game designer.
- the present invention is principally suited for video game applications, it is possible, for those skilled in the art, to adapt it for use with other types of games as, for example, coin-operated pinball machines or novelty devices.
- the basic principal of the invention, providing enhanced game modes of play can be implemented in formats other than video by following the principles disclosed herein.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Computer Security & Cryptography (AREA)
- Software Systems (AREA)
- Business, Economics & Management (AREA)
- General Business, Economics & Management (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Coin-Freed Apparatuses For Hiring Articles (AREA)
Abstract
Description
Claims
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
EP96943703A EP0866728A4 (en) | 1995-12-01 | 1996-11-19 | Video game having more than one mode of play |
AU12869/97A AU1286997A (en) | 1995-12-01 | 1996-11-19 | Video game having more than one mode of play |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US56597695A | 1995-12-01 | 1995-12-01 | |
US08/565,976 | 1995-12-01 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO1997019736A1 true WO1997019736A1 (en) | 1997-06-05 |
Family
ID=24260917
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/US1996/019743 WO1997019736A1 (en) | 1995-12-01 | 1996-11-19 | Video game having more than one mode of play |
Country Status (3)
Country | Link |
---|---|
EP (1) | EP0866728A4 (en) |
AU (1) | AU1286997A (en) |
WO (1) | WO1997019736A1 (en) |
Cited By (24)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP0941753A2 (en) * | 1998-03-13 | 1999-09-15 | Kabushiki Kaisha Bandai | Game machine, startup method for the game machine, and execution method of a game program for the game machine |
EP1184061A1 (en) * | 2000-08-09 | 2002-03-06 | Konami Corporation | Game item providing system, method and computer data signal |
EP1201275A2 (en) * | 2000-10-31 | 2002-05-02 | Midway Amusement Games, LLC | Unlocking secrets in video games |
EP1228792A1 (en) * | 2000-12-06 | 2002-08-07 | Eludo Limited | Interconnection of users via a communications network, for competitive gaming |
EP1434180A2 (en) * | 2002-12-27 | 2004-06-30 | Aruze Corp. | Gaming system for providing game |
EP1544811A2 (en) * | 2003-12-10 | 2005-06-22 | WMS Gaming Inc | Gaming machine having an enhanced game play scheme |
US7503849B2 (en) | 2005-03-18 | 2009-03-17 | Wms Gaming | Wagering game with side-wagering feature on certain outcomes |
US7618319B2 (en) | 2003-05-01 | 2009-11-17 | Wms Gaming, Inc. | Gaming machine with interactive pop-up windows providing enhanced game play schemes |
US7780519B2 (en) | 2004-09-30 | 2010-08-24 | Wms Gaming | Gaming machine with symbol upgrade feature |
US7819737B2 (en) | 2003-12-10 | 2010-10-26 | Wms Gaming Inc. | Gaming machine having an enhanced game play scheme |
US8002626B2 (en) | 2005-01-18 | 2011-08-23 | Wms Gaming Inc. | Wagering game with enhancement feature for bonus-triggering event |
US8206206B2 (en) | 2003-12-10 | 2012-06-26 | Universal Entertainment Corporation | Gaming machine and control method of gaming machine |
US8454429B2 (en) | 2008-03-10 | 2013-06-04 | Wms Gaming Inc. | Gaming system having re-awarding of stored awards |
US8535143B2 (en) | 2003-05-01 | 2013-09-17 | Wms Gaming Inc. | Gaming machine having enhanced bonus game play schemes |
US8550897B2 (en) | 2010-07-16 | 2013-10-08 | Wms Gaming Inc. | Wagering games with bonus game accrual through multiple plays of a basic game |
US8986102B2 (en) | 2012-12-21 | 2015-03-24 | Wms Gaming Inc. | Wagering game with ascending features |
US8986108B2 (en) | 2011-08-30 | 2015-03-24 | Igt | Gaming system, gaming device, and method for side wagering on bonus event outcomes generated in bonus events |
US9218718B2 (en) | 2011-08-31 | 2015-12-22 | Bally Gaming, Inc. | Selective filtering of feed publication of wagering game activity |
US9251659B2 (en) | 2012-07-11 | 2016-02-02 | Wms Gaming, Inc. | Integrating other players wins into a wagering game |
US9336650B2 (en) | 2013-08-29 | 2016-05-10 | Igt | Conducting a side bet in a game |
US9449470B2 (en) | 2013-03-15 | 2016-09-20 | Bally Gaming, Inc. | Wagering game with upgradable symbol stacks |
US9489801B2 (en) | 2012-12-06 | 2016-11-08 | Igt | Community gaming experience |
US9875618B2 (en) | 2014-07-24 | 2018-01-23 | Igt | Gaming system and method employing multi-directional interaction between multiple concurrently played games |
US10147281B2 (en) | 2014-07-24 | 2018-12-04 | Igt | Gaming system and method having matching symbol stacks and additional award opportunities |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
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US5179517A (en) * | 1988-09-22 | 1993-01-12 | Bally Manufacturing Corporation | Game machine data transfer system utilizing portable data units |
US5393061A (en) * | 1992-12-16 | 1995-02-28 | Spielo Manufacturing Incorporated | Video gaming machine |
US5569082A (en) * | 1995-04-06 | 1996-10-29 | Kaye; Perry | Personal computer lottery game |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH03268779A (en) * | 1990-03-20 | 1991-11-29 | Nec Home Electron Ltd | Command instruction input method for game machine |
US5411259A (en) * | 1992-11-23 | 1995-05-02 | Hero, Inc. | Video sports game system using trading cards |
JPH07313731A (en) * | 1994-05-25 | 1995-12-05 | Sega Enterp Ltd | Figure managing game device |
-
1996
- 1996-11-19 WO PCT/US1996/019743 patent/WO1997019736A1/en not_active Application Discontinuation
- 1996-11-19 AU AU12869/97A patent/AU1286997A/en not_active Abandoned
- 1996-11-19 EP EP96943703A patent/EP0866728A4/en not_active Withdrawn
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5179517A (en) * | 1988-09-22 | 1993-01-12 | Bally Manufacturing Corporation | Game machine data transfer system utilizing portable data units |
US5393061A (en) * | 1992-12-16 | 1995-02-28 | Spielo Manufacturing Incorporated | Video gaming machine |
US5569082A (en) * | 1995-04-06 | 1996-10-29 | Kaye; Perry | Personal computer lottery game |
Non-Patent Citations (1)
Title |
---|
See also references of EP0866728A4 * |
Cited By (36)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP0941753A3 (en) * | 1998-03-13 | 2001-10-24 | Kabushiki Kaisha Bandai | Game machine, startup method for the game machine, and execution method of a game program for the game machine |
US6767288B1 (en) | 1998-03-13 | 2004-07-27 | Kabushiki Kaisha Bandai | Game machine, startup method for the game machine, and execution method of a game program for the game machine |
EP0941753A2 (en) * | 1998-03-13 | 1999-09-15 | Kabushiki Kaisha Bandai | Game machine, startup method for the game machine, and execution method of a game program for the game machine |
EP1184061A1 (en) * | 2000-08-09 | 2002-03-06 | Konami Corporation | Game item providing system, method and computer data signal |
EP1201275A2 (en) * | 2000-10-31 | 2002-05-02 | Midway Amusement Games, LLC | Unlocking secrets in video games |
EP1201275A3 (en) * | 2000-10-31 | 2006-09-06 | Midway Amusement Games, LLC | Unlocking secrets in video games |
EP1228792A1 (en) * | 2000-12-06 | 2002-08-07 | Eludo Limited | Interconnection of users via a communications network, for competitive gaming |
EP1434180A2 (en) * | 2002-12-27 | 2004-06-30 | Aruze Corp. | Gaming system for providing game |
EP1434180A3 (en) * | 2002-12-27 | 2005-01-19 | Aruze Corp. | Gaming system for providing game |
US7618319B2 (en) | 2003-05-01 | 2009-11-17 | Wms Gaming, Inc. | Gaming machine with interactive pop-up windows providing enhanced game play schemes |
US9214071B2 (en) | 2003-05-01 | 2015-12-15 | Bally Gaming, Inc. | Gaming machine having enhanced bonus game play schemes |
US8535143B2 (en) | 2003-05-01 | 2013-09-17 | Wms Gaming Inc. | Gaming machine having enhanced bonus game play schemes |
US8444467B2 (en) | 2003-12-10 | 2013-05-21 | Wms Gaming Inc. | Gaming machine having an enhanced game play scheme |
EP1544811A2 (en) * | 2003-12-10 | 2005-06-22 | WMS Gaming Inc | Gaming machine having an enhanced game play scheme |
US7819737B2 (en) | 2003-12-10 | 2010-10-26 | Wms Gaming Inc. | Gaming machine having an enhanced game play scheme |
AU2004235604B2 (en) * | 2003-12-10 | 2010-11-11 | Bally Gaming, Inc. | Gaming machine having an enhanced game play scheme |
US8206206B2 (en) | 2003-12-10 | 2012-06-26 | Universal Entertainment Corporation | Gaming machine and control method of gaming machine |
EP1544811A3 (en) * | 2003-12-10 | 2005-10-26 | WMS Gaming Inc | Gaming machine having an enhanced game play scheme |
US9230411B2 (en) | 2003-12-10 | 2016-01-05 | Bally Gaming, Inc. | Gaming machine having an enhanced game play scheme |
US7780519B2 (en) | 2004-09-30 | 2010-08-24 | Wms Gaming | Gaming machine with symbol upgrade feature |
US8002626B2 (en) | 2005-01-18 | 2011-08-23 | Wms Gaming Inc. | Wagering game with enhancement feature for bonus-triggering event |
US7503849B2 (en) | 2005-03-18 | 2009-03-17 | Wms Gaming | Wagering game with side-wagering feature on certain outcomes |
US8454429B2 (en) | 2008-03-10 | 2013-06-04 | Wms Gaming Inc. | Gaming system having re-awarding of stored awards |
US9142093B2 (en) | 2008-03-10 | 2015-09-22 | Bally Gaming, Inc. | Gaming system having re-awarding of stored awards |
US8550897B2 (en) | 2010-07-16 | 2013-10-08 | Wms Gaming Inc. | Wagering games with bonus game accrual through multiple plays of a basic game |
US8986108B2 (en) | 2011-08-30 | 2015-03-24 | Igt | Gaming system, gaming device, and method for side wagering on bonus event outcomes generated in bonus events |
US9218718B2 (en) | 2011-08-31 | 2015-12-22 | Bally Gaming, Inc. | Selective filtering of feed publication of wagering game activity |
US9251659B2 (en) | 2012-07-11 | 2016-02-02 | Wms Gaming, Inc. | Integrating other players wins into a wagering game |
US9489801B2 (en) | 2012-12-06 | 2016-11-08 | Igt | Community gaming experience |
US12067837B2 (en) | 2012-12-06 | 2024-08-20 | Igt | Community gaming experience |
US8986102B2 (en) | 2012-12-21 | 2015-03-24 | Wms Gaming Inc. | Wagering game with ascending features |
US9449470B2 (en) | 2013-03-15 | 2016-09-20 | Bally Gaming, Inc. | Wagering game with upgradable symbol stacks |
US9336650B2 (en) | 2013-08-29 | 2016-05-10 | Igt | Conducting a side bet in a game |
US9947177B2 (en) | 2013-08-29 | 2018-04-17 | Igt | Conducting a side bet in a game |
US9875618B2 (en) | 2014-07-24 | 2018-01-23 | Igt | Gaming system and method employing multi-directional interaction between multiple concurrently played games |
US10147281B2 (en) | 2014-07-24 | 2018-12-04 | Igt | Gaming system and method having matching symbol stacks and additional award opportunities |
Also Published As
Publication number | Publication date |
---|---|
AU1286997A (en) | 1997-06-19 |
EP0866728A1 (en) | 1998-09-30 |
EP0866728A4 (en) | 2001-06-06 |
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