GB2248403A - Entertainment machines - Google Patents

Entertainment machines Download PDF

Info

Publication number
GB2248403A
GB2248403A GB9021900A GB9021900A GB2248403A GB 2248403 A GB2248403 A GB 2248403A GB 9021900 A GB9021900 A GB 9021900A GB 9021900 A GB9021900 A GB 9021900A GB 2248403 A GB2248403 A GB 2248403A
Authority
GB
United Kingdom
Prior art keywords
display
player
machine according
machine
elements
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
GB9021900A
Other versions
GB2248403B (en
GB9021900D0 (en
Inventor
Barry Allen Marchini
Andrew Dinning
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Barcrest Ltd
Original Assignee
Barcrest Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Barcrest Ltd filed Critical Barcrest Ltd
Priority to GB9021900A priority Critical patent/GB2248403B/en
Publication of GB9021900D0 publication Critical patent/GB9021900D0/en
Publication of GB2248403A publication Critical patent/GB2248403A/en
Application granted granted Critical
Publication of GB2248403B publication Critical patent/GB2248403B/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
    • G07F17/3265Influencing the position of stopped moving members to achieve a winning arrangement, e.g. nudging, shuffling, holding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/843Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/306Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/638Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8088Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game involving concurrently several players in a non-networked game, e.g. on the same game console

Abstract

A coin operated entertainment machine has a display screen and player controls which are used to attain a winning display on the screen. The winning display is in the form of a picture made up of individual elements (13) which fit together in the manner of a jigsaw. A joystick control may be used to move picture elements (13) on a VDU screen. <IMAGE>

Description

ENTERTAINMENT MACHINES This invention relates to a coin-operated entertainment machine of the kind having a display region and player controls whereby, after actuation of the machine for the playing of a game by insertion of one or more coins into a coin mechanism, a player can endeavour to attain a desired winning display at the display region, an award being made available to the player in the event that the winning display is in fact attained. The term coin is used herein for the sake of convenience and is intended to cover coins, tokens, notes, credit cards and any other suitable value-representing elements. The machine may be of the so called skill with prizes or amusement with prizes kind.
According to the present invention there is provided a coin-operated entertainment machine of the kind described characterised in that the said winning display comprises individual display elements located in predetermined dispositions relative to each other so as to define collectively the said display, and the player controls are operable to move said elements into said dispositions.
With this arrangement entertainment can be derived from trying to assemble the desired winning display by appropriate manipulation of the elements.
The elements may be assembled to form the picture in the manner of a jig-saw whereby a predetermined element has to be matched to a particular position in the display and such element has to be in a predetermined orientation.
A limit may be imposed on the use of the player controls in each game.
This may be a time limit andlor a limit on the number of movements or otherwise as desired. There may be a range of different limits which represent games of succesively greater difficulty (e.g. succesively shorter times limits or succesively fewer moves). Changes in limits may be made each game, or whenever a win has been attained, or at the option of the player.
A range of different displays may be made available and the arrangement may be such that the display is changed each game or whenever a win has been attained or at the option of the player. The displays may be of similar complexity, or of successively greater complexity in that for example there are more individual elements, or there are elements which are more difficult to match because of their general similarity to other elements.
The award made available to the player on winning may be coins or in the form of free games or otherwise as desired. The value of the award may be fixed or may be variable. In the latter respect, successively greater awards may be available for said limits of successively greater difficulty and/or for succesively more complex displays.
The player controls may take any suitable form and may be provided by a joy-stick or press buttons or a touch screen or the like.
The display may be produced on a visual display unit (crt or lcd) and may be pictorial or of any other suitable nature.
The invention will now be described further by way of example only and with reference to the accompanying drawings in which: Fig. 1 is a diagrammatic representation of the front of one form of machine according to the invention; Fig. 2 is a block circuit diagram of the machine; and Fig. 3 is a view to an enlarged scale of a screen of the machine.
The machine comprises a floor standing box structure 1 having a front wall 2 with an inset vdu screen 3. Above the screen 3 there is a coin slot 4.
Below the screen 3 there are player controls including press buttons 5 and a joy-stick 6.
Beneath the controls 5, 6 there is a payout aperture 7.
Within the box structure 1 there is a microprocessor-based control device 8 to which are connected, the player controls 5, 6 a coin mechanism 9 which receives coins from the coin slot, a pay out device 10 which feeds to the payout slot and the vdu 11.
When the machine is actuated by insertion of one or more coins through the coin slot, the vdu screen 3 displays a plurality of pictures (e.g. four pictures) and the player has the option of selecting one of the pictures by operation of one of the press buttons 5. As described hereinafter the player then has to assemble the selected picture from a number of separate jig-saw type display elements within a time limit.
The different pictures correspond to games of different levels of difficulty and correspondingly different award levels. Thus for example one picture may be assembled from 6 individual display elements with an associated time limit of 2 minutes and an award of say 20p, whereas another picture may be assembled from 18 elements with an associated time limit of 1 minute 45 seconds and an award of say 1, and so on.
After selection of a picture, as shown in Fig. 3 the screen then displays a small size representation 12 of the finished picture in one corner, and the individual elements 13 displayed in random positions and in random orientations on the screen. The game commences and the player has to select each element 13 and then move it into a desired position and a desired orientation within a marked out central region 14 on the screen. The joy-stick 6 is used to move and twist the elements 13.
If the player successfully manipulates all elements 13 into the correct positions before expiry of the time limit, the requisite award is made available to him. If not, the machine is re-set ready for play of the next game.
In this way entertainment can be derived by the player by exercising skill to solve the jig-saw type puzzle within the allowed time.
It is of course to be understood that the invention is not intended to be restricted to the details of the above embodiment which are described by way of example only.

Claims (10)

1. A coin-operated entertainment machine of the kind having a display region and player controls whereby, after actuation of the machine for the playing of a game by insertion of one or more coins into a coin mechanism, a player can endeavour to attain a desired winning display at the display region, an award being made available to the player in the event that the winning display is in fact attained characterised in that the said winning display comprises individual display elements located in predetermined dispositions relative to each other so as to define collectively the said display, and the player controls are operable to move said elements into said dispositions.
2. A machine according to claim 1 characterised in that the elements are assembled to form a picture in the manner of a jigsaw whereby a predetermined element has to be matched to a particular position in the display and such element has to be in a predetermined orientation.
3. A machine according to claim 1 or 2 characterised in that a time limit is imposed on the use of the player controls in each game.
4. A machine according to claim 1 or 2 characterised in that a limit on the number of movements is imposed in each game.
5. A machine according to claim 3 or 4 characterised in that there is a range of different limits representing games of successively greater difficulty.
6. A machine according to claim 5 characterised in that said limits are changeable by the player.
7. A machine according to any one of claims 1 to 6 characterised in that a range of different displays is made available.
8. A machine according to claim 7 characterised in that said displays are changeable by the player.
9. A machine according to any one of claims 1 to 8 characterised in that the display is provided on a VDU.
10. A machine substantially as hereinbefore described with reference to and as illustrated in the accompanying drawings.
GB9021900A 1990-10-05 1990-10-05 Entertainment machines Expired - Fee Related GB2248403B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB9021900A GB2248403B (en) 1990-10-05 1990-10-05 Entertainment machines

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB9021900A GB2248403B (en) 1990-10-05 1990-10-05 Entertainment machines

Publications (3)

Publication Number Publication Date
GB9021900D0 GB9021900D0 (en) 1990-11-21
GB2248403A true GB2248403A (en) 1992-04-08
GB2248403B GB2248403B (en) 1994-07-27

Family

ID=10683413

Family Applications (1)

Application Number Title Priority Date Filing Date
GB9021900A Expired - Fee Related GB2248403B (en) 1990-10-05 1990-10-05 Entertainment machines

Country Status (1)

Country Link
GB (1) GB2248403B (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2404770A (en) * 2003-07-30 2005-02-09 Igt Reno Nev Gaming device having a bonus game with puzzle pieces
US7294058B1 (en) * 2000-03-30 2007-11-13 Case Venture Management Llc Computerized game with cascading strategy and full information
US7744454B2 (en) 2001-09-26 2010-06-29 Igt Gaming device having an accumulating award symbol

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7666089B2 (en) 2004-09-30 2010-02-23 Igt Gaming device having accumulation game with changing selections

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7294058B1 (en) * 2000-03-30 2007-11-13 Case Venture Management Llc Computerized game with cascading strategy and full information
US8517812B2 (en) * 2000-03-30 2013-08-27 Case Venture Management, Llc Computerized game with cascading strategy and full information
US7744454B2 (en) 2001-09-26 2010-06-29 Igt Gaming device having an accumulating award symbol
GB2404770A (en) * 2003-07-30 2005-02-09 Igt Reno Nev Gaming device having a bonus game with puzzle pieces

Also Published As

Publication number Publication date
GB2248403B (en) 1994-07-27
GB9021900D0 (en) 1990-11-21

Similar Documents

Publication Publication Date Title
US7316612B2 (en) Electronic Bingo game and method
US6581935B1 (en) Electronic bingo game and method
US5851148A (en) Game with bonus display
US5797794A (en) Multiple-playstation game of chance
US7427235B2 (en) Gaming machine with sorting feature
US6755738B2 (en) Bingo game
US5769716A (en) Symbol fall game method and apparatus
US6315665B1 (en) Arcade game
AU2005200631B2 (en) Gaming machine with selection feature
EP0971326A2 (en) Entertainment machines
GB2165385A (en) Entertainment machines
CA2285756A1 (en) Method of playing a game and gaming device with interactive driving game display
KR20020015991A (en) Game system, game control method, and computer-readable storage medium
GB2349494A (en) Entertainment machine with supplementary play feature
US20070265058A1 (en) Bingo Game Apparatus with Entertainment Feature
WO2007142897A2 (en) Wager-based domino games
GB2413773A (en) Roulette gaming machine with multiple balls
US20020173353A1 (en) Gaming Machines
AU2004297740B2 (en) System for playing a bingo-type game
GB2248403A (en) Entertainment machines
EP1160749A2 (en) Entertainment machines
GB2171234A (en) Coin or token freed amusement machines
GB2214389A (en) Video Brag Game Machine with Higher-Lower Gamble Feature
AU2005207105B2 (en) Apparatus for playing a game
GB2217500A (en) An amusement with prizes game apparatus

Legal Events

Date Code Title Description
PCNP Patent ceased through non-payment of renewal fee

Effective date: 19961005