GB2284560A - Apparatus for playing a spot-the-difference competition - Google Patents
Apparatus for playing a spot-the-difference competition Download PDFInfo
- Publication number
- GB2284560A GB2284560A GB9325060A GB9325060A GB2284560A GB 2284560 A GB2284560 A GB 2284560A GB 9325060 A GB9325060 A GB 9325060A GB 9325060 A GB9325060 A GB 9325060A GB 2284560 A GB2284560 A GB 2284560A
- Authority
- GB
- United Kingdom
- Prior art keywords
- player
- images
- preceeding
- difference
- area
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/38—Ball games; Shooting apparatus
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/14—Coin operated
- A63F2250/142—Coin operated with pay-out or rewarding with a prize
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
Abstract
Apparatus for playing a spot-the-difference type competition, comprises means (2) for displaying images which are generally similar to, but different in at least one respect from corresponding images displayed. A player indicates the position or area of the apparent difference(s), or otherwise describes the nature of the apparent difference(s) which is compared in a (1) computer to the true position, area or nature of the apparent difference(s). <IMAGE>
Description
APPARATUS FOR PLAYING A SPOT-THE-DIFFERENCE COMPETITION
The present invention relates to apparatus for playing a spot-the-difference type of competition. In this specification the term spot-the-difference competition is used to cover a competition in which an entrant compares at least two images which are generally similar but differ in at least one respect. The entrant uses his skill and judgement to determine the difference or differences. These images may be any visual depiction such as a photograph illustration or the like, and may be displayed on a video monitor or other display device.
The apparatus may be a coin, token, magnetic card or creditfreed, amusement- or skill-with-prizes or other gaming or amusement machine. Incorporated in the machine will be the means to display images which may have been chosen randomly from a plurality of stored images. At least two images may be displayed, preferably simultaneously, these will be generally similar, but at least one image displayed will have been previously edited in such a way that it is made visually different in at least one respect from the corresponding image or images displayed. The visual difference displayed may be of any observable type.
The machine may incorporate the means to display the number, or otherwise inform the player, of visual differences discernable in the images or sets of images displayed.
A timing device may be employed by the machine in order to limit or control the amount of time the player has to view the display, or choose the location of the visual difference or differences (or otherwise respond), or both.
When it is time, according to a particular embodiment of the present invention for a player to respond, the player will use his skill in choosing the region or regions of the visual difference or differences preferably through the use of a display device equipped with a touch-sensitive screen. A trackerbal, joystick, buttons or the like or a combination thereof may be used in addition to or instead of the touchscreen.
The machine may incorporate the means to indicate to the player, through displaying a suitable mark or other display, the area or areas the player has selected.
The machine incorporates the means to determine the location or coordinates of the area or areas selected by the player, and the means to determine whether the location or coordinates of the area or areas chosen are coincident with the location of the predetermined area or areas of the observable difference or differences.
Alternatively, the player may be asked to otherwise describe the nature, or location of the observable difference or differences of the image or images displayed by, for example, selecting an answer from multiple answers displayed. The machine may incorporate the means for the player to make a selection or selections through the use of a touch-screen, joystick, trackerball, buttons or the like or a combination thereof.
Depending on the particular embodiment of the present invention the machine may incorporate the means to indicate to the player the accuracy or inaccuracy of his selection or selections either during or after the selection process.
When the player has successfully selected the area or areas or answer, depending on the embodiment of the present invention, the player may progress to another portion of the same game including the same or other skills, another game or the like. A prize may be awarded according to the machine's award structure. The prize may be cash, credits, points, tickets, vouchers, or the like or indeed any prize.
The machine may incorporate the means to control the play in accordance with the ability of a player to accurately select said area(s) or in accordance with other predetermined play structures, in order to maintain a predetermined ratio of income to pay-out.
In accordance with the present invention in one example, there is provided a coin, token or credit-freed machine comprising a display screen, the means to display images on said display screen, the means to display at least two predetermined images where at least one of the images is generally similar to at least on other image displayed, but observably different in at least one respect, the means for a player to select the area or areas where those differences occur or otherwise describe the nature of those differences, the means to determine the player's selection, the means to determine the relationship between the player's selection and the predetermined area or areas or nature of the observable difference or differences.
The present invention will now be described by way of example only with reference to the accompanying illustration which is a block diagram of the components and operable parts necessary to this particular embodiment of the present invention.
A machine of the example depicted comprises a computer 1 which controls all other components of the machine, a display device 2 in this case equipped with a touch-sensitive screen, a data storage device 3 either a hard disk, CD-ROM or the like or other recording media or combination thereof which in this example stores the basis of all graphic images displayed on the display device 2 and the programme of the game. This data storage device 3 may be altered or the like in order to provide new sets of images or programmes when the need arises.
In this embodiment of the present invention the display device 2 is equipped with a touch-sensitive screen allowing the player to make his selection by touching on the area or areas of the image displayed. When the player touches the display device 2 equipped with a touch -sensitive screen, a signal is sent to the computer 1 which determines the coordinates of the region touched and contains the means to compare this with the predetermined region, programmed on the computer 1 and or contained within the data storage device 3..
The machine in this embodiment, comprises an acceptor unit 4 which upon accepting a coin or token signals the computer 1 to commence play, and a pay-out unit 5 in order to award a physical prize, in this case, such as cash, tokens, vouchers, or the like.
Initially, when the game has not been freed by coin, token or credits or the like, a series of still and or moving images may be displayed on the display device 2 informing the entrant of the game offered and inviting him to play. These images, in this embodiment, can be stored on the data storage device 3 and are displayed on the display device 2 through the control and other features of the computer 1.
Once the game is enabled, in this embodiment, by a signal sent from the acceptor unit 4 to the computer 1 play commences.
The computer 1 in this case retrieves images from the data storage device 3 and displays them onto the display device 2. The player views, in this case, at least two images wherein at least one of the images has been previously edited to differ from the other corresponding image or images. An indication of the number of differences displayed may appear on the display device 2. The player selects the area or areas where he believes the difference or differences occur. In this embodiment he makes his selection by touching the appropriate area or areas directly on the display device 2 equipped with a touch screen. The computer 1 may then display on the screen a marker indicating the area or areas selected.
The computer 1, in this example, determines the accuracy of the player's selection and a visual display may be produced on the display device 2 by the computer 1 and or data storage device 3 in order to demonstrate the predetermined area or areas of difference or differences on the image or images.
Depending on the embodiment of the present invention the player may be able to make one or several selections on one or several images on one or several screens and may then progress to other levels of the game possibly including other skill competitions or the like or progressing to another game.
In this embodiment of the present invention, the player may receive a physical prize from the pay-out unit 5 after the player's results are compared by the computer 1 with a predetermined award structure or the like.
A game providing a prize of points or the like may not require a pay-out unit 5.
In another example of the present invention player control features may be employed in addition to or instead of the touch-screen such as buttons, trackerball, joystick or the like.
Therefore it is to be understood that the present invention can be embodied in a variety of ways other than specifically stated or depicted herein, without departing from the scope of the present invention.
Claims (12)
1. Apparatus for playing a spot-the-difference type competition comprising
means for displaying images which are generally similar to corresponding
images also displayed but apparently different in at least one respect, means
operable by a player to indicate the position, or otherwise describe the nature
or area of the apparent difference(s), means to determine the player's selection(s), and means to compare the player's selection(s) with the true
position, area or nature of the apparent difference(s).
2. Apparatus as claimed in claim, wherein the means operable by a player
comprises a touch-sensitive screen.
3. Apparatus as claimed in any preceeding claim wherein the means
operable by a player comprises keys, joystick or a trackerball.
4. Apparatus as claimed in any preceeding claim comprising means to indicate a
player's selection(s).
5. Apparatus as claimed in any preceeding claim comprising means to indicate
the true position, area or nature of the difference(s) apparent on the images
displayed.
6. Apparatus as claimed in any preceeding claim comprising means for storing a
a plurality of images, and means for randomly displaying and selecting from
such stored images.
7. Apparatus as claimed in any preceeding claim comprising means to indicate to
a player the number or nature of difference(s) apparent on images displayed.
8. Apparatus as claimed in any preceeding claim comprising means for
controlling time of the display of images to a player.
9. Apparatus as claimed in any preceeding claim which is coin, token or credit
freed.
10. Apparatus as claimed in any preceeding claim comprising a pay-out unit for
delivering a coin, token or other item in response to the result of the
comparison.
11. Apparatus as claimed in any preceeding claim comprising means for
maintaining a predetermined ratio of income to pay-out.
12. Apparatus for playing a spot-the-difference type competition as hereinbefore
described with reference to and as illustrated in the accompanying drawing.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB9325060A GB2284560B (en) | 1993-12-07 | 1993-12-07 | Apparatus for playing a spot-the-difference competition |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB9325060A GB2284560B (en) | 1993-12-07 | 1993-12-07 | Apparatus for playing a spot-the-difference competition |
Publications (3)
Publication Number | Publication Date |
---|---|
GB9325060D0 GB9325060D0 (en) | 1994-02-02 |
GB2284560A true GB2284560A (en) | 1995-06-14 |
GB2284560B GB2284560B (en) | 1997-03-26 |
Family
ID=10746258
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GB9325060A Expired - Lifetime GB2284560B (en) | 1993-12-07 | 1993-12-07 | Apparatus for playing a spot-the-difference competition |
Country Status (1)
Country | Link |
---|---|
GB (1) | GB2284560B (en) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP0927565A1 (en) * | 1997-12-30 | 1999-07-07 | Vasilis Vlasis | Electronic game with player's photographying |
GB2372218A (en) * | 2001-02-17 | 2002-08-21 | Saj Muzaffar | Apparatus for playing a spot-the-difference game or the like |
Citations (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2271262A (en) * | 1992-10-05 | 1994-04-06 | Sajjad Muzaffar | Apparatus for playing a spot-the-ball competition |
-
1993
- 1993-12-07 GB GB9325060A patent/GB2284560B/en not_active Expired - Lifetime
Patent Citations (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2271262A (en) * | 1992-10-05 | 1994-04-06 | Sajjad Muzaffar | Apparatus for playing a spot-the-ball competition |
Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP0927565A1 (en) * | 1997-12-30 | 1999-07-07 | Vasilis Vlasis | Electronic game with player's photographying |
GB2372218A (en) * | 2001-02-17 | 2002-08-21 | Saj Muzaffar | Apparatus for playing a spot-the-difference game or the like |
GB2395916A (en) * | 2001-02-17 | 2004-06-09 | Saj Muzaffar | Spot-the-difference games playing apparatus with image mixing |
GB2372218B (en) * | 2001-02-17 | 2004-06-30 | Saj Muzaffar | Apparatus for playing a spot-the-difference game or the like |
GB2395916B (en) * | 2001-02-17 | 2004-08-11 | Saj Muzaffar | Games playing method and apparatus |
Also Published As
Publication number | Publication date |
---|---|
GB2284560B (en) | 1997-03-26 |
GB9325060D0 (en) | 1994-02-02 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
732E | Amendments to the register in respect of changes of name or changes affecting rights (sect. 32/1977) | ||
PE20 | Patent expired after termination of 20 years |
Expiry date: 20131206 |