BR0010105A - Método para conduzir uma competição pictórica, e, aparelho para participar em uma competição pictórica - Google Patents

Método para conduzir uma competição pictórica, e, aparelho para participar em uma competição pictórica

Info

Publication number
BR0010105A
BR0010105A BR0010105-2A BR0010105A BR0010105A BR 0010105 A BR0010105 A BR 0010105A BR 0010105 A BR0010105 A BR 0010105A BR 0010105 A BR0010105 A BR 0010105A
Authority
BR
Brazil
Prior art keywords
pictorial
contest
conducting
participating
screen
Prior art date
Application number
BR0010105-2A
Other languages
English (en)
Inventor
William Robert Constantine
Original Assignee
William Robert Constantine
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by William Robert Constantine filed Critical William Robert Constantine
Publication of BR0010105A publication Critical patent/BR0010105A/pt

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/31Communication aspects specific to video games, e.g. between several handheld game devices at close range
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/48Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/406Transmission via wireless network, e.g. pager or GSM
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6081Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/636Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Mobile Radio Communication Systems (AREA)
  • Steering Control In Accordance With Driving Conditions (AREA)
  • Lock And Its Accessories (AREA)
  • Power Steering Mechanism (AREA)
  • Vending Machines For Individual Products (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Diaphragms For Electromechanical Transducers (AREA)
  • Road Signs Or Road Markings (AREA)
  • Position Input By Displaying (AREA)
  • Detergent Compositions (AREA)
  • Telephone Function (AREA)
  • Devices For Indicating Variable Information By Combining Individual Elements (AREA)
  • Holo Graphy (AREA)
  • Jib Cranes (AREA)

Abstract

"MéTODO PARA CONDUZIR UMA COMPETIçãO PICTóRICA, E, APARELHO PARA PARTICIPAR EM UMA COMPETIçãO PICTóRICA". Um método para conduzir uma competição pictórica inclui transmitir a imagem de uma localização distante para uma unidade que inclui um telefone, uma tela de exibição e meio manual para eletronicamente entrar na tela com uma indicação de uma posição selecionada sobre ela, e comparar a posição selecionada com uma posição predeterminada. Aparelho para participar em tal competição inclui um telefone (10), uma tela de exibição (13) e meio eletrónico (15, 16) para indicar uma posição de entrada selecionada no mostrador.
BR0010105-2A 1999-04-28 2000-04-20 Método para conduzir uma competição pictórica, e, aparelho para participar em uma competição pictórica BR0010105A (pt)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
GBGB9909649.7A GB9909649D0 (en) 1999-04-28 1999-04-28 Improved competion method and means
PCT/GB2000/001466 WO2000066237A1 (en) 1999-04-28 2000-04-20 Improved competition method and means

Publications (1)

Publication Number Publication Date
BR0010105A true BR0010105A (pt) 2002-02-13

Family

ID=10852336

Family Applications (1)

Application Number Title Priority Date Filing Date
BR0010105-2A BR0010105A (pt) 1999-04-28 2000-04-20 Método para conduzir uma competição pictórica, e, aparelho para participar em uma competição pictórica

Country Status (16)

Country Link
EP (1) EP1173262B1 (pt)
JP (1) JP2002542907A (pt)
KR (1) KR20020011393A (pt)
CN (1) CN1196509C (pt)
AT (1) ATE285825T1 (pt)
AU (1) AU765945B2 (pt)
BR (1) BR0010105A (pt)
CA (1) CA2371507A1 (pt)
DE (1) DE60017112D1 (pt)
GB (2) GB9909649D0 (pt)
HK (1) HK1037150A1 (pt)
NO (1) NO20015155L (pt)
RU (1) RU2001132078A (pt)
TR (1) TR200103093T2 (pt)
WO (1) WO2000066237A1 (pt)
ZA (1) ZA200108838B (pt)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001276438A (ja) 2000-03-31 2001-10-09 Konami Computer Entertainment Osaka:Kk ネットゲームシステム、ネットゲーム装置、ネットゲーム方法及びネットゲームプログラムを記録した可読記録媒体
GB0209111D0 (en) * 2002-04-22 2002-05-29 Constantine William R Improved form of competition
KR100877480B1 (ko) * 2007-06-08 2009-01-07 왕성호 숫자 기억 게임 방법

Family Cites Families (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB8906661D0 (en) * 1989-03-22 1989-05-04 Mcarthur Stuart J Amusement machine
JPH04127762A (ja) * 1990-09-19 1992-04-28 Fujitsu Ltd 通信用端末機器
GB9027530D0 (en) * 1990-12-19 1991-02-06 Rollinson Eric A Apparatus for playing a video spot-the-ball-type game
JP2689826B2 (ja) * 1992-07-22 1997-12-10 株式会社セガ・エンタープライゼス テレビゲーム装置
GB2271262B (en) * 1992-10-05 1996-06-12 Sajjad Muzaffar Apparatus for playing a spot-the-ball competition
US5800268A (en) * 1995-10-20 1998-09-01 Molnick; Melvin Method of participating in a live casino game from a remote location
JPH10271562A (ja) * 1997-03-25 1998-10-09 Taito Corp ゲーム動作が可能な移動体通信端末
GB9706839D0 (en) * 1997-04-04 1997-05-21 Orad Hi Tec Systems Ltd Graphical video systems
GB9710388D0 (en) * 1997-05-21 1997-07-16 Constantine William Competition method and means

Also Published As

Publication number Publication date
CN1358106A (zh) 2002-07-10
HK1037150A1 (en) 2002-02-01
NO20015155D0 (no) 2001-10-22
GB9909649D0 (en) 1999-06-23
DE60017112D1 (de) 2005-02-03
GB2354682A (en) 2001-03-28
GB2354682B (en) 2001-10-03
CN1196509C (zh) 2005-04-13
ZA200108838B (en) 2002-03-27
TR200103093T2 (tr) 2002-06-21
CA2371507A1 (en) 2000-11-09
RU2001132078A (ru) 2003-07-27
AU4129100A (en) 2000-11-17
ATE285825T1 (de) 2005-01-15
KR20020011393A (ko) 2002-02-08
EP1173262A1 (en) 2002-01-23
WO2000066237A1 (en) 2000-11-09
AU765945B2 (en) 2003-10-02
EP1173262B1 (en) 2004-12-29
JP2002542907A (ja) 2002-12-17
NO20015155L (no) 2001-11-26
GB0009638D0 (en) 2000-06-07

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Legal Events

Date Code Title Description
B09A Decision: intention to grant [chapter 9.1 patent gazette]
B11D Dismissal acc. art. 38, par 2 of ipl - failure to pay fee after grant in time
B15K Others concerning applications: alteration of classification

Ipc: A63F 13/31 (2014.01), A63F 13/335 (2014.01)