CA2290440A1 - Competition method and means - Google Patents

Competition method and means Download PDF

Info

Publication number
CA2290440A1
CA2290440A1 CA002290440A CA2290440A CA2290440A1 CA 2290440 A1 CA2290440 A1 CA 2290440A1 CA 002290440 A CA002290440 A CA 002290440A CA 2290440 A CA2290440 A CA 2290440A CA 2290440 A1 CA2290440 A1 CA 2290440A1
Authority
CA
Canada
Prior art keywords
screen
display
competitor
pictorial
computer
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
CA002290440A
Other languages
French (fr)
Inventor
William Robert Constantine
William Constantine
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Publication of CA2290440A1 publication Critical patent/CA2290440A1/en
Abandoned legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/338Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using television networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/409Data transfer via television network

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Controls And Circuits For Display Device (AREA)
  • User Interface Of Digital Computer (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

A method of conducting a pictorial competition entails displaying on a screen a pictorial display from which an object has been omitted and superimposing on the display an indication, selected by a competitor, of a position from which the competitor believes the object was omitted. The screen may be a television screen or a computer screen and the competitor's entry may be applied to the screen electronically, for example using an electronic pen, a touch screen, a computer mouse or a computer keyboard.

Description

COMPETITION METHOD AND MEANS
The present invention comprises a method of conducting a pictorial competition and apparatus for conducting a competition of this type.
Competitions requiring competitors to identify a winning location upon a pictorial entry coupon are well known. For example, football-based competitions in which the entrant attempts to determine the notional location of a ball which has been erased or otherwise omitted from a football action picture were first described well over 60 years ago. Similar competitions have been described wherein the same principle is applied to a wide range of other sports, for example to tennis and to motor racing.
Competitions of this foregoing general type have become extremely popular and millions of competitors each week now submit entries to such competitions, by obtaining the required entry form bearing the entry picture, marking thereon one or more notional positions for the omitted ball, and despatching the entry form, by post or via an appointed collector, together with the required entry fee. Unfortunately, this necessary procedure inevitably entails a delay, usually of several days, between the marking of the entry location by the competitor and the eventual publication of the competition result. In the current situation where instant-result lottery and other competitions are readily accessible, competitions of the "Spot the Ball" type are fast losing ground.
It is an object of the present invention to provide a competition method and means whereby some at least of the disadvantages of such prior competitions are reduced or eliminated. ' At~tc'~~c~ S'"'E~T
The method according to the present invention of conducting a pictorial competition comprises displaying upon a screen a pictorial display which has been received from a remote location, in which pictorial display the notional position of an object is required to be indicated by a competitor, and providing for the competitor to superimpose electronically upon said pictorial display upon said screen an indication of the position selected by said competitor. Apparatus for conducting and for entering a competition of this type includes a display screen, means to display upon the screen the required pictorial display received from a remote location, and means for superimposing electronically upon the display the indication of the position selected by the competitor.
Although the competition method and apparatus according to the present invention may take a wide variety of different forms, a common feature of at least the majority of such competitions is that the result, that is the success or failure of the entry, may if desired be seen as soon as the entry has been made.
By way of example, the pictorial display may be displayed upon a television screen, a computer screen or a stand-alone screen such as a photographic screen, a wall-mounted screen or even a cinema screen. Thus the screen may be a personal screen located in the home of a competitor, for example the screen of a television set or of a computer, or it may be a larger screen located in front of an audience in a studio, theatre or cinema.
In one form of the invention, the screen is located in front of an audience in a television studio and intending competitors may be persons in that audience and/or persons watching the television program at some other location, for example at home.
The display itself may be a simple photographically-projected, including back-projected, picture upon a conventional cinema-type screen but may, in various alternative forms of the invention, be a three-dimensional or stereoscopic image, a ~~~D ~SEE'f holographic image or a display in virtual reality. The display, when displayed upon a television screen, may be a signal received via a television transmission sent by radio or by a cable or satellite-dish route. As one alternative, the display may be conveyed to the screen by means of fibre optics or may be transmitted digitally. When displayed upon a computer screen, the display may be for example sent by land-line or by radio, from a remote location or via the Internet.
The pictorial display may be a static or moving display. Thus, in the case of a moving display, the picture will usually, but not essentially, be stopped when the competitor is to enter the competition. In this form of the competition, when an entry has been made by the application of an indication of the selected position to the display, the display may be caused to move on to provide a new image, in particular if the earlier entry is successful.
The pictorial display may be an authentic reproduction of a real view or photographic image but it may alternatively be a created or simulated display, for example in the manner of a cartoon or hand-created image or an image produced with the aid of computer graphics.
The "winning" position, that is the position to be identified by a competitor, may be a position from which a part of the overall pictorial display has been removed. As an alternative, it may be a position selected by the creator of the competition upon a logical or arbitrary basis. For example, the position may be that from which the image of a football has been removed or it may be simply a position selected for some article against an artificial background.
The entry of a competitor in the competition is applied to the pictorial display electronically. Thus, by way of example, an electronic pen, a touch screen or a computer mouse may be used At~~~~ ~'''~~T
to transmit to the display screen an indication of the position selected by the competition entrant.
The position selected by the competitor as his competition entry may be indicated by means of a simple cross, or by a dot, for example, or by a representation of the omitted item, for example of a football. Preferably the indication is of a multiplicity of adjacent markers, for example a multiplicity of crosses or dots, so that the competitor may thereby be given more than one opportunity of identifying the winning location in a single entry. The indication may be of three-dimensional form.
The checking of each entry to establish whether or not the desired location has been correctly identified, that is to determine whether or not it is a winning entry, may be achieved by a simple visual check but it is much preferred that the checking be carried out automatically, that is electronically for example. Thus when the electronic message conveying the indication of the location selected by the competitor impinges on the correct, that is winning, location, a visual, oral or audiovisual signal indicating success may be emitted automatically.
The invention may further be clarified by means of the following description of one specific example of an embodiment in "game show" form.
In this example, a television game show is of a general knowledge type, wherein competitors watching a television quiz show on their home television sets may compete by answering questions by telephone. A viewer successfully answering such a question or a given number of questions, or more questions than other competitors, may thereby qualify to attempt to win a special prize, awarded only to a competitor who is successful in a competition to which the present invention relates. For example, the required pictorial display may' be shown upon a Al~~~.GcB S!«~ T

_5_ large screen in the television studio and the competitor may then guide a member of the studio team, for example the quizmaster, to mark electronically a position on the display which is selected by the competitor. If the selection is successful, a significant audiovisual indication of that success may be given.
As a further example, the pictorial display may be sent to a competitor's television screen or to his computer screen from some central location, for example from a television studio or from an Internet site, and the competitor may then make his entry by sending a signal to the central location, for example by keying in selected coordinates on a keyboard or by means of a computer mouse or by a touch-screen method.
Alu~~.ip ~~

Claims (14)

1. A method of conducting a pictorial competition, which method comprises displaying upon a screen a pictorial display which has been received from a remote location, in which pictorial display the notional position of an object is required to be indicated by a competitor, and providing for the competitor to superimpose electronically upon said pictorial display upon said screen an indication of the position selected by said competitor.
2. A method as claimed in Claim 1, wherein the screen is a television screen, a computer screen or a stand-alone screen.
3. A method as claimed in Claim 2, wherein the display is a received signal via a television transmission.
4. A method as claimed in Claim 3, wherein an image projected optically upon a display screen in a studio is transmitted for display upon a competitor's television screen.
5. A method as claimed in Claim 2, wherein the display is received by land-line or by radio.
6. A method as claimed in any of the preceding claims, wherein the position selected by the competitor is indicated by an electronic pen, a touch screen, a computer mouse or a computer keyboard.
7. A method as claimed in any of the preceding claims, wherein the pictorial display is three-dimensional.
8. A method as claimed in any of the preceding claims, wherein the position selected by the competitor is indicated by a multiplicity of adjacent markers.
9. Apparatus for conducting a pictorial competition by the method as claimed in any of the preceding claims, which apparatus comprises a display screen, means to display upon said screen a pictorial display which has been received from a remote location and from which pictorial display an object has been notionally or actually omitted, and means to superimpose electronically upon said pictorial display an indication of a position selected by a competitor.
10. Apparatus as claimed in Claim 9, wherein the screen is a television screen.
11. Apparatus as claimed in Claim 9, wherein the screen is a computer screen.
12. Apparatus as claimed in any of Claims 9 to 11, wherein the means to superimpose an indication of the selected position is an electronic pen, a touch screen, a computer mouse or a computer keyboard.
13. Apparatus as claimed in any of Claims 9 to 12, including means to determine electronically whether or not the position selected by a competitor coincides with the position from which the object has been omitted.
14. Apparatus as claimed in Claim 13, including means to provide a visual, aural or audiovisual signal when said two positions coincide.
CA002290440A 1997-05-21 1998-05-20 Competition method and means Abandoned CA2290440A1 (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
GBGB9710388.1A GB9710388D0 (en) 1997-05-21 1997-05-21 Competition method and means
GB9710388.1 1997-05-21
PCT/GB1998/001457 WO1998052663A1 (en) 1997-05-21 1998-05-20 Competition method and means

Publications (1)

Publication Number Publication Date
CA2290440A1 true CA2290440A1 (en) 1998-11-26

Family

ID=10812744

Family Applications (1)

Application Number Title Priority Date Filing Date
CA002290440A Abandoned CA2290440A1 (en) 1997-05-21 1998-05-20 Competition method and means

Country Status (5)

Country Link
EP (1) EP0983108A1 (en)
AU (1) AU741887B2 (en)
CA (1) CA2290440A1 (en)
GB (2) GB9710388D0 (en)
WO (1) WO1998052663A1 (en)

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB9909649D0 (en) * 1999-04-28 1999-06-23 Constantine William R Improved competion method and means
AU2001262605A1 (en) * 2000-05-19 2001-11-26 Europrint Holdings Limited Method and system for implementing a game
WO2003007255A1 (en) * 2001-07-12 2003-01-23 Tiernan Kevin W A method for raising money, apparatus for a game and means for devising a game
GB0209111D0 (en) * 2002-04-22 2002-05-29 Constantine William R Improved form of competition

Family Cites Families (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2105560B (en) * 1981-09-07 1985-02-27 Trend Electronics Limited Video game apparatus
GB2136303A (en) * 1983-03-12 1984-09-19 David Leslie Mcneight Method and apparatus for playing a broadcast TV game
GB2231189A (en) * 1989-02-14 1990-11-07 Cork Amusement Centre Ltd Coin- or credit-freed amusement machine
GB8906661D0 (en) * 1989-03-22 1989-05-04 Mcarthur Stuart J Amusement machine
JPH04127762A (en) * 1990-09-19 1992-04-28 Fujitsu Ltd Terminal equipment for communication
GB9027530D0 (en) * 1990-12-19 1991-02-06 Rollinson Eric A Apparatus for playing a video spot-the-ball-type game
DE9200085U1 (en) * 1991-12-31 1992-03-26 Geissler Und Kuper Gmbh Diamantwerkzeuge, Maschinen, 3100 Celle, De
DE9208565U1 (en) * 1992-06-25 1992-08-27 Bally Wulff Automaten Gmbh, 1000 Berlin, De
GB2271262B (en) * 1992-10-05 1996-06-12 Sajjad Muzaffar Apparatus for playing a spot-the-ball competition
US5813913A (en) * 1995-05-30 1998-09-29 Interactive Network, Inc. Game of skill playable by remote participants in conjunction with a common game event where participants are grouped as to skill level

Also Published As

Publication number Publication date
WO1998052663A1 (en) 1998-11-26
EP0983108A1 (en) 2000-03-08
GB2339130B (en) 2002-07-03
AU7538498A (en) 1998-12-11
GB9710388D0 (en) 1997-07-16
GB2339130A (en) 2000-01-12
AU741887B2 (en) 2001-12-13
GB9926105D0 (en) 2000-01-12

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Legal Events

Date Code Title Description
FZDE Discontinued