CN1236743C - 影像游戏机设备和图像处理方法 - Google Patents
影像游戏机设备和图像处理方法 Download PDFInfo
- Publication number
- CN1236743C CN1236743C CNB031474624A CN03147462A CN1236743C CN 1236743 C CN1236743 C CN 1236743C CN B031474624 A CNB031474624 A CN B031474624A CN 03147462 A CN03147462 A CN 03147462A CN 1236743 C CN1236743 C CN 1236743C
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- CN
- China
- Prior art keywords
- mentioned
- image
- relative importance
- visual field
- enlarged image
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
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- A63F13/10—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/219—Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/843—Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/306—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Processing Or Creating Images (AREA)
- Closed-Circuit Television Systems (AREA)
- Telescopes (AREA)
Abstract
Description
Claims (14)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2002204909 | 2002-07-12 | ||
JP2002204909A JP3602519B2 (ja) | 2002-07-12 | 2002-07-12 | ビデオゲーム装置、画像処理方法及びプログラム |
Publications (2)
Publication Number | Publication Date |
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CN1520913A CN1520913A (zh) | 2004-08-18 |
CN1236743C true CN1236743C (zh) | 2006-01-18 |
Family
ID=29728548
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CNB031474624A Expired - Fee Related CN1236743C (zh) | 2002-07-12 | 2003-07-11 | 影像游戏机设备和图像处理方法 |
Country Status (7)
Country | Link |
---|---|
US (1) | US7140962B2 (zh) |
EP (1) | EP1380325B1 (zh) |
JP (1) | JP3602519B2 (zh) |
KR (2) | KR100537977B1 (zh) |
CN (1) | CN1236743C (zh) |
DE (1) | DE60310817T2 (zh) |
HK (2) | HK1055204A2 (zh) |
Families Citing this family (82)
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US7878905B2 (en) | 2000-02-22 | 2011-02-01 | Creative Kingdoms, Llc | Multi-layered interactive play experience |
US6761637B2 (en) | 2000-02-22 | 2004-07-13 | Creative Kingdoms, Llc | Method of game play using RFID tracking device |
US7445550B2 (en) | 2000-02-22 | 2008-11-04 | Creative Kingdoms, Llc | Magical wand and interactive play experience |
US7066781B2 (en) | 2000-10-20 | 2006-06-27 | Denise Chapman Weston | Children's toy with wireless tag/transponder |
US20070066396A1 (en) | 2002-04-05 | 2007-03-22 | Denise Chapman Weston | Retail methods for providing an interactive product to a consumer |
US6967566B2 (en) | 2002-04-05 | 2005-11-22 | Creative Kingdoms, Llc | Live-action interactive adventure game |
JP3762750B2 (ja) * | 2003-01-07 | 2006-04-05 | コナミ株式会社 | 画像表示制御プログラム |
US9446319B2 (en) | 2003-03-25 | 2016-09-20 | Mq Gaming, Llc | Interactive gaming toy |
US7121464B2 (en) * | 2003-05-29 | 2006-10-17 | White Thompkins W | Automated projectile delivery system |
US20040266528A1 (en) * | 2003-06-27 | 2004-12-30 | Xiaoling Wang | Apparatus and a method for more realistic video games on computers or similar devices using visible or invisible light and a light sensing device |
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JP6677788B1 (ja) * | 2018-11-29 | 2020-04-08 | 株式会社Cygames | 情報処理プログラム、情報処理方法およびゲーム装置 |
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JP3345600B2 (ja) | 2000-04-10 | 2002-11-18 | コナミ株式会社 | ゲームシステムおよびコンピュータ読取可能な記憶媒体 |
JP2002306846A (ja) | 2001-04-12 | 2002-10-22 | Saibuaasu:Kk | ゲーム装置用コントローラ |
JP2002320253A (ja) | 2001-04-20 | 2002-10-31 | Dimps:Kk | 携帯通信端末、及び携帯通信端末を用いたゲーム方法 |
JP2002346223A (ja) | 2001-05-23 | 2002-12-03 | Square Co Ltd | ゲーム装置、ゲーム制御方法およびその記録媒体ならびにコンピュータプログラム |
JP2002355443A (ja) | 2001-06-01 | 2002-12-10 | Motonobu Nakamura | インターネットを介した商品獲得方法および商品獲得装置 |
JP2003053024A (ja) | 2001-08-08 | 2003-02-25 | Sony Corp | ゲームソフトウェア内容変更システム、ゲームソフトウェア内容変更方法及びゲーム装置、並びに電子商取引システム、電子商取引方法及びサーバ装置 |
CN1420451A (zh) | 2001-11-20 | 2003-05-28 | 孕龙科技股份有限公司 | 用于光枪的视觉回馈系统 |
CN1174785C (zh) | 2001-11-26 | 2004-11-10 | 孕龙科技股份有限公司 | 用于游戏控制器的视觉反馈系统 |
-
2002
- 2002-07-12 JP JP2002204909A patent/JP3602519B2/ja not_active Expired - Fee Related
-
2003
- 2003-07-08 US US10/616,325 patent/US7140962B2/en active Active
- 2003-07-09 HK HK03104976A patent/HK1055204A2/xx not_active IP Right Cessation
- 2003-07-10 EP EP03015559A patent/EP1380325B1/en not_active Expired - Lifetime
- 2003-07-10 DE DE60310817T patent/DE60310817T2/de not_active Expired - Lifetime
- 2003-07-11 KR KR10-2003-0047194A patent/KR100537977B1/ko not_active IP Right Cessation
- 2003-07-11 KR KR20-2003-0022353U patent/KR200335809Y1/ko not_active IP Right Cessation
- 2003-07-11 CN CNB031474624A patent/CN1236743C/zh not_active Expired - Fee Related
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Also Published As
Publication number | Publication date |
---|---|
KR100537977B1 (ko) | 2005-12-21 |
KR200335809Y1 (ko) | 2003-12-11 |
EP1380325B1 (en) | 2007-01-03 |
JP3602519B2 (ja) | 2004-12-15 |
EP1380325A1 (en) | 2004-01-14 |
HK1060989A1 (en) | 2004-09-03 |
DE60310817T2 (de) | 2007-10-18 |
KR20040007332A (ko) | 2004-01-24 |
HK1055204A2 (en) | 2003-12-12 |
JP2004041525A (ja) | 2004-02-12 |
CN1520913A (zh) | 2004-08-18 |
US20040009798A1 (en) | 2004-01-15 |
US7140962B2 (en) | 2006-11-28 |
DE60310817D1 (de) | 2007-02-15 |
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