CN101155620B - 游戏装置、游戏执行控制方法 - Google Patents

游戏装置、游戏执行控制方法 Download PDF

Info

Publication number
CN101155620B
CN101155620B CN2006800109370A CN200680010937A CN101155620B CN 101155620 B CN101155620 B CN 101155620B CN 2006800109370 A CN2006800109370 A CN 2006800109370A CN 200680010937 A CN200680010937 A CN 200680010937A CN 101155620 B CN101155620 B CN 101155620B
Authority
CN
China
Prior art keywords
card
character
game
action
player
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
CN2006800109370A
Other languages
English (en)
Chinese (zh)
Other versions
CN101155620A (zh
Inventor
内山聪志
高桥直树
藤原丰
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Konami Digital Entertainment Co Ltd
Original Assignee
Konami Digital Entertainment Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Publication of CN101155620A publication Critical patent/CN101155620A/zh
Application granted granted Critical
Publication of CN101155620B publication Critical patent/CN101155620B/zh
Expired - Fee Related legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Display Devices Of Pinball Game Machines (AREA)
CN2006800109370A 2005-03-31 2006-03-28 游戏装置、游戏执行控制方法 Expired - Fee Related CN101155620B (zh)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP105300/2005 2005-03-31
JP2005105300A JP2006280658A (ja) 2005-03-31 2005-03-31 ゲーム装置、ゲーム実行制御プログラム及びゲーム実行制御方法
PCT/JP2006/306312 WO2006106679A1 (ja) 2005-03-31 2006-03-28 ゲーム装置、ゲーム実行制御方法

Publications (2)

Publication Number Publication Date
CN101155620A CN101155620A (zh) 2008-04-02
CN101155620B true CN101155620B (zh) 2011-06-15

Family

ID=37073245

Family Applications (1)

Application Number Title Priority Date Filing Date
CN2006800109370A Expired - Fee Related CN101155620B (zh) 2005-03-31 2006-03-28 游戏装置、游戏执行控制方法

Country Status (7)

Country Link
US (1) US20090054138A1 (enExample)
EP (1) EP1867369A4 (enExample)
JP (1) JP2006280658A (enExample)
KR (1) KR20070111548A (enExample)
CN (1) CN101155620B (enExample)
TW (1) TW200702027A (enExample)
WO (1) WO2006106679A1 (enExample)

Families Citing this family (20)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3866750B2 (ja) * 2005-03-23 2007-01-10 株式会社コナミデジタルエンタテインメント ゲームプログラム、ゲーム装置及びゲーム制御方法
JP4071265B2 (ja) * 2006-08-29 2008-04-02 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
JP4188400B2 (ja) * 2006-11-13 2008-11-26 株式会社コナミデジタルエンタテインメント ゲームシステム及びゲーム実行管理方法
JP2009006004A (ja) * 2007-06-29 2009-01-15 Namco Bandai Games Inc ゲームシステム、プログラム及び情報記憶媒体
JP5365906B2 (ja) * 2008-12-26 2013-12-11 株式会社セガ ゲーム装置及びゲーム制御方法
JP5531061B2 (ja) 2012-07-09 2014-06-25 株式会社スクウェア・エニックス ゲーム装置
JP5210445B2 (ja) * 2012-09-03 2013-06-12 株式会社バンダイナムコゲームス ゲーム装置
JP5944877B2 (ja) * 2013-10-18 2016-07-05 株式会社コナミデジタルエンタテインメント ゲーム機、ゲームシステム、それらに用いられる制御方法及びコンピュータプログラム
JP6213920B2 (ja) * 2013-12-13 2017-10-18 株式会社コナミデジタルエンタテインメント ゲームシステム、それに用いられる制御方法及びコンピュータプログラム
JP6263775B2 (ja) * 2014-10-16 2018-01-24 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲーム装置、およびゲームプログラム
JP5941195B1 (ja) * 2015-06-16 2016-06-29 株式会社タカラトミー ゲーム筐体及びゲームシステム
JP6401142B2 (ja) * 2015-10-15 2018-10-03 株式会社バンダイ ゲーム装置、プログラム及びゲームシステム
JP6672075B2 (ja) * 2016-05-25 2020-03-25 キヤノン株式会社 制御装置、制御方法、及び、プログラム
JP6674596B2 (ja) * 2016-05-26 2020-04-01 株式会社コナミデジタルエンタテインメント ゲーム機、ゲームシステム、それらに用いられる制御方法及びコンピュータプログラム
KR101715142B1 (ko) * 2016-08-29 2017-03-14 주식회사 리얼야구존 모바일 기기를 이용하는 스크린 야구 경기 방법
JP6372944B1 (ja) * 2017-09-19 2018-08-15 株式会社コナミアミューズメント ゲームシステム及びそれに用いるコンピュータプログラム
CN109646956B (zh) * 2017-10-11 2021-08-20 腾讯科技(深圳)有限公司 信息显示方法、装置、存储介质和电子装置
JP6405479B1 (ja) * 2018-02-19 2018-10-17 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲーム端末、及びプログラム
US11669121B2 (en) * 2021-01-19 2023-06-06 Pixart Imaging Inc. Joystick and image identifying method
JP2023010645A (ja) * 2021-07-08 2023-01-20 エンゼルグループ株式会社 カードゲーム対戦システム

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH10328411A (ja) 1997-05-30 1998-12-15 Copcom Co Ltd ビデオゲーム装置、およびプログラム記録媒体
CN1207817A (zh) * 1995-11-21 1999-02-10 塞奇·克里斯琴·皮埃尔·贝拉曼特 控制游戏操作的方法和装置
JP2002301264A (ja) * 2001-02-02 2002-10-15 Sega Corp カードゲーム装置及びカードデータ読み取り装置及びカードゲーム制御方法及び記録媒体及びプログラム及びカード

Family Cites Families (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1996003188A1 (en) * 1994-07-28 1996-02-08 Super Dimension Inc. Computerized game board
US6382995B1 (en) * 1999-05-20 2002-05-07 Itt Manufacturing Enterprises, Inc Smart card connector with retain and eject means
US6690156B1 (en) * 2000-07-28 2004-02-10 N-Trig Ltd. Physical object location apparatus and method and a graphic display device using the same
JP3794614B2 (ja) * 2000-08-17 2006-07-05 コナミ株式会社 野球ゲーム玩具
CA2321424A1 (en) * 2000-09-29 2002-03-29 Robert Bramucci Interactive playing/trading card system
JP3584230B2 (ja) * 2001-09-28 2004-11-04 キヤノン株式会社 映像体験システム、情報処理方法およびプログラム
JP2004229752A (ja) * 2003-01-28 2004-08-19 Aruze Corp ゲーム装置、トレーディングカード及びゲームシステム
JP4366135B2 (ja) * 2003-07-18 2009-11-18 株式会社シン カードゲーム機
JP3702283B2 (ja) * 2003-12-26 2005-10-05 株式会社バンダイ 通信ゲーム装置

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1207817A (zh) * 1995-11-21 1999-02-10 塞奇·克里斯琴·皮埃尔·贝拉曼特 控制游戏操作的方法和装置
JPH10328411A (ja) 1997-05-30 1998-12-15 Copcom Co Ltd ビデオゲーム装置、およびプログラム記録媒体
JP2002301264A (ja) * 2001-02-02 2002-10-15 Sega Corp カードゲーム装置及びカードデータ読み取り装置及びカードゲーム制御方法及び記録媒体及びプログラム及びカード

Also Published As

Publication number Publication date
TW200702027A (en) 2007-01-16
WO2006106679A1 (ja) 2006-10-12
CN101155620A (zh) 2008-04-02
EP1867369A4 (en) 2009-03-18
US20090054138A1 (en) 2009-02-26
JP2006280658A (ja) 2006-10-19
KR20070111548A (ko) 2007-11-21
EP1867369A1 (en) 2007-12-19
TWI295578B (enExample) 2008-04-11

Similar Documents

Publication Publication Date Title
KR101131311B1 (ko) 게임 시스템 및 게임 실행 관리 방법
CN101155620B (zh) 游戏装置、游戏执行控制方法
CN101155621B (zh) 对战游戏系统及游戏装置
CN101180107B (zh) 游戏装置、游戏系统及游戏进行控制方法
KR101016904B1 (ko) 게임 장치, 게임 제어 방법 및 기록 매체
JP2010148812A (ja) 対戦ゲームプログラム、ゲーム装置及び対戦ゲーム制御方法
JP2008188194A (ja) ゲームシステム及びゲーム管理方法
JP4527754B2 (ja) ゲーム装置、ゲーム制御方法及びゲーム制御プログラム
JP5250221B2 (ja) ゲーム装置、ゲーム制御方法及びゲーム制御プログラム
JP3984619B2 (ja) ゲーム装置及びゲーム実行制御プログラム
HK1109097A (en) Game device and game execution control method
HK1111118A (en) Game machine, game system, and game progress control method

Legal Events

Date Code Title Description
C06 Publication
PB01 Publication
C10 Entry into substantive examination
SE01 Entry into force of request for substantive examination
C14 Grant of patent or utility model
GR01 Patent grant
CF01 Termination of patent right due to non-payment of annual fee

Granted publication date: 20110615

Termination date: 20160328

CF01 Termination of patent right due to non-payment of annual fee