ATE502687T1 - Spielvorrichtung, steuerverfahren für eine spielvorrichtung und informationsspeichermedium - Google Patents

Spielvorrichtung, steuerverfahren für eine spielvorrichtung und informationsspeichermedium

Info

Publication number
ATE502687T1
ATE502687T1 AT07831059T AT07831059T ATE502687T1 AT E502687 T1 ATE502687 T1 AT E502687T1 AT 07831059 T AT07831059 T AT 07831059T AT 07831059 T AT07831059 T AT 07831059T AT E502687 T1 ATE502687 T1 AT E502687T1
Authority
AT
Austria
Prior art keywords
acquisition unit
game device
movement target
line
mobile character
Prior art date
Application number
AT07831059T
Other languages
English (en)
Inventor
Akiyoshi Chosogabe
Original Assignee
Konami Digital Entertainment
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment filed Critical Konami Digital Entertainment
Application granted granted Critical
Publication of ATE502687T1 publication Critical patent/ATE502687T1/de

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • A63F2300/1093Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/646Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car for calculating the trajectory of an object
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball
AT07831059T 2007-03-16 2007-11-01 Spielvorrichtung, steuerverfahren für eine spielvorrichtung und informationsspeichermedium ATE502687T1 (de)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2007069578A JP4971846B2 (ja) 2007-03-16 2007-03-16 ゲーム装置、ゲーム装置の制御方法及びプログラム
PCT/JP2007/071325 WO2008114472A1 (ja) 2007-03-16 2007-11-01 ゲーム装置、ゲーム装置の制御方法及び情報記憶媒体

Publications (1)

Publication Number Publication Date
ATE502687T1 true ATE502687T1 (de) 2011-04-15

Family

ID=39765591

Family Applications (1)

Application Number Title Priority Date Filing Date
AT07831059T ATE502687T1 (de) 2007-03-16 2007-11-01 Spielvorrichtung, steuerverfahren für eine spielvorrichtung und informationsspeichermedium

Country Status (9)

Country Link
US (1) US8444484B2 (de)
EP (1) EP2135648B1 (de)
JP (1) JP4971846B2 (de)
KR (1) KR101085369B1 (de)
CN (1) CN101578123B (de)
AT (1) ATE502687T1 (de)
DE (1) DE602007013471D1 (de)
TW (1) TW200840628A (de)
WO (1) WO2008114472A1 (de)

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KR20070007898A (ko) * 2004-05-10 2007-01-16 가부시키가이샤 세가 전자 게임 장치, 전자 게임 장치에 있어서의 데이터 처리방법과 이를 위한 프로그램 및 기억 매체
JP5027180B2 (ja) 2009-03-27 2012-09-19 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
JP5103544B1 (ja) * 2011-06-14 2012-12-19 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法、及びプログラム
US9659458B2 (en) * 2013-03-12 2017-05-23 Zynga Inc. Guild-dependent variation of player capabilities in a computer-implemented game
JP6327439B2 (ja) * 2014-01-23 2018-05-23 株式会社セガゲームス プログラム及びゲーム装置
CN107450747B (zh) * 2017-07-25 2018-09-18 腾讯科技(深圳)有限公司 虚拟角色的位移控制方法和装置
CN109271038B (zh) * 2018-07-17 2023-06-27 努比亚技术有限公司 候选词推荐方法、终端及计算机可读存储介质
CN113962138B (zh) * 2020-07-21 2023-11-03 腾讯科技(深圳)有限公司 移动平台的参数值确定方法、装置、设备及存储介质

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JP3262677B2 (ja) 1994-05-02 2002-03-04 株式会社ワコム 情報入力装置
JP2897984B1 (ja) * 1998-06-03 1999-05-31 コナミ株式会社 ビデオゲーム装置、キャラクタポジションの指定をガイドする方法及びキャラクタポジションの指定をガイドするゲームプログラムを記録した可読記録媒体
JP3985369B2 (ja) * 1998-08-21 2007-10-03 株式会社セガ ゲーム画面の表示制御方法、キャラクタの移動制御方法およびゲーム機並びにプログラムを記録した記録媒体
US6346943B1 (en) * 1999-02-24 2002-02-12 Autodesk, Inc. Method, apparatus, and article of manufacture for defining a relative polar angle snap CAD tool
JP2001353370A (ja) 2000-06-14 2001-12-25 Namco Ltd ゲーム装置および情報記憶媒体
JP2002200335A (ja) * 2000-12-28 2002-07-16 Square Co Ltd ビデオゲーム装置およびその制御方法、ならびにビデオゲームのプログラムおよびそのプログラムを記録したコンピュータ読取り可能な記録媒体。
JP3647790B2 (ja) * 2001-10-11 2005-05-18 コナミ株式会社 画像表示プログラム、画像表示方法及びビデオゲーム装置
JP3927821B2 (ja) * 2002-01-25 2007-06-13 株式会社バンダイナムコゲームス プログラム、情報記憶媒体及びゲーム装置
JP3990252B2 (ja) * 2002-10-15 2007-10-10 株式会社バンダイナムコゲームス ゲームシステム、プログラム及び情報記憶媒体
JP4213011B2 (ja) * 2003-03-10 2009-01-21 任天堂株式会社 ゲーム装置およびゲームプログラム
JP4064291B2 (ja) * 2003-04-25 2008-03-19 株式会社バンダイナムコゲームス プログラム、情報記憶媒体及びゲーム装置
JP4080393B2 (ja) * 2003-07-24 2008-04-23 三菱電機株式会社 ゲームプログラムおよびゲーム装置
JP3703473B2 (ja) * 2004-02-09 2005-10-05 任天堂株式会社 ゲーム装置およびゲームプログラム
JP4159491B2 (ja) * 2004-02-23 2008-10-01 任天堂株式会社 ゲームプログラムおよびゲーム装置
WO2005096223A2 (en) * 2004-03-31 2005-10-13 British Telecommunications Public Limited Company Pathfinding system
JP4537244B2 (ja) * 2005-03-30 2010-09-01 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
JP4603931B2 (ja) * 2005-05-16 2010-12-22 任天堂株式会社 オブジェクト移動制御装置およびオブジェクト移動制御プログラム
JP3869452B1 (ja) * 2005-07-28 2007-01-17 株式会社スクウェア・エニックス ビデオゲーム処理装置、ビデオゲーム処理方法、およびビデオゲーム処理プログラム
JP4907128B2 (ja) * 2005-08-30 2012-03-28 任天堂株式会社 ゲームシステムおよびゲームプログラム

Also Published As

Publication number Publication date
KR20090076955A (ko) 2009-07-13
US20100099470A1 (en) 2010-04-22
WO2008114472A1 (ja) 2008-09-25
TW200840628A (en) 2008-10-16
CN101578123B (zh) 2012-08-08
EP2135648B1 (de) 2011-03-23
JP2008228839A (ja) 2008-10-02
US8444484B2 (en) 2013-05-21
KR101085369B1 (ko) 2011-11-21
EP2135648A4 (de) 2010-04-14
CN101578123A (zh) 2009-11-11
DE602007013471D1 (de) 2011-05-05
EP2135648A1 (de) 2009-12-23
JP4971846B2 (ja) 2012-07-11

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