WO2019047879A1 - 游戏帐号的游戏操作的获取方法、装置及存储介质 - Google Patents

游戏帐号的游戏操作的获取方法、装置及存储介质 Download PDF

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Publication number
WO2019047879A1
WO2019047879A1 PCT/CN2018/104269 CN2018104269W WO2019047879A1 WO 2019047879 A1 WO2019047879 A1 WO 2019047879A1 CN 2018104269 W CN2018104269 W CN 2018104269W WO 2019047879 A1 WO2019047879 A1 WO 2019047879A1
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WIPO (PCT)
Prior art keywords
account
game
mode
acceleration
accounts
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PCT/CN2018/104269
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English (en)
French (fr)
Inventor
郑磊
赵斯鹏
郭艺嘉
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腾讯科技(深圳)有限公司
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Publication of WO2019047879A1 publication Critical patent/WO2019047879A1/zh

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5566Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/609Methods for processing data by generating or executing the game program for unlocking hidden game elements, e.g. features, items, levels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying

Definitions

  • the present application relates to the field of the Internet, and in particular, to a method, an apparatus, and a storage medium for acquiring a game operation of a game account.
  • the embodiment of the present application provides a method, an apparatus, and a storage medium for acquiring a game operation of a game account, so as to at least solve the technical problem that the game character in the related art cannot perform cooperative operation.
  • a method for acquiring a game operation of a game account comprising: acquiring a game request instruction, the game request instruction is used to request to start a game, and the game account participating in the game includes A plurality of pairs of accounts, the pair of accounts in the plurality of pairs of accounts includes the first account and the second account; configuring the game mode of the first account as the first mode, and configuring the game mode of the second account as the second mode, first The first account in the mode is allowed to perform the operation of the game task for completing the game, and the second account in the second mode is allowed to execute the attack on the plurality of accounts except the first account and the second account.
  • the operation of the account and the operation for preventing the first account from being attacked; during the running of the game, obtaining the first operation performed by the first account in the first mode, and the second account being executed in the second mode The second operation.
  • a device for acquiring a game operation of a game account comprising one or more processors, and one or more memories storing the program units, wherein the program units are The processor executes, and the program unit comprises: a first obtaining unit configured to acquire a game request instruction, the game request instruction is used to request to start a game, and the game account participating in the game includes a plurality of pairs of accounts, one of the plurality of pairs of accounts
  • the account number includes a first account and a second account;
  • the configuration unit is configured to configure the game mode of the first account as the first mode, and configure the game mode of the second account as the second mode, the first mode An account is allowed to perform an operation for completing a game task of a game, and the second account in the second mode is allowed to perform an operation for attacking an account other than the first account and the second account of the plurality of pairs of accounts and Performing an operation for preventing the first account from being attacked;
  • the second obtaining unit is configured to acquire
  • the game account participating in the game includes a plurality of pairs of accounts (one of the accounts includes the first account and the second account);
  • the game mode is configured as a first mode (a first account in the first mode is used to complete a game task of a game), and a game mode of the second account is configured as a second mode (a second account in the second mode) Acquiring an account other than the first account and the second account in the attacking multiple pairs of accounts and preventing the first account from being attacked, in the process of running the game, acquiring the first operation performed by the first account in the first mode And the second operation performed by the second account in the second mode can solve the technical problem that the game characters in the related art cannot perform the cooperative operation, thereby achieving the technical effect of the cooperative action of the game characters in the game.
  • FIG. 1 is a schematic diagram of a hardware environment of a method for acquiring a game operation of a game account according to an embodiment of the present application
  • FIG. 2 is a flowchart of a method for acquiring a game operation of an optional game account according to an embodiment of the present application
  • FIG. 3 is a schematic diagram of an optional game interface in accordance with an embodiment of the present application.
  • FIG. 4 is a schematic diagram of an optional game interface in accordance with an embodiment of the present application.
  • FIG. 5 is a schematic diagram of an optional game interface according to an embodiment of the present application.
  • FIG. 6 is a schematic diagram of an optional game matching interface according to an embodiment of the present application.
  • FIG. 7 is a schematic diagram of an optional game acceleration interface in accordance with an embodiment of the present application.
  • FIG. 8 is a flowchart of a method for acquiring a game operation of an optional game account according to an embodiment of the present application.
  • FIG. 9 is a flow chart of an optional game acceleration in accordance with an embodiment of the present application.
  • FIG. 10 is a schematic diagram of an apparatus for acquiring a game operation of an optional game account according to an embodiment of the present application.
  • FIG. 11 is a structural block diagram of an electronic device according to an embodiment of the present application.
  • a method embodiment of a method for acquiring a game operation of a game account is provided.
  • the method for acquiring the game operation of the above game account may be applied to a hardware environment composed of the server 102 and the terminal 104 as shown in FIG. 1.
  • the server 102 is connected to the terminal 104 through a network.
  • the network includes but is not limited to a wide area network, a metropolitan area network, or a local area network.
  • the terminal 104 is not limited to a PC, a mobile phone, a tablet, or the like.
  • the method for acquiring the game operation of the game account of the embodiment of the present application may be executed by the server 102, or may be performed by the terminal 104 (the user may perform a game operation through a joystick in the game interface), or may be the server 102 and the terminal. 104 joint implementation.
  • the method for obtaining the game operation of the game account of the embodiment of the present application may also be performed by a client installed thereon.
  • the program code corresponding to the method of the embodiment of the present application may be directly executed on the server or the terminal.
  • the terminal When the method for acquiring the game operation of the game account of the embodiment of the present application is executed by the server and the terminal, the terminal sends the game request command to the server. At this time, the server executes the program code corresponding to the method of the embodiment of the present application. .
  • FIG. 2 is an acquisition of an optional game account based on an embodiment of the present application.
  • the method of the method is as shown in FIG. 2 , and the method for obtaining the game operation of the game account of the embodiment of the present application is described as an example.
  • the method may include the following steps:
  • step S202 the terminal acquires a game request instruction, and the game request instruction is used to request to start a game.
  • the game account participating in the game includes a plurality of pairs of accounts, and the pair of accounts in the plurality of pairs includes the first account and the second account.
  • the game is a networked or stand-alone game that requires multiple pairs of accounts to participate at the same time, including but not limited to barrage shooting, adventure games, simulation games, role-playing games, parkour games. Racing games (such as racing).
  • Step S204 the terminal configures the game mode of the first account as the first mode, and configures the game mode of the second account as the second mode, and the first account in the first mode is allowed to execute the game for completing the game.
  • the operation of the task, the second account in the second mode is allowed to perform an operation for attacking an account other than the first account and the second account in the plurality of pairs of accounts and an operation for preventing the first account from being attacked.
  • one account in each team account completes the game task (ie, the first mode), and the other assists the account to complete the game task (ie, the second mode).
  • the above-mentioned game task is a game task corresponding to the game type.
  • the game character runs through a specified distance road segment or a designated map road segment; as in a racing game (such as a racing car), Refers to the section of the game in which the car travels through a specified distance or a specified map segment; in a barrage shooting game, it refers to a score obtained by shooting a blocker while the game character passes the road segment.
  • a parkour game the game character runs through a specified distance road segment or a designated map road segment
  • a racing game such as a racing car
  • a racing game such as a racing car
  • a barrage shooting game it refers to a score obtained by shooting a blocker while the game character passes the road segment.
  • Step S206 in a process of running a game, the terminal acquires a first operation performed by the first account in the first mode, and a second operation performed by the second account in the second mode.
  • the first account mainly completes the game task specified by the game
  • the second account mainly assists the account to complete its game task, such as attacking other accounts and preventing the first account. Attacked by other accounts, protect the first account to complete the game task, as long as the first account completes the game task, then the account is considered to complete the game task. Of course, if the second account is first completed, it is also considered as the account to complete the game task. .
  • the terminal starts a game when acquiring the game request instruction, and the game account participating in the game includes a plurality of pairs of accounts (one pair of accounts includes the first account and the second account);
  • the game mode of an account is configured as a first mode (a first account in the first mode is used to complete a game task of a game), and a game mode of the second account is configured as a second mode (the second mode)
  • the second account is used to attack an account other than the first account and the second account and prevent the first account from being attacked.
  • the terminal acquires the first account and executes in the first mode.
  • the first operation and the second operation performed by the second account in the second mode can solve the technical problem that the game characters in the related art cannot perform the cooperative operation, thereby achieving the technical effect of the cooperative action of the game characters in the game.
  • a game request instruction is acquired, and the game request instruction is used to request to start a game.
  • the game request instruction in step S202 includes but is not limited to the following sources:
  • the game account participating in one game includes a plurality of pairs of preset logarithms (such as 3 pairs), and when the game application server matches a plurality of pairs of accounts of the preset logarithm, triggering generation of the above game request instruction;
  • the pair of account pairs can be matched by the following steps:
  • step S11 the server receives the pairing request of the first account, and the gender type of the first account is the first type.
  • Step S12 The server acquires a second account whose gender type is the second type, wherein the second type is different from the first type, in response to the pairing request.
  • the server obtains the second account whose gender type is the second type, the longest waiting time and the gender can be found from the multiple accounts in the to-be-matched set.
  • the second account of the second type For example, if the account that does not match the appropriate teammate can be placed in the to-be-matched set, and the server obtains the second account whose gender type is the second type, the longest waiting time and the gender can be found from the multiple accounts in the to-be-matched set.
  • the second account of the second type is the second type.
  • the first account when the first account initiates a matching request, it can directly request a team with its own friend, and the account ID of the friend is carried in the request and sent to the server. At this time, the server directly finds the account identifier in the pairing request.
  • the second account indicated can be.
  • step S13 the server uses the second account and the first account as a pair of accounts participating in the game.
  • the game mode of the first account is configured as the first mode
  • the game mode of the second account is configured as the second mode
  • the first account in the first mode is allowed to be executed for completion.
  • the operation of the game task of the game, the second account in the second mode is allowed to perform an operation and execution for attacking the account other than the first account and the second account in the plurality of pairs of accounts for preventing the first account from being The operation of the attack.
  • the game mode of the first account may be configured as the first mode and the game mode of the second account may be configured as the second mode according to the preset game configuration of the game application; or
  • the configuration request of the first account or the second account configures the game mode of the first account as the first mode and the game mode of the second account as the second mode.
  • the first account and the second account may set the game mode allocation of the two, specifically, the first account or the second account may pass through the terminal.
  • the game client performs setting, after completing the setting, the terminal sends a switching request to the server, and when the server obtains the switching request of the first account or the second account, the game mode of the first account is configured to the second mode, and the first The game mode of the second account is configured as the first mode.
  • the same group of game characters cooperate to complete the game tasks by performing different operations, thereby improving the interest of the game and improving the user experience; and the game player can configure the game mode of the game account through the game settings. It is convenient for players with special skills to assign patterns according to their preferences and better divide the game.
  • step S206 during a game running, the terminal acquires a first operation performed by the first account in the first mode and a second operation performed by the second account in the second mode.
  • the terminal accelerates the first object and the second object in the process of executing the game task, the first object The object identified by the first account in the game (ie, the object owned by the first account name), and the second object is the object identified by the second account in the game (ie, the object owned by the second account name).
  • the above objects are characters in the game, and the specific character types vary depending on the type of the game, such as a runner in a parkour game, a racing car such as a racing game (such as a racing car), Such as shooters in the barrage shooting game.
  • the acceleration of the first object and the second object by the terminal during the execution of the game task includes but is not limited to the following manners:
  • No other operation is acquired from the third time period after the first operation or the second operation is started.
  • the terminal follows the first acceleration pair.
  • the first object and the second object are accelerated, and the motion duration when the acceleration is performed according to the first acceleration is pre-configured to be the first duration.
  • the first time duration described above refers to a time period at which the time point at which the first object and the second object are accelerated according to the first acceleration is the start time point and the duration is fixed.
  • the first time period if the first object or the second object accelerates to the maximum speed allowed (ie, the first speed), the acceleration is stopped, and the maximum speed is advanced until the end of the first time period, before returning to the acceleration. speed.
  • the terminal accelerates the first object and the second object according to the second acceleration, and the terminal follows the
  • the motion duration when the two accelerations are accelerated is pre-configured to be a second duration, wherein the second acceleration is greater than the first acceleration, and the second duration is greater than the first duration.
  • the second time period described above refers to a time period at which the time point at which the first object and the second object are accelerated according to the second acceleration is the start time point and the duration is fixed.
  • the second time period if the first object or the second object accelerates to the maximum speed allowed (ie, the second speed), the acceleration is stopped, and the maximum speed is advanced, and the second speed is greater than the first speed, The above comparison shows that the acceleration effect of simultaneous click acceleration is more obvious.
  • the terminal acquires the first operation and the second operation at the first time One, the other one of the first operation and the second operation is acquired at the second time, the first time is earlier than the second time, and the interval between the first time and the second time is less than or equal to the first time length.
  • the terminal When accelerating the first object and the second object according to the first acceleration, the terminal first accelerates the first object and the second object according to the first acceleration from the first moment; according to the first acceleration pair from the first moment After the first object and the second object are accelerated, the terminal accelerates the first object and the second object according to the preset acceleration manner from the second moment, wherein the acceleration and the acceleration of the first object are performed according to the preset acceleration manner.
  • the acceleration acceleration of the second object by the preset acceleration mode is greater than the first acceleration.
  • the two accounts have successively clicked acceleration in a period of time
  • the maximum speed allowed to be accelerated is the first speed
  • the second speed is advanced.
  • the duration of the entire acceleration advance is a fourth duration (from the first moment to the end of the second velocity), and the fourth duration is longer than the first duration, equal to or less than the second duration, that is, the latter two
  • the acceleration method is better than the first one.
  • the clicker (the object that is operated at the second time is recorded as the third object) is clicked to determine
  • the third object is in front of the teammate (that is, the first clicker or the object operated at the first moment, recorded as the fourth object), and the third object itself becomes strong acceleration (recorded as the third acceleration, the third acceleration is greater than The first acceleration), the fourth object advances forward by a certain distance (the acceleration used is recorded as the fourth acceleration, and the fourth acceleration is greater than the third acceleration); if the third object is behind the fourth object, the third object is forwarded A certain distance is quickly advanced (ie, acceleration is performed using the fourth acceleration), and the fourth object becomes strong acceleration (ie, acceleration is performed using the third acceleration).
  • step S206 during a game running, a first operation performed by the first account in the first mode and a second operation performed by the second account in the second mode are acquired.
  • the second operation described above may also be an operation of picking up props, throwing props, and defending.
  • the obtained target item is set as an item belonging to the second account, and the target item includes the first item.
  • target items may be attack props, defensive items, props that increase the value of life (or blood volume), and the like.
  • the terminal changes the game attribute value (such as the health value, the defense value, and the like) of the third object, and the third object is a plurality of pairs of accounts.
  • each team account is scored according to the cooperation operation.
  • the score of each game can be accumulated, and after the accumulated total score reaches a certain amount, the accumulation is allowed.
  • the total score is exchanged for virtual items, or the game level of the upgrade account.
  • the following describes an embodiment of the present application by taking a racing game such as a racing car as an example.
  • the player forms a team (ie, an account pair) with a member of the opposite sex (the player or team member corresponds to an account), and competes with the other two teams to drive through the designated map segment.
  • One of them is responsible for drifting over the corner, moving at high speed (ie performing a game mission), and one person is responsible for picking up props to interfere with other groups and protect their teammates.
  • This game mode can exist in the game in a specific mode, such as a couple mode (time and space love).
  • the above acceleration can exist in the form of specific functions, such as "big move", the same group of players share a big stroke energy slot during the game, the player performs a series of operations in the game (drift, protect teammates, pull Near-distance, etc.) can increase the energy tank energy.
  • the player can click the shortcut button of the mode to enter the game start interface of the couple mode, as shown in Fig. 4, in the team entrance interface, at the team entrance, you can click "I want to participate” for personal matching, the system will match the player one. Alien players as teammates, and two other teams as opponents; or click "call friends” to invite their friends to form a team to fight against other teams.
  • the left side is the mode function bar
  • the right side is the appearance of the player and teammates
  • the vehicle display is the left side.
  • Players can enter information in the mode function bar to communicate and select their respective The mode, such as the competitive mode (ie the first mode) or the prop mode (ie the second mode).
  • the functions in the room are described as follows:
  • Function 3 the specific expression of the value of the container of the heart, will activate a treasure chest after the accumulation, and empty the value of the container of the heart.
  • the treasure chest rewards can be better and better in a certain order (such as from left to right), thus promoting the player's multiple play in the single game.
  • Function 5 in the room is also intimate to increase the props and racing identity switch for the player, the current button that presents the bright state is the player's own current identity, click on the button that is not his own identity can apply to exchange identity with the teammate.
  • the matching interface includes two types shown in FIG. 6, which are the interface of the female character (the left sub-picture in FIG. 6) and the male character (the right sub-picture in FIG. 6) when matching the teammate, and the female character may appear when matching the teammate.
  • the flop effect adds a sense of matching atmosphere.
  • step S801 the player enters the couple mode on the game interface.
  • step S802 the player chooses to call a friend to jointly play the game.
  • step S803 the game room is entered.
  • step S804 a team invitation is sent to the friend.
  • step S805 it is determined whether the team is successful. If yes, step S806 is performed; otherwise, the process returns to step S803.
  • step S806 it is determined whether the teammate is ready to complete, if yes, step S814 is performed, otherwise step S807 is performed.
  • step S807 the information is prompted to complete the preparation by the teammate.
  • step S808 the player selects to play the game by single match.
  • step S809 the server matches the teammate for the player. During the player matching process, the server will match the two players into one group.
  • step S810 it is determined whether the matching is successful. If yes, step S814 is performed, otherwise step S811 is performed.
  • step S811 it is determined whether the player actively cancels the matching. If yes, step S813 is performed, otherwise step S812 is performed.
  • step S812 if the matching is successful after the timer expires, the matching timeout is indicated by the information prompt.
  • step S813 the player returns to the matching interface.
  • step S814 the server matches the opponent for the team composed of the players.
  • step S815 it is determined whether the opponent match is successful, if yes, step S819 is performed, otherwise step S816 is performed.
  • step S816 it is determined whether the player actively cancels the matching, if yes, step S818 is performed, otherwise step S817 is performed.
  • step S817 if the matching is successful after the timer expires, the timeout is matched by the information prompt.
  • step S818 the player enters the initial room.
  • step S819 the team formed by the player and the opponent enter the game.
  • step S820 the server assigns a role to the player.
  • the player team is randomly assigned to the racing or prop role, otherwise the role can be assigned according to the historical record, the player can also adjust according to their own needs.
  • step S821 the server performs single-station settlement according to the result of the game and the cooperation between the players, and then returns to the initial game room.
  • step S822 the click button is activated in the game room.
  • the player can click the “Like” button to praise the teammates, and at the same time increase the value of the heart container.
  • the player can also click the “send flower” button to consume a rose prop in the backpack.
  • the teammates liked and added the value of the container of the heart (a form of integral accumulation shared by both teammates).
  • step S823 the server settles the love value for the player.
  • the corresponding value is calculated according to the degree of cooperation performed by the player in the game, accompanied by the corresponding play action. Calculating the points is expressed as the accumulated energy of love, and when the accumulation is full, a treasure chest can be activated.
  • step S824 the treasure box is activated for the player.
  • the prop player can use the props to attack other groups of players, or use the protective props to protect their racing teammates; the racing players can collect the gas, and when they press the space to accelerate, the prop players will also Accelerate accordingly. At the end of the single round, the players will receive the proceeds together.
  • both sides can click a button to consume energy to release the big move. If both sides click the release button within a period of time, the big move upgrade activity is stronger. If the player who releases first will get a strong acceleration effect, if the player released later is in front of the teammate, both sides will get a stronger acceleration effect. If the player released later is behind the teammate, the teammate activity in front will accelerate the effect. The player sends a certain distance directly forward. Players can accelerate the game as shown in Figure 9:
  • step S901 the server determines whether the energy slot is full. If yes, step S903 is performed, otherwise step S902 is performed.
  • step S902 during the change of the energy slot, the player's game client is accompanied by a special effect showing the change of the energy slot.
  • step S903 the game client prompts the player to press the space bar to release the big move and accelerate.
  • step S904 the server determines whether the player presses the space bar, if yes, step S905 is performed, otherwise step S903 is performed.
  • step S905 the server determines whether the player has reached the end point of the level, if yes, step S903 is performed, otherwise step S906 is performed.
  • step S906 an acceleration operation is performed on the player character on the game client, and related effects are displayed.
  • step S907 the server determines whether the teammate responds to the acceleration operation of the player. If yes, step S909 is performed, otherwise step S908 is performed.
  • step S908 the energy slot is cleared on the client and related effects are displayed.
  • step S909 the server determines whether the teammate is behind the player, if yes, step S910 is performed, otherwise step S911 is performed.
  • step S910 the teammate is directly forwarded by a certain distance, and the related special effects are displayed.
  • step S911 a powerful acceleration operation is performed on the player and the teammate.
  • step S912 the energy tank is emptied.
  • the racing game is a racing game that tests the player's reaction ability and learning ability, so it is undoubtedly less friendly to some players, especially female users. At the same time, because the racing game attracts fewer user groups than female users, in the racing game, male and female socializing is more difficult to develop in the game.
  • Couple mode In the racing game, the combination of the prop game and the race game not only guarantees the core gameplay of the game, but also uses the game of the props to ensure the experience of the light user. At the same time, it provides the experience of men and women teaming, and strongly promotes In-game socialization, and can effectively produce relationship precipitation.
  • the present application also provides a preferred embodiment.
  • the following describes an embodiment of the present application by taking a parkour game as an example.
  • the player After the player enters the game, they can select the corresponding teammates or choose to automatically match the teammates by the system, then select their respective characters (running characters and props characters respectively) and the race track.
  • the runners can provide virtual operations through the game interface. Jump or slide with buttons or gravity sensors, jump over obstacles when encountering obstacles, or click slide down and slide over obstacles to safely reach the end of the runway; while the prop role is responsible for obstructing the forward process Don't go to the player and pick up the props.
  • the method according to the above embodiment can be implemented by means of software plus a necessary general hardware platform, and of course, by hardware, but in many cases, the former is A better implementation.
  • the technical solution of the embodiments of the present application may be embodied in the form of a software product in essence or in the form of a software product stored in a storage medium (such as ROM/RAM, disk).
  • the optical disc includes a plurality of instructions for causing a terminal device (which may be a mobile phone, a computer, a server, or a network device, etc.) to perform the method described in the various embodiments of the present application.
  • an apparatus for acquiring a game operation of a game account for implementing a method of acquiring a game operation of the game account.
  • 10 is a schematic diagram of an apparatus for acquiring a game operation of an optional game account according to an embodiment of the present application.
  • the apparatus may include one or more processors, and one or more stored program units.
  • the memory unit is executed by the processor, and the program unit includes: a first obtaining unit 1002, a configuration unit 1004, and a second obtaining unit 1006.
  • the first obtaining unit 1002 is configured to acquire a game request instruction, and the game request instruction is used to request to start a game.
  • the game account participating in the game includes a plurality of pairs of accounts, and the pair of accounts in the plurality of accounts includes the first account and Second account number.
  • the game is a networked or stand-alone game that requires multiple pairs of accounts to participate at the same time, including but not limited to barrage shooting, adventure games, simulation games, role-playing games, parkour games. Racing games (such as racing).
  • the configuration unit 1004 is configured to configure the game mode of the first account to the first mode, and configure the game mode of the second account to the second mode, where the first account in the first mode is allowed to be executed to complete a game
  • the operation of the game task of the game, the second account in the second mode is allowed to perform an operation for performing an attack on an account other than the first account and the second account in the plurality of pairs of accounts, and the execution is performed to prevent the first account from being attacked. operating.
  • one account in each team account completes the game task (ie, the first mode), and the other assists the account to complete the game task (ie, the second mode).
  • the above-mentioned game task is a game task corresponding to the game type.
  • the game character runs through a specified distance road segment or a designated map road segment; as in a racing game (such as a racing car), Refers to the section of the game in which the car travels through a specified distance or a specified map segment; in a barrage shooting game, it refers to a score obtained by shooting a blocker while the game character passes the road segment.
  • a parkour game the game character runs through a specified distance road segment or a designated map road segment
  • a racing game such as a racing car
  • a racing game such as a racing car
  • a barrage shooting game it refers to a score obtained by shooting a blocker while the game character passes the road segment.
  • the second obtaining unit 1006 is configured to acquire a first operation performed by the first account in the first mode and a second operation performed by the second account in the second mode during the running of the game.
  • the first account mainly completes the game task specified by the game
  • the second account mainly assists the account to complete its game task, such as attacking other accounts and preventing the first account. It is attacked by other accounts to protect the first account to complete the game task. As long as the first account completes the game task, it is regarded as the account pair completing the game task.
  • first obtaining unit 1002 in this embodiment may be configured to perform step S202 in the embodiment of the present application.
  • the configuration unit 1004 in this embodiment may be configured to perform step S204 in the embodiment of the present application.
  • the second obtaining unit 1006 in this embodiment may be configured to perform step S206 in the embodiment of the present application.
  • the foregoing modules are the same as the examples and application scenarios implemented by the corresponding steps, but are not limited to the contents disclosed in the foregoing embodiments. It should be noted that the foregoing module may be implemented in a hardware environment as shown in FIG. 1 as part of the device, and may be implemented by software or by hardware.
  • the game account participating in the game includes a plurality of pairs of accounts (one pair of accounts including the first account and the second account); and configuring the game mode of the first account
  • the first mode (the first account in the first mode is used to complete the game task of the game)
  • the game mode of the second account is configured as the second mode (the second account in the second mode is used for the attack)
  • Acquiring an account other than the first account and the second account in the account and preventing the first account from being attacked obtaining the first operation performed by the first account in the first mode during the running of the game, and the first operation
  • the second operation performed by the second account in the second mode can solve the technical problem that the game characters in the related art cannot perform the cooperative operation, thereby achieving the technical effect of the cooperative action of the game characters in the game.
  • the matching unit in the embodiment of the present application performs account matching in the following manner: receiving a pairing request of the first account, wherein the gender type of the first account is the first type; The request is to obtain a second account whose gender type is the second type, wherein the second type is different from the first type; and the second account and the first account are used as a pair of accounts participating in the game.
  • the obtaining, by the matching unit, the second account with the gender type being the second type includes the following two implementation manners: searching for the second account with the gender type being the second type from the plurality of accounts, where the multiple accounts are the accounts to be paired Or, find the second account indicated by the account ID in the pairing request.
  • the configuration unit when configuring the game mode of the first account to be the first mode and the game mode of the second account to the second mode, the configuration unit may be implemented as follows: according to the preset game configuration, or according to the first The configuration request of the first account or the second account configures the game mode of the first account as the first mode and the game mode of the second account as the second mode.
  • the configuration unit may further perform reconfiguration as follows: obtaining the first account or the second When the account is switched, the game mode of the first account is configured as the second mode, and the game mode of the second account is configured as the first mode.
  • the program unit of the apparatus of the embodiment of the present application may further include: an acceleration unit, configured to perform the game task in a case where at least one of the first operation and the second operation is used to indicate acceleration.
  • the first object and the second object are accelerated in the process, wherein the first object is the object identified by the first account in the game, and the second object is the object identified by the second account in the game.
  • the acceleration unit includes: a first acceleration module configured to accelerate the first object and the second object according to the first acceleration in a case where the acquired first operation or the second operation is used to indicate acceleration, wherein The motion duration when the acceleration is performed according to the first acceleration is pre-configured to be the first duration; the second acceleration module is configured to, in the case where the acquired first operation and the second operation are both used to indicate acceleration, according to the The second acceleration accelerates the first object and the second object, and the motion duration when the acceleration is performed according to the second acceleration is pre-configured to be a second duration, wherein the second acceleration is greater than the first acceleration, and/or the second duration is greater than the second duration For a long time.
  • the second obtaining unit is further configured to acquire one of the first operation and the second operation at the first moment, and acquire the other one of the first operation and the second operation at the second moment, where the first moment Before the second moment, the interval between the first moment and the second moment is less than or equal to the first duration.
  • the acceleration unit may further include: a third acceleration module configured to accelerate the first object and the second object according to the first acceleration from the first moment; and the fourth acceleration module is configured to follow the first moment After the first acceleration accelerates the first object and the second object, the first object and the second object are accelerated according to a preset acceleration manner from the second moment.
  • the program unit of the apparatus of the embodiment of the present application may further include: a processing unit, configured to: after acquiring the second operation performed by the second account in the second mode, in the second operation, In the case that the prop attacks the third object, the game attribute value of the third object is changed, wherein the third object is an object identified by the account number other than the first account and the second account in the plurality of pairs of accounts.
  • the above device of the embodiment of the present application may exist in a game client in the form of a software module, such as in a barrage shooting, an adventure game, a simulation game, a role playing game, a parkour game, a racing game (such as a racing car).
  • a game client in the form of a software module, such as in a barrage shooting, an adventure game, a simulation game, a role playing game, a parkour game, a racing game (such as a racing car).
  • a game client in the form of a software module, such as in a barrage shooting, an adventure game, a simulation game, a role playing game, a parkour game, a racing game (such as a racing car).
  • a racing game such as a racing car
  • the racing game is a racing game that tests the player's reaction ability and learning ability, so it is undoubtedly less friendly to some players, especially female users.
  • the racing game attracts fewer user groups than female users, in the racing game, male and female socializing is more difficult to develop in the game.
  • the couple mode combines the prop game with the racing game in the racing game, which not only ensures the core gameplay of the game, but also utilizes the gameplay of the props to ensure mildness.
  • the user's experience at the same time provides the experience of men and women teaming, strongly promotes the social within the game, and can effectively produce relationship precipitation.
  • the foregoing modules are the same as the examples and application scenarios implemented by the corresponding steps, but are not limited to the contents disclosed in the foregoing embodiments. It should be noted that the foregoing module may be implemented in a hardware environment as shown in FIG. 1 as part of the device, and may be implemented by software or by hardware, where the hardware environment includes a network environment.
  • an electronic device for implementing a method for acquiring a game operation of the above game account, which may be a server or a terminal.
  • the electronic device is a terminal as an example. As shown in FIG. 11, the terminal may include one or more (only shown in FIG. 11). A processor 1101, a memory 1103, and a transmission device 1105 (such as the transmitting device in the above embodiment), as shown in FIG. 11, the terminal may further include an input/output device 1107.
  • the memory 1103 can be configured to store a software program and a module, such as a method for acquiring a game operation of a game account in the embodiment of the present application, and a program instruction/module corresponding to the device, and the processor 1101 runs the software stored in the memory 1103. The program and the module, thereby performing various function applications and data processing, that is, the method of acquiring the game operation of the above game account.
  • Memory 1103 can include high speed random access memory, and can also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid state memory.
  • memory 1103 can further include memory remotely located relative to processor 1101, which can be connected to the terminal over a network. Examples of such networks include, but are not limited to, the Internet, intranets, local area networks, mobile communication networks, and combinations thereof.
  • the transmission device 1105 described above is arranged to receive or transmit data via a network, and may also be configured as a data transmission between the processor and the memory. Specific examples of the above network may include a wired network and a wireless network.
  • the transmission device 1105 includes a Network Interface Controller (NIC) that can be connected to other network devices and routers via a network cable to communicate with the Internet or a local area network.
  • the transmission device 1105 is a Radio Frequency (RF) module that is configured to communicate with the Internet wirelessly.
  • NIC Network Interface Controller
  • RF Radio Frequency
  • the memory 1103 is set to store an application.
  • the processor 1101 can call the application stored in the memory 1103 through the transmission device 1105 to perform the following steps:
  • the game request instruction is used to request to start a game
  • the game account participating in the game includes a plurality of pairs of accounts, and the pair of accounts in the plurality of accounts includes the first account and the second account;
  • the game mode of the first account is configured as the first mode
  • the game mode of the second account is configured as the second mode
  • the first account in the first mode is allowed to perform the operation of the game task for completing the game.
  • the second account in the second mode is allowed to perform an operation for attacking an account other than the first account and the second account in the plurality of pairs of accounts and an operation for preventing the first account from being attacked;
  • the first operation performed by the first account in the first mode and the second operation performed by the second account in the second mode are acquired.
  • the processor 1101 is also configured to perform the following steps:
  • the second account and the first account are used as a pair of accounts participating in the game.
  • the game account participating in the game includes a plurality of pairs of accounts (one of the accounts includes the first account and the second account); and the game of the first account is used.
  • the mode is configured as a first mode (a first account in the first mode is used to complete a game task of a game), and a game mode of the second account is configured as a second mode (a second account in the second mode is used for Attacking an account other than the first account and the second account in the multiple pairs of accounts and preventing the first account from being attacked, in the process of running the game, obtaining the first operation performed by the first account in the first mode, And the second operation performed by the second account in the second mode can solve the technical problem that the game characters in the related art cannot perform the cooperative operation, thereby achieving the technical effect of the cooperative action of the game characters in the game.
  • the terminal can be a smart phone (such as an Android mobile phone, an iOS mobile phone, etc.), a tablet computer, a palm computer, and a mobile Internet device (MID). Terminal equipment such as PAD.
  • Fig. 11 does not limit the structure of the above electronic device.
  • the terminal may also include more or less components (such as a network interface, display device, etc.) than shown in FIG. 11, or have a different configuration than that shown in FIG.
  • Embodiments of the present application also provide a storage medium.
  • the foregoing storage medium may be used to execute program code of a method for acquiring a game operation of a game account.
  • the foregoing storage medium may be located on at least one of the plurality of network devices in the network shown in the foregoing embodiment.
  • the storage medium is arranged to store program code for performing the following steps:
  • S21 Acquire a game request instruction, where the game request instruction is used to request to start a game, and the game account participating in the game includes a plurality of pairs of accounts, and the pair of accounts in the plurality of pairs includes the first account and the second account;
  • the storage medium is further arranged to store program code for performing the following steps:
  • the second account and the first account are used as a pair of accounts participating in the game.
  • the foregoing storage medium may include, but not limited to, a USB flash drive, a read-only memory (ROM), a random access memory (RAM), a mobile hard disk, and a magnetic
  • ROM read-only memory
  • RAM random access memory
  • mobile hard disk a magnetic
  • magnetic A variety of media that can store program code, such as a disc or a disc.
  • the integrated unit in the above embodiment if implemented in the form of a software functional unit and sold or used as a stand-alone product, may be stored in the above-described computer readable storage medium.
  • the technical solution of the embodiments of the present application may be embodied in the form of a software product in the form of a software product in essence or in a part contributing to the related art, and the computer software product is stored in a storage medium.
  • a number of instructions are included to cause one or more computer devices (which may be a personal computer, server or network device, etc.) to perform all or part of the steps of the methods described in various embodiments of the present application.
  • the disclosed client may be implemented in other manners.
  • the device embodiments described above are merely illustrative.
  • the division of the unit is only a logical function division.
  • multiple units or components may be combined or may be Integrate into another system, or some features can be ignored or not executed.
  • the mutual coupling or direct coupling or communication connection shown or discussed may be an indirect coupling or communication connection through some interface, unit or module, and may be electrical or otherwise.
  • the units described as separate components may or may not be physically separated, and the components displayed as units may or may not be physical units, that is, may be located in one place, or may be distributed to multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of the embodiment.
  • each functional unit in each embodiment of the present application may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit.
  • the above integrated unit can be implemented in the form of hardware or in the form of a software functional unit.

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Abstract

一种游戏帐号的游戏操作的获取方法、装置及存储介质。该方法包括获取用于请求开始一局游戏的游戏请求指令,参与一局游戏的游戏帐号包括多对帐号,其中一对帐号包括第一帐号和第二帐号;将第一帐号的游戏模式配置为第一模式,并将第二帐号的游戏模式配置为第二模式,第一模式下的第一帐号执行用于完成一局游戏的游戏任务的操作,第二模式下的第二帐号执行用于攻击多对帐号中除第一帐号和第二帐号之外的帐号的操作和执行用于防止第一帐号被攻击的操作;在一局游戏运行的过程中,获取第一帐号在第一模式下执行的第一操作,以及第二帐号在第二模式下执行的第二操作。

Description

游戏帐号的游戏操作的获取方法、装置及存储介质
本申请要求于2017年09月06日提交中国专利局、申请号为201710796341.8、发明名称“游戏帐号的游戏操作的获取方法和装置”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
技术领域
本申请涉及互联网领域,具体而言,涉及一种游戏帐号的游戏操作的获取方法、装置及存储介质。
背景技术
随着多媒体技术的发展和无线网络的普及,人们的娱乐活动变得越来越丰富,如通过手持式媒体设备联网玩游戏、通过电脑玩单机或者联网游戏,游戏类型多种多样,如弹幕射击游戏、冒险游戏、模拟游戏、角色扮演游戏、休闲游戏和其它游戏等。
大部分类型的游戏可以实现联网,多人同时在线玩。在一局游戏中,对战双方的角色的类型比较单一,例如竞速类游戏,当一个车队与另一个车队进行比赛时,最终的成绩以一个车队内所有角色的平均成绩或者最慢成绩为准,虽然一个车队内的所有角色同属于一个车队,但是并没有在游戏过程中体现出“团队”的游戏操作,由于游戏角色之间缺乏协同操作,从而降低了游戏的趣味性。
针对相关技术中的游戏角色不能进行协同操作的技术问题,目前尚未提出有效的解决方案。
发明内容
本申请实施例提供了一种游戏帐号的游戏操作的获取方法、装置及存储介质,以至少解决相关技术中的游戏角色不能进行协同操作的技术问题。
根据本申请实施例的一个方面,提供了一种游戏帐号的游戏操作的获取方法,该方法包括:获取游戏请求指令,游戏请求指令用于请求开始一局游戏,参与一局游戏的游戏帐号包括多对帐号,多对帐号中的一对帐号包括第一帐号和第二帐号;将第一帐号的游戏模式配置为第一模式,并将第二帐号的游戏模式配置为第二模式,第一模式下的第一帐号被允许执行用于完成一局游戏的游戏任务的操作,第二模式下的第二帐号被允许执行用于攻击多对帐号中除第一帐号和第二帐号之外的帐号的操作和执行用于防止第一帐号被攻击的操作;在一局游戏运行的过程中,获取第一帐号在第一模式下执行的第一操作,以及第二帐号在第二模式下执行的第二操作。
根据本申请实施例的另一方面,还提供了一种游戏帐号的游戏操作的获取装置,该装置包括一个或多个处理器,以及一个或多个存储程序单元的存储器,其中,程序单元由处理器执行,程序单元包括:第一获取单元,被设置为获取游戏请求指令,游戏请求指令用于请求开始一局游戏,参与一局游戏的游戏帐号包括多对帐号,多对帐号中的一对帐号包括第一帐号和第二帐号;配置单元,被设置为将第一帐号的游戏模式配置为第一模式,并将第二帐号的游戏模式配置为第二模式,第一模式下的第一帐号被允许执行用于完成一局游戏的游戏任务的操作,第二模式下的第二帐号被允许执行用于攻击多对帐号中除第一帐号和第二帐号之外的帐号的操作和执行用于防止第一帐号被攻击的操作;第二获取单元,被设置为在一局游戏运行的过程中,获取第一帐号在第一模式下执行的第一操作,以及第二帐号在第二模式下执行的第二操作。
在本申请实施例中,在获取游戏请求指令时,开始一局游戏,参与一局游戏的游戏帐号包括多对帐号(其中一对帐号包括第一帐号和第二帐号);将第一帐号的游戏模式配置为第一模式(第一模式下的第一帐号用于完成一局游戏的游戏任务),并将第二帐号的游戏模式配置为第二模式(第二模式下的第二帐号用于攻击多对帐号中除第一帐号和第二帐号之外的帐号和防止第一帐号被攻击),在一局游戏运行的过程中,获取第一 帐号在第一模式下执行的第一操作,以及第二帐号在第二模式下执行的第二操作,可以解决相关技术中的游戏角色不能进行协同操作的技术问题,进而达到游戏中的游戏角色进行协同操作的技术效果。
附图说明
此处所说明的附图用来提供对本申请实施例的进一步理解,构成本申请的一部分,本申请的示意性实施例及其说明用于解释本申请,并不构成对本申请的不当限定。在附图中:
图1是根据本申请实施例的游戏帐号的游戏操作的获取方法的硬件环境的示意图;
图2是根据本申请实施例的一种可选的游戏帐号的游戏操作的获取方法的流程图;
图3是根据本申请实施例的一种可选的游戏界面的示意图;
图4是根据本申请实施例的一种可选的游戏界面的示意图;
图5是根据本申请实施例的一种可选的游戏界面的示意图;
图6是根据本申请实施例的一种可选的游戏匹配界面的示意图;
图7是根据本申请实施例的一种可选的游戏加速界面的示意图;
图8是根据本申请实施例的一种可选的游戏帐号的游戏操作的获取方法的流程图;
图9是根据本申请实施例的一种可选的游戏加速的流程图;
图10是根据本申请实施例的一种可选的游戏帐号的游戏操作的获取装置的示意图;以及
图11是根据本申请实施例的一种电子装置的结构框图。
具体实施方式
为了使本技术领域的人员更好地理解本申请实施例方案,下面将结合本申请实施例中的附图,对本申请实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本申请一部分的实施例,而不是全部的实施例。基于本申请中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都应当属于本申请实施例保护的范围。
需要说明的是,本申请的说明书和权利要求书及上述附图中的术语“第一”、“第二”等是用于区别类似的对象,而不必用于描述特定的顺序或先后次序。应该理解这样使用的数据在适当情况下可以互换,以便这里描述的本申请的实施例能够以除了在这里图示或描述的那些以外的顺序实施。此外,术语“包括”和“具有”以及他们的任何变形,意图在于覆盖不排他的包含,例如,包含了一系列步骤或单元的过程、方法、系统、产品或设备不必限于清楚地列出的那些步骤或单元,而是可包括没有清楚地列出的或对于这些过程、方法、产品或设备固有的其它步骤或单元。
根据本申请实施例,提供了一种游戏帐号的游戏操作的获取方法的方法实施例。
可选地,在本实施例中,上述游戏帐号的游戏操作的获取方法可以应用于如图1所示的由服务器102和终端104所构成的硬件环境中。如图1所示,服务器102通过网络与终端104进行连接,上述网络包括但不限于:广域网、城域网或局域网,终端104并不限定于PC、手机、平板电脑等。本申请实施例的游戏帐号的游戏操作的获取方法可以由服务器102来执行,也可以由终端104(用户可通过游戏界面中的操纵杆进行游戏操作)来执行,还可以是由服务器102和终端104共同执行。其中,终端104执行本申请实施例的游戏帐号的游戏操作的获取方法也可以是由安装在其上的客户端来执行。
当本申请实施例的游戏帐号的游戏操作的获取方法由服务器或终端 来单独执行时,直接在服务器或终端上来执行与本申请实施例的方法对应的程序代码即可。
当本申请实施例的游戏帐号的游戏操作的获取方法由服务器和终端共同来执行时,由终端发送游戏请求指令至服务器,此时,由服务器来执行与本申请实施例的方法对应的程序代码。
下面以在服务器或终端上来执行与本申请实施例的方法对应的程序代码为例详述本申请的实施例,图2是根据本申请实施例的一种可选的游戏帐号的游戏操作的获取方法的流程图,如图2所示,以在终端上执行本申请实施例的游戏帐号的游戏操作的获取方法为例进行说明,该方法可以包括以下步骤:
步骤S202,终端获取游戏请求指令,游戏请求指令用于请求开始一局游戏,参与一局游戏的游戏帐号包括多对帐号,多对帐号中的一对帐号包括第一帐号和第二帐号。
游戏的参与者以帐号对的形式出现,该游戏为需要多对帐号同时参与的联网或者单机游戏,包括但不局限于弹幕射击、冒险类游戏、模拟游戏、角色扮演游戏、跑酷类游戏、竞速类游戏(如赛车)。
步骤S204,终端将第一帐号的游戏模式配置为第一模式,并将第二帐号的游戏模式配置为第二模式,第一模式下的第一帐号被允许执行用于完成一局游戏的游戏任务的操作,第二模式下的第二帐号被允许执行用于攻击多对帐号中除第一帐号和第二帐号之外的帐号的操作和执行用于防止第一帐号被攻击的操作。
对于参与同一局游戏中的多对帐号,每队帐号中的一个帐号去完成游戏任务(即第一模式),另一个协助该帐号完成游戏任务(即第二模式)。
上述的游戏任务是与游戏类型对应的游戏任务,如在跑酷类游戏中,是指游戏角色奔跑通过指定距离的路段或者指定的地图路段;如在竞速类游戏(如赛车)中,是指游戏中的赛车行驶通过指定距离的路段或者指定 的地图路段;如在弹幕射击类游戏中,是指游戏角色通过路段时射击阻碍者而得到指定分数。对于其他类型的游戏,与此类似,不再赘述。
步骤S206,在一局游戏运行的过程中,终端获取第一帐号在第一模式下执行的第一操作,以及第二帐号在第二模式下执行的第二操作。
在一局游戏运行的过程中,第一帐号主要去完成该一局游戏所规定的游戏任务,而第二帐号主要协助该帐号完成其游戏任务,如对其他帐号进行攻击,并防止第一帐号受到其它帐号的攻击,保护第一帐号完成游戏任务,只要第一帐号完成游戏任务那么视为该帐号对完成游戏任务,当然若第二帐号率先完成了认为,也视为该帐号对完成游戏任务。
通过上述步骤S202至步骤S206,终端在获取游戏请求指令时,开始一局游戏,参与一局游戏的游戏帐号包括多对帐号(其中一对帐号包括第一帐号和第二帐号);终端将第一帐号的游戏模式配置为第一模式(第一模式下的第一帐号用于完成一局游戏的游戏任务),并将第二帐号的游戏模式配置为第二模式(第二模式下的第二帐号用于攻击多对帐号中除第一帐号和第二帐号之外的帐号和防止第一帐号被攻击),在一局游戏运行的过程中,终端获取第一帐号在第一模式下执行的第一操作,以及第二帐号在第二模式下执行的第二操作,可以解决相关技术中的游戏角色不能进行协同操作的技术问题,进而达到游戏中的游戏角色进行协同操作的技术效果。
在步骤S202提供的技术方案中,获取游戏请求指令,游戏请求指令用于请求开始一局游戏。步骤S202中的游戏请求指令包括但不局限于如下几种来源:
(1)参与一局游戏的游戏帐号包括预设对数的多对帐号(如3对),当游戏应用服务器匹配到预设对数的多对帐号时,触发生成上述的游戏请求指令;
(2)参与一局游戏的游戏帐号对数不满足预设对数时,该一局游戏 处于等待状态,当一对帐号参与到该一局游戏且使得游戏帐号对数刚好为预设对数时,由该一对帐号的参与行为所触发生成上述的游戏请求指令;
(3)当参与一局游戏的游戏帐号对数为预设对数且所有帐号对均已点击开始游戏时,触发生成上述的游戏请求指令。
对于上述一局游戏中的以对为单位参与游戏的帐号,可以通过如下步骤匹配得到成对的帐号对:
步骤S11,服务器接收到第一帐号的配对请求,第一帐号的性别类型为第一类型。
步骤S12,服务器响应于配对请求,获取性别类型为第二类型的第二帐号,其中,第二类型不同于第一类型。
例如,对于未匹配合适队友的帐号可以放入待匹配集合中,服务器获取性别类型为第二类型的第二帐号时,可从待匹配集合中的多个帐号中查找到等待时间最长且性别类型为第二类型的第二帐号。
再如,第一帐号发起匹配请求时,可以直接请求与自己的好友组成一队,该好友的帐号标识会被携带在请求中发送给服务器,此时,服务器直接查找到配对请求中的帐号标识所指示的第二帐号即可。
步骤S13,服务器将第二帐号和第一帐号作为参与游戏的一对帐号。
在步骤S204提供的技术方案中,将第一帐号的游戏模式配置为第一模式,并将第二帐号的游戏模式配置为第二模式,第一模式下的第一帐号被允许执行用于完成一局游戏的游戏任务的操作,第二模式下的第二帐号被允许执行用于攻击多对帐号中除第一帐号和第二帐号之外的帐号的操作和执行用于防止第一帐号被攻击的操作。
可选地,在一局游戏初始时,可按照游戏应用的预设游戏配置将第一 帐号的游戏模式配置为第一模式,并将第二帐号的游戏模式配置为第二模式;或按照第一帐号或第二帐号的配置请求,将第一帐号的游戏模式配置为第一模式,并将第二帐号的游戏模式配置为第二模式。
在本申请的的实施例中,在一局游戏开始之前,第一帐号和第二帐号可以对二者的游戏模式分配进行设置,具体而言,第一帐号或第二帐号可以通过所在终端的游戏客户端进行设置,在完成设置后,终端向服务器发送切换请求,服务器在获取到第一帐号或第二帐号的切换请求时,将第一帐号的游戏模式配置为第二模式,并将第二帐号的游戏模式配置为第一模式。
通过上述实施例,同一组的游戏角色(游戏帐号)通过执行不同的操作协同完成游戏任务,提高了游戏的趣味性,提高了用户体验;并且玩家可通过游戏设置对游戏帐号的游戏模式进行配置,便于有特长的玩家根据喜好进行模式分配,更好的进行游戏分工。
在步骤S206提供的技术方案中,在一局游戏运行的过程中,终端获取第一帐号在第一模式下执行的第一操作,以及第二帐号在第二模式下执行的第二操作。
在该实施例中,在第一操作和第二操作中的至少之一用于指示进行加速的情况下,终端在执行游戏任务的过程中对第一对象和第二对象进行加速,第一对象为一局游戏中第一帐号标识的对象(即第一帐号名下拥有的对象),第二对象为一局游戏中第二帐号标识的对象(即第二帐号名下拥有的对象)。
上述对象(包括第一对象和第二对象)为游戏中的角色,具体的角色类型因游戏类型而异,如跑酷类游戏中的奔跑者、如竞速类游戏(如赛车)中赛车、如弹幕射击类游戏中的射击者等。
可选地,终端在执行游戏任务的过程中对第一对象和第二对象进行加 速包括但不局限于如下几种方式:
(1)仅一个帐号点击加速
从获取到第一操作或第二操作开始之后的第三时长内没有获取到别的操作,在获取到的第一操作或第二操作用于指示进行加速的情况下,终端按照第一加速度对第一对象和第二对象进行加速,按照第一加速度进行加速时的运动时长被预先配置为第一时长。
在第三时长内获取到第一操作和第二操作,仅其中一个用于指示进行加速的情况下,而另一用于指示执行别的操作(如攻击、保护等),则终端按照第一加速度对第一对象和第二对象进行加速。
对于上述的第一时长,是指以刚开始按照第一加速度对第一对象和第二对象进行加速时所在的时间点为起始时间点、且时长固定的时间段。在第一时长内,若第一对象或者第二对象加速至所允许的最大速度(即第一速度)则停止加速,并以该最大速度前行直至第一时长结束,在回到加速前的速度。
(2)两个帐号同时点击加速
若两个帐号同时进行加速,即在同时获取到的第一操作和第二操作都用于指示进行加速的情况下,终端按照第二加速度对第一对象和第二对象进行加速,终端按照第二加速度进行加速时的运动时长被预先配置为第二时长,其中,第二加速度大于第一加速度,且第二时长大于第一时长。
对于上述的第二时长,是指以刚开始按照第二加速度对第一对象和第二对象进行加速时所在的时间点为起始时间点、且时长固定的时间段。在第二时长内,若第一对象或者第二对象加速至所允许的最大速度(即第二速度)则停止加速,并以该最大速度前行,第二速度大于上述的第一速度,从上述比对可以看出同时点击加速的加速效果更加明显。
(3)在一段时间内两个帐号相继点击了加速
在获取第一帐号在第一模式下执行的第一操作,以及第二帐号在第二模式下执行的第二操作的过程中,终端在第一时刻获取到了第一操作和第二操作中的一个,在第二时刻获取到了第一操作和第二操作中的另一个,第一时刻早于第二时刻,第一时刻与第二时刻之间的间隔小于或等于第一时长。
在按照第一加速度对第一对象和第二对象进行加速时,终端先从第一时刻开始按照第一加速度对第一对象和第二对象进行加速;在从第一时刻开始按照第一加速度对第一对象和第二对象进行加速之后,终端从第二时刻开始按照预设加速方式对第一对象和第二对象进行加速,其中,按照预设加速方式对第一对象进行加速的加速度和按照预设加速方式对第二对象进行加速的加速度均大于第一加速度。
需要说明的是,对于“在一段时间内两个帐号相继点击了加速”这一种情况,在按照第一加速度加速时,允许加速至的最大速度为第一速度,加速至第一速度后按照第一速度前行;在按照第二加速度加速时,允许加速至的最大速度为第二速度,加速至第二速度后按照第二速度前行。
对于该方式,整个加速前行的时长为第四时长(从第一时刻开始至按照第二速度前行结束),第四时长长于第一时长,等于或者小于第二时长,也即后两种加速方式的加速效果优于第一种。
可选地,终端在从第二时刻开始按照预设加速方式对第一对象和第二对象进行加速时,后点击者(第二时刻进行操作的对象,记为第三对象)点击后进行判定,第三对象在队友(也即先点击者或第一时刻进行操作的对象,记为第四对象)的前方,则第三对象自己变为强力加速(记为第三加速度,第三加速度大于第一加速度),第四对象向前快速前进一定距离(所使用的加速度记为第四加速度,第四加速大于第三加速度);如果第三对象在第四对象后面,则第三对象向前快速前进一定距离(即使用第四加速度进行加速),而第四对象变为强力加速(即使用第三加速进行加速)。
在步骤S206提供的技术方案中,在一局游戏运行的过程中,获取第一帐号在第一模式下执行的第一操作,以及第二帐号在第二模式下执行的第二操作。
上述的第二操作还可以是拾取道具、扔道具、防御的操作。
在第二操作用于指示获取目标道具的情况下,将获取到的目标道具设置为属于第二帐号的道具,目标道具包括第一道具。
上述的目标道具可以是攻击道具、防御道具、增加生命值(或血量)的道具等。
在第二操作用于指示使用第一道具攻击第三对象的情况下,终端对第三对象的游戏属性值(如生命值、防御值等)进行更改,第三对象为多对帐号中除第一帐号和第二帐号之外的帐号所标识的对象。
可选地,在一局游戏完成之后,根据协同操作的情况对每队帐号进行评分,对于一对帐号,每一局的得分可以进行累积,在累积的总分达到一定数量后,允许通过累积的总分换取虚拟物品、或者升级帐号的游戏级别。
作为一种可选的实施例,下面以竞速类游戏(如赛车)为例详述本申请的实施方式。
(1)场景简述
玩家与一名异性队员(玩家或队员对应于一个帐号)组成一队(即帐号对),并与其它两队进行赛车比赛,行驶通过指定的地图路段。其中一个人负责漂移过弯、高速前进(即执行游戏任务),一个人负责拾取道具干扰其他组并保护自己的队友。该游戏方式可以特定的模式存在于游戏中,如情侣模式(时空之恋)。
如图3所示,上述的加速可以特定功能的形式存在,如“大招”,同 组玩家在游戏时共享一个大招能量槽,玩家在游戏内进行一系列操作(漂移、保护队友、拉近距离等)可以增加能量槽能量。
(2)产品表现形式
玩家可以点击模式的快捷按钮进入到情侣模式的游戏开始界面,如图4所示,在组队入口界面,在组队入口可以点击“我要参加”进行个人匹配,系统将会为玩家匹配一名异性玩家作为队友,以及其它两个队伍作为对手;或点击“呼朋唤友”邀请自己的好友结为队伍,与其它队伍进行对抗。
在配对之后,如图5所示,在组队房间布局中左侧为模式功能栏,右侧为玩家和队友的外观以及车辆展示,玩家可以在模式功能栏输入信息进行交流,并选择各自的模式,如竞技模式(即第一模式)或道具模式(即第二模式)。在房间中各功能描述如下:
功能1,玩家若点击“呼朋唤友”可先单人进入到房间中,若点击“呼唤朋友”按钮可以呼出邀请面板,邀请大厅或自己的好友进入到房间中。
功能2,每次完成单局游戏后,玩家可以点击“点赞”按钮为队友点赞,同时可以增加“心之容器”的数值,玩家也可以点击“送花”按钮,消耗背包中的一朵玫瑰花道具,为队友点赞并增加心之容器的数值。
功能3,心之容器数值的具体表现形式,积攒满后会激活一个宝箱,并对心之容器的数值进行清空。
功能4,宝箱被激活后,可点击被激活的宝箱领取奖励,宝箱的奖励可按照一定排列顺序(如从左至右)越来越好,从而促进玩家在单局中的多次玩法留存。
功能5,在房间中还贴心的为玩家增加了道具和竞速身份的切换,当前呈现亮态的按钮为玩家自己的当前身份,点击非自己身份的按钮则可以申请和队友互换身份。
匹配界面包括图6中所示的两种,分别是女性角色(图6左侧子图)和男性角色(图6中右侧子图)匹配队友时候的界面,女性角色在匹配队友时候可出现翻牌特效,从而增前了匹配的气氛感。
如图7(左侧为竞速模式的示意图、右侧为道具模式的示意图)所示,在比赛过程中,竞速身份的玩家可以漂移集氮,而且可以通过点击空格键释放氮气,此时队友也能共享到加速效果;每次竞速玩家共享氮气成功会增加大招能量。道具身份的玩家可以使用道具进行保护和进攻;道具玩家每次成功的使用天使和氮气卡,也能增加大招能量。
(3)游戏逻辑过程
整个游戏的逻辑如图8所示:
步骤S801,玩家在游戏界面进入情侣模式。
步骤S802,玩家选择呼唤朋友来共同进行游戏。
步骤S803,进入游戏房间。
步骤S804,向朋友发出组队邀请。
步骤S805,判断组队是否成功,是则执行步骤S806,否则回到步骤S803。
步骤S806,判断队友是否准备完成,是则执行步骤S814,否则执行步骤S807。
步骤S807,通过信息提示队友未完成准备。
步骤S808,玩家选择通过单人匹配来玩游戏。
步骤S809,服务器为玩家匹配队友。玩家匹配过程中,服务器会把两个玩家匹配成一组。
步骤S810,判断匹配是否成功,是则执行步骤S814,否则执行步骤S811。
步骤S811,判断玩家是否主动取消匹配,是则执行步骤S813,否则执行步骤S812。
步骤S812,计时器计时满之后若还没有匹配成功,则通过信息提示匹配超时。
步骤S813,玩家回到匹配界面。
步骤S814,服务器为玩家组成的战队匹配对手。
步骤S815,判断对手匹配是否成功,是则执行步骤S819,否则执行步骤S816。
步骤S816,判断玩家是否主动取消匹配,是则执行步骤S818,否则执行步骤S817。
步骤S817,计时器计时满之后若还没有匹配成功,则通过信息提示匹配超时。
步骤S818,玩家进入初始时的房间。
步骤S819,玩家组成的战队和对手进入比赛。
步骤S820,服务器为玩家分配角色。
若是首次匹配,则随机为玩家战队分配竞速或者道具角色,否则根据历史记录分配角色,玩家也可以根据自己的需求进行自调整。
步骤S821,服务器根据游戏的结果、玩家之间配合情况进行单局结算,然后返回到初始时的游戏房间。
步骤S822,在游戏房间中激活点赞按钮。
每次完成单局后,玩家可以点击“点赞”按钮为队友点赞,同时可以增加心之容器的数值,玩家也可以点击“送花”按钮,消耗背包中的一朵玫瑰花道具,为队友点赞并增加心之容器(是一种队友双方共有的积分积攒的表现形式)的数值。
步骤S823,服务器为玩家结算爱心值。
在单局游戏结束后,根据玩家在游戏中进行的配合程度进行计算成对应的数值,并伴随相应的播放动作。计算积分表现为积攒了的爱心能量,积攒满后即可激活一个宝箱。
步骤S824,为玩家激活宝箱。
判断单个的心之容器是否已满,若是则判断是否所有宝箱均以激活,若是则激活一个宝箱。
在执行步骤S819的过程中,道具玩家可以用道具攻击其他组的玩家,也可以使用防护道具保护自己的竞速队友;竞速玩家可以集气,在自己按空格加速的时候,道具玩家也会相应一起加速。单局结束时候结算,每组玩家共同获得收益。
在能量槽积满后双方都可以点击一个按钮消耗能量释放大招,如果一个时间段内双方都点击了释放按钮,则大招升级活动更强效果。如果先释放的玩家都会获得一个强加速效果,后释放的玩家如果在队友前方,则双方都获得一个更强的加速效果,如果后释放的玩家在队友后方,则前方队友活动强加速效果,后方玩家直接向前传送一定距离。玩家之间可以按照如图9所示的方式进行游戏加速:
步骤S901,服务器判断能量槽是否已满,是则执行步骤S903,否则执行步骤S902。
步骤S902,在能量槽增长变化的过程中,玩家的游戏客户端伴随显示能量槽变化的特效。
步骤S903,游戏客户端提示玩家可以按空格键来释放大招,进行加速。
步骤S904,服务器判断玩家是否按下空格键,是则执行步骤S905, 否则执行步骤S903。
步骤S905,服务器判断玩家是否到达该关卡的终点,是则执行步骤S903,否则执行步骤S906。
步骤S906,在游戏客户端上对玩家角色执行加速操作,并显示相关特效。
步骤S907,服务器判断队友是否响应玩家的加速操作,是则执行步骤S909,否则执行步骤S908。
步骤S908,在客户端上将能量槽清空,并显示相关特效。
步骤S909,服务器判断队友是否在玩家的身后,是则执行步骤S910,否则执行步骤S911。
步骤S910,直接将队友向前传送一定距离,并显示相关特效。
步骤S911,对玩家和队友执行强力加速操作。
步骤S912,将能量槽清空。
赛车游戏是一种考验玩家反应能力、学习能力的竞速游戏,因此无疑对一部分玩家是比较不友好的,尤其是女性用户。同时因为竞速游戏吸引的用户群体女性用户较少,因此在竞速游戏中,男女社交在游戏中较难展开。
情侣模式在赛车游戏中,将道具赛和竞速赛结合,既保证了游戏的核心玩法,又同时利用道具赛玩法,保证了轻度用户的体验;同时提供了男女组队的体验,强力促进了游戏内的社交,并能高效的产生关系沉淀。
本申请还提供了一种优选实施例,下面以跑酷类游戏为例详述本申请的实施方式。
(1)场景简述
玩家进入游戏后可以选择相应的队友或者选择由系统自动匹配队友,然后选择各自的角色(分别为奔跑角色和道具角色)和比赛跑道,在游戏过程中,奔跑者可以通过游戏界面提供的虚拟操作按键或者重力感应等实现跳跃和滑行,在遇到障碍物的时候点击跳跃越过障碍物,或者点击滑行倒下滑行滑过障碍,以安全抵达跑道的终点;而道具角色则负责前行过程中阻碍别对玩家的前行,并拾取道具。
(2)游戏的产品表现形式、具体执行逻辑与上述实施例类似,在此不再赘述。
需要说明的是,对于前述的各方法实施例,为了简单描述,故将其都表述为一系列的动作组合,但是本领域技术人员应该知悉,本申请实施例并不受所描述的动作顺序的限制,因为依据本申请实施例,某些步骤可以采用其他顺序或者同时进行。其次,本领域技术人员也应该知悉,说明书中所描述的实施例均属于优选实施例,所涉及的动作和模块并不一定是本申请实施例所必须的。
通过以上的实施方式的描述,本领域的技术人员可以清楚地了解到根据上述实施例的方法可借助软件加必需的通用硬件平台的方式来实现,当然也可以通过硬件,但很多情况下前者是更佳的实施方式。基于这样的理解,本申请实施例的技术方案本质上或者说对相关技术做出贡献的部分可以以软件产品的形式体现出来,该计算机软件产品存储在一个存储介质(如ROM/RAM、磁碟、光盘)中,包括若干指令用以使得一台终端设备(可以是手机,计算机,服务器,或者网络设备等)执行本申请各个实施例所述的方法。
根据本申请实施例,还提供了一种用于实施上述游戏帐号的游戏操作的获取方法的游戏帐号的游戏操作的获取装置。图10是根据本申请实施 例的一种可选的游戏帐号的游戏操作的获取装置的示意图,如图10所示,该装置可以包括一个或多个处理器,以及一个或多个存储程序单元的存储器,其中,程序单元由处理器执行,程序单元包括:第一获取单元1002、配置单元1004以及第二获取单元1006。
第一获取单元1002,被设置为获取游戏请求指令,游戏请求指令用于请求开始一局游戏,参与一局游戏的游戏帐号包括多对帐号,多对帐号中的一对帐号包括第一帐号和第二帐号。
游戏的参与者以帐号对的形式出现,该游戏为需要多对帐号同时参与的联网或者单机游戏,包括但不局限于弹幕射击、冒险类游戏、模拟游戏、角色扮演游戏、跑酷类游戏、竞速类游戏(如赛车)。
配置单元1004,被设置为将第一帐号的游戏模式配置为第一模式,并将第二帐号的游戏模式配置为第二模式,第一模式下的第一帐号被允许执行用于完成一局游戏的游戏任务的操作,第二模式下的第二帐号被允许执行用于攻击多对帐号中除第一帐号和第二帐号之外的帐号的操作和执行用于防止第一帐号被攻击的操作。
对于参与同一局游戏中的多对帐号,每队帐号中的一个帐号去完成游戏任务(即第一模式),另一个协助该帐号完成游戏任务(即第二模式)。
上述的游戏任务是与游戏类型对应的游戏任务,如在跑酷类游戏中,是指游戏角色奔跑通过指定距离的路段或者指定的地图路段;如在竞速类游戏(如赛车)中,是指游戏中的赛车行驶通过指定距离的路段或者指定的地图路段;如在弹幕射击类游戏中,是指游戏角色通过路段时射击阻碍者而得到指定分数。对于其他类型的游戏,与此类似,不再赘述。
第二获取单元1006,被设置为在一局游戏运行的过程中,获取第一帐号在第一模式下执行的第一操作,以及第二帐号在第二模式下执行的第二操作。
在一局游戏运行的过程中,第一帐号主要去完成该一局游戏所规定的 游戏任务,而第二帐号主要协助该帐号完成其游戏任务,如对其他帐号进行攻击,并防止第一帐号受到其它帐号的攻击,保护第一帐号完成游戏任务,只要第一帐号完成游戏任务那么视为该帐号对完成游戏任务。
需要说明的是,该实施例中的第一获取单元1002可以被设置为执行本申请实施例中的步骤S202,该实施例中的配置单元1004可以被设置为执行本申请实施例中的步骤S204,该实施例中的第二获取单元1006可以被设置为执行本申请实施例中的步骤S206。
此处需要说明的是,上述模块与对应的步骤所实现的示例和应用场景相同,但不限于上述实施例所公开的内容。需要说明的是,上述模块作为装置的一部分可以运行在如图1所示的硬件环境中,可以通过软件实现,也可以通过硬件实现。
通过上述模块,在获取游戏请求指令时,开始一局游戏,参与一局游戏的游戏帐号包括多对帐号(其中一对帐号包括第一帐号和第二帐号);将第一帐号的游戏模式配置为第一模式(第一模式下的第一帐号用于完成一局游戏的游戏任务),并将第二帐号的游戏模式配置为第二模式(第二模式下的第二帐号用于攻击多对帐号中除第一帐号和第二帐号之外的帐号和防止第一帐号被攻击),在一局游戏运行的过程中,获取第一帐号在第一模式下执行的第一操作,以及第二帐号在第二模式下执行的第二操作,可以解决相关技术中的游戏角色不能进行协同操作的技术问题,进而达到游戏中的游戏角色进行协同操作的技术效果。
在第一获取单元获取游戏请求指令之前,本申请实施例的匹配单元按照如下方式进行帐号匹配:接收到第一帐号的配对请求,其中,第一帐号的性别类型为第一类型;响应于配对请求,获取性别类型为第二类型的第二帐号,其中,第二类型不同于第一类型;将第二帐号和第一帐号作为参与游戏的一对帐号。
上述的匹配单元获取性别类型为第二类型的第二帐号包括如下两种实现方式:从多个帐号中查找到性别类型为第二类型的第二帐号,其中, 多个帐号为待配对的帐号;或,查找到配对请求中的帐号标识所指示的第二帐号。
可选地,配置单元在将第一帐号的游戏模式配置为第一模式,并将第二帐号的游戏模式配置为第二模式时,可以按照如下方式实现:按照预设游戏配置,或按照第一帐号或第二帐号的配置请求,将第一帐号的游戏模式配置为第一模式,并将第二帐号的游戏模式配置为第二模式。
上述配置单元在将第一帐号的游戏模式配置为第一模式,并将第二帐号的游戏模式配置为第二模式之后,还可按照如下方式进行重新配置:在获取到第一帐号或第二帐号的切换请求时,将第一帐号的游戏模式配置为第二模式,并将第二帐号的游戏模式配置为第一模式。
可选地,本申请实施例的装置的程序单元还可以包括:加速单元,被设置为在第一操作和第二操作中的至少之一用于指示进行加速的情况下,在执行游戏任务的过程中对第一对象和第二对象进行加速,其中,第一对象为一局游戏中第一帐号标识的对象,第二对象为一局游戏中第二帐号标识的对象。
上述的加速单元包括:第一加速模块,被设置为在获取到的第一操作或第二操作用于指示进行加速的情况下,按照第一加速度对第一对象和第二对象进行加速,其中,按照第一加速度进行加速时的运动时长被预先配置为第一时长;第二加速模块,被设置为在获取到的第一操作和第二操作都用于指示进行加速的情况下,按照第二加速度对第一对象和第二对象进行加速,按照第二加速度进行加速时的运动时长被预先配置为第二时长,其中,第二加速度大于第一加速度,和/或,第二时长大于第一时长。
可选地,第二获取单元还被设置为在第一时刻获取第一操作和第二操作中的一个,在第二时刻获取第一操作和第二操作中的另一个,其中,第一时刻早于第二时刻,第一时刻与第二时刻之间的间隔小于或等于第一时长。
上述加速单元还可以包括:第三加速模块,被设置为从第一时刻开始按照第一加速度对第一对象和第二对象进行加速;第四加速模块,被设置为在从第一时刻开始按照第一加速度对第一对象和第二对象进行加速之后,从第二时刻开始按照预设加速方式对第一对象和第二对象进行加速。
可选地,本申请实施例的装置的程序单元还可以包括:处理单元,被设置为在获取第二帐号在第二模式下执行的第二操作之后,在第二操作用于指示使用第一道具攻击第三对象的情况下,对第三对象的游戏属性值进行更改,其中,第三对象为多对帐号中除第一帐号和第二帐号之外的帐号所标识的对象。
本申请实施例的上述装置可以软件模块的形式存在于游戏客户端中,如在弹幕射击、冒险类游戏、模拟游戏、角色扮演游戏、跑酷类游戏、竞速类游戏(如赛车)的客户端中。
赛车游戏是一种考验玩家反应能力、学习能力的竞速游戏,因此无疑对一部分玩家是比较不友好的,尤其是女性用户。同时因为竞速游戏吸引的用户群体女性用户较少,因此在竞速游戏中,男女社交在游戏中较难展开。当应用于竞速类游戏中时,可以实现如下效果:情侣模式在赛车游戏中,将道具赛和竞速赛结合,既保证了游戏的核心玩法,又同时利用道具赛玩法,保证了轻度用户的体验;同时提供了男女组队的体验,强力促进了游戏内的社交,并能高效的产生关系沉淀。
此处需要说明的是,上述模块与对应的步骤所实现的示例和应用场景相同,但不限于上述实施例所公开的内容。需要说明的是,上述模块作为装置的一部分可以运行在如图1所示的硬件环境中,可以通过软件实现,也可以通过硬件实现,其中,硬件环境包括网络环境。
根据本申请实施例,还提供了一种用于实施上述游戏帐号的游戏操作的获取方法的电子装置,该电子装置可以是服务器或终端。
图11是根据本申请实施例的一种电子装置的结构框图,以该电子装置是终端为例进行说明,如图11所示,该终端可以包括:一个或多个(图11中仅示出一个)处理器1101、存储器1103、以及传输装置1105(如上述实施例中的发送装置),如图11所示,该终端还可以包括输入输出设备1107。
其中,存储器1103可被设置为存储软件程序以及模块,如本申请实施例中的游戏帐号的游戏操作的获取方法和装置对应的程序指令/模块,处理器1101通过运行存储在存储器1103内的软件程序以及模块,从而执行各种功能应用以及数据处理,即实现上述的游戏帐号的游戏操作的获取方法。存储器1103可包括高速随机存储器,还可以包括非易失性存储器,如一个或者多个磁性存储装置、闪存、或者其他非易失性固态存储器。在一些实例中,存储器1103可进一步包括相对于处理器1101远程设置的存储器,这些远程存储器可以通过网络连接至终端。上述网络的实例包括但不限于互联网、企业内部网、局域网、移动通信网及其组合。
上述的传输装置1105被设置为经由一个网络接收或者发送数据,还可以被设置为处理器与存储器之间的数据传输。上述的网络具体实例可包括有线网络及无线网络。在一个实例中,传输装置1105包括一个网络适配器(Network Interface Controller,NIC),其可通过网线与其他网络设备与路由器相连从而可与互联网或局域网进行通讯。在一个实例中,传输装置1105为射频(Radio Frequency,RF)模块,其被设置为通过无线方式与互联网进行通讯。
其中,具体地,存储器1103被设置为存储应用程序。
处理器1101可以通过传输装置1105调用存储器1103存储的应用程序,以执行下述步骤:
获取游戏请求指令,游戏请求指令用于请求开始一局游戏,参与一局游戏的游戏帐号包括多对帐号,多对帐号中的一对帐号包括第一帐号和第二帐号;
将第一帐号的游戏模式配置为第一模式,并将第二帐号的游戏模式配置为第二模式,第一模式下的第一帐号被允许执行用于完成一局游戏的游戏任务的操作,第二模式下的第二帐号被允许执行用于攻击多对帐号中除第一帐号和第二帐号之外的帐号的操作和执行用于防止第一帐号被攻击的操作;
在一局游戏运行的过程中,获取第一帐号在第一模式下执行的第一操作,以及第二帐号在第二模式下执行的第二操作。
处理器1101还被设置为执行下述步骤:
接收到第一帐号的配对请求,其中,第一帐号的性别类型为第一类型;
响应于配对请求,获取性别类型为第二类型的第二帐号,其中,第二类型不同于第一类型;
将第二帐号和第一帐号作为参与游戏的一对帐号。
采用本申请实施例,在获取游戏请求指令时,开始一局游戏,参与一局游戏的游戏帐号包括多对帐号(其中一对帐号包括第一帐号和第二帐号);将第一帐号的游戏模式配置为第一模式(第一模式下的第一帐号用于完成一局游戏的游戏任务),并将第二帐号的游戏模式配置为第二模式(第二模式下的第二帐号用于攻击多对帐号中除第一帐号和第二帐号之外的帐号和防止第一帐号被攻击),在一局游戏运行的过程中,获取第一帐号在第一模式下执行的第一操作,以及第二帐号在第二模式下执行的第二操作,可以解决相关技术中的游戏角色不能进行协同操作的技术问题,进而达到游戏中的游戏角色进行协同操作的技术效果。
可选地,本实施例中的具体示例可以参考上述实施例中所描述的示例,本实施例在此不再赘述。
本领域普通技术人员可以理解,图11所示的结构仅为示意,终端可以是智能手机(如Android手机、iOS手机等)、平板电脑、掌上电脑以及移动互联网设备(Mobile Internet Devices,MID)、PAD等终端设备。图 11其并不对上述电子装置的结构造成限定。例如,终端还可包括比图11中所示更多或者更少的组件(如网络接口、显示装置等),或者具有与图11所示不同的配置。
本领域普通技术人员可以理解上述实施例的各种方法中的全部或部分步骤是可以通过程序来指令终端设备相关的硬件来完成,该程序可以存储于一计算机可读存储介质中,存储介质可以包括:闪存盘、只读存储器(Read-Only Memory,ROM)、随机存取器(Random Access Memory,RAM)、磁盘或光盘等。
本申请的实施例还提供了一种存储介质。可选地,在本实施例中,上述存储介质可以用于执行游戏帐号的游戏操作的获取方法的程序代码。
可选地,在本实施例中,上述存储介质可以位于上述实施例所示的网络中的多个网络设备中的至少一个网络设备上。
可选地,在本实施例中,存储介质被设置为存储用于执行以下步骤的程序代码:
S21,获取游戏请求指令,游戏请求指令用于请求开始一局游戏,参与一局游戏的游戏帐号包括多对帐号,多对帐号中的一对帐号包括第一帐号和第二帐号;
S22,将第一帐号的游戏模式配置为第一模式,并将第二帐号的游戏模式配置为第二模式,第一模式下的第一帐号被允许执行用于完成一局游戏的游戏任务的操作,第二模式下的第二帐号被允许执行用于攻击多对帐号中除第一帐号和第二帐号之外的帐号的操作和执行用于防止第一帐号被攻击的操作;
S23,在一局游戏运行的过程中,获取第一帐号在第一模式下执行的第一操作,以及第二帐号在第二模式下执行的第二操作。
可选地,存储介质还被设置为存储用于执行以下步骤的程序代码:
S31,接收到第一帐号的配对请求,其中,第一帐号的性别类型为第一类型;
S32,响应于配对请求,获取性别类型为第二类型的第二帐号,其中,第二类型不同于第一类型;
S33,将第二帐号和第一帐号作为参与游戏的一对帐号。
可选地,本实施例中的具体示例可以参考上述实施例中所描述的示例,本实施例在此不再赘述。
可选地,在本实施例中,上述存储介质可以包括但不限于:U盘、只读存储器(Read-Only Memory,ROM)、随机存取存储器(Random Access Memory,RAM)、移动硬盘、磁碟或者光盘等各种可以存储程序代码的介质。
上述本申请实施例序号仅仅为了描述,不代表实施例的优劣。
上述实施例中的集成的单元如果以软件功能单元的形式实现并作为独立的产品销售或使用时,可以存储在上述计算机可读取的存储介质中。基于这样的理解,本申请实施例的技术方案本质上或者说对相关技术做出贡献的部分或者该技术方案的全部或部分可以以软件产品的形式体现出来,该计算机软件产品存储在存储介质中,包括若干指令用以使得一台或多台计算机设备(可为个人计算机、服务器或者网络设备等)执行本申请各个实施例所述方法的全部或部分步骤。
在本申请的上述实施例中,对各个实施例的描述都各有侧重,某个实施例中没有详述的部分,可以参见其他实施例的相关描述。
在本申请所提供的几个实施例中,应该理解到,所揭露的客户端,可通过其它的方式实现。其中,以上所描述的装置实施例仅仅是示意性的,例如所述单元的划分,仅仅为一种逻辑功能划分,实际实现时可以有另外 的划分方式,例如多个单元或组件可以结合或者可以集成到另一个系统,或一些特征可以忽略,或不执行。另一点,所显示或讨论的相互之间的耦合或直接耦合或通信连接可以是通过一些接口,单元或模块的间接耦合或通信连接,可以是电性或其它的形式。
所述作为分离部件说明的单元可以是或者也可以不是物理上分开的,作为单元显示的部件可以是或者也可以不是物理单元,即可以位于一个地方,或者也可以分布到多个网络单元上。可以根据实际的需要选择其中的部分或者全部单元来实现本实施例方案的目的。
另外,在本申请各个实施例中的各功能单元可以集成在一个处理单元中,也可以是各个单元单独物理存在,也可以两个或两个以上单元集成在一个单元中。上述集成的单元既可以采用硬件的形式实现,也可以采用软件功能单元的形式实现。
以上所述仅是本申请的优选实施方式,应当指出,对于本技术领域的普通技术人员来说,在不脱离本申请实施例原理的前提下,还可以做出若干改进和润饰,这些改进和润饰也应视为本申请实施例的保护范围。

Claims (15)

  1. 一种游戏帐号的游戏操作的获取方法,包括:
    获取游戏请求指令,其中,所述游戏请求指令用于请求开始一局游戏,参与所述一局游戏的游戏帐号包括多对帐号,所述多对帐号中的一对帐号包括第一帐号和第二帐号;
    将所述第一帐号的游戏模式配置为第一模式,并将所述第二帐号的游戏模式配置为第二模式,其中,所述第一模式下的所述第一帐号被允许执行用于完成所述一局游戏的游戏任务的操作,所述第二模式下的所述第二帐号被允许执行用于攻击所述多对帐号中除所述第一帐号和所述第二帐号之外的帐号的操作和执行用于防止所述第一帐号被攻击的操作;
    在所述一局游戏运行的过程中,获取所述第一帐号在所述第一模式下执行的第一操作,以及所述第二帐号在所述第二模式下执行的第二操作。
  2. 根据权利要求1所述的方法,其中,在所述第一操作和所述第二操作中的至少之一用于指示进行加速的情况下,所述方法还包括:
    在执行所述游戏任务的过程中对第一对象和第二对象进行加速,其中,所述第一对象为所述一局游戏中所述第一帐号标识的对象,所述第二对象为所述一局游戏中所述第二帐号标识的对象。
  3. 根据权利要求2所述的方法,其中,在执行所述游戏任务的过程中对第一对象和第二对象进行加速包括:
    在获取到的所述第一操作或所述第二操作用于指示进行加速的情况下,按照第一加速度对所述第一对象和所述第二对象进行加速,其中,按照所述第一加速度进行加速时的运动时长被预先配置为第一时长;或者,
    在获取到的所述第一操作和所述第二操作都用于指示进行加速 的情况下,按照第二加速度对所述第一对象和所述第二对象进行加速,按照所述第二加速度进行加速时的运动时长被预先配置为第二时长,其中,所述第二加速度大于所述第一加速度,和/或,所述第二时长大于所述第一时长。
  4. 根据权利要求3所述的方法,其中,
    获取所述第一帐号在所述第一模式下执行的第一操作,以及所述第二帐号在所述第二模式下执行的第二操作包括:在第一时刻获取所述第一操作和所述第二操作中的一个,在第二时刻获取所述第一操作和所述第二操作中的另一个,其中,所述第一时刻早于所述第二时刻,所述第一时刻与所述第二时刻之间的间隔小于或等于所述第一时长;
    按照第一加速度对所述第一对象和所述第二对象进行加速包括:从所述第一时刻开始按照所述第一加速度对所述第一对象和所述第二对象进行加速;
    在从所述第一时刻开始按照所述第一加速度对所述第一对象和所述第二对象进行加速之后,所述方法包括:从所述第二时刻开始按照预设加速方式对所述第一对象和所述第二对象进行加速,其中,按照所述预设加速方式对所述第一对象进行加速的加速度和按照所述预设加速方式对所述第二对象进行加速的加速度均大于所述第一加速度。
  5. 根据权利要求1所述的方法,其中,在获取游戏请求指令之前,所述方法包括:
    接收到所述第一帐号的配对请求,其中,所述第一帐号的性别类型为第一类型;
    响应于所述配对请求,获取性别类型为第二类型的所述第二帐号,其中,所述第二类型不同于所述第一类型;
    将所述第二帐号和所述第一帐号作为参与游戏的一对帐号。
  6. 根据权利要求5所述的方法,其中,获取性别类型为第二类型的所述第二帐号包括:
    从多个帐号中查找到性别类型为所述第二类型的所述第二帐号,其中,所述多个帐号为待配对的帐号;或,
    查找到所述配对请求中的帐号标识所指示的所述第二帐号。
  7. 根据权利要求1所述的方法,其中,
    将所述第一帐号的游戏模式配置为第一模式,并将所述第二帐号的游戏模式配置为第二模式包括:按照预设游戏配置,或按照所述第一帐号或所述第二帐号的配置请求,将所述第一帐号的游戏模式配置为所述第一模式,并将所述第二帐号的游戏模式配置为所述第二模式;
    在将所述第一帐号的游戏模式配置为第一模式,并将所述第二帐号的游戏模式配置为第二模式之后,所述方法还包括:在获取到所述第一帐号或所述第二帐号的切换请求时,将所述第一帐号的游戏模式配置为所述第二模式,并将所述第二帐号的游戏模式配置为所述第一模式。
  8. 根据权利要求1所述的方法,其中,在获取所述第二帐号在所述第二模式下执行的第二操作之后,所述方法还包括:
    在所述第二操作用于指示使用第一道具攻击第三对象的情况下,对所述第三对象的游戏属性值进行更改,其中,所述第三对象为所述多对帐号中除所述第一帐号和所述第二帐号之外的帐号所标识的对象。
  9. 一种游戏帐号的游戏操作的获取装置,包括一个或多个处理器,以及一个或多个存储程序单元的存储器,其中,所述程序单元由所述处理器执行,所述程序单元包括:
    第一获取单元,被设置为获取游戏请求指令,其中,所述游戏请求指令用于请求开始一局游戏,参与所述一局游戏的游戏帐号包括多对帐号,所述多对帐号中的一对帐号包括第一帐号和第二帐号;
    配置单元,被设置为将所述第一帐号的游戏模式配置为第一模式,并将所述第二帐号的游戏模式配置为第二模式,其中,所述第一模式下的所述第一帐号被允许执行用于完成所述一局游戏的游戏任务的操作,所述第二模式下的所述第二帐号被允许执行用于攻击所述多对帐号中除所述第一帐号和所述第二帐号之外的帐号的操作和执行用于防止所述第一帐号被攻击的操作;
    第二获取单元,被设置为在所述一局游戏运行的过程中,获取所述第一帐号在所述第一模式下执行的第一操作,以及所述第二帐号在所述第二模式下执行的第二操作。
  10. 根据权利要求9所述的装置,其中,所述程序单元还包括:
    加速单元,被设置为在所述第一操作和所述第二操作中的至少之一用于指示进行加速的情况下,在执行所述游戏任务的过程中对第一对象和第二对象进行加速,其中,所述第一对象为所述一局游戏中所述第一帐号标识的对象,所述第二对象为所述一局游戏中所述第二帐号标识的对象。
  11. 根据权利要求10所述的装置,其中,所述加速单元包括:
    第一加速模块,被设置为在获取到的所述第一操作或所述第二操作用于指示进行加速的情况下,按照第一加速度对所述第一对象和所述第二对象进行加速,其中,按照所述第一加速度进行加速时的运动时长被预先配置为第一时长;
    第二加速模块,被设置为在获取到的所述第一操作和所述第二操作都用于指示进行加速的情况下,按照第二加速度对所述第一对象和所述第二对象进行加速,按照所述第二加速度进行加速时的运动时长被预先配置为第二时长,其中,所述第二加速度大于所述第一加速度,和/或,所述第二时长大于所述第一时长。
  12. 根据权利要求11所述的装置,其中,
    所述第二获取单元还被设置为在第一时刻获取所述第一操作和 所述第二操作中的一个,在第二时刻获取所述第一操作和所述第二操作中的另一个,其中,所述第一时刻早于所述第二时刻,所述第一时刻与所述第二时刻之间的间隔小于或等于所述第一时长;
    所述加速单元还包括:第三加速模块,被设置为从所述第一时刻开始按照所述第一加速度对所述第一对象和所述第二对象进行加速;第四加速模块,被设置为在从所述第一时刻开始按照所述第一加速度对所述第一对象和所述第二对象进行加速之后,从所述第二时刻开始按照预设加速方式对所述第一对象和所述第二对象进行加速,其中,按照所述预设加速方式对所述第一对象进行加速的加速度和按照所述预设加速方式对所述第二对象进行加速的加速度均大于所述第一加速度。
  13. 根据权利要求9所述的装置,其中,所述程序单元还包括:
    处理单元,被设置为在获取所述第二帐号在所述第二模式下执行的第二操作之后,在所述第二操作用于指示使用第一道具攻击第三对象的情况下,对所述第三对象的游戏属性值进行更改,其中,所述第三对象为所述多对帐号中除所述第一帐号和所述第二帐号之外的帐号所标识的对象。
  14. 一种存储介质,所述存储介质包括存储的程序,其中,所述程序运行时执行上述权利要求1至8任一项中所述的方法。
  15. 一种电子装置,包括存储器、处理器及存储在所述存储器上并可在所述处理器上运行的计算机程序,所述处理器通过所述计算机程序执行上述权利要求1至8任一项中所述的方法。
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