WO2022151777A1 - 虚拟物品信息的发送方法、显示方法、装置及终端 - Google Patents

虚拟物品信息的发送方法、显示方法、装置及终端 Download PDF

Info

Publication number
WO2022151777A1
WO2022151777A1 PCT/CN2021/124203 CN2021124203W WO2022151777A1 WO 2022151777 A1 WO2022151777 A1 WO 2022151777A1 CN 2021124203 W CN2021124203 W CN 2021124203W WO 2022151777 A1 WO2022151777 A1 WO 2022151777A1
Authority
WO
WIPO (PCT)
Prior art keywords
item
information
virtual item
account
target
Prior art date
Application number
PCT/CN2021/124203
Other languages
English (en)
French (fr)
Inventor
肖庆华
刘晓皓
刘沛城
蒋帅
林珊
Original Assignee
腾讯科技(深圳)有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 腾讯科技(深圳)有限公司 filed Critical 腾讯科技(深圳)有限公司
Priority to CA3162649A priority Critical patent/CA3162649A1/en
Priority to KR1020227026797A priority patent/KR20220123291A/ko
Priority to EP21918968.5A priority patent/EP4122570A4/en
Priority to AU2021390059A priority patent/AU2021390059A1/en
Priority to JP2022555149A priority patent/JP7400117B2/ja
Priority to US17/827,638 priority patent/US20220288491A1/en
Publication of WO2022151777A1 publication Critical patent/WO2022151777A1/zh
Priority to JP2023204768A priority patent/JP2024023527A/ja

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players

Definitions

  • the embodiments of the present application relate to the field of Internet technologies, and in particular, to a method, a display method, a device, and a terminal for sending virtual item information.
  • a battle game is a game in which multiple user accounts compete in the same scene.
  • the battle game may be a multiplayer online battle arena game (Multiplayer Online Battle Arena Games, MOBA).
  • players can suggest virtual items to be used in the game to their teammates in the form of text description in the chat session interface in the game. For example, a player can send "Suggest to teammate 1 that you produce virtual item 1 next" in the chat session interface. After teammate 1 sees the suggestion message, he can go to the mall to find virtual item 1 and make a purchase.
  • the player is required to input long text information and the player is required to remember the name of the virtual item, so as to provide the teammates with advice on the use of the virtual item, and the communication efficiency is low.
  • Embodiments of the present application provide a method, display method, device and terminal for sending virtual item information, which can improve the communication efficiency of users regarding virtual items in a multiplayer online game (such as a game game).
  • the technical solution is as follows:
  • an embodiment of the present application provides a method for sending virtual item information, the method is executed by a terminal, and the method includes:
  • an embodiment of the present application provides a method for displaying virtual item information, the method is executed by a terminal, and the method includes:
  • a quick-use control of the target virtual item is displayed, and the quick-use control is used to select and use the target virtual item.
  • an embodiment of the present application provides an apparatus for sending virtual item information, and the apparatus includes:
  • the interface display module is used to display the game interface of the multiplayer online game
  • the interface display module is further configured to display the virtual item selection interface of the multiplayer online game in response to the item selection operation, and the virtual item selection interface includes at least one option of the virtual item;
  • an information sending module configured to, in response to an information sending operation for a target virtual item in the at least one virtual item, display item use suggestion information sent to the target recipient account, where the item use suggestion information is used to indicate the target
  • the recipient account uses the target virtual item in the multiplayer online game.
  • an embodiment of the present application provides an apparatus for displaying virtual item information, the apparatus comprising:
  • the interface display module is used to display the game interface of the multiplayer online game
  • an information receiving module configured to receive item use suggestion information from the sender's account, where the item use suggestion information is used to instruct the use of the target virtual item in the multiplayer online game
  • a control display module configured to display a quick use control of the target virtual item based on the item use suggestion information, where the quick use control is used to select and use the target virtual item.
  • an embodiment of the present application provides a terminal, the terminal includes a processor and a memory, and the memory stores at least one instruction, at least a piece of program, code set or instruction set, the at least one instruction, the At least one piece of program, the code set or the instruction set is loaded and executed by the processor to implement the method for sending virtual item information as described in the above aspect, or to implement the method for displaying virtual item information as described in the above aspect.
  • an embodiment of the present application provides a computer-readable storage medium, where at least one instruction, at least one piece of program, code set or instruction set is stored in the storage medium, the at least one instruction, the at least one piece of program, The code set or instruction set is loaded and executed by the processor to implement the method for sending virtual item information as described in the above aspect, or to implement the method for displaying virtual item information as described in the above aspect.
  • an embodiment of the present application provides a computer program product or computer program, where the computer program product or computer program includes computer instructions, and the computer instructions are stored in a computer-readable storage medium.
  • the processor of the terminal reads the computer instruction from the computer-readable storage medium, and the processor executes the computer instruction, so that the terminal executes the method for sending virtual item information described in the above aspect, or realizes the virtual item information described in the above aspect. display method.
  • the item usage suggestion information can be directly triggered by the option of the virtual item in the virtual item selection interface, without the need for the sender to remember the name of the virtual item and manually input the item
  • the use of suggestion information means that item use suggestion information can be sent to the client logged in with the recipient's account, and the operation is simple, thereby improving the communication efficiency of users for virtual items in multiplayer online games (such as game games).
  • FIG. 1 is an architectural diagram of a computer system provided by an embodiment of the present application.
  • FIG. 2 is a flowchart of a method for sending virtual item information provided by an embodiment of the present application
  • FIG. 3 is a schematic diagram of a virtual item selection interface provided by an embodiment of the present application.
  • FIG. 4 is a flowchart of a method for sending virtual item information provided by another embodiment of the present application.
  • FIG. 5 is a schematic diagram of options for a recipient account provided by an embodiment of the present application.
  • FIG. 6 is a schematic diagram of options for a recipient account provided by another embodiment of the present application.
  • FIG. 8 is a flowchart of a method for displaying virtual item information provided by an embodiment of the present application.
  • FIG. 9 is a flowchart of a method for displaying virtual item information provided by another embodiment of the present application.
  • FIG. 10 is a schematic diagram of item usage suggestion information provided by an embodiment of the present application.
  • FIG. 11 is a schematic diagram of a reservation exchange interface provided by an embodiment of the present application.
  • FIG. 12 is a flowchart of a method for displaying virtual item information provided by another embodiment of the present application.
  • FIG. 13 is a block diagram of an apparatus for sending virtual item information provided by an embodiment of the present application.
  • FIG. 14 is a block diagram of a display device for virtual item information provided by an embodiment of the present application.
  • FIG. 15 is a structural block diagram of a terminal provided by an embodiment of the present application.
  • a virtual object is a game character controlled by a user account in a game application.
  • Virtual objects may also be referred to as virtual characters.
  • the virtual object may be in the form of a character, and may be in the form of an animal, a cartoon, or other forms, which is not limited in this embodiment of the present application.
  • the virtual object may be displayed in a three-dimensional form, or may be displayed in a two-dimensional form, which is not limited in this embodiment of the present application.
  • user accounts can control virtual objects to shoot, run, jump, pick up firearms, add bullets to firearms, etc.; for example, in MOBA game applications, user accounts can control virtual objects Perform actions such as moving, casting skills, killing enemy objects, destroying enemy towers, and more.
  • Virtual items refer to items assembled by virtual objects.
  • Virtual items include, but are not limited to, at least one of the following: virtual clothing, production materials for virtual clothing, game equipment, character skins, and virtual pets.
  • the virtual clothing may include clothing accessories such as shirts, pants, shoes, hats, accessories, etc., which are assembled on different parts of the virtual object.
  • the materials for making the virtual clothing may include silk, cotton, animal skins, rough cloth strips, branches, plant roots, nylon cloth, Fiber cloth, plastic and other materials.
  • Game equipment can be different types of equipment such as firearms, bows and arrows, knives, swords, axes, etc.
  • Character skin refers to the appearance of game characters (such as virtual objects).
  • Virtual pets refer to pets owned by game characters (such as virtual objects), such as cats, dogs, rabbits and other animals or virtual creatures in the form of cartoons.
  • game characters such as virtual objects
  • the types, varieties, and styles of virtual items may be different, which are not limited in this embodiment of the present application.
  • Multiplayer online tactical competition means that in a virtual environment, different virtual teams belonging to at least two enemy factions occupy their respective map areas and compete with a certain victory condition as the goal.
  • the victory conditions include but are not limited to: occupying the stronghold or destroying the enemy camp's stronghold, killing the virtual character of the enemy camp, ensuring one's own survival within the specified scene and time, snatching a certain resource, and exceeding the opponent's score within the specified time.
  • Tactical competitions can be carried out in rounds, and the map of each round of tactical competitions can be the same or different.
  • Each virtual team includes one or more virtual characters, such as 1, 2, 3 or 5.
  • a MOBA game is a game that provides several strongholds in a virtual environment, and users in different camps control virtual characters to fight in the virtual environment, occupying strongholds or destroying the strongholds of enemy camps. For example, a MOBA game can divide the user into two rival factions, and disperse the virtual characters controlled by the user in a virtual environment to compete with each other, and destroy or occupy all the enemy's strongholds as a victory condition.
  • MOBA games are based on rounds, and the duration of a MOBA game is from the moment the game starts to the moment when the victory conditions are met.
  • FIG. 1 shows an architecture diagram of a computer system provided by an embodiment of the present application.
  • the computer system 100 includes: a first terminal 110 , a server cluster 120 , and a second terminal 130 .
  • the first terminal 110 installs and runs a client 111 that supports displaying a virtual environment, and the client 111 may be a multiplayer online battle program.
  • the client 111 may be any one of a military simulation program, a MOBA game, a tactical competitive game, an SLG (Simulation Game, strategy game) game, and the like.
  • the client 111 is a MOBA game.
  • the first terminal 110 is a terminal used by the first user 101.
  • the first user 101 uses the first terminal 110 to control the first virtual object located in the virtual environment to perform activities.
  • the first virtual object may be referred to as the master virtual object of the first user 101.
  • the game account of the first user may be referred to as the first user account
  • the first virtual object is a virtual object controlled by the first user account.
  • the activities of the first virtual object include, but are not limited to, at least one of adjusting body posture, crawling, walking, running, riding, flying, jumping, driving, picking up, shooting, attacking, and throwing.
  • the first virtual object may be a first virtual character, such as a simulated character or an anime character.
  • the second terminal 130 is installed and runs with a client 131 supporting a virtual environment, and the client 131 may be a multiplayer online battle program.
  • the client 131 may be any one of military simulation programs, MOBA games, tactical competitive games, SLG games, etc.
  • the client is an MOBA game as an example.
  • the second terminal 130 is a terminal used by the second user 102.
  • the second user 102 uses the second terminal 130 to control a second virtual object located in the virtual environment to perform activities.
  • the second virtual object may be referred to as the master virtual object of the second user 102.
  • the game account of the second user may be referred to as the second user account
  • the second virtual object is a virtual object controlled by the second user account.
  • the second virtual object may be a second virtual character, such as a simulated character or an anime character.
  • first avatar and the second avatar are in the same virtual environment.
  • first avatar and the second avatar may belong to the same camp, the same team or the same organization, and the first avatar and the second avatar may also have a friend relationship or have temporary communication rights. .
  • the first user account may be referred to as the sender account
  • the second user account may be referred to as the receiver account
  • the first user account may be referred to as the receiver account
  • the second user account may be referred to as the sender account.
  • the sender's account can send the following article usage suggestion information to the receiver's account.
  • the clients installed on the first terminal 110 and the second terminal 130 are the same, or the clients installed on the two terminals are the same type of clients on different operating system platforms (Android or IOS).
  • the first terminal 110 may generally refer to one of the multiple terminals, and the second terminal 130 may generally refer to the other one of the multiple terminals. Only the first terminal 110 and the second terminal 130 are used as examples in this embodiment of the present application.
  • the device types of the first terminal 110 and the second terminal 130 are the same or different, and the device types include at least one of a smart phone, a tablet computer, an e-book reader, a laptop computer, and a desktop computer.
  • terminal 140 there is at least one terminal 140 , the terminal 140 is the terminal corresponding to the developer, the terminal 140 is installed with a development and editing platform for the client of the virtual environment, and the developer can edit the client on the terminal 140 and update, and transmit the updated client installation package to the server cluster 120 through a wired or wireless network.
  • the first terminal 110 and the second terminal 130 can download the client installation package from the server cluster 120 to update the client.
  • the first terminal 110, the second terminal 130 and other terminals 140 may be connected to the server cluster 120 through a wireless network or a wired network.
  • the server cluster 120 may be at least one of a server, multiple servers, a cloud computing platform, and a virtualization center.
  • the server cluster 120 may be used to provide background services for clients supporting a three-dimensional virtual environment.
  • the server cluster 120 undertakes the main computing work, and the terminal undertakes the secondary computing work; or, the server cluster 120 undertakes the secondary computing work, and the terminal undertakes the main computing work; or, the server cluster 120 and the terminal (for example, the first terminal 110 and A distributed computing architecture is used for collaborative computing between the second terminals 130).
  • the above-mentioned terminal and server are both computer equipment.
  • the server cluster 120 includes a server 121 and a server 126.
  • the server 121 includes a processor 122, a user account database 123, a battle service module 124, and a user-oriented Input/Output Interface (I/O Interface). O interface) 125.
  • I/O Interface Input/Output Interface
  • the processor 122 is used to load the instructions stored in the server 121, and process the data in the user account database 123 and the battle service module 124;
  • the data of the user account used such as the avatar of the user account, the nickname of the user account, the combat effectiveness index of the user account, the service area where the user account is located, etc.;
  • the battle service module 124 is used to provide multiple battle rooms for users to play battles;
  • the user's I/O interface 125 is used to establish communication with the first terminal 110 and/or the second terminal 130 to exchange data through a wireless network or a wired network.
  • FIG. 2 shows a flowchart of a method for sending virtual item information provided by an embodiment of the present application.
  • the method can be applied to the first terminal 110 or the second terminal 130 shown in FIG.
  • the client 111 corresponding to one terminal 110 or the client 131 corresponding to the second terminal 130) the method may include the following steps:
  • Step 201 displaying a multiplayer online game interface.
  • Multiplayer online games refer to games in which different user accounts control different virtual objects to play against each other in the application.
  • the "multiplayer online game” in the embodiment of the present application may also be understood as a "game game”.
  • the game game may refer to a game in which different user accounts control different virtual objects to play against each other in a game application.
  • the game match may be a match in a virtual environment in which different virtual teams belonging to at least two hostile factions perform base occupation.
  • a round of game matches requires at least two virtual objects, and the at least two virtual objects may include: a virtual object controlled by the sender's account and a virtual object controlled by at least one receiver's account respectively.
  • the sender account number and the receiver account number may be of the same camp.
  • taking two factions that are hostile in a game as an example if each faction includes virtual objects controlled by 5 user accounts, the above 5 user accounts may include 1 sender account. and 4 recipient accounts.
  • the game interface is the interface of the application program displayed on the terminal, for example, the display interface of the game game provided by the application program.
  • the game interface may refer to a display interface of a game game in a game application, and the game interface may be used to display a virtual environment screen after the game starts.
  • the game interface includes a display layer and a control layer, and the display level of the control layer is higher than the display level of the display layer.
  • the display layer is used to display the virtual environment picture.
  • the virtual environment picture may refer to the picture of the virtual environment acquired by the camera, that is, the camera captures the picture of the virtual environment in the virtual environment.
  • the camera observes the virtual environment with the manipulating character as the observation center, and obtains the virtual environment picture.
  • the virtual environment screen includes at least two virtual objects.
  • the control layer refers to the layer where the control is located.
  • the control layer includes at least one control, and the above-mentioned at least one control may include a setting control, a chat session display area display control, a skill display control, a skill operation control, etc.
  • the embodiment of the present application does not limit the controls included in the control layer. .
  • Step 202 in response to the item selection operation, display a virtual item selection interface for a multiplayer online game, and the virtual item selection interface includes at least one option of a virtual item.
  • the item selection operation refers to an operation performed by the user to select a virtual item, which can be used to trigger the client to display a virtual item selection interface.
  • the "item selection operation" in the embodiment of the present application can also be understood as an "item selection instruction", that is, in response to the item selection instruction, a virtual item selection interface for a multiplayer online game is displayed.
  • the item selection instruction may also be an instruction generated by the client in response to an item selection operation and used to indicate that the user needs to select a virtual item. For example, the client generates an item selection instruction in response to the user's operation on the virtual item selection control, and then based on the item selection instruction, the client displays the virtual item selection interface of the game game for the user to select the virtual item.
  • the virtual item selection interface refers to an interface for providing a user to select a virtual item.
  • the virtual item selection interface includes at least one option of the virtual item, and the option of the virtual item is used for the user to select the virtual item.
  • the options of the virtual item may include an icon of the virtual item, a name of the virtual item, and the like.
  • the game interface 300 includes a virtual item selection control 310 .
  • the client displays a virtual item selection interface 320 .
  • the virtual item selection interface 320 is superimposed and displayed on the upper layer of the game interface 300 .
  • Step 203 in response to the information sending operation for the target virtual item in the at least one virtual item, displaying the item usage suggestion information sent to the target recipient account.
  • the target virtual item may be any one of the at least one virtual item, or may be any plurality of virtual items of the at least one virtual item.
  • the information sending operation refers to the operation performed by the user when the user needs to push the item usage suggestion information to the virtual item.
  • the "information sending operation" in the embodiment of the present application can also be understood as “information sending instruction”, that is, in response to the information sending instruction for the target virtual item, the item usage suggestion information is displayed.
  • the information sending instruction may also be an instruction generated by the client in response to a user's information sending operation on the target virtual item, and used to instruct the client to send information.
  • the information sending instruction refers to an instruction used to instruct the client to send information to the account of the target recipient, and the information may be item use suggestion information.
  • the item usage suggestion information is used to instruct the target recipient account to use the target virtual item in a multiplayer online game.
  • the target recipient account number may be a variable account number selected by the sender in real time, or may be a default specific account number, and the default specific account number may be preset by the sender.
  • the target recipient account may be one account or multiple accounts, which is not limited in this embodiment of the present application.
  • the sender may first select the target virtual item, and then select the target recipient account; or, the sender may first select the target recipient account, and then select the target virtual item.
  • the client in response to the user's instruction for sending information on the target virtual item, the client sends item usage suggestion information to the client logged in with the account of the target recipient.
  • the client in response to the user's information sending instruction for the target virtual item, sends an information sending request to the server through the terminal, and the information sending request includes the item use suggestion information; the server receives the information sending request and sends it to the server.
  • the client logged in with the target recipient's account sends the item usage suggestion information.
  • the item usage suggestion information may be used to indicate virtual item information
  • the virtual item information may be used to indicate information of the target virtual item.
  • the virtual item information may include at least one of the following: the name of the virtual item, the virtual resource corresponding to the virtual item, the attributes of the virtual item, and the like.
  • the name of the virtual item is used to identify the virtual item, and the names of different virtual items are different;
  • the virtual resource corresponding to the virtual item is used to indicate the exchange amount of the virtual item;
  • the attributes of the virtual item may include physical attributes, magic attributes, defense attributes, etc.
  • the virtual item may also correspond to other attributes, which are not limited in this embodiment of the present application.
  • the virtual item information may be in a text form, an icon form, or other forms, which are not limited in this embodiment of the present application.
  • the embodiments of the present application can help users send virtual item information to specific teammates in multiplayer online games, and tell teammates the correct selection of virtual items, thereby improving the user's communication efficiency for virtual items in multiplayer online games.
  • the item usage suggestion information is sent to the recipient account through the virtual item selection interface, and the item usage suggestion information can be directly triggered and sent through the option of the virtual item in the virtual item selection interface. Instead of needing the sender to remember the name of the virtual item and manually input the item usage suggestion information, the item usage suggestion information can be sent to the client logged in with the receiver's account. Communication efficiency for virtual items in game games).
  • FIG. 4 shows a flowchart of a method for sending virtual item information provided by another embodiment of the present application.
  • the method can be applied to the first terminal 110 or the second terminal 130 shown in FIG. 1 (for example, The client 111 corresponding to the first terminal 110 or the client 131 corresponding to the second terminal 130), the method may include the following steps:
  • Step 401 displaying a game interface for a multiplayer online game.
  • Step 402 in response to the item selection operation, display a virtual item selection interface for a multiplayer online game, and the virtual item selection interface includes at least one option of a virtual item.
  • Step 403 in response to the information sending operation for the target virtual item in the at least one virtual item, displaying at least one option of a candidate recipient account.
  • the option of the recipient account is used by the sender to select the recipient who will receive the item usage advice information.
  • the selection of the candidate recipient account includes an icon of a virtual object controlled by the candidate recipient account; in another example, the selection of the candidate recipient account includes an avatar of the candidate recipient account; In one example, the options for the candidate recipient account include the account name (nickname) of the candidate recipient account.
  • the sender can select the recipient more intuitively and efficiently, because It is easier to remember each virtual object controlled by a teammate, but it is time-consuming and laborious to remember the user account of a teammate or the avatar of the user account or the account name of the user account; in addition, it is convenient for the sender to confirm the target virtual item and the selected Whether the dummy objects are suitable.
  • the triggering operation for the option of the target virtual item may be performed by means of voice, gesture, touch and the like.
  • the sender presses the option of the target virtual item
  • the client receives a trigger operation for the option of the target virtual item
  • the client displays at least one option of the candidate account of the recipient; if the sender stops pressing the target virtual item option of the item (ie, the sender's finger is released), the client deactivates the option to display at least one candidate recipient account number.
  • options of at least one candidate recipient account are displayed on the peripheral side of the options of the target virtual item.
  • FIG. 5 shows a schematic diagram of options of a recipient account provided by an embodiment of the present application.
  • the client displays option 520 for at least one candidate recipient account.
  • the client that the sender's account logs in needs to confirm whether the virtual item selected by the sender is intended to be used by himself or recommended to his teammates.
  • the confirmation process may be as follows: in response to a first operation for the option for the target virtual item, redeem or reserve to redeem the target virtual item; in response to a second operation for the option for the target virtual item, display to the target recipient Item usage suggestion information sent by the account; wherein the first operation is different from the second operation.
  • a click operation and a long press operation can be distinguished by the touch time of the options of the virtual item. For example, if the touch time is greater than or equal to the threshold, it is considered as a long-press operation, and if the touch time is less than the threshold, it is considered as a click operation.
  • the system may also assign different operation manners of options for virtual items according to whether the virtual items selected by the user are intended to be used by themselves or recommended for use by teammates. For example, set operation mode 1 as the virtual item selected by the user that you want to use for yourself, and operation mode 2 as the virtual item selected by the user that you want to recommend to teammates. Operation mode 1 and operation mode 2 are two different operation modes. This embodiment of the present application does not limit this.
  • the game interface includes control 1 and control 2. Control 1 is used to provide the sender with a virtual item interface that can be used by himself, and control 2 is used to provide the sender with virtual items that can be recommended to teammates. interface.
  • Step 404 in response to the selection operation for the target recipient account in the at least one candidate recipient account, send item usage suggestion information to the client logged in with the target recipient account, and display the item usage suggestion information.
  • the selection operation refers to a user's selection operation for the option of receiving the current account.
  • the "selection operation” in the embodiment of this application can also be understood as a “selection instruction", that is, in response to the selection instruction for the target recipient account, the client logged in with the sender's account to the client logged in with the target recipient's account Send item usage advice.
  • the selection instruction may be an instruction generated by the client terminal in response to a user's selection operation on the option of the target recipient account, and used to indicate to the client the recipient account selected by the user.
  • the client where the sender's account is logged in in response to the user's selection operation for the option of the target recipient account, the client where the sender's account is logged in generates a selection instruction for the target recipient's account, and the client where the sender's account is logged in then, based on the selection instruction, sends the message to the target.
  • the client side logged in to the account will send the item usage suggestion information.
  • the selection instruction may be triggered by the client in response to a user's gesture, voice, touch, or other means with respect to the account of the target recipient.
  • the above-mentioned selection operation may be a sliding operation from the option of the target virtual item to the option of the target recipient's account.
  • the client determines that a selection instruction for the target recipient account is received.
  • the selection of the target virtual item and the selection of the target account of the recipient are completed in one step, that is, the sender first clicks the option of the target virtual item, and then the finger or mouse focus does not leave the option of the target virtual item , and directly perform the sliding operation from the option of the target virtual item to the option of the target recipient's account, triggering the selection of the target recipient's account.
  • the selection of the target virtual item and the selection of the target recipient's account is completed through one-step operation, which simplifies user operations, saves time for users in intense multiplayer online games, and facilitates users to quickly send information.
  • the client to which the sender's account is logged in displays at least one option of a candidate receiver's account, and the options of the at least one candidate receiver's account include options of a default or recommended target receiver's account. If the option of the default or recommended target receiver account is the target receiver account expected by the sender account, the client logged in with the sender account responds to the termination of the information sending operation and sends the default or recommended target receiver account to the desired target receiver account. The logged-in client sends the item usage suggestion information.
  • each virtual item usually has a suitable virtual object.
  • virtual item 1 is suitable for virtual objects of type 1, and there may be only one virtual object of each type in a multiplayer online game, so the system can select a suitable virtual object for the virtual item by default, that is, the system can choose out the default or recommended target recipient account.
  • the options of the default or recommended target recipient account are displayed differently from options of other recipient accounts. If the default or recommended target recipient account is not the target recipient account expected by the sender, the sender may make further manual selection.
  • the options of the target recipient account are displayed differently from the options of other candidate recipient accounts, that is, the client logged in with the sender account is receiving
  • the options of the target recipient account are displayed differently from the options of other candidate recipient accounts.
  • the options of the target recipient account are displayed in a first manner, and the other candidate recipient accounts are displayed in a second manner.
  • the options, the first way and the second way are two different ways.
  • the option of the target recipient account is highlighted, and the options of other candidate recipient accounts are displayed normally (not highlighted); or, the options of the target recipient account are displayed in a blinking manner, and the options of other candidate recipient accounts are displayed.
  • the options of the target recipient account are displayed normally (non-flickering display); or, the options of the target recipient account are displayed in an enlarged manner, while the options of other candidate recipient accounts are displayed normally (non-enlarged display).
  • the normal display may refer to the display style when the options of the recipient account are initially displayed.
  • the option of the target recipient account number may also be other display styles, which are not limited in this embodiment of the present application.
  • the client in response to the sender's finger swiping from the option 510 of the target virtual item to the option 521 of the target recipient account, the client where the sender account is logged in compares the option of the target recipient account with the other candidates.
  • the options for the recipient account are displayed differently.
  • the client logged in with the sender account displays the item usage suggestion information.
  • the item usage suggestion information is displayed in the chat session display area of the game game.
  • the item usage suggestion information is only displayed on the client logged in with the sender's account and the client logged in with the target recipient's account.
  • On-device display that is, the item usage advice information is private and can only be seen by the sender and receiver.
  • the client logged in with the sender account displays the sent prompt information, which is used to indicate the use of the sent item. Suggested information.
  • the client logged in with the sender account displays the sent prompt information and item use suggestion information, and the sent prompt information is used for Indicates that the item has been sent using advice information.
  • the client logged in with the sender account cancels the display of the virtual item selection interface.
  • the sender's finger is released on the option of the target recipient's account, the option of displaying at least one candidate recipient's account is cancelled, and the virtual item selection interface is cancelled, and the sent prompt information is displayed at the same time.
  • FIG. 7 it shows a schematic diagram of sent prompt information provided by an embodiment of the present application.
  • the sent notification information 710 is displayed on the game interface 700 of the game game.
  • the client logged in with the sender's account displays sending prompt information, where the sending prompt information is used to prompt the sender whether to send the item usage suggestion information to the client logged in with the target recipient's account. ;
  • the confirmation instruction for sending the prompt information send the item use suggestion information to the client where the account of the target recipient is logged in.
  • a prompt message for the recipient's re-selection may also be displayed, and the prompt message for the recipient's re-selection is used to prompt the sender's account whether it needs to continue to select the recipient's account, and send the message to the recipient.
  • the selected recipient account sends the item usage suggestion message; in response to a confirmation operation for the recipient re-selecting the prompt message, the option to display at least one candidate recipient account number is rolled back.
  • the client to which the sender's account is logged in displays the receiver's re-selection prompt information, and the receiver's re-selection prompt information is used to prompt the sender whether to continue to select the receiver's account;
  • the recipient selects the confirmation instruction of the prompt message, and the client that the sender's account logs in returns to the option of displaying at least one candidate recipient's account.
  • the determination instruction may also be understood as a determination operation.
  • the determination instruction may also be generated by the client based on the determination operation.
  • the information can be displayed and then the prompt information can be sent, which is used to prompt the sender account whether to continue to send the item use suggestion information;
  • a virtual item selection interface is displayed.
  • the client logged in with the sender's account displays information and then sends prompt information;
  • the client logged in with the sender's account displays the game match. virtual item selection interface.
  • the sender can re-select the virtual item and suggest other receiver accounts in the game pair.
  • the virtual item is used in the game; if the sender does not need to continue to send the item use suggestion information, the client that the sender's account logs in can cancel the display of the virtual item selection interface, and the embodiment of this application can prevent the user from wanting to send the item use suggestion information again. Inconvenience caused by the need to re-operate the terminal to make the client jump from the game interface to the virtual item selection interface.
  • the item usage suggestion information is sent to the recipient account through the virtual item selection interface, and the item usage suggestion information can be directly triggered and sent through the option of the virtual item in the virtual item selection interface. Instead of needing the sender to remember the name of the virtual item and manually input the item usage suggestion information, the item usage suggestion information can be sent to the client logged in with the receiver's account. Communication efficiency for virtual items in game games).
  • FIG. 8 shows a flowchart of a method for displaying virtual item information provided by an embodiment of the present application.
  • the method can be applied to the first terminal 110 or the second terminal 130 as shown in FIG.
  • the client 111 corresponding to one terminal 110 or the client 131 corresponding to the second terminal 130) the method may include the following steps:
  • Step 801 displaying a game interface for a multiplayer online game.
  • step 801 For the introduction and description of step 801, reference may be made to the above embodiments, and details are not repeated here.
  • Step 802 Receive item use suggestion information from the sender's account, where the item use suggestion information is used to indicate the use of the target virtual item in the multiplayer online game.
  • the server sends the item usage suggestion information to the client logged in with the receiver's account, and the client logged in with the recipient's account receives the item usage suggestion information from the sender's account, that is, the item usage suggestion information can be It is forwarded by the client logged in with the sender account to the client logged in with the receiver account through the server.
  • Step 803 based on the item usage suggestion information, display a quick-use control of the target virtual item, and the quick-use control is used to select and use the target virtual item.
  • the client to which the recipient's account is logged in can identify the virtual item information in the item usage suggestion information, so as to generate a quick usage control for the target virtual item based on the virtual item information.
  • the item usage suggestion information includes a quick usage control of the target virtual item.
  • the quick-use control of the target virtual item is displayed in the game interface, and in response to the recipient's triggering operation on the quick-use control, the recipient can quickly select the target virtual item, and then the recipient can control the virtual object to play in the game against each other. Quickly use the target virtual item in the game.
  • the quick use control of the target virtual item is displayed, and the receiver can use the quick use control
  • the target virtual item is quickly selected and used, without the need to browse each virtual item in the virtual item selection interface to select the target virtual item, thereby improving the efficiency of the user selecting and using the virtual item.
  • FIG. 9 shows a flowchart of a method for displaying virtual item information provided by another embodiment of the present application.
  • the method can be applied to the first terminal 110 or the second terminal 130 shown in FIG. 1 (for example, The client 111 corresponding to the first terminal 110 or the client 131 corresponding to the second terminal 130), the method may include the following steps:
  • Step 901 displaying a multiplayer online game interface.
  • Step 902 Receive item use suggestion information from the sender's account, where the item use suggestion information is used to indicate the use of the target virtual item in the multiplayer online game.
  • step 901 and step 902 reference may be made to the above embodiments, and details are not repeated here.
  • Step 903 in the chat session display area of the multi-player online game, display item use suggestion information, and the item use suggestion information includes the quick use controls of the target virtual item.
  • the chat session display area refers to the area used to display chat sessions.
  • the chat session display area is the chat session display area of the sender and the receiver, and the item usage suggestion information can be displayed only on the client side logged in with the recipient's account, and only the recipient can see it, that is, the item usage Suggestions are displayed as private chats.
  • the item usage suggestion information may also be displayed in the form of a group chat. For example, all users who belong to the same faction as the sender or all users in the same game match can see the item usage advice. Compared with displaying item usage suggestion information in group chat mode, displaying item usage suggestion information in private chat mode can improve the privacy between sender and receiver, and protect the privacy of sender and receiver.
  • the quick access control includes an icon of the target virtual item.
  • FIG. 10 which shows a schematic diagram of item usage suggestion information provided by an embodiment of the present application
  • the item usage suggestion information 1010 includes a quick usage control 1011 of the target virtual item.
  • the item usage suggestion information includes at least one of the following: account information of the sender (for example, the account name or avatar of the sender's user account), account information of the target recipient account (for example, receiving the account name or avatar of the party's user account, etc.).
  • account information of the sender for example, the account name or avatar of the sender's user account
  • account information of the target recipient account for example, receiving the account name or avatar of the party's user account, etc.
  • the item usage suggestion information may include account information corresponding to user A and account information corresponding to user B.
  • Step 904 in response to the triggering operation for the quick-use control, redeem or reserve the target virtual item for redemption.
  • the triggering operation for the quick access control may be triggered by means of voice, gesture, touch, or the like.
  • the target virtual item can be directly exchanged, and then the target virtual item can be used to equip the virtual object; if the virtual object possessed by the target recipient's account cannot If you directly purchase the target virtual item, you can make an appointment to exchange the target virtual item.
  • FIG. 11 which shows a schematic diagram of a reservation exchange interface provided by an embodiment of the present application, if the recipient clicks the shortcut operation control 1110 , the client will add the target virtual item to the pre-order list 1120 .
  • the client in response to a trigger operation for the quick-use control, and the virtual object controlled by the target recipient's account is equipped with the target virtual item, the client displays the equipped prompt information, and the equipped prompt information is used to prompt that the virtual object has been equipped. Equipped with the target virtual item.
  • the system in response to a trigger operation for the quick access control, automatically generates the next suggested virtual item based on the target virtual item (the next suggested virtual item is not selected by the sender, but is The last virtual item selected by the sender is determined, which is the virtual item recommended by the system to the target recipient), and prompts it to the client logged in with the target recipient's account.
  • the quick use control of the target virtual item is displayed, and the receiver can use the quick use control
  • the target virtual item is quickly selected and used, without the need to browse each virtual item in the virtual item selection interface to select the target virtual item, thereby improving the efficiency of the user selecting and using the virtual item.
  • FIG. 12 shows a flowchart of a method for displaying virtual item information provided by another embodiment of the present application. The method may include the following steps:
  • Step 1201 the client that the sender's account is logged into detects that the sender's finger clicks on the icon of the equipment store.
  • the equipment store icon may also be referred to as the equipment store state.
  • Step 1202 the client that the sender's account is logged into opens the equipment store interface.
  • Step 1203 the sender long presses the icon of the virtual item to call out the icon of the virtual object controlled by the account of at least one candidate recipient.
  • icons of virtual items may also be referred to as equipment icons.
  • the icon of the virtual object may also be called the avatar of the virtual object, or the avatar of a hero.
  • Step 1204 the client that the sender's account is logged into detects whether the finger slides over the icon corresponding to the virtual object. In response to confirming that the finger does not slide to the icon corresponding to the virtual image, the execution starts from step 1205 ; in response to confirming that the finger slides to the icon corresponding to the virtual object, the execution starts from step 1207 .
  • Step 1205 the client that the sender's account is logged into detects whether the sender has let go. In response to confirming that the sender has let go, step 1206 is performed.
  • Step 1206 the client to which the sender's account is logged in hides the icon of the virtual object.
  • the receiver and the sender are in one faction and belong to teammates. At this time, in response to confirming that the sender lets go, the teammate hero avatar is put away.
  • Step 1207 the icon of the virtual object is highlighted.
  • Step 1208 the client that the account of the sender logs in detects whether the sender lets go. In response to confirming that the sender has let go, step 1209 is performed.
  • Step 1209 the sending of the item usage suggestion information is completed.
  • step 1210 the client logged in with the recipient's account receives the item usage suggestion information.
  • Step 1211 The client that the recipient's account is logged into detects whether the recipient clicks the icon of the virtual item in the item usage suggestion information. In response to confirming that the recipient clicks on the icon of the virtual item in the item usage suggestion information, step 1212 is performed.
  • icons of virtual items may also be referred to as equipment icons.
  • Step 1212 adding the virtual item to the pre-order list is completed.
  • virtual items may also be referred to as equipment.
  • the item usage suggestion information is sent to the recipient account through the virtual item selection interface, and the item usage suggestion information can be directly triggered and sent through the option of the virtual item in the virtual item selection interface. Instead of needing the sender to remember the name of the virtual item and manually input the item usage suggestion information, the item usage suggestion information can be sent to the client logged in with the receiver's account. Communication efficiency for virtual items in game games).
  • FIG. 13 shows a block diagram of an apparatus for sending virtual item information provided by an embodiment of the present application.
  • the device has the function of implementing the above example of the method for sending virtual item information, and the function can be implemented by hardware or by executing corresponding software by hardware.
  • the device may be a terminal, or may be set in a terminal.
  • the apparatus 1300 may include: an interface display module 1310 and an information sending module 1320 .
  • the interface display module 1310 is used to display the game interface of the multiplayer online game.
  • the interface display module 1310 is further configured to, in response to the item selection operation, display a virtual item selection interface of the multiplayer online game, where the virtual item selection interface includes at least one option of a virtual item.
  • the information sending module 1320 is configured to, in response to an information sending operation for a target virtual item in the at least one virtual item, display item use suggestion information sent to the target recipient account, where the item use suggestion information is used to indicate the The target recipient account uses the target virtual item in the multiplayer online game.
  • the item usage suggestion information is sent to the recipient account through the virtual item selection interface, and the item usage suggestion information can be directly triggered and sent through the option of the virtual item in the virtual item selection interface, Instead of needing the sender to remember the name of the virtual item and manually input the item usage suggestion information, the item usage suggestion information can be sent to the client logged in with the receiver's account. Communication efficiency of virtual items.
  • the information sending module 1320 includes:
  • An option display unit (not shown in the figure), used for displaying options of at least one candidate recipient account.
  • an information sending unit (not shown in the figure), configured to, in response to a selection operation on the target recipient account in the at least one candidate recipient account, send the message to the client to which the target recipient account is logged in The article usage advice information, and the article usage advice information is displayed.
  • the option display unit is configured to display options of the at least one candidate recipient account on a peripheral side of the options of the target virtual item.
  • the selection operation is a swipe operation from an option for the target virtual item to an option for the target recipient account.
  • the option display unit is further configured to, in response to a selection operation on the target recipient account, display options of the target recipient account in a differentiated manner from options of other candidate recipient accounts .
  • the interface display module 1310 is further configured to:
  • the recipient's re-selection prompt information is used to prompt the sender's account whether it is necessary to continue to select the recipient's account, and send the item usage suggestion information to the selected recipient's account;
  • the option to display the at least one candidate recipient account number is rolled back.
  • the interface display module 1310 is further configured to:
  • Display the information and then send the prompt information, and the information and then send the prompt information is used to prompt the sender's account whether to continue to send the item use suggestion information;
  • the virtual item selection interface is displayed in response to a confirmation operation for resending the prompt message for the message.
  • the option of the candidate recipient account includes an icon of a virtual object controlled by the candidate recipient account
  • the option of the candidate recipient account includes an avatar of the candidate recipient account.
  • the options of the at least one candidate recipient account include options of a default or recommended target recipient account
  • the information sending unit is further configured to, in response to ending the information sending operation, send the information to the default or recommended target recipient account when the option of the default or recommended target recipient account is the target recipient account expected by the sender account. Or the recommended target recipient account is logged in to send the item usage suggestion information.
  • the apparatus 1300 further includes: an item exchange module (not shown in the figure).
  • the item exchange module is configured to exchange or reserve to exchange the target virtual item in response to the first operation of the option for the target virtual item.
  • the information sending module 1320 is further configured to display the item usage suggestion information sent to the target recipient account in response to the second operation for the option of the target virtual item; wherein the first operation and the second operation Operation is different.
  • FIG. 14 shows a block diagram of an apparatus for displaying virtual item information provided by an embodiment of the present application.
  • the device has the function of implementing the above example of the method for displaying virtual item information, and the function can be implemented by hardware or by executing corresponding software by the hardware.
  • the device may be a terminal, or may be set in a terminal.
  • the apparatus 1400 may include: an interface display module 1410 and an information receiving module 1420 .
  • the interface display module 1410 is used to display the game interface of the multiplayer online game
  • an information receiving module 1420 configured to receive item use suggestion information from the sender's account, where the item use suggestion information is used to indicate the use of the target virtual item in the multiplayer online game;
  • the control display module 1430 is configured to display a quick use control of the target virtual item based on the item use suggestion information, where the quick use control is used to select and use the target virtual item.
  • the quick use control of the target virtual item is displayed, and the receiver can use the quick use control
  • the target virtual item is quickly selected and used, without the need to browse each virtual item in the virtual item selection interface to select the target virtual item, thereby improving the efficiency of the user selecting and using the virtual item.
  • control display module 1430 is configured to display the item usage suggestion information in the chat session display area of the multiplayer online game, where the item usage suggestion information includes the target Quick access controls for virtual items.
  • the apparatus 1400 further includes: an item exchange module.
  • An item exchange module (not shown in the figure) is configured to exchange or reserve the target virtual item for exchange in response to a triggering operation for the quick-use control.
  • the quick access control includes an icon of the target virtual item.
  • FIG. 15 shows a structural block diagram of a terminal 1500 provided by an embodiment of the present application.
  • the terminal 1500 may be a mobile phone, a tablet computer, a smart TV, a multimedia playback device, a PC (Personal Computer, personal computer), and the like.
  • the terminal 1500 may be the terminal introduced in the embodiment of FIG. 1 .
  • the terminal 1500 includes: a processor 1501 and a memory 1502 .
  • the processor 1501 may include one or more processing cores, such as a 4-core processor, an 8-core processor, and the like.
  • the processor 1501 can be implemented by at least one hardware form among DSP (Digital Signal Processing, digital signal processing), FPGA (Field Programmable Gate Array, field programmable gate array), and PLA (Programmable Logic Array, programmable logic array).
  • the processor 1501 may also include a main processor and a coprocessor.
  • the main processor is a processor used to process data in the wake-up state, also called CPU (Central Processing Unit, central processing unit); the coprocessor is A low-power processor for processing data in a standby state.
  • the processor 1501 may be integrated with a GPU (Graphics Processing Unit, image processor), and the GPU is used for rendering and drawing the content that needs to be displayed on the display screen.
  • the processor 1501 may further include an AI (Artificial Intelligence, artificial intelligence) processor, where the AI processor is used to process computing operations related to machine learning.
  • AI Artificial Intelligence, artificial intelligence
  • Memory 1502 may include one or more computer-readable storage media, which may be non-transitory. Memory 1502 may also include high-speed random access memory, as well as non-volatile memory, such as one or more disk storage devices, flash storage devices.
  • the terminal 1500 may optionally further include: a peripheral device interface 1503 and at least one peripheral device.
  • the processor 1501, the memory 1502 and the peripheral device interface 1503 can be connected through a bus or a signal line.
  • Each peripheral device can be connected to the peripheral device interface 1503 through a bus, a signal line or a circuit board.
  • the peripheral device may include at least one of a display screen 1504 , an audio circuit 1505 , a communication interface 1506 and a power supply 1507 .
  • FIG. 15 does not constitute a limitation on the terminal 1500, and may include more or less components than the one shown, or combine some components, or adopt different component arrangements.
  • a terminal in an exemplary embodiment, includes a processor and a memory, and the memory stores at least one instruction, at least one piece of program, code set or instruction set.
  • the at least one instruction, at least one piece of program, code set or instruction set is configured to be executed by one or more processors to implement the above-mentioned method of sending virtual item information, or to implement the above-mentioned method of displaying virtual item information.
  • a computer-readable storage medium stores at least one instruction, at least one piece of program, code set or instruction set, the at least one instruction, the at least one piece of program .
  • the code set or the instruction set implements the above-mentioned method for sending virtual item information or the above-mentioned method for displaying virtual item information when executed by the processor of the terminal.
  • the above-mentioned computer-readable storage medium can be ROM (Read-Only Memory, read-only memory), RAM (Random Access Memory, random access memory), CD-ROM (Compact Disc Read-Only Memory, read-only optical disk) ), magnetic tapes, floppy disks, and optical data storage devices, etc.
  • ROM Read-Only Memory, read-only memory
  • RAM Random Access Memory, random access memory
  • CD-ROM Compact Disc Read-Only Memory, read-only optical disk
  • magnetic tapes floppy disks
  • optical data storage devices etc.
  • a computer program product or computer program comprising computer instructions stored in a computer readable storage medium.
  • the processor of the terminal reads the computer instruction from the computer-readable storage medium, and the processor executes the computer instruction, so that the terminal executes the foregoing method for sending virtual item information or the foregoing method for displaying virtual item information.
  • references herein to "a plurality” means two or more.
  • "And/or" which describes the association relationship of the associated objects, means that there can be three kinds of relationships, for example, A and/or B, which can mean that A exists alone, A and B exist at the same time, and B exists alone.
  • the character "/" generally indicates that the associated objects are an "or” relationship.
  • the numbering of the steps described in this document only exemplarily shows a possible execution sequence between the steps. In some other embodiments, the above steps may also be executed in different order, such as two different numbers. The steps are performed at the same time, or two steps with different numbers are performed in a reverse order to that shown in the figure, which is not limited in this embodiment of the present application.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Information Transfer Between Computers (AREA)
  • User Interface Of Digital Computer (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

一种虚拟物品信息的发送方法、显示方法、装置及终端,方法包括:显示多人在线对局的对局界面(201);响应于物品选择操作,显示多人在线对局的虚拟物品选择界面,虚拟物品选择界面中包括至少一个虚拟物品的选项(202);响应于针对至少一个虚拟物品中的目标虚拟物品的信息发送操作,显示向目标接收方帐号发送的物品使用建议信息,物品使用建议信息用于指示目标接收方帐号在多人在线对局中使用目标虚拟物品(203)。使用该方法,不需要发送方记住虚拟物品的名称以及手动输入物品使用建议信息,即可以向接收方帐号登录的客户端发送物品使用建议信息,操作简单,提高了用户在多人在线对局中针对虚拟物品的沟通效率。

Description

虚拟物品信息的发送方法、显示方法、装置及终端
本申请要求于2021年01月13日提交的申请号为202110039889.4、发明名称为“虚拟物品信息的发送方法、显示方法、装置及终端”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
技术领域
本申请实施例涉及互联网技术领域,特别涉及一种虚拟物品信息的发送方法、显示方法、装置及终端。
背景技术
对战游戏是多个用户帐号在同一场景内进行竞技的游戏。可选地,对战游戏可以是多人在线战术竞技游戏(Multiplayer Online Battle Arena Games,MOBA)。
在相关技术中,玩家可以在游戏对局内的聊天会话界面中,以文字描述的方式向其队友建议在游戏对局内使用的虚拟物品。例如,玩家可以在聊天会话界面中发送“建议队友1你下一件出虚拟物品1”,队友1在看到该建议信息后,可以到商城中找到虚拟物品1并进行购买。
然而,上述相关技术中,需要玩家输入较长的文字信息并且需要该玩家记住虚拟物品的名称,以实现向队友提供虚拟物品的使用建议,沟通效率较低。
发明内容
本申请实施例提供了一种虚拟物品信息的发送方法、显示方法、装置及终端,能够在多人在线对局(如游戏对局)中,提高用户针对虚拟物品的沟通效率。技术方案如下:
一方面,本申请实施例提供一种虚拟物品信息的发送方法,所述方法由终端执行,所述方法包括:
显示多人在线对局的对局界面;
响应于物品选择操作,显示所述多人在线对局的虚拟物品选择界面,所述虚拟物品选择界面中包括至少一个虚拟物品的选项;
响应于针对所述至少一个虚拟物品中的目标虚拟物品的信息发送操作,显示向目标接收方帐号发送的物品使用建议信息,所述物品使用建议信息用于指示所述目标接收方帐号在所述多人在线对局中使用所述目标虚拟物品。
另一方面,本申请实施例提供一种虚拟物品信息的显示方法,所述方法由终端执行,所述方法包括:
显示多人在线对局的对局界面;
接收来自发送方帐号的物品使用建议信息,所述物品使用建议信息用于指示在所述多人在线对局中使用目标虚拟物品;
基于所述物品使用建议信息,显示所述目标虚拟物品的快捷使用控件,所述快捷使用控件用于选择并使用所述目标虚拟物品。
另一方面,本申请实施例提供一种虚拟物品信息的发送装置,所述装置包括:
界面显示模块,用于显示多人在线对局的对局界面;
界面显示模块,还用于响应于物品选择操作,显示所述多人在线对局的虚拟物品选择界面,所述虚拟物品选择界面中包括至少一个虚拟物品的选项;
信息发送模块,用于响应于针对所述至少一个虚拟物品中的目标虚拟物品的信息发送操作,显示向目标接收方帐号发送的物品使用建议信息,所述物品使用建议信息用于指示所述目标接收方帐号在所述多人在线对局中使用所述目标虚拟物品。
又一方面,本申请实施例提供一种虚拟物品信息的显示装置,所述装置包括:
界面显示模块,用于显示多人在线对局的对局界面;
信息接收模块,用于接收来自发送方帐号的物品使用建议信息,所述物品使用建议信息用于指示在所述多人在线对局中使用目标虚拟物品;
控件显示模块,用于基于所述物品使用建议信息,显示所述目标虚拟物品的快捷使用控件,所述快捷使用控件用于选择并使用所述目标虚拟物品。
又一方面,本申请实施例提供一种终端,所述终端包括处理器和存储器,所述存储器中存储有至少一条指令、至少一段程序、代码集或指令集,所述至少一条指令、所述至少一段程序、所述代码集或指令集由所述处理器加载并执行以实现如上述方面所述的虚拟物品信息的发送方法,或实现如上述方面所述的虚拟物品信息的显示方法。
又一方面,本申请实施例提供一种计算机可读存储介质,所述存储介质中存储有至少一条指令、至少一段程序、代码集或指令集,所述至少一条指令、所述至少一段程序、所述代码集或指令集由处理器加载并执行以实现如上述方面所述的虚拟物品信息的发送方法,或实现如上述方面所述的虚拟物品信息的显示方法。
又一方面,本申请实施例提供一种计算机程序产品或计算机程序,该计算机程序产品或计算机程序包括计算机指令,该计算机指令存储在计算机可读存储介质中。终端的处理器从计算机可读存储介质读取该计算机指令,处理器执行该计算机指令,使得该终端执行上述方面所述的虚拟物品信息的发送方法,或实现如上述方面所述的虚拟物品信息的显示方法。
本申请实施例提供的技术方案可以带来如下有益效果:
通过虚拟物品选择界面向接收方帐号发送物品使用建议信息,物品使用建议信息可以直接通过虚拟物品选择界面中的虚拟物品的选项触发发送,而不需要发送方记住虚拟物品的名称以及手动输入物品使用建议信息,即可以向接收方帐号登录的客户端发送物品使用建议信息,操作简单,从而提高了用户在多人在线对局(如游戏对局)中针对虚拟物品的沟通效率。
附图说明
为了更清楚地说明本申请实施例中的技术方案,下面将对实施例描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本申请的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。
图1是本申请一个实施例提供的计算机系统的架构图;
图2是本申请一个实施例提供的虚拟物品信息的发送方法的流程图;
图3是本申请一个实施例提供的虚拟物品选择界面的示意图;
图4是本申请另一个实施例提供的虚拟物品信息的发送方法的流程图;
图5是本申请一个实施例提供的接收方帐号的选项的示意图;
图6是本申请另一个实施例提供的接收方帐号的选项的示意图;
图7是本申请一个实施例提供的已发送提示信息的示意图;
图8是本申请一个实施例提供的虚拟物品信息的显示方法的流程图;
图9是本申请另一个实施例提供的虚拟物品信息的显示方法的流程图;
图10是本申请一个实施例提供的物品使用建议信息的示意图;
图11是本申请一个实施例提供的预约兑换界面的示意图;
图12是本申请另一个实施例提供的虚拟物品信息的显示方法的流程图;
图13是本申请一个实施例提供的虚拟物品信息的发送装置的框图;
图14是本申请一个实施例提供的虚拟物品信息的显示装置的框图;
图15是本申请一个实施例提供的终端的结构框图。
具体实施方式
为使本申请的目的、技术方案和优点更加清楚,下面将结合附图对本申请实施方式作进一步地详细描述。
首先,对本申请实施例中涉及的名词进行简单介绍:
1、虚拟对象
虚拟对象是指用户帐号在游戏应用程序中控制的游戏角色。虚拟对象也可以被称为虚拟角色。虚拟对象可以是人物形态,可以是动物、卡通或者其它形态,本申请实施例对此不作限定。虚拟对象可以以三维形式展示,也可以以二维形式展示,本申请实施例对此不作限定。
在不同的游戏应用程序中,用户帐号控制虚拟对象所能执行的操作也可能有所不同。例如,在射击类游戏应用程序中,用户帐号可以控制虚拟对象执行射击、奔跑、跳跃、拾取枪械、给枪械添加子弹等操作;又例如,在MOBA类游戏应用程序中,用户帐号可以控制虚拟对象执行移动、释放技能、击杀敌方对象、摧毁敌方防御塔等操作。
2、虚拟物品
虚拟物品是指虚拟对象所装配的物品。虚拟物品包括但不限于以下至少一种:虚拟服饰、虚拟服饰的制作材料、游戏装备、角色皮肤、虚拟宠物。虚拟服饰可以包括上衣、裤子、鞋子、帽子、饰品等装配在虚拟对象的不同部位的服装饰品,虚拟服饰的制作材料可以包括丝绸、棉花、兽皮、粗布条、树枝、植物根茎、尼龙布、纤维布、塑料等材料。游戏装备可以是枪械、弓箭、刀、剑、斧等不同类型的装备。角色皮肤是指游戏角色(如虚拟对象)所显示的外观形态。虚拟宠物是指游戏角色(如虚拟对象)所拥有的宠物,如猫、狗、兔子等各类动物或者卡通形态的虚拟生物。在不同的游戏应用程序中,虚拟物品的种类、品种及样式均可能有所不同,本申请实施例对此不作限定。
3、多人在线战术竞技
多人在线战术竞技是指在虚拟环境中,分属至少两个敌对阵营的不同虚拟队伍分别占据各自的地图区域,以某一种胜利条件作为目标进行竞技。该胜利条件包括但不限于:占领据点或摧毁敌对阵营据点、击杀敌对阵营的虚拟角色、在指定场景和时间内保证自身的存活、抢夺到某种资源、在指定时间内比分超过对方中的至少一种。战术竞技可以以局为单位来进行,每局战术竞技的地图可以相同,也可以不同。每个虚拟队伍包括一个或多个虚拟角色,比如1个、2个、3个或5个。
4、MOBA游戏
MOBA游戏是一种在虚拟环境中提供若干个据点,处于不同阵营的用户控制虚拟角色在虚拟环境中对战,占领据点或摧毁敌对阵营据点的游戏。例如,MOBA游戏可将用户分成两个敌对阵营,将用户控制的虚拟角色分散在虚拟环境中互相竞争,以摧毁或占领敌方的全部据点作为胜利条件。MOBA游戏以局为单位,一局MOBA游戏的持续时间是从游戏开始的 时刻至达成胜利条件的时刻。
请参考图1,其示出了本申请一个实施例提供的计算机系统的架构图。该计算机系统100包括:第一终端110、服务器集群120、第二终端130。
第一终端110安装和运行有支持显示虚拟环境的客户端111,该客户端111可以是多人在线对战程序。当第一终端运行客户端111时,第一终端110的屏幕上显示客户端111的用户界面。可选地,该客户端111可以是军事仿真程序、MOBA游戏、战术竞技游戏、SLG(Simulation Game,策略游戏)游戏等中的任意一种。在本申请实施例中,以客户端111是MOBA游戏来举例说明。第一终端110是第一用户101使用的终端,第一用户101使用第一终端110控制位于虚拟环境中的第一虚拟对象进行活动,第一虚拟对象可以称为第一用户101的主控虚拟角色,第一用户的游戏帐号可以称之为第一用户帐号,第一虚拟对象是第一用户帐号控制的虚拟对象。第一虚拟对象的活动包括但不限于:调整身体姿态、爬行、步行、奔跑、骑行、飞行、跳跃、驾驶、拾取、射击、攻击、投掷中的至少一种。示意性的,第一虚拟对象可以是第一虚拟人物,比如仿真人物角色或动漫人物角色。
第二终端130安装和运行有支持虚拟环境的客户端131,该客户端131可以是多人在线对战程序。当第二终端130运行客户端131时,第二终端130的屏幕上显示客户端131的用户界面。该客户端可以是军事仿真程序、MOBA游戏、战术竞技游戏、SLG游戏等中的任意一种,在本申请实施例中,以该客户端是MOBA游戏来举例说明。第二终端130是第二用户102使用的终端,第二用户102使用第二终端130控制位于虚拟环境中的第二虚拟对象进行活动,第二虚拟对象可以称为第二用户102的主控虚拟角色,第二用户的游戏帐号可以称之为第二用户帐号,第二虚拟对象是第二用户帐号控制的虚拟对象。示意性的,第二虚拟对象可以是第二虚拟人物,比如仿真人物角色或动漫人物角色。
可选地,第一虚拟人物和第二虚拟人物处于同一虚拟环境中。可选地,第一虚拟人物和第二虚拟人物可以属于同一个阵营、同一个队伍或同一个组织,第一虚拟人物和第二虚拟人物之间还可以具有好友关系或具有临时性的通讯权限。
示例性地,第一用户帐号可以被称为发送方帐号,第二用户帐号可以被称为接收方帐号;当然,在其它可能的实现方式中,第一用户帐号可以被称为接收方帐号,第二用户帐号可以被称为发送方帐号。其中,发送方帐号可以向接收方帐号发送下文中的物品使用建议信息。
可选地,第一终端110和第二终端130上安装的客户端是相同的,或两个终端上安装的客户端是不同操作系统平台(安卓或IOS)上的同一类型客户端。第一终端110可以泛指多个终端中的一个,第二终端130可以泛指多个终端中的另一个,本申请实施例仅以第一终端110和第二终端130来举例说明。第一终端110和第二终端130的设备类型相同或不同,该设备类型包括:智能手机、平板电脑、电子书阅读器、膝上型便携计算机和台式计算机等中的至少一种。
图1中仅示出了两个终端,但在不同实施例中,多个其它终端140也可以接入服务器集群120。在一些实施例中,还存在至少一个终端140,该终端140是开发者对应的终端,终端140上安装有虚拟环境的客户端的开发和编辑平台,开发者可在终端140上对客户端进行编辑和更新,并将更新后的客户端安装包通过有线或无线网络传输至服务器集群120,第一终端110和第二终端130可从服务器集群120下载客户端安装包,以实现对客户端的更新。
第一终端110、第二终端130以及其它终端140可以通过无线网络或有线网络与服务器集群120相连。
服务器集群120可以是一台服务器、多台服务器、云计算平台和虚拟化中心中的至少一种。服务器集群120可用于为支持三维虚拟环境的客户端提供后台服务。可选地,服务器集群120承担主要计算工作,终端承担次要计算工作;或者,服务器集群120承担次要计算工作,终端承担主要计算工作;或者,服务器集群120和终端(例如第一终端110和第二终端130)之间采用分布式计算架构进行协同计算。
可选地,上述终端和服务器均为计算机设备。
在一个示意性的例子中,服务器集群120包括服务器121和服务器126,服务器121包括处理器122、用户帐号数据库123、对战服务模块124、面向用户的输入/输出接口(Input/Output Interface,I/O接口)125。其中,处理器122用于加载服务器121中存储的指令,处理用户帐号数据库123和对战服务模块124中的数据;用户帐号数据库123用于存储第一终端110、第二终端130以及其它终端140所使用的用户帐号的数据,比如用户帐号的头像、用户帐号的昵称、用户帐号的战斗力指数、用户帐号所在的服务区等;对战服务模块124用于提供多个对战房间以供用户进行对战;面向用户的I/O接口125用于通过无线网络或有线网络和第一终端110和/或第二终端130建立通信以交换数据。
请参考图2,其示出了本申请一个实施例提供的虚拟物品信息的发送方法的流程图,该方法可以应用于如图1所示的第一终端110或第二终端130中(例如第一终端110对应的客户端111或第二终端130对应的客户端131),该方法可以包括如下几个步骤:
步骤201,显示多人在线对局的对局界面。
多人在线对局是指在应用程序中,不同用户帐号控制不同虚拟对象进行对战的对局。本申请实施例中的“多人在线对局”也可以理解为“游戏对局”。例如,该游戏对局可以是指在游戏应用程序中,不同用户帐号控制不同虚拟对象进行对战的对局。示例性地,游戏对局可以是在虚拟环境中,分属至少两个敌对阵营的不同虚拟队伍进行据点占领的对局。一轮游戏对局至少需要两个虚拟对象来进行,至少两个虚拟对象可以包括:发送方帐号控制的虚拟对象和至少一个接收方帐号分别控制的虚拟对象。示例性地,发送方帐号和接收方帐号可以是同一个阵营的。示例性地,以游戏对局中存在两个为敌对关系的阵营为例,若每个阵营中包括由5个用户帐号分别控制的虚拟对象,则上述5个用户帐号可以包括1个发送方帐号和4个接收方帐号。
对局界面是终端上显示的应用程序的界面,例如应用程序提供的游戏对局的展示界面。在本申请实施例中,该对局界面可以是指游戏应用程序中游戏对局的展示界面,该对局界面可用于展示对局开始后的虚拟环境画面。可选地,对局界面中包括显示层和控件层,控件层的显示层级高于显示层的显示层级。其中,显示层用于显示虚拟环境画面。示例性地,该虚拟环境画面可以是指摄像头获取到的虚拟环境的画面,也即摄像头在虚拟环境中捕捉虚拟环境的画面。例如,在游戏对局中,摄像头以操控角色为观察中心对虚拟环境进行观察,得到虚拟环境画面。示例性地,虚拟环境画面中包括至少两个虚拟对象。控件层是指控件所在的图层。示例性地,控件层中包括至少一个控件,上述至少一个控件可以包括设置控件、聊天会话展示区显示控件、技能展示控件、技能操作控件等,本申请实施例对控件层中包括的控 件不作限定。
步骤202,响应于物品选择操作,显示多人在线对局的虚拟物品选择界面,虚拟物品选择界面中包括至少一个虚拟物品的选项。
在本申请实施例中,物品选择操作是指用户需要进行虚拟物品选择而进行的操作,其可用于触发客户端显示虚拟物品选择界面。本申请实施例中的“物品选择操作”也可以理解为“物品选择指令”,也即响应于物品选择指令,显示多人在线对局的虚拟物品选择界面。可选地,该物品选择指令也可以是客户端响应于物品选择操作所产生的,用于指示用户需要进行虚拟物品选择的指令。例如,客户端响应于用户针对虚拟物品选择控件的操作,生成物品选择指令,客户端再基于物品选择指令,显示游戏对局的虚拟物品选择界面,以供用户选择虚拟物品。
虚拟物品选择界面是指用于提供用户选择虚拟物品的界面。虚拟物品选择界面中包括至少一个虚拟物品的选项,该虚拟物品的选项用于供用户选择虚拟物品。可选地,虚拟物品的选项可以包括虚拟物品的图标、虚拟物品的名称等。
在可能的实现方式中,如图3所示,对局界面300中包括虚拟物品选择控件310。响应于用户针对该虚拟物品选择控件310的触发操作,客户端显示虚拟物品选择界面320。示例性地,在对局界面300的上层叠加显示虚拟物品选择界面320。
步骤203,响应于针对至少一个虚拟物品中的目标虚拟物品的信息发送操作,显示向目标接收方帐号发送的物品使用建议信息。
目标虚拟物品可以是至少一个虚拟物品中的任意一个,也可以是至少一个虚拟物品中的任意多个虚拟物品。
信息发送操作是指用户需要对虚拟物品进行物品使用建议信息推送而进行的操作。本申请实施例中的“信息发送操作”也可以理解为“信息发送指令”,也即响应于针对目标虚拟物品的信息发送指令,显示物品使用建议信息。可选地,该信息发送指令也可以是客户端响应于用户针对目标虚拟物品的信息发送操作而产生的,用于指示客户端发送信息的指令。在本申请实施例中,信息发送指令是指用于指示客户端向目标接收方帐号发送信息的指令,该信息可以是物品使用建议信息。物品使用建议信息用于指示目标接收方帐号在多人在线对局中使用目标虚拟物品。
示例性地,目标接收方帐号可以是由发送方实时选择的一个可变的帐号,也可以是默认的特定帐号,该默认的特定帐号可以由发送方预先设置好。示例性地,该目标接收方帐号可以是一个帐号,也可以是多个帐号,本申请实施例对此不作限定。
示例性地,发送方可以先选择目标虚拟物品,再选择目标接收方帐号;或者,发送方可以先选择目标接收方帐号,再选择目标虚拟物品。
在可能的实现方式中,响应于用户针对目标虚拟物品的信息发送指令,客户端向目标接收方帐号所登录的客户端发送物品使用建议信息。
在可能的实现方式中,响应于用户针对目标虚拟物品的信息发送指令,客户端通过终端向服务器发送信息发送请求,该信息发送请求中包括物品使用建议信息;服务器接收该信息发送请求,并向目标接收方帐号所登录的客户端发送物品使用建议信息。
在可能的实现方式中,物品使用建议信息可以用于指示虚拟物品信息,该虚拟物品信息可以用于指示目标虚拟物品的信息。示例性地,虚拟物品信息可以包括以下至少一项:虚拟 物品的名称、虚拟物品对应的虚拟资源、虚拟物品的属性等。虚拟物品的名称用于标识虚拟物品,不同虚拟物品的名称不同;虚拟物品对应的虚拟资源用于指示虚拟物品的兑换金额;虚拟物品的属性可以包括物理属性、魔法属性、防御属性等。当然,在其它可能的实现方式中,虚拟物品还可以对应有其他属性,本申请实施例对此不作限定。在可能的实现方式中,虚拟物品信息可以是文字形式的,也可以是图标形式的,还可以是其它形式的,本申请实施例对此不作限定。
本申请实施例可以帮助用户在多人在线对局中给特定队友发送虚拟物品信息,告诉队友正确的虚拟物品选择,从而提高了用户在多人在线对局中针对虚拟物品的沟通效率。
综上所述,本申请实施例提供的技术方案中,通过虚拟物品选择界面向接收方帐号发送物品使用建议信息,物品使用建议信息可以直接通过虚拟物品选择界面中的虚拟物品的选项触发发送,而不需要发送方记住虚拟物品的名称以及手动输入物品使用建议信息,即可以向接收方帐号登录的客户端发送物品使用建议信息,操作简单,从而提高了用户在多人在线对局(如游戏对局)中针对虚拟物品的沟通效率。
请参考图4,其示出了本申请另一个实施例提供的虚拟物品信息的发送方法的流程图,该方法可以应用于如图1所示的第一终端110或第二终端130中(例如第一终端110对应的客户端111或第二终端130对应的客户端131),该方法可以包括如下几个步骤:
步骤401,显示多人在线对局的对局界面。
步骤402,响应于物品选择操作,显示多人在线对局的虚拟物品选择界面,虚拟物品选择界面中包括至少一个虚拟物品的选项。
步骤401至步骤402的介绍说明可参见上文实施例,此处不再赘述。
步骤403,响应于针对至少一个虚拟物品中的目标虚拟物品的信息发送操作,显示至少一个候选的接收方帐号的选项。
接收方帐号的选项用于供发送方选择接收物品使用建议信息的接收方。
在可能的实现方式中,响应于针对目标虚拟物品的选项的触发操作,确定接收到针对目标虚拟物品的信息发送指令,显示至少一个候选的接收方帐号的选项。在一个示例中,候选的接收方帐号的选项包括候选的接收方帐号所控制的虚拟对象的图标;在另一个示例中,候选的接收方帐号的选项包括候选的接收方帐号的头像;在又一个示例中,候选的接收方帐号的选项包括候选的接收方帐号的帐号名称(昵称)。通过显示至少一个候选的接收方帐号所控制的虚拟对象的图标,相较于显示用户帐号或用户帐号的头像或用户帐号的帐号名称,能够让发送方更加直观、高效地选择出接收方,因为记住队友控制的各个虚拟对象是比较容易的,但是要记住队友的用户帐号或用户帐号的头像或用户帐号的帐号名称是比较费时费劲的;另外,方便发送方确认目标虚拟物品和选择的虚拟对象之间是否合适。
示例性地,针对目标虚拟物品的选项的触发操作可以通过语音、手势、触控等方式。在可能的实现方式中,发送方按压目标虚拟物品的选项,客户端接收到针对目标虚拟物品的选项的触发操作,客户端显示至少一个候选的接收方帐号的选项;若发送方停止按压目标虚拟物品的选项(即,发送方的手指松开),客户端则取消显示至少一个候选的接收方帐号的选项。
在可能的实现方式中,在目标虚拟物品的选项的周侧,显示至少一个候选的接收方帐号的选项。如图5所示,其示出了本申请一个实施例提供的接收方帐号的选项的示意图。在发 送方按压目标虚拟物品的选项510的情况下,客户端显示至少一个候选的接收方帐号的选项520。
在可能的实现方式中,发送方帐号所登录的客户端,需要确认发送方选择的虚拟物品是想给自己使用还是推荐给队友使用的。在一个示例中,该确认过程可以如下:响应于针对目标虚拟物品的选项的第一操作,兑换或预约兑换目标虚拟物品;响应于针对目标虚拟物品的选项的第二操作,显示向目标接收方帐号发送的物品使用建议信息;其中,第一操作与第二操作不同。示例性地,若发送方帐号所登录的客户端确认接收到对虚拟物品的选项的点击操作,则确认该虚拟物品是发送方自己使用;若发送方帐号所登录的客户端确认接收到对虚拟物品的选项的长按操作,则确认该虚拟物品是推荐给队友使用。示例性地,点击操作和长按操作可以通过对虚拟物品的选项的触控时间来区分。例如,若触控时间大于或等于阈值,则认为是长按操作,若触控时间小于阈值,则认为是点击操作。当然,在其它可能的实现方式中,系统还可以通过为用户选择的虚拟物品是想给自己使用或者推荐给队友使用,分配不同的针对虚拟物品的选项的操作方式。例如,设定操作方式1为用户选择的虚拟物品是想给自己使用,操作方式2为用户选择的虚拟物品是想推荐给队友使用,操作方式1和操作方式2是两种不同的操作方式,本申请实施例对此不作限定。在另一个示例中,对局界面中包括控件1和控件2,控件1用于为发送方提供可供自己使用的虚拟物品界面,控件2用于为发送方提供可推荐给队友使用的虚拟物品界面。
步骤404,响应于针对至少一个候选的接收方帐号中的目标接收方帐号的选择操作,向目标接收方帐号所登录的客户端发送物品使用建议信息,以及显示物品使用建议信息。
在本申请实施例中,选择操作是指用户针对接收当帐号的选项的选择操作。本申请实施例中的“选择操作”也可以理解为“选择指令”,也即响应于针对目标接收方帐号的选择指令,发送方帐号所登录的客户端向目标接收方帐号所登录的客户端发送物品使用建议信息。可选地,该选择指令可以是客户端响应于用户针对目标接收方帐号的选项的选择操作而产生的,用于向客户端指示用户所选择的接收方帐号的指令。例如,响应于用户针对目标接收方帐号的选项的选择操作,发送方帐号所登录的客户端生成针对目标接收方帐号的选择指令,发送方帐号所登录的客户端再基于选择指令,向目标接收方帐号所登录的客户端发送物品使用建议信息。示例性地,选择指令可以是客户端响应于用户针对目标接收方帐号的手势、语音、触控等方式触发的。
在可能的实现方式中,上述选择操作可以为从目标虚拟物品的选项到目标接收方帐号的选项的滑动操作。示例性地,响应于用户从目标虚拟物品的选项到目标接收方帐号的选项的滑动操作,客户端确定接收到针对目标接收方帐号的选择指令。在这种方式下,目标虚拟物品的选择和目标接收方帐号的选择,通过一步操作来完成,也即,发送方先点击目标虚拟物品的选项,然后手指或鼠标焦点不离开目标虚拟物品的选项,直接执行从目标虚拟物品的选项到目标接收方帐号的选项的滑动操作,触发对目标接收方帐号的选择。通过一步操作完成目标虚拟物品的选择和目标接收方帐号的选择,简化了用户操作,在紧张激烈的多人在线对局中,可以为用户节省时间,方便用户快速发送信息。
在可能的实现方式中,发送方帐号所登录的客户端显示至少一个候选的接收方帐号的选项,该至少一个候选的接收方帐号的选项中包括默认或推荐的目标接收方帐号的选项,在默认或推荐的目标接收方帐号的选项为发送方帐号所期望的目标接收方帐号的情况下,发送方 帐号所登录的客户端响应于结束信息发送操作,向默认或推荐的目标接收方帐号所登录的客户端发送物品使用建议信息。示例性地,若该默认或推荐的目标接收方帐号是发送方期望的目标接收方帐号,则发送方可以直接松开目标虚拟物品的选项,触发发送方帐号所登录的客户端向目标接收方帐号所登录的客户端发送物品使用建议信息这一步骤,而不用执行上述滑动选择过程,进一步节省操作时间。因为在一轮多人在线对局中,各虚拟物品通常有适合的虚拟对象。比如虚拟物品1适合类型为类型1的虚拟对象使用,而多人在线对局中可能每一类型的虚拟对象可能只有一个,因此系统可以默认为该虚拟物品选择适合的虚拟对象,即系统可以选择出默认或推荐的目标接收方帐号。示例性地,将该默认或推荐的目标接收方帐号的选项与其他接收方帐号的选项区别显示。若该默认或推荐的目标接收方帐号不是发送方期望的目标接收方帐号,则发送方可以通过进一步的手动选择。
在可能的实现方式中,响应于针对目标接收方帐号的选择操作,将目标接收方帐号的选项与其他候选的接收方帐号的选项进行区别显示,也即发送方帐号所登录的客户端在接收到针对至少一个候选的接收方帐号中的目标接收方帐号的选择指令之后,将目标接收方帐号的选项与其他候选的接收方帐号的选项进行区别显示。示例性地,在接收到针对至少一个候选的接收方帐号中的目标接收方帐号的选择指令之后,以第一方式显示目标接收方帐号的选项,并以第二方式显示其他候选的接收方帐号的选项,第一方式和第二方式是不同的两个方式。例如,将目标接收方帐号的选项高亮显示,而其他候选的接收方帐号的选项普通显示(非高亮显示);或者,将目标接收方帐号的选项闪烁显示,而其他候选的接收方帐号的选项普通显示(非闪烁显示);或者,将目标接收方帐号的选项放大显示,而其他候选的接收方帐号的选项普通显示(非放大显示)。示例性地,普通显示可以是指接收方帐号的选项初始显示时的显示样式。当然,在其它可能的实现方式中,目标接收方帐号的选项还可以是其它显示样式,本申请实施例对此不作限定。
结合参考图5和图6,响应于发送方的手指从目标虚拟物品的选项510滑动到目标接收方帐号的选项521,发送方帐号所登录的客户端将目标接收方帐号的选项与其他候选的接收方帐号的选项进行区别显示。
在可能的实现方式中,在向目标接收方帐号所登录的客户端发送物品使用建议信息之后,发送方帐号所登录的客户端显示物品使用建议信息。示例性地,在游戏对局的聊天会话展示区中显示物品使用建议信息,在可能的实现方式中,物品使用建议信息仅在发送方帐号所登录的客户端和目标接收方帐号所登录的客户端上显示,也即,物品使用建议信息是私密性质的,仅发送方和接收方能看到。
在可能的实现方式中,在向目标接收方帐号所登录的客户端发送物品使用建议信息之后,发送方帐号所登录的客户端显示已发送提示信息,已发送提示信息用于指示已发送物品使用建议信息。
在可能的实现方式中,在向目标接收方帐号所登录的客户端发送物品使用建议信息之后,发送方帐号所登录的客户端显示已发送提示信息和物品使用建议信息,已发送提示信息用于指示已发送物品使用建议信息。
在可能的实现方式中,向目标接收方帐号所登录的客户端发送物品使用建议信息之后,发送方帐号所登录的客户端取消显示虚拟物品选择界面。示例性地,当发送方的手指在目标接收方帐号的选项上松开时,取消显示至少一个候选的接收方帐号的选项,并取消显示虚拟 物品选择界面,同时显示已发送提示信息。如图7所示,其示出了本申请一个实施例提供的已发送提示信息的示意图。在游戏对局的对局界面700中显示有已发送提示信息710。
在可能的实现方式中,响应于选择指令,发送方帐号所登录的客户端显示发送提示信息,该发送提示信息用于提示发送方是否向目标接收方帐号所登录的客户端发送物品使用建议信息;响应于针对该发送提示信息的确认指令,向目标接收方帐号所登录的客户端发送物品使用建议信息。通过显示发送提示信息,可以便于发送方再次确认接收方帐号是否准确,从而降低选错接收方帐号的概率。
在可能的实现方式中,在用户选择完目标接收方帐号之后,还可以显示接收方再选择提示信息,该接收方再选择提示信息用于提示发送方帐号是否需要继续选择接收方帐号,并向选择的接收方帐号发送物品使用建议信息;响应于针对接收方再选择提示信息的确认操作,回退显示至少一个候选的接收方帐号的选项。示例性地,响应于选择指令,发送方帐号所登录的客户端显示接收方再选择提示信息,该接收方再选择提示信息用于提示发送方是否需要继续选择接收方帐号;响应于接收到针对该接收方再选择提示信息的确认指令,发送方帐号所登录的客户端回退显示至少一个候选的接收方帐号的选项。其中,确定指令也可以理解为确定操作。可选地,确定指令也可以是指客户端基于确定操作生成的。通过显示接收方再选择提示信息,发送方向一个接收方发送物品使用建议信息后,可以便捷地再次选择另一个接收方,以发送上述物品使用建议信息,操作简便。
在可能的实现方式中,在向目标接收方帐号发送物品使用建议信息之后,还可以显示信息再发送提示信息,该信息再发送提示信息用于提示发送方帐号是否需要继续发送物品使用建议信息;响应于针对信息再发送提示信息的确认操作,显示虚拟物品选择界面。示例性地,响应于选择指令,发送方帐号所登录的客户端显示信息再发送提示信息;响应于接收到针对信息再发送提示信息的确认指令,发送方帐号所登录的客户端显示游戏对局的虚拟物品选择界面。通过显示信息再发送提示信息,可以让发送方确认是否还需要发送物品使用建议信息,如果发送方需要继续发送物品使用建议信息,发送方可以重新选择虚拟物品,并建议其它接收方帐号在游戏对局中使用该虚拟物品;如果发送方不需要继续发送物品使用建议信息,发送方帐号所登录的客户端可以取消显示虚拟物品选择界面,本申请实施例可以避免用户想要再发送物品使用建议信息时,需要重新操作终端以使得客户端从对局界面跳转至虚拟物品选择界面带来的不便之处。
综上所述,本申请实施例提供的技术方案中,通过虚拟物品选择界面向接收方帐号发送物品使用建议信息,物品使用建议信息可以直接通过虚拟物品选择界面中的虚拟物品的选项触发发送,而不需要发送方记住虚拟物品的名称以及手动输入物品使用建议信息,即可以向接收方帐号登录的客户端发送物品使用建议信息,操作简单,从而提高了用户在多人在线对局(如游戏对局)中针对虚拟物品的沟通效率。
请参考图8,其示出了本申请一个实施例提供的虚拟物品信息的显示方法的流程图,该方法可以应用于如图1所示的第一终端110或第二终端130中(例如第一终端110对应的客户端111或第二终端130对应的客户端131),该方法可以包括如下几个步骤:
步骤801,显示多人在线对局的对局界面。
有关步骤801的介绍说明可参见上文实施例,此处不再赘述。
步骤802,接收来自发送方帐号的物品使用建议信息,物品使用建议信息用于指示在多人在线对局中使用目标虚拟物品。
在可能的实现方式中,服务器向接收方帐号所登录的客户端发送物品使用建议信息,接收方帐号所登录的客户端接收来自发送方帐号的物品使用建议信息,也即该物品使用建议信息可以是发送方帐号所登录的客户端通过服务器转发至接收方帐号所登录的客户端的。
步骤803,基于物品使用建议信息,显示目标虚拟物品的快捷使用控件,快捷使用控件用于选择并使用目标虚拟物品。
在可能的实现方式中,接收方帐号所登录的客户端可以识别物品使用建议信息中的虚拟物品信息,从而基于该虚拟物品信息生成目标虚拟物品的快捷使用控件。
在可能的实现方式中,物品使用建议信息中包括目标虚拟物品的快捷使用控件。
示例性地,在对局界面中显示目标虚拟物品的快捷使用控件,响应于接收方针对快捷使用控件的触发操作,接收方可以快捷地选择目标虚拟物品,进而接收方可以控制虚拟对象在游戏对局中快捷地使用到目标虚拟物品。
收到物品使用建议信息的用户可以通过快捷使用控件快捷预购虚拟物品,省去了前往装备商店寻找并加入预购的漫长流程,能够有效解决一部分新玩家在游戏对局内不知道怎么出装和不认识虚拟物品(装备)的问题。
综上所述,本申请实施例提供的技术方案中,通过接收来自发送方的物品建议使用信息,并基于物品使用建议信息,显示目标虚拟物品的快捷使用控件,接收方可以通过该快捷使用控件快捷选择并使用目标虚拟物品,而不需要去虚拟物品选择界面中浏览每个虚拟物品从而选择出目标虚拟物品,从而提高了用户选择和使用虚拟物品的效率。
另外,通过采用本申请实施例提供的技术方案,可以避免相关技术中如果发送方说错目标虚拟物品的名称,使得接收方找不到目标虚拟物品,而需要重新询问发送方正确的目标虚拟物品的名称这一情形,从而有效提高用户在多人在线对局(如游戏对局)中针对虚拟物品的沟通效率。
请参考图9,其示出了本申请另一个实施例提供的虚拟物品信息的显示方法的流程图,该方法可以应用于如图1所示的第一终端110或第二终端130中(例如第一终端110对应的客户端111或第二终端130对应的客户端131),该方法可以包括如下几个步骤:
步骤901,显示多人在线对局的对局界面。
步骤902,接收来自发送方帐号的物品使用建议信息,物品使用建议信息用于指示在多人在线对局中使用目标虚拟物品。
有关步骤901和步骤902的介绍说明可参见上文实施例,此处不再赘述。
步骤903,在多人在线对局的聊天会话展示区中,显示物品使用建议信息,物品使用建议信息中包括目标虚拟物品的快捷使用控件。
聊天会话展示区是指用于展示聊天会话的区域。示例性地,该聊天会话展示区是发送方和接收方的聊天会话展示区,物品使用建议信息可以仅在接收方帐号所登录的客户端上显示,仅接收方可以看到,也即物品使用建议信息是以私聊的形式显示。示例性地,物品使用建议信息还可以是以群聊的形式显示。例如,与发送方属于同一阵营的所有用户或同一游戏对局内的所有用户都能看到该物品使用建议信息。以私聊方式显示物品使用建议信息,相较于以 群聊方式显示物品使用建议信息,可以提高发送方和接收方之间的私密性,保护发送方和接收方的隐私。
在可能的实现方式中,快捷使用控件包括目标虚拟物品的图标。如图10所示,其示出了本申请一个实施例提供的物品使用建议信息的示意图,物品使用建议信息1010中包括目标虚拟物品的快捷使用控件1011。
在可能的实现方式中,物品使用建议信息中包括以下至少一项:发送方的帐号信息(例如,发送方的用户帐号的帐号名称或头像等)、目标接收方帐号的帐号信息(例如,接收方的用户帐号的帐号名称或头像等)。例如,假设用户A推荐用户B使用虚拟物品1,则该物品使用建议信息中可以包括用户A对应的账号信息和用户B对应的账号信息。
步骤904,响应于针对快捷使用控件的触发操作,兑换或预约兑换目标虚拟物品。
示例性地,针对快捷使用控件的触发操作可以通过语音、手势、触控等方式触发。示例性地,若目标接收方帐号具备的虚拟资源能够直接购买该目标虚拟物品,则可以直接兑换该目标虚拟物品,然后利用目标虚拟物品装备虚拟对象;若目标接收方帐号具备的虚拟对象不能够直接购买该目标虚拟物品,则可以预约兑换该目标虚拟物品。如图11所示,其示出了本申请一个实施例提供的预约兑换界面的示意图,若接收方点击快捷操作控件1110,则客户端会将该目标虚拟物品添加至预购列表1120。
在可能的实现方式中,响应于针对快捷使用控件的触发操作,且目标接收方帐号控制的虚拟对象装备有该目标虚拟物品,客户端显示已装备提示信息,该已装备提示信息用于提示已装备有目标虚拟物品。
在可能的实现方式中,响应于针对快捷使用控件的触发操作,系统基于目标虚拟物品,自动生成下一个建议的虚拟物品(下一个建议的虚拟物品不是由发送方选择的,而是由系统基于发送方选择的上一个虚拟物品确定的,是系统向目标接收方推荐的虚拟物品),并将其提示给该目标接收方帐号所登录的客户端。
综上所述,本申请实施例提供的技术方案中,通过接收来自发送方的物品建议使用信息,并基于物品使用建议信息,显示目标虚拟物品的快捷使用控件,接收方可以通过该快捷使用控件快捷选择并使用目标虚拟物品,而不需要去虚拟物品选择界面中浏览每个虚拟物品从而选择出目标虚拟物品,从而提高了用户选择和使用虚拟物品的效率。
以虚拟物品选择控件为装备商店图标、虚拟物品选择界面为装备商店界面、虚拟物品的选项为虚拟物品的图标、接收方帐号的选项为接收方控制的虚拟对象的图标为例进行介绍说明。请参考图12,其示出了本申请另一个实施例提供的虚拟物品信息的显示方法的流程图,该方法可以包括如下几个步骤:
步骤1201,发送方帐号所登录的客户端检测发送方的手指点击装备商店图标。
在可能的实现方式中,装备商店图标也可以被称为装备商店状态。
步骤1202,发送方帐号所登录的客户端打开装备商店界面。
步骤1203,发送方长按虚拟物品的图标呼出至少一个候选的接收方帐号控制的虚拟对象的图标。
示例性地,虚拟物品的图标也可以被称为装备图标。
示例性地,虚拟对象的图标也可以被称为虚拟对象的头像,或者英雄头像。
步骤1204,发送方帐号所登录的客户端检测手指是否滑动到对应虚拟对象的图标。响应于确认手指未滑动到对应虚拟图像的图标,从步骤1205开始执行;响应于确认手指滑动到对应虚拟对象的图标,从步骤1207开始执行。
步骤1205,发送方帐号所登录的客户端检测发送方是否松手。响应于确认发送方松手,执行步骤1206。
步骤1206,发送方帐号所登录的客户端收起虚拟对象的图标。
示例性地,接收方和发送方是一个阵营的,属于队友。此时,响应于确认发送方松手,收起队友英雄头像。
步骤1207,虚拟对象的图标高亮显示。
步骤1208,发送方帐号所登录的客户端检测发送方是否松手。响应于确认发送方松手,执行步骤1209。
步骤1209,物品使用建议信息发送完成。
步骤1210,接收方帐号所登录的客户端收到物品使用建议信息。
步骤1211,接收方帐号所登录的客户端检测接收方是否点击物品使用建议信息中的虚拟物品的图标。响应于确认接收方点击物品使用建议信息中的虚拟物品的图标,执行步骤1212。
示例性地,虚拟物品的图标也可以被称为装备图标。
步骤1212,虚拟物品加入预购列表完成。
示例性地,虚拟物品也可以被称为装备。
综上所述,本申请实施例提供的技术方案中,通过虚拟物品选择界面向接收方帐号发送物品使用建议信息,物品使用建议信息可以直接通过虚拟物品选择界面中的虚拟物品的选项触发发送,而不需要发送方记住虚拟物品的名称以及手动输入物品使用建议信息,即可以向接收方帐号登录的客户端发送物品使用建议信息,操作简单,从而提高了用户在多人在线对局(如游戏对局)中针对虚拟物品的沟通效率。
下述为本申请装置实施例,可以用于执行本申请方法实施例。对于本申请装置实施例中未披露的细节,请参照本申请方法实施例。
请参考图13,其示出了本申请一个实施例提供的虚拟物品信息的发送装置的框图。该装置具有实现上述虚拟物品信息的发送方法示例的功能,所述功能可以由硬件实现,也可以由硬件执行相应的软件实现。该装置可以是终端,也可以设置在终端中。该装置1300可以包括:界面显示模块1310和信息发送模块1320。
界面显示模块1310,用于显示多人在线对局的对局界面。
界面显示模块1310,还用于响应于物品选择操作,显示所述多人在线对局的虚拟物品选择界面,所述虚拟物品选择界面中包括至少一个虚拟物品的选项。
信息发送模块1320,用于响应于针对所述至少一个虚拟物品中的目标虚拟物品的信息发送操作,显示向目标接收方帐号发送的物品使用建议信息,所述物品使用建议信息用于指示所述目标接收方帐号在所述多人在线对局中使用所述目标虚拟物品。
综上所述,本申请实施例提供的技术方案中,通过虚拟物品选择界面向接收方帐号发送物品使用建议信息,物品使用建议信息可以直接通过虚拟物品选择界面中的虚拟物品的选项触发发送,而不需要发送方记住虚拟物品的名称以及手动输入物品使用建议信息,即可以向 接收方帐号登录的客户端发送物品使用建议信息,操作简单,从而提高了用户在多人在线对局中针对虚拟物品的沟通效率。
在示意性实施例中,所述信息发送模块1320,包括:
选项显示单元(图中未示出),用于显示至少一个候选的接收方帐号的选项。
信息发送单元(图中未示出),用于响应于针对所述至少一个候选的接收方帐号中的所述目标接收方帐号的选择操作,向所述目标接收方帐号所登录的客户端发送所述物品使用建议信息,以及显示所述物品使用建议信息。
在示意性实施例中,所述选项显示单元,用于在所述目标虚拟物品的选项的周侧,显示所述至少一个候选的接收方帐号的选项。
在示意性实施例中,所述选择操作为从所述目标虚拟物品的选项到所述目标接收方帐号的选项的滑动操作。
在示意性实施例中,所述选项显示单元,还用于响应于针对所述目标接收方帐号的选择操作,将所述目标接收方帐号的选项与其他候选的接收方帐号的选项进行区别显示。
在示意性实施例中,所述界面显示模块1310,还用于:
显示接收方再选择提示信息,所述接收方再选择提示信息用于提示发送方帐号是否需要继续选择接收方帐号,并向选择的接收方帐号发送所述物品使用建议信息;
响应于针对所述接收方再选择提示信息的确认操作,回退显示所述至少一个候选的接收方帐号的选项。
在示意性实施例中,所述界面显示模块1310,还用于:
显示信息再发送提示信息,所述信息再发送提示信息用于提示发送方帐号是否需要继续发送物品使用建议信息;
响应于针对所述信息再发送提示信息的确认操作,显示所述虚拟物品选择界面。
在示意性实施例中,所述候选的接收方帐号的选项包括所述候选的接收方帐号所控制的虚拟对象的图标;
或者,所述候选的接收方帐号的选项包括所述候选的接收方帐号的头像。
在示意性实施例中,所述至少一个候选的接收方帐号的选项中包括默认或推荐的目标接收方帐号的选项;
所述信息发送单元,还用于在所述默认或推荐的目标接收方帐号的选项为发送方帐号所期望的目标接收方帐号的情况下,响应于结束所述信息发送操作,向所述默认或推荐的目标接收方帐号所登录的客户端发送所述物品使用建议信息。
在示意性实施例中,所述装置1300,还包括:物品兑换模块(图中未示出)。
物品兑换模块,用于响应于针对所述目标虚拟物品的选项的第一操作,兑换或预约兑换所述目标虚拟物品。
所述信息发送模块1320,还用于响应于针对所述目标虚拟物品的选项的第二操作,显示向目标接收方帐号发送的物品使用建议信息;其中,所述第一操作与所述第二操作不同。
请参考图14,其示出了本申请一个实施例提供的虚拟物品信息的显示装置的框图。该装置具有实现上述虚拟物品信息的显示方法示例的功能,所述功能可以由硬件实现,也可以由硬件执行相应的软件实现。该装置可以是终端,也可以设置在终端中。该装置1400可以包括: 界面显示模块1410和信息接收模块1420。
界面显示模块1410,用于显示多人在线对局的对局界面;
信息接收模块1420,用于接收来自发送方帐号的物品使用建议信息,所述物品使用建议信息用于指示在所述多人在线对局中使用目标虚拟物品;
控件显示模块1430,用于基于所述物品使用建议信息,显示所述目标虚拟物品的快捷使用控件,所述快捷使用控件用于选择并使用所述目标虚拟物品。
综上所述,本申请实施例提供的技术方案中,通过接收来自发送方的物品建议使用信息,并基于物品使用建议信息,显示目标虚拟物品的快捷使用控件,接收方可以通过该快捷使用控件快捷选择并使用目标虚拟物品,而不需要去虚拟物品选择界面中浏览每个虚拟物品从而选择出目标虚拟物品,从而提高了用户选择和使用虚拟物品的效率。
在示意性实施例中,所述控件显示模块1430,用于在所述多人在线对局的聊天会话展示区中,显示所述物品使用建议信息,所述物品使用建议信息中包括所述目标虚拟物品的快捷使用控件。
在示意性实施例中,所述装置1400,还包括:物品兑换模块。
物品兑换模块(图中未示出),用于响应于针对所述快捷使用控件的触发操作,兑换或预约兑换所述目标虚拟物品。
在示意性实施例中,所述快捷使用控件包括所述目标虚拟物品的图标。
需要说明的是,上述实施例提供的装置,在实现其功能时,仅以上述各功能模块的划分进行举例说明,实际应用中,可以根据需要而将上述功能分配由不同的功能模块完成,即将设备的内容结构划分成不同的功能模块,以完成以上描述的全部或者部分功能。另外,上述实施例提供的装置与方法实施例属于同一构思,其具体实现过程详见方法实施例,这里不再赘述。
请参考图15,其示出了本申请一个实施例提供的终端1500的结构框图。该终端1500可以是手机、平板电脑、智能电视、多媒体播放设备、PC(Personal Computer,个人计算机)等。该终端1500可以是图1实施例中介绍的终端。
通常,终端1500包括有:处理器1501和存储器1502。
处理器1501可以包括一个或多个处理核心,比如4核心处理器、8核心处理器等。处理器1501可以采用DSP(Digital Signal Processing,数字信号处理)、FPGA(Field Programmable Gate Array,现场可编程门阵列)、PLA(Programmable Logic Array,可编程逻辑阵列)中的至少一种硬件形式来实现。处理器1501也可以包括主处理器和协处理器,主处理器是用于对在唤醒状态下的数据进行处理的处理器,也称CPU(Central Processing Unit,中央处理器);协处理器是用于对在待机状态下的数据进行处理的低功耗处理器。在一些实施例中,处理器1501可以在集成有GPU(Graphics Processing Unit,图像处理器),GPU用于负责显示屏所需要显示的内容的渲染和绘制。一些实施例中,处理器1501还可以包括AI(Artificial Intelligence,人工智能)处理器,该AI处理器用于处理有关机器学习的计算操作。
存储器1502可以包括一个或多个计算机可读存储介质,该计算机可读存储介质可以是非暂态的。存储器1502还可包括高速随机存取存储器,以及非易失性存储器,比如一个或多 个磁盘存储设备、闪存存储设备。
在一些实施例中,终端1500还可选包括有:外围设备接口1503和至少一个外围设备。处理器1501、存储器1502和外围设备接口1503之间可以通过总线或信号线相连。各个外围设备可以通过总线、信号线或电路板与外围设备接口1503相连。具体地,外围设备可以包括:显示屏1504、音频电路1505、通信接口1506和电源1507中的至少一种。
本领域技术人员可以理解,图15中示出的结构并不构成对终端1500的限定,可以包括比图示更多或更少的组件,或者组合某些组件,或者采用不同的组件布置。
在示意性实施例中,还提供了一种终端,所述终端包括处理器和存储器,所述存储器中存储有至少一条指令、至少一段程序、代码集或指令集。所述至少一条指令、至少一段程序、代码集或指令集经配置以由一个或者一个以上处理器执行,以实现上述虚拟物品信息的发送方法,或实现上述虚拟物品信息的显示方法。
在示意性实施例中,还提供了一种计算机可读存储介质,所述存储介质中存储有至少一条指令、至少一段程序、代码集或指令集,所述至少一条指令、所述至少一段程序、所述代码集或所述指令集在被终端的处理器执行时实现上述虚拟物品信息的发送方法,或实现上述虚拟物品信息的显示方法。
可选地,上述计算机可读存储介质可以是ROM(Read-Only Memory,只读存储器)、RAM(Random Access Memory,随机存取存储器)、CD-ROM(Compact Disc Read-Only Memory,只读光盘)、磁带、软盘和光数据存储设备等。
在示例性实施例中,还提供了一种计算机程序产品或计算机程序,该计算机程序产品或计算机程序包括计算机指令,该计算机指令存储在计算机可读存储介质中。终端的处理器从计算机可读存储介质读取该计算机指令,处理器执行该计算机指令,使得该终端执行上述虚拟物品信息的发送方法,或上述虚拟物品信息的显示方法。
应当理解的是,在本文中提及的“多个”是指两个或两个以上。“和/或”,描述关联对象的关联关系,表示可以存在三种关系,例如,A和/或B,可以表示:单独存在A,同时存在A和B,单独存在B这三种情况。字符“/”一般表示前后关联对象是一种“或”的关系。另外,本文中描述的步骤编号,仅示例性示出了步骤间的一种可能的执行先后顺序,在一些其它实施例中,上述步骤也可以不按照编号顺序来执行,如两个不同编号的步骤同时执行,或者两个不同编号的步骤按照与图示相反的顺序执行,本申请实施例对此不作限定。
以上所述仅为本申请的示例性实施例,并不用以限制本申请,凡在本申请的精神和原则之内,所作的任何修改、等同替换、改进等,均应包含在本申请的保护范围之内。

Claims (19)

  1. 一种虚拟物品信息的发送方法,所述方法由终端执行,所述方法包括:
    显示多人在线对局的对局界面;
    响应于物品选择操作,显示所述多人在线对局的虚拟物品选择界面,所述虚拟物品选择界面中包括至少一个虚拟物品的选项;
    响应于针对所述至少一个虚拟物品中的目标虚拟物品的信息发送操作,显示向目标接收方帐号发送的物品使用建议信息,所述物品使用建议信息用于指示所述目标接收方帐号在所述多人在线对局中使用所述目标虚拟物品。
  2. 根据权利要求1所述的方法,其中,所述显示向目标接收方帐号发送的物品使用建议信息,包括:
    显示至少一个候选的接收方帐号的选项;
    响应于针对所述至少一个候选的接收方帐号中的所述目标接收方帐号的选择操作,向所述目标接收方帐号所登录的客户端发送所述物品使用建议信息,以及显示所述物品使用建议信息。
  3. 根据权利要求2所述的方法,其中,所述显示至少一个候选的接收方帐号的选项,包括:
    在所述目标虚拟物品的选项的周侧,显示所述至少一个候选的接收方帐号的选项。
  4. 根据权利要求2所述的方法,其中,所述选择操作为从所述目标虚拟物品的选项到所述目标接收方帐号的选项的滑动操作。
  5. 根据权利要求2所述的方法,其中,所述方法还包括:
    响应于针对所述目标接收方帐号的选择操作,将所述目标接收方帐号的选项与其他候选的接收方帐号的选项进行区别显示。
  6. 根据权利要求2所述的方法,其中,所述向所述目标接收方帐号所登录的客户端发送所述物品使用建议信息之后,还包括:
    显示接收方再选择提示信息,所述接收方再选择提示信息用于提示发送方帐号是否需要继续选择接收方帐号,并向选择的接收方帐号发送所述物品使用建议信息;
    响应于针对所述接收方再选择提示信息的确认操作,回退显示所述至少一个候选的接收方帐号的选项。
  7. 根据权利要求2所述的方法,其中,所述向所述目标接收方帐号所登录的客户端发送所述物品使用建议信息之后,还包括:
    显示信息再发送提示信息,所述信息再发送提示信息用于提示发送方帐号是否需要继续发送物品使用建议信息;
    响应于针对所述信息再发送提示信息的确认操作,显示所述虚拟物品选择界面。
  8. 根据权利要求2所述的方法,其中,
    所述候选的接收方帐号的选项包括所述候选的接收方帐号所控制的虚拟对象的图标;
    或者,
    所述候选的接收方帐号的选项包括所述候选的接收方帐号的头像。
  9. 根据权利要求2所述的方法,其中,所述至少一个候选的接收方帐号的选项中包括默认或推荐的目标接收方帐号的选项;
    所述显示至少一个候选的接收方帐号的选项之后,还包括:
    在所述默认或推荐的目标接收方帐号的选项为发送方帐号所期望的目标接收方帐号的情况下,响应于结束所述信息发送操作,向所述默认或推荐的目标接收方帐号所登录的客户端发送所述物品使用建议信息。
  10. 根据权利要求1所述的方法,其中,所述方法还包括:
    响应于针对所述目标虚拟物品的选项的第一操作,兑换或预约兑换所述目标虚拟物品;
    或者,
    响应于针对所述目标虚拟物品的选项的第二操作,显示向目标接收方帐号发送的物品使用建议信息;
    其中,所述第一操作与所述第二操作不同。
  11. 一种虚拟物品信息的显示方法,所述方法由终端执行,所述方法包括:
    显示多人在线对局的对局界面;
    接收来自发送方帐号的物品使用建议信息,所述物品使用建议信息用于指示在所述多人在线对局中使用目标虚拟物品;
    基于所述物品使用建议信息,显示所述目标虚拟物品的快捷使用控件,所述快捷使用控件用于选择并使用所述目标虚拟物品。
  12. 根据权利要求11所述的方法,其中,所述基于所述物品使用建议信息,显示所述目标虚拟物品的快捷使用控件,包括:
    在所述多人在线对局的聊天会话展示区中,显示所述物品使用建议信息,所述物品使用建议信息中包括所述目标虚拟物品的快捷使用控件。
  13. 根据权利要求11所述的方法,其中,所述基于所述物品使用建议信息,显示所述目标虚拟物品的快捷使用控件之后,还包括:
    响应于针对所述快捷使用控件的触发操作,兑换或预约兑换所述目标虚拟物品。
  14. 根据权利要求11至13任一项所述的方法,其中,所述快捷使用控件包括所述目标虚拟物品的图标。
  15. 一种虚拟物品信息的发送装置,所述装置包括:
    界面显示模块,用于显示多人在线对局的对局界面;
    所述界面显示模块,还用于响应于物品选择操作,显示所述多人在线对局的虚拟物品选择界面,所述虚拟物品选择界面中包括至少一个虚拟物品的选项;
    信息发送模块,用于响应于针对所述至少一个虚拟物品中的目标虚拟物品的信息发送操作,显示向目标接收方帐号发送的物品使用建议信息,所述物品使用建议信息用于指示所述目标接收方帐号在所述多人在线对局中使用所述目标虚拟物品。
  16. 一种虚拟物品信息的显示装置,所述装置包括:
    界面显示模块,用于显示多人在线对局的对局界面;
    信息接收模块,用于接收来自发送方帐号的物品使用建议信息,所述物品使用建议信息用于指示在所述多人在线对局中使用目标虚拟物品;
    控件显示模块,用于基于所述物品使用建议信息,显示所述目标虚拟物品的快捷使用控件,所述快捷使用控件用于选择并使用所述目标虚拟物品。
  17. 一种终端,所述终端包括处理器和存储器,所述存储器中存储有至少一条指令、至少一段程序、代码集或指令集,所述至少一条指令、所述至少一段程序、所述代码集或指令集由所述处理器加载并执行以实现如权利要求1至10任一项所述的虚拟物品信息的发送方法,或实现如权利要求11至14任一项所述的虚拟物品信息的显示方法。
  18. 一种计算机可读存储介质,所述存储介质中存储有至少一条指令、至少一段程序、代码集或指令集,所述至少一条指令、所述至少一段程序、所述代码集或指令集由处理器加载并执行以实现如权利要求1至10任一项所述的虚拟物品信息的发送方法,或实现如权利要求11至14任一项所述的虚拟物品信息的显示方法。
  19. 一种计算机程序产品或计算机程序,所述计算机程序产品或计算机程序包括计算机指令,所述计算机指令存储在计算机可读存储介质中,处理器从所述计算机可读存储介质读取并执行所述计算机指令,以实现如权利要求1至10任一项所述的虚拟物品信息的发送方法,或实现如权利要求11至14任一项所述的虚拟物品信息的显示方法。
PCT/CN2021/124203 2021-01-13 2021-10-15 虚拟物品信息的发送方法、显示方法、装置及终端 WO2022151777A1 (zh)

Priority Applications (7)

Application Number Priority Date Filing Date Title
CA3162649A CA3162649A1 (en) 2021-01-13 2021-10-15 Virtual item information transmission method and apparatus, virtual item information display method and apparatus, and teminal
KR1020227026797A KR20220123291A (ko) 2021-01-13 2021-10-15 가상 아이템 정보 전송 방법 및 장치, 가상 아이템 정보 디스플레이 방법 및 장치, 그리고 단말기
EP21918968.5A EP4122570A4 (en) 2021-01-13 2021-10-15 SENDING METHOD AND DEVICE FOR INFORMATION ABOUT VIRTUAL ARTICLES, DISPLAY METHOD AND DEVICE FOR INFORMATION ABOUT VIRTUAL ARTICLES AND TERMINAL
AU2021390059A AU2021390059A1 (en) 2021-01-13 2021-10-15 Virtual item information transmission method and apparatus, virtual item information display method and apparatus, and terminal
JP2022555149A JP7400117B2 (ja) 2021-01-13 2021-10-15 仮想物品情報の送信方法、表示方法、装置及び端末
US17/827,638 US20220288491A1 (en) 2021-01-13 2022-05-27 Virtual item information transmission method and apparatus, virtual item information display method and apparatus, and terminal
JP2023204768A JP2024023527A (ja) 2021-01-13 2023-12-04 仮想物品情報の送信方法、表示方法、装置及び端末

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN202110039889.4A CN112691384B (zh) 2021-01-13 2021-01-13 虚拟物品信息的发送方法、显示方法、装置及终端
CN202110039889.4 2021-01-13

Related Child Applications (1)

Application Number Title Priority Date Filing Date
US17/827,638 Continuation US20220288491A1 (en) 2021-01-13 2022-05-27 Virtual item information transmission method and apparatus, virtual item information display method and apparatus, and terminal

Publications (1)

Publication Number Publication Date
WO2022151777A1 true WO2022151777A1 (zh) 2022-07-21

Family

ID=75514251

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/CN2021/124203 WO2022151777A1 (zh) 2021-01-13 2021-10-15 虚拟物品信息的发送方法、显示方法、装置及终端

Country Status (2)

Country Link
CN (1) CN112691384B (zh)
WO (1) WO2022151777A1 (zh)

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN112691384B (zh) * 2021-01-13 2023-04-14 腾讯科技(深圳)有限公司 虚拟物品信息的发送方法、显示方法、装置及终端
CN113332716A (zh) * 2021-05-24 2021-09-03 网易(杭州)网络有限公司 虚拟物品的处理方法、装置、计算机设备及存储介质
CN113262498A (zh) * 2021-06-04 2021-08-17 网易(杭州)网络有限公司 游戏中的消息处理方法、装置和电子设备
CN118079384A (zh) * 2022-11-17 2024-05-28 腾讯科技(深圳)有限公司 虚拟对象的装备建议方法、调整方法、装置、介质及产品

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110368691A (zh) * 2019-07-19 2019-10-25 腾讯科技(深圳)有限公司 多人在线对战程序中的提醒信息发送方法、装置及终端
US20200330870A1 (en) * 2018-06-01 2020-10-22 Tencent Technology (Shenzhen) Company Limited Information prompting method and apparatus, storage medium, and electronic device
CN111905364A (zh) * 2020-08-31 2020-11-10 网易(杭州)网络有限公司 一种游戏虚拟道具的推荐、购买方法和电子设备
CN112206512A (zh) * 2020-10-28 2021-01-12 网易(杭州)网络有限公司 一种信息处理方法、装置、电子设备和存储介质
CN112691384A (zh) * 2021-01-13 2021-04-23 腾讯科技(深圳)有限公司 虚拟物品信息的发送方法、显示方法、装置及终端

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111352568B (zh) * 2020-03-02 2021-07-27 网易(杭州)网络有限公司 游戏中推荐装备的方法、装置、设备及存储介质

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20200330870A1 (en) * 2018-06-01 2020-10-22 Tencent Technology (Shenzhen) Company Limited Information prompting method and apparatus, storage medium, and electronic device
CN110368691A (zh) * 2019-07-19 2019-10-25 腾讯科技(深圳)有限公司 多人在线对战程序中的提醒信息发送方法、装置及终端
CN111905364A (zh) * 2020-08-31 2020-11-10 网易(杭州)网络有限公司 一种游戏虚拟道具的推荐、购买方法和电子设备
CN112206512A (zh) * 2020-10-28 2021-01-12 网易(杭州)网络有限公司 一种信息处理方法、装置、电子设备和存储介质
CN112691384A (zh) * 2021-01-13 2021-04-23 腾讯科技(深圳)有限公司 虚拟物品信息的发送方法、显示方法、装置及终端

Also Published As

Publication number Publication date
TW202227175A (zh) 2022-07-16
CN112691384A (zh) 2021-04-23
CN112691384B (zh) 2023-04-14

Similar Documents

Publication Publication Date Title
WO2022151777A1 (zh) 虚拟物品信息的发送方法、显示方法、装置及终端
CN113134237B (zh) 虚拟奖励资源的分配方法、装置、电子设备及存储介质
WO2021244209A1 (zh) 虚拟对象控制方法、装置、终端及存储介质
US20170100671A1 (en) System and method for operating competition game
CN113069767B (zh) 虚拟互动方法、装置、终端和存储介质
WO2022193838A1 (zh) 对局结算界面的显示方法、装置、设备及介质
WO2022156618A1 (zh) 虚拟角色的控制方法、装置、终端、存储介质及程序产品
JP7492611B2 (ja) バーチャルシーンにおけるデータ処理方法、装置、コンピュータデバイス、及びコンピュータプログラム
US20230020032A1 (en) Method, apparatus, and terminal for transmitting message in multiplayer online battle program, and medium
WO2022121503A1 (zh) 预购道具的显示方法、装置、设备、介质及产品
US20240100446A1 (en) Method and apparatus for broadcasting signal in game, electronic device, and storage medium
CN111111191A (zh) 虚拟技能的激活方法和装置、存储介质及电子装置
WO2023103617A1 (zh) 用户界面的显示方法、装置、设备、介质及程序产品
JP5806789B1 (ja) オンラインゲームにおけるキャラクタに対するゲームオブジェクトの自動支給
JP7314311B2 (ja) 仮想環境の画面表示方法、装置、機器及びコンピュータプログラム
TWI843025B (zh) 虛擬物品資訊的發送方法及裝置、虛擬物品資訊的顯示方法及裝置、終端、電腦可讀存儲介質及電腦程式產品
JP2023529524A (ja) 仮想奨励リソースの割当方法、装置、電子機器、及びコンピュータプログラム
JP7400117B2 (ja) 仮想物品情報の送信方法、表示方法、装置及び端末
WO2024027304A1 (zh) 虚拟对象的控制方法、装置、设备、存储介质及程序产品
WO2024104008A1 (zh) 虚拟对象的装备建议方法、调整方法、装置、介质及产品
CN113713379B (zh) 对象匹配方法和装置、存储介质及电子设备
WO2024060914A1 (zh) 虚拟对象的生成方法、装置、设备、介质和程序产品
Tóth Sorcerer's Struggle
CN114712850A (zh) 虚拟对象控制方法、装置、终端及存储介质
CN117504281A (zh) 游戏中的虚拟资源获取方法、装置、电子设备及存储介质

Legal Events

Date Code Title Description
ENP Entry into the national phase

Ref document number: 2021390059

Country of ref document: AU

Date of ref document: 20211015

Kind code of ref document: A

ENP Entry into the national phase

Ref document number: 20227026797

Country of ref document: KR

Kind code of ref document: A

121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 21918968

Country of ref document: EP

Kind code of ref document: A1

ENP Entry into the national phase

Ref document number: 2022555149

Country of ref document: JP

Kind code of ref document: A

ENP Entry into the national phase

Ref document number: 2021918968

Country of ref document: EP

Effective date: 20221019

NENP Non-entry into the national phase

Ref country code: DE