WO2018219241A1 - 一种虚拟现实设备的脸托配件 - Google Patents

一种虚拟现实设备的脸托配件 Download PDF

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Publication number
WO2018219241A1
WO2018219241A1 PCT/CN2018/088581 CN2018088581W WO2018219241A1 WO 2018219241 A1 WO2018219241 A1 WO 2018219241A1 CN 2018088581 W CN2018088581 W CN 2018088581W WO 2018219241 A1 WO2018219241 A1 WO 2018219241A1
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WO
WIPO (PCT)
Prior art keywords
face
virtual reality
reality device
contact portion
main body
Prior art date
Application number
PCT/CN2018/088581
Other languages
English (en)
French (fr)
Inventor
李刚
张丰学
龙寿伦
Original Assignee
深圳多哚新技术有限责任公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from CN201710392921.0A external-priority patent/CN107015340A/zh
Priority claimed from CN201710392078.6A external-priority patent/CN107065194A/zh
Priority claimed from CN201710392914.0A external-priority patent/CN107015367A/zh
Priority claimed from CN201710392923.XA external-priority patent/CN106990538A/zh
Application filed by 深圳多哚新技术有限责任公司 filed Critical 深圳多哚新技术有限责任公司
Publication of WO2018219241A1 publication Critical patent/WO2018219241A1/zh

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    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/017Head mounted
    • G02B27/0172Head mounted characterised by optical features
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/017Head mounted
    • G02B27/0176Head mounted characterised by mechanical features
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/017Head mounted
    • G02B2027/0178Eyeglass type

Definitions

  • the present application relates to the field of head-mounted display, and in particular to a face-and-eye accessory of a virtual reality device.
  • Virtual Reality (VR) technology is a technology that provides an immersive sensation in a three-dimensional environment generated on a computer.
  • a virtual reality device is a type of head-mounted device, which is essentially a human-computer interaction device that utilizes virtual reality technology.
  • Common virtual reality devices, such as VR glasses, have built-in independent screens that can present VR images to the wearer's left and right eyes to form a virtual reality image.
  • a typical VR device is shown in Figure 23(a), which includes an apparatus body 200 and a temple 100 for wearing.
  • the temples 100 on both sides of the device body 200 are fixed on the wearer's head, so that the device body 200 is placed in front of the glasses, and the left and right screens respectively display VR images for both eyes, guiding the wearer to be present.
  • this product is bulky and heavy, and is not convenient for users to use for a long time.
  • FIG. 23(b) shows a VR device with a nose pad, including a temple 100, a body 200, an optical assembly 300, and a nose pad 400 disposed in the middle of the device body 200.
  • the optical component 300 adopts the technical solution disclosed in Patent No. US20170017078B, so that a large viewing angle display screen can be viewed in a short distance, the volume of the virtual reality device can be reduced, and the overall weight of the virtual reality device can be reduced.
  • the temples 100 are secured to the sides of the head and the nose pads 400 conform to the nose bridge of the wearer.
  • the invention provides a face support accessory of a virtual reality device, which solves the problem that the weight of the user wears the headgear device on the bridge of the nose and causes the nose bridge to be uncomfortable in the prior art, and the weight of the virtual reality device is dispersed by the face support component.
  • the face reduces the load on the bridge of the nose and improves the user experience.
  • the side of the face contact portion is connected to the main body fixing portion, and the other side is in contact with the human body surface, and the main body fixing portion is also connected to the virtual reality device;
  • the main body fixing portion and the face contact portion are each a zigzag structure composed of a centrally located flange and an arcuate portion extending away from the flange.
  • the thickness of the face contact portion is gradually thickened first and then gradually thinned along the flange to away from the flange direction, and then gradually thinned, and
  • the thickness of the center is less than the thickness of the ends at both ends.
  • the side of the face contact portion that is in contact with the human body face is an inclined surface.
  • the inclined surface comprises a nose inclined surface and a cheek inclined surface, and the nose inclined surface has an area smaller than an area of the cheek inclined surface.
  • the angle between the inclined surface of the nose and the vertical surface is 10° to 80°.
  • the angle between the inclined surface of the cheek and the vertical surface is 3° to 60°.
  • the thickness of the face contact portion corresponding to the inclined surface of the nose is smaller than the thickness of the face contact portion corresponding to the inclined surface of the cheek.
  • the face contact portion is an integrally formed structure.
  • the material of the face contact portion is foam.
  • the main body fixing portion is an integrally formed structure.
  • the face support fitting of the present application is different from the existing face support only in contact with the bridge portion of the nose, and increases the contact surface with the user's face, that is, the face support fitting not only contacts the bridge of the nose but also contacts the position near the eye, thereby further imagining the virtual reality
  • the gravity of the device is dispersed, and the eye circumference on both sides of the bridge of the nose and the nose can withstand part of the gravity of the virtual reality device, reducing the discomfort and damage caused by the user wearing the virtual reality device, and allowing the user to wear the headset for a long time.
  • the device greatly improves the user experience.
  • the present application provides a face support and a headset with a face support to solve the problem of the uncomfortable feeling that the conventional headset wears to the bridge during long-term wear.
  • the present application provides a face support for a head mounted display device, including a face contact portion and a body fixing portion fixed together; the face contact portion and the body fixing portion are convex by a center line a zigzag structure composed of two curved portions symmetrical with respect to a center line;
  • the face contact portion includes a side contact section, and a middle contact section extending from the flange to the side contact section;
  • the face contact portion includes an inner edge and an outer edge, and a bonding side and a connecting side extending from the inner edge to the outer edge; wherein the point of the maximum thickness L on the bonding side constitutes a continuous sticker a curved surface; a sealing surface and an outer edge supporting surface are respectively disposed on two sides of the bonding curve; the connecting side is provided with a connecting groove, and the bottom surface of the connecting groove is provided with a connecting surface near the inner edge; The outer edge supporting surface is connected to the bottom surface of the groove;
  • the abutting surface is inclined with respect to the bottom surface of the groove, and the formed inclination angle ⁇ continuously changes throughout the face contact portion; and from the flange to the middle contact portion, the inward angle ⁇ gradually Increasing; transitioning from the middle contact segment to the side contact segment, the inward angle ⁇ gradually decreasing;
  • the connecting surface is inclined with respect to the bottom surface of the groove, and the formed camber angle ⁇ continuously changes over the entire face contact portion; and the transition from the flange to the middle contact portion gradually increases the camber angle ⁇ Large; transitioning from the middle contact section to the side contact section, the camber angle ⁇ gradually decreasing;
  • the connecting side is further provided with an inner edge supporting surface connecting the bonding surface and the connecting surface at a position of the inner edge; the inner edge supporting surface is at an end position of the side contact section and the The outer edge support surface is connected;
  • the main body fixing portion is in contact with the groove bottom surface and the connecting surface.
  • the side contact section increases along the bonding curve, and the thickness L in the direction away from the middle contact section increases first and then decreases;
  • the maximum value corresponding to the thickness L of the side contact portion is at a position of 45% to 55% of the fitting curve of the side contact portion, and the minimum value of the thickness L is 50% to 60% of the maximum value. .
  • the middle contact segment gradually increases along the bonding curve in a thickness L away from the flange, and the minimum value of the thickness L of the middle contact portion is 50% of the maximum value. 60%.
  • the flange along the bonding curve gradually decreases in thickness L in a direction away from the middle contact portion
  • the flange has a minimum thickness L at the centerline, and the minimum value of the flange thickness L is 10% to 15% of the maximum value.
  • the main body fixing portion includes: a rear shell side; and a face supporting side that is attached to the connecting side;
  • the face support side is provided with a limiting surface that is attached to the bottom surface of the groove and has the same shape as the bottom surface of the groove, and a fixing surface that is bonded to the connecting surface.
  • the rear shell side includes a rear shell abutting surface and a transition surface connecting the rear shell abutting surfaces; the rear shell abutting surface and the transition surface are respectively provided with at least symmetrical with respect to a center line. Two locking parts.
  • the locking component comprises:
  • a buckle disposed at a position of the transition surface adjacent to the middle contact portion; and a locking pin disposed at a position of the rear shell abutting surface adjacent to the side contact portion.
  • a limiting boss is disposed on the connecting side inner edge of the flange, the middle contact section and the side contact section, and the connecting side outer edge of the flange.
  • the width of the bottom surface of the groove gradually increases in a direction in which the middle contact portion transitions to the side contact portion.
  • a distance between the inner edge and the outer edge is gradually increased in a direction away from the flange in the middle contact portion
  • the distance between the inner edge and the outer edge is increased in the side contact section and decreases in the direction away from the middle contact section.
  • the present application also provides a virtual reality device including a front case, a back case, and the above face support, wherein:
  • the rear case is provided with a main body bonding surface for connecting the face holder main body fixing portion; and an auxiliary positioning surface for connecting the main body bonding surface; the auxiliary positioning surface is attached to the rear case bonding surface a plane extending from the body engaging surface to a middle frame position of the virtual reality device;
  • the main body engaging surface is provided with at least two face support members symmetrical with respect to the center line, and the face support member is adapted to the locking member to fix the main body bonding surface to the main body Connection
  • the front case and the rear case have the same outer shape, and the front case and the rear case are connected to form a cavity for housing the optical component and the electronic device.
  • the face support fixture is an opening disposed on the body mating surface for embedding a buckle.
  • the auxiliary positioning surface is further provided with a positioning hole corresponding to the same number of locking pins and corresponding to the position; the positioning hole is used for embedding the locking pin.
  • the face support provided by the present application is installed in a position where the middle portion of the virtual reality device is in contact with the wearer's nose in actual use.
  • the face support is in contact with both sides of the wearer's nose and both sides of the cheek, and the weight of the virtual reality device is shared to the bridge of the nose and the face, thereby reducing the virtual reality device when worn, because The accumulation of pressure causes discomfort to the wearer.
  • the face support provided by the present application is divided into a matching surface and an outer edge supporting surface by a continuous fitting curve, respectively, which cooperates with the wearer's face and the lens module of the virtual reality device, and the inward angle formed by the bonding surface and the bottom surface of the groove Continuously changing over the entire facial contact portion.
  • the introversion angle gradually increases and then gradually decreases, so that the face of the face is matched with the nose and cheeks. Fully fit to prevent gravity from concentrating on the bridge of the nose.
  • the face support structure can make the pressure of the face subjected to the virtual reality device substantially uniform, achieve a comfortable wearing feeling, and make the virtual reality device more stable when worn; on the other hand, the fit surface and the face are fully fitted. It can also reduce the light leakage of the bonding part, improve the viewing effect, and avoid the use of a large hood, thus solving the problem that the conventional virtual reality device wears for a long time and brings discomfort to the user.
  • FIG. 1 is an exploded view of a virtual reality device of the present invention
  • FIG. 2 is a structural diagram of a front case of a virtual reality device according to the present invention.
  • 3(a) and 3(b) are a front view and a rear view of a rear case of a virtual reality device according to the present invention.
  • FIG. 4 is a structural diagram of a face support used in conjunction with a virtual reality device according to the present invention.
  • FIG. 5 is a structural diagram of a temple of a virtual reality device according to the present invention.
  • FIG. 6 is a structural diagram of a light shielding component of a virtual reality device according to the present invention.
  • FIG. 7 is a structural diagram of an optical system and a heat sink of a virtual reality device according to the present invention.
  • FIG. 8 is a structural diagram of an optical system of a virtual reality device according to the present invention.
  • FIG. 9 is an exploded view of a right lens barrel mechanism, a right display screen, and a right screen bracket of a virtual reality device according to the present invention.
  • Figure 10 is an exploded view of an optical lens focusing assembly of the present invention.
  • Figure 11 is a cross-sectional view of an optical lens focusing assembly of the present invention.
  • Figure 12 is a bottom plan view of an optical lens focusing assembly of the present invention.
  • Figure 13 is a top plan view of an optical lens focusing assembly of the present invention.
  • FIG. 14 is an exploded view of a face support used in conjunction with a virtual reality device according to the present invention.
  • 15 is a structural diagram of cooperation between the present invention and a virtual reality device and a face support;
  • FIG. 16 is an exploded view of a shading assembly of a virtual reality device according to the present invention.
  • FIG. 17(a), (b) and (c) are diagrams showing the steps of mounting the shading assembly of the present invention on a virtual reality device
  • FIG. 18 is a structural diagram of a light shielding component mounted on a virtual reality device according to the present invention.
  • Figure 19 is a structural view of a data line fixing member of the present invention.
  • 21 is a structural diagram of a data line fixing member mounted on a virtual reality device according to the present invention.
  • 22(a) and (b) are structural views of the right panel bracket and the left panel bracket of the present invention.
  • Figure 23 (a) is a schematic structural view of a typical VR glasses
  • Figure 23 (b) is a schematic view showing the structure of a VR glasses with a nose pad
  • Figure 24 is a schematic side view of the face contact portion
  • Figure 25 is a schematic side view showing the connection side of the face contact portion
  • Figure 26 is a partial enlarged view of a section of the face contact portion A
  • Figure 27 is a perspective view of a face contact portion
  • Figure 28 is a side view showing the structure of the main body connecting portion
  • Figure 29 is a schematic view showing the structure of the face support side of the main body connecting portion
  • Figure 30 is a schematic view showing the structure of the rear shell side of the main body connecting portion
  • FIG. 31 is a schematic structural view of a back shell of a virtual reality device.
  • the virtual reality device in this embodiment includes a housing, an optical system built in the housing, a PCBA board, a heat dissipation board and a light sensing component, a face holder, a hood, and the like for use with the housing.
  • the components will be described in detail below.
  • housing As shown in FIG. 1, the housing includes a frame surrounded by the front case 1 and the rear case 3, a left temple 5 and a right temple 4 connected to the frame.
  • the following is a detailed description of the above components:
  • Front case 1 As shown in FIG. 2, the front case 1 is provided with a plurality of snap fixing members 16 for fixing the front case 1 and the rear case 3; and the upper end of the front case 1 is provided with a PCBA fixing member. 18, used to limit and fix the PCBA board 8; a guard column 17 is installed near the two ends of the front case 1 to prevent the front case 1 from being damaged by excessive force on the front case after the installation process or after installation. Further, in order to improve the quality of the front case 1, a plurality of reinforcing stripes may be provided. In order to reduce the weight of the housing of the virtual reality device, the material of the front case 1 is preferably a lightweight plastic, and the entire front case 1 is preferably designed to be integrally formed for the convenience of processing.
  • the rear case 3 includes a housing cavity 46 for housing the optical system of the virtual reality device, the PCBA board 8, the heat sink 9, and the light sensing component. Wait.
  • the lower end of the rear case 3 is provided with an adjustment groove 42 for extending and controlling the focus adjustment key of the optical system (equivalent to the following positioning feature, the protruding control key).
  • the inner casing of the rear casing 3 is provided with a PCBA fixing groove that cooperates with the front casing 1.
  • a plurality of reinforcing strips may be provided, preferably on the side edges of the rear case.
  • a temple connection portion is disposed on the back surface of the rear case 3, and the lens connection portion is provided with a groove 44 connected to the protrusion of the front end of the left temple 5 and the right temple 4, and the outer side of the groove 44 is provided with a baffle 45. . Since the outside of the recess 44 has a baffle 45, when the projection of the temple is fitted into the recess, the temple at this time can only move inward. When the user wears the virtual reality device, the protrusion of the temple is blocked by the shutter 45, preventing it from moving outward, and a force is generated inwardly to allow the temple to clamp the user's head. Face support members 41 and 43 are also provided on the back of the rear case 3 for facilitating the fixation of the face rest 6.
  • the face support 6 includes a main body fixing portion 64 and a face contact portion 63, the side of the face contact portion 63 is connected to the main body fixing portion 64, and the other side is in contact with the human body surface, and the main body fixing portion 64 is attached.
  • the projections 61 and 62 for inserting the face holders 41 and 43 are provided, and the main body fixing portion 64 is fixed to the rear case 3.
  • the main body fixing portion 64 and the face contact portion 63 are each a triangular shape composed of an outwardly convex flange located at the center and an arc portion extending away from the flange direction. structure.
  • the rear case 3 is preferably a lightweight plastic, and the rear case 3 is preferably designed to be integrally formed for ease of processing.
  • Left temple 5 and right temple 4 The left temple 5 and the right temple 4 are collectively referred to as temples, and the structures of the two are not substantially different.
  • a projection 53 for inserting a recess in the connecting portion of the temple on the rear case 3 is provided at the front end of each of the temples.
  • the left temple 5 will be described in detail below as an example.
  • the left temple 5 and the right temple 4 are curved inwardly to facilitate clamping of the user's head.
  • the thickness of the front end of the temple is greater than the thickness of the rear end of the temple.
  • the temples are also provided with hollow grooves 52, and the hollow grooves 52 can also prevent defects on the injection molding surface and affect the appearance.
  • the left temple 5 and the right temple 4 are respectively provided with through holes 51 for fitting the protrusions 71 and 72 of the light shielding unit 7 into the through holes 51 to realize the fixing of the light shielding unit 7.
  • the through hole specifically includes two communicating fixing holes and a connecting hole.
  • the connecting hole has a larger aperture than the maximum width of the connecting member, and the fixing hole has a smaller aperture than the maximum width of the connecting member.
  • the fixing hole is used to fix the protrusion of the light shielding component, and the connection hole is used for positioning the protrusion of the light shielding component.
  • Both the left temple 5 and the right temple 4 can be an integral molding mechanism.
  • the left temple 5 and the right temple 4 are made of flexible plastic (TR90).
  • TR90 flexible plastic
  • First step The optical system of the left barrel mechanism 21 and the right barrel mechanism 23 with the left display 22 and the right display 24 is inserted into the housing chamber 46 of the rear case 3 for fixing, and the specific fixing method is not limited.
  • the positioning features of the left barrel mechanism 21 and the right barrel mechanism 23 simultaneously extend out of the adjustment groove 42 of the rear case 3, so that the user can adjust the focal length;
  • the second step loading the PCBA board 8 into the PCBA fixing slot of the rear case 3, and connecting the PCBA board 8 with the optical system;
  • the third step loading the heat sink 9, specifically bonding one end of the heat sink 9 with the heat generating device on the PCBA board 8, and the other end is respectively attached to the back surface of the left display screen 22 and the right display screen 24, so that the heat sink 9 is The heat radiated from the PCBA board 8 and the left display 22 and the right display 24 can be evenly dispersed;
  • the fourth step the front case 1 is mounted, that is, the front case 1 and the rear case 3 are fixed, and the front case 1 is pressed into the rear case 3, and is fixed by the buckle fixing member 11 of the front case 1;
  • the fifth step the protrusions 53 on the left temple 5 and the right temple 4 are embedded in the groove 44 on the rear shell 3;
  • the sixth step mounting the face support 6 to the rear case 3, specifically fixing the protrusions 61 and 62 on the face support 6 to the face support members 41 and 43 on the rear case 3, respectively;
  • Step 7 The shading assembly 7 is surrounded by the virtual reality device, and the specific shielding protrusions 71 and 72 of the shading assembly are respectively embedded in the through holes 51 of the temples.
  • the virtual reality device includes a front shell, a rear shell and two temples, and has a simple structure and simple assembly. At the same time, other components of the virtual reality device are correspondingly mounted on the storage groove of the rear shell, and the front shell and the connecting temple are covered.
  • the entire virtual reality device has a relatively small structure, takes up less space, and has a shape similar to that of glasses, and is relatively beautiful.
  • the optical system includes a left barrel mechanism 21, a left display screen 22, a right barrel mechanism 23, and a right display screen 24.
  • the left barrel mechanism 21 and the right barrel mechanism 23 have the same structure. , collectively referred to as optical lens focusing components.
  • the left lens barrel mechanism 21 and the left display screen 22 are mounted on the left screen bracket and the left display screen 22 is located behind the left barrel mechanism 21, and the left display screen is entirely located inside the left screen bracket;
  • the right barrel mechanism 23 and The right display screen 24 is mounted on the right screen bracket 13 and the right display screen 24 is located behind the right barrel mechanism 23, and the right display screen 24 is entirely located inside the right screen bracket 13.
  • the side edges of the left display screen 22 and the right display screen 24 have a chamfer angle. As shown in FIG. 1, the right lower corner side of the left display screen 22 has a chamfered angle. The lower left side of the right display 24 has a chamfered corner.
  • the left screen bracket and the right screen bracket 13 are two independent screen brackets, each of which is a hollow ring structure. Since the two screen holders are hollow, it is realized that the contents displayed by the corresponding display screen are viewed through the lenses of the left barrel mechanism 21 and the right barrel mechanism 23.
  • the hollow ring of the screen bracket may be a circular or polygonal shape or an irregular shape, which is determined according to the shape of the optical module and the shape of the virtual reality device housing.
  • each screen bracket that is in contact with the display screen is a screen contact surface
  • the screen contact surface is used to fit the surface of the display screen. Specifically, it can be set as a smooth surface, and the screen contact surface is set as a smooth surface to avoid damage to the display screen.
  • the display and the screen bracket are well fitted.
  • the screen contact surface is not specifically defined as a smooth surface or a rough surface.
  • a soft double-sided adhesive glue may be disposed between the two, and the double-sided adhesive glue may be an annular ring corresponding to the shape of the screen support.
  • the screen holder is pasted with the display through a double-sided adhesive.
  • the screen contact surface Corresponding to the screen contact surface is an optical module contact surface, and the optical module contact surface is respectively attached to the left barrel mechanism 21 and the right barrel mechanism 23.
  • the screen brackets When the screen brackets are assembled with the display screen and the optical module respectively, the screen brackets serve to facilitate the installation, and at the same time, the three form a confined space, which plays a dustproof role.
  • the right side of the 4-panel bracket of the right temple is disposed near the side of the 4-screen contact surface of the right temple, and the right mirror is provided with a 4-frame bracket.
  • a second groove is disposed on one side of the contact surface of the optical module of the right temple 4, and the first groove of the right temple 4 and the second groove of the right temple 4 are used for placing a dustproof ring to realize the screen bracket and the optical There is no gap between the module and the display screen, so as to avoid the entry of dust from the outside and improve the dustproof effect.
  • the display screen and the optical module can be directly fixed on the screen bracket without using a dust seal. Since the installation of the left screen bracket and the right screen bracket is similar, the installation steps of the right display 24, the right barrel mechanism 23 and the right screen bracket 13 are described below. It should be understood that the installation of the left eye display is similar, and the specific installation steps are as follows: :
  • the first step is to fix the left dust ring 12 and the right dust ring 14 respectively on the oppositely disposed screen contact surface of the screen bracket 13 and the optical module contact surface (left and right are only distinguished by reference to the drawings, and have no actual Meaning), the screen bracket 13, the left dust ring 12 and the right dust ring 14 are assembled into a screen bracket assembly.
  • the fixing manner of the left dust ring 12 and the right dust ring 14 can be set according to actual needs, and is not specifically limited.
  • the sticking and fixing, the left dust ring 12 and the right dust ring 14 can be adhesive double-sided film
  • the screen bracket 13 is provided with a first groove and a second groove, and the first groove is located close to the screen.
  • the double-sided film is only a specific material selected for the left dust ring 12 and the right dust ring 14, and any material having adhesiveness and soft shrinkage, such as plastic or a certain softness, may be used. PORON or a certain soft PVC or thin cloth, etc.; of course, in order to reduce the overall weight of the virtual reality device, the left dust ring 12 and the right dust ring 14 are preferably of a light material.
  • the screen bracket 13 can be integrally formed, and the material of the screen bracket 13 can be selected from a lightweight material such as a plastic having a certain hardness.
  • the second step fixing the right barrel mechanism 23 and the right display screen 24 to the screen holder assembly, respectively.
  • the right barrel mechanism 23 is placed on the right dust ring 14.
  • the right barrel mechanism 23 can be placed on the second groove, and the right dust ring 14 is in contact with the screen holder 13 on one side.
  • One side is in contact with the right barrel mechanism 23.
  • the right display screen 24 is placed on the left dust ring 12.
  • the right display screen 24 can be placed on the first groove to fix the right display screen 24 and the screen bracket 13.
  • the left dust ring 12 is in contact with the screen holder 13 on one side and the right display 24 is on the other side.
  • the right lens barrel mechanism 23 and the right display screen 241 are preferably fixed to the first groove and the second groove on both sides of the screen holder 13, the right display screen 24, the screen holder 13 and the right barrel mechanism 23 can be formed.
  • the joints are tightly connected, and the sides with the grooves are dustproof, so that external dust can be prevented from entering the confined space, that is, the outside dust is prevented from adhering to the display screen.
  • the outside dust is prevented from adhering to the display screen.
  • Step 3 After the right lens barrel mechanism 23, the left dust ring 12, the screen holder 13, the right dust ring 14 and the right lens barrel mechanism 23 are assembled, the screen fixing holes on the screen holder 13 correspond to the virtual reality device.
  • the second fixing holes are matched to realize the assembly of the assembled components to the virtual reality device, and the fixing manner is not limited to the screw fixing manner.
  • the screen fixing hole on the screen bracket 13 includes at least one forward hole and at least one reverse hole.
  • the structure of the screen bracket is: the two screen brackets are independent of each other, and the optical module contact surface is provided with an optical module fixing member 111 and a positioning member 113 extending away from the surface thereof.
  • the optical module fixing member 111 When the optical module protrudes into the screen bracket and protrudes from the contact surface of the optical module, the optical module fixing member 111 is in contact with the outermost edge of the optical module, and is used for fixing the optical module on the screen bracket, and the optical module
  • the fixing member 111 may be an L-shaped structure extending toward the center of the screen holder for defining the optical module in the L-shaped structure; the positioning member 113 is located at the periphery of the optical module for ensuring that the optical module is installed at the preset position. For defining the motion trajectory of the optical module, the positioning member 113 is used to prevent the optical module from moving outward.
  • a corresponding receiving fixing groove 114 is protruded on one side of the screen bracket for fixing other small electronic devices.
  • the screen fixing hole 112 on the screen bracket is matched with the second fixing hole corresponding to the virtual reality device to realize the assembled component. Fixed to the virtual reality device, this fixing method is not limited to the screw fixing method. It should be noted that the screen fixing hole 112 on the screen bracket includes at least one forward hole and at least one reverse hole. As shown in FIG. 10 to FIG.
  • the optical lens focusing assembly collectively referred to as the left barrel mechanism and the right barrel mechanism includes an outer barrel 211, an outer optical lens 212, an inner barrel 214, and an inner optical lens 217.
  • the optical lens 212 is fixed on the outer lens barrel 211, and the inner optical lens 217 is fixed on the inner lens barrel 214;
  • the side wall of the outer lens barrel 211 is provided with an inclined groove 213;
  • the inner lens barrel 214 is disposed in the outer lens barrel 211, and the inner lens barrel 214
  • the side wall is provided with a positioning feature, and the positioning feature further extends into the inclined groove 213 and slides along the inclined groove 213; when the inner barrel 214 slides along the outer barrel 211, the outer optical lens fixed on the outer barrel 211
  • the distance between the 212 and the inner optical lens 217 fixed to the inner barrel 214 is adjustable to achieve focusing of the optical assembly.
  • the exploded view of the optical focusing assembly shown in FIG. 10 includes an outer barrel 211, an outer optical lens 212, an inner barrel 214, an inner optical lens 217, two first dustproof members 218, and a first dustproof member. 219, two fixing screws 220, a toggle fixing screw 221 and a toggle fixing screw 221. The following describes each of the above components:
  • the outer barrel 211 at least one inclined groove 213 is provided on the side wall of the outer barrel 211, and the inclined groove 213 is inclined at an angle with respect to the horizontal plane, and the positioning feature fixed on the side wall of the inner barrel 214 is embedded.
  • the groove 213 is inclined and moved along the inclined groove 213, the distance between the outer optical lens 212 and the inner optical lens 217 is adjustable.
  • the outer lens barrel 211 has a circular cross section, and when the number of the inclined grooves 213 is three or more, the inclined grooves 213 are evenly distributed along the outer circumference of the outer barrel 211.
  • the inclined grooves 213 are not limited to three as shown in the drawing. Preferably, the number of the inclined grooves 213 is three.
  • the inclined grooves 213 are not limited to being uniformly distributed in the circumferential direction of the outer barrel 211, but it is necessary to satisfy that the plurality of inclined grooves 213 are located on the same horizontal plane.
  • the sectional shape of the outer barrel 211 is not limited to the circular shape shown in Fig. 1, and may be elliptical or rhombic or irregular. In order to better adapt to the morphological characteristics of the human body, near the nose bridge of the human body, it can be set to match the shape of the human nose bridge, that is, a simple circular cut portion is formed to have an inclined surface matching the nose bridge. Therefore, in order to accommodate a specific virtual reality device housing, and to reduce the volume of the overall virtual reality device, the cross-sectional shape of the outer barrel 211 may depend on the specific virtual reality housing.
  • the outer optical lens 212 is fixed on the outer lens barrel 211. Specifically, as shown in FIG. 2, the outer optical lens 212 is fixed on the inner top of the outer lens barrel 211, and the inner top portion is away from the inner lens barrel 214. One side.
  • the fixing manner of the outer optical lens 212 and the outer lens barrel 211 may be: fixing the outer optical lens 212 to the inner top of the outer lens barrel 211 by plastic, and fixing the outer optical lens 212 to the outer lens barrel 211 by plastic fixing. And it can effectively prevent dust. It should be noted that the present invention does not specifically limit the manner in which the two are fixed. For convenience of explanation, the combined structure of the outer barrel 211 and the outer optical lens 212 is defined as the first assembly.
  • Endoscope barrel 214 The inner barrel 214 is built in the outer barrel 211, and the inner barrel 214 is movable in the direction of approaching or away from the outer optical lens 212, and thus the outer optical lens 212 and the inner optical lens 217 The spacing is adjustable. Specifically, the inner lens barrel 214 can be moved along the outer lens barrel 211 in such a manner that at least one positioning feature is disposed on the side wall of the inner lens barrel 214, and the positioning feature is in one-to-one correspondence with the inclined groove 213, and each positioning feature is embedded. The inside of the inclined groove 213 is slidable along the inclined groove 213, thereby driving the movement of the inner barrel 214.
  • the number of the positioning features is not specifically limited.
  • the three positioning features are simultaneously moved in the inclined groove 213, thereby ensuring that the inner optical lens 217 on the inner barrel 214 is moving up and down. Make them all on one plane.
  • an oil layer for lubricating is added between the inner barrel 214 and the outer barrel 211, and the inner layer is increased.
  • the sliding of the lens barrel 214 is flexible, and the oil layer can prevent the dust from entering the inside to a certain extent, thereby preventing dust.
  • a specific oil layer may be formed by applying damping oil between the inner barrel 214 and the outer barrel 211, and it should be understood that other ways of improving the sliding flexibility between the inner barrel 214 and the outer barrel 211 are the same for the present application. protected range.
  • the positioning feature is three, the structure of the three positioning features can be divided into two fixing screws 220 and a toggle fixing screw 221, and the two fixing screws 220 and the dial fixing screws 221 are fixed by fixing screw holes.
  • the two fixing screws 220 and the toggle fixing screws 221 respectively protrude into the inclined groove 213 and are slidable along the inclined groove 213.
  • the inner barrel 214 includes a circular table 215 and at least one boss 216 extending above the circular table 215 and extending upward.
  • the boss 216 is in one-to-one correspondence with the inclined groove 213, and the fixing screw hole is located on the boss 216.
  • the shape of the boss 216 is matched with the shape of the inner wall of the outer barrel 211.
  • the boss 216 may be an annular wall, and the boss 216 is provided with a fixing screw corresponding to the inclined groove 213. hole.
  • the inner optical lens 217 is fixed to the inner lens barrel 214. As shown in FIG. 2, the inner optical lens 217 is fixed to the inner bottom of the inner lens barrel 214. For example, the bottom end of the inner lens barrel 214 is provided with a card slot, and the inner optical lens 217 is fixedly connected with the bottom end of the inner lens barrel 214. The bottom is the side away from the outer barrel 211.
  • the inner optical lens 217 and the inner lens barrel 214 can be fixed by fixing the inner optical lens 217 to the inner bottom of the inner lens barrel 214 by plastic, and the inner optical lens 217 can be stably fixed to the inner lens barrel 214 by plastic fixing. It is effective and dustproof.
  • the present invention does not specifically limit the manner in which the two are fixed.
  • the inner lens barrel 214 can also be provided with no card slot, and the inner optical lens 217 can be fixed to the side wall of the inner bottom of the inner lens barrel 214, that is, the outer side of the inner optical lens 217 is fixedly connected to the inner side wall of the inner lens barrel 214.
  • the fixing method can ensure that the inner optical lens 217 is stably fixed to the inner lens barrel 214 by plastic fixing, and can effectively prevent dust.
  • the present invention does not specifically limit the manner in which the two are fixed.
  • the combined structure of the inner barrel 214 and the inner optical lens 217 is defined as the first assembly.
  • the first dustproof member 218 and the first dustproof member 219 when the inner lens barrel 214 is moved in the direction of approaching or moving away from the outer optical lens 212 by the two fixing screws and the dial fixing screws that protrude into the inclined groove 213
  • the two first dustproof members 218 are respectively fixed on the outer side of the inclined groove 213 of the outer cylinder 2112 corresponding to the two fixing screws 220, and the first dustproof member 219 is fixed to the outer lens barrel 211 corresponding to the toggle fixing screw 221.
  • the first dustproof member 219 may be fixed to the outside.
  • the first dustproof member 219 and the first dustproof member 218 are provided with notches corresponding to the inclined grooves 213.
  • the first dust-proof member 219 may specifically be a TPU sheet having adhesiveness, and the TPU sheet has an inclined groove 213 hole corresponding to the specific inclined groove 213.
  • the invention does not limit the material of the first dustproof member 219 to TPU, and it should be understood that the selected material can be used for the slotted opening as long as it has a certain hardness, and the specific dustproof property, such as PORON or a certain hardness with a certain hardness. PVC, high temperature glue or masking glue.
  • the fixing manner of the first dustproof member 218 and the first dustproof member 219 can be fixed by sticking to facilitate assembly, but the invention does not limit the fixing manner.
  • the assembly steps of the above optical lens focusing assembly are as follows:
  • Step 1 fixing the outer optical lens 212 to the inner top of the outer barrel 211 to form a first component
  • Step two fixing the inner optical lens 217 to the inner bottom of the inner lens barrel 214 to form a second component
  • Step 3 The first dustproof member 219 is placed inside the specific inclined groove 213 of the outer barrel 211 of the first assembly, and the specific inclined groove 213 is for extending into the toggle fixing screw.
  • Step 4 placing the second component inside the first component, and placing the assembled inner lens barrel 214 with the inner optical lens 217 in the assembled outer mirror with the outer optical lens 212 and the first dustproof member 219 The inside of the barrel 211.
  • Step 5 Since three fixing screw holes are provided on the side wall of the inner lens barrel 214, the three fixing screw holes are leaked to the inclined groove 213, and then two fixing screws 220 and one dial are respectively fixedly connected to the three fixing screw holes. Fix the fixing screw 221. Two first dust-proof members 218 are fixedly connected to the side walls of the outer lens barrel 211 corresponding to the inclined grooves 213 of the two fixing screws 220.
  • Step 5 Fix the dialing silicone head 222 to the outer end of the toggle fixing screw 221.
  • Optical lens focusing components are mainly used in the field of virtual reality, especially for short-distance optical lens adjustment. It should be understood that short-distance optical focusing in other fields is also within the scope of protection.
  • the working principle of the optical lens focusing assembly is specifically as follows: the toggled silicone head 222 is driven to drive the toggle fixing screw 221 to slide up or down on the inclined groove 213 of the outer barrel 211, because the fixing screw 221 is toggled. One end is fixed to the inner barrel 214, and the other two fixing screws 220 place the inner barrel 214 in an opposite plane. During the sliding of the set screw 221 along the inclined groove 213, the distance between the inner optical lens 217 on the inner barrel 214 and the outer optical lens 2122 of the outer barrel 211 is adjustable, and the specific change needs to be inclined according to the inclined groove 213.
  • the amplitude and the length of the notch of the inclined groove 213 are determined, preferably at an inclination angle of 5 to 15 degrees, and the distance between the inner optical lens 217 and the outer optical lens 212 is adjusted to be in the range of 0.5 to 10 mm.
  • the face support 6 includes a main body fixing portion 64 and a face contact portion 63, the side of the face contact portion 63 is connected to the main body fixing portion 64, and the other side is in contact with the human body face.
  • the main body fixing portion 64 is also connected to the rear case 3 of the virtual reality device, and the connection manner is not specifically limited. Both the main body fixing portion 64 and the face contact portion 63 may be an integrally formed structure. The main body fixing portion 64 and the face contact portion 63 will be described below.
  • Main body fixing portion 64 In order to facilitate the use of the face supporting member, the shape of the main body fixing portion 64 may be a figure-shaped structure which is arched from the both ends toward the center, and specifically may be a flange and an arc on both sides of the flange The glyphs formed by the department can realize the dispersion of the gravity of the virtual reality device to multiple positions on the human face.
  • the main body fixing portion 64 is provided with at least one protrusion protruding from the outer surface thereof, and the number of the protrusions shown in the drawing is not limited to four, two of which are the protrusions 61 on the flange, and the other two The protrusions 62 are located on the curved portion.
  • the rear case 3 of the virtual reality device is provided with face support members 41 and 43 for embedding the protrusions, and the face holders 41 and 43 may specifically For the opening, the connection of the main body fixing portion 64 to the virtual reality device is achieved.
  • the main body fixing portion When four fixing members are provided on the main body fixing portion, two of the protrusions 61 are located on both sides of the flange near the central axis, and in use, the two protrusions are located at corresponding positions near the nose bridge of the user; the other two protrusions 62 is located on the curved portion, corresponding to the vicinity of the facial humerus.
  • the preferred body fixing portion 64 corresponds to the position to be fixed of the virtual reality device to be used.
  • the body fixing portion 64 is integrally formed, and is preferably a lightweight material.
  • Facial contact portion 63 The side of the face contact portion 63 is connected to the main body fixing portion 64, and the other side is in contact with the human body surface.
  • the shape of the face contact portion 63 can also be set as a zigzag structure which is arched from the both ends toward the center, and specifically can be a triangular shape composed of a flange and an arc portion on both sides of the flange. The curved portion extends in a direction away from the flange.
  • the flange can correspond to the vicinity of the nose bridge of the user, and the curved portion can extend along the tail of the eye to better allow the face support member to withstand the force distribution of the human face, that is, the face contact portion and The place where the human face touches is evenly stressed.
  • the thickness of the face contact portion 63 is gradually thickened first, and then gradually thinned, and the thickness of the center is smaller than the thickness of the end portions, that is, the thickness near the central axis of the face contact portion 63 is thin. The free end is thicker.
  • the surface in contact with the human body surface at the face contact portion 63 is an inclined surface having a certain angle, that is, the surface is provided as a surface matching the human body surface and the nasal bridge surface.
  • the inclined surface may specifically include a nose inclined surface and an inclined surface of the cheek, and the area of the inclined surface of the nose is smaller than the area of the inclined surface of the cheek, wherein the angle between the inclined surface of the nose and the vertical surface is 10° to 80°, and the inclined surface of the cheek The angle from the vertical plane is 3° to 60°.
  • the thickness of the face contact portion corresponding to the inclined surface of the nose may be smaller than the thickness of the face contact portion corresponding to the inclined surface of the cheek.
  • the face contact portion 63 is preferably a light and soft material such as foam.
  • the face contact portion 63 may be integrally formed. As shown in FIG. 15, the specific installation steps of the above-mentioned face support 6 mounted on the rear case 3 are as follows:
  • the main body fixing portion 64 and the face contact portion 63 are fixedly connected to form a face holder 6.
  • the fixed connection method is not specifically limited, and the fixed connection may be performed by using a pasting method;
  • the main body fixing portion 64 is fixed to the rear case 3 of the virtual reality device.
  • the fixed connection manner is not specifically limited.
  • the face holders 41 and 43 may specifically be openings through which the main body fixing portion 64 and the rear case 3 are fixed by being caught in the opening.
  • the lateral length of the face support 6 is 60-160 mm, preferably 90-30 mm, especially 100-20 mm, which can satisfy most human faces, such as the lateral length is set to 110 mm ⁇ 8 mm;
  • the overall longitudinal height is 20 to 80 mm, preferably 30 to 70 mm, especially 45 to 55 mm, which can satisfy the nose of most human bodies, for example, the longitudinal direction is set to 48 mm ⁇ 5 mm.
  • the face support accessory of the present application makes full use of the facial shape characteristics of the person, so that when the user wears the virtual reality device, the contact surface with the user's face is increased as much as possible, and the gravity of the virtual reality device is dispersed.
  • the face support of the present application is different from the existing face support only in contact with the bridge portion of the nose, and the contact surface with the user's face is increased, that is, the face support member not only contacts the bridge of the nose, but also contacts the position near the eye, thereby further arranging the virtual reality device.
  • the gravity is dispersed, and the eye circumference on both sides of the bridge of the nose and the nose can withstand part of the gravity of the virtual reality device, reducing the discomfort and damage caused by the user wearing the virtual reality device, and allowing the user to use the headset for a long time. , greatly improve the user experience.
  • the light-shielding assembly 7 includes a light-shielding member 78 and a front end fixing ring 77; the light-shielding member 78 includes a top surface 73, a first curved surface 75, a second curved surface 76, and a bottom surface 74.
  • the side of the top surface 73 in contact with the human body surface is a non-closed arc extending outward from the center;
  • the bottom surface 74 is integrally disposed integrally with the top surface 73;
  • the first curved surface 75 and the second curved surface 76 are located on the top surface Both sides of the 73 are curved in a direction close to the bottom surface 74;
  • the first curved surface 75 and the second curved surface 76 are respectively smoothly connected with the top surface 73 and the bottom surface 74, such that the top surface 73, the first curved surface 75, and the second curved surface 76
  • the bottom surface 74 encloses a closed hollow region;
  • the front end fixing ring 77 is located at the outermost inner periphery of the hollow region and conforms thereto.
  • the first curved surface 75 and the second curved surface 76 are respectively provided with connecting members 71 and 72, for convenience.
  • the first connector 71 and the second connector 72 are for attachment to the left and right temples 5, 4 of the virtual reality device.
  • the light shielding unit 7 is a cover structure comprising a front end fixing ring 77, a light blocking member 78, a first connecting member 71 and a second connecting member 72, respectively, for the above components.
  • Front end fixing ring 77 The front end fixing ring 77 is built in the outermost side of the light shielding member 78. When the light shielding unit 7 is applied to the virtual reality device main body, the front end fixing ring 77 is located at the inner periphery of the hollow region and is connected to the front end of the virtual reality device body. Contact, such as when the virtual reality device is in the form of glasses, the front end retaining ring 77 can enclose the frame portion, where the frame portion excludes the temples.
  • the front end fixing ring 77 can be a hollow airtight frame. Since the front end fixing ring 77 needs to surround the virtual reality device body, the shape of the front end fixing ring 77 needs to correspond to the outer shape of the virtual reality device body itself.
  • the shape of the front end fixing ring 77 needs to be changed accordingly.
  • the shape of the front end fixing ring 77 is also preferably a form of glasses, that is, the shape of the front end fixing ring 77 is according to the shape of the outer edge of the main body of the virtual reality device.
  • the front end fixing ring 77 may be hollowed out, and may of course be a solid structure. In order to save materials, reduce user wearing weight, and improve user experience, the front end fixing ring 77 is preferably hollowed out.
  • the light blocking member 78 includes a top surface 73, a first curved surface 75, a second curved surface 76, and a bottom surface 74.
  • the front end fixing ring 77 is configured to include a virtual reality device body front end outer frame, and the first curved surface 75 and the second curved surface 76 are extendable in the temple direction, the first curved surface 75 and the second surface
  • the first connecting member 71 and the second connecting portion 72 on the curved surface 76 are fixed on the left temple 5 and the right temple 4, so that the light shielding assembly 7 is fixed on the virtual reality device body, and the user uses the virtual reality device configured with the light shielding component.
  • the light blocking member 78 is connected to the virtual reality device body through the front end fixing ring 77.
  • the first curved surface 75 and the second curved surface 76 of the light blocking member 78 extend in a direction close to the end of the virtual reality device, and the side of the top surface 73 contacting the human body surface is a non-closed arc extending outward from the center, the non-closed arc can be matched with the forehead of the human body, and the bottom surface is set to a W shape which is arched from the both ends to the center, and is also matched with the human face, so that it is not only Saving materials can also reduce the weight of the shading assembly, and can improve the user's wearing comfort and achieve a good shading effect.
  • the light blocking member 78 may be selected from a soft material having a certain hardness, being breathable, and capable of preventing light from transmitting.
  • a material having a certain elasticity and not easy to wrinkle may be selected, such as a pull cotton, a Lycra or the like.
  • the material is selected from a synthetic fabric having two layers, one for shading and the other for air permeability and deformation. Since the general fabric is relatively soft and difficult to mold, in order to solve the problem, the elasticity, hardness and abrasion resistance of the synthetic fabric are improved, and the two layers of the fabric are synthesized by glue.
  • the light blocking member 78 has a hollow area for accommodating the front end of the virtual reality device body.
  • the hollow area includes a face contact surface and a virtual device connection surface; the face contact surface is for contacting the user's face, and the virtual device connection surface is used for the virtual reality device The viewing side of the inside of the frame is connected; or the hollow area includes a face contact surface and a virtual device connection surface; the face contact surface is for contacting the user's face, and the virtual device connection surface is for connecting with the outside of the frame of the virtual reality device.
  • the optical component of the virtual reality device in this embodiment may be a focusing component
  • the optical component specifically includes an outer lens barrel 211, an outer optical lens 212 fixed to the outer lens barrel 211, an inner lens barrel 214, and a fixed inner lens barrel 214.
  • the inner optical lens 217 and the positioning feature (specifically, the fixing screw 220 and the toggle fixing screw 221); at least one inclined groove 213 is disposed on the side wall of the outer lens barrel 211; the inner lens barrel 214 is built in the outer lens barrel 211;
  • the feature member (specifically, the fixing screw 220 and the toggle fixing screw 221) has a one-to-one correspondence with the inclined groove 213, and one end of each positioning feature (specifically, the fixing screw 220 and the toggle fixing screw 221) is fixed to the inner lens barrel 214.
  • the side wall and the other end are slidable in the inclined groove 213 through the inclined groove 213.
  • the positioning feature (specifically, the fixing screw 220 and the toggle fixing screw 221) is a virtual reality device protruding control key, and when the positioning feature (specifically, the fixing screw 220 and the toggle fixing screw 221) is adjusted, the inner lens barrel is adjusted.
  • the outer lens barrel 211 is relatively slid along the outer lens barrel 211, the distance between the outer optical lens 212 fixed to the outer lens barrel 211 and the inner optical lens 217 fixed to the inner lens barrel 214 is adjustable, and focusing of the optical component is achieved.
  • the bottom surface of the light shielding member 78 is provided with an opening for the virtual reality device to protrude the control key, that is, the positioning feature is exposed, and the shading is realized at the same time as the focusing is realized.
  • the size of the shading assembly 7 of the virtual reality device may be such that the front end lateral distance of the shading assembly 7 is relatively smaller than the rear end longitudinal distance in order to adapt to the size of the human head shape.
  • the front end of the shading module has a lateral length of any value in the range of 50 to 250 mm, preferably any value in the range of 120 to 170 mm, and particularly 150 to 160 mm, which is most suitable for the mass of the user, such as 155 mm.
  • the longitudinal length is any value within the range of 30 to 150 mm, preferably any value within the range of 60-120 mm, and particularly between 80 and 100 mm, which is most suitable for mass user size, such as 91 mm.
  • the distance from the bottom end of the curved top surface of the shading component to the front end of the hood is any value within the range of 3 to 25 mm, preferably any value within the range of 8-20 mm, especially between 12 and 16 mm, which is most suitable for the mass user size. Such as 14mm.
  • the working principle of the light-shielding component 7 of the virtual reality device is as follows: when the user uses the virtual reality device with the light-shielding component, the user brings the virtual reality device, and the light-shielding member 78 of the light-shielding component 7 and the user's forehead and the user's face And the virtual reality device forms a relatively closed space, which allows the user's eyes to avoid external light interference, and only sees the visual light provided by the virtual reality device, so that the user can immerse himself in the video scene of the virtual reality device, greatly Improve user experience.
  • the specific installation steps of the shading component 7 of the above virtual reality device are as follows:
  • the first step surrounding the virtual reality device body through the closed hollow region of the light shielding component, and the front end fixing ring 77 located in the inner periphery of the closed hollow region is in contact with the front end frame of the virtual reality device;
  • the second step fixing the first curved surface 75 and the second curved surface 76 of the light shielding assembly to the virtual reality device through the first connecting member 71 and the second connecting member 72, the first curved surface 75 and the second curved surface 76 along the end of the virtual reality device
  • the direction extends.
  • the virtual reality device is a spectacles structure
  • the first connecting member 71 and the second connecting member 72 are respectively fixed to the temples of the virtual reality device, and specifically may be separately set on the two temples of the virtual reality device (virtual reality glasses).
  • the fixing of the light blocking member 78 and the virtual reality device body can be realized. It is also easy to disassemble, which is convenient for users to operate and improve user experience. It can be understood that the virtual reality device and the light shielding member 78 can also be fixed by sticking, and the fixing manner is not specifically limited to the present invention.
  • PCBA board 8 As shown in FIG. 7, the rear case 3 includes a storage cavity 46 for accommodating the PCBA board 8 of the virtual reality device, and the PCBA board 8 is connected with the optical system. Specifically, the PCBA board 8 and the left display screen 22. The screen of the right display screen 24 is vertically connected. At the same time, the light sensing component is also connected to the PCBA board 8 and is perpendicular to the plane of the PCBA board 8.
  • Heat sink 9 The heat sink 9 is respectively attached to the rear of the left display 22 and the right display 24, and is attached to the heat generating device of the PCBA board 8.
  • the heat sink 9 includes a copper foil layer and a carbon film layer on the outer layer of the copper foil layer.
  • the copper foil layer is adhered to the rear of the left display screen 22 and the right display screen 24, and is attached to the heat generating device of the PCBA board 8. Hehe.
  • a part of the surface layer of the thermal conductive adhesive may be selected and connected to the heat sink 9 at the rear of the left display 22 and the right display 24. Since the display and the heat sink are only partially bonded, it is easy to disassemble during the maintenance process.
  • the surface of the heat generating component of the PCBA board can be coated with the thermal conductive adhesive and connected to the heat sink 9.
  • a maintenance opening can be provided at the heat sink corresponding to the light-blocking component or other heat-shielding device, so that the maintenance can be performed later, and the maintenance process is avoided. The entire heat sink needs to be removed for repair.
  • Data line fixing member 19 As shown in Figs. 19 to 21, the data line fixing member 19 is used for fixing on a virtual reality device.
  • the virtual reality device includes a frame and a temple, and a side of the rear casing 3 of the frame near the temple is provided with a temple connection portion, the lens connection portion is provided with a groove 44, and the temple is provided with a recess The projection 53 of the groove 44.
  • the data line fixing member 19 is fixed to the temple connecting portion, such as a screw connection.
  • the data line fixing member 19 includes a top surface and first and second side surfaces respectively connected to and opposite to the top surface, and respectively formed with a fixing portion 191 for fixing on the virtual reality device, a hollow opening 192, and a data line receiving
  • the cavity 193 and the data line baffle 194 are described in detail below for each of the above components.
  • the second side is fixedly connected to the temple connection portion of the virtual reality device
  • the first side is located on the inner side of the outer periphery of the virtual reality device, and the first side, the second side, and the top surface are surrounded by data lines.
  • the receiving cavity corresponds to the interface of the virtual reality device
  • the fixing portion 191 is located on the second side and extends away from the top surface, and the fixing portion 191 is used for fixing the data line fixing member 19 on the virtual reality device.
  • the fixing portion 191 is detachably connected to the virtual reality device.
  • the virtual reality device is provided with a screw hole
  • the fixing portion 191 is connected to the virtual reality device through the screw 195
  • the fixing portion 191 is non-detachably connected with the virtual reality device, such as welding, etc. Not limited.
  • a hollow opening is provided on the first side surface and/or the second side surface, and a hollow opening 192 is not limited to the second side surface shown in FIG.
  • the top surface, the first side surface and the second side surface define a U-shaped data line receiving cavity 193 which is open on three sides, and the connector of the data line connected to the virtual reality device is received in the data line receiving cavity 193.
  • the data line fixing member 19 may further be provided with a data line baffle 194, and the data line baffle 194 is disposed on the data line.
  • the fixing member 19 is away from a side of the virtual reality device, and the data line shutter 194 is connectable to the top surface and the first side, respectively, and has a space for projecting into the data line with the second side; or the data line shutter 194
  • the second side surface and the top surface may be connected to each other and have a gap with the first side surface for extending into the data line, and the connection head of the data line is received in the data line receiving cavity 193, the data line block 25 board It is used to prevent the connector from coming off the data line receiving cavity 193.
  • the specific steps for installing the data line fixture 19 to the virtual reality device are as follows:
  • the first step is to connect the data line on the virtual reality device, that is, insert the connector of the data line into the data line interface on the virtual reality device.
  • the data line in this embodiment is generally an HDMI data line, and of course, other uses may be used.
  • the data line for data transmission or charging is not specifically limited;
  • the data line fixing member 19 of the present invention may be integrally formed, and the preferred material is a material that is lightweight and has a certain hardness.
  • the working principle of the data line fixing member 19 is as follows: firstly, the connector of the data line is fixed on the data line interface of the virtual reality device, and then the connector of the data line is also accommodated in the data line receiving cavity 193 of the data line fixing member 19. At the same time, the data line fixing member is further away from the data line interface of the virtual reality device, and a data line baffle 194 is further disposed.
  • the data line baffle 194 is used for preventing the connection of the data line from loosening or falling, and blocking the connection of the data line.
  • the data line is well connected with the virtual reality device, avoiding the looseness of the data line externally connected by the user during use, resulting in poor data transmission or even falling off the data line, which allows the user to enter the virtual reality scene interaction boldly. To improve user experience.
  • the virtual reality device in the present invention newly adds the data line fixing member 19, and fixes the data line on the virtual reality device while accommodating the connector of the data line, and can have the data line connector at The controllable range can be moved without even moving, so that the data line can be well connected with the virtual reality device, even if the user performs intense exercise during use, the data line will not fall off, and the user's Experience and improve the applicable scenarios of virtual reality devices.
  • the virtual reality device in the present invention newly adds the data line fixing member 19, and fixes the data line on the virtual reality device while accommodating the connector of the data line, and can have the data line connector at The controllable range can be moved without even moving, so that the data line can be well connected with the virtual reality device, even if the user performs intense exercise during use, the data line will not fall off, and the user's Experience and improve the applicable scenarios of virtual reality devices.
  • the face support provided by the present application includes a face contact portion 63 and a body fixing portion 64 that are fixed together.
  • the face contact portion 63 is mounted at a central position of the rear case 3 of the virtual reality device by the main body fixing portion 64.
  • the face contact portion 63 is made of a softer material such as a sponge, a foam, etc.; and in order to facilitate the mounting of the face support 6 on the virtual reality device and to increase the stability of the face support after installation,
  • the main body fixing portion 64 may be made of a material having a certain elasticity and hardness, such as plastic, lightweight metal or the like. The manner of fixing between the face contact portion 63 and the main body fixing portion 64 should satisfy the stability requirements such as gluing, detachable connection without mutual sliding, and the like.
  • the face contact portion 63 and the main body fixing portion 64 are two curved portions 603 which are symmetrically formed by the flange 602 at the center line 601 and the center line 601.
  • the face contact portion 63 includes a side contact segment 604 and a central contact segment 605 that extends from the flange 602 to the side contact segment 604.
  • the center line 601 is located at a central portion of the flange 602, defining the entire face contact portion 63 and the body fixing portion 64 as two portions symmetrical with respect to the center line 601, wherein each portion includes an arc portion 603.
  • the curved portion 603 is further divided into a middle contact portion 605 and a side contact portion 604 in a direction away from the flange 602. Obviously, the center line 601, the flange 602, the middle contact portion 605, and the side contact portion 604 are both indicated.
  • the name of the azimuth feature refers to the position of the face contact portion 63 and the body fixing portion 64. Both the face contact portion 63 and the main body fixing portion 64 can represent corresponding positions in the entity by the above features.
  • the face contact portion 63 includes an inner edge 631 and an outer edge 632, and a fitting side 633 and a connecting side 634 that extend from the inner edge 631 to the outer edge 632.
  • the inner edge 631 of the face contact portion 63 refers to the inner edge position of the figure-shaped structure in which the face contact portion 63 is in contact with the wearer's face during wearing; and the outer edge 632 of the face contact portion 63 refers to the virtual reality The outer edge position of the figure-shaped structure that mates with the optical module in the device.
  • the point of the maximum thickness L on the side 633 is formed into a continuous fit curve 635.
  • the entire fitting curve 635 changes as the shape of the face contact portion 63 changes.
  • the fitting curve 635 forms a convex structure on the entire face contact portion 63, and forms a fitting surface 636 and an outer edge supporting surface 637 on both sides of the fitting curve 635, respectively.
  • For the bonding surface 636 it is a smooth curved surface continuously extending on the side of the fitting curve 635 near the inner edge 631.
  • the curved surface of the bonding surface 636 should be in accordance with the facial structure of the human body, so that the two central contact segments 605 are located.
  • the abutment surface 636 is attached to the nose side of the wearer; the abutment surface 636 at the two side contact sections 604 is attached to the wearer's face.
  • Such a structure can not only increase the contact surface with the user's face when worn, but also reduce the pressure per unit area, which is convenient for the user to wear for a long time; and can be adapted to users of different nose shapes and face types.
  • the outer edge support surface 637 is a curved surface located on the side of the outer edge 632 of the bonding curve 635, and the outer edge support surface 637 is bonded to the optical module of the virtual reality device.
  • the virtual reality device In order to facilitate the adjustment of the imaging distance, for a wearer of different visual conditions, the virtual reality device often sets an optical module between the screen and the human eye.
  • a general optical module includes a lens barrel and a lens disposed inside the lens barrel. The optical module protrudes from the rear case 3 of the virtual reality device due to the need to maintain an adjustment distance.
  • the outer edge supporting surface 637 is adhered to the outer wall of the lens barrel of the optical module protruding rear shell 3, which does not affect the adjustment of the optical module, and avoids the outer edge supporting surface 637 and the rear shell.
  • a gap is formed between the 3 to cause light leakage, which affects the viewing effect.
  • the connecting side 634 is provided with a connecting groove 638, and the groove bottom surface 6381 of the connecting groove 638 is provided with a connecting surface 6382 near the inner edge 631; the outer edge supports Face 637 is coupled to groove bottom surface 6381.
  • the groove bottom surface 6381 is parallel to the rear case 3 of the virtual reality device in the mounting position, that is, the groove bottom surface 6381 is kept parallel to the display screen, the front case 2, and the rear case 3 during wearing. That is, when the virtual reality device is in the zero position, the groove bottom surface 6381 is in a vertical state.
  • the groove bottom surface 6381 extends from the flange 602 to the two side contact segments 604 along the fit curve 635.
  • the connecting surface 6382 is a curved surface that is inclined with respect to the groove bottom surface 6381, and the connecting surface 6382 continuously changes in accordance with the change in the outer shape of the entire surface contact portion 63.
  • the connecting surface 6382 forms a convex curved surface on the connecting side 634 with respect to the groove bottom surface 6381, and on the bonding side 633, the bonding surface 636 is a curved surface that is recessed toward the connecting side 634 with respect to the fitting curve 635.
  • Such a structure can be The distance between the bonding surface 636 and the connecting surface 6382 is reduced, thereby reducing the weight of the entire face contact portion 63, and also making the virtual reality device as a whole thinner. It also facilitates the uniform transmission of force when it is subjected to force, weakens its damage and enhances its service life.
  • the bonding surface 636 and the connecting surface 6382 are both inclined with respect to the groove bottom surface 6381.
  • the inclination law is inclined from the bonding curve 635 as the starting point to the connecting side 634. Forming a curved surface that gradually decreases with respect to the fitting curve 635 until the inner edge 631; and for the connecting surface 6382, the inclination law is that the groove bottom surface 6381 is used as a starting point, and is inclined toward the connecting side 634 to form a bottom surface 6381 relative to the groove. The surface is gradually raised until the position of the inner edge 631.
  • the inward inclination angle ⁇ is defined as being perpendicular to the point on the fitting curve 635 on the bonding surface.
  • the tangential direction the angle defined by the straight line drawn toward the inner edge 631, and the bottom surface 6381 of the groove.
  • the camber angle ⁇ between the connecting surface 6382 and the groove bottom surface 6381 is defined as a straight line drawn to the edge of the groove bottom surface 6381 on the connecting surface 6382 perpendicular to the tangential direction of any point of the inner edge 631.
  • the angle between the angle of the groove bottom surface 6381 and the groove bottom surface 6381 is the same as that of the inward angle ⁇ .
  • the inward angle ⁇ is equal to the camber angle ⁇ , that is, the abutment surface 636 and the joint surface 6382 and the cut surface
  • the two intersection lines formed between them are parallel to each other.
  • the inward angle ⁇ and the camber angle ⁇ are continuously changed.
  • the inward angle ⁇ and the camber angle ⁇ are the smallest, and the center contact is made away from the center line 601.
  • the inward angle ⁇ and the camber angle ⁇ gradually increase.
  • This configuration can accommodate the nose bridge structure between the wearer's eyes, since the flange 602 of the face contact portion 63 needs to span the top of the nose of the wearer, while the top of the bridge of the nose protrudes less relative to the face, so at the centerline
  • the inward tilt angle ⁇ and the camber angle ⁇ of the position 601 are minimized to accommodate the facial structure of the user, so that the display screen of the virtual reality device is located right in front of the user's glasses.
  • the inward angle ⁇ and the camber angle ⁇ are gradually increased and then gradually decreased.
  • the central contact portion 605 of the face contact portion 63 is adapted to conform to the two nose bridge sides of the wearer.
  • the width of the bridge of the nose increases from top to bottom, and the bridge of the nose also becomes higher in turn, so in the direction away from the flange 602, the inward angle ⁇ and the camber angle ⁇ are gradually increased, but virtual
  • the face support of the actual device not only contacts the bridge of the nose, but after transitioning to the position near the cheek, the inward angle ⁇ and the camber angle ⁇ begin to gradually gradual to accommodate the wearer's facial structure.
  • the inward angle ⁇ and the camber angle ⁇ gradually become smaller in the direction away from the middle contact portion 605.
  • the position is gradually away from the bridge of the nose, gradually transitioning to the wearer's tibia position along the sides of the wearer's nose.
  • the angle of inclination of the face gradually becomes larger, and the angle of inclination of the face-attachment surface 636 corresponding to the face is gradually smaller, so that the fitting surface can be made 636 evenly fits the face.
  • the connecting side 634 is further provided with an inner edge supporting surface 639 that connects the bonding surface 636 and the connecting surface 6382 at the position of the inner edge 631.
  • the inner edge support surface 639 is used to form a smoothly connected transition surface between the abutment surface 636 and the attachment surface 6382.
  • the inner edge support surface 639 is not worn with the wearer's face during wear. Contact.
  • a transition surface between the bonding surface 636 and the connecting surface 6382 its role is still indispensable. Due to the difference in facial structure between different wearers, when switching between different wearers, the facial contact portions 63 made of soft material may have different shape variables due to differences in facial structure.
  • the generated deformation can be buffered to prevent the virtual reality device from deviating from the predetermined display position due to the deformation, thereby affecting the viewing experience.
  • the inner edge support surface 639 is coupled to the outer edge support surface 637 at the end 606 of the side contact segment 604 such that the entire face contact portion 63 becomes a smooth, integral unit.
  • the face support assembly provided by the present application further includes a main body fixing portion 64 for fixing the face contact portion 63 to the rear cover 3 of the virtual reality device.
  • the main body fixing portion 64 should have a structure conforming to the shape of the groove bottom surface 6381 and the joint surface 6382. This allows the main body fixing portion 64 to sufficiently contact the face contact portion 63, increases the firmness of the connection fixing, and enhances the uniformity of the force transmission.
  • the face contact portion 63 and the main body fixing portion 64 are fixed together by gluing or detachable fixing, and the face contact portion 63 is mounted on the virtual reality device by the main body fixing portion 64.
  • the inward angle ⁇ is gradually increased and then gradually becomes smaller, satisfying the facial contour feature, so that the facing surface 636 and the nasal side are The cheeks fit snugly.
  • the face support provided in the above embodiment can make the pressure of the face subjected to the virtual reality device substantially uniform, increasing the area of contact with the nose and the face of the user, giving the user a comfortable wearing feeling and making the face
  • the connected virtual reality device is more stable when worn.
  • the sufficient fit of the bonding surface 636 and the face can also reduce the occurrence of light leakage at the bonding portion, improve the viewing effect, and avoid the use of a large hood, which helps to reduce the overall virtual reality device.
  • the weight makes the virtual reality device less susceptible to gravity and away from the face when worn.
  • the side contact segments 604 are gradually reduced along the conforming curve 635, and the thickness L in the direction away from the central contact portion 605 is gradually increased.
  • the fitting surface 636 for fitting the cheek portion of the wearer can be formed.
  • the height of the sides of the cheeks is slightly higher than the position near the bridge of the nose. If the angle of the inward angle ⁇ is changed only to adapt to the wearer's facial structure, the contact area at the cheek near the bridge of the nose is too small, and the weight is increased, and the stability of the entire structure at the time of wearing is also reduced.
  • the thickness L of the entire face contact portion 63 on both sides of the bridge of the nose is maximized, and the thickness L of both sides is gradually reduced, so that the area where the bonding surface 636 fits the contour of the face is completed. May reach the maximum.
  • the volume of the entire face support is reduced, thereby reducing the weight of the face support, thereby ensuring the overall stability of the face support and the virtual reality device as a whole.
  • the fitting curve 635 referred to herein is 635.
  • the proportional relationship in the middle is the area of the fit curve 635 located in the portion of the side contact section 604, and does not refer to the entire fit curve 635.
  • the flange 602 is used as a starting point and is calculated in the direction of the side contact section 604. Therefore, in the present embodiment, the maximum value of the thickness L corresponding to the region of 45% to 55% of the fitting curve 635 means the portion of the side contact portion 604, and the maximum point of the thickness L appears along the fitting curve 635.
  • the portion corresponds to the position of the human face, which can facilitate contact with the user's face, allow the force to be transmitted to the face, and the user does not easily feel overweight for a long time, and also helps Keep the virtual reality device stable and fixed on the head to avoid changes in the wearing of the headwear due to deformation of the muscles.
  • the present application for the side contact section 604 refers to the area formed between the ends 606 from the contact position on both sides of the bridge of the nose.
  • the 50% position of the fit curve 635 corresponds to the wearer.
  • there is a range of deviation of ⁇ 5% For example, for Asians, the distance between the humerus on both sides is relatively close, so that the point corresponding to the maximum value of the thickness L should be set at 55% of the fit curve 635, and for the distance between the humerus in Europe.
  • the minimum value of the thickness L is also required to be 50% to 60% of the maximum value.
  • the minimum value of the thickness L on the side contact section 604 is limited to 50% to 60% of the maximum value to accommodate the contour of the majority.
  • thickness L should be made. The minimum value is 50% of the maximum value to accommodate the raised height of the face, while for Asians with a flat face, the minimum value of the thickness L should be maintained at 60% of the maximum value.
  • the generally thinner wearer has relatively obvious facial protrusions, while the obese wearer has relatively small facial protrusions, so in different types of virtual reality devices, The actual wearing situation determines the most appropriate proportional relationship within the above range.
  • the ratios, maximum values, minimum values, and specific ratio ranges in the embodiments of the application are only for a range of popularity, and the specific values may be changed according to actual conditions, such as for some special Customization of the crowd, as long as it does not deviate from the essence of the application, by making the virtual reality device wear, as close as possible to the human nose and the face, reducing the bearing area per unit area by increasing the contact area, thereby avoiding the user wearing the virtual reality device for a long time. The resulting discomfort and wearing stability problems.
  • the middle contact section 605 during actual wear, it is the area that fits the sides of the nose of the wearer. In this region, the angle of inclination of the sides of the bridge of the nose to the face gradually becomes smaller as the height of the bridge of the nose gradually becomes larger from the top of the bridge of the nose, that is, in the direction away from the midline section 602.
  • the inward angle ⁇ in the middle contact section in the above embodiment, although the abutting surface 636 of the middle contact section 605 can be fitted to both sides of the bridge of the nose, the bridge of the nose is gradually transitioned from the top of the bridge of the nose.
  • the increase in height will gradually reduce the fit area of the face support, and for some wearers with higher nose bridges, even the sides of the bridge of the nose may be separated from the fit surface 636. Therefore, in order to avoid the occurrence of the above situation, in the embodiment, the middle contact section 605 along the fitting curve 635, the thickness L in the direction away from the flange 602 gradually increases, and the thickness L gradually increases with the majority of the nose bridge.
  • the law of change in height is consistent.
  • the minimum value of the thickness L of the middle contact section 605 is 50% to 60% of the maximum value, and for the wearer with a smaller nose height, the thickness L between the maximum and minimum thicknesses of the middle contact section 605 should be The proportional relationship is large to avoid an increase in the overall weight of the bonding surface 636; and for a wearer with a higher nose bridge, the proportional relationship between the maximum and minimum thickness L should be reduced to increase the fit.
  • the fit area of the face 636 on either side of the bridge of the nose increases overall stability.
  • the flange 602 is tapered along the conforming curve 635 in a direction L that is away from the central contact segment 605. Since the flange 602 is a flange structure that is symmetrical with respect to both sides of the center line 601, the thickness L of the flange 602 in the direction away from the middle contact portion 605 gradually decreases in the region on both sides of the center line 601, meaning that The thickness L of the flange 602 at the centerline 601 reaches a minimum. Such a configuration allows the flange 602 to conform to the top position of the bridge of the nose, increasing overall stability while avoiding light leakage at the top of the bridge of the nose.
  • the minimum value of the thickness L of the flange 602 is 10% to 15% of the maximum value. Since the position in contact with the top of the bridge of the nose does not endure much of the weight of the virtual reality device as a whole, it is only shaded at the top of the wearer's bridge of the nose. Therefore, there should be a large difference between the minimum value and the maximum value. To accommodate the entire top structure of the bridge of the nose. Additionally, at the conforming position of the top of the bridge of the nose, the overall thickness L of the flange 602 should be thinner than the thickness L of the central contact section 605 and the side contact section 604 to reduce the overall weight.
  • the face support assembly provided by the present application further includes a body fixing portion 64 adapted to the shape of the face contact portion 63, the body fixing portion 64 further comprising: a rear case side 641; The face side 642 that is in contact with the connection side 634 of the face contact portion 63.
  • the overall stability is increased.
  • the face support side 642 is provided to fit the groove bottom surface 6381, and the shape and the groove bottom surface 6381 are attached.
  • the face contact portion 63 is made of a soft material, and the main body fixing portion 64 is made of a hard material, when the two are fixedly connected, there is a possibility that the whole of the soft material is deformed.
  • the face contact portion 63 is deviated from the predetermined position, thereby affecting the stability of the face support as a whole. Therefore, in order to increase the stability of the overall structure, in the embodiment, the limiting surface 643 corresponding to the shape of the groove bottom surface 6381 is respectively disposed on the face supporting side 642 of the main body fixing portion 64, and is adapted to the shape of the connecting surface 6382.
  • the fixing surface 644, the surface contact portion 63 is stably restrained on the main body fixing portion 64 by the restriction of the overall shape.
  • the rear case side 641 includes a rear case bonding surface 6411 and a transition surface 6412 connecting the rear case bonding surface 6411. .
  • the rear shell abutment surface 641 is attached to the rear case 3 of the virtual reality device during the actual fixing process.
  • the fixing manner may be fixed by means of adhesive fixing or detachable fixing, and optionally, the detachable fixing is selected.
  • the rear shell fitting surface 6411 and the transition surface 6412 are respectively provided with at least two locks symmetric with respect to the center line 601. Tightening member 60.
  • the locking member 60 disposed on the rear shell abutting surface 6411 and the transition surface 6412 can realize the detachable connection of the main body fixing portion 64 on the virtual reality device through the locking member 60, thereby making the same virtual
  • the reality device can change the face support accessories according to different wearers to adapt to different users.
  • the rear shell abutment surface 6411 is fully engaged with the virtual reality device, and the transition surface 6412 connecting the rear shell abutment surface 6411 and the lower portion of the virtual reality device can be in contact with the virtual reality device. Therefore, when the user wears the virtual reality device, the virtual reality device and the main body fixing portion can form a facial force, the force transmission is more uniform, and the main body fixing portion and the virtual reality device can be more fixed and stable.
  • the locking member 60 includes: a buckle 61 disposed at a position of the transition surface 6412 near the middle contact portion 605; and a locking pin 62 disposed at a position of the rear shell abutting surface 6411 near the side contact portion 604.
  • the buckle 61 provided on the central contact portion 605 of the main body fixing portion 64 has elasticity, and can be engaged with the opening on the rear case 3 to fix the main body fixing portion to the rear case 3.
  • the locking pin 62 provided on the side contact portion 604 of the main body fixing portion 64 can further increase the stability of fixing the main body fixing portion 64 on the rear case 3 by the positioning hole embedded in the rear case 3.
  • Such a design method, very clever use of the morphological characteristics of the virtual reality device itself, especially for a virtual reality device having a spectacle shape, as shown in FIG. 30 and FIG. 31, is disposed at a position close to the middle contact portion 605 at the transition surface 6412 when fixed.
  • the buckle 61 cooperates with the face support member 41 on the virtual reality device for snap-fastening, and the locking pin 62 disposed at the position of the rear cover abutment surface 6411 near the side contact portion 604 and the positioning hole on the virtual reality device 43 is embedded and fixed.
  • the face holder fixing member 41 and the locking pin 62 are not on the same surface, and the face holder fixing member 41 is fixed by the buckle, a pulling force is applied to the memory, so that the positioning hole 43 can be prevented from falling off after being embedded. come out.
  • the structure of the locking pin 62 is a cylinder, and the face supporting member 41 is a buckle having a cavity, the weight is first applied to the locking pin 62 during the wearing process, so that the face support can be secured. Pieces 41 are not easily destroyed.
  • a limit boss 65 is provided on the flange 602 of the face contact portion 63, the middle contact portion 605, and the connecting side 634 inner edge 631 of the side contact portion 604, and the outer side edge 632 of the connecting side 634 of the flange 602.
  • the limiting boss 65 is convexly disposed on the inner edge 631 and a portion of the outer edge 632. The height of the projection of the limiting boss 65 coincides with the thickness of the main body fixing portion 64.
  • the face contact portion 63 can be easily attached to the main body fixing portion 64 by providing the stopper boss 65.
  • the face contact portion 63 is made of a soft material
  • the limiting boss 65 is also a soft material.
  • the main body fixing portion 64 is made of a material having a certain hardness. The arrangement of the positioning bosses 65 can sufficiently enclose the main body fixing portion 64, that is, the surface in which the entire face support is in contact with the user is a relatively soft material, thereby increasing user comfort.
  • the width of the groove bottom surface 6381 gradually increases in the direction in which the middle contact portion 605 transitions to the side contact portion 604. It should be noted that the width herein refers to the distance between the two edges of the groove bottom surface 6381 in the tangential direction perpendicular to the groove bottom surface 6381. In the present embodiment, the width of the groove bottom surface 6381 gradually increases in the direction in which the middle contact portion 605 transitions to the side contact portion 604, which can increase the contact area with the back cover of the virtual reality device, thereby improving the face support on the virtual reality device. The stability on the rear case 3 and the pressure is evenly transmitted by the user when wearing the virtual reality device.
  • the weight of the entire virtual reality device is small, and since the snap 61 provided symmetrically in the above embodiment is capable of firmly fixing the face support body corresponding to the middle contact section 605 to the rear case 3, so this part is relatively stable, and the width of the groove bottom surface 6381 can be appropriately reduced.
  • the side contact section 604 it is more effective to withstand the gravity of the virtual reality device itself. In order to share the gravity on the cheek portion, it is necessary to maintain an accurate positional definition at the side contact section 604. Therefore, in the present embodiment, the groove bottom surface 6381 is disposed at a position at the side contact portion 604 to facilitate the fixing of the face support in the region.
  • the distance between the inner edge 631 and the outer edge 632 is gradually increasing in the direction of the central contact segment 605 away from the flange 602.
  • the distance between the inner edge 631 and the outer edge 632 refers to the distance between the edge of the inner edge 631 and the edge of the outer edge 632 in a tangential direction perpendicular to the inner edge 631 or the outer edge 632. That is, the overall width of the face contact portion 63.
  • This distance is gradually increased in the central contact section 605 in a direction away from the flange 602, which can adapt to the structural characteristics of the virtual reality device and tend to make the overall structure more stable.
  • the increase in the overall width on the premise that the width of the groove bottom surface 6381 is gradually increased ensures that there is sufficient space for the provision of the bonding surface 636, so that the contact area of the wearer's face and the bonding surface 636 is increased to facilitate the dispersion of gravity.
  • the function is to reduce the discomfort of the wearer during long-term wearing.
  • the distance between the inner edge 631 and the outer edge 632 increases first and then decreases along the direction of the side contact portion 605. On the one hand, the distance is gradually increased to increase the area of the bonding surface 636. On the other hand, the gradual decrease in the above distance can reduce the weight of the end 606.
  • the present application also provides a virtual reality device, including a front case 1, a rear case 3, and a face support 6 provided by the above embodiment, wherein:
  • the rear case 3 is provided with a main body bonding surface 31 for connecting the main body fixing portion 64 of the face support 6; and an auxiliary positioning surface 32 for connecting the main body bonding surface 31.
  • the main body bonding surface 31 is inclined with respect to the auxiliary positioning surface 32, and the degree of change of the degree of inclination is the same as the degree of inclination of the transition surface 6412 of the main body fixing portion 64 with respect to the rear case bonding surface 6411 in the above embodiment. Since the entire face rest 6 is not completely fitted to cover the entire body fitting surface 31 when it is attached to the rear case 3, the main body fitting surface 31 is smoothly connected to the virtual position at the position corresponding to the both end ends 606 of the face rest 6.
  • the middle frame 301 of the real device is not completely fitted to cover the entire body fitting surface 31 when it is attached to the rear case 3.
  • the auxiliary positioning surface 32 is a plane that is in contact with the rear shell bonding surface 6411, and the auxiliary positioning surface 32 extends from the main body bonding surface 31 to the position of the middle frame 301 of the virtual reality device.
  • the auxiliary positioning surface 32 serves as a backing plate on the rear casing 3, and a flat surface for fixing is formed on the rear casing 3, wherein the main body between the optical component and the auxiliary positioning surface 32 is bonded to the region corresponding to the central contact portion 605.
  • the width variation of the surface 31 is the same as the width variation of the groove bottom surface 6381 in the above embodiment, and the distance between the main body bonding surface 31 and the optical module should be sufficient to accommodate the rear shell bonding surface 6411 of the main body fixing portion 64. That is, when the entire face support 6 is mounted on the rear case 3, sufficient stability is ensured without obscuring the optical module.
  • the manner in which the entire face support is fixed on the rear case 3 of the virtual reality device may be fixed by sticking or detachable, and the fixing manner is detachable and fixed for convenience of cleaning and maintenance, and use by different users.
  • the main body bonding surface 31 is provided with at least two face support members 41 symmetrically with respect to the center line 601.
  • the face holder fixing member 41 is adapted to the locking member 60 to connect the main body bonding surface 31 with the main body fixing portion 64.
  • the face bracket fixing member 41 and the locking member 60 are adapted to provide a corresponding type of mating device at a corresponding mounting position according to the form of the locking member 60, for example, when the locking member 60 is a card.
  • the corresponding face holder fixing member 41 is a card slot; when the locking member 60 is a screw, the corresponding face holder fixing member 41 is a threaded hole, and when the locking member 60 is a locking pin, the corresponding The face holder fixing member 41 is a positioning hole.
  • the symmetrically disposed face support member 41 and the locking member 60 can balance the center line 601.
  • the force on both sides prevents the main body fixing portion 64 from being stuck to the main body bonding surface 31, thereby avoiding the occurrence of a gap and affecting the overall stability.
  • the number of the face holder fixing member 41 and the locking member 60 is not excessive, because the main body fixing portion 64 is usually made of a plastic material having elasticity, and is relatively slender at the position of the middle contact portion 605, and is relatively small.
  • the force can be deformed, and when a larger number of the face support members 41 and the locking members 60 are provided, internal stress is generated due to manufacturing errors, and the face support 6 is deformed as a whole, and the original is changed.
  • the dispersion of the force not only affects the wearing experience, but also may cause damage to the face support 6.
  • the front case 1 and the rear case 3 have the same outer shape, and the front case 1 and the rear case 3 are connected to form a cavity for housing the optical component and the electronic device.
  • the front case 1 and the rear case 3 constitute a main body of the virtual reality device, wherein the screen, the electronic component, the PCB board, and the optical component are accommodated, and the temples and the interface for data transmission are respectively disposed on both sides of the formed body, The image is presented directly in front of the wearer's eyes by the cooperation of the electronic device and the optical component.
  • the face holder fixing member 41 is an opening provided on the main body bonding surface 31 for embedding the buckle 61.
  • the buckle 61 on the main body fixing portion 64 is fitted into the opening, and is engaged in the opening by the elastic action of the material itself, thereby realizing the fixing of the main body fixing portion 64 on the rear case 3.
  • the auxiliary positioning surface 32 is further provided with a positioning hole 43 having the same number as the locking pin 62 and corresponding to the position; the positioning hole 43 is for embedding the locking pin 62. Since the plastic material itself is easily deformed, when it is fixed to the rear case 3 by the cooperation of the face holder fixing member 41 and the locking member 60, it is easy to slightly tilt the two end ends with respect to the main body bonding surface 31, thereby affecting the wearing comfort.
  • the stability so that the locking pin 62 is disposed on the side contact portion 604 of the main body fixing portion 64, and the main body fixing portion 64 can be fixed by the face supporting member 41 by the interference fit insertion positioning hole 43 to make the face support 6 is more stable on virtual reality devices.
  • the head mounted devices include, but are not limited to, virtual reality devices, augmented reality devices, gaming devices, mobile computing devices, and other wearable devices. Computer, etc.
  • the present application provides a face support accessory of a virtual reality device, wherein the face support 6 is installed in a position where the middle portion of the virtual reality device is in contact with the wearer's nose in actual use.
  • the face support 6 is in contact with both sides of the wearer's nose and the cheeks, and the weight of the virtual reality device is shared to the bridge of the nose and the face, thereby reducing the wearing of the virtual reality device.
  • the wearer feels discomfort due to the accumulation of pressure.
  • the face support 6 provided by the present application, the bonding surface 636 and the outer edge supporting surface 637 which are divided by the continuous fitting curve 635, respectively cooperate with the wearer's face and the lens module of the virtual reality device, and the fitting surface 636
  • the inward angle ⁇ formed with the groove bottom surface 6381 continuously changes over the entire face contact portion 63. During the transition of the flange 602 to the middle contact portion 605 and then to the side contact portion 604, the inward angle ⁇ is gradually increased and then gradually changed. Small, the conforming surface 636 of the face support 6 is fully fitted to the nose and cheeks.
  • Such a structure can make the pressure of the face subjected to the virtual reality device substantially uniform, not only can achieve a comfortable wearing feeling, but also can make the virtual reality device more stable when worn.
  • the sufficient fit of the bonding surface 636 and the face can also reduce the light leakage of the bonding portion, improve the viewing effect, and avoid the use of a large hood, thereby reducing the overall weight of the virtual reality device and facilitating the stabilization of the virtual reality device.
  • the traditional virtual reality device is easy to wear from the face for a long time.

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  • Projection Apparatus (AREA)

Abstract

一种虚拟现实设备的脸托配件,实际使用中,脸托(6)安装在虚拟现实设备的中部与佩戴者鼻部接触的位置。其中,脸托(6)包括面部接触部(63)和主体固定部(64),面部接触部(63)的几字形结构,可使脸托(6)与佩戴者鼻部两侧和面颊两侧接触,将虚拟现实设备的重量分担至鼻梁和面部。面部接触部的贴合面(636)与槽底面(6381)形成的内倾角在整个面部接触部上连续变化,在凸缘(602)过渡到中部接触段(605)再到侧部接触段(604)的过程中,内倾角先逐渐增大后逐渐减小,使得脸托(6)的贴合面与鼻侧和面颊充分接触。从而减轻虚拟现实设备在佩戴时,因为压力的聚集而产生的不稳定性,解决传统虚拟现实设备长时间佩戴容易从面部滑落的问题。

Description

一种虚拟现实设备的脸托配件
本申请要求在2017年5月27日提交中国专利局,申请号为201710392921.0,发明名称为“光学镜片调焦组件”;申请号为201710392923.x,发明名称为“一种虚拟现实设备的脸托配件”;申请号为201710392914.0,发明名称为“一种虚拟现实设备”;申请号为201710392078.6,发明名称为“一种虚拟现实设备的遮光组件”四件专利的中国专利申请的优先权,并要求在2017年9月11日提交中国专利局,申请号为201710813777.3,发明名称为“一种虚拟现实设备的脸托配件”的中国专利申请的优先权,其全部内容均通过引用结合在本申请中。
技术领域
本申请涉及头戴显示领域,尤其涉及一种虚拟现实设备的脸托配件。
背景技术
虚拟现实(Virtual Reality,VR)技术是一种在计算机上生成的三维环境中提供沉浸感觉的技术。虚拟现实设备是头戴设备的一种,本质上是利用虚拟现实技术的人机交互设备。常见的虚拟现实设备,例如VR眼镜,内置独立的屏幕,可以将VR影像呈现给佩戴者的左右眼,形成虚拟现实影像。
典型的VR设备如图23(a)所示,其包括设备主体200和用于佩戴的镜腿100。实际使用中,设备主体200两侧的镜腿100固定在佩戴者的头部,使设备主体200置于眼镜前方,由左右两个屏幕分别为双目呈现VR影像,引导佩戴者产生身临其境的感觉。但是这种产品整体的体积大,并且重量重,不便于用户长期使用。
为了提高虚拟现实设备的长期体验度,图23(b)示出一种带有鼻托的VR设备,包括镜腿100、主体200、光学组件300以及设置于设备主体200中部的鼻托400。其光学组件300采用在专利号为US20170017078B公开的技术方案,这样可以在短距离内观看到大视角显示画面,能减小虚拟现实设备的体积,进而减小虚拟现实设备总体重量。佩戴时,镜腿100固定于头部两侧,鼻托400贴合佩戴者的鼻梁。但是,用户在佩戴VR设备时,由于鼻托400与鼻梁的接触面积较小,设备主体200的大部分重量都集中施加于鼻梁位置,使得鼻梁部分承受的压力较大,长期佩戴会使佩戴者鼻梁感到不舒服,带来不适感,甚至会对鼻梁造成一定损伤。可见,现有的虚拟现实设备均存长期配戴的不舒适感的问题。
发明内容
本发明提供一种虚拟现实设备的脸托配件,解决现有技术中用户配戴头戴设备时重量压在鼻梁上导致鼻梁不舒服的问题,通过脸托配件实现将虚拟现实设备的重量分散到脸部,减少鼻梁的承重,提高用户的体验度。
本发明一种虚拟现实设备的脸托配件的技术方案包括:
主体固定部和面部接触部;
所述面部接触部一侧与所述主体固定部连接,另一侧与人体面部相接触,所述主体固定部还与虚拟现实设备连接;
所述主体固定部和所述面部接触部均为由位于中心的凸缘和沿远离凸缘方向延伸的弧形部组成的几字形结构。
可选的,在上述虚拟现实设备的脸托配件的技术方案中,沿所述凸缘至远离所述凸缘方向,所述面部接触部的厚度为先逐步变厚,后逐步变薄,且中心的厚度小于两端端部的厚度。
可选的,在上述虚拟现实设备的脸托配件的技术方案中,所述面部接触部与人体面部接触的一面为倾斜面。
可选的,在上述虚拟现实设备的脸托配件的技术方案中,所述倾斜面包括鼻部倾斜面和脸颊倾斜面,所述鼻部倾斜面的面积小于脸颊倾斜面的面积。
可选的,在上述虚拟现实设备的脸托配件的技术方案中,所述鼻部倾斜面与竖直面的角度为10°~80°。
可选的,在上述虚拟现实设备的脸托配件的技术方案中,所述脸颊倾斜面与竖直面的角度为3°至60°。
可选的,在上述虚拟现实设备的脸托配件的技术方案中,所述鼻部倾斜面对应的所述面部接触部厚度小于所述脸颊倾斜面对应的所述面部接触部厚度。
可选的,在上述虚拟现实设备的脸托配件的技术方案中,所述面部接触部为一体成型结构。
可选的,在上述虚拟现实设备的脸托配件的技术方案中,所述面部接触部的材质为泡棉。
可选的,在上述虚拟现实设备的脸托配件的技术方案中,所述主体固定部为一体成型结构。
本申请的脸托配件区别于现有脸托只与鼻梁部分进行接触,增大与用户面部的接触面,即脸托配件不仅与鼻梁接触,而且还与眼部附近位置接触,进而将虚拟现实设备的重力进行分散,鼻梁和鼻梁两侧的眼周都可承受虚拟现实设备的部分重力,减少用户使用虚拟现实设备配戴带来的不舒服以及损伤,可以让用户长时间舒服的使用头戴设备,大大的提高用户的体验度。本申请提供一种脸托及带有脸托的头戴设备,以解决传统头戴设备在长期佩戴时给鼻梁带来的不舒适感的问题。
可选的,本申请提供一种脸托,用于头戴显示设备,包括固定在一起的面部接触部和主体固定部;所述面部接触部和所述主体固定部是由位于中心线的凸缘和相对中心线对称的两个弧形部组成的几字形结构;
所述面部接触部包括侧部接触段,以及从所述凸缘延伸至所述侧部接触段的中部接触段;
所述面部接触部包括内缘和外缘,以及从所述内缘延伸到所述外缘的贴合侧和连接侧;其中,所述贴合侧上厚度L最大值的点构成连续的贴合曲线;所述贴合曲线的两侧分别设有贴合面和外缘支撑面;所述连接侧设有连接槽,所述连接槽的槽底面靠近内缘位置设有连接面;所述外缘支撑面与所述槽底面连接;
所述贴合面相对于所述槽底面倾斜设置,所形成的内倾角α在整个所述面部接触部上连续变化;且从所述凸缘过渡到所述中部接触段,所述内倾角α逐渐增大;从所述中部接触段过渡到所述侧部接触段,所述内倾角α逐渐减小;
所述连接面相对于所述槽底面倾斜设置,所形成的外倾角β在整个所述面部接触部上连续变化;且从所述凸缘过渡到所述中部接触段,所述外倾角β逐渐增大;从所述中部接触段过渡到所述侧部接触段,所述外倾角β逐渐减小;
所述连接侧在所述内缘的位置还设有连接所述贴合面和所述连接面的内缘支撑面;所述内缘支撑面在所述侧部接触段的末端位置与所述外缘支撑面连接;
所述主体固定部与所述槽底面和连接面贴合。
可选的,所述侧部接触段沿所述贴合曲线,在远离所述中部接触段方向上的厚度L先增大后减小;
在所述侧部接触段厚度L的最大值对应点在所述侧部接触段贴合曲线的45%~55%位置处,且所述厚度L的最小值为最大值的50%~60%。
可选的,所述中部接触段沿所述贴合曲线,在远离所述凸缘方向上的厚度L逐渐增大,且在所述中部接触段厚度L的最小值为最大值的50%~60%。
可选的,所述凸缘沿所述贴合曲线,在远离所述中部接触段方向上的厚度L逐渐减小;
所述凸缘在所述中心线处的厚度L最小,且所述凸缘厚度L的最小值为最大值的10%~15%。
可选的,所述主体固定部包括:后壳侧;以及与所述连接侧贴合的脸托侧;
所述脸托侧设有与所述槽底面贴合,且形状与所述槽底面相同的限位面,以及与所述连接面贴合的固定面。
可选的,所述后壳侧包括后壳贴合面以及连接所述后壳贴合面的过渡面;所述后壳贴合面和所述过渡面分别设有相对于中心线对称的至少两个锁紧件。
可选的,所述锁紧件包括:
设置在所述过渡面靠近所述中部接触段位置的卡扣;以及设置在所述后壳贴合面靠近所述侧部接触段位置的锁紧销。
可选的,所述凸缘、中部接触段以及侧部接触段的连接侧内缘上,以及所述凸缘的连接侧外缘上设有限位凸台。
可选的,所述槽底面的宽度在所述中部接触段过渡到所述侧部接触段的方向上逐渐增大。
可选的,所述面部接触部中,所述内缘与外缘之间的距离在所述中部接触段,沿远离所述凸缘方向逐渐增大;
所述内缘与外缘之间的距离在所述侧部接触段,沿远离所述中部接触段方向先增大后减小。
本申请还提供一种虚拟现实设备,包括前壳、后壳以及上述脸托,其中:
所述后壳上设有用于连接所述脸托主体固定部的主体贴合面;以及连接所述主体贴合面的辅助定位面;所述辅助定位面为与后壳贴合面贴合的平面,所述辅助定位面从所述主体贴合面延伸到虚拟现实设备的中框位置;
所述主体贴合面上设有相对于中心线对称的至少两个脸托固定件,所述脸托固定件与所述锁紧件适配,将所述主体贴合面与所述主体固定部连接;
所述前壳与所述后壳的外形相同,所述前壳和所述后壳连接形成用于收纳光学组件和电子器件的腔体。
可选的,所述脸托固定件为设置在所述主体贴合面上的开口,用于嵌入卡扣。
可选的,所述辅助定位面上还设有与锁紧销数量相同,且位置对应的定位孔;所述定位孔用于嵌入锁紧销。
由以上技术方案可知,本申请提供的脸托,在实际使用中,安装在虚拟现实设备的中部与佩戴者鼻部接触的位置。通过脸托中面部接触部的几字形结构,使脸托与佩戴者的鼻部两侧和面颊两侧接触,将虚拟现实设备的重量分担至鼻梁和面部,减轻虚拟现实设备在佩戴时,因为压力的聚集而使佩戴者产生的不适感。
本申请提供的脸托,由连续的贴合曲线划分成贴合面和外缘支撑面,分别与佩戴者面部以及虚拟现实设备的镜头模组配合,并且贴合面与槽底面形成的内倾角在整个面部接触部上连续变化,在凸缘过渡到中部接触段再到侧部接触段的过程中,内倾角先逐渐增大后逐渐减小,使脸托的贴合面与鼻侧和面颊充分贴合,避免重力都集中作用在鼻梁位置。上述脸托结构一方面可以使面部承受虚拟现实设备的压力基本趋于一致,达到舒适的佩戴感觉,还使虚拟现实设备在佩戴时更加稳定;另一方面,贴合面与面部的充分贴合还能减少贴合部位的漏光,提高观影效果,避免使用面积较大的遮光罩,因此解决传统虚拟现实设备长时间佩戴给用户带来不舒适感的问题。
附图说明
为了更清楚地说明本申请的技术方案,下面将对实施例中所需要使用的附图作简单地介绍,显而易见地,对于本领域普通技术人员而言,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。
图1为本发明一种虚拟现实设备的爆炸图;
图2为本发明一种虚拟现实设备的前壳的结构图;
图3(a)和图3(b)为本发明一种虚拟现实设备的后壳的正面图和背面图;
图4为本发明与虚拟现实设备配套使用的脸托的结构图;
图5为本发明一种虚拟现实设备的镜腿的结构图;
图6为本发明一种虚拟现实设备的遮光组件的结构图;
图7为本发明一种虚拟现实设备的光学系统、散热片的结构图;
图8为本发明一种虚拟现实设备的光学系统的结构图;
图9为本发明一种虚拟现实设备的右镜筒机构、右显示屏和右屏支架的爆炸图;
图10为本发明一种光学镜片调焦组件的爆炸图;
图11为本发明一种光学镜片调焦组件的剖视图;
图12为本发明一种光学镜片调焦组件的仰视图;
图13为本发明一种光学镜片调焦组件的俯视图;
图14为本发明与虚拟现实设备配套使用的脸托的爆炸图;
图15为本发明与虚拟现实设备与脸托的配合结构图;
图16为本发明一种虚拟现实设备的遮光组件的爆炸图;
图17(a)(b)(c)为本发明遮光组件安装在虚拟现实设备上的步骤图;
图18为本发明遮光组件安装在虚拟现实设备上的结构图;
图19为本发明的数据线固定件的结构图;
图20为本发明的数据线固定件与虚拟现实设备的爆炸图;
图21为本发明的数据线固定件安装在虚拟现实设备上的结构图;
图22(a)(b)为本发明的右屏支架和左屏支架的结构图。
图23(a)为典型VR眼镜的结构示意图;
图23(b)为带有鼻托的VR眼镜结构示意图;
图24为面部接触部的贴合侧示意图;
图25为面部接触部的连接侧示意图;
图26为面部接触部A剖面的局部放大图;
图27为面部接触部的立体图;
图28为主体连接部的侧视结构示意图;
图29为主体连接部的脸托侧结构示意图;
图30为主体连接部的后壳侧结构示意图;
图31为虚拟现实设备的后壳结构示意图。
具体实施方式
下面将结合本发明实施例中的附图,对本发明实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本发明一部分实施例,而不是全部的实施例。基于本发明中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都属于本发明保护的范围。
本实施例中的虚拟现实设备包括壳体、内置于壳体的光学系统、PCBA板、散热板和光感组件、与壳体配合使用的脸托、遮光罩等。下面针对各部件进行详细说明。
一、壳体:如图1所示,壳体包括:前壳1与后壳3围成的镜框、与镜框连接的左镜腿5和右镜腿4。下面分别针对上述部件进行详细说明:
(1)前壳1:如图2所示,前壳1的周边设有若干卡扣固定件16,用来将前壳1与后壳3固定;靠近前壳1的上端设有PCBA固定件18,用来对PCBA板8进行限位和固定;在靠近前壳1两端附近安装保护柱17,用来防止安装过程或者安装好后前壳受力过猛损坏前壳1。进一步的,为了提高前壳1的质量,还可以设置多条加固条纹。为了减轻虚拟现实设备的壳体重量,前壳1的材质优选轻质塑料,为了便于加工,整个前壳1优选设计为一体成型。
(2)后壳3:如图3(a)和图3(b)所示,后壳3包括收纳腔46,用来收纳虚拟现实设备的光学系统、PCBA板8、散热片9和光感组件等。后壳3的下端设有调节槽42,用于伸出光学系统的焦距调节键(等同于下文的定位特征件、凸出控制键)并对其进行控制。后壳3内部偏上位置设有与前壳1相配合的PCBA固定槽。为了提高后壳3的质量,还可以设置多条加固条纹,优选的设置在后壳的侧边。在后壳3的背面设有镜脚连接部,镜脚连接部上设有与左镜腿5和右镜腿4前端的凸起连接的凹槽44,凹槽44的外侧设有挡板45。由于凹槽44外侧具有一个挡板45,当镜腿的凸起装配到该凹槽中时,此时的镜腿只能向内侧移动。当用户配戴该虚拟现实设备时,镜腿的凸起会受到挡板45的阻挡,阻止其向外移动,这时就会向内产生一个力,让镜腿能够夹紧用户头部。在后壳3的背面还设有脸托固定件41和43,用来便于脸托6的固定。如图4和图14所示,脸托6包括主体固定部64和面部接触部63,面部接触部63一侧与主体固定部64连接,另一侧与人体面部相接触,主体固定部64上设有用于嵌入脸托固定件41和43的凸起61和62,实现主体固定部64固定在后壳3上。为了便于脸托6能分散虚拟现实设备的重量,主体固定部64和面部接触部63均为由位于中心的向外凸起的凸缘和沿远离凸缘方向延伸的弧形部组成的几字形结构。为了减轻虚拟现实壳体主体的重量,后壳3优选轻质塑料,为了便于加工,后壳3优选设计为一体成型。
(4)左镜腿5和右镜腿4:将左镜腿5和右镜腿4统称为镜腿,两者结构无实质差别。每一镜腿前端设有用于嵌入后壳3上镜脚连接部上凹槽的凸起53。下面以左镜腿5为例进行详细说明。如图5所示,非折合状态下,左镜腿5和右镜腿4为向内弯曲的弧形,便于夹紧使用者头部。为了进一步增强镜腿的夹紧力度,镜腿前端的厚度大于镜脚后端厚度。为了减轻镜腿的重量,镜腿上还设有镂空槽52,同时镂空槽52也可以防止注塑表面产生缺陷,影响美观。左镜腿5和右镜腿4上还分别设有通孔51,用于将遮光组件7的凸起71和72嵌入通孔51,实现遮光组件7的固定。通孔具体包括两个相通的固定孔和连接孔,连接孔的孔径大于连接件的最大宽度,固定孔的孔径小于连接件的最大宽度。固定孔用来固定遮光组件的凸起,连接孔用来遮光组件的凸起穿过定位。左镜腿5和右镜腿4均可为一体成型机构,为了减轻整体虚拟现实设备的整体重量,左镜腿5和右镜腿4的材质为具有柔韧性塑胶(TR90)。结合图1所示,上述虚拟现实设备的壳体和其他组件的具体安装步骤如下:
第一步:将带有左显示屏22、右显示屏24的左镜筒机构21、右镜筒机构23的光学系统装入后壳3的收纳腔46中进行固定,不限定具体固定方式。左镜筒机构21、右镜筒机构23的定位特征件同时伸出后壳3的调节槽42,便于用户来进行调节焦距;
第二步:将PCBA板8装入后壳3的PCBA固定槽中,并将PCBA板8与光学系统进行连接;
第三步:装入散热片9,具体将散热片9一端与PCBA板8上的发热器件贴合,另外一端分别与左显示屏22和右显示屏24的背面贴合,使得散热片9就可以将PCBA板8和左显示屏22和右显示屏24散发的热量均匀散出;
第四步:装上前壳1,即将前壳1与后壳3进行固定,具体的将前壳1压入后壳3中,通过前壳1的扣固定件11进行固定;
第五步:将左镜腿5和右镜腿4上的凸起53嵌入后壳3上的凹槽44;
第六步:将脸托6安装到后壳3上,具体的将脸托6上的凸起61和62分别与后壳3上的脸托固定件41和43进行固定;
第七步:将遮光组件7包围虚拟现实设备,同时将遮光组件的,具体的遮凸起71和72分别嵌入镜腿的通孔51上。
上述虚拟现实设备包括前壳、后壳和两个镜腿,结构简单,组装简便,同时将虚拟现实设备的其他器件对应的安装在后壳的收纳槽上,盖上前壳和连接镜腿,整个虚拟现实设备结构比较小,占用空间较小,外形类似眼镜形态,比较美观。
(二)光学系统:如图1所示,光学系统包括左镜筒机构21、左显示屏22、右镜筒机构23和右显示屏24,左镜筒机构21和右镜筒机构23结构相同,统称为光学镜片调焦组件。具体的,左镜筒机构21和左显示屏22安装在左屏支架上且左显示屏22位于左镜筒机构21的后方,左显示屏整体位于左屏支架的内侧;右镜筒机构23和右显示屏24安装在右屏支架13上且右显示屏24位于右镜筒机构23的后方,右显示屏24整体位于右屏支架13的内侧。左显示屏22和右显示屏24的侧边沿具有切角,如图1所示,左显示屏22的右下角侧边具有切角。右显示屏24的左下角侧边具有切角。左屏支架和右屏支架13为两个相互独立的屏支架,均为一中空环状结构。由于两个屏支架中空,实现了通过左镜筒机构21和右镜筒机构23的镜片观看对应显示屏所显示的内容。屏支架的中空环状可为圆形或多边形或不规则形形状,具体根据光学模组的形状和虚拟现实设备外壳的形状确定。各屏支架与显示屏接触的面为屏接触面,屏接触面用于与显示屏表面相贴合,具体可设为光滑面,将屏接触面设为光滑面,可为避免显示屏造成损坏,同时也实现了显示屏与屏支架的良好贴合。本实施例中不具体限定屏接触面为光滑面或粗糙面。本实施例中,为了更好的实现屏接触面与显示屏表面的贴合,可以在两者之间设置软性的双面粘贴胶,双面粘贴胶可以为屏支架形状相对应的环形圈,通过双面粘贴胶使屏支架与显示屏粘贴在一起。与屏接触面相对应的为光学模组接触面,光学模组接触面分别与左镜筒机构21、右镜筒机构23相贴合。当屏支架分别与显示屏和光学模组组装后,屏支架起到便于安装的作用,同时三者形成密闭空间,起到防尘作用。为了进一步提高屏支架与显示屏和光学模组之间的防尘效果,右镜腿4屏支架靠近右镜腿4屏接触面的一侧设有第一凹槽,右镜腿4屏支架靠近右镜腿4光学模组接触面的一侧设有第二凹槽,右镜腿4第一凹槽和右镜腿4第二凹槽内均用于放置防尘圈,实现屏支架与光学模组、显示屏之间连接无空隙,进而避免外界的灰尘进入,提高其的防尘效果。需要说明的是,也可在不用防尘圈的情况下直接将显示屏和光学模组固定在屏支架上。由于左屏支架与右屏支架的安装相似,下面以右显示屏24、右镜筒机构23和右屏支架13的安装步骤进行说明,应该理解为左眼显示屏的安装相似,具体安装步骤如下:
第一步:在屏支架13的相对设置的屏接触面和光学模组接触面上分别固定左防尘圈12、右防尘圈14(左、右仅仅是结合附图进行区别,不具有实际含义),屏支架13、左防尘圈12和右防尘圈14组装成屏支架组件。左防尘圈12和右防尘圈14的固定方式可根据实际需要设置,不具体限定。优选为粘贴固定,左防尘圈12和右防尘圈14可为具有粘贴性的双面胶片,屏支架13上设有第一凹槽和第二凹槽,第一凹槽位于靠近屏接触面的一侧并与左防尘圈12的形状相对应,第二凹槽位于靠近光学模组接触面的一侧并与右防尘圈14的形状相对应,便于提高防尘效果以及节约材料。需要说明的是,双面胶片只是左防尘圈12和右防尘圈14可选的一种具体材料,任何具有粘贴性并且可以进行软性收缩的材料都 可以,比如塑料或具有一定软性的PORON或一定软性的PVC或轻薄的布料等;当然,为了减轻虚拟现实设备的整体重量,左防尘圈12和右防尘圈14优选质轻材料。同理,为了减轻虚拟现实设备的整体重量,屏支架13可一体成型,屏支架13的材料可选择轻质材料,如具有一定硬度的塑胶。
第二步:将右镜筒机构23和右显示屏24分别与屏支架组件进行固定。具体的,将右镜筒机构23放置到右防尘圈14上,优选的,右镜筒机构23可以放置在第二凹槽上,该右防尘圈14一侧与屏支架13接触,另一侧与右镜筒机构23接触。具体的,将右显示屏24放置到左防尘圈12上,优选的,右显示屏24可以放置在第一凹槽上,实现右显示屏24与屏支架13的固定。该左防尘圈12一侧与屏支架13接触,另一侧与右显示屏24接触。将右镜筒机构23和右显示屏241优选的固定在屏支架13两侧的第一凹槽和第二凹槽时,右显示屏24、屏支架13和右镜筒机构23之间能够形成密闭空间,其连接处都是紧密连接,并且具有凹槽的侧边进行防尘,这样就可以避免外界的灰尘进入到该密闭空间中,也就是说避免外界灰尘进粘附到显示屏上,造成显示屏上显示出现杂像的问题。
第三步:当右镜筒机构23、左防尘圈12、屏支架13、右防尘圈14和右镜筒机构23组装完成后,通过屏支架13上的屏固定孔与虚拟现实设备对应的第二固定孔匹配,实现组装后的组件固定到虚拟现实设备上,此固定方式不局限于螺钉固定方式。需要说明的是,屏支架13上的屏固定孔包括至少一个正向孔和至少一个反向孔。
如图22(a)(b)所示,屏支架的结构为:两个屏支架相互独立,光学模组接触面上设有沿远离其表面方向延伸光学模组固定件111和定位件113,当光学模组伸入屏支架并凸出于光学模组接触面时,光学模组固定件111与光学模组的最外边相接触,用于将光学模组固定在屏支架上,光学模组固定件111可以为向屏支架中心延伸的L形结构,用于将光学模组限定在L形结构内;定位件113位于光学模组的外围,用于确保光学模组安装在预设位置,用于限定光学模组的运动轨迹,定位件113用来防止光学模组向外移动。为了便于虚拟现实设备一些其他小电子件的固定,例如光感器,在屏支架的一侧凸出一个对应的收纳固定槽114,用来对其他小电子器件的固定。当显示屏、左防尘圈、屏支架、右防尘圈和光学模组组成完成后,通过屏支架上的屏固定孔112与虚拟现实设备对应的第二固定孔匹配,实现组装后的组件固定到虚拟现实设备上,此固定方式不局限于螺钉固定方式。需要说明的是,屏支架上的屏固定孔112包括至少一个正向孔和至少一个反向孔。如图10至图13所示,左镜筒机构和右镜筒机构统称为的光学镜片调焦组件均包括:外镜筒211、外光学镜片212、内镜筒214和内光学镜片217,外光学镜片212固定在外镜筒211上,内光学镜片217固定在内镜筒214上;外镜筒211侧壁上设有倾斜槽213;内镜筒214设置在外镜筒211内,内镜 筒214的侧壁上设有定位特征件,定位特征件还伸入倾斜槽213并沿倾斜槽213滑动;当内镜筒214沿外镜筒211相对滑动时,固定在外镜筒211上的外光学镜片212与固定在内镜筒214上的内光学镜片217之间的距离可调,实现了光学组件的调焦。如图10所示的光学调焦组件的爆炸图,包括一个外镜筒211、外光学镜片212、内镜筒214、内光学镜片217、两个第一防尘件218、第一防尘件219、两个固定螺钉220、拨动固定螺钉221和拨动固定螺钉221。下面分别针对上述各部件进行说明:
(1)外镜筒211:该外镜筒211侧壁上设有至少一个倾斜槽213,倾斜槽213相对于水平面以一定角度倾斜,当固定在内镜筒214侧壁上的定位特征件嵌入倾斜槽213并沿倾斜槽213移动时,外光学镜片212与内光学镜片217之间的间距可调。如图1所示,外镜筒211横截面的形状为圆形,当倾斜槽213数量为三个以上时,倾斜槽213沿外镜筒211周向均布。需要说明的是,倾斜槽213不局限于图中所示的三个,优选的,倾斜槽213的数量为三个。此外,倾斜槽213也不仅限于沿外镜筒211周向均布,但必须满足若干个倾斜槽213位于同一水平面上。外镜筒211的截面形状也不限于图1中所示的圆形,也可为椭圆或菱形或异形。为了更好适配人体的形态特征,在靠近人体鼻梁附近,可以设置为与人体鼻梁匹配的形状,即将一个简单的圆形切除部分形成具有一与鼻梁匹配的倾斜面。因此,为了适应具体虚拟现实设备外壳,以及减小整体的虚拟现实设备的体积,外镜筒211的截面形可根据具体的虚拟现实外壳而定。
(2)外光学镜片212:外光学镜片212固定在外镜筒211上,具体的,如图2所示,外光学镜片212固定在外镜筒211的内侧顶部,内侧顶部即为远离内镜筒214的一侧。外光学镜片212与外镜筒211的固定方式具体可以是:通过塑胶将外光学镜片212固定在外镜筒211的内侧顶部,通过塑胶固定可以保证外光学镜片212稳定的固定在外镜筒211上,并且能有效防尘。需要说明的是,本发明不具体限定两者的固定方式。为了便于说明,将外镜筒211和外光学镜片212的组合结构定义为第一组件。
(3)内镜筒214:内镜筒214内置于外镜筒211,且内镜筒214可沿靠近或远离外光学镜片212的方向移动,进而外光学镜片212和内光学镜片217两者的间距可调。具体实现内镜筒214可沿外镜筒211移动的方式为:内镜筒214的侧壁上设有至少一个定位特征件,定位特征件与倾斜槽213一一对应,每一定位特征件嵌入倾斜槽213内并可沿倾斜槽213滑动,进而带动内镜筒214的移动。由于本发明未限定倾斜槽213的数量,则定位特征件的数量也不做具体限定。当倾斜槽213的数量为三个且沿外镜筒211周向均布时,三个定位特征件同时在倾斜槽213内移动,进而可保证内镜筒214上的内光学镜片217在上下移动过程中使其均处于一个平面上。进一步,由于外镜筒211与内镜筒214接触,为了提高调 焦过程中内镜筒214的滑动,在内镜筒214与外镜筒211之间增加了起到润滑作用的油层,提高内镜筒214的滑动灵活性,并且油层一定程度上能够阻止外界的灰尘进入内部,起到防尘作用。具体的油层可以通过在内镜筒214与外镜筒211之间涂阻尼油形成,应该理解为其他可以提高内镜筒214与外镜筒211之间的滑动灵活性的方式都为本申请的保护范围。当定位特征件为三个时,三个定位特征件的结构可以分为:两个固定螺钉220和拨动固定螺钉221,两个固定螺钉220和拨动固定螺钉221通过固定螺孔固定在内镜筒214上,且两个固定螺钉220和拨动固定螺钉221分别伸入倾斜槽213并可沿倾斜槽213滑动。为了能提高推动拨动固定螺钉221的舒适度,便于用户在使用过程便于拨动,该拨动固定螺钉221外侧端固定连接有拨动硅胶头222,该拨动硅胶头222为具有一定硬度的硅胶,用户使用起来手感比较舒适。如图10所示,内镜筒214包括圆台215和位于圆台215上方并向上延伸的至少一个凸台216,凸台216与倾斜槽213一一对应,固定螺孔位于凸台216上。凸台216的形状与外镜筒211内壁形状相吻合,当外镜筒211为圆形时,凸台216可以为环形壁,该凸台216上均设有与倾斜槽213相对应的固定螺孔。
(4)内光学镜片217:内光学镜片217固定在内镜筒214上。如图2所示,内光学镜片217固定在内镜筒214的内侧底部,如内镜筒214的底端设有卡槽,内光学镜片217与内镜筒214底端卡槽固定连接,内侧底部为远离外镜筒211的一侧。内光学镜片217与内镜筒214的固定方式具体可以是:通过塑胶将内光学镜片217固定在内镜筒214的内侧底部,通过塑胶固定可以保证内光学镜片217稳定的固定在内镜筒214上,并且能有效防尘。需要说明的是,本发明不具体限定两者的固定方式。当然内镜筒214也可以不设卡槽,可以将内光学镜片217固定在内镜筒214的内侧底部的侧壁,即内光学镜片217的外侧边与内镜筒214的内侧壁固定连接,固定方式可以通过塑胶固定可以保证内光学镜片217稳定的固定在内镜筒214上,并且能有效防尘。需要说明的是,本发明不具体限定两者的固定方式。为了便于说明,将内镜筒214和内光学镜片217的组合结构定义为第一组件。
(5)第一防尘件218和第一防尘件219:当内镜筒214通过伸入倾斜槽213的两个固定螺钉和拨动固定螺钉沿靠近或远离外光学镜片212的方向移动时,两个第一防尘件218分别一一固定在两个固定螺钉220对应的外圆筒2112的倾斜槽213外侧,第一防尘件219固定在拨动固定螺钉221对应的外镜筒211的倾斜槽213内侧。需要说明的是,第一防尘件219也可以固定在外侧。第一防尘件219和第一防尘件218上设有与倾斜槽213对应的槽口。第一防尘件219具体可为具有粘贴性的TPU片,该TPU片上有与特定倾斜槽213对应的倾斜槽213孔。本发明不限定第一防尘件219的材质为TPU,应该理解为,所选材质只要满足具有一定硬度便于进行开槽口,且具体防尘性质即可,如具有一定硬度的PORON或 一定硬度的PVC、高温胶或美纹胶等。第一防尘件218和第一防尘件219的固定方式均可通过粘贴的方式进行固定,便于组装,但本发明不限定其固定方式。上述光学镜片调焦组件的装配步骤为:
步骤一:将外光学镜片212固定在外镜筒211的内侧顶部,形成第一组件;
步骤二:将内光学镜片217固定在内镜筒214的内侧底部,形成第二组件;
步骤三:将第一防尘件219放入第一组件的外镜筒211的特定倾斜槽213的内侧,该特定倾斜槽213用于伸入拨动固定螺钉。
步骤四:将第二组件置于第一组件内侧,即将组装好的带有内光学镜片217的内镜筒214置于组装好的带有外光学镜片212和第一防尘件219的外镜筒211的内侧。
步骤五:由于内镜筒214的侧壁上设有三个固定螺孔,三个固定螺孔外漏于倾斜槽213,然后在三个固定螺孔上分别固定连接两个固定螺钉220和一个拨动固定螺钉221。两个固定螺钉220伸入的倾斜槽213对应的外镜筒211的侧壁上分别固定连接两个第一防尘件218。
步骤五:将拨动硅胶头222固定在拨动固定螺钉221外侧端。
需要说明的是,上述的具体装配步骤不构成先后限制,可以根据具体情况安排其步骤的先后顺序。光学镜片调焦组件主要应用于虚拟现实领域,特别是短距离的光学镜片调节,应该理解为其他领域进行短距离的光学调焦也在保护范围内。
上述光学镜片调焦组件的工作原理具体为:拨动拨动硅胶头222使其带动拨动固定螺钉221在外镜筒211的倾斜槽213上进行上升或下降的倾斜滑动,由于拨动固定螺钉221一端固定在内镜筒214上,并且与其他两个固定螺钉220使内镜筒214在一个相对平面内。在拨动固定螺钉221沿倾斜槽213滑动的过程中,内镜筒214上的内光学镜片217与外镜筒211的外光学镜片2122的间距可调,具体的变化需要根据倾斜槽213的倾斜幅度以及倾斜槽213的槽口长度决定,优选的在倾斜角度在5-15度,内光学镜片217和外光学镜片212的距离调节范围在0.5-10mm之间。
(三)脸托6:如图14和15所示,脸托6包括主体固定部64和面部接触部63,面部接触部63一侧与主体固定部64连接,另一侧与人体面部相接触,主体固定部64还与虚拟现实设备的后壳3连接,不具体限定连接方式。主体固定部64和面部接触部63均可为一体成型结构。下面分别针对主体固定部64和面部接触部63进行说明。
(1)主体固定部64:为了便于脸托配件的使用,主体固定部64的形状可为由两端向中心拱起的几字形结构,具体可为凸缘和位于凸缘两侧的弧形部组成的几字形,可实现将虚拟现实设备的重力分散到人体面部多处位置。主体固定部64上设有至少一个凸出于其外表面的凸起,不局限附图中所示的凸起的数量为四个,其中两个为位于凸缘上的凸起61,另两个为位于弧形部上的凸起62。与该凸起相对应的是,如图3(b)所示,虚拟现实设备的后壳3上设有用于嵌入凸起的脸托固定件41和43,脸托固定件41和43具体可以为开口,实现了主体固定部64与虚拟现实设备的连接。当主体固定部上设有四个固定件时,其中两个凸起61位于凸缘靠近中轴线的两侧,在使用时,两个凸起位于用户鼻梁附近对应的位置;另外两个凸起62位于弧形部上,对应于靠近脸部颧骨附近。为了节约材料,以及使脸托形状比较美观,优选的主体固定部64与配套使用的虚拟现实设备的待固定位置相对应。为了便于生产,主体固定部64为一体成型,且优选质轻材料。
(2)面部接触部63:面部接触部63一侧与主体固定部64连接,另一侧与人体面部相接触。为了分散虚拟现实设备的重力,面部接触部63的形状同样可设为由两端向中心拱起的几字形结构,具体可为凸缘和位于凸缘两侧的弧形部组成的几字形,弧形部沿远离凸缘的方向延伸。在脸托6实际使用过程中,凸缘可对应到使用者鼻梁附近,弧形部可沿眼尾方向延伸,更好的让脸托配件承受到力分配的人体面部,即让面部接触部与人体面部接触的地方受力均匀。沿凸缘至远离凸缘的方向,面部接触部63的厚度为先逐步变厚,后逐步变薄,且中心的厚度小于两端端部的厚度,即面部接触部63中心轴附近厚度较薄,自由端厚度较厚。在面部接触部63与人体面部相接触的一面为具有一定角度的倾斜面,即将该面设置为与人体面以及鼻梁面相匹配的面。该倾斜面可具体包括鼻部倾斜面和脸颊倾斜面,鼻部倾斜面的面积小于脸颊倾斜面的面积,其中,鼻部倾斜面与竖直面的角度为10°~80°,脸颊倾斜面与竖直面的角度为3°至60°。此外,鼻部倾斜面对应的面部接触部厚度可小于脸颊倾斜面对应的面部接触部厚度。考虑到面部接触部63需要与人体进行接触,面部接触部63优选质轻且柔软材质,比如泡棉。同时为了便于生产加工,面部接触部63可为一体成型。如图15所示,上述脸托6安装到后壳3上的具体安装步骤如下:
第一步:将主体固定部64和面部接触部63固定连接,形成脸托6。固定连接方式不具体限定,如可采用粘贴方式进行固定连接;
第二步:将主体固定部64固定到虚拟现实设备的后壳3上。不具体限定固定连接方式,如主体固定部64上若有若干凸出于其外表面的凸起61和62,虚拟现实设备的后壳3上与凸起61和62相对应的脸托固定件41和43,脸托固定件41和43具体可以为开口,通过凸起卡入开口中实现主体固定部64和后壳3的固 定。
值得注意的是,脸托6整体的横向长度为60~160mm,优选的90~30mm,特别是100~20mm这样可以满足大部分人体的脸部,比如横向长度设为110mm±8mm;脸托配件整体的纵向高度20~80mm,优选的30~70mm,特别是45~55mm这样可以满足大部分人体的鼻部,比如纵向设为48mm±5mm。应该理解为,本申请的脸托配件充分利用人的脸部形态特点,让用户配戴虚拟现实设备时,尽可能的增大与用户面部的接触面,将虚拟现实设备的重力进行分散。
本申请的脸托区别于现有脸托只与鼻梁部分进行接触,增大与用户面部的接触面,即脸托配件不仅与鼻梁接触,而且还与眼部附近位置接触,进而将虚拟现实设备的重力进行分散,鼻梁和鼻梁两侧的眼周都可承受虚拟现实设备的部分重力,减少用户使用虚拟现实设备配戴带来的不舒服以及损伤,可以让用户长时间舒服的使用头戴设备,大大的提高用户的体验度。
(四)遮光组件7:如图16至图18所示,遮光组件7包括:遮光件78和前端固定环77;遮光件78包括顶面73、第一曲面75、第二曲面76和底面74,其中:顶面73与人体面部相接触的一侧为由中心向外延伸的非封闭弧形;底面74整体与顶面73整体上下相对设置;第一曲面75和第二曲面76位于顶面73两侧,并均向靠近底面74的方向弯曲;第一曲面75和第二曲面76均分别与顶面73和底面74光滑过渡连接,使得顶面73、第一曲面75、第二曲面76和底面74围成一封闭中空区域;前端固定环77位于中空区域的最外侧的内周边并与其吻合。同时,由于本发明虚拟现实设备的遮光组件与虚拟现实设备主体配套使用,为了便于该遮光组件7的固定,第一曲面75和第二曲面76上各分别设有连接件71和72,为了便于区分,分别用第一连接件71和第二连接件72表示,第一连接件71和第二连接件72用于固定在虚拟现实设备的左镜腿5和右镜腿4上。如爆炸图图16所示,遮光组件7为一罩体结构,包括一个前端固定环77、一个遮光件78、一个第一连接件71和一个第二连接件72,下面分别针对上述各部件进行详细说明。
(1)前端固定环77:前端固定环77内置于遮光件78最外侧,当将遮光组件7应用到虚拟现实设备主体时,前端固定环77位于中空区域的内周边并与虚拟现实设备主体前端接触,如当虚拟现实设备为眼镜形态时,前端固定环77可以包围镜框部分,此处镜框部分排除镜腿。前端固定环77可为一个镂空密闭框架,由于前端固定环77需要包围虚拟现实设备主体,所以前端固定环77的形状需与虚拟现实设备主体本身外侧形状相对应。可以理解的是,如虚拟现实设备主体的形状可以为长方形,正方形以及各个不同规则的形状,则前端固定环77的形状需要相应变化。例如,当虚拟现实设备主体选择具有一定弧度且与眼镜形态相对应的形态时,前端固定环77的形状也优选为眼镜形态,即前端固定环77的 形状是根据虚拟现实设备主体外侧边缘的形状而定。需要说明的是,前端固定环77可以是镂空,当然也可以是实心结构,为了节约材料、减轻用户配戴重量,提高用户体验度,前端固定环77优选为镂空。
(2)遮光件78:遮光件78包括顶面73、第一曲面75、第二曲面76和底面74。当将遮光组件应用到虚拟现实设备主体时,前端固定环77用于包括虚拟现实设备主体前端外框架,第一曲面75和第二曲面76可沿镜腿方向延伸,第一曲面75和第二曲面76上的第一连接件71和第二连接72固定在左镜腿5和右镜腿4上,实现遮光组件7固定在虚拟现实设备主体上,用户在使用配置有遮光组件的虚拟现实设备时,遮光件78围成的中空区域与人体面部能形成相对密闭的空间,避免外界的光学进入。遮光件78通过前端固定环77和虚拟现实设备主体连接,遮光件78的第一曲面75和第二曲面76沿靠近虚拟现实设备末端的方向延伸,顶面73与人体面部相接触的一侧为由中心向外延伸的非封闭弧形,该非封闭弧形可以与人体额头相匹配,底面设为由两端向中心拱起的W形,也同样与人体脸型相匹配,这样做不仅仅可以节约材料,还可以减轻遮光组件的重量,并且能够提高用户的配戴舒适度并且达到良好的遮光效果。具体的,遮光件78可选择具有一定硬度、可透气且能够防止光线透过的软性材质。优选的,为了便于遮光组件在使用过程中美观,可以选择具有一定弹性并且不容易褶皱的材质,例如拉架棉、莱卡等。例如,材质选择一种合成布,该合成布具有两层,一侧用来进行遮光,另外一层用来进行保证透气并且不易变形。由于一般的布料都比较柔软,难以成型,为了解决该问题,提高合成布的弹性、硬度并且耐磨性,通过胶水将两层布料进行合成。遮光件78具有容纳虚拟现实设备主体前端的中空区域,具体的,中空区域包括面部接触面和虚拟设备连接面;面部接触面用于与用户面部接触,虚拟设备连接面用于与虚拟现实设备的框体内侧的观看侧连接;或中空区域包括面部接触面和虚拟设备连接面;面部接触面用于与用户面部接触,虚拟设备连接面用于与虚拟现实设备的框体外侧连接。由于本实施例中的虚拟现实设备的光学组件可以为调焦组件,光学组件具体包括外镜筒211、固定在外镜筒211的外光学镜片212、内镜筒214、固定在内镜筒214的内光学镜片217和定位特征件(具体为的固定螺钉220和拨动固定螺钉221);外镜筒211侧壁上设有至少一个倾斜槽213;内镜筒214内置于外镜筒211;定位特征件(具体为的固定螺钉220和拨动固定螺钉221)与倾斜槽213一一对应,各定位特征件(具体为的固定螺钉220和拨动固定螺钉221)一端固定在内镜筒214的侧壁,另一端穿过倾斜槽213可在倾斜槽213内滑动。定位特征件(具体为的固定螺钉220和拨动固定螺钉221)即为虚拟现实设备凸出控制键,当调节定位特征件(具体为的固定螺钉220和拨动固定螺钉221)使内镜筒214沿外镜筒211相对滑动时,固定在外镜筒211上的外光学镜片212与固定在内镜筒214上的内光学镜片217之间的距离可调,实现了光学组件的调焦。为了使得上述凸出控制键便于操作,遮光 件78的底面上设有开孔,开孔用于虚拟现实设备凸出控制键即定位特征件外露,在实现调焦的同时也实现了遮光。上述虚拟现实设备的遮光组件7的尺寸可以为:为了适配人体头部形态的大小,遮光组件7的前端横向距离相对小于后端纵向距离。一般遮光组件的前端横向长度为50~250mm范围内任意值,优选为120~170mm范围内任意值,特别是150~160mm之间最适合大众用户尺寸,具体比如155mm。纵向长度在30~150mm范围内任意值,优选为60-120mm范围内任意值,特别是80~100mm之间最适合大众用户尺寸,具体如91mm。遮光组件顶面的弧形的最底端至遮光罩前端的距离为3~25mm范围内任意值,优选为8-20mm范围内任意值,特别是12~16mm之间最适合大众用户尺寸,具体如14mm。
上述虚拟现实设备的遮光组件7的工作原理为:用户在使用带有遮光组件的虚拟现实设备时,用户带上虚拟现实设备,遮光组件7的遮光件78就会与用户的额头以及用户的脸以及虚拟现实设备一起形成一个相对密闭的空间,可以让用户眼睛避免外界的光线干扰,只看到虚拟现实设备提供的视觉光线,让用户能够很好的沉浸到虚拟现实设备的视频场景中,大大的提高用户的体验度。上述虚拟现实设备的遮光组件7的具体安装步骤如下:
第一步:通过遮光组件的封闭中空区域将虚拟现实设备主体包围,位于封闭中空区域内周边的前端固定环77与虚拟现实设备的前端框架相接触;
第二步:通过第一连接件71和第二连接件72将遮光组件的第一曲面75和第二曲面76固定在虚拟现实设备上,第一曲面75和第二曲面76沿虚拟现实设备末端的方向延伸。当虚拟现实设备为眼镜结构时,第一连接件71和第二连接件72分别与虚拟现实设备的镜腿固定,具体可以为虚拟现实设备(虚拟现实眼镜)的两个镜腿上各分别设有用于嵌入第一连接件71和第二连接件72的通孔51,当第一连接件71和第二连接件72嵌入通孔51时,可实现遮光件78和虚拟现实设备主体的固定,并且也便于拆卸下来,便于用户操作,提高用户的体验度。可以理解的是,虚拟现实设备和遮光件78也可通过粘贴的方式实现固定,对本发明不具体限定固定方式。
(五)PCBA板8:如图7所示,后壳3包括收纳腔46,用来收纳虚拟现实设备的PCBA板8,PCBA板8与光学系统连接,具体的,PCBA板8与左显示屏22、右显示屏24的屏面垂直连接。同时,光感组件还连接PCBA板8,且与PCBA板8平面保持垂直。
(六)散热片9:散热片9分别与左显示屏22和右显示屏24的后方贴合,并与PCBA板8的发热器件贴合。具体的,散热片9包括铜箔层和位于铜箔层的外层的碳膜层,铜箔层与左显示屏22和右显示屏24的后方贴合,并与PCBA板8的发热器件贴合。具体的,由于显示屏发热小,因此可在左显示屏22和右显示 屏24的后方选取一部分表层涂导热胶并与散热片9连接。由于显示屏与散热片仅部分粘贴连接,便于后期维护过程中的拆卸。由于PCBA板的芯片发热比较大,要让其热量充分散发出去,因此可将PCBA板的发热器件表层涂满导热胶并与散热片9连接。考虑到光感组件也会被散热片9遮挡住,为了便于维修,在光感组件或其他散热片遮挡的器件对应的散热片处可以设置维修开口,便于后期进行维修,而避免了维修过程中需要将整个散热片拆卸下来进行维修。
(七)数据线固定件19:如图19至21所示,数据线固定件19用于固定在虚拟现实设备上。具体的,虚拟现实设备包括镜框和镜腿,镜框的后壳3靠近镜腿的一侧设有镜脚连接部,该镜脚连接部上设有凹槽44,镜腿上设有可嵌入凹槽44的凸起53。经过上述说明,为了虚拟现实设备的整体美观,数据线固定件19固定在镜脚连接部上,如螺钉连接。
数据线固定件19包括顶面和分别与顶面连接并相对设置的第一侧面和第二侧面,其上分别形成有用于固定在虚拟现实设备上的固定部191、镂空开口192、数据线收容腔193和数据线挡板194,下面针对上述各部件进行详细说明。本实施例中,设定第二侧面与虚拟现实设备的镜脚连接部固定连接,第一侧面位于虚拟现实设备的外周边的内侧,第一侧面、第二侧面和顶面围成的数据线收容腔与虚拟现实设备的接口相对应,则固定部191位于第二侧面上并沿远离顶面的方向延伸,固定部191用来将数据线固定件19固定在虚拟现实设备上。固定部191与虚拟现实设备可拆卸连接,如虚拟现实设备上设有螺钉孔,固定部191与虚拟现实设备通过螺钉195连接;或固定部191与虚拟现实设备不可拆卸连接,如焊接等,具体不做限定。
为了减轻数据线固定件19的重量以及节约材料,第一侧面和/或第二侧面上设有镂空开口,不局限于图1中所示的第二侧面上设有镂空开口192。顶面、第一侧面和第二侧面围成一三面开口的U形的数据线收容腔193,与虚拟现实设备连接的数据线的连接头收容在数据线收容腔193内。为了进一步防止数据线的连接头松动或掉落,避免数据线松动到时连接不良的问题,数据线固定件19上还可以进一步设有数据线挡板194,数据线挡板194设在数据线固定件19远离虚拟现实设备的一侧,数据线挡板194可分别与顶面和第一侧面连接,并与第二侧面之间具有用于伸入数据线的间隔;或数据线挡板194可以与第二侧面和顶面连接,并与第一侧面之间具有空隙,该空隙用于伸入数据线,同时数据线的连接头容纳在数据线收容腔193内,该数据线挡25板用于防止连接头脱离数据线收容腔193。将数据线固定件19安装到虚拟现实设备的具体步骤如下:
第一步:在虚拟现实设备上连接好数据线,即将数据线的连接头插入到虚拟现实设备上的数据线接口,本实施例中的数据线一般为HDMI数据线,当然也可采用其他用来进行数据传输或者进行充电的数据线,不做具体限定;
第二步:将数据线固定件19固定在虚拟现实设备上,数据线的连接头位于数据线固定件19中数据线收容腔193内。需要说明的是,本发明的数据线固定件19可为一体成型,优选的材质为轻质并且具有一定硬度的材质。
上述数据线固定件19的工作原理为:首先将数据线的连接头固定在虚拟现实设备的数据线接口上,然后数据线的连接头也容纳在数据线固定件19的数据线收容腔193内,同时数据线固定件远离虚拟现实设备的数据线接口的一侧还设有数据线挡板194,数据线挡板194用于防止数据线的连接头松动或掉落,阻挡数据线的连接头向外移动,使得数据线与虚拟现实设备良好连接,避免用户在使用过程中外接的数据线松动,导致数据传输不良甚至数据线脱落的问题,可以让用户大胆的进入的虚拟现实的场景互动中,提高用户体验度。
与现有技术相比,本发明中的虚拟现实设备新增加了数据线固定件19,在收纳数据线的连接头的同时将数据线固定在虚拟现实设备上,能有让数据线连接头在可控发范围移动,甚至不发生移动,这样就可以让数据线很好与虚拟现实设备进行连接,即便用户使用过程中进行剧烈的运动也不会导致数据线脱落,较大的提高了用户的体验度,并且提高了虚拟现实设备的适用场景。
与现有技术相比,本发明中的虚拟现实设备新增加了数据线固定件19,在收纳数据线的连接头的同时将数据线固定在虚拟现实设备上,能有让数据线连接头在可控发范围移动,甚至不发生移动,这样就可以让数据线很好与虚拟现实设备进行连接,即便用户使用过程中进行剧烈的运动也不会导致数据线脱落,较大的提高了用户的体验度,并且提高了虚拟现实设备的适用场景。
进一步地,参见图14和图15,本申请提供的脸托,作为虚拟现实设备的一种配件,包括固定在一起的面部接触部63和主体固定部64。实际佩戴过程中,面部接触部63通过主体固定部64安装在虚拟现实设备的后壳3中部位置。为了增加佩戴时的舒适感,面部接触部63使用较柔软的材料制成,例如海绵、泡棉等;而为了便于将脸托6安装在虚拟现实设备上以及增加安装后脸托的稳定性,主体固定部64可以采用具有一定弹性和硬度的材料制成,如塑料,轻质金属等。面部接触部63与主体固定部64之间的固定方式应满足稳定性需求,例如胶合、不产生相互滑动的可拆卸连接等方式。
如图14和图24所示,本申请提供的脸托配件中,面部接触部63和主体固定部64是由位于中心线601的凸缘602和相对中心线601对称的两个弧形部603组成的几字形结构。其中,面部接触部63包括侧部接触段604,以及从凸缘602延伸至侧部接触段604的中部接触段605。应当说明的是,中心线601位于凸缘602的中部位置,将整个面部接触部63和主体固定部64界定为相对于中心线601对称的两个部分,其中,每个部分都包括弧形部603。弧形部603再沿着远离凸 缘602的方向进一步划分为中部接触段605和侧部接触段604,显然,中心线601、凸缘602、中部接触段605以及侧部接触段604都是表示方位特征的名称,指代面部接触部63和主体固定部64的位置。在面部接触部63和主体固定部64都可以通过上述特征表示实体中对应的位置。
面部接触部63包括内缘631和外缘632,以及从内缘631延伸到外缘632的贴合侧633和连接侧634。对于面部接触部63的内缘631,是指面部接触部63在佩戴过程中,与佩戴者面部接触的几字形结构的内部边缘位置;而对于面部接触部63的外缘632是指在虚拟现实设备中,与光学模组配合的几字形结构的外部边缘位置。通过以上两个边缘位置的设定,可以将整个面部接触部63划分为与佩戴者面部相接触的贴合侧633,以及与主体固定部64接触的连接侧634。
参见图26,贴合侧633上厚度L最大值的点构成一条连续的贴合曲线635。整个贴合曲线635随着面部接触部63的形状变化而变化。贴合曲线635在整个面部接触部63上形成凸起的结构,并在贴合曲线635的两侧分别形成贴合面636和外缘支撑面637。对于贴合面636,是在贴合曲线635靠近内缘631的一侧连续延伸的平滑曲面,贴合面636的曲面变化规律应与人体的面部结构相符,使得在位于两个中部接触段605的贴合面636与佩戴者的鼻部侧面贴合;在位于两个侧部接触段604的贴合面636与佩戴者面部贴合。这样的结构不仅可以增加佩戴时与用户面部的接触面,减小单位面积的压力,便于用户长时间配戴;而且能让不同鼻形和脸型的用户都能很好的得到适配。
外缘支撑面637是位于贴合曲线635靠近外缘632侧的曲面,外缘支撑面637与虚拟现实设备的光学模组贴合。为了便于调整成像距离,对于不同视力情况的佩戴者,虚拟现实设备往往通过在屏幕与人眼之间设置光学模组。一般光学模组包括镜筒和设置在镜筒内部的透镜,由于需要留有调整距离,光学模组会凸出虚拟现实设备的后壳3。在本申请提供的技术方案中,外缘支撑面637与光学模组凸出后壳3部分的镜筒外壁贴合,既不影响光学模组的调整,又避免外缘支撑面637与后壳3之间形成缝隙造成漏光,影响观影效果。
而对于与贴合侧633相反的连接侧634,如图25所示,连接侧634上设有连接槽638,连接槽638的槽底面6381靠近内缘631位置设有连接面6382;外缘支撑面637与槽底面6381连接。槽底面6381在安装位置时,与虚拟现实设备的后壳3平行,即在佩戴过程中,槽底面6381与显示屏幕、前壳2和后壳3保持平行。也就是当虚拟现实设备处于零位时,槽底面6381处于竖直状态。槽底面6381沿着贴合曲线635从凸缘602延伸到两个侧部接触段604。
连接面6382是相对于槽底面6381倾斜设置的曲面,连接面6382根据整个面部接触部63的外形变化而连续变化。连接面6382在连接侧634上形成相对于 槽底面6381的凸出曲面,而在贴合侧633,贴合面636是相对于贴合曲线635向连接侧634凹下的曲面,这样的结构可以减小贴合面636与连接面6382之间的距离,进而减轻整个面部接触部63的重量,也使得虚拟现实设备整体更加轻薄。也便于在承受力的时候力的均匀传递,减弱其的损坏,增强其的使用寿命。
如图27所示,贴合面636和连接面6382均相对于槽底面6381倾斜设置,但对于贴合面636,其倾斜规律是以贴合曲线635为起点,向连接侧634的方向上倾斜,形成相对于贴合曲线635逐渐降低的曲面,直到内缘631;而对于连接面6382,其倾斜规律是以槽底面6381为起点,向连接侧634的方向上倾斜,形成相对于槽底面6381逐渐升高的曲面,直到内缘631的位置。
对于贴合面636与槽底面6381之间的内倾角α,本实施例中,如图26所示,内倾角α被定义为,在贴合面上,垂直于贴合曲线635上任意一点的切线方向,向内缘631方向划定的直线,与槽底面6381之间的夹角。在从凸缘602过渡到中部接触段605再过渡到侧部接触段的过程中,内倾角α先逐渐增大后逐渐减小。
同理,对于连接面6382与槽底面6381之间的外倾角β,被定义为,在连接面6382上,垂直于内缘631任意一点的切线方向,向槽底面6381的边缘划定的直线,与槽底面6381之间的夹角,其变化规律与内倾角α的变化规律相同。在本申请的部分实施例中,沿垂直于贴合曲线635的切线,垂直槽底面6381方向所做的任意切面中,内倾角α等于外倾角β,即贴合面636和连接面6382与切面的之间形成的两条交线相互平行。从而形成质量均匀的面部接触部63,使贴合面636上各点承受的压力相对均匀一致,避免用户配戴时间长不舒服,和造成接触部损伤;增大接触面,还可以保证面部接触部63稳定的固定在佩戴者的面部。
在面部接触部63的凸缘602上,内倾角α和外倾角β均连续变化,在凸缘602的中心线601位置上,内倾角α和外倾角β最小,在远离中心线601向中部接触段605的方向上,内倾角α和外倾角β逐渐增大。这一结构可以适应佩戴者在两眼之间的鼻梁结构,由于面部接触部63的凸缘602需要跨越佩戴者的鼻梁顶部位置,而鼻梁顶部位置相对于面部突出的较少,因此在中心线601位置的内倾角α和外倾角β最小,以此来适应用户的面部结构,使虚拟现实设备的显示画面正好位于用户眼镜的正前方。
在面部接触部63的中部接触段605上,内倾角α和外倾角β先逐渐增大后逐渐减小。本实施例中,面部接触部63的中部接触段605用于与佩戴者的两个鼻梁侧面相贴合。对于大部分佩戴者而言,鼻梁的宽度从上向下依次变大,并且鼻梁也依次变高,因此在远离凸缘602的方向上,内倾角α和外倾角β先逐渐增大,但虚拟现实设备的脸托不仅与鼻梁接触,在过渡到靠近面颊位置后,内倾角α和外倾角β开始逐渐趋于平缓,以适应佩戴者的面部结构。
在面部接触部63的侧部接触段604上,内倾角α和外倾角β在远离中部接触段605的方向上逐渐变小。对于侧部接触段604,是逐渐远离鼻梁接触的位置,沿佩戴者的鼻梁两侧逐渐过渡到佩戴者的颧骨位置。对于大部分用户而言,从鼻梁侧部到颧骨位置,面部的倾斜角度逐渐变大,而相应与面部贴合的脸托贴合面636的倾斜角度则逐渐变小,才能使得贴合面636与面部均匀贴合。
连接侧634在内缘631的位置还设有连接贴合面636和连接面6382的内缘支撑面639。在本申请提供的脸托中,内缘支撑面639用于在贴合面636和连接面6382之间形成平滑连接的过渡面,内缘支撑面639在佩戴过程中,不与佩戴者的面部相接触。但作为贴合面636和连接面6382之间的过渡面,其作用依旧不可或缺。由于不同佩戴者之间的面部结构存在差异,在不同的佩戴者之间切换使用时,会因为面部结构的不同,而使得软质材料制成的面部接触部63,产生不同的形变量。在贴合面636与连接面6382设置有内缘支撑面639,就可以将产生的形变进行缓冲,避免由于变形,使虚拟现实设备偏离预定显示位置,影响观影体验。另外,内缘支撑面639在侧部接触段604的末端606位置与外缘支撑面637连接,使整个面部接触部63成为一个顺滑连接的整体。
本申请提供的脸托配件中,还包括用于将面部接触部63固定在虚拟现实设备后壳3上的主体固定部64。为了配合面部接触部63,主体固定部64上应具有与槽底面6381和连接面6382形状相符的结构。这样可以让主体固定部64与面部接触部63充分的接触,增加连接固定的牢固性,并且增强力度传递的均匀性。在实际使用中,通过胶合或可拆卸的固定方式,将面部接触部63和主体固定部64固定在一起,再通过主体固定部64将面部接触部63安装在虚拟现实设备上。
由以上实施例可知,本申请提供的脸托,由连续的贴合曲线635划分而成的贴合面636和外缘支撑面637,分别与佩戴者面部以及虚拟现实设备的镜头模组配合,贴合面636与槽底面6381形成的内倾角α在整个面部接触部63上连续变化,使面部接触部63与佩戴者的面部配合。在凸缘602过渡到中部接触段605再到侧部接触段604的过程中,内倾角α先逐渐增大后逐渐变小,满足面部轮廓特征,使得脸托的贴合面636与鼻侧和面颊充分贴合。
因此,以上实施例中提供的脸托,可以使面部承受虚拟现实设备的压力基本趋于一致,增加了与用户鼻部和脸部接触的面积,给用户带来舒适的佩戴感觉,并使脸托连通虚拟现实设备在佩戴时更加稳定。此外,贴合面636与面部的充分贴合还能减少贴合部位的漏光现象的发生,提高观影效果的同时还能够避免使用面积较大的遮光罩,有助于减轻虚拟现实设备的整体重量,使虚拟现实设备在佩戴时不易受重力影响而脱离面部位置。
参见图26,在本申请的部分实施例中,侧部接触段604沿贴合曲线635,在 远离中部接触段605方向上的厚度L先逐渐增大后逐渐减小。在上述实施例中,由于内倾角α在侧部接触段604上,在远离中部接触段605的方向上逐渐变小,可以形成用于贴合佩戴者面颊部位的贴合面636。但由于大多数人的颧骨凸起,使得面颊两侧的高度略高于靠近鼻梁的位置。如果仅通过内倾角α的角度变化,来适应佩戴者的面部结构,会使得在靠近鼻梁位置的面颊处的接触面积过小,增加重量的同时,也会减少整个结构在佩戴时的稳定性。
因此,本实施例中,通过改变厚度L,使整个面部接触部63在靠近鼻梁两侧的厚度L最大,两侧的厚度L逐渐变小,使得贴合面636与面部轮廓贴合的面积尽可能达到最大。同时减少整个脸托的体积,进而降低脸托的重量,以此来保证脸托及虚拟现实设备整体具有较高的稳定性。
进一步地,在侧部接触段604厚度L的最大值对应点,在侧部接触段604上贴合曲线635的45%~55%位置处,应当说明的是,这里所指的贴合曲线635中的比例关系是以位于侧部接触段604部分的贴合曲线635为区域,并非指代整条贴合曲线635。并且在上述比例是以凸缘602为起点,向侧部接触段604的方向上进行计算的。因此,在本实施例中,厚度L的最大值对应在贴合曲线635的45%~55%的区域是指在侧部接触段604部分,厚度L的最大值点出现在沿贴合曲线635中部附近的位置。当用户配戴虚拟现实设备时,该部分刚好与人体面部位置对应,这样可以便于与用户面部接触,让力传递到面部,让用户长时间配戴也不容易感觉到过重,并且也有助于保持虚拟现实设备稳定固定在头部,避免长时间配戴由于肌肉受力变形导致头戴设配戴发生变化。
本申请对于侧部接触段604是指脱离鼻梁两侧的接触位置开始,到末端606之间形成的区域,对于侧部接触段604中,贴合曲线635的50%位置处即对应于佩戴者面部的鼻梁与颧骨之间形成的凹陷区域。而对于不同人体的面部参数,存在±5%的偏差范围。例如,对于亚洲人种,两侧颧骨之间的距离较近,应使得厚度L的最大值对应的点设置在贴合曲线635的55%位置,而对于颧骨之间距离较远的欧洲人种,则需要适当调整厚度L最大值对应的点,使其位于贴合曲线635的45%位置。
另外,本实施例中,侧部接触段604在满足厚度L的最大值位于贴合曲线635的45%~55%后,还要满足厚度L的最小值为最大值的50%~60%。对于不同用户类型的虚拟现实设备,其大小存在着较大的差别,例如,对于儿童和成年人使用的虚拟现实设备,存在着型号上的差异,对应的厚度L也存在着较大的不同,但由于面部轮廓的比例基本固定,因此,本实施例中,侧部接触段604上的厚度L的最小值限定为最大值的50%~60%,以适应多数人的面部轮廓。
同样,由于不同人种之间存在的面部结构差异,以及由于胖瘦的影响,同一 人种之中也存在着一定的面部差异,例如,对于颧骨较高的欧洲人种,应该使厚度L的最小值是最大值的50%,以适应面部凸起高度,而对于面部较平的亚洲人种,则应使厚度L的最小值维持在最大值的60%。除此之外,对于佩戴者而言,一般身材瘦小的佩戴者,面部凸起相对明显,而身材肥胖的佩戴者面部凸起相对较小,因此在不同型号的虚拟现实设备中,也应根据实际佩戴情况在上述范围内确定最适宜的比例关系。
应该理解的是申请的实施例中的比例,最大值,最小值以及具体的占比范围的数值都仅仅是针对大众化的一个范围,具体的值可以根据实际的情况进行改变,比如针对某些特殊人群的定制,只要不偏离本申请的本质通过让配戴虚拟现实设备时,尽可能的与人体鼻部以及面部接触,通过增加接触面积减少单位面积的承重,来避免用户长期配戴虚拟现实设备产生的不舒适感以及配戴稳定性问题。
在本申请的部分实施例中,中部接触段605沿贴合曲线635,在远离凸缘602方向上的厚度L逐渐增大,且在中部接触段605厚度L的最小值为最大值的50%~60%。对于中部接触段605,在实际佩戴过程中,是与佩戴者的鼻梁两侧贴合的区域。在此区域中,从鼻梁顶部向下,即在远离中线段602的方向上,鼻梁的高度逐渐变大的同时,鼻梁两侧相对于面部的倾斜角度逐渐变小。
同样,通过上述实施例中内倾角α在中部接触段的变化,虽然可以使中部接触段605的贴合面636与鼻梁两侧贴合,但是在从鼻梁顶部逐渐向下过渡的过程中,鼻梁的高度增加,会使脸托的贴合面积逐渐变小,对于部分鼻梁较高的佩戴者而言,甚至出现鼻梁两侧与贴合面636分离的情况。因此,为了避免上述情况的发生,本实施例中,中部接触段605沿贴合曲线635,在远离凸缘602方向上的厚度L逐渐增大,厚度L逐渐增大的规律应与多数人鼻梁高度的变化规律相符。
进一步地,在中部接触段605厚度L的最小值为最大值的50%~60%,对于鼻梁高度较小的佩戴者,应使中部接触段605处的厚度L最大值与最小值之间的比例关系较大,以避免贴合面636的增大而对整体重量的增加;而对于鼻梁较高的佩戴者,应减小厚度L最大值与最小值之间的比例关系,以增加贴合面636在鼻梁两侧的贴合面积,增加整体的稳定性。
在本申请的一种技术方案中,凸缘602沿贴合曲线635,在远离中部接触段605方向上的厚度L逐渐减小。由于凸缘602是相对于中心线601两侧对称的凸缘结构,因此在中心线601两侧的区域内,凸缘602在远离中部接触段605方向上的厚度L逐渐减小则意味着,在中心线601处的凸缘602的厚度L达到最小值。这样的结构可以使凸缘602贴合鼻梁的顶部位置,增加整体稳定性的同时,可以避免在鼻梁顶部位置上的漏光现象。
进一步地,凸缘602厚度L的最小值为最大值的10%~15%。由于在与鼻梁顶部接触的位置并不承受太多虚拟现实设备整体的重量,仅是在佩戴者的鼻梁顶部位置进行遮光处理,因此,此处最小值应当与最大值之间存在较大的差异,以适应鼻梁的整个顶部结构。另外,在鼻梁顶部的贴合位置上,凸缘602的整体厚度L应较中部接触段605和侧部接触段604的厚度L更薄,以减轻整体的重量。
根据上述实施例提供的面部接触部63,本申请提供的脸托配件中,还包括与面部接触部63形状相适配的主体固定部64,主体固定部64进一步包括:后壳侧641;以及与面部接触部63的连接侧634贴合的脸托侧642。为了能够与面部接触部63固定在一起,增加整体的稳定性,本实施例中,如图28、图29所示,脸托侧642设有与槽底面6381贴合,且形状与槽底面6381相同的限位面643,以及与连接面6382贴合的固定面644。
在实际使用中,由于面部接触部63由软质材料制成,而主体固定部64由硬质材料制成,因此在两者进行固定连接时,很有可能因为软质材料的变形而导致整个面部接触部63偏离预定的位置,从而影响脸托整体的稳定性。因此为了增加整体结构的稳定性,本实施例中,在主体固定部64的脸托侧642,分别设置了与槽底面6381形状相适应的限位面643,以及,与连接面6382形状相适应的固定面644,通过整体形状上的限制,将面部接触部63稳定的限制在主体固定部64上。
根据上述实施例中描述的主体固定部64,在本申请的部分实施例中,如图30所示,后壳侧641包括后壳贴合面6411以及连接后壳贴合面6411的过渡面6412。后壳贴合面641在实际固定过程中,与虚拟现实设备的后壳3贴合。具体的可以通过粘贴固定或者可拆卸固定等固定方式,可选的,选择可拆卸的固定,具体例如后壳贴合面6411和过渡面6412分别设有相对于中心线601对称的至少两个锁紧件60。
本实施例中,分设于后壳贴合面6411和过渡面6412上的锁紧件60,可以通过锁紧件60实现主体固定部64在虚拟现实设备上的可拆卸连接,从而使得同一个虚拟现实设备可以根据不同的佩戴者更换脸托配件,以适应不同的用户。具体使用过程中,后壳贴合面6411充分与虚拟现实设备贴合,以及连接后壳贴合面6411的过渡面6412跟虚拟现实设备的下部分的倾斜能够虚拟现实设备进可能的与之接触,这样用户在配戴虚拟现实设备时,虚拟现实设备与主体固定部能形成面部受力,让力的传递更均匀,以及也可以让主体固定部与虚拟现实设备更加固定更稳定。
进一步地,锁紧件60包括:设置在过渡面6412靠近中部接触段605位置的卡扣61;以及设置在后壳贴合面6411靠近侧部接触段604位置的锁紧销62。本 实施例中,设置在主体固定部64的中部接触段605上的卡扣61具有弹性,能够与后壳3上的开口进行配合,实现将主体固定部固定在后壳3上。
而设置在主体固定部64的侧部接触段604上的锁紧销62能够通过嵌入后壳3上的定位孔,进一步增加主体固定部64在后壳3上进行固定的稳定性。这样的设计方式,非常巧妙的利用虚拟现实设备自身的形态特点,特别针对具有眼镜形态的虚拟现实设备,结合图30和图31可知,在固定的时候设置在过渡面6412靠近中部接触段605位置的卡扣61与虚拟现实设备上的脸托固定件41配合进行卡扣固定,而设置在后壳贴合面6411靠近侧部接触段604位置的锁紧销62与虚拟现实设备上的定位孔43嵌入固定,由于脸托固定件41和锁紧销62不在同一个面上,并且脸托固定件41采用卡扣的固定,会向内存在一个拉力,这样可以防止定位孔43在嵌入后脱落出来。并且由于锁紧销62的结构为柱体,而脸托固定件41为具有腔体的卡扣,在配戴过程中,重量的首先会施加在锁紧销62上,这样可以保证脸托固定件41不容易被破坏掉。
采用一端卡扣,一端嵌入固定的方式,在保整个脸托能与虚拟现实设备牢固固定的同时,还能方便安装或拆卸。在本申请的部分实施例中,在面部接触部63的凸缘602、中部接触段605以及侧部接触段604的连接侧634内缘631上,以及凸缘602的连接侧634外缘632上设有限位凸台65。限位凸台65凸出设置在内缘631和部分外缘632上。限位凸台65凸起的高度与主体固定部64的厚度保持一致。即在面部接触部63与主体固定部64固定在一起后,限位凸台65的顶端与主体固定部64的后壳侧641边缘平齐。这一结构可以使,面部接触部63在受到压力作用,产生的形变得到缓冲,减轻长时间佩戴过程中面部接触部63容易从主体固定部64上剥离的问题。
另外,通过设置限位凸台65,可以方便将面部接触部63安装到主体固定部64上。一般的情况下,面部接触部63为软性材质,并且限位凸台65也为软性材质,而为增加与虚拟现实设备的连接牢固性,主体固定部64采用具有一定硬度的材质,限位凸台65的设置能够充分的将主体固定部64包裹起来,即让整个脸托与用户接触的面都是比较软性的材质,增加用户的舒适度。
在一种技术方案中,槽底面6381的宽度在中部接触段605过渡到侧部接触段604的方向上逐渐增大。应该说明的是,此处的宽度是指垂直于槽底面6381的切线方向上,槽底面6381两个边缘之间的距离。在本实施例中,槽底面6381的宽度在中部接触段605过渡到侧部接触段604的方向上逐渐增大,可以增加与虚拟现实设备后壳的接触面积,进而提高脸托在虚拟现实设备后壳3上的稳定性以及用户在配戴虚拟现实设备时压力均匀传递。
由于在中部接触段605的位置上,承受整个虚拟现实设备的重量较小,并且 由于上述实施例中对称设置的卡扣61能够将中部接触段605对应的脸托实体牢牢的固定在后壳3上,因此这部分相对稳定,可以适当减小槽底面6381的宽度。另外,由于光学模组和镜架的限制,以及人体鼻部的结构特性,使得此部分没有足够的空间容纳较宽的槽底面6381。而对于侧部接触段604,其承受虚拟现实设备本身的重力作用较明显,为了将重力分担在面颊部位,在侧部接触段604需要保持准确的位置限定。因此本实施例中,将槽底面6381在侧部接触段604位置设置的较宽,以便于脸托在该区域的固定。
对于本申请的部分实施例,内缘631与外缘632之间的距离在中部接触段605,沿远离凸缘602方向逐渐增大。本实施例中,内缘631与外缘632之间的距离是指,在垂直于内缘631或外缘632的切线方向上,内缘631的边缘到外缘632的边缘之间的距离,即面部接触部63的整体宽度。这一距离在中部接触段605,沿远离凸缘602方向逐渐增大,可以适应虚拟现实设备的结构特点,并使整体结构趋于更加稳定。在槽底面6381的宽度逐渐增大的前提下整体宽度的增大可以确保具有足够的空间用于设置贴合面636,使佩戴者的面部与贴合面636的接触面积增大,便于分散重力作用,减轻佩戴者在长期佩戴过程中产生的不适感。而内缘631与外缘632之间的距离在侧部接触段604,沿远离中部接触段605方向先增大后减小,一方面上述距离先逐渐增大可以增大贴合面636的面积,另一方面,上述距离后逐渐减小可以减轻末端606的重量。
本申请还提供一种虚拟现实设备,包括前壳1、后壳3以及上述实施例提供的脸托6,其中:
如图31所示,对于本申请提供的虚拟现实设备,其后壳3上设有用于连接脸托6主体固定部64的主体贴合面31;以及连接主体贴合面31的辅助定位面32。主体贴合面31相对于辅助定位面32倾斜设置,其倾斜程度的变化规律是与上述实施例中主体固定部64的过渡面6412相对于后壳贴合面6411倾斜程度的变化规律相同。由于整个脸托6在安装到后壳3上时,不能完全贴合覆盖到整个主体贴合面31,因此在脸托6两侧末端606对应的位置上,主体贴合面31平滑连接到虚拟现实设备的中框301。
进一步地,辅助定位面32是与后壳贴合面6411贴合的平面,辅助定位面32从主体贴合面31延伸到虚拟现实设备的中框301位置。辅助定位面32作为后壳3上的背板,在后壳3上形成用于固定的平面,其中,在中部接触段605对应的区域上,光学组件与辅助定位面32之间的主体贴合面31宽度变化规律,与上述实施例中槽底面6381的宽度变化规律相同,并且在主体贴合面31与光学模组之间的距离,应足够容纳主体固定部64的后壳贴合面6411,即在整个脸托6安装在后壳3上时,不遮挡光学模组的前提下,保证足够的稳定性。
整个脸托固定在虚拟现实设备的后壳3上的方式可以为粘贴固定,或者可拆卸固定,为了便于清洁维护,以及不同用户的使用等,固定方式为可拆卸固定。例如主体贴合面31上设有相对于中心线601对称的至少两个脸托固定件41,脸托固定件41与锁紧件60适配,将主体贴合面31与主体固定部64连接。应当说明的是,脸托固定件41与锁紧件60适配是指,根据锁紧件60的形式,在对应的安装位置上设置相应形式的配合器件,例如,当锁紧件60是卡扣时,则对应的脸托固定件41为卡槽;当锁紧件60是螺钉时,则对应的脸托固定件41为螺纹孔,当锁紧件60为锁紧销时,则对应的脸托固定件41为定位孔。
另外,对于脸托固定件41和锁紧件60的数量,应保证至少两个,且两个相对于中心线601对称,对称设置的脸托固定件41和锁紧件60能够平衡中心线601两侧的作用力,使主体固定部64贴合到主体贴合面31时避免产生缝隙,影响整体的稳定性。但脸托固定件41和锁紧件60的数量也不宜过多,因为主体固定部64通常是由具有弹性的塑料材质制成,且在中部接触段605的位置上,比较纤细,受到较小的力就能产生变形,而当设置了较多数量的脸托固定件41和锁紧件60时,会因为制造误差而产生内应力,相应的会使脸托6整体上产生形变,改变原本作用力的分散规律,不仅影响佩戴的体验,还有可能导致脸托6的损坏。
本申请提供的虚拟现实设备中,前壳1与后壳3的外形相同,前壳1和后壳3连接形成用于收纳光学组件和电子器件的腔体。前壳1与后壳3组成虚拟现实设备的主体,其中,容纳屏幕、电子元器件、PCB板以及光学组件,并且在形成的主体两侧分别设置有镜腿以及用于数据传输的接口等,通过电子器件和光学组件的配合,将影像呈现在佩戴者的两眼正前方。
在本申请的部分实施例中,如图31所示,脸托固定件41为设置在主体贴合面31上的开口,用于嵌入卡扣61。在实际使用中,主体固定部64上的卡扣61嵌入到开口,由材料本身的弹性作用卡合在开口中,实现主体固定部64在后壳3上的固定。
为了进一步增加主体固定部64的稳定性,辅助定位面32上还设有与锁紧销62数量相同,且位置对应的定位孔43;定位孔43用于嵌入锁紧销62。由于塑料材质本身容易变形,当通过脸托固定件41与锁紧件60的配合固定在后壳3上时,容易在两侧末端相对于主体贴合面31微微翘起,影响佩戴的舒适感和稳定性,因此在主体固定部64的侧部接触段604上设置锁紧销62,并通过过盈配合插入定位孔43可以配合脸托固定件41对主体固定部64进行固定,使脸托6在虚拟现实设备上更加稳定。
以上实施例中,不仅局限于虚拟现实设备,还可应用于任何头戴设备,且所述头戴设备具体包括但不限于虚拟现实设备、增强现实设备、游戏设备、移动计 算设备以及其它可穿戴式计算机等。
由以上技术方案可知,本申请提供一种虚拟现实设备的脸托配件,其中,脸托6在实际使用中,安装在虚拟现实设备的中部与佩戴者鼻部接触的位置上。通过脸托6中面部接触部63的几字形结构,使脸托6与佩戴者的鼻部两侧和面颊两侧接触,将虚拟现实设备的重量分担至鼻梁和面部,减轻虚拟现实设备在佩戴时,因为压力的聚集而使佩戴者产生的不适感。
本申请提供的脸托6,由连续的贴合曲线635划分而成的贴合面636和外缘支撑面637,分别与佩戴者面部以及虚拟现实设备的镜头模组配合,并且贴合面636与槽底面6381形成的内倾角α在整个面部接触部63上连续变化,在凸缘602过渡到中部接触段605再到侧部接触段604的过程中,内倾角α先逐渐增大后逐渐变小,使得脸托6的贴合面636与鼻侧和面颊充分贴合。这样的结构可以使面部承受虚拟现实设备的压力基本趋于一致,不仅可以达到舒适的佩戴感觉,而且可以使虚拟现实设备在佩戴时更加稳定。此外,贴合面636与面部的充分贴合还能减少贴合部位的漏光,提高观影效果的同时避免使用面积较大的遮光罩,从而减轻虚拟现实设备整体的重量,便于稳定虚拟现实设备,解决传统虚拟现实设备长时间佩戴容易从面部滑落的问题。
本申请提供的实施例之间的相似部分相互参见即可,以上提供的具体实施方式只是本申请总的构思下的几个示例,并不构成本申请保护范围的限定。对于本领域的技术人员而言,在不付出创造性劳动的前提下依据本申请方案所扩展出的任何其他实施方式都属于本申请的保护范围。

Claims (10)

  1. 一种虚拟现实设备的脸托配件,其特征在于,包括:主体固定部(64)和面部接触部(63);所述面部接触部(63)一侧与所述主体固定部(64)连接,另一侧与人体面部相接触,所述主体固定部(64)还与虚拟现实设备连接;所述主体固定部(64)和所述面部接触部(63)均为由位于中心的凸缘(602)和沿远离凸缘(602)方向延伸的弧形部(603)组成的几字形结构。
  2. 根据权利要求1所述的脸托配件,其特征在于,所述面部接触部(63)包括侧部接触段(604),以及从所述凸缘(602)延伸至所述侧部接触段(604)的中部接触段(605);
    所述面部接触部(63)包括内缘(631)和外缘(632),以及从所述内缘(631)延伸到所述外缘(632)的贴合侧(633)和连接侧(634);其中,所述贴合侧(633)上厚度L最大值的点构成连续的贴合曲线(635);所述贴合曲线(635)的两侧分别设有贴合面(636)和外缘支撑面(637);所述连接侧(634)设有连接槽(638),所述连接槽(638)的槽底面(6381)靠近内缘(631)位置设有连接面(6382);所述外缘支撑面(637)与所述槽底面(6381)连接;
    所述贴合面(636)相对于所述槽底面(6381)倾斜设置,所形成的内倾角α在整个所述面部接触部(63)上连续变化;从所述凸缘(602)过渡到所述中部接触段(605),所述内倾角α逐渐增大;从所述中部接触段(605)过渡到所述侧部接触段(604),所述内倾角α逐渐减小;
    所述连接面(6382)相对于所述槽底面(6381)倾斜设置,所形成的外倾角β在整个所述面部接触部(63)上连续变化;从所述凸缘(602)过渡到所述中部接触段(605),所述外倾角β逐渐增大;从所述中部接触段(605)过渡到所述侧部接触段(604),所述外倾角β逐渐减小;
    所述连接侧(634)在所述内缘(631)的位置还设有连接所述贴合面(636)和所述连接面(6382)的内缘支撑面(639);所述内缘支撑面(639)在所述侧部接触段(604)的末端(606)位置与所述外缘支撑面(637)连接;
    所述主体固定部(64)与所述槽底面(6381)和连接面(6382)贴合。
  3. 根据权利要求2所述的脸托配件,其特征在于,所述侧部接触段(604)沿所述贴合曲线(635),在远离所述中部接触段(605)方向上的厚度L先增大后减小;
    在所述侧部接触段(604)厚度L的最大值对应点在所述侧部接触段(604)贴合曲线(635)的45%~55%位置处,在所述侧部接触段(604)厚度L的最小值为最大值的50%~60%;
    所述中部接触段(605)沿所述贴合曲线(635),在远离所述凸缘(602)方向上的厚度L逐渐增大,在所述中部接触段(605)厚度L的最小值为最大值的50%~60%;
    所述凸缘(602)沿所述贴合曲线(635),在远离所述中部接触段(605)方向上的厚度L逐渐减小;
    所述凸缘(602)在中心线(601)位置的厚度L最小,所述凸缘(602)处厚度L的最小值为最大值的10%~15%。
  4. 根据权利要求2所述的脸托配件,其特征在于,所述主体固定部(64)包括:
    后壳侧(641);以及
    与所述连接侧(634)贴合的脸托侧(642);
    所述脸托侧(642)设有与所述槽底面(6381)贴合,形状与所述槽底面(6381)相同的限位面(643),以及与所述连接面(6382)贴合的固定面(644)。
  5. 根据权利要求4所述的脸托配件,其特征在于,所述后壳侧(641)包括后壳贴合面(6411)以及连接所述后壳贴合面(6411)的过渡面(6412);所述后壳贴合面(6411)和所述过渡面(6412)分别设有相对于中心线(601)对称的至少两个锁紧件(60)。
  6. 根据权利要求5所述的脸托配件,其特征在于,所述锁紧件(60)包括:
    设置在所述过渡面(6412)靠近所述中部接触段(605)位置的卡扣(61);以及设置在所述后壳贴合面(6411)靠近所述侧部接触段(604)位置的锁紧销(62)。
  7. 根据权利要求2所述的脸托配件,其特征在于,所述面部接触部(63)的凸缘(602)、中部接触段(605)以及侧部接触段(604)的连接侧(634)内缘(631)上,以及所述凸缘(602)的连接侧(634)外缘(632)上设有限位凸台(65)。
  8. 根据权利要求2所述的脸托配件,其特征在于,所述槽底面(6381)的宽度在所述中部接触段(605)过渡到所述侧部接触段(604)的方向上逐渐增大。
  9. 根据权利要求2所述的脸托配件,其特征在于,所述面部接触部(63)中,所述内缘(631)与外缘(632)之间的距离在所述中部接触段(605),沿远离所述凸缘(602)方向逐渐增大;
    所述内缘(631)与外缘(632)之间的距离在所述侧部接触段(604), 沿远离所述中部接触段(605)方向先增大后减小。
  10. 一种虚拟现实设备,其特征在于,包括前壳(1)、后壳(3)以及上述权利要求1-9所述的脸托(6),其中:
    所述后壳(3)上设有用于连接所述脸托(6)主体固定部(64)的主体贴合面(31);以及连接所述主体贴合面(31)的辅助定位面(32);所述辅助定位面(32)是与后壳贴合面(6411)贴合的平面,所述辅助定位面(32)从所述主体贴合面(31)延伸到虚拟现实设备的中框(301)位置;
    所述主体贴合面(31)上设有相对于中心线(601)对称的至少两个脸托固定件(41),所述脸托固定件(41)与锁紧件(60)适配,将所述主体贴合面(31)与所述主体固定部(64)连接;
    所述前壳(1)与所述后壳(3)的外形相同,所述前壳(1)和所述后壳(3)连接形成用于收纳光学组件和电子器件的腔体。
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