WO2018113653A1 - 基于移动终端的场景切换方法及移动终端 - Google Patents

基于移动终端的场景切换方法及移动终端 Download PDF

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Publication number
WO2018113653A1
WO2018113653A1 PCT/CN2017/117134 CN2017117134W WO2018113653A1 WO 2018113653 A1 WO2018113653 A1 WO 2018113653A1 CN 2017117134 W CN2017117134 W CN 2017117134W WO 2018113653 A1 WO2018113653 A1 WO 2018113653A1
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WO
WIPO (PCT)
Prior art keywords
instruction
mobile terminal
scene
operation object
scenario
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Application number
PCT/CN2017/117134
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English (en)
French (fr)
Inventor
权威
Original Assignee
腾讯科技(深圳)有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
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Application filed by 腾讯科技(深圳)有限公司 filed Critical 腾讯科技(深圳)有限公司
Publication of WO2018113653A1 publication Critical patent/WO2018113653A1/zh
Priority to US16/356,596 priority Critical patent/US11290543B2/en

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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72403User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
    • H04M1/72427User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality for supporting games or graphical animations
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/14Session management
    • H04L67/142Managing session states for stateless protocols; Signalling session states; State transitions; Keeping-state mechanisms
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/10Protocols in which an application is distributed across nodes in the network
    • H04L67/1095Replication or mirroring of data, e.g. scheduling or transport for data synchronisation between network nodes

Definitions

  • the present invention relates to the field of Internet technologies, and in particular, to scene switching of a mobile terminal.
  • PCs personal computers
  • the screen of the mobile terminal is usually small, and the mouse usually uses the mouse to operate the application, and the mobile terminal can only use the touch object such as a finger to control the cursor to operate, resulting in the same application in the mobile terminal.
  • the complexity of the upper operation becomes higher.
  • some interactive applications that need to interact frequently with users have higher operational complexity when used on a mobile terminal. For example, if a user wants to view a scene in which another object is located, only the object to be operated can be controlled according to the scene. Moving to the scene where another object is located, the operation of the scene switching on the mobile terminal is complicated, and the fast switching of the scene cannot be realized.
  • the embodiment of the invention provides a method for switching a scene based on a mobile terminal and a mobile terminal, which are used to reduce interaction, thereby implementing fast switching of the scene.
  • a first aspect of the embodiments of the present invention provides a method for switching a scenario based on a mobile terminal, including:
  • the second instruction is used to indicate that a first identifier is selected from an identifier of the operation object to be selected, where the first identifier points to the first operation object;
  • the first scenario displayed by the application interface is switched to a second scenario according to the second instruction, where the second scenario is a scenario in which the first operation object is located.
  • a second aspect of the embodiments of the present invention provides a mobile terminal, where the mobile terminal includes:
  • a first receiving unit configured to receive a first instruction by using a first virtual button on the application interface, where the application interface displays the first scenario
  • An output unit configured to output an identifier of the operation object to be selected according to the first instruction
  • the first receiving unit is further configured to receive a second instruction, where the second instruction is used to indicate that a first identifier is selected from an identifier of the operation object to be selected, where the first identifier points to the first operation object;
  • a switching unit configured to switch the first scene displayed by the application interface to a second scene according to the second instruction, where the second scene is a scene in which the first operation object is located.
  • a third aspect of the embodiments of the present invention provides a scenario switching device based on a mobile terminal, where the device includes:
  • the memory is configured to store program code and transmit the program code to the processor
  • the processor is configured to execute the mobile terminal-based scene switching method according to the first aspect of the present invention according to an instruction in the program code.
  • a fourth aspect of the embodiments of the present invention provides a storage medium, wherein the storage medium is configured to store a program code, and the program code is used to execute a mobile terminal-based scene switching method according to the first aspect of the present invention.
  • a fifth aspect of the embodiments of the present invention provides a computer program product comprising instructions, wherein when executed on a computer, the computer is caused to perform the mobile terminal based scene switching method according to the first aspect of the present invention.
  • a sixth aspect of the embodiments of the present invention provides a method for switching a scenario based on a mobile terminal, where the scenario switching method includes:
  • the mobile terminal receives a first instruction by using a first virtual button on the application interface, where the application interface displays the first scenario;
  • the mobile terminal outputs an identifier of the operation object to be selected according to the first instruction
  • the mobile terminal receives a second instruction, where the second instruction is used to indicate that a first identifier is selected from the identifiers of the operation objects to be selected, where the first identifier points to the first operation object;
  • the mobile terminal switches the first scenario displayed by the application interface to a second scenario according to the second instruction, where the second scenario is a scenario in which the first operation object is located.
  • the mobile terminal-based scene switching method can select an operation object to be viewed through a virtual button on the application interface.
  • Corresponding identification, and then selecting one of the identifiers the scenario of the operation object pointed to by the identifier is displayed on the application interface, and the interaction operation is reduced through the personalized interface setting, thereby reducing the complexity of operation on the mobile terminal, thereby realizing Quickly switch scenes.
  • FIG. 1 is a schematic diagram of a page switching system based on a mobile terminal according to an embodiment of the present invention
  • FIG. 2 is a schematic diagram of a scenario of an application interface in a MOBA game according to an embodiment of the present invention
  • FIG. 3 is a schematic diagram of a scenario when a first virtual button is triggered in an embodiment of the present invention
  • FIG. 4 is a schematic diagram of a scene when sliding to a second virtual button in an embodiment of the present invention.
  • FIG. 5 is a schematic diagram of a scenario when a cancel button is clicked in an embodiment of the present invention.
  • FIG. 6 is a schematic diagram of a scenario for updating an attribute state value of a first operation object according to an embodiment of the present invention
  • FIG. 7 is a schematic diagram of a method for switching a scenario based on a mobile terminal according to an embodiment of the present invention.
  • FIG. 8 is another schematic diagram of a method for switching a scenario based on a mobile terminal according to an embodiment of the present invention.
  • FIG. 9 is a schematic diagram showing a selected effect after a certain teammate is selected according to an embodiment of the present invention.
  • FIG. 10 is a schematic diagram of a mobile terminal according to an embodiment of the present invention.
  • FIG. 11 is another schematic diagram of a mobile terminal according to an embodiment of the present invention.
  • FIG. 12 is a schematic diagram showing a partial structure of a mobile terminal according to an embodiment of the present invention.
  • the embodiment of the invention provides a method for switching a scene based on a mobile terminal and a mobile terminal, which are used to reduce the interaction, thereby realizing fast switching of the scene and reducing the complexity of the operation of the scene switching on the mobile terminal.
  • MOBA on a computer can be operated with a mouse. Because the computer screen is large and the mouse is flexible, playing MOBA on a computer can usually achieve precise operation. With the intelligent development of mobile terminals such as mobile phones, many games can be used. Operating on the mobile terminal, MOBA can also operate on the mobile terminal, but because the screen of the mobile terminal is usually small, and usually the screen of the touch screen needs to be operated by fingers, the operation is often inaccurate, and the operation is The complexity is also high.
  • the embodiment of the present invention provides a data processing system based on the mobile terminal, as shown in FIG. 1 , including multiple mobile terminals 10 , the network 20 , and The server 30, the mobile terminal 10 and the server 30 are communicatively connected via the network 20, and each mobile terminal 10 is equipped with MOBA, and the user plays the MOBA online with other users through his mobile terminal 10.
  • the MOBA game on the mobile terminal is to restore the MOBA game on the computer side as much as possible.
  • Many operation instructions of the MOBA in the computer end need to rely on the mouse to select the operation object of the specified spelling.
  • This sorting operation can be subdivided into two categories: The class is the operation object in the field of view of the main character object, and the other is the operation object outside the field of view of the main character object. The latter is especially difficult to implement on mobile devices, but if not implemented, important skillplays that rely on this operation cannot be made. Therefore, in the embodiment of the present invention, an operation mode based on an operation object outside the field of view of the character control object on the mobile terminal is provided, thereby implementing a skill game method that requires the operation mode.
  • the mobile terminal may include, but is not limited to, a smart device with data processing capability, such as a mobile phone or a tablet computer.
  • the application interface based on the mobile terminal may be a MOBA interface, for example, setting a virtual button 100 on the application interface, as shown in FIG. 2, when the user long presses the virtual button 100, the master control
  • the first teammate avatar 200, the second teammate avatar 300, the third teammate avatar 400, the fourth teammate avatar 500, and the cancellation caster logo 600 of the teammate avatar of the character object are listed next to the virtual button 100, as shown in FIG.
  • the scene view angle on the application interface is switched to the selected teammate's character scene for convenient observation, as shown in FIG.
  • the master character object has only one teammate
  • the user presses the virtual button 100 the user does not need to list the teammate's avatar, and the scene can be directly switched to the scene where the teammate object is located.
  • FIG. 7 is a schematic diagram of an embodiment of a method for switching a scenario based on a mobile terminal according to an embodiment of the present invention.
  • the execution subject of the step shown in FIG. 7 is a mobile terminal, and specifically includes the following steps: 101.
  • the first virtual button receives a first instruction, the first instruction is used to trigger a scene switching selection, and the application interface displays the first scene.
  • the application interface may be the game application interface of the MOBA shown in FIG. 2, and the first virtual button may be the skill virtual button 100 shown in FIG. 2, and the first virtual button may specifically be a skill button cast for teammates.
  • the first instruction may be that the user performs a long press on the first virtual button, that is, the user may press a long press on the first virtual button to trigger an instruction of the scene switching selection.
  • the mobile terminal After receiving the first instruction indicating that the scene switching selection is performed, the mobile terminal outputs the identifier of the operation object to be selected, as shown in FIG. 3, including the avatar of the teammate avatar 200 and the like, and the operation object to be selected.
  • the logo can be specifically a teammate avatar.
  • the second instruction may be an instruction triggered by the user to slide from the first virtual button, that is, the button 100 to the teammate avatar 200, and long press the teammate avatar 200.
  • the first scenario displayed by the application interface is switched to a second scenario according to the second instruction, where the second scenario is a scenario in which the first operation object is located.
  • the mobile terminal After the mobile terminal receives the instruction that the user selects the identifier of the first operation object, the first scenario displayed by the application interface is switched to the second scenario where the first operation object is located. That is, as shown in FIG. 4 above, after the user selects the teammate avatar 200, the mobile terminal switches the perspective scene to the scene in which the selected teammate's character object is located.
  • the finger can be swiped to the “cancel the cast” virtual logo, and when released, the master view is restored to the first scene.
  • the mobile terminal may further receive a third instruction by using a third virtual button on the application interface, where the third instruction is used to indicate that the processing of the first operation object is cancelled;
  • the third virtual button may be the virtual identifier of the “cancel the cast” described above, and the third instruction may be an operation instruction triggered by the user sliding the finger to the “cancel the cast” virtual identifier.
  • the embodiment of the present invention may further include the following steps.
  • the execution body of the following steps is a mobile terminal:
  • the mobile terminal When the user needs to perform skill casting on the teammate, after the mobile terminal switches the scene to the scene where the teammate object is located, the mobile terminal triggers the fourth instruction to perform skill casting on the teammate.
  • the fourth instruction can be an instruction that the user releases from the first identification.
  • the mobile terminal when the user releases the finger, the mobile terminal starts to perform skill casting on the teammate, that is, the mobile terminal updates the state attribute value of the first operation object according to the skill attribute, for example, adding vital blood volume, and the like. .
  • the skill casting is a process, it is presumably set a few seconds of the casting process, and during the casting process, that is, during the process of updating the state attribute value of the first operation object, if the user does not want to If the teammate performs the spelling, the user can click the virtual button of "cancel the cast" on the application interface, so that the mobile terminal stops the state attribute of the first operation object from being updated.
  • the mobile terminal may further receive a fifth instruction by using a second virtual button on the application interface, where the fifth instruction is clicking the second virtual An instruction of the button, the fifth instruction is configured to instruct to stop updating the state attribute value of the first operation object;
  • the mobile terminal stops updating the state attribute value of the first operation object according to the fifth operation instruction
  • the mobile terminal switches the second scenario displayed by the application interface to the first scenario according to the fifth instruction.
  • the second virtual button is a virtual button of “cancel the cast” as described above.
  • the mobile terminal stops updating the state attribute of the first operation object; when the virtual button is triggered, the mobile terminal further The master view scene can be switched to the first scene in which the master character object is located.
  • the master character object may die or the teammate character object may die, so that the spell application should not be continued, and the spellcasting should be stopped.
  • the mobile terminal stops. Updating a state attribute value of the first operation object; in another possible implementation manner, when the life margin of the first operation object is zero or the life margin of the control object of the mobile terminal is zero
  • the mobile terminal may switch the second scenario displayed by the application interface to the first scenario.
  • the synchronization data is sent to the server such that the server performs verification based on the synchronization data.
  • the server 30 not only uses the relay game data, but also checks the synchronization data sent by each mobile terminal 10, and each mobile terminal 10 sends
  • the synchronization data is usually sent in the form of a frame, and the server verifies the synchronization frames. When the data in the synchronization frames meets the preset game rules, it is sent to each mobile terminal 10 to the synchronization frame.
  • Each mobile terminal 10 renders the data in the sync frame for display.
  • the server 30 check can also ensure that repeated execution of commands is avoided when the network does not have a repetitive operation.
  • the mobile terminal-based scene switching method provided by the embodiment of the present invention can be selected by using a virtual button on the application interface, as compared with the prior art, where the complexity of operating the interactive application on the mobile terminal is high.
  • the complexity of the operation enables fast switching of the scene.
  • FIG. 8 is a schematic diagram of another embodiment of a method for switching a scenario based on a mobile terminal according to an embodiment of the present disclosure, which specifically includes the following steps:
  • the mobile terminal displays a teammate avatar and displays an unapply spelling identifier.
  • the mobile terminal displays the teammate image and displays the cancel cast flag. If the player A does not want to cast a teammate or does not want to continue to observe the teammate, the user can click the cancel cast flag to exit the current Status, you can also exit the current status by clicking on a blank area other than your teammate's avatar.
  • the mobile terminal cancels displaying the teammate avatar and cancels the token identification, and proceeds to step 208.
  • Player A selects a teammate avatar.
  • the mobile terminal starts executing the spellcasting skill, and cancels displaying the teammate avatar retention display to cancel the caster identification.
  • the mobile terminal is interrupted.
  • the mobile terminal is finished.
  • the mobile terminal ends the casting.
  • the mobile terminal cancels the display to cancel the cast mark.
  • an embodiment of the mobile terminal 10 provided in the embodiment of the present invention includes:
  • the first receiving unit 301 is configured to receive a first instruction by using a first virtual button on the application interface, where the application interface displays the first scenario;
  • the output unit 302 is configured to output an identifier of the operation object to be selected according to the first instruction
  • the first receiving unit 301 is further configured to receive a second instruction, where the second instruction is used to indicate that a first identifier is selected from an identifier of the operation object to be selected, where the first identifier points to the first operation object ;
  • the switching unit 303 is configured to switch the first scene displayed by the application interface to a second scene according to the second instruction, where the second scene is a scene in which the first operation object is located.
  • the first receiving 301 unit is further configured to:
  • the third instruction is used to instruct to cancel processing of the first operation object ;
  • the switching unit 303 is further configured to switch the second scenario displayed by the application interface to the first scenario according to the third instruction.
  • another embodiment of the mobile terminal 10 provided in the embodiment of the present invention further includes: optionally, the first receiving unit 301 is further configured to:
  • the mobile terminal 10 further includes:
  • the updating unit 304 is configured to update the state attribute value of the first operation object according to the fourth instruction.
  • the first receiving unit 301 is further configured to:
  • the update unit 304 updates the state attribute value of the first operation object according to the fourth instruction, receiving a fifth instruction by using a second virtual button on the application interface, where the fifth instruction is used for Instructing to stop updating the state attribute value of the first operation object;
  • the mobile terminal 10 further includes:
  • the stopping unit 305 is configured to stop updating the state attribute value of the first operation object according to the fifth operation instruction.
  • the stopping unit 305 is further configured to switch the second scenario displayed by the application interface to the first scenario according to the fifth instruction.
  • the stopping unit 305 is further configured to: when the updating unit 304 updates the state attribute value of the first operation object according to the fourth instruction, when the life margin of the first operation object is zero or When the life margin of the control object of the mobile terminal is zero, the state attribute value of the first operation object is stopped from being updated.
  • the stopping unit 305 is further configured to: when the life margin of the first operation object is zero or the life margin of the control object of the mobile terminal is zero, the second displayed by the application interface The scene is switched to the first scene.
  • the mobile terminal 10 before the updating unit 304 updates the status attribute value of the first operation object according to the fourth instruction, the mobile terminal 10 further includes:
  • the sending unit 306 is configured to send synchronization data to the server, so that the server performs verification according to the synchronization data.
  • the second receiving unit 307 is configured to receive an acknowledgement command sent by the server, where the confirmation command is used to instruct the server to verify the synchronization data.
  • the mobile terminal provided by the embodiment of the present invention can be understood by referring to the description in the parts of FIG. 1 to FIG. 8 , and details are not repeated herein.
  • Another embodiment of the present invention provides another mobile terminal, which may be a mobile phone.
  • a mobile terminal which may be a mobile phone.
  • FIG. 12 for the convenience of description, only the parts related to the embodiment of the present invention are shown. For the specific technical details not disclosed, please refer to the method part of the embodiment of the present invention.
  • FIG. 12 is a block diagram showing a part of the structure of a mobile terminal 800 provided by an embodiment of the present invention.
  • the mobile terminal includes components such as a camera 810, a memory 820, an input unit 830, a display unit 840, a sensor 850, an audio circuit 860, a WiFi module 870, a processor 880, and a power source 890.
  • the mobile terminal structure shown in FIG. 12 does not constitute a limitation of the mobile terminal, and may include more or less components than those illustrated, or combine some components, or different component arrangements.
  • the camera 810 can be used for shooting
  • the memory 820 can be used to store software programs and modules, and the processor 880 executes various functional applications and data processing of the mobile terminal by running software programs and modules stored in the memory 820.
  • the memory 820 may mainly include a storage program area and a storage data area, wherein the storage program area may store an operating system, an application required for at least one function (such as a sound playing function, an image playing function, etc.), and the like; the storage data area may be stored according to Data created by the use of the mobile terminal (such as audio data, phone book, etc.).
  • memory 820 can include high speed random access memory, and can also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid state storage device.
  • the input unit 830 can be configured to receive an operation instruction of the user, such as inputting a scan instruction, and generating a key signal input related to user setting and function control of the mobile terminal 800.
  • the input unit 830 may include a touch panel 831 and other input devices 832.
  • the touch panel 831 also referred to as a touch screen, can collect touch operations on or near the user (such as the user using a finger, a stylus, or the like on the touch panel 831 or near the touch panel 831. Operation), and according to a preset program to drive the corresponding connection to the mobile terminal.
  • the touch panel 831 can include two parts: a touch detection mobile terminal and a touch controller.
  • the touch detection mobile terminal detects a touch orientation of the user, and detects a signal brought by the touch operation, and transmits a signal to the touch controller; the touch controller receives the touch information from the touch detection mobile terminal, and converts the touch information into contact coordinates. And then sent to the processor 880, and can receive the command sent by the processor 880 and execute it.
  • the touch panel 831 can be implemented in various types such as resistive, capacitive, infrared, and surface acoustic waves.
  • the input unit 830 may also include other input devices 832.
  • other input devices 832 may include, but are not limited to, one or more of a physical keyboard, function keys (such as volume control buttons, switch buttons, etc.), trackballs, mice, joysticks, and the like.
  • Display unit 840 can be used to display an application interface.
  • the display unit 840 can include an indicator light 841.
  • the indicator light 841 can be configured in the form of a liquid crystal display (LCD), an organic light-emitting diode (OLED), or the like.
  • the touch panel 831 can cover the indicator light 841. When the touch panel 831 detects a touch operation on or near the touch panel 831, it transmits to the processor 880 to determine the type of the touch event, and then the processor 880 according to the touch event. The type provides a corresponding visual output on the indicator light 841.
  • the touch panel 831 and the indicator light 841 function as two independent components to implement the input and input functions of the mobile terminal, in some embodiments, the touch panel 831 can be integrated with the indicator light 841. And realize the input and output functions of the mobile terminal.
  • Mobile terminal 800 can also include at least one type of sensor 850.
  • An audio circuit 860, a speaker 861, and a microphone 862 can provide an audio interface between the user and the mobile terminal.
  • the audio circuit 860 can transmit the converted electrical data of the received audio data to the speaker 861 for conversion to the sound signal output by the speaker 861; on the other hand, the microphone 862 converts the collected sound signal into an electrical signal by the audio circuit 860. After receiving, it is converted into audio data, and then processed by the audio data output processor 880, transmitted to the mobile terminal 810 via the camera 810, or outputted to the memory 820 for further processing.
  • the WiFi module 870 can be used for communication.
  • Processor 880 is the control center of the mobile terminal, connecting various portions of the entire mobile terminal using various interfaces and lines, by running or executing software programs and/or modules stored in memory 820, and recalling data stored in memory 820.
  • the mobile terminal performs various functions and processing data to perform overall monitoring on the mobile terminal.
  • the processor 880 may include one or more processing units; preferably, the processor 880 may integrate an application processor and a modem processor, where the application processor mainly processes an operating system, a user interface, an application, and the like.
  • the modem processor primarily handles wireless communications. It will be appreciated that the above described modem processor may also not be integrated into the processor 880.
  • the mobile terminal 800 also includes a power source 890 (such as a battery) for powering various components.
  • a power source 890 such as a battery
  • the power source can be logically coupled to the processor 880 through a power management system to manage functions such as charging, discharging, and power management through the power management system. .
  • the mobile terminal 800 may further include a radio frequency (RF) circuit, a Bluetooth module, and the like, and details are not described herein.
  • RF radio frequency
  • the processor 880 included in the mobile terminal when performing the object scanning further has the following functions:
  • the second instruction is used to indicate that a first identifier is selected from an identifier of the operation object to be selected, where the first identifier points to the first operation object;
  • the first scenario displayed by the application interface is switched to a second scenario according to the second instruction, where the second scenario is a scenario in which the first operation object is located.
  • the method further includes:
  • the third instruction is used to instruct to cancel processing of the first operation object
  • the method further includes:
  • the method when the status attribute value of the first operation object is updated according to the fourth instruction, the method further includes:
  • the fifth instruction is configured to stop stopping updating of a state attribute value of the first operation object; and stopping updating the according to the fifth operation instruction The status attribute value of the first operational object.
  • the method further includes: switching the second scene displayed by the application interface to the first scenario;
  • the fifth instruction is configured to instruct to stop updating the state attribute value of the first operation object.
  • the method when the status attribute value of the first operation object is updated according to the fourth instruction, the method further includes:
  • the method further includes: displaying the application interface The second scene is switched to the first scene.
  • the method before updating the status attribute value of the first operation object according to the fourth instruction, the method further includes:
  • the first instruction is a long press instruction to the first virtual button; the second instruction is sliding from the first virtual button to the first identifier, and is long And the fourth instruction is an instruction released from the first identifier; the third instruction is a sliding instruction that slides to the cancellation identifier; and the fifth instruction is a click instruction The instruction of the second virtual button.
  • An embodiment of the present invention further provides a scenario switching device based on a mobile terminal, where the device includes:
  • the memory is configured to store program code and transmit the program code to the processor
  • the processor is configured to perform a mobile terminal-based scene switching method according to an embodiment of the present invention according to an instruction in the program code.
  • the embodiment of the present invention further provides a storage medium for storing a program code, where the program code is used to execute a mobile terminal-based scene switching method according to an embodiment of the present invention.
  • the embodiment of the present invention further provides a computer program product including instructions, which when executed on a computer, causes the computer to perform a mobile terminal-based scene switching method according to an embodiment of the present invention.
  • the disclosed system, apparatus, and method may be implemented in other manners.
  • the device embodiments described above are merely illustrative.
  • the division of the unit is only a logical function division.
  • there may be another division manner for example, multiple units or components may be combined or Can be integrated into another system, or some features can be ignored or not executed.
  • the mutual coupling or direct coupling or communication connection shown or discussed may be an indirect coupling or communication connection through some interface, device or unit, and may be in an electrical, mechanical or other form.
  • the units described as separate components may or may not be physically separated, and the components displayed as units may or may not be physical units, that is, may be located in one place, or may be distributed to multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of the embodiment.
  • each functional unit in each embodiment of the present invention may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit.
  • the above integrated unit can be implemented in the form of hardware or in the form of a software functional unit.
  • the integrated unit if implemented in the form of a software functional unit and sold or used as a standalone product, may be stored in a computer readable storage medium.
  • the technical solution of the present invention which is essential or contributes to the prior art, or all or part of the technical solution, may be embodied in the form of a software product stored in a storage medium.
  • a number of instructions are included to cause a computer device (which may be a personal computer, server, or network device, etc.) to perform all or part of the steps of the methods described in various embodiments of the present invention.
  • the foregoing storage medium includes: a U disk, a mobile hard disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk, or an optical disk, and the like. .

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Abstract

一种基于移动终端的场景切换方法,包括:通过应用界面上的第一虚拟按钮接收第一指令,所述第一指令用于触发场景切换选择,所述应用界面显示第一场景(101),根据所述第一指令输出待选择的操作对象的标识(102),通过第二虚拟按钮接收第二指令,所述第二指令用于指示从所述待选择的操作对象的标识中选择第一标识,第一标识指向第一操作对象(103),根据所述第二指令将所述应用界面所显示的所述第一场景切换至第二场景,第二场景为所述第一操作对象所位于的场景(104)。这样,减少了交互操作,从而降低在移动终端上操作的复杂度,实现了对场景进行快速切换。

Description

基于移动终端的场景切换方法及移动终端
本申请要求于2016年12月22日提交中国专利局、申请号为201611202023.6、申请名称为“一种基于移动终端的场景切换方法及移动终端”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
技术领域
本发明涉及互联网技术领域,具体涉及移动终端的场景切换。
背景技术
随着互联网的快速发展,基于互联网应用越来越多,随着智能移动终端的快速发展,原来基于个人计算机(Personal Computer,PC)的很多应用都可以在例如手机等移动终端上使用。
但由于PC的屏幕较大,移动终端的屏幕通常较小,而且,PC上通常都使用鼠标操作应用,而移动终端上只能用手指等触摸体控制光标进行操作,导致相同的应用在移动终端上操作的复杂度变高。
尤其是一些需要频繁与用户交互的交互式应用,在移动终端上使用时,操作的复杂度更高,比如用户若要观看另一对象所在的场景时,只能控制所操作的对象根据场景的移动前往另一对象所在的场景,场景切换在移动终端上的操作比较复杂,不能实现场景的快速切换。
发明内容
本发明实施例提供了一种基于移动终端的场景切换方法及移动终端,用于减少交互操作,从而实现对场景的快速切换。
本发明实施例第一方面提供一种基于移动终端的场景切换方法,包括:
通过应用界面上的第一虚拟按钮接收第一指令所述应用界面显示第一场景;
根据所述第一指令输出待选择的操作对象的标识;
接收第二指令,所述第二指令用于指示从所述待选择的操作对象的标识中选择第一标识,所述第一标识指向第一操作对象;
根据所述第二指令将所述应用界面所显示的所述第一场景切换至第二场景,所述第二场景为所述第一操作对象所位于的场景。
本发明实施例第二方面提供一种移动终端,其特征在于,所述移动终端包括:
第一接收单元,用于通过应用界面上的第一虚拟按钮接收第一指令,所述应用界面显示第一场景;
输出单元,用于根据所述第一指令输出待选择的操作对象的标识;
所述第一接收单元还用于,接收第二指令,所述第二指令用于指示从所述待选择的操作对象的标识中选择第一标识,所述第一标识指向第一操作对象;
切换单元,用于根据所述第二指令将所述应用界面所显示的所述第一场景切换至第二场景,所述第二场景为所述第一操作对象所位于的场景。
本发明实施例第三方面提供一种基于移动终端的场景切换设备,其特征在于,所述设备包括:
处理器以及存储器;
所述存储器用于存储程序代码,并将所述程序代码传输给所述处理器;
所述处理器用于根据所述程序代码中的指令执行本发明第一方面所述的基于移动终端的场景切换方法。
本发明实施例第四方面提供一种存储介质,其特征在于,所述存储介质用于存储程序代码,所述程序代码用于执行本发明第一方面所述的基于移动终端的场景切换方法。
本发明实施例第五方面提供一种包括指令的计算机程序产品,其特征在于,当其在计算机上运行时,使得所述计算机执行本发明第一方面所述的基于移动终端的场景切换方法。
本发明实施例第六方面提供一种基于移动终端的场景切换方法,其特征在于,所述场景切换方法包括:
移动终端通过应用界面上的第一虚拟按钮接收第一指令,所述应用界面显示第一场景;
移动终端根据所述第一指令输出待选择的操作对象的标识;
移动终端接收第二指令,所述第二指令用于指示从所述待选择的操作对象 的标识中选择第一标识,所述第一标识指向第一操作对象;
移动终端根据所述第二指令将所述应用界面所显示的所述第一场景切换至第二场景,所述第二场景为所述第一操作对象所位于的场景。
从以上技术方案可以看出,本发明实施例具有以下优点:
与现有技术中在移动终端上操作交互式应用复杂度高相比,本发明实施例提供的基于移动终端的场景切换方法,可以通过在应用界面上的虚拟按钮,选择需要观看的操作对象所对应的标识,再选择其中某个标识,则使得应用界面上显示该标识所指向的操作对象的场景,通过个性化的界面设置,减少交互操作,从而降低在移动终端上操作的复杂度,实现了对场景进行快速切换。
附图说明
为了更清楚地说明本发明实施例中的技术方案,下面将对实施例描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本发明的一些实施例,对于本领域技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。
图1为本发明实施例中基于移动终端的页面切换系统的一个示意图;
图2为本发明实施例中MOBA游戏中应用界面的一个场景示意图;
图3为本发明实施例中触发第一虚拟按钮时的一个场景示意图;
图4为本发明实施例中滑动至第二虚拟按钮时的一个场景示意图;
图5为本发明实施例中点击取消按钮时的一个场景示意图;
图6为本发明实施例中更新第一操作对象的属性状态值的一个场景示意图;
图7为本发明实施例中基于移动终端的场景切换方法的一个示意图;
图8为本发明实施例中基于移动终端的场景切换方法的另一示意图;
图9为本发明实施例中某一队友被选中之后出现选中特效的一个示意图;
图10为本发明实施例中移动终端的一个示意图;
图11为本发明实施例中移动终端的另一示意图;
图12为本发明实施例中移动终端的部分结构的一个示意图。
具体实施方式
本发明实施例提供了一种基于移动终端的场景切换方法及移动终端,用于减少交互操作,从而实现对场景的快速切换,并降低了场景切换在移动终端上操作的复杂度。
下面将结合本发明实施例中的附图,对本发明实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本发明一部分实施例,而不是全部的实施例。本发明的说明书和权利要求书及上述附图中的术语“第一”、“第二”、“第三”、“第四”等(如果存在)是用于区别类似的对象,而不必用于描述特定的顺序或先后次序。应该理解这样使用的数据在适当情况下可以互换,以便这里描述的实施例能够以除了在这里图示或描述的内容以外的顺序实施。此外,术语“包括”和“具有”以及他们的任何变形,意图在于覆盖不排他的包含,例如,包含了一系列步骤或单元的过程、方法、系统、产品或设备不必限于清楚地列出的那些步骤或单元,而是可包括没有清楚地列出的或对于这些过程、方法、产品或设备固有的其它步骤或单元。
随着互联网的快速发展,在线竞技游戏越来越受到大众的欢迎,其中,多人在线战术竞技游戏(Multiplayer Online Battle Arena Games,MOBA)尤其受欢迎。
在电脑上玩MOBA可以用鼠标进行操作,因电脑屏幕较大,鼠标又灵活,所以在电脑上玩MOBA通常可以做到精准操作,而随着手机等移动终端的智能化发展,很多游戏都可以在移动终端上进行操作,MOBA也可以在移动终端上进行操作,但因为移动终端的屏幕通常都较小,而且通常触摸屏的屏幕都需要用手指进行操作,经常会导致操作不精确,而且操作的复杂度也较高。
为了解决在移动终端上玩MOBA操作不精确,操作复杂度高的问题,本发明实施例提供一种基于移动终端的数据处理系统,如图1所示,包括多个移动终端10、网络20和服务器30,移动终端10和服务器30通过网络20通信连接,每个移动终端10上都安装有MOBA,用户通过自己的移动终端10在线与其他用户一起玩MOBA。
移动终端上的MOBA游戏是对电脑端的MOBA游戏的尽量还原,电脑端 中MOBA的许多操作指令都需要依靠鼠标点选指定施法的操作对象,这种点选操作又可细分为2类:一类是点选主控人物对象视野内的操作对象,另一类是点选主控人物对象视野外的操作对象。后者在移动终端上尤其难以实现,但若不加以实现,依靠此操作的重要技能玩法便无法制作。为此,本发明实施例中提供了一种基于移动终端上的点选主控人物对象视野外的操作对象的操作方式,从而来实现需要该操作方式的技能玩法。
具体可以为:在MOBA的游戏应用界面中,用户点击技能虚拟按钮时,将所有可以点选的操作对象头像弹出分列在按钮旁,然后通过手指滑动到操作对象的头像之上来将视角切换到该操作对象视角,对操作对象周遭环境进行观察,如果决定对该操作对象释放技能则此时松开手指。如果决定切换到另一操作对象观察,则滑动手指切换头像。如果决定取消施法,则将手指移动到“取消施法”按钮之上。
本发明实施例中,移动终端可以包括但不仅限于手机、平板电脑等具有数据处理能力的智能设备。
在本发明实施例中,基于移动终端上的应用界面可以是MOBA界面,例如:在应用界面上设置虚拟按钮100,如图2所示,当用户长按该虚拟按钮100时,则将主控人物对象的队友头像中第一队友头像200、第二队友头像300、第三队友头像400、第四队友头像500以及取消施法标识600罗列在该虚拟按钮100旁,如图3所示。当用户将手指从该虚拟按钮100滑动到其中一个队友头像200上时,则在应用界面上的场景视角切换至选中的队友的人物场景中,方便观察,如图4所示。当用户不需要对该队友进行技能施法时,则将手指滑动至“取消施法”的标识上,如图5所示,松开手指,则会取消施法,并使得应用界面上的场景回切换到用户的主控人物所在的场景中。若用户在选择了队友头像并观察到队友人物对象时,决定进行施法时,则松开手指,即能够对队友人物对象进行施法,比如添加生命血量,如图6所示。
本发明实施例中,若主控人物对象只有一个队友,则用户在长按虚拟按钮100时,无需罗列出该队友的头像,可直接将场景切换至该队友人物对象所在的场景中。
参照图7所示,图7为本发明实施例中基于移动终端的场景切换方法的一 个实施例示意图,图7所示步骤的执行主体为移动终端,具体包括如下步骤:101、通过应用界面上的第一虚拟按钮接收第一指令,所述第一指令用于触发场景切换选择,所述应用界面显示第一场景。
该应用界面可以为上述图2所示的MOBA的游戏应用界面,第一虚拟按钮可以为图2所示的技能虚拟按钮100,该第一虚拟按钮具体可以为一个为队友施法的技能按钮。该第一指令可以是用户对该第一虚拟按钮进行长按,即,用户可以通过对该第一虚拟按钮进行长按,从而触发场景切换选择的指令。
102、根据所述第一指令输出待选择的操作对象的标识。
移动终端在接收到表示进行场景切换选择的第一指令后,则将待选择的操作对象的标识进行输出,如上所述的图3中包括队友头像200等队友的头像,待选择的操作对象的标识可以具体为队友头像。
103、接收第二指令,所述第二指令用于指示从所述待选择的操作对象的标识中选择第一标识,第一标识指向第一操作对象。
如上述图4所示,用户从多个队友头像中选择其中一个队友头像200,被选中的队友头像200即为第一操作对象的标识。该第二指令可以为用户从第一虚拟按钮,即按钮100滑动至队友头像200,并长按队友头像200所触发的指令。
104、根据所述第二指令将所述应用界面所显示的所述第一场景切换至第二场景,所述第二场景为所述第一操作对象所位于的场景。
当移动终端接收到用户选定第一操作对象的标识的指令后,则将应用界面所显示的第一场景切换至第一操作对象所在的第二场景中。即,如上述图4所示,用户选定了队友头像200后,则移动终端将视角场景切换至选中的队友的人物对象所在的场景中。
需要说明的是,若用户无需对该选中的队友进行技能施法等操作,则可以通过滑动手指至其它的队友头像中,观察其它队友的实际情况。
需要说明的是,若用户无需对队友进行技能施法,则可以将手指滑动至“取消施法”虚拟标识上,松开后,则主控视角恢复到第一场景中。
因此,在本发明实施例中,移动终端还可以通过所述应用界面上的第三虚拟按钮接收第三指令,所述第三指令用于指示取消对所述第一操作对象的处 理;
根据所述第三指令将所述应用界面所显示的所述第二场景切换至所述第一场景。
该第三虚拟按钮可以为上述的“取消施法”的虚拟标识,第三指令可以为用户将手指滑动至“取消施法”虚拟标识所触发的操作指令。
需要说明的是,本发明实施例还可以包括如下步骤,以下所述步骤的执行主体为移动终端:
105、接收第四指令。
当用户需要对队友进行技能施法时,则在移动终端将场景切换到队友人物对象所在的场景后,移动终端触发第四指令,使得对队友进行技能施法。第四指令可以为用户从所述第一标识处松开的指令。
106、根据所述第四指令对所述第一操作对象的状态属性值进行更新。
如上述图6所示,当用户松开手指时,则移动终端开始对队友进行技能施法,即使得移动终端根据该技能属性对第一操作对象的状态属性值进行更新,比如添加生命血量等。
需要说明的是,由于技能施法是一个过程,大概设置有几秒钟的施法过程,而在该施法过程中,即对第一操作对象的状态属性值进行更新的过程中,若用户不想对该队友进行施法了,则用户可以点击应用界面上的“取消施法”的虚拟按钮,从而使得移动终端对第一操作对象的状态属性值得更新进行停止。
因此,在本发明实施例中,在一种可能的实施方式中,移动终端还可以通过所述应用界面上的第二虚拟按钮接收第五指令,所述第五指令为点击所述第二虚拟按钮的指令,所述第五指令用于指示停止对所述第一操作对象的状态属性值的更新;
移动终端根据所述第五操作指令停止更新所述第一操作对象的状态属性值;
移动终端根据所述第五指令将所述应用界面所显示的所述第二场景切换至所述第一场景。
该第二虚拟按钮如上述的“取消施法”的虚拟按钮,当该虚拟按钮被触发时,移动终端对第一操作对象的状态属性值得更新进行停止;当该虚拟按钮被 触发时,移动终端还可以将主控视角场景切换至主控人物对象所在的第一场景中。
可以理解的是,可能移动终端在对主控人物对象的队友的人物对象进行状态属性值得更新过程中,主控人物对象死亡或者队友人物对象死亡,这样则应该不能再继续施法,应当停止施法。
因此,在本发明实施例中,在一种可能的实施方式中,当所述第一操作对象的生命余量为零或者所述移动终端的控制对象的生命余量为零时,移动终端停止更新所述第一操作对象的状态属性值;在另一种可能的实施方式中,当所述第一操作对象的生命余量为零或者所述移动终端的控制对象的生命余量为零时,移动终端可以将所述应用界面所显示的所述第二场景切换至所述第一场景。
需要说明的是,移动终端在对第一操作对象的状态属性值进行更新之前,还可以先执行如下步骤:
向服务器发送同步数据,以使得所述服务器根据所述同步数据进行校验。
接收所述服务器发送的确认指令,所述确认指令用于指示所述服务器对所述同步数据校验通过。
如图1所示,因MOBA一定要保证各个玩家的数据一致性,因此,各个玩家的数据可以通过服务器30中转给其他玩家,也就是一个移动终端10上的游戏数据要通过服务器30转发到其他移动终端上。但为了防止有些玩家恶意修改数据,导致有的游戏角色有超高技能,所以服务器30不仅用于中转游戏数据,还可以对各移动终端10发送过来的同步数据进行校验,各个移动终端10发送的同步数据通常是以帧的形式发送的,服务器对这些同步帧进行校验,当这些同步帧中的数据在符合预置游戏规则时,则会向同步帧下发给每个移动终端10,每个移动终端10会渲染该同步帧中的数据进行显示。
服务器30检验还可以确保当网络不好出现重复操作的时候,避免出现命令重复执行。
本发明实施例中,与现有技术中在移动终端上操作交互式应用复杂度高相比,本发明实施例提供的基于移动终端的场景切换方法,可以通过在应用界面上的虚拟按钮,选择需要观看的操作对象所对应的标识,再选择其中某个标识, 则使得应用界面上显示该标识所指向的操作对象的场景,通过个性化的界面设置,减少交互操作,从而降低在移动终端上操作的复杂度,实现了对场景进行快速切换。
参照图8所示,图8为本发明实施例中基于移动终端的场景切换方法的另一实施例示意图,具体包括如下步骤:
201、玩家A点击技能虚拟按钮。
202、移动终端显示队友头像以及显示取消施法标识。
2021、玩家A点击取消施法标识或其他空白区域。
需要说明的是,玩家A点击技能虚拟按钮之后,移动终端显示队友图像以及显示取消施法标识,若玩家A不想对队友进行施法或者不想继续观察队友的情况时,可以通过点击取消施法标识来退出当前状态,也可以通过点击队友头像以外的其他空白区域来退出当前状态。
2022、移动终端取消显示队友头像以及取消施法标识,转步骤208。
203、玩家A选中队友头像。
需要说明的是,在本实施例的一种可能的实现方式中,当玩家A选中队友图像之后,被选中的队友进入锁定状态。在该状态下该队友头像添加边框,且该队友身上出现选中特效,模型高亮。如图9所示,示出了某一队友被选中之后出现选中特效的示意图。
2031、玩家A点击取消施法标识,转步骤2022。
204、玩家A松开手指。
205、移动终端开始执行施法技能,并取消显示队友头像保留显示取消施法标识。
2061、移动终端施法被打断。
2062、移动终端施法完毕。
2063、玩家A点击取消施法按钮。
207、移动终端结束施法。
208、移动终端取消显示取消施法标识。
参照图10所示,本发明实施例中提供的移动终端10的一个实施例包括:
第一接收单元301,用于通过应用界面上的第一虚拟按钮接收第一指令, 所述应用界面显示第一场景;
输出单元302,用于根据所述第一指令输出待选择的操作对象的标识;
所述第一接收单元301还用于,接收第二指令,所述第二指令用于指示从所述待选择的操作对象的标识中选择第一标识,所述第一标识指向第一操作对象;
切换单元303,用于根据所述第二指令将所述应用界面所显示的所述第一场景切换至第二场景,所述第二场景为所述第一操作对象所位于的场景。
在一种可能的实施方式中,所述第一接收301单元还用于:
在根据所述第二指令将所述应用界面所显示的所述第一场景切换至第二场景之后,接收第三指令,所述第三指令用于指示取消对所述第一操作对象的处理;
所述切换单元303还用于,根据所述第三指令将所述应用界面所显示的所述第二场景切换至所述第一场景。
参照图10所示,本发明实施例中提供的移动终端10的另一实施例还包括:可选的,所述第一接收单元301还用于:
在根据所述第二指令将所述应用界面所显示的所述第一场景切换至第二场景之后,接收第四指令;
所述移动终端10还包括:
更新单元304,用于根据所述第四指令对所述第一操作对象的状态属性值进行更新。
在另一种可能的实施方式中,所述第一接收单元301还用于:
在所述更新单元304根据所述第四指令对所述第一操作对象的状态属性值进行更新时,通过所述应用界面上的第二虚拟按钮接收第五指令,所述第五指令用于指示停止对所述第一操作对象的状态属性值的更新;
所述移动终端10还包括:
停止单元305,用于根据所述第五操作指令停止更新所述第一操作对象的状态属性值。
所述停止单元305还用于,根据所述第五指令将所述应用界面所显示的所述第二场景切换至所述第一场景。
所述停止单元305还用于,在所述更新单元304根据所述第四指令对所述第一操作对象的状态属性值进行更新时,当所述第一操作对象的生命余量为零或者所述移动终端的控制对象的生命余量为零时,停止更新所述第一操作对象的状态属性值。
所述停止单元305还用于,当所述第一操作对象的生命余量为零或者所述移动终端的控制对象的生命余量为零时,将所述应用界面所显示的所述第二场景切换至所述第一场景。
在一种可能的实施方式中,在所述更新单元304根据所述第四指令对所述第一操作对象的状态属性值进行更新之前,所述移动终端10还包括:
发送单元306,用于向服务器发送同步数据,以使得所述服务器根据所述同步数据进行校验;
第二接收单元307,用于接收所述服务器发送的确认指令,所述确认指令用于指示所述服务器对所述同步数据校验通过。
本发明实施例提供的移动终端可以参阅图1至图8部分的描述进行理解,本处不再重复赘述。
本发明实施例还提供了另一种移动终端,该移动终端可以是手机。如图12所示,为了便于说明,仅示出了与本发明实施例相关的部分,具体技术细节未揭示的,请参照本发明实施例方法部分。
图12示出的是与本发明实施例提供的移动终端800的部分结构的框图。参考图12,移动终端包括:摄像头810、存储器820、输入单元830、显示单元840、传感器850、音频电路860、WiFi模块870、处理器880、以及电源890等部件。本领域技术人员可以理解,图12中示出的移动终端结构并不构成对移动终端的限定,可以包括比图示更多或更少的部件,或者组合某些部件,或者不同的部件布置。
下面结合图12对移动终端的各个构成部件进行具体的介绍:
摄像头810可用于拍摄;
存储器820可用于存储软件程序以及模块,处理器880通过运行存储在存储器820的软件程序以及模块,从而执行移动终端的各种功能应用以及数据处 理。存储器820可主要包括存储程序区和存储数据区,其中,存储程序区可存储操作系统、至少一个功能所需的应用程序(比如声音播放功能、图像播放功能等)等;存储数据区可存储根据移动终端的使用所创建的数据(比如音频数据、电话本等)等。此外,存储器820可以包括高速随机存取存储器,还可以包括非易失性存储器,例如至少一个磁盘存储器件、闪存器件、或其他易失性固态存储器件。
输入单元830可用于接收用户的操作指令,如:输入扫描指令,以及产生与移动终端800的用户设置以及功能控制有关的键信号输入。具体地,输入单元830可包括触控面板831以及其他输入设备832。触控面板831,也称为触摸屏,可收集用户在其上或附近的触摸操作(比如用户使用手指、触笔等任何适合的物体或附件在触控面板831上或在触控面板831附近的操作),并根据预先设定的程式驱动相应的连接移动终端。可选的,触控面板831可包括触摸检测移动终端和触摸控制器两个部分。其中,触摸检测移动终端检测用户的触摸方位,并检测触摸操作带来的信号,将信号传送给触摸控制器;触摸控制器从触摸检测移动终端上接收触摸信息,并将它转换成触点坐标,再送给处理器880,并能接收处理器880发来的命令并加以执行。此外,可以采用电阻式、电容式、红外线以及表面声波等多种类型实现触控面板831。除了触控面板831,输入单元830还可以包括其他输入设备832。具体地,其他输入设备832可以包括但不限于物理键盘、功能键(比如音量控制按键、开关按键等)、轨迹球、鼠标、操作杆等中的一种或多种。
显示单元840可用于显示应用界面。显示单元840可包括指示灯841,可选的,可以采用液晶显示器(Liquid Crystal Display,LCD)、有机发光二极管(Organic Light-Emitting Diode,OLED)等形式来配置指示灯841。进一步的,触控面板831可覆盖指示灯841,当触控面板831检测到在其上或附近的触摸操作后,传送给处理器880以确定触摸事件的类型,随后处理器880根据触摸事件的类型在指示灯841上提供相应的视觉输出。虽然在图11中,触控面板831与指示灯841是作为两个独立的部件来实现移动终端的输入和输入功能,但是在某些实施例中,可以将触控面板831与指示灯841集成而实现移动终端的输入和输出功能。
移动终端800还可包括至少一种传感器850。
音频电路860、扬声器861,传声器862可提供用户与移动终端之间的音频接口。音频电路860可将接收到的音频数据转换后的电信号,传输到扬声器861,由扬声器861转换为声音信号输出;另一方面,传声器862将收集的声音信号转换为电信号,由音频电路860接收后转换为音频数据,再将音频数据输出处理器880处理后,经摄像头810以发送给比如另一移动终端,或者将音频数据输出至存储器820以便进一步处理。
WiFi模块870可以用于通信。
处理器880是移动终端的控制中心,利用各种接口和线路连接整个移动终端的各个部分,通过运行或执行存储在存储器820内的软件程序和/或模块,以及调用存储在存储器820内的数据,执行移动终端的各种功能和处理数据,从而对移动终端进行整体监控。可选的,处理器880可包括一个或多个处理单元;优选的,处理器880可集成应用处理器和调制解调处理器,其中,应用处理器主要处理操作系统、用户界面和应用程序等,调制解调处理器主要处理无线通信。可以理解的是,上述调制解调处理器也可以不集成到处理器880中。
移动终端800还包括给各个部件供电的电源890(比如电池),优选的,电源可以通过电源管理系统与处理器880逻辑相连,从而通过电源管理系统实现管理充电、放电、以及功耗管理等功能。
尽管未示出,移动终端800还可以包括射频(Radio Frequency,RF)电路、蓝牙模块等,在此不再赘述。
在本发明实施例中,该移动终端在进行对象扫描时所包括的处理器880还具有以下功能:
通过应用界面上的第一虚拟按钮接收第一指令,所述应用界面显示第一场景;
根据所述第一指令输出待选择的操作对象的标识;
接收第二指令,所述第二指令用于指示从所述待选择的操作对象的标识中选择第一标识,所述第一标识指向第一操作对象;
根据所述第二指令将所述应用界面所显示的所述第一场景切换至第二场景,所述第二场景为所述第一操作对象所位于的场景。
在一种可能的实施方式中,在根据所述第二指令将所述应用界面所显示的所述第一场景切换至第二场景之后,还包括:
接收第三指令,所述第三指令用于指示取消对所述第一操作对象的处理;
根据所述第三指令将所述应用界面所显示的所述第二场景切换至所述第一场景。
在一种可能的实施方式中,在根据所述第二指令将所述应用界面所显示的所述第一场景切换至第二场景之后,还包括:
接收第四指令;
根据所述第四指令对所述第一操作对象的状态属性值进行更新。
在一种可能的实施方式中,在根据所述第四指令对所述第一操作对象的状态属性值进行更新时,还包括:
通过所述应用界面上的第二虚拟按钮接收第五指令,所述第五指令用于指示停止对所述第一操作对象的状态属性值的更新;根据所述第五操作指令停止更新所述第一操作对象的状态属性值。
在一种可能的实施方式中,通过所述应用界面上的第二虚拟按钮接收第五指令之后,还包括:将所述应用界面所显示的所述第二场景切换至所述第一场景;所述第五指令用于指示停止对所述第一操作对象的状态属性值的更新。
在一种可能的实施方式中,在根据所述第四指令对所述第一操作对象的状态属性值进行更新时,还包括:
当所述第一操作对象的生命余量为零或者所述移动终端的控制对象的生命余量为零时,停止更新所述第一操作对象的状态属性值。
在一种可能的实施方式中,当所述第一操作对象的生命余量为零或者所述移动终端的控制对象的生命余量为零时,还包括:将所述应用界面所显示的所述第二场景切换至所述第一场景。
在一种可能的实施方式中,在根据所述第四指令对所述第一操作对象的状态属性值进行更新之前,还包括:
向服务器发送同步数据,以使得所述服务器根据所述同步数据进行校验;
接收所述服务器发送的确认指令,所述确认指令用于指示所述服务器对所述同步数据校验通过。
在一种可能的实施方式中,所述第一指令为对所述第一虚拟按钮的长按指令;所述第二指令为从所述第一虚拟按钮滑动至所述第一标识,并长按所述第一标识的指令;所述第四指令为从所述第一标识处松开的指令;所述第三指令为滑动至取消标识处的滑动指令;所述第五指令为点击所述第二虚拟按钮的指令。
本发明实施例还提供了一种基于移动终端的场景切换设备,所述设备包括:
处理器以及存储器;
所述存储器用于存储程序代码,并将所述程序代码传输给所述处理器;
所述处理器用于根据所述程序代码中的指令执行本发明实施例所述的基于移动终端的场景切换方法。
本发明实施例还提供了一种存储介质,所述存储介质用于存储程序代码,所述程序代码用于执行本发明实施例所述的基于移动终端的场景切换方法。
本发明实施例还提供了一种包括指令的计算机程序产品,当其在计算机上运行时,使得所述计算机执行本发明实施例所述的基于移动终端的场景切换方法。
所属领域的技术人员可以清楚地了解到,为描述的方便和简洁,上述描述的系统,装置和单元的具体工作过程,可以参考前述方法实施例中的对应过程,在此不再赘述。
在本申请所提供的几个实施例中,应该理解到,所揭露的系统,装置和方法,可以通过其它的方式实现。例如,以上所描述的装置实施例仅仅是示意性的,例如,所述单元的划分,仅仅为一种逻辑功能划分,实际实现时可以有另外的划分方式,例如多个单元或组件可以结合或者可以集成到另一个系统,或一些特征可以忽略,或不执行。另一点,所显示或讨论的相互之间的耦合或直接耦合或通信连接可以是通过一些接口,装置或单元的间接耦合或通信连接,可以是电性,机械或其它的形式。
所述作为分离部件说明的单元可以是或者也可以不是物理上分开的,作为单元显示的部件可以是或者也可以不是物理单元,即可以位于一个地方,或者也可以分布到多个网络单元上。可以根据实际的需要选择其中的部分或者全部单元来实现本实施例方案的目的。
另外,在本发明各个实施例中的各功能单元可以集成在一个处理单元中,也可以是各个单元单独物理存在,也可以两个或两个以上单元集成在一个单元中。上述集成的单元既可以采用硬件的形式实现,也可以采用软件功能单元的形式实现。
所述集成的单元如果以软件功能单元的形式实现并作为独立的产品销售或使用时,可以存储在一个计算机可读取存储介质中。基于这样的理解,本发明的技术方案本质上或者说对现有技术做出贡献的部分或者该技术方案的全部或部分可以以软件产品的形式体现出来,该计算机软件产品存储在一个存储介质中,包括若干指令用以使得一台计算机设备(可以是个人计算机,服务器,或者网络设备等)执行本发明各个实施例所述方法的全部或部分步骤。而前述的存储介质包括:U盘、移动硬盘、只读存储器(ROM,Read-Only Memory)、随机存取存储器(RAM,Random Access Memory)、磁碟或者光盘等各种可以存储程序代码的介质。
以上所述,以上实施例仅用以说明本发明的技术方案,而非对其限制;尽管参照前述实施例对本发明进行了详细的说明,本领域的普通技术人员应当理解:其依然可以对前述各实施例所记载的技术方案进行修改,或者对其中部分技术特征进行等同替换;而这些修改或者替换,并不使相应技术方案的本质脱离本发明各实施例技术方案的精神和范围。

Claims (30)

  1. 一种基于移动终端的场景切换方法,其特征在于,所述场景切换方法包括:
    通过应用界面上的第一虚拟按钮接收第一指令,所述应用界面显示第一场景;
    根据所述第一指令输出待选择的操作对象的标识;
    接收第二指令,所述第二指令用于指示从所述待选择的操作对象的标识中选择第一标识,所述第一标识指向第一操作对象;
    根据所述第二指令将所述应用界面所显示的所述第一场景切换至第二场景,所述第二场景为所述第一操作对象所位于的场景。
  2. 根据权利要求1所述的方法,其特征在于,所述第一指令用于触发场景切换选择。
  3. 根据权利要求2所述的场景切换方法,其特征在于,在根据所述第二指令将所述应用界面所显示的所述第一场景切换至第二场景之后,所述场景切换方法还包括:
    接收第三指令,所述第三指令用于指示取消对所述第一操作对象的处理;
    根据所述第三指令将所述应用界面所显示的所述第二场景切换至所述第一场景。
  4. 根据权利要求2所述的场景切换方法,其特征在于,在根据所述第二指令将所述应用界面所显示的所述第一场景切换至第二场景之后,所述场景切换方法还包括:
    接收第四指令;
    根据所述第四指令对所述第一操作对象的状态属性值进行更新。
  5. 根据权利要求4所述的场景切换方法,其特征在于,在根据所述第四指令对所述第一操作对象的状态属性值进行更新时,所述场景切换方法还包括:
    通过所述应用界面上的第二虚拟按钮接收第五指令,所述第五指令用于指示停止对所述第一操作对象的状态属性值的更新;
    根据所述第五指令停止更新所述第一操作对象的状态属性值。
  6. 根据权利要求5所述的场景切换方法,其特征在于,所述场景切换方法还包括:
    根据所述第五指令将所述应用界面所显示的所述第二场景切换至所述第一场景。
  7. 根据权利要求4所述的场景切换方法,其特征在于,在根据所述第四指令对所述第一操作对象的状态属性值进行更新时,所述场景切换方法还包括:
    当所述第一操作对象的生命余量为零或者所述移动终端的控制对象的生命余量为零时,停止更新所述第一操作对象的状态属性值。
  8. 根据权利要求7所述的场景切换方法,其特征在于,所述场景切换方法还包括:当所述第一操作对象的生命余量为零或者所述移动终端的控制对象的生命余量为零时,将所述应用界面所显示的所述第二场景切换至所述第一场景。
  9. 根据权利要求4至8其中任意一项所述的场景切换方法,其特征在于,在根据所述第四指令对所述第一操作对象的状态属性值进行更新之前,所述场景切换方法还包括:
    向服务器发送同步数据,以使得所述服务器根据所述同步数据进行校验;
    接收所述服务器发送的确认指令,所述确认指令用于指示所述服务器对所述同步数据校验通过。
  10. 一种移动终端,其特征在于,所述移动终端包括:
    第一接收单元,用于通过应用界面上的第一虚拟按钮接收第一指令,所述应用界面显示第一场景;
    输出单元,用于根据所述第一指令输出待选择的操作对象的标识;
    所述第一接收单元还用于,接收第二指令,所述第二指令用于指示从所述待选择的操作对象的标识中选择第一标识,所述第一标识指向第一操作对象;
    切换单元,用于根据所述第二指令将所述应用界面所显示的所述第一场景切换至第二场景,所述第二场景为所述第一操作对象所位于的场景。
  11. 根据权利要求10所述的移动终端,其特征在于,所述第一指令用于触发场景切换选择。
  12. 根据权利要求11所述的移动终端,其特征在于,所述第一接收单元还用于:
    在根据所述第二指令将所述应用界面所显示的所述第一场景切换至第二场景之后,收第三指令,所述第三指令用于指示取消对所述第一操作对象的处理;
    所述切换单元还用于,根据所述第三指令将所述应用界面所显示的所述第二场景切换至所述第一场景。
  13. 根据权利要求11所述的移动终端,其特征在于,所述第一接收单元还用于:
    在根据所述第二指令将所述应用界面所显示的所述第一场景切换至第二场景之后,接收第四指令;
    所述移动终端还包括:
    更新单元,用于根据所述第四指令对所述第一操作对象的状态属性值进行更新。
  14. 根据权利要求13所述的移动终端,其特征在于,所述第一接收单元还用于:
    在所述更新单元根据所述第四指令对所述第一操作对象的状态属性值进行更新时,通过所述应用界面上的第二虚拟按钮接收第五指令,所述第五指令用于指示停止对所述第一操作对象的状态属性值的更新;
    所述移动终端还包括:
    停止单元,用于根据所述第五操作指令停止更新所述第一操作对象的状态属性值。
  15. 根据权利要求14所述的移动终端,其特征在于,所述停止单元还用于:将所述应用界面所显示的所述第二场景切换至所述第一场景。
  16. 根据权利要求13所述的移动终端,其特征在于,所述移动终端还包括:
    停止单元,用于在所述更新单元根据所述第四指令对所述第一操作对象的状态属性值进行更新时,当所述第一操作对象的生命余量为零或者所述移动终端的控制对象的生命余量为零时,停止更新所述第一操作对象的状态属性值。
  17. 根据权利要求16所述的移动终端,其特征在于,所述停止单元还用于:当所述第一操作对象的生命余量为零或者所述移动终端的控制对象的生命余量为零时,将所述应用界面所显示的所述第二场景切换至所述第一场景。
  18. 根据权利要求13至16其中任意一项所述的移动终端,其特征在于,在所述更新单元根据所述第四指令对所述第一操作对象的状态属性值进行更新之前,所述移动终端还包括:
    发送单元,用于向服务器发送同步数据,以使得所述服务器根据所述同步数据进行校验;
    第二接收单元,用于接收所述服务器发送的确认指令,所述确认指令用于指示所述服务器对所述同步数据校验通过。
  19. 一种基于移动终端的场景切换设备,其特征在于,所述设备包括:
    处理器以及存储器;
    所述存储器用于存储程序代码,并将所述程序代码传输给所述处理器;
    所述处理器用于根据所述程序代码中的指令执行权利要求1-9任一项所述的基于移动终端的场景切换方法。
  20. 一种存储介质,其特征在于,所述存储介质用于存储程序代码,所述程序代码用于执行权利要求1-9任一项所述的基于移动终端的场景切换方法。
  21. 一种包括指令的计算机程序产品,其特征在于,当其在计算机上运行时,使得所述计算机执行权利要求1-9任一项所述的基于移动终端的场景切换方法。
  22. 一种基于移动终端的场景切换方法,其特征在于,所述场景切换方法包括:
    移动终端通过应用界面上的第一虚拟按钮接收第一指令,所述应用界面显示第一场景;
    移动终端根据所述第一指令输出待选择的操作对象的标识;
    移动终端接收第二指令,所述第二指令用于指示从所述待选择的操作对象的标识中选择第一标识,所述第一标识指向第一操作对象;
    移动终端根据所述第二指令将所述应用界面所显示的所述第一场景切换至第二场景,所述第二场景为所述第一操作对象所位于的场景。
  23. 根据权利要求22所述的方法,其特征在于,所述第一指令用于触发场景切换选择。
  24. 根据权利要求23所述的场景切换方法,其特征在于,在移动终端根据所述第二指令将所述应用界面所显示的所述第一场景切换至第二场景之后,所述场景切换方法还包括:
    移动终端接收第三指令,所述第三指令用于指示取消对所述第一操作对象的处理;
    移动终端根据所述第三指令将所述应用界面所显示的所述第二场景切换至所述第一场景。
  25. 根据权利要求23所述的场景切换方法,其特征在于,在移动终端根据所述第二指令将所述应用界面所显示的所述第一场景切换至第二场景之后,所述场景切换方法还包括:
    移动终端接收第四指令;
    移动终端根据所述第四指令对所述第一操作对象的状态属性值进行更新。
  26. 根据权利要求25所述的场景切换方法,其特征在于,在移动终端根据所述第四指令对所述第一操作对象的状态属性值进行更新时,所述场景切换方法还包括:
    移动终端通过所述应用界面上的第二虚拟按钮接收第五指令,所述第五指令用于指示停止对所述第一操作对象的状态属性值的更新;
    移动终端根据所述第五指令停止更新所述第一操作对象的状态属性值。
  27. 根据权利要求26所述的场景切换方法,其特征在于,所述场景切换方法还包括:
    移动终端根据所述第五指令将所述应用界面所显示的所述第二场景切换至所述第一场景。
  28. 根据权利要求25所述的场景切换方法,其特征在于,在移动终端根据所述第四指令对所述第一操作对象的状态属性值进行更新时,所述场景切换方法还包括:
    当所述第一操作对象的生命余量为零或者所述移动终端的控制对象的生命余量为零时,移动终端停止更新所述第一操作对象的状态属性值。
  29. 根据权利要求28所述的场景切换方法,其特征在于,所述场景切换方法还包括:当所述第一操作对象的生命余量为零或者所述移动终端的控制对象的生命余量为零时,移动终端将所述应用界面所显示的所述第二场景切换至所述第一场景。
  30. 根据权利要求25至29其中任意一项所述的场景切换方法,其特征在于,在移动终端根据所述第四指令对所述第一操作对象的状态属性值进行更新之前,所述场景切换方法还包括:
    移动终端向服务器发送同步数据,以使得所述服务器根据所述同步数据进行校验;
    移动终端接收所述服务器发送的确认指令,所述确认指令用于指示所述服务器对所述同步数据校验通过。
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