WO2017217110A1 - ゲーム装置、ゲーム用物品及びプログラム - Google Patents

ゲーム装置、ゲーム用物品及びプログラム Download PDF

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Publication number
WO2017217110A1
WO2017217110A1 PCT/JP2017/015686 JP2017015686W WO2017217110A1 WO 2017217110 A1 WO2017217110 A1 WO 2017217110A1 JP 2017015686 W JP2017015686 W JP 2017015686W WO 2017217110 A1 WO2017217110 A1 WO 2017217110A1
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WO
WIPO (PCT)
Prior art keywords
game
character
information
article
stage
Prior art date
Application number
PCT/JP2017/015686
Other languages
English (en)
French (fr)
Japanese (ja)
Inventor
剛 廣瀬
孝 名倉
慎也 山田
真理 格和
いづみ 後藤
Original Assignee
株式会社バンダイ
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社バンダイ filed Critical 株式会社バンダイ
Priority to KR1020187033894A priority Critical patent/KR102116967B1/ko
Priority to CN201780029934.XA priority patent/CN109195677B/zh
Publication of WO2017217110A1 publication Critical patent/WO2017217110A1/ja

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06KGRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
    • G06K7/00Methods or arrangements for sensing record carriers, e.g. for reading patterns
    • G06K7/10Methods or arrangements for sensing record carriers, e.g. for reading patterns by electromagnetic radiation, e.g. optical sensing; by corpuscular radiation

Definitions

  • the present invention relates to a game apparatus, a game article, and a program, and more particularly to a game apparatus that provides game play based on information acquired from the article.
  • a game apparatus that provides a user with a game experience related to a game in which a character or item corresponding to an article is obtained by acquiring information attached to the article such as a card or a toy body.
  • a character or item that appears in accordance with the play content of the game is changed, and a game in which the changed character or item appears after the next time can be played.
  • the user can register the character used in the game as described above before playing, it can be registered in order to secure the interest of the game (for example, to provide a game experience with a suitable difficulty level).
  • An upper limit is set for the number of characters. Therefore, in an aspect in which a character that has appeared in the game is output as a new card in a state after the change as in the game device of Patent Document 1, the user needs to use a card of a character whose state change is desired for registration. . *
  • the character that the user desires to appear in the game does not necessarily match the character that desires the state change, and when such a restriction is provided, a suitable game experience may not be provided.
  • a suitable game experience may not be provided.
  • the user's favorite character is already in a state that does not cause any further state change, the user can use the character for game play so that the number of characters that can be used simultaneously and the state change can occur is small. Become. Therefore, the user needs to give priority to either using a favorite character or increasing the number of characters that can change state. *
  • the present invention has been made in view of the above-described problems, and an object thereof is to provide a game device, a game article, and a program that provide a suitable game experience to a user.
  • the game device of the present invention corresponds to the acquisition means for acquiring the article information from the article in each of the first stage and the second stage, and the article information acquired by the acquisition means.
  • a presentation means for presenting at least a part of the game element; an execution means for executing a game based on the acquired article information; and a generation means for generating a new article based on the acquired article information.
  • the means generates a new article based on the article information acquired in the second stage.
  • the flowchart which illustrated the registration processing which concerns on embodiment of this invention The flowchart which illustrated the production
  • the figure which showed the example of a screen structure concerning the character registration which concerns on embodiment of this invention The figure which showed the example of a screen structure in the search sequence and battle
  • the article discharged by the game device is described as a card.
  • the article is not limited to a card as long as the article information described below can be acquired.
  • the article when an apparatus capable of generating a three-dimensional structure such as a so-called 3D printer is connected to the game device, the article may be a figure or a figure related to a character or an item, and the article information may be the model information. It may be possible to obtain from an internal recording medium or a part of the appearance such as a seal or print attached to the modeled object.
  • the article may be any article such as a toy or a seal as well as a figure.
  • the article information is described as being applied to the card in such a manner that the article information is converted into a one-dimensional or multi-dimensional pattern (code) by applying a predetermined conversion operation and printed on the card surface. It is assumed that the code image of the card is configured to be able to acquire the article information by being read by a reader described later.
  • the manner in which the article information is attached to the card is not limited to that attached to the card as such visible information, but is attached to a recording medium such as an IC chip attached by printing with invisible ink or included in the card. Any data may be recorded and stored as data.
  • a game element that can be made to appear by using a card is assumed to be a character, and a corresponding character pattern (character image) is attached to the card. It will be described as a thing.
  • the embodiment of the present invention is not limited to this, and the card for the purpose of specifying the game element of the game to be executed is not limited to the card that can specify the character related to the game, and the items, effects, etc. It goes without saying that other game elements may be specified.
  • Game Device 100 the functional configuration of the game device 100 will be described with reference to the block diagram of FIG. *
  • the control unit 101 is, for example, a CPU, and controls the operation of each block included in the game apparatus 100. Specifically, the control unit 101 controls the operation of each block by, for example, reading an operation program for each block recorded on the recording medium 102 and developing the operation program in the memory 103. *
  • the recording medium 102 is a recording device capable of permanently storing data, such as a nonvolatile memory or an HDD.
  • the recording medium 102 stores, in addition to the operation program for each block of the game apparatus 100, information such as parameters necessary for the operation of each block, and various graphics data used for the game executed by the game apparatus 100.
  • the memory 103 is a storage device used for temporary data storage such as a volatile memory.
  • the memory 103 is used not only as a development area for the operation program of each block, but also as a storage area for temporarily storing data output in the operation of each block. *
  • the payment detection unit 104 detects that the game device 100 has paid the price.
  • the payment of the consideration is determined by detecting, for example, that a predetermined amount of coins or corresponding coins have been inserted into the coin slot, or completion of settlement processing based on communication with a chip related to the predetermined electronic money. It may be done.
  • the game apparatus 100 according to the present embodiment is described as starting the provision of a service that involves discharging a card to a user based on the payment of the consideration. However, payment of the consideration is not an essential requirement, and a predetermined start instruction is given. Based on this, provision of services may be started. *
  • the acquisition unit 105 acquires character information used for the game as article information.
  • the article information is acquired from a card, which is an article for a game, through a reader 120 that is detachably connected in the same housing as the game apparatus 100 or outside the game apparatus 100.
  • a predetermined data conversion process or the like may be performed in order to convert the article information acquired from the card into a format suitable for use in the process related to the game.
  • the reader 120 detects that a card is placed on a predetermined part, recognizes the article, or acquires information from the article, for example, using an imaging device and predetermined image processing.
  • the character DB 106 is a database that manages character information for each character that is predetermined as appearing in the game. Although details will be described later, in the game provided by the game device 100 according to the present embodiment, since the handling of characters differs depending on the game sequence in which the characters appear, the character information is processed in a plurality of sequences for each character. Contains different information referenced in. *
  • the presentation control unit 107 controls the presentation of various information to the user in the game apparatus 100.
  • the game apparatus 100 will be described as having a display unit 130 that displays an image (game screen, menu screen, etc.) and a voice output unit 140 that performs voice output as means for presenting various information to the user. Needless to say, the means for presenting information is not limited to these, and can be replaced or added. *
  • the presentation control unit 107 includes a drawing device such as a GPU, for example, and performs a predetermined drawing process when generating a screen to be displayed on the display unit 130.
  • the presentation control unit 107 is appropriate for a necessary drawing object based on processing and commands performed by the control unit 101 while the game apparatus 100 is in operation (during game play or in a standby state). Performs arithmetic processing and draws the screen.
  • the generated screen is output to the display unit 130 which is a display device detachably connected in the same housing as the game device 100 or outside the game device 100, and is displayed in a predetermined display area to the user.
  • the display unit 130 is a display device detachably connected in the same housing as the game device 100 or outside the game device 100, and is displayed in a predetermined display area to the user.
  • the presentation control unit 107 includes a circuit that outputs / amplifies an audio signal, such as a sound board or an amplifier, and performs predetermined processing when generating audio to be output from the audio output unit 140. Specifically, the presentation control unit 107 determines audio data to be output at the same time based on, for example, audio data recorded in advance on the recording medium 102, and converts this into an electric audio signal (D / A conversion). And output to the audio output unit 140 to perform audio output.
  • the audio output unit 140 may be a predetermined speaker or the like, and outputs a sound wave based on the input audio signal. *
  • the print control unit 108 When a card generation instruction is given, the print control unit 108 generates print data for a card to be printed out, including a code image corresponding to the item information included in the card and other images forming the print surface of the card. To do. When the print control unit 108 generates print data, the print control unit 108 transmits the print data to the printing unit 150 together with a print command, instructs printing of the card, and discharges the card.
  • the printing unit 150 is a printing device such as a printer configured to be able to transmit and receive information to and from the print control unit 108 detachably connected in the same housing as the game device 100 or outside the game device 100.
  • the print unit 150 When the print unit 150 receives the print data related to the card and the print command related to the data from the print control unit 108, the print unit 150 performs a print operation of the print data.
  • the printing unit 150 When the printing unit 150 is built in the same housing as the game apparatus 100, the card discharged by printing is provided to the user by being guided to a discharge port (not shown) accessible from the outside of the game apparatus 100. Good. In other words, the card ejected in the game apparatus 100 is provided only when printing is performed on a predetermined photographic paper that is not printed in response to the print data being transmitted to the printing unit 150. This is a so-called on-demand printing card in which the entire items described on the card for use are formed.
  • the operation input unit 109 is a user interface that the game apparatus 100 has, such as an operation member for direction input, an operation member for determination input, and various sensors. When the operation input unit 109 detects that an operation input to the operation member has been made, the operation input unit 109 outputs a control signal corresponding to the operation input to the first control unit 101.
  • the game apparatus 100 is described as having various interfaces as physical operation members. However, the game apparatus 100 includes, for example, a touch input detection sensor that detects a touch input made on the screen of the display unit 130. Also good. *
  • Communication unit 110 is a communication interface with an external device included in game device 100.
  • the communication unit 110 can be connected to an external device via a communication network such as the Internet (not shown) and a wired medium such as a cable, and can transmit and receive data.
  • the communication unit 110 converts information input as a transmission target into data of a predetermined format and transmits the data to an external device such as a server via a network.
  • the communication unit 110 decodes the information and stores it in the memory 103.
  • the game apparatus 100 according to the present embodiment is configured to be able to receive program data obtained by packaging a processing program related to a game from an external apparatus via the communication unit 110.
  • the control unit 101 uses the received program data for the processing program relating to the game currently stored in the recording medium 102 according to the update request. Can be updated.
  • the program update processing of the game is automatically executed when the program data recorded on the recording medium is inserted into an optical drive (not shown) included in the game device, or after the insertion. It can also be executed by the start command from the administrator.
  • the game apparatus 100 provides a series of games configured by a plurality of game sequences each providing different game elements in at least one game mode.
  • a series of games includes a search sequence in which a user's alternation character (hero character) is moved within a predetermined game field to experience various events, and a specific event in the search sequence.
  • the user can move the hero character to a desired location in a predetermined game field or cause the hero character to perform a predetermined action by performing an operation input.
  • objects for example, objects (props, characters, etc.) and areas that trigger event occurrence are arranged or set, and as a result of the movement and movement of the main character, contact with the objects, intrusion into the area, etc. occurred.
  • Event occurs.
  • the event may include, for example, acquisition of an item, conversation with an NPC (Non-Player (Character), and the like in addition to the above-described event that causes the battle game.
  • NPC Non-Player (Character)
  • the user in the search sequence, can accompany the character (search character) registered using the card with the action of the main character in the game field.
  • Each character has a character-specific effect as an example of the first related information according to the present invention that affects the progress of the game in the search sequence.
  • the game of the search sequence does not affect the card ejection, and the play experience using the desired character does not affect the card ejection. Provided to the user.
  • the influence of the search sequence on the progress of the game includes, for example, the occurrence of a special event unique to the search character (appearance of a specific character in the field, release of a specific action, etc.) It is also possible for the user to be able to grasp through game play, such as a change in internal time, a change in weather in the game, etc.) or a change in the game field. Or, by presenting an event that is more likely to occur in the current game play than normal (game play that does not accompany the search character) due to internal variable changes such as probability, the user can grasp It may be anything. *
  • the game device 100 of the present embodiment in order to provide a play experience of the search sequence and the battle sequence for each game play, for example, when the play time of the search sequence exceeds a predetermined time, the game is forced. It is assumed that the game progress is controlled so as to shift to the battle sequence. That is, in the game apparatus 100, the battle game according to the battle sequence is provided after the search sequence regardless of the play contents of the user according to the search sequence.
  • ⁇ Battle Sequence> In the battle sequence, the user can play a battle game with an opponent character group (or opponent character) determined as a result of the search sequence as an opponent by performing an operation input.
  • the opponent character group may be determined from the characters arranged in the game field according to the user's action in the search sequence, or by the lottery process or the like when the occurrence of the event related to the battle game is confirmed It may be determined.
  • each battle character has a growth state determined by the article information of the card used for registration as an example of the second related information according to the present invention, which can affect the progress (or victory or defeat) of the battle game.
  • Various parameters reflecting are set.
  • the growth state of the battle character changes according to the play content of the battle game, and when a card generation instruction is given for the battle character after growth, the user obtains a card corresponding to the post-growth character. can do.
  • the user performs, for each game, a search character that appears in the search sequence and a battle character group that appears in the battle sequence for each sequence. Register using a card. Character registration based on cards is performed for each sequence. Basically, characters registered as search characters appear only in the search sequence, and characters registered as battle characters are Appears only in the battle sequence. *
  • the character that is the target of the new card discharge is a battle among characters registered by the user to appear in a series of games in one game play. Characters that appear in the sequence (and their opponent characters depending on the result of the battle game), and characters that appear in the search sequence are not included. By doing in this way, the user can perform the game play by separating the character desired to appear in the game and the character desired to change the state and performing character registration.
  • the character information managed for one character in the character DB 106 includes information that is referred to in each of the search sequence and the battle sequence so that any card can be used for both sequences. included.
  • the character information managed for one character may have a data structure as shown in FIG.
  • the character information managed as one record on the character DB 106 for one character is associated with the character ID 701 that uniquely identifies the character in the game, and the character information is registered when the character is registered.
  • Information for presentation 702 indicating character image and voice data to be presented when appearing in the game, accompanying effect 703 for defining the effect to be generated in the search sequence, growth state for specifying various parameters of the character in the battle sequence
  • Basic parameters 704 indicating initial values (reference values: for example, values of various parameters in the state of level 1) of character-specific ability parameters such as physical strength, attack power, skill, skill, etc., which are determined in advance for a state not considering And various parameters from basic parameters Growth (level, number of plays, play the content) of the parameters increase or decrease the width and in accordance with, technique has that can be added grant, to manage the growth time of change information 705 that indicates the skills and the like.
  • the character image may be used not only for the configuration of the game screen but also for the print data configuration of a newly generated card when the game is played. *
  • each card that can be used in the game apparatus 100 according to the present embodiment has a code image so that character information relating to the character corresponding to the card can be specified and various information of the character referred to in each game sequence can be determined.
  • It has article information as shown in FIG.
  • the article information is associated with a card ID 711 that uniquely identifies the card, a user name (owner name) 712 associated with the card, a character ID 713 that identifies a character corresponding to the card, And rank information 714 indicating the growth state of the character corresponding to the card.
  • the rank information is simply a character level (a value indicating a growth stage) in the game. Based on the basic parameters 704 and the growth change information 705 described above, the rank information indicates the character growth state. The description will be made assuming that various parameters in the corresponding battle game can be specified, but the present invention is not limited to this. For example, a stage in a game showing an increase (growth) from a reference value is provided for various parameters such as physical strength, attack power, skill, skill, and rank information 714 includes various aspects such as information for specifying this. Character information and article information may be configured. *
  • Play Providing Process A specific process of the play providing process executed in connection with one game play in the game device 100 of the present embodiment having such a configuration will be described with reference to the flowchart of FIG.
  • the processing corresponding to the flowchart can be realized by the control unit 101 reading, for example, a corresponding processing program stored in the recording medium 102, developing it in the memory 103, and executing it.
  • this play provision process demonstrates as what is started when the payment detection part 104 detects that the injection
  • the presentation control unit 107 During execution of this play providing process, unless otherwise specified, the presentation control unit 107 generates a screen corresponding to the progress and displays the screen on the display unit 130 based on the process and command performed by the control unit 101. The audio output from the audio output unit 140 based on the corresponding audio data is performed.
  • control unit 101 executes a registration process for registering characters to appear in each game sequence for the current game play.
  • the registration process is performed when the user causes the reader 120 to read (acquisition of article information from the card) or the control unit 101 selects a character that can appear in the game by a lottery process or the like. . *
  • step S ⁇ b> 301 the control unit 101 starts the preceding information acquisition process related to registration of the search character, and waits for reading of the card. Specifically, the control unit 101 operates the acquisition unit 105 and the reader 120 so that the article information relating to the registration of the search character can be acquired. At this time, under the control of the control unit 101, the presentation control unit 107 displays a screen as shown in FIG. 5A indicating that the character to appear in the search sequence is currently waiting to read the card. Generate and display on the display unit 130. As shown in the figure, on the screen presented in the preceding stage information acquisition process in the present embodiment, the card is placed on the reader 120 to the user for the character that accompanies the game in the search sequence and produces an effect. A notification 501 for prompting is included. At this time, the presentation control unit 107 may cause the audio output unit 140 to perform audio output for notifying that the card reading related to the search character is being accepted. *
  • step S302 the control unit 101 determines whether a card (target card) has been read. The control unit 101 determines this step based on whether or not the acquisition unit 105 has acquired the item information (target item information). If the control unit 101 determines that the target card has been read, the process proceeds to S303. If the control unit 101 determines that the target card has not been read, the process proceeds to S305. *
  • the control unit 101 refers to the character ID 713 included in the target article information, and acquires character information related to the target card from the character DB 106. Specifically, the control unit 101 acquires character information in which the character ID 701 is the character ID 713 included in the target article information among the character information managed by the character DB 106. Then, the control unit 101 associates the card ID 711 of the target article information with the accompanying effect 703 of the character information related to the target card, stores it in the memory 103 as character information (search character information) referred to in the search sequence, and performs processing To S304.
  • search character information search character information
  • step S ⁇ b> 304 the presentation control unit 107 presents a registered search character based on the stored search character information under the control of the control unit 101.
  • the presentation is performed on the display unit 130 of the screen including the corresponding character image 511 as shown in FIG. 5B, the voice reading of the character name, the voice specific to the character, or the voice output unit 140 of the theme song. This is done by voice output from. *
  • step S305 the control unit 101 determines whether registration of the search character has ended. Completion of search character registration may be determined based on detection of an operation input related to registration completion by the user or completion of registration of the upper limit number of search characters. *
  • the user can register up to one search character and up to three battle characters during game play.
  • the fact that the number of characters that can be used in the battle sequence is set to be larger than that in the search sequence is that, as will be described later, the game captureability in the battle sequence that makes it possible to obtain new cards and the acquisition of new cards Giving diversity to the candidate characters depends on improving the fun of the game and improving the convenience of the user. Therefore, if the search character information is stored in S303, the determination in this step is determined that the registration of the upper limit number of registered characters has been completed.
  • the implementation of the present invention is not limited to this, and the number of search characters that can be used in the search sequence may be plural, and preferably the number of characters that can be used in the battle sequence is more than this. As long as the number is large. *
  • control unit 101 determines that the registration of the search character has been completed. If the control unit 101 determines that the registration of the search character has been completed, the control unit 101 ends the previous information acquisition process, and moves the process to S306. If the control unit 101 determines that registration of the search character has not been completed yet, the control unit 101 returns the process to S302. *
  • the above-described operation is performed without registering the search character with a card so that it can be played even when the card is not owned at the first experience.
  • the control unit 101 acquires, from the character DB 106, character information about, for example, one character determined as an initial character or one character selected based on a predetermined lottery process.
  • the accompanying effect 703 of the acquired character information is stored in the memory 103 as the search character information without associating the card ID, the search character is presented, the previous information acquisition process is terminated, and the process proceeds to S306. Transfer.
  • step S ⁇ b> 306 the control unit 101 determines whether a search character is registered with a card. More specifically, the control unit 101 determines this step based on whether the search character information stored in the memory 103 is information based on card reading, that is, whether or not the card ID 711 is associated. As described above, since the game play can be performed in a state where the card is not owned, the search character registration process can be ended by the search character registration end operation. Therefore, in this step, it is possible to estimate whether or not the user currently owns the card. If the control unit 101 determines that the search character is registered by the card, the process proceeds to S310. If the control unit 101 determines that the search character is not registered, the process proceeds to S307. *
  • step S ⁇ b> 307 the control unit 101 does not require reading information from the card, and performs subsequent information acquisition processing related to battle character registration.
  • the control unit 101 acquires character information about, for example, three characters determined as initial characters, or three characters selected based on a predetermined lottery process from the character DB 106, for example, a battle character managed in the memory 103 What is necessary is just to add to a management table and to show this battle character.
  • the character added in this way may be selected from some characters that are determined in advance as being usable without a card.
  • the information managed for each character in the battle character management table is associated with the character ID 721, as shown in FIG.
  • a card use flag 724 indicating whether or not a battle character has been registered by a card
  • a card user name 725 that is a user name associated with the card used for registration. It may be a thing.
  • the basic parameter 704 of the character is substituted for the play time parameter 722, and the card use flag 724 indicates that no card is used for registration.
  • the information (False) indicated may be used.
  • the character ID 701 and the presentation information 702 of the character information may be substituted for the character ID 721 and the presentation information 723.
  • the card user name 725 may be blank information in this step. *
  • the user when it is estimated that the user does not currently possess the card, the user is caused to input a registration end (skip) operation related to the subsequent information acquisition process.
  • a registration end (skip) operation related to the subsequent information acquisition process.
  • the subsequent information acquisition process is performed without requiring any user operation. In other words, it is possible to complete the preceding and succeeding information acquisition processes without requiring a complicated operation input for the user at the first play.
  • the control unit 101 accepts a user name setting related to the game play for the user at the first play.
  • the user name may be, for example, a combination of katakana and a predetermined number of symbols to a limited number of characters, and can be set regardless of whether or not another user uses the same user name.
  • the user name determined here may be used as the owner name given to the card to be generated and the name of the main character in the search sequence. *
  • a character registered based on a card having a user name set by the user is a new card discharge target. Therefore, basically, by repeatedly using the card with the user name set at this time, it is possible to provide a breeding element in which the character “of the user (owned)” grows. That is, for a game play of one user, by using a card with a user name set by the user, the user can obtain a play experience for growing a user-specific character.
  • cards distributed cards
  • the product name of such distribution cards also includes the user name 712. Since the distribution card is distributed to an unspecified number of users and is configured to be usable by any user, the user name given needs to be unique to the distribution card. Therefore, when setting the user name, the control unit 101 controls that the user name unique to the distribution card cannot be set. In addition, the control unit 101 performs control so that combinations that are generally prohibited words cannot be set. *
  • control unit 101 updates the card user name 725 of the information relating to each character included in the battle character management table to the set user name, and completes the main registration process.
  • the control unit 101 starts a subsequent information acquisition process related to the registration of the battle character and waits for the card to be read in S310.
  • the presentation control unit 107 displays a screen as shown in FIG. 5C indicating that the character that is to appear in the battle sequence is currently waiting to read the card. Generate and display on the display unit 130.
  • the character that causes the opponent character group to confront the opponent character group and perform the action related to the battle in the battle game related to the battle sequence is sent to the reader 120. Including a notification 521 that prompts the user to place the card.
  • the presentation control unit 107 may cause the audio output unit 140 to perform audio output for notifying that the card reading related to the battle character is being accepted.
  • step S311 the control unit 101 determines whether the card (target card) has been read. The control unit 101 determines this step based on whether or not the acquisition unit 105 has acquired the item information (target item information). If it is determined that the target card has been read, the control unit 101 moves the process to S312. If it determines that the target card has not been read, the control unit 101 moves the process to S314. *
  • the control unit 101 refers to the character ID 713 included in the target article information, and acquires character information related to the target card from the character DB 106. And the control part 101 adds the various information which concerns on a battle character to a battle character management table based on object article information and character information. Since the information addition to the table performed in this step is the registration of the battle character based on the card, the control unit 101 sets the card use flag 724 as information (True) indicating that the card is used for registration, This is performed by substituting the character ID 713 and the user name 712 of the target article information into the character ID 721 and the card user name 725. Further, the control unit 101 sets the obtained information 702 for presenting character information in the presentation information 723. Further, for the play time parameter 722, the control unit 101 may change and substitute the basic parameter 704 based on the rank information 714 of the target article information in accordance with the acquired change information 705 of the character information. *
  • step S ⁇ b> 313 the presentation control unit 107 presents a registered battle character based on the battle character information added to the battle character management table under the control of the control unit 101.
  • the presentation may be displayed on the display unit 130 of a screen including a corresponding character image 531 and a play-time parameter 532 corresponding to the character growth state as shown in FIG. This is performed by voice output from the voice output unit 140 of specific speech or theme music.
  • the control unit 101 determines whether or not the battle character registration is completed. Completion of the battle character registration is determined based on the detection that the operation input related to the registration completion by the user has been made or the registration of the upper limit number (three) of battle characters has been completed. It's okay. If the control unit 101 determines that the battle character registration has been completed, the control unit 101 ends the subsequent information acquisition process, and moves the process to S315. If the control unit 101 determines that the battle character registration has not yet been completed, the control unit 101 returns the process to step S311. *
  • the search character is registered so that the game can be played even when the number of times of play is small and the number of cards owned is less than the upper limit. It is assumed that the used card can also be used for registering a battle character. In this case, the same character can appear in both the search sequence and the battle sequence.
  • control unit 101 for example, the number of characters defined as the default character, or the number of shortages selected based on a predetermined lottery process.
  • Character information about the character is acquired from the character DB 106. Then, similarly to S307, a character may be added to the battle character management table based on the acquired character information, and the battle character may be presented.
  • the control unit 101 performs a process of adjusting the card user name 725 of information related to each character included in the battle character management table, and completes the main registration process.
  • the processing performed in this step is different from S309, and there is a character associated with the card user name 725 of the user (play user) who performs the current game play in the three battle characters registered based on the card. Is the premise. Accordingly, the control unit 101 determines that the play user from the user name excluding the user name related to the distribution card and the blank information (combat character registered not based on the card) among the card user names 725 included in the battle character management table. Specify a username for.
  • control unit 101 determines from the information of the characters included in the battle character management table that the card use flag 724 is True and the card user name 725 is not the user name related to the distribution card. Specify the user name.
  • the control unit 101 updates the user name of the distribution card included in the battle character management table and the card user name 725 indicating blank information to the user name of the play user, and performs the main registration process. To complete. *
  • the control unit 101 may determine the user name of the play user from the plurality of user names based on a predetermined rule. . In this case, since it is presumed that the play user is borrowing another user's card and playing the game, the control unit 101 updates the card user name 725 determined to be the user name of the other user. It may be controlled so that it is excluded from the discharge target of a new card described later. However, the embodiment of the present invention is not limited to this. For example, when it is determined that a battle character is registered based on another user's card, the use is prohibited and registration with another card is prompted. Alternatively, it may be replaced with a character selected based on a predetermined lottery process to complete registration. *
  • the control unit 101 when the information related to each character included in the battle character management table includes only the user name related to the distribution card and the card user name 725 indicating blank information, the control unit 101, as in the first play, What is necessary is just to perform the user name setting in S308 and the information update of the battle character management table in S309. *
  • the control unit 101 executes the game process related to the search sequence in S202 of the play providing process. To do.
  • the search sequence for example, as shown in FIG. 6A, the main character 601 to be operated and the search character 602 registered as a companion (corresponding to the character 511 in FIG. 5B) are arranged in the game field.
  • the presented screen is presented by the presentation control unit 107. At this time, the accompanying effect that occurs in relation to the search character may be further notified by GUI or voice in the screen.
  • the control unit 101 completes the game process related to the search sequence, and moves the process to S203.
  • the partner character management table which may have the same configuration as the battle character management table
  • the control unit 101 executes a game process related to the battle sequence.
  • the battle sequence for example, as shown in FIG. 6B, the screen in which the battle character group 611 that is the action target and the opponent character group 612 face each other through the outcome 613 related to the action determination is presented control.
  • the unit 107 Presented by the unit 107.
  • the parameter 722 at the time of play of a battle character should just be reflected on the kind of appearance, and the action after an outcome determination.
  • the game balance can change, so that the search character is controlled not to appear unless it is also registered as a battle character.
  • the search character is basically controlled to appear only in the search sequence, and the same character appears based on the battle character management table only when registration using the same card is made for the battle sequence. However, this is different from what the search character is included in the “additional (in addition to 3)” battle character group.
  • the control unit 101 completes the game process related to the battle sequence, that is, progresses to a state where the winning or losing of the battle game related to one game play is determined, the process proceeds to S204. *
  • control unit 101 executes a generation process for generating article information (output article information) for a character that causes the printing unit 150 to print, generate, and eject (hereinafter referred to as a card) a new card in the current game play. To do. *
  • step S ⁇ b> 401 the control unit 101 determines a character (candidate character) that is a candidate for card formation based on the play content of the game process related to the battle sequence.
  • the candidate characters include at least a character associated with the user name of the play user among the character groups registered as battle characters, and the number of the candidate characters is increased or decreased based on the play content of the battle game.
  • the control unit 101 may determine the opponent character group as a candidate character in addition to the characters included in the battle character management table.
  • the battle game executed in the game process is an interpersonal battle (a battle with another user), the target need not be increased or decreased.
  • control unit 101 stores the information in, for example, the memory 103.
  • the candidate characters are limited to the characters registered for the battle sequence, and the characters registered for the search sequence are not included in the candidate characters unless the same card is used for registration for both sequences.
  • the control unit 101 accepts selection of a character to be carded among the candidate characters determined in S401.
  • the selection of a character to be carded is performed based on an operation input detected by the operation input unit 109 based on the screen displaying a candidate character on the display unit 130.
  • the number of cards can be increased by, for example, payment of additional consideration, and is not limited to one.
  • the character selection is described based on an operation input by the user.
  • the embodiment of the present invention is not limited to this. For example, when there is a battle character that has grown according to the play content, it may be controlled to preferentially select it as a card formation target. *
  • step S403 the control unit 101 generates output article information for the selected character to be carded. Specifically, the control unit 101 obtains a new card ID and determines a parameter (new rank information 714) based on the play content of the battle game, and the user name of the play user and the character ID of the character to be carded And these pieces of information are combined to generate output article information.
  • the parameter determined based on the play content may be, for example, an absolute value after increase or decrease, or a relative value from the basic parameter.
  • the character to be carded is not a battle character registered based on the card, it may indicate that there is no increase or decrease from the basic parameter, or the basic parameter is changed according to the result of the battle game
  • the difference between the parameter to which the parameter is added and the basic parameter may be indicated.
  • the parameter determination may be dynamically determined in consideration of, for example, the result of the battle game or the number of times the same character has been carded.
  • the print control unit 108 When the generation process is completed, the print control unit 108 generates print data relating to the new card to be ejected and issues a print instruction to the printing unit 150 in S205 of the play providing process. More specifically, the print control unit 108 arranges a code image based on the output article information generated in the generation process and the character image of the cardification target character under the control of the control unit 101, and further changes various parameters, etc. Generate print data including The print data is transmitted to the printing unit 150 together with the print command, and the printing unit 150 prints and discharges the card based on this. When the discharge is completed, or when a predetermined time has elapsed since the print instruction is given and the discharge is required, the control unit 101 completes the play providing process.
  • registration of characters to appear in each of the search sequence and the battle sequence is accepted before the start of the game related to the search sequence.
  • the present invention is not limited to this. It is not something that can be done.
  • registration may be performed for each game sequence. Registration of characters to appear in the battle sequence is after the search sequence, before starting the battle sequence, or before discharging a new card. It may be performed. *
  • the game device of the present embodiment it is possible to realize the use of a favorite character while ensuring the number of characters that can be changed, and provide a suitable game experience to the user. be able to.
  • the present invention is not limited to the above-described embodiments, and various changes and modifications can be made without departing from the spirit and scope of the present invention.
  • the game device according to the present invention can also be realized by a program that causes one or more computers to function as the game device.
  • the program can be provided / distributed by being recorded on a computer-readable recording medium or through a telecommunication line.

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PCT/JP2017/015686 2016-06-14 2017-04-19 ゲーム装置、ゲーム用物品及びプログラム WO2017217110A1 (ja)

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US20050020337A1 (en) * 2001-08-22 2005-01-27 Simmons Gregory C Trading or playing card system
JP2003236032A (ja) * 2002-02-13 2003-08-26 Nintendo Co Ltd 電子ゲーム機と連動可能な収集カード及びその収集カードを使用したゲームシステム
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