WO2016200097A1 - 목표달성 온라인 스피드 퀴즈 게임 제공 방법 및 시스템 - Google Patents
목표달성 온라인 스피드 퀴즈 게임 제공 방법 및 시스템 Download PDFInfo
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- WO2016200097A1 WO2016200097A1 PCT/KR2016/005892 KR2016005892W WO2016200097A1 WO 2016200097 A1 WO2016200097 A1 WO 2016200097A1 KR 2016005892 W KR2016005892 W KR 2016005892W WO 2016200097 A1 WO2016200097 A1 WO 2016200097A1
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/352—Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/843—Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B5/00—Electrically-operated educational appliances
- G09B5/02—Electrically-operated educational appliances with visual presentation of the material to be studied, e.g. using film strip
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B7/00—Electrically-operated teaching apparatus or devices working with questions and answers
Definitions
- the present invention relates to a method or system for providing a speed quiz game to a plurality of online users by a quiz server networked with a participating terminal and an operating terminal, and more specifically, the operating terminal transmits a correct answer and a goal to be achieved.
- the quiz server sets the correct answer and purpose and receives the answer from the participation terminal used by a number of quiz pool participants, reviewing and scoring whether the received answer satisfies the correct answer, number of correct answers, incorrect answers,
- the result of the quiz stage is calculated from at least one of the number of incorrect answers and the earned points, and the quiz result is determined as success or failure according to whether the number or percentage of the achievement has achieved the goal, and the quiz result is determined by a specific person or a specific person.
- Achieve multi-user targeted online Speed Quiz game by reflecting on team It relates to methods and systems.
- the 'participation terminal' can transmit and receive data through a quiz server and a network, and is a terminal used by a quiz pool participant or a quiz game participant.
- Participation terminal is composed of one or more hardware systems, such as PC, mobile phone, tablet PC, dedicated terminal, and software that can be executed in combination with this.
- Participating terminals may further include an output device such as a display or a speaker, and may be used as a function of outputting a quiz progress or final result.
- the 'operating terminal' is a terminal that serves as a signal for the quiz operator receiving the correct answer, achievement goal, time limit, etc. regarding the quiz, and transmitting the corresponding data to the quiz server.
- Participation terminal is composed of one or more hardware systems, such as PC, mobile phone, tablet PC, dedicated terminal, and software that can be executed in combination with this.
- the operating terminal may further include an output device such as a display or a speaker, and may be used as a function of outputting a quiz progress or final result.
- the 'quiz server' is a server system that operates a quiz game for quiz participants.
- the server provides quiz game services to quiz game participants and quiz pool participants based on the correct answer, goal, and time limit of the quiz. to be.
- the 'goal' of the components of the quiz game is to receive information related to the quiz for a number of participants of the quiz pool, but the information that can be corrected or displayed as the ratio of the number of the wrong person or accessor number Point.
- the quiz pool participant refers to a person who enters an answer to a quiz using a participating terminal.
- the quiz game participant may be a specific individual as a participant in a quiz game, or may be a team composed of several people.
- One particular quiz game participant may simultaneously qualify as a quiz pool participant.
- the 'quiz operator' refers to a person who determines and implements the progress of an online quiz game using an operating terminal.
- the term "quiz" refers to a form designed for a point or a benefit to a party, a related person, or a related team who have corrected a required answer in a problem.
- a specific mission that a specific participant or a specific team must perform can be considered as a problem and the result of the response can be viewed as an answer.
- 'quiz' is not limited to a form in which a problem and a specific answer are combined.
- the quiz includes instructions, hints, and even meanings for determining answers based on pre-determined correct answers.
- the term "correct answer” may be a predetermined answer, but in the case of performing a mission, the term “correct answer” means a correct answer set as a condition to be treated as a correct answer.
- an online quiz game is connected to a quiz server and a participating terminal through a network.
- the quiz server presents a quiz question as a participating terminal
- the quiz game participant inputs a quiz answer
- the participating terminal quizzes these input answers.
- the quiz server is sent to the server, and the received quiz server is scored by comparing it with a predetermined correct answer, and based on the scoring result, the quiz server reflects the score to a specific person or a specific team in a manner such as changing or changing a participant qualification.
- the asynchronous method presented above is difficult to operate games with fairness of meaning because anyone can easily find the right answer through search in the Internet and smart phone.
- the synchronous method is not suitable for providing a quiz service in which a large number of participants participate to achieve a certain goal through a quick quiz pool competition between individuals.
- the present invention provides a technical method of operating an online speed quiz game that achieves a goal that many people can enjoy simultaneously using a PC, a mobile phone, or a dedicated terminal that can transmit information in a relatively easy way through a communication network such as the Internet. To present.
- the present invention provides a system that can easily operate the quiz game.
- Each person on the stage is a quiz game participant who, in turn, receives a randomly given picture, and is allowed to describe the words or objects displayed in the picture by at least one of gestures, sounds, explanations, and expressions. .
- People in the audience have participants' terminals and quiz pool participants. The quiz pool participant enters the answer by inferring what the explainer explains.
- the correct goal is 10 people and the time limit is 10 seconds. If you explain hard about the presenter and 10 or more people enter the correct answer within 10 seconds, the challenger who explained the quiz will receive 10 points. If you set the second round to a time limit of 60 seconds, a target value of 30%, and a score of 30 points on success, 90 people must enter the correct answer within 60 seconds to determine success, and the person who explained the quiz can get 30 points. . The score is then reflected to the person who explains the picture given to him on stage. In other words, you earn points because of how well you explained them.
- the contribution may work in the reverse case.
- a person who intentionally specifies a quiz question to the person who explains the quiz does not achieve the set goal by attacking or confusing the wrong answer with a confusing comment
- the person who has attacked the quiz problem or induced to achieve the goal depends on the contribution. You can also give points.
- the quiz game becomes a quiz game of a fun factor that can be commonly configured and enjoyed offline, but at the same time, it is difficult for many people to participate. Therefore, it is a task to be solved by the present patent to enable many people to simultaneously participate in the online technology and to progress the speed quiz game fairly.
- the present invention provides a method and system for providing an online speed quiz game in which a plurality of users achieve their goals.
- a quiz server, an operation terminal, and a participation terminal are required.
- the quiz server and the operation terminal are preferably operated independently of each other, but can be configured as one system if necessary.
- Participant terminal allows all participants of quiz pool to use their participant terminal.
- One quiz server is enough for users below a certain scale.
- a quiz server can be configured to handle a large number of users by using multiple server systems. It is also necessary to make this use.
- Each participating terminal, operating terminal, quiz server can complete the invention by making and configuring a software application that functions.
- the quiz server connected to the network develops and configures a dedicated application for quiz operation on the quiz server, and the operating terminal and the participating terminal are composed of a combination of application applications designed separately with each terminal system.
- the operating terminal and the participating terminal can be configured to include a specially designed dedicated terminal and the software to be merged with it, and can be configured to include widely distributed systems and applications such as smartphones, mobile phones, PCs, laptop PCs, tablet PCs, and the like. In the latter case, it can be configured by distributing only an application.
- a method of providing an online speed quiz game service to a plurality of quiz pool participants using a participating terminal includes: setting a correct answer necessary for operating a speed quiz game and setting a target for a correct answer or an incorrect answer; A participant of quiz pool receives a response to a specific problem from a participating terminal to determine whether the answer is correct or incorrect by comparing the specified correct answer to calculate a result from at least one of the number of correct answerers, the number of incorrect answerers, the number of incorrect answers, or the points obtained. ; Determining a quiz result with success and failure according to whether the achievement has achieved the goal; And reflecting the quiz result to a specific person or a specific team.
- the participant terminal is configured to convert the input signal into data and immediately transmit it to the server when the quiz pool participant inputs an answer in a voice, sound, gesture, touch, keyboard, or video recording method.
- the quiz results are performed by at least one or more of the method of adding a score, reducing a score, initializing a score, restoring a participation qualification, depriving a participation qualification, and limiting a participant qualification in a manner reflected to a specific person or a specific team.
- the method of providing the speed quiz game service may further include a step of obtaining a final ranking or determining the final winner from the accumulated scores or the number of successful achievements of the goal in each stage by repeating the quiz of various stages. Or determining the final winner by selecting the last survivor or survival team.
- Online multi-user based speed quiz game method of the present invention it is possible to operate a knowledge game that a large number of users can participate together. In other words, it is possible to allow a large number of viewers to enjoy a TV show with the same quiz at the same time through the TV broadcast, and to provide an online team-based quiz game that competes with each other's knowledge as classes in the school compete.
- TV quiz show for broadcasting can be performed a quiz game with a plurality of quiz game performers and viewers.
- the quiz game performer explains to infer the correct answer for the viewer, the viewer installs a quiz pool app on his smartphone and transmits what the performer describes on the smartphone.
- the quiz server calculates the results of the quiz step from at least one of the number of correct answers, the number of incorrect answers, the number of incorrect answers, and acquisition points through the procedure of scoring the answers received from the smartphone. If the number of incorrect answers is too high, it is determined to be a failure and eliminated. If the number of correct answerers reaches the target value within the time limit, it is determined as success and the corresponding quiz step is passed.
- Each quiz game player can run a quiz show in various stages while raising the target value.
- Performers and viewers who appear in a quiz game show can form a team confrontation in a joint team.
- 1 is a view for explaining the configuration of the goal achievement online speed quiz game system according to an embodiment of the present invention.
- FIG. 2 is a block diagram illustrating a configuration of a quiz server of FIG. 1.
- FIG. 3 is a block diagram illustrating a configuration of a participant terminal of FIG. 1.
- FIG. 4 is a flowchart required for the quiz server of FIG. 1 to perform an online speed quiz achievement of a goal.
- first and second are intended to distinguish one component from another component, and the scope of rights should not be limited by these terms.
- first component may be named a second component, and similarly, the second component may also be named a first component.
- an identification code (e.g., a, b, c, etc.) is used for convenience of description, and the identification code does not describe the order of the steps, and each step clearly indicates a specific order in context. Unless stated otherwise, they may occur out of the order noted. That is, each step may occur in the same order as specified, may be performed substantially simultaneously, or may be performed in the reverse order.
- the quiz server 100 is configured to receive and receive data from the participating terminal by a wired or wireless communication method.
- the operation terminal is configured to transmit the data required for quiz setting to the quiz server by wired or wireless communication method.
- the quiz server 100, the participating terminal 200, the operating terminal 300 shows a typical configuration of the online quiz service as a communication means such as the Internet. This configuration is a preferred configuration for large users.
- the present invention may be implemented in a simple configuration consisting of a participation terminal and a quiz server in a specific space using an RF or WIFI network.
- the input means must be prepared in the quiz server, and the quiz manager must set the correct answer to the quiz, the goal to be achieved within the time limit, set the time limit, or input the quiz end signal.
- the operating terminal 300 is additionally equipped with a display device, and configured to receive and display information related to the quiz progress from the server. On the display, it is possible to select and display some of information such as the number of correct answers, the number of incorrect answers, the number of incorrect answers, an acquisition point, and a lot of incorrect answers in order to indicate the progress of the current speed quiz.
- the operating terminal 300 is preferably configured in the form of an application running on the PC, smartphone, laptop PC, tablet PC and the like. It is also possible to configure a plurality of terminals in functional units of the operating terminal.
- the quiz server 100 is a communication module 101 for transmitting and receiving data with the participating terminal and the setting module 102 for setting the data, such as the correct answer, time limit or goal for a specific quiz required for the quiz operation ,
- the grading result is determined by whether or not the answer received from the participating terminal 200 satisfies the correct answer of a specific quiz, and accumulate the grading result, the number of correct answers, number of incorrect answers, number of incorrect answers, percentage of correct answers, percentage of incorrect answers, and points obtained Calculating a cumulative value, calculating a result from the cumulative value, comparing the result with a target value, determining a quiz result, and reflecting the quiz result to a specific person or a specific team presenting or explaining the specific quiz.
- Method for reflecting the quiz results in at least one or more of the second method to reflect the quiz results to a specific team consisting of a method or a plurality of quiz pool participants Is composed's operation module 103.
- the quiz server 100 further includes a login module 104 that oversees user information and maintains the qualification of the quiz pool participant, and a storage module 105 that stores various information.
- the quiz server may additionally configure an input module 106 corresponding to a device such as a camera, a microphone, a keyboard, a keypad, a mouse, and an output module 107 capable of outputting quiz progress information.
- the output module of the quiz server 100 may include a display speaker.
- a timer module may be added to automatically check the time limit of the quiz stage.
- the quiz server 100 may configure the module as a single system, or may be configured as a plurality of systems to correspond to a large number of users.
- the number of correct answers corresponds to the number of participating terminals that transmit the answer that satisfies the correct answer
- the number of incorrect answers corresponds to the number of participating terminals that did not enter the correct answer.
- the earned points are different names, but may be represented as the sum of the numbers obtained by a plurality of people, respectively, and may be replaced by accumulated amounts obtained in a single quiz stage.
- the setting of the target value in the quiz server 100 can be specified as a value of a specific number or ratio corresponding to the number of the correct answer, the number of incorrect answer, the number of incorrect answers, and the acquisition point for the number of participants or the quiz pool.
- the quiz management module 103 is configured to count the number of incorrect answers, incorrect answers, correct answers, and the like for answers to a quiz question at a particular stage.
- a target value which is a criterion for failure determination
- the quiz pool counts the number of times a participant accumulates a wrong answer, and if the counting number exceeds 1000, it is determined to be eliminated. If the number of correct answers is set to 20%, if 1000 participants participate, 200 will be judged to be successful when correct answers are given. The two conditions are merged at the same time to set a goal.
- Quiz management module 103 is over the time limit for the ongoing quiz, or receives a quiz end signal or when the quiz end signal is inputted Quiz answer reception, the number of incorrect answers, the number of correct answers, the number of incorrect answers, The quiz result is determined as success or failure depending on whether the specified target value is achieved among the acquisition points.
- the quiz operation module 103 determines the quiz result as a classification of success or failure, but it is determined as a ranking that achieves a relative performance within a time limit or as a ranking of how quickly the same goal is achieved. As can be applied in various forms.
- a professional operator is arranged, such as a TV show, it is necessary to provide an alternative for the operator to specify the quiz result instead of automatically determining the quiz result in the quiz server.
- the operation terminal 300 Provide a means for inputting a quiz result for determining success or failure of the quiz challenge of a specific quiz stage in the operation terminal 300, and if the operator directly selects or inputs the quiz result, the operation terminal 300 displays the quiz result To transmit to the quiz server (100).
- the quiz management module 103 of the quiz server 300 can be replaced by using the quiz results received from the operation terminal.
- the quiz management module 103 reflects the score to a specific person or a specific team based on the quiz result in at least one or more of a method of giving a score, a score reduction, a deprivation of a participation qualification, a pause of a participation qualification, and a recovery of a participation qualification.
- quiz results are displayed on the display or sent to the operating terminal or participating terminal.
- the quiz operation module 103 may give a differential score according to the time taken to achieve the designated goal under the same conditions in reflecting the score for the success result, and equally scores to all people or teams related to the quiz result. It can be assigned, and can be used to replace the scores of other people or teams with a specific person or a team's score.
- the login module 104 maintains access information including an ID for identifying each participant terminal or quiz pool participant in case a plurality of quiz pool participants use a participation terminal.
- the login module 104 is configured to distinguish between a combination of the quiz pool participant's ID and password, or to use one or two of the two methods of distinguishing the ID of the participating terminal itself. Access information can be added to the team information as needed, so that the total number of visitors or the number of visitors in the team unit can be identified at any time.
- the login module 104 further manages team information.
- team information manage related information such as team name, team members, team score, or qualification. It's also a good idea to add information about the team's quiz success stage.
- Participation terminal 200 can be sent to the quiz server by switching from the simple text input or multiple choice to the number or symbol of the quiz participants selected, further data input of the user's gesture, photo, location information, voice, etc. It is also possible to transmit by.
- the quiz management module 103 of the quiz server 100 determines whether a correct quiz is corrected according to the format of the answer data. It has a function. If the answer is defined as the actual applause and sound, the applause is an additional module that determines that the answer is automatically when the video is sent.
- Participation terminal 200 is configured by adding an output device such as a display, a speaker, and when the information related to the quiz operation from the quiz server 100, to display by using an output device such as a display or speaker.
- the participating terminal 200 may include a communication module 201 capable of transmitting an answer corresponding to the communication module 101 of the quiz server 100, an input module that may be used by a user to input an answer ( 202, a data module 203 for converting the user's response to digital data to be transmitted.
- a communication module 201 capable of transmitting an answer corresponding to the communication module 101 of the quiz server 100
- an input module that may be used by a user to input an answer
- a data module 203 for converting the user's response to digital data to be transmitted.
- the participating terminal 200 has an output module 204 for outputting information related to the quiz progress status from the quiz server.
- the answer input module comprises at least one of input devices such as a keyboard, a mouse, a touch pad, a microphone, and an image device.
- input devices such as a keyboard, a mouse, a touch pad, a microphone, and an image device.
- Special-purpose sensors can be configured in place of the input device, such as sensors or gestures can be freely detected.
- the communication module 201 of the participating terminal may be accompanied with a reception function in addition to the transmission of data, and in this case, it may receive information such as quiz problems, hints, quiz progress status, quiz results, and the like.
- a data display device such as a display
- the online speed quiz game can be made more colorful by expressing their information on the display as needed.
- Participation terminal 201 is composed of a terminal device and a corresponding application for the speed quiz game, or a hardware system such as mobile phones, smart phones, tablet PCs, PCs, and the like, which are widely used in the past, and the corresponding hardware systems. It can be installed and executed, and configured with applications designed to include basic functions of participating terminals.
- the operation terminal 300 is further configured as a communication module, an input module, an output module, and the like.
- the input module of the operation terminal 300 may additionally perform input such as answer scoring, quiz result determination, quiz time limit, and the like.
- the output module may correspond to a display or a speaker, and the quiz progress received from the quiz server. Organize to display related data.
- the quiz server receives data from an operation terminal and a participating terminal and configures a quiz operation module 103 which is a core module of an online speed quiz game.
- the quiz management module 103 of the quiz server 100 allows limited operation of answer input from the participating terminals. Receiving and scoring a response only once from a specific terminal for a particular quiz question, or repeatedly receiving the answer until the correct answer is possible.
- the quiz operation module 103 starts a quiz game (S101), it undergoes an initialization step of processing the composition of the participant or team, the initialization of the score of the participant or the participating team, the setting of the login information of the visitor (S102).
- the quiz game is in progress set the correct answer and the target value for the quiz (S103).
- the quiz results are combined using at least one of the following methods: time limit or achievement related to the goal, or adding or subtracting points for failure or failing, stopping the participation qualification, restoring the participation qualification, or losing the participation qualification. Additional reflection method should be set.
- Quiz management module 103 is preferably set by adding a function that automatically reflects the quiz results based on the additional information.
- the correct answer to set can be text, symbols, numbers, and so on. In addition, it can be set as a standard for determining the characteristics of data such as five smiling people, winking people, pictures of the sea, applause, and pictures of home appliances with logos of specific companies.
- the correct answer may be set on the condition of a flexible title including the word 'love'.
- the correct answer is set in a condition of a specific order or the end of the first predicate or the previously submitted answer among the words to be referred to in the game, such as end-of-line.
- the method of specifying the correct answer in the form of a complicated condition is not so good for the game operator.
- the rules of the quiz game is determined in advance, and configured to proceed elaborately, it is also desirable to present a convenient means to select from a number of quiz games by presenting the name of the quiz game to the operating terminal or quiz server.
- the default value for a specific condition type correct answer according to the name of the quiz game in the correct answer of the condition type, but if the corresponding quiz game is selected, the correct answer setting part of the detailed condition set as the default appears and it is also preferable to change some of them. Do. In other words, in the case of ending, it may be set to be more than 3 characters or to be set more specifically to 5 characters.
- the quiz server In the case where the setting of the correct answer is a conditional form or a specific answer, the quiz server must have a scoring function that determines whether the answer of the participant satisfies the correct answer.
- the goal is to allow a specific number or quiz pool to be specified as a percentage (percentage, etc.) for the number of correct answerers, incorrect answerers, incorrect answers, and earning points.
- consideration should be given to adding a setting such as a time limit or a method of reflecting the quiz result.
- Quiz management module receives the answer to the quiz from the participating terminal until the goal is achieved or the time limit ends (S104), the method of reflecting the time limit or quiz results in the scoring step to determine whether the received answer satisfies the correct answer Consideration should be given to adding a setting.
- the scoring step (S105) to determine whether the correct answer to the correct answer, if the correct answer is incorrect to count the number of correct answer, the incorrect answer. It also counts the number of incorrect answers.
- the number of correct answers and the number of incorrect answers means the number of terminal units participating. If the answer is entered several times until the answer is correct, the number of incorrect answers is counted differently from the number of incorrect answers.
- a point may be given as a result of scoring an answer to a correct answerer or an incorrect answerer.
- the quiz management module 103 calculates the results of the quiz step from the counting or accumulating results of at least one of the number of correct answerers, the number of incorrect answerers, the number of incorrect answers, and the acquired points for the specific quiz as described above (S106).
- the number of correct respondents and the number of incorrect respondents should be handled by treating the specific team or the total as the percentage of correct respondents and the percentage of incorrect answers.
- the team should calculate the performance from the cumulative value of the response activity of the members of the team. In other words, the performance is calculated from the number of correct answerers, the number of incorrect answers among the members of the team, and the accumulated value of the points accumulated by the answering activities of the members of the team. Calculating performance from cumulative values also involves using cumulative values directly, but also processing the accumulated values through computation.
- the acquisition point is configured by accumulating the number of points obtained as a result of the scoring in the scoring (S105) or accumulating the number of quiz stages that succeed or fail to achieve the goal. It is also preferable to be able to directly calculate the number of correct answers, incorrect answers, incorrect answers counted in the scoring step (S105).
- earned points are not meant to be limited to points or points given to a specific person or a specific team. That is, it can be used by being substituted in a broad sense, such as securing the number of symbolic prizes that can be paid by being replaced with points. If the goal of the quiz game is covered by the number of successes and failures to achieve the goal, then the number of successes and failures to achieve the goal is also considered as a point in a broad sense.
- the Quiz management module 103 to score only the response sent or received within the time limit.
- the time limit is preferably set in the setting step.
- the quiz end signal or information on the remaining time limit is received from the operation terminal or directly input from the input module of the quiz server, the time limit for the quiz end signal is immediately terminated, the remaining time information remaining You can override this by adjusting the timeout.
- the answer may be determined to be correct or incorrect by checking whether all or part of the answer is correct. Determine.
- the quiz server may transmit the answer to the operating terminal, and the operator may be configured to score the answer in comparison with the correct answer.
- the operating terminal transmits the scoring result information to the quiz server.
- the quiz management module 103 uses the received scoring result instead of directly scoring. At this time, even if the scoring result is received by the quiz server in excess of the time limit, the quiz server determines that the answer is valid when the time received from the quiz terminal from the quiz terminal does not exceed the time limit.
- the operating terminal may be configured as a separate device or have a plurality of operating terminals to be used exclusively for scoring. It is also desirable to reduce the time it takes to score by allowing multiple operators in charge to participate in scoring.
- the results obtained by accumulating the scoring results for a specific quiz have determined the quiz result as an absolute criterion of success or failure, or a relative criterion from a ranking or a score obtained in achieving the goal (S107) And, the quiz results are reflected in a specific person or a specific team (S108).
- the step of reflecting the quiz results it is to reflect the quiz results to a specific person or a specific team in the role of presenting or explaining the specific quiz.
- a specific team composed of a plurality of participants for a specific quiz is reflected in the specific team according to whether or not the goal for the specific quiz is achieved.
- the method may include at least one of a first method of reflecting a quiz result as a representative of a specific team and a second method of reflecting the participants belonging to the specific team. In other words, it is possible to decide how to add or subtract the scores to team members, and to restore or deprive participants of a specific team.
- a method of reflecting the quiz results As a method of reflecting the quiz results, a first method of adding or subtracting scores for a specific team or specific participants to be reflected according to the success or failure of the quiz result, a second method of adding a number of times of achieving the goal of the quiz stage, and drawing through A third way of designating a prize, a fourth way of determining elimination or recovery of participation in a quiz pool, a fifth way of storing quiz results in a storage device, a sixth way of displaying quiz results through a network, or a display or At least one or more of the seventh manner of outputting by sound or the like is used.
- the goal setting may be omitted. For example, if five teams of 100 people each challenge a quiz question, the goal setting may not be necessary if the results of the quiz are reflected in the order of the team with the highest total number of answers after a certain period of time, the percentage of correct answers, etc. have. In addition, there is no need to set a goal even when implicitly corrects all the correct answers and calculates the quiz results based on the time achieved.
- the setting step (S103) if the data receiving additional instructions indicating how to reflect the quiz results in the operation terminal is set to the reflection method, and reflects the quiz results according to the set reflection method. For example, after determining the quiz result, when the quiz manager sets to add a score of a specific user through the operating terminal, the quiz management module 103 determines the reflected quiz result according to the setting.
- the method of reflecting the quiz results is to add or subtract scores, the scores for specific participants or specific teams are added or subtracted.
- Another way to reflect quiz results is to accumulate the number of successes or failures in achieving a goal for a specific participant or team. From the order of the cumulative values to determine the superiority of the quiz game.
- Another method of reflecting the quiz results may be a method of disqualifying or recovering participation in a particular quiz step. Dropping out of a quiz game may be interpreted as disqualifying for all remaining specific quiz levels.
- the quiz results may be reflected by selecting a prize designator through a raffle or by displaying a quiz result on a display.
- the quiz results may be reflected in a method of storing the quiz results in a specific recording medium or transmitting them through a network.
- step S103 If there are more quiz steps to be performed, switch to the next quiz and go to step S103 to set the correct answer and goal, if not, end all the quiz steps of online speed quiz.
- the result information of the quiz game is formed by processing valid information among survivors, survival teams, scores, rankings, score rankings of each team, and high rankers, and then send the result information to participating or operating terminals. Or display on the display (S110) and ends the quiz game (S111). Of course, it's only natural to be able to see the middle rankings at the stage where the quiz game is not finished.
- the step of constructing the quiz game result (S110) is described as the final end of the quiz game when there is no remaining quiz, but remains when the operator receives a command to end the quiz game from the operation console. Even if there is a quiz step, it is desirable to form a quiz game result. In addition, even if the quiz game is not finally finished, it is configured to be able to announce the ranking in the middle of the quiz game. That is, the method further includes generating a cumulative quiz game result after operating a quiz game of various stages in which a specific person or a specific team participates, and may announce it as an intermediate result to stimulate competition psychology among the quiz game participants.
- the result information is displayed by using an output device such as a display mounted on the quiz server itself, but the text, table, graph, image, etc. are displayed.
- the corresponding quiz pool processes the result information using information such as the final score and the final ranking of the participant, and transmits the result information to the corresponding participating terminal.
- the scores such as ID, name, rank, score, etc. of the final high ranker are configured as result information and are transmitted to the participating and operating terminals.
- FIG. 4 is a reference flow chart for the preferred configuration of the online speed quiz game, and it is also possible to develop a few orders in actual development. For example, you can set the answer right after grading all the answers to the quiz question.
- the step of defining a quiz pool subject to take a quiz before entering each quiz stage, so that specific targets such as the number of people belonging to a specific team, survivors in the survival form, dropouts (in case of losers) It is preferable to include a step to participate only in the quiz pool. In this step, the team is divided into three stages: team formation and decision of participants only for survivors.
- the quiz management module 103 may also consider configuring a quiz channel capable of independently performing a quiz game.
- the user of the participating terminal In order to service the quiz channel, the user of the participating terminal must participate in a quiz game of a specific channel, and the quiz operation terminal must also jointly envision a corresponding quiz channel. That is, to manage the access information of the participating terminal to manage the information on the participating channel, and to configure the quiz progress for each channel.
- An embodiment of the present invention is a quiz game in which a plurality of users participate in all quiz management steps and a specific person explains a quiz problem.
- This embodiment describes a correct answer presented by a specific person appearing on TV in a TV quiz show, and viewers download an app for participating in a quiz pool and install it on their smartphone or PC to participate.
- the viewer is a quiz pool participant will utilize the participation terminal 200, such as his smartphone or tablet PC, PC, and transmits the answer.
- the participation terminal 200 such as his smartphone or tablet PC, PC, and transmits the answer.
- each performer receives a presenter as a quiz and explains to the viewer that the quiz can be answered.
- each performer receives a score when the quiz game is successful, and configures the service so that a score is deducted. Or you can determine the superiority by comparing the number of successes or failures.
- a survival quiz game if the performer succeeds in the quiz stage may be configured to survive, fail to drop out.
- the viewer becomes a quiz pool participant
- the performer of a TV show becomes a quiz game participant.
- Viewers install the app to participate in the quiz pool on your smartphone, and watch TV broadcasts.
- the smartphone becomes a participating terminal.
- a remote control or a digital set-top box of the smart TV may be replaced by the participating terminal.
- TV performers receive a presentation when their turn comes.
- the presenter is set to the quiz server with the correct answer, and the quiz pool participant's terminal is connected to the quiz server through the network.
- the quiz server 100 checks the number of people participating in the quiz pool, and allows to receive an answer from the participating terminal.
- the quiz management module 103 of the quiz server 100 calculates and compares the number of correct answers and the number of incorrect answers based on the total participants or the total respondents. A percentage of numbers can be pre-determined for all participants, and this number can be compared with the number of incorrect or correct answers. In the middle of the quiz, try to use a variation in the number of appropriately proportioned populations in case the number of participants increases or decreases.
- the quiz server 100 may be located in an easy access place other than an IDC or a broadcasting station.
- the broadcasting station may set an answer, a target, and a time limit to the server using the operation terminal 300.
- the answer can be set by sending it to the server, or it can be set directly by the operator.
- the goal is set in correspondence with at least one of the number of correct answerers, the number of incorrect answers, the number of incorrect answers, and the points of acquisition, and may be expressed as a specific number or a percentage of the target.
- the target value can also be specified as the number of incorrect answers entered.
- the time limit is preferably set at the beginning of each quiz step. It is also preferable that the operator transmits a stop signal using the operating terminal without setting a time limit, or configured to be directly input by the operator in the quiz server 100.
- the quiz server 100 receives the answer from the quiz terminal 200, scores whether the answer satisfies a preset correct answer, and calculates the result of the quiz step by accumulating the scoring results.
- the performance of the quiz step is generally to count the number of correct answers, the number of incorrect answers, the number of incorrect answers, or to accumulate the points earned by each participant.
- Various calculation methods such as a continuous strike).
- the quiz server When the quiz server reaches the target value, exceeds the quiz time limit, or receives a quiz stop signal from the operation terminal, the quiz server stops receiving the quiz answer from the participating terminal, and whether the quiz game participant succeeds or fails in the quiz step. Determined.
- the quiz game participant is given a score to reflect the quiz result. Also, the results of the quiz will be reflected by assigning a score to those who answered the correct answer or selecting a gift recipient through the lottery.
- the quiz server 100 transmits the information related to the reflection of the quiz results to the participating terminal or to inform people associated with the quiz game through the TV screen.
- the time taken to achieve the target value the degree of achieving the target value can be evaluated or compared to the competitors can be configured to assign or reduce the scores.
- the quiz operation module 103 determines the quiz result by first comparing at least one of the number of correct answers, the number of incorrect answers, the number of incorrect answers, and the acquisition points among the target participants with a target value. Optionally, it is also possible to determine that a failure is made when the number of times of incorrect answer is reached at a predetermined target value. How to determine is changed according to the rules of the game to be applied.
- the quiz server 100 adds a function for transmitting related information to a participating terminal, and the participating terminal adds a display function for expressing it.
- the quiz broadcast of this embodiment describes a viewer in a minute given by 10%, 20%, 40%, 60%, 80%, 90%, etc. step by step, and continuously increases the target value. If you pass the stage, you can configure to win the prize.
- a plurality of performers form a team and viewers select a performer to divide teams into a team match quiz.
- the viewer listens to the explanation of the performers of the team to which they belong and enters an answer. If the quiz step is determined to be a correct answer, the team is given a score.
- Quiz management module 103 is configured to manage the incorrect information analyzed for the incorrect answer.
- the quiz management module transmits information such as the type of wrong answer, the number and percentage of receptions per wrong answer, and the number of participants to the operating terminal.
- the operating terminal displays information on the correct input status of users through the display as text, images, graphs, and tables.
- a configuration of a speed quiz game in which a plurality of groups face each other may be described.
- the system can be configured assuming five speed class quiz shows.
- the teacher's notebook PC to act as a quiz server, a separate operating terminal may not be required.
- the quiz server's input device can be used to set a problem, answer, or timeout, or to indicate a stop signal input.
- the quiz server 100 checks the number of students connected using the communication module. It manages the access information of students connected to the participating terminal and checks the number of participants by each team. Each student also includes team composition information in their access information.
- the access information of the participating terminals may include ID values, team information, score information, etc. for identifying a student or a participating terminal.
- the quiz server 100 transmits a quiz question to a participating terminal using a communication module.
- the participating terminal displays the received quiz question and waits for the student to enter the quiz answer.
- the participating terminal sends the data to the server using a communication module.
- Participation terminal may be composed of a combination of applications that can be installed on a student's smartphone and smartphone, or a combination of applications configured to perform the function of the participant terminal on the PC.
- the quiz server 100 receives the answers inputted by the students from the participating terminal through the communication module 101. Upon receiving the answer, the quiz server 100 scores the answer based on whether or not the correct answer is set in advance, and checks the team information to count the number of correct answerers, incorrect answerers, and incorrect answer for the corresponding team, or accumulate points for each team. By doing this, you can calculate the outcome of a particular quiz phase
- the quiz server terminates the reception of the answer, and determines the quiz result as success or failure from whether or not the goal of each team has been achieved. If the goal is exceeded, the number of failures can be entered as a failure. If the number of successful people reaches the target value, success is determined. In a similar way, various methods for determining the failure and success of quiz results are added.
- the quiz server reflects the quiz results by adding or cutting scores to the team.
- a specific team can select another team's score retrieval option, and in this case, the quiz server reduces the score of the other team when the specific team succeeds in the quiz step. It is also preferable to configure the transfer to the score of the specific team.
- a plurality of school competition quiz game For example, a large number of school students may be part of a school team and participate in an online speed quiz game. The explanation of the quiz goes out to the terminal, and the students are exposed to the quiz problem using a smart phone online. The quiz server receives the students' answers until the time limit. Teams with less than 20 students in the order of correct answers are considered to be successful. If a student fails to enter the correct answer in the ranking, it is determined to be a failure.
- the grade of the result is given to each school in proportion to the number of students who entered the correct answer within 20 students.
- the school rankings are sent to the operating terminal and the quiz terminal and the quiz game ends.
- a quiz step of how each school competes according to which school students have more correct answers within a limited time. For example, a 60-second time limit can be given to each school to solve a quiz question, and within 60 seconds, a quiz game can be used to compete for who answers more.
- the quiz management module 103 of the quiz management server 100 configures students for each school as a separate team and counts the correct number of correct answers for each team to derive results. For example, if four schools are challenged, the achievement of the goal is set to a relative value. That is, the quiz result is determined as a relative achievement index based on whether the number of correct respondents is higher than other teams within the time limit, and the quiz is made by giving a differential score or changing a participation qualification from the rank of the achievement achieved or the difference in the performance within the time limit. You can reflect the results. Quiz results at this time are not determined as success or failure, but as relative differences in ranking or performance.
- the quiz management module 103 of the quiz management server 100 configures students for each school as a separate team and counts the correct number of correct answers for each team to calculate the performance and measure the time required for each team to achieve the specified goal. For example, if four schools are challenged, they are set to relative values which must be faster than the time limit. That is, the quiz results are determined by the relative time limit that must be achieved earlier than other teams to achieve the same goal, and the quiz results are reflected by giving a grade or changing the eligibility to participate in the ranking or time difference in achieving the goal. can do. Quiz results at this time are not determined as success or failure, but as relative differences in ranking or performance.
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Abstract
Description
Claims (12)
- 참여단말을 사용하는 퀴즈풀이 참가자에게 제공되는 온라인 스피드 퀴즈게임에 있어서,퀴즈서버가 특정 퀴즈의 정답을 설정하는 단계;상기 퀴즈서버가 상기 참여단말로부터 상기 특정 퀴즈에 대한 답변을 수신하는 단계;상기 퀴즈서버가 상기 답변의 채점결과를 판정하는 단계;상기 퀴즈서버가 상기 특정 퀴즈에 대한 상기 채점결과를 누계하여 정답자 수, 오답자 수, 정답자 비율, 오답자 비율, 오답횟수, 획득 포인트 가운데 적어도 하나 이상을 포함하는 누계 값을 산출하고, 상기 누계 값으로부터 성과를 산정하는 단계;상기 퀴즈서버가 상기 성과가 특정 목표를 달성했는지의 여부로부터 퀴즈결과를 판정하는 단계; 및퀴즈서버가 상기 특정 퀴즈를 설명하거나 제시하는 특정인이나 특정팀에게 상기 퀴즈결과를 반영하는 제 1방식, 상기 특정 퀴즈를 풀어야 하는 복수의 퀴즈풀이 참가자가 포함된 특정팀에게 상기 퀴즈결과를 반영하는 제 2방식 가운데 적어도 하나 이상의 방식으로 특정인 또는 특정팀에게 상기 퀴즈결과를 반영하는 단계;를 포함하는 것을 특징으로 하는 목표달성 온라인 스피드 퀴즈 게임 제공 방법.
- 청구항 1항에 있어서,상기 퀴즈서버가 상기 퀴즈결과를 특정인 또는 특정팀에게 상기 퀴즈결과를 반영하는 단계는,특정인 또는 특정팀에 대하여 점수를 부과하거나 삭감하는 제 1방식, 특정인 또는 특정팀의 참가 자격을 박탈하거나 일시 제한하거나 회복하는 제 2방식, 상기 특정인 또는 특정팀에게 경품지급을 결정하는 제 3방식, 상기 퀴즈결과를 퀴즈단말 또는 운영단말에 전송하는 제 4방식, 퀴즈서버의 출력장치를 통해 상기 퀴즈결과를 표출하는 제 5방식 중 적어도 하나 이상의 방식으로 반영하는 단계인 것을 특징으로 하는 목표달성 온라인 스피드 퀴즈 게임 제공 방법.
- 청구항 1항에 있어서,상기 퀴즈서버는 상기 특정인 또는 특정팀에 대하여 여러 단계의 퀴즈게임을 운용한 후 누적된 퀴즈게임 결과를 생성하는 단계를 더 포함하는 것을 특징으로 하는 목표달성 온라인 스피드 퀴즈 게임 제공 방법.
- 청구항 1항에 있어서,상기 답변을 채점결과를 판정하는 단계는 운영단말로부터 채점결과가 수신되는 경우 퀴즈서버가 직접 채점하지 않고 운영단말로부터 수신된 채점결과로 대체하는 것을 특징으로 하는 목표달성 온라인 스피드 퀴즈 게임 제공 방법.
- 청구항 1항에 있어서,상기 퀴즈결과를 판정하는 단계는 운영단말로부터 퀴즈결과가 수신되는 경우 퀴즈서버가 직접 판정하는 대신 운영단말로부터 수신된 퀴즈결과로 판정과정을 대체하는 것을 특징으로 하는 목표달성 온라인 스피드 퀴즈 게임 제공 방법.
- 청구항 1항에 있어서,퀴즈서버가 제한시간을 설정하는 단계; 또는 목표를 설정하는 단계;를 더 포함하는 목표달성 온라인 스피드 퀴즈 게임 제공 방법.
- 청구항 1항에 있어서,퀴즈서버는 복수의 퀴즈단계에 대하여 모든 퀴즈단계가 종료되면 퀴즈게임의 결과정보를 생성하고, 상기 결과정보를 운영단말 또는 참여단말로 전송하거나 디스플레이에 표출하는 단계를 더 포함하는 것을 특징으로 하는 목표달성 온라인 스피드 퀴즈 게임 제공 방법.
- 참여단말을 사용하는 퀴즈풀이 참가자를 대상으로 온라인 스피드 퀴즈게임을 제공하는 시스템에 있어서,퀴즈서버와 네트워크 수단으로 연결되어 있고, 상기 퀴즈풀이 참가자가 답변을 입력하면 네트워크를 통해 상기 답변을 퀴즈서버로 전송하는 것을 특징으로 하는 참여단말과;상기 참여단말에 온라인 접속을 허용하며, 특정 퀴즈에 대한 정답을 설정하고, 참여단말로부터 답변을 수신하되, 수신된 답변에 대하여 채점결과를 판정하고, 상기 특정 퀴즈에 대한 상기 채점결과를 누계하여 정답자 수, 오답자 수, 오답횟수 또는 획득 포인트 중 적어도 하나 이상을 포함하는 누계 값을 산출하고, 상기 누계 값으로부터 성과를 산정하고, 상기 성과가 특정 목표를 달성했는지 여부로부터 퀴즈결과를 판정하고, 상기 특정퀴즈를 설명하거나 제시하는 역할을 한 특정인 또는 특정팀에게 상기 퀴즈결과를 반영하는 제 1방식 또는 상기 특정퀴즈에 참여하는 복수의 퀴즈풀이 참가자로 구성된 특정팀에 퀴즈결과를 반영하는 제 2방식 가운데 적어도 하나 이상의 방식으로 상기 퀴즈결과를 반영하는 퀴즈서버;로 구성되는 것을 특징으로 하는 목표달성 온라인 스피드 퀴즈게임 제공 시스템
- 청구항 8항에 있어서,정답 과 목표를 입력받고 이를 퀴즈서버로 전송하고, 정지신호를 입력받거나 제한시간을 입력받아 퀴즈서버로 전송하는 운영단말을 더 포함하고; 상기 퀴즈서버는 상기 정지신호가 도착하면 퀴즈단계의 답변수신을 정지하고, 정답과 목표를 수신하면 상기 정답과 목표를 퀴즈단계에 설정하는 것을 특징으로 하는 목표달성 온라인 스피드 퀴즈 게임 제공 시스템
- 청구항 8항에 있어서,운영자가 채점결과 정보를 입력하면 상기 채점결과를 퀴즈서버에 전송하는 운영단말을 더 포함하고, 상기 퀴즈서버는 운영단말로부터 상기 채점결과를 수신하면 직접 퀴즈결과를 판정하지 않고 상기 수신된 채점결과로 대체하여 처리하는 것을 특징으로 하는 목표달성 온라인 스피드 퀴즈 게임 제공 시스템
- 청구항 8항에 있어서,운영자가 퀴즈결과 정보를 입력하면 상기 퀴즈결과를 퀴즈서버에 전송하는 운영단말을 더 포함하고, 상기 퀴즈서버는 운영단말로부터 상기 퀴즈결과를 수신하면 직접 퀴즈결과를 판정하지 않고 상기 수신된 퀴즈결과로 대체하여 처리하는 것을 특징으로 하는 목표달성 온라인 스피드 퀴즈 게임 제공 시스템
- 청구항 8항에 있어서,상기 퀴즈서버로부터 전송받은 퀴즈진행과 관련한 결과정보를 디스플레이 또는 스피커 등의 출력장치에 출력하는 운영단말이 더 포함되는 것을 특징으로 하는 목표달성 온라인 스피드 퀴즈 게임 제공 시스템
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US15/315,144 US20170182411A1 (en) | 2015-06-08 | 2016-06-03 | Goal achievement online speed quiz game providing method and system |
EP16798068.9A EP3305384A4 (en) | 2015-06-08 | 2016-06-03 | METHOD AND SYSTEM FOR PROVIDING AN ONLINE QUICK-MATCH GAME WITH TARGET ACHIEVEMENT |
CN201680001554.0A CN106489259A (zh) | 2015-06-08 | 2016-06-03 | 目标达成在线快速问答游戏提供方法及系统 |
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EP (1) | EP3305384A4 (ko) |
JP (1) | JP2017526394A (ko) |
KR (1) | KR101683381B1 (ko) |
CN (1) | CN106489259A (ko) |
WO (1) | WO2016200097A1 (ko) |
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CN108960872A (zh) * | 2017-05-17 | 2018-12-07 | 北京博瑞彤芸文化传播股份有限公司 | 一种判断信息的积分处理方法 |
CN108960873B (zh) * | 2017-05-17 | 2023-04-07 | 北京博瑞彤芸文化传播股份有限公司 | 一种积分数据的处理方法 |
CN107684719A (zh) * | 2017-08-22 | 2018-02-13 | 天脉聚源(北京)科技有限公司 | 猜拳游戏的得分统计方法及装置 |
WO2019050060A1 (ko) * | 2017-09-06 | 2019-03-14 | (주)케이시크 | 스피드 퀴즈게임 제공 방법 및 시스템 |
CN107952239A (zh) * | 2017-12-19 | 2018-04-24 | 佛山市幻云科技有限公司 | 一种数字游戏系统及方法 |
JP2020512020A (ja) * | 2017-12-19 | 2020-04-23 | ケイシーク カンパニー リミテッド | 複数正解クイズ基盤のオンラインスピードクイズゲームシステム及び提供方法 |
CN108391156B (zh) * | 2018-02-07 | 2022-03-01 | 北京密境和风科技有限公司 | 互动直播方法、客户端、服务器和系统 |
JP7302995B2 (ja) * | 2018-06-08 | 2023-07-04 | ヤフー株式会社 | 情報処理装置、情報処理方法、及び情報処理プログラム |
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CN112118488A (zh) * | 2019-06-20 | 2020-12-22 | 京东方科技集团股份有限公司 | 一种直播方法、电子设备以及直播系统 |
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Also Published As
Publication number | Publication date |
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CN106489259A (zh) | 2017-03-08 |
JP2017526394A (ja) | 2017-09-14 |
US20170182411A1 (en) | 2017-06-29 |
KR101683381B1 (ko) | 2016-12-06 |
EP3305384A4 (en) | 2019-01-23 |
EP3305384A1 (en) | 2018-04-11 |
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