WO2016078189A1 - 一种基于视频直播的互动方法及相关设备、系统 - Google Patents

一种基于视频直播的互动方法及相关设备、系统 Download PDF

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Publication number
WO2016078189A1
WO2016078189A1 PCT/CN2014/095617 CN2014095617W WO2016078189A1 WO 2016078189 A1 WO2016078189 A1 WO 2016078189A1 CN 2014095617 W CN2014095617 W CN 2014095617W WO 2016078189 A1 WO2016078189 A1 WO 2016078189A1
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WIPO (PCT)
Prior art keywords
quiz
task
client
server
request
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PCT/CN2014/095617
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English (en)
French (fr)
Inventor
马杰
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广州华多网络科技有限公司
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Publication of WO2016078189A1 publication Critical patent/WO2016078189A1/zh

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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/25Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
    • H04N21/254Management at additional data server, e.g. shopping server, rights management server
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application

Definitions

  • the present invention relates to the field of Internet technologies, and in particular, to an interactive method based on video live broadcast and related devices and systems.
  • the anchor user usually refers to the video content publisher.
  • the anchor user inputs the video and voice information through the camera device and the microphone.
  • the live content is sent to the server, and the server obtains the login to the channel created by the anchor user.
  • the user ID is pushed to the corresponding viewer client, and the live content is output to the viewer user by the viewer client.
  • the channel refers to a virtual space (or virtual room) created by the anchor user through the anchor client.
  • the audience client located in the virtual space can not only watch the live content of the anchor client, but also perform voice or text with the anchor client. Interaction.
  • the viewer user enters the channel to watch the live video. Regardless of the specific content of the video being broadcasted by the current channel, the viewer user can only choose to watch or not, but cannot participate in the video currently being broadcast by the current channel. The activity that causes users to watch live video is affected.
  • the technical problem to be solved by the embodiments of the present invention is to provide an interactive method based on live video and related devices and systems to improve the activity of watching live video.
  • an embodiment of the present invention provides an interactive method based on video live broadcast, including:
  • the server receives the quiz task sent by the first client, where the quiz task includes a quiz option for the result of the corresponding target event of the live content of the specific channel;
  • the server broadcasts the quiz task to a specific client
  • the server receives a corresponding quiz request sent by the client for the quiz task
  • the server matches the quiz request sent by the client according to the result of the corresponding target event of the specific channel live content, and performs corresponding feedback to the client according to the matching result.
  • the server broadcasts the quiz task to a specific client, including:
  • the server broadcasts the quiz task to all or a part of the clients in the specific channel;
  • the server broadcasts the quiz task to all or a part of a plurality of different channels including the specific channel; the quiz task includes a channel identifier of the specific channel.
  • the quiz task includes at least two quiz options for the result of the corresponding target event of the live content of the specific channel;
  • the server receives a corresponding quiz request sent by the client for the quiz task, including:
  • the server receives a first quiz request including a first quiz option sent by the second client in the specific channel for the quiz task, and receives a third client sent by the third client in the specific channel for the quiz task.
  • a second quiz request including a second quiz option; wherein the first quiz option is one of the at least two quiz options, and the second quiz option is another one of the at least two quiz options .
  • the second client is a task open client
  • the third client is a participating client
  • the first quiz request is a task open request
  • the second quiz request is a task participation request
  • the server receives a first quiz request including a first quiz option sent by the second client in the specific channel for the quiz task, and receives a third client sent by the third client in the specific channel for the quiz task.
  • a second quiz request including a second quiz option including:
  • the server receives the task open request that is sent by the task open client for the quiz task, and includes the first quiz option; the task open request further includes the task open client for the quiz task. a total amount of virtual assets;
  • the server broadcasts the task open request to the specific client
  • the server receives the task participation request that is sent by the participating client for the task open request and includes the second quiz option.
  • the task participation request further includes the participating client for the quiz task. The total amount of the second virtual asset.
  • the server matches the quiz request sent by the client according to the result of the corresponding target event of the specific channel live content, and performs corresponding feedback to the client according to the matching result, including:
  • the server deducts the total amount of the second virtual asset from the account corresponding to the participating client, and The total amount of virtual assets deducted is added to the account corresponding to the task opening client;
  • the server increases the total amount of the second virtual asset in the account corresponding to the participating client, and The task opens the account corresponding to the client and deducts the total amount of virtual assets added.
  • the server is configured according to a result of a corresponding target event of the specific content of the specific channel live broadcast, Matches the quiz request sent by the client, and provides corresponding feedback to the client according to the matching result, including:
  • the server performs corresponding virtual item feedback or/and numerical feedback to the matching client.
  • an embodiment of the present invention further provides a server, including:
  • a first receiving module configured to receive a quiz task sent by the first client, where the quiz task includes a quiz option for a corresponding target event occurrence result of a specific channel live content
  • a broadcast module configured to broadcast the quiz task to a specific client
  • a second receiving module configured to receive a corresponding quiz request sent by the client for the quiz task
  • a matching module configured to match a quiz request sent by the client according to a result of occurrence of a corresponding target event of the specific channel live content
  • the feedback module is configured to perform corresponding feedback to the client according to the matching result of the matching module.
  • the broadcast module is configured to broadcast the quiz task to all or a part of the clients in the specific channel;
  • the broadcast module is configured to broadcast the quiz task to all or a part of a plurality of different channels including the specific channel; the quiz task includes a channel identifier of the specific channel.
  • the quiz task includes at least two quiz options for the result of the corresponding target event of the live content of the specific channel;
  • the second receiving module is configured to receive a first quiz request that includes a first quiz option sent by the second client in the specific channel for the quiz task, and receive a third client in the specific channel for the third client Determining, by the quiz task, a second quiz request including a second quiz option; wherein the first quiz option is one of the at least two quiz options, and the second quiz option is the at least two quiz Another option.
  • the second client is a task open client
  • the third client is a participating client
  • the first quiz request is a task open request
  • the second quiz request is a task participation request
  • the second receiving module includes:
  • a first receiving unit configured to receive a task open request that is sent by the task open client for the quiz task, including a first quiz option, where the task open request further includes the task open client for the quiz The total amount of the first virtual asset of the task;
  • a broadcast unit configured to broadcast the task open request to the specific client
  • a second receiving unit configured to receive, by the participating client, a task participation request that includes a second quiz option for the task open request sending, where the task participating request further includes the participating client for the The total amount of the second virtual asset of the quiz task.
  • the feedback module is configured to: when the result of the corresponding target event of the specific channel live content matches the first quiz option, deduct the total of the second virtual asset from the account corresponding to the participating client And adding the total amount of the virtual assets deducted to the account corresponding to the task opening client; when the result of the specific target event of the specific channel live content matches the second quiz option, The second virtual asset total is added to the account corresponding to the client, and the added virtual asset total is deducted from the account corresponding to the task opening client.
  • the feedback module is configured to perform corresponding virtual item feedback or/and numerical feedback to the matched client.
  • the embodiment of the invention further provides an interactive system based on video live broadcast, comprising: a client and a server; wherein:
  • the client when used as the first client, sends a quiz task to the server, where the quiz task includes a quiz option for the result of the corresponding target event of the live content of the specific channel;
  • the server is configured to receive the quiz task sent by the first client, and broadcast the quiz task to a specific client;
  • the server is further configured to receive a corresponding quiz request sent by the client for the quiz task;
  • the server is further configured to match the quiz request sent by the client according to the result of the corresponding target event of the specific channel live content, and perform corresponding feedback to the client according to the matching result.
  • the server is configured to broadcast the quiz task to all or a part of the clients in the specific channel;
  • the server is configured to broadcast the quiz task to all or a part of a plurality of different channels including the specific channel; the quiz task includes a channel identifier of the specific channel.
  • the quiz task includes at least two quiz options for the result of the corresponding target event of the live content of the specific channel;
  • the client when used as the second client in the specific channel, sends a first quiz request including the first quiz option to the server for the quiz task;
  • the client when used as the third client in the specific channel, sends a second quiz request including the second quiz option to the server for the quiz task;
  • the server is configured to receive a first quiz request that is sent by the second client for the quiz task that includes a first quiz option, and receive that the third client sends the second quiz request for the quiz task. a second quiz request for the quiz option; wherein the first quiz option is one of the at least two quiz options and the second quiz option is another of the at least two quiz options.
  • the second client is a task open client
  • the third client is a participating client
  • the first quiz request is a task open request
  • the second quiz request is a task participation request
  • the client is configured to send, to the server, a task open request that is sent by the quiz task, including a first quiz option, when the client is started as a task, and the task open request further includes the task being opened.
  • the server is further configured to: when receiving the task open request sent by the task open client, broadcast the task open request to the specific client;
  • the client when used as a participant client, sends a task participation request including a second quiz option for the task open request sending to the server; the task participation request further includes the participating client The total amount of the second virtual asset used for the quiz task.
  • the server is configured to deduct the total of the second virtual asset from the account corresponding to the participating client when the result of the corresponding target event of the specific channel live content matches the first quiz option. And adding the total amount of the virtual assets deducted to the account corresponding to the task opening client; when the result of the specific target event of the specific channel live content matches the second quiz option, The second virtual asset total is added to the account corresponding to the client, and the added virtual asset total is deducted from the account corresponding to the task opening client.
  • the server is configured to perform corresponding virtual item feedback or/and numerical feedback to the matched client.
  • the quiz task includes a quiz option for the result of the corresponding target event of the live content of the specific channel, so that the specific client broadcasts the quiz task, so that the specific client can serve the service
  • the terminal sends a corresponding quiz request to participate in the quiz task, so that the client user can participate in the video currently being broadcasted by the current channel while watching the live video, thereby improving the activity of the user watching the live video.
  • FIG. 1 is a schematic diagram of a network architecture based on video live broadcast interaction according to an embodiment of the present invention
  • FIG. 2 is a schematic flowchart of an interaction method based on video live broadcast according to an embodiment of the present invention
  • FIG. 3 is a schematic flowchart diagram of another interaction method based on video live broadcast according to an embodiment of the present invention.
  • 3A is a schematic diagram of an interaction interface for sending a quiz task according to an embodiment of the present invention
  • FIG. 4 is a schematic flowchart diagram of another interaction method based on video live broadcast according to an embodiment of the present invention.
  • 4A is a schematic diagram of another interactive interface for sending a quiz task according to an embodiment of the present invention.
  • 4B is a schematic diagram of a client displaying a quiz task in a lower left corner of a channel main interface of a current channel according to an embodiment of the present invention
  • 4C is a schematic diagram of a task opening interface according to an embodiment of the present invention.
  • 4D is a schematic diagram of a client displaying a task open request in a lower left corner of a channel main interface of a current channel according to an embodiment of the present invention
  • 4E is a schematic diagram of a task participation interface according to an embodiment of the present invention.
  • 4F is a schematic diagram of a quiz result submission interface according to an embodiment of the present invention.
  • 4G-4H are schematic diagrams of a quiz result submission sub-interface provided by an embodiment of the present invention.
  • FIG. 5 is a schematic structural diagram of a server according to an embodiment of the present disclosure.
  • FIG. 6 is a schematic structural diagram of another server according to an embodiment of the present disclosure.
  • FIG. 7 is a schematic structural diagram of an interactive system based on video live broadcast according to an embodiment of the present invention.
  • FIG. 1 is a schematic diagram of a network architecture based on video live broadcast interaction according to an embodiment of the present invention.
  • the network architecture diagram may include a server and multiple clients, where the server can communicate with multiple clients through the Internet.
  • some clients of multiple clients may serve as anchor clients, and the remaining clients may serve as channels for viewer clients to access any of the anchor clients.
  • the channel is simply a virtual space (or virtual room) created by the anchor client, and the viewer client located in the virtual space can view not only the live content of the anchor client but also the anchor client. Make voice or text interactions.
  • the anchor client not only has access control and kick-out control access to the remaining viewer clients in its channel, but also broadcasts the initiative right.
  • the anchor client and the audience client may all be clients including a group chat, a live video, a channel K song, an online game, an online video, and the like.
  • the anchor client and the viewer client can run on, but not limited to, a PC (Personal Computer), a mobile phone, a mobile computer, a tablet, and a personal digital assistant (Personal Digital Assistant, PDA), media players, smart TVs, smart watches, smart glasses, smart bracelets and other user devices.
  • the server can be a server implemented by hardware, such as a server, or a server implemented by software, such as a service system.
  • an embodiment of the present invention provides an interactive method based on video live broadcast.
  • an interactive method based on video live broadcast is provided in an embodiment of the present invention.
  • a schematic diagram of the process which may include the following steps:
  • Step 201 The server receives a quiz task sent by the first client, where the quiz task includes a quiz option for the result of the corresponding target event of the live content of the specific channel.
  • the first client may be any client of any channel.
  • the first client is a host client or a channel administrator client.
  • the specific channel may be the channel where the first client sends the quiz task;
  • the corresponding event of the channel live content may be an event that may occur in the live content of the current channel (usually the probability of occurrence is greater than 0 but less than 1)
  • the event can also be related to the current live video content, but will not happen in the live video;
  • the quiz option can be a prediction of the outcome of the target event.
  • the corresponding target event of the live broadcast content of the channel may be 20 points for the player participating in the game, and correspondingly, the quiz option of the result of the target event occurs.
  • the corresponding event of the channel live content may be a star appearing in the live broadcast screen, and correspondingly, the quiz option of the target event may include "will" And "No” are two kinds of quiz options; or, the channel target content corresponding event event can be the result of the game, and correspondingly, the quiz option of the target event occurrence result may include “the home team wins” (may also be “the away team negative"), The three types of quiz options are “flat” and "home team negative” (also "off team wins”).
  • the corresponding target event of the live broadcast content of the channel may be one of the games.
  • the character can persist for 10s without dying.
  • the quiz options for the outcome of the target event can include two kinds of quiz options: "can" and "can't”; The target event can kill more than 5 times for a character in the game.
  • the quiz options for the outcome of the target event can include the "come” and "not” quiz options.
  • the video live content is still used as a basketball game live broadcast.
  • the corresponding target event of the live broadcast content of the channel may also be that the wife of a certain player participating in the game will give birth to a pair of twins before the end of the game, correspondingly, the target
  • the quiz options for the outcome of the event can include both "will" and "not” quiz options.
  • Step 202 The server broadcasts the quiz task to a specific client.
  • the server when receiving the quiz task sent by the first client, may broadcast the quiz task to a specific client, so that the specific client can participate in the quiz task.
  • the server may broadcast a quiz task to a specific client, which may include:
  • the server broadcasts the quiz task to all or part of the clients in the above specific channel.
  • the server when receiving the quiz task sent by the first client, may broadcast the quiz task to all clients in the specific channel, or may only broadcast to some clients in the specific channel.
  • the quiz task when receiving the quiz task sent by the first client, the server may broadcast the quiz task to all clients in the specific channel, or may only broadcast to some clients in the specific channel. The quiz task.
  • the server may broadcast the quiz task to the client that meets the preset condition in the specific channel.
  • the preset condition may include, but is not limited to, whether the user corresponding to the client is a VIP (Very Important Person) user, and the level of the user corresponding to the client is not lower than a preset level, and the user corresponding to the client and the specific
  • the intimacy of the channel's anchor user is not lower than one or more of the preset values and the like.
  • the server may broadcast a quiz task to a specific client, which may include:
  • the server sends all or part of the clients to a plurality of different channels including the above specific channels. Broadcast the quiz task.
  • the server when receiving the quiz task sent by the first client, may broadcast to all clients in the plurality of different channels including the specific channel, or may only include the foregoing Some of the different channels in a particular channel broadcast the quiz task.
  • the server may broadcast the quiz task to a client that meets a preset condition among a plurality of different channels including the specific channel.
  • the preset condition may include, but is not limited to, whether the user corresponding to the client is a VIP (Very Important Person) user, and the level of the user corresponding to the client is not lower than a preset level, and the user corresponding to the client and the specific
  • the intimacy of the channel's anchor user is not lower than one or more of the preset values and the like.
  • the plurality of different channels including the specific channel may be the specific channel, and any one or more other channels that are being broadcast live.
  • the above specific channel is one of the subchannels of a certain channel (such as channel 1) created by a channel creator (ie, channel 1 is the parent channel of the above specific channel, assuming that the specific channel is channel 11, channel 1 is still Including sub-channels 12, 13, and 14),
  • the plurality of different channels including the above-mentioned specific channels may be all sub-channels of channel 1 (i.e., channel 11, channel 12, channel 13, and channel 14).
  • Step 203 The server receives a corresponding quiz request sent by the client for the quiz task.
  • the client may send a quiz request for the quiz task to the server, where the quiz request may include any one of the quiz options of the target event occurrence result.
  • a quiz task that can get 20 points in the game
  • a client who watches the live broadcast of the basketball game can select "can” or "can't” participate in the quiz task.
  • the client can send the corresponding quiz option to the server.
  • (“Can" or "Can't") quiz request for a player who participates in the game, a quiz task that can get 20 points in the game, for example, a client who watches the live broadcast of the basketball game can select "can” or "can't” participate in the quiz task.
  • the client can send the corresponding quiz option to the server.
  • (“Can" or "Can't) quiz request for a player who participates in the game, a quiz task that can get 20 points in the game
  • the client can select "can” or "can't” participate in the quiz task.
  • the client can send the corresponding quiz option to the server.
  • (“Can" or "Can't") quiz request for a player who participates in the game, a quiz task that can get 20 points in the game.
  • the quiz task when the client that the server broadcasts the quiz task includes the client in the channel other than the specific channel, the quiz task also needs to include the channel identifier of the specific channel, such as the channel ID; the client receives After the quiz task, if you want to participate in the quiz task, you can enter the above specific channel according to the channel identifier, and then send a quiz request to the server to participate in the quiz task.
  • the channel identifier of the specific channel such as the channel ID
  • the quiz task sent by the first client to the server may also include only one quiz option.
  • the live content of the above channel is a live broadcast of the basketball game, and the target event is to participate in the game. A certain player can get 20 points in this game.
  • the quiz can include "can" or "can't” quiz options; the client receiving the quiz task sends a quiz request to the server. There are only one choice for the quiz options included, and the specific implementation will not be described here.
  • Step 204 The server matches the quiz request sent by the client according to the result of the corresponding target event of the specific channel live content, and performs corresponding feedback to the client according to the matching result.
  • the server may determine the matching client according to the result of the corresponding target event of the specific channel live content and the quiz request sent by the client.
  • the server may match the quiz request sent by the client according to the result of the corresponding target event of the specific channel live content, that is, the result of matching the corresponding target event of the specific channel live content, and the quiz included in the quiz request.
  • the client that sends the quiz request is the matching client.
  • the server can The client whose quiz option included in the sent quiz request is "can" is determined to be a matching client.
  • the result of the corresponding target event of the specific channel live content may be submitted by the first client to the server; after the server receives the result of the corresponding target event of the specific live content submitted by the first client, Matches the quiz request sent by the client, and gives corresponding feedback to the client according to the matching result.
  • the server may perform corresponding feedback to the client according to the matching result, which may include, but is not limited to, the client that broadcasts the quiz task to all the clients (including the participating quiz task and the client not participating in the quiz task, that is, the above).
  • the specific client in step 202 feeds back the matching result (ie, the matching quiz option in the quiz task), or the server feeds back the matching result to the client participating in the quiz task, or the server performs the corresponding virtual item to the matching client. (such as virtual props, medals, etc.) feedback or / and numerical feedback (such as increasing the user experience of hitting the client, when the user's experience reaches a certain value, the user level can be improved).
  • the client may initiate a quiz task for the result of the corresponding target event of the live broadcast content of the channel, so that other clients participate in the quiz task, and thus, the client user is While watching the live video, it can participate in the video that the current channel is currently broadcasting, which improves the activity of the user watching the live video.
  • FIG. 3 Based on the network architecture shown in FIG. 1 , another embodiment of the present invention provides an interactive method based on video live broadcast. As shown in FIG. 3, another interactive live video-based party according to an embodiment of the present invention is provided.
  • the schematic diagram of the process can include the following steps:
  • Step 301 The server receives a quiz task sent by the first client, where the quiz task includes at least two quiz options for the result of the corresponding target event of the live content of the specific channel.
  • the first client may be any client of any channel.
  • the first client is a host client or a channel administrator client.
  • the specific channel may be the channel where the first client sends the quiz task;
  • the corresponding event of the channel live content may be an event that may occur in the live content of the current channel (usually the probability of occurrence is greater than 0 but less than 1)
  • the event may also be related to the current live video content, but will not occur in the live video;
  • the quiz option may be a different prediction of the outcome of the target event.
  • the corresponding target event of the live broadcast content of the channel may be 20 points for the player participating in the game, and correspondingly, the quiz option of the result of the target event occurs.
  • the corresponding event of the channel live content may be a star appearing in the live broadcast screen, and correspondingly, the quiz option of the target event may include "will" And "No” are two kinds of quiz options; or, the channel target content corresponding event event can be the result of the game, and correspondingly, the quiz option of the target event occurrence result may include “the home team wins” (may also be “the away team negative"), The three types of quiz options are “flat” and "home team negative” (also "off team wins”).
  • the corresponding target event of the live broadcast content of the channel may be one of the games.
  • the character can persist for 10s without dying.
  • the quiz options for the outcome of the target event can include two kinds of quiz options: "can" and "can't”; The target event can kill more than 5 times for a character in the game.
  • the quiz options for the outcome of the target event can include the "come” and "not” quiz options.
  • the video live content is still used as a basketball game live broadcast.
  • the corresponding target event of the live broadcast content of the channel may also be that the wife of a certain player participating in the game will give birth to a pair of twins before the end of the game, correspondingly, the target
  • the quiz options for the outcome of the event can include both "will" and "not” quiz options.
  • the target event in the quiz task and the quiz option may be input by the first client user in the specified interaction interface when sending the quiz task, and the interaction interface may be as shown in FIG. 3A (with the first client)
  • the end user is the main broadcast user as an example.
  • the theme is the target event, and the victory condition is the quiz option.
  • Step 302 The server broadcasts the quiz task to a specific client.
  • the server when receiving the quiz task sent by the first client, may broadcast the quiz task to a specific client, so that the specific client can participate in the quiz task.
  • the server may broadcast a quiz task to a specific client, which may include:
  • the server broadcasts the quiz task to all or part of the clients in the above specific channel.
  • the server when receiving the quiz task sent by the first client, may broadcast the quiz task to all clients in the specific channel, or may only broadcast to some clients in the specific channel.
  • the quiz task when receiving the quiz task sent by the first client, the server may broadcast the quiz task to all clients in the specific channel, or may only broadcast to some clients in the specific channel. The quiz task.
  • the server may broadcast the quiz task to the client that meets the preset condition in the specific channel.
  • the preset condition may include, but is not limited to, whether the user corresponding to the client is a VIP (Very Important Person) user, and the level of the user corresponding to the client is not lower than a preset level, and the user corresponding to the client and the specific
  • the affinity of the channel's anchor users is not low One or more of preset values, etc.
  • the server may broadcast a quiz task to a specific client, which may include:
  • the server broadcasts the quiz task to all or a portion of the plurality of different channels including the specific channel described above.
  • the server when receiving the quiz task sent by the first client, may broadcast to all clients in the plurality of different channels including the specific channel, or may only include the foregoing Some of the different channels in a particular channel broadcast the quiz task.
  • the server may broadcast the quiz task to a client that meets a preset condition among a plurality of different channels including the specific channel.
  • the preset condition may include, but is not limited to, whether the user corresponding to the client is a VIP (Very Important Person) user, and the level of the user corresponding to the client is not lower than a preset level, and the user corresponding to the client and the specific
  • the intimacy of the channel's anchor user is not lower than one or more of the preset values and the like.
  • the plurality of different channels including the specific channel may be the specific channel, and any one or more other channels that are being broadcast live.
  • the above specific channel is one of the subchannels of a certain channel (such as channel 1) created by a channel creator (ie, channel 1 is the parent channel of the above specific channel, assuming that the specific channel is channel 11, channel 1 is still Including sub-channels 12, 13, and 14),
  • the plurality of different channels including the above-mentioned specific channels may be all sub-channels of channel 1 (i.e., channel 11, channel 12, channel 13, and channel 14).
  • Step 303 The server receives a first quiz request including a first quiz option sent by the second client in the specific channel for the quiz task, and receiving a second quiz option sent by the third client in the specific channel for the quiz task. a second quiz request; wherein the first quiz option is the at least two One of the quiz options, the second quiz option is another of the at least two quiz options.
  • the client when the client receives the quiz task broadcasted by the server, the client may send a quiz request to the server according to the selection instruction of the client user, and the quiz request may carry any one of the quiz options.
  • a quiz task that can get 20 points in the game is taken as an example.
  • the client user who watches the live broadcast of the basketball game can participate in the quiz according to the selection of "can" or "can't” Tasks, correspondingly, the client can send a quiz request with the corresponding quiz option ("can" or "can't") to the server.
  • the quiz task when the client that the server broadcasts the quiz task includes the client in the channel other than the specific channel, the quiz task also needs to include the channel identifier of the specific channel, such as the channel ID; the client receives After the quiz task, if you want to participate in the quiz task, you can enter the above specific channel according to the channel identifier, and then send a quiz request to the server to participate in the quiz task.
  • the channel identifier of the specific channel such as the channel ID
  • Step 304 The server matches the quiz request sent by the client according to the result of the corresponding target event of the specific channel live content, and performs corresponding feedback to the client according to the matching result.
  • the server may determine the matching client according to the result of the corresponding target event of the specific channel live content and the quiz request sent by the client.
  • the server may match the quiz request sent by the client according to the result of the corresponding target event of the specific channel live content, that is, the result of matching the corresponding target event of the specific channel live content, and the quiz included in the quiz request.
  • the client that sends the quiz request is the matching client.
  • the quiz option included in the quiz request sent by the second client is “ Can” (first quiz option)
  • the quiz option included in the quiz request sent by the third client is "not” (second quiz option)
  • role A persists after 15s, that is, with the above specific channel
  • the quiz option is “can” (ie, the first quiz option)
  • the server may send the quiz request included in the quiz request to the “can” client (ie, the second client). End) determined to match the client.
  • the result of the corresponding target event of the specific channel live content may be submitted by the first client to the server; after the server receives the result of the corresponding target event of the specific live content submitted by the first client, Matches the quiz request sent by the client, and gives corresponding feedback to the client according to the matching result.
  • the server may perform corresponding feedback to the client according to the matching result, which may include, but is not limited to, the client that broadcasts the quiz task to all the clients (including the participating quiz task and the client not participating in the quiz task, that is, the above The specific client in step 202) feeds back the matching result (ie, the matching quiz option in the quiz task), or the server feeds back the matching result to the client participating in the quiz task (ie, the second client and the third client).
  • the server can provide corresponding virtual items (such as virtual props, medals, etc.) feedback or/and numerical feedback to the matching client (such as increasing the user experience of hitting the client, and the user's experience reaches a certain value, the user level can be improved).
  • the client may initiate a quiz task for the result of the corresponding target event of the live broadcast content of the channel, so that other clients participate in the quiz task, and thus, the client user is While watching the live video, it can participate in the video that the current channel is currently broadcasting, which improves the activity of the user watching the live video.
  • FIG. 4 is a schematic flowchart of another method for interacting with a live video according to an embodiment of the present invention, which may include the following steps:
  • Step 401 The server receives a quiz task sent by the first client, where the quiz task includes at least two quiz options for the result of the corresponding target event of the live content of the specific channel.
  • the first client may be any client of any channel.
  • the first client is a host client or a channel administrator client.
  • the specific channel may be the channel where the first client sends the quiz task;
  • the corresponding event of the channel live content may be an event that may occur in the live content of the current channel (usually the probability of occurrence is greater than 0 but less than 1)
  • the event may also be related to the current live video content, but will not occur in the live video;
  • the quiz option may be a different prediction of the outcome of the target event.
  • the corresponding target event of the live broadcast content of the channel may be 20 points for the player participating in the game, and correspondingly, the quiz option of the result of the target event occurs.
  • the corresponding event of the channel live content may be a star appearing in the live broadcast screen, and correspondingly, the quiz option of the target event may include "will" And "No” are two kinds of quiz options; or, the channel target content corresponding event event can be the result of the game, and correspondingly, the quiz option of the target event occurrence result may include “the home team wins” (may also be “the away team negative"), The three types of quiz options are “flat” and "home team negative” (also "off team wins”).
  • the corresponding target event of the live broadcast of the channel may be that a character in the game can persist for 10s without dying.
  • the quiz option of the result of the target event may include "can "and” can not be the two quiz options; or the channel live content corresponding target event can be more than 5 times for a character in the game to die, correspondingly, the quiz options for the outcome of the target event can include "will" and "no" Will "the two quiz options.
  • the video live content is still used as a basketball game live broadcast.
  • the corresponding target event of the live broadcast content of the channel may also be that the wife of a certain player participating in the game will give birth to a pair of twins before the end of the game, correspondingly, the target
  • the quiz options for the outcome of the event can include both "will" and "not” quiz options.
  • the target event in the quiz task and the quiz option may be input by the first client user in the specified interaction interface when sending the quiz task, and the interaction interface may be as shown in FIG. 3A, wherein the topic is For the target event, the victory condition is the quiz option.
  • the first client may simultaneously send a quiz task for multiple target events to the server, and further, when the first client sends the quiz task to the server, other clients may also be set to participate.
  • the category of the virtual asset used in the quiz such as Jindou, Yindou, etc.; correspondingly, the first client user can input the corresponding target event in the interactive interface as shown in FIG. 4A, and click on the corresponding quiz option.
  • the OK button triggers the first client to send a quiz task to the server.
  • Step 402 The server broadcasts the quiz task to a specific client.
  • the server when receiving the quiz task sent by the first client, may broadcast the quiz task to a specific client, so that the specific client can participate in the quiz task.
  • the server may broadcast a quiz task to a specific client, which may include:
  • the server broadcasts the quiz task to all or part of the clients in the above specific channel.
  • the server when receiving the quiz task sent by the first client, may broadcast the quiz task to all clients in the specific channel, or may only broadcast to some clients in the specific channel.
  • the quiz task when receiving the quiz task sent by the first client, the server may broadcast the quiz task to all clients in the specific channel, or may only broadcast to some clients in the specific channel. The quiz task.
  • the server may broadcast the quiz task to the client that meets the preset condition in the specific channel.
  • the preset condition may include, but is not limited to, whether the user corresponding to the client is a VIP (Very Important Person) user, and the level of the user corresponding to the client is not lower than a preset level, and the user corresponding to the client and the specific
  • the intimacy of the channel's anchor user is not lower than one or more of the preset values and the like.
  • the server may broadcast a quiz task to a specific client, which may include:
  • the server broadcasts the quiz task to all or a portion of the plurality of different channels including the specific channel described above.
  • the server when receiving the quiz task sent by the first client, may broadcast to all clients in the plurality of different channels including the specific channel, or may only include the foregoing Some of the different channels in a particular channel broadcast the quiz task.
  • the server may broadcast the quiz task to a client that meets a preset condition among a plurality of different channels including the specific channel.
  • the preset condition may include, but is not limited to, whether the user corresponding to the client is a VIP (Very Important Person) user, and the level of the user corresponding to the client is not lower than a preset level, and the user corresponding to the client and the specific
  • the intimacy of the channel's anchor user is not lower than one or more of the preset values and the like.
  • the plurality of different channels including the specific channel may be the specific channel, and any one or more other channels that are being broadcast live.
  • the above specific channel is one of the subchannels of a certain channel (such as channel 1) created by a channel creator (ie, channel 1 is the parent channel of the above specific channel, assuming that the specific channel is channel 11, channel 1 is still Including sub-channels 12, 13, and 14),
  • the plurality of different channels including the above-mentioned specific channels may be all sub-channels of channel 1 (i.e., channel 11, channel 12, channel 13, and channel 14).
  • the quiz task when the client that the server broadcasts the quiz task includes the client in the channel other than the specific channel, the quiz task also needs to include the channel identifier of the specific channel, such as the channel ID; the client receives After the quiz task, if you want to participate in the quiz task, you can enter the above specific channel according to the channel identifier, and then send a quiz request to the server to participate in the quiz task.
  • the channel identifier of the specific channel such as the channel ID
  • the client may display the quiz task in the designated area in the channel main interface of the current channel.
  • the client can display the target event in the quiz task and the quiz option in the lower left corner of the channel main interface of the current channel.
  • the schematic diagram of the client displaying the quiz task in the lower left corner of the channel main interface of the current channel may be as shown in FIG. 4B.
  • Step 403 The server receives a task open request that is sent by the client for the quiz task, and includes a first quiz option, where the task open request further includes a total amount of the first virtual asset used by the task to open the client for the quiz task.
  • the second client may be referred to as a task open client.
  • the server broadcasts the quiz task to the specific client, at least one client (task open client) of the specific client needs to open the quiz.
  • task open client After the task, other clients can participate in the quiz task.
  • the task opening request sent by the client to the server may further include the total amount of virtual assets (the first virtual asset total) used by the task to open the client for the quiz task, and the quiz ratio.
  • the total amount of the first virtual asset may be 10,000 gold beans or 8,000 silver beans.
  • the ratio of participating in the quiz task may also be set, and the ratio is the total virtual asset obtained when the participating quiz is engaged in the quiz task and the selected quiz option is hit.
  • the ratio of the amount to the total amount of virtual assets participating in the client's quiz task, and the ratio is carried in the task open request and sent to the server, and the server broadcasts to all clients in the channel.
  • the ratio is set when the task is opened by the client to open the quiz task, the ratio needs to be considered when the server feeds back to the client according to the hit result of the quiz option.
  • the client that receives the quiz task broadcasted by the server enters the specific channel, and displays the quiz in the designated area of the channel main interface of the current channel as shown in FIG. 4B.
  • the client ie, the task opens the client
  • the client can select the corresponding function button in the main interface of the channel, such as "I want to open a guess" to enter the task opening interface.
  • the task opening interface may be as shown in FIG.
  • the task opening client user may select a quiz option in the task opening interface, and set a ratio and a base amount (ie, the total amount of virtual assets used for the quiz task);
  • a ratio and a base amount ie, the total amount of virtual assets used for the quiz task
  • the task opening client may also select when opening the quiz task.
  • the category of the virtual asset used after the task is started, the client user can complete the corresponding settings, and the client can be triggered by clicking the OK button.
  • the server sends a task open request.
  • the client that receives the quiz task broadcasted by the server may respectively open the quiz task for different quiz options, and the specific process of opening the quiz task may be as described above.
  • the virtual asset total threshold used for the quiz task when the task is started by the client to open the quiz task may be set in advance (can be set according to specific application scenarios, such as 5000 gold beans, 5000 silver beans, etc.) That is, the total amount of the first virtual asset needs to be greater than or equal to the threshold of the total virtual asset.
  • Step 404 The server broadcasts the task open request to the specific client.
  • the server may broadcast the task open request to the specific client; after receiving the task open request, the client may be in the channel main interface.
  • the specified area shows the task open request.
  • the client may highlight the quiz option included in the task open request in the area where the quiz task is displayed, and display the total amount of virtual assets used by the task open client for the quiz task in the corresponding area, and the schematic diagram may be as shown in FIG. 4D.
  • the client user can also open the quiz task by clicking the "open guess" button as shown in FIG. 4D.
  • Step 405 The server receives a task participation request that includes a second quiz option sent by the participating client for the task open request, where the task participation request further includes a total amount of the second virtual asset used by the participating client for the quiz task.
  • the client may send a task participation request for the task open request to the server to participate in the quiz task.
  • the quiz task shown in FIG. 4B is still taken as an example, and it is assumed that the task open request displayed by the client receiving the task open request of the server broadcast in the channel main interface designated area of the current channel is as shown in FIG. 4D.
  • the client ie, the participating client
  • the client can select the corresponding function button in the main interface of the channel, such as “planting beans” to enter the task parameter.
  • the task participation interface may be as shown in FIG. 4E; the participating client user may select or input the total amount of virtual assets (ie, the second virtual asset total) used for the quiz task in the task participation interface, and click “ The Bean button triggers the client to send a task participation request to the server.
  • the task open request shown in FIG. 4D is taken as an example. If the participating user clicks the “species bean” button corresponding to the quiz option “can”, the task client includes a quiz included in the task participation request sent by the task client. The option is "No".
  • the category of the virtual asset used by the participating client for the quiz task needs to be the same as the category of the virtual asset used for the quiz task when the task open client opens the quiz task.
  • the participating client wants to participate in the virtual currency.
  • the type of the virtual asset used must also be the golden bean.
  • the virtual asset included in the task open request sent by the client is the silver bean, and the participating client When you want to participate in this task and start the quiz task that the client opens, the type of virtual asset used must also be silver bean.
  • the quiz task opened by the client is opened for any task
  • the second virtual virtual object is used for the quiz task when the participating client participates in the task and starts the quiz task opened by the client.
  • the total amount of assets must be less than or equal to the total amount of the first virtual assets; wherein, if there are multiple participating clients participating in the same task to open the quiz task opened by the client, the plurality of participating clients are used for the second virtual asset of the quiz task.
  • the sum of the totals must be less than or equal to the total amount of the first virtual asset.
  • Step 406 When the result of the corresponding target event of the specific channel live content matches the first quiz option, the server deducts the total amount of the second virtual asset from the account corresponding to the participating client, and deducts the The total amount of virtual assets added is increased to the account corresponding to the task open client.
  • Step 407 When the result of the corresponding target event of the specific channel live content matches the second quiz option, the server adds the second virtual asset total in the account corresponding to the participating client, and opens the account corresponding to the client from the task. Deduct the total amount of virtual assets added.
  • the server may open the client according to the result of the corresponding target event of the specific channel live content.
  • the sent task open request and the task participation request sent by the participating client are matched, and the corresponding feedback is sent to the client according to the matching result.
  • the result of the corresponding target event of the specific channel live content may be submitted by the first client to the server.
  • the first client user may enter the quiz result by clicking the corresponding function button in the main interface of the channel after the result of the corresponding target event of the specific channel live content, that is, the result of the corresponding target event of the specific channel live content.
  • the submission interface may be submitted as shown in FIG. 4F.
  • the first client user may submit a “submit result” or “bulk submission” button in the interface by clicking the quiz result (if there are multiple topics, ie multiple Target event), enter the quiz result submission sub-interface, the quiz result submission sub-interface can be as shown in Figure 4G (corresponding to "submission result") or 4H (corresponding to "bulk submission”), and after selecting the quiz result, by clicking "OK”
  • the button triggers the first client to submit the quiz result to the server.
  • the quiz option included in the task open request sent by the task open client is “can” (first quiz option)
  • the first virtual The total amount of assets is 20,000 gold beans; there are 3 participating clients (client 2, client 3, client 4), and the quiz options included in the task participation request sent are “cannot” (second quiz option).
  • the total amount of virtual assets is 2000 Jindou, 3000 Jindou, 4000 Jindou; if the server receives the quiz result as “Yes”, the first quiz option hits (the result of the corresponding target event of the specific channel live content and the first result) The quiz options match), the server deducts 2000 gold beans, 3000 gold beans, 4000 gold beans from the accounts corresponding to the client 2, the client 3, and the client 4, and adds 9000 gold beans to the account corresponding to the client 1 (2000+3000+4000); if the player A scores below 20 points in the game, that is, the second quiz option hits, the server adds 2000 gold beans to the accounts corresponding to client 2, client 3, and client 4 respectively. , 3000 gold beans, 4000 gold beans, and deduct 9000 gold beans from the account corresponding to client 1.
  • the ratio is set to 1:2, and if the server receives the quiz result as “ Can't, that is, the second quiz option hits (the result of the corresponding target event of the specific channel live content matches the second quiz option), and the server adds 4000 gold to the account corresponding to client 2, client 3, and client 4 respectively.
  • Bean 2000*2), 6000 Jindou (3000*2), 8000 Gold Bean (4000*2), and deduct 18,000 Jindou (4000+6000+8000) from the account corresponding to Client 1.
  • the value range of the set ratio may be preset, and the value of the ratio set by the task opening client must belong to the preset value range.
  • the value may be in the range of 1:n, 0.1 ⁇ n ⁇ 9.9.
  • the server opens the task open request of the server broadcast.
  • the client may first display the earliest received task open request (the selected quiz option and the first virtual asset total for the quiz task) in the specified area of the channel main interface according to the time sequence of receiving the task open request.
  • the channel master The specified area of the interface displays the task open request received earlier; or, when the task open client sets the rate of participating in the quiz task (such as 1:n), each client in the channel can open the ratio included in the request according to the task.
  • the task opening request with the highest n value is displayed in the channel main interface, and when the sum of the total amount of the second virtual assets included in the task participation request for the task opening request is equal to the total amount of the first virtual asset, the channel master The specified area of the interface displays the task open request with the second highest value.
  • any task that starts the client to open the quiz task, and the specific processing flow of the participating client to participate in the task to open the quiz task opened by the client can refer to the related description in FIG. 4 . The process will not be described here.
  • one or more specific clients may be used as a task to open the client to open the quiz task, so as to make other specific clients.
  • a participant in the client to participate in the task to open the client to open the quiz task not only allows the client to participate in the live broadcast of the video while watching the live video, but also introduces competition between different clients (task open) The client and the participating client) further increase the interaction of different clients and improve the activity of watching live video.
  • the anchor user When the anchor user broadcasts the game through the anchor client, in order to improve the activity of the user watching the game live broadcast, the anchor user can click the relevant function button in the channel main interface of the current channel (eg "Setting the quiz") to enter the quiz task setting interface as shown in Figure 3A, and after filling in the subject (target event) and the victory condition (query option), you can trigger the anchor client by clicking the "OK” button.
  • the task setting client ie, the first client
  • the server may broadcast the quiz task to all clients in the channel where the anchor client is located; when all the clients in the channel receive the quiz task, they may display in the lower left corner of the channel main interface.
  • the quiz task target event, and quiz option
  • its schematic diagram can be as shown in Figure 4B.
  • the server broadcasts the quiz task to all the clients in the channel
  • a viewer client in the channel wants to open the quiz task, it can enter the “I want to guess” button in the interface shown in FIG. 4B to enter FIG. 4C.
  • the task shown opens the function interface and selects or fills in relevant information such as the quiz option (ie the first quiz option), the ratio, the virtual asset class (ie the golden bean or the silver bean), and the base (ie the virtual for the quiz task)
  • the viewer client can be triggered as a task to open the client (ie, the second client) to send a task open request to the server by clicking the "OK" button, assuming that the viewer user 1
  • the virtual character controlled by the anchor user can get a blood
  • the viewer user 1 can send a task open request to the server through the client (viewer client 1), and the task open request includes the quiz option selected by the viewer user 1 Can't (the first quiz option), the viewer user 1 determines the total amount of
  • the server may broadcast the task open request to all clients in the channel; after receiving the task open request, each client in the channel may In the designated area of the channel main interface displaying the quiz task, the quiz option selected by the task opening client (ie, the first quiz option) and the ratio of the task opening client setting are highlighted, and the schematic diagram may be as shown in FIG. 4D.
  • the server After the server broadcasts the task open request to all the clients in the channel, other viewer clients in the channel can serve as the participating client to participate in the above task to open the client to open the quiz task, assuming that the audience user 2, the audience user 3 and the audience user 4 are both If the virtual character controlled by the anchor user cannot obtain a blood, it can click the “species bean” button corresponding to “can” in the interface as shown in FIG. 4D to enter the task participation interface as shown in FIG. 4E, and Enter or select the total amount of virtual assets (the second virtual asset total) participating in the quiz task, and trigger the respective clients (viewer client 2, viewers) by clicking the “species bean” button in the interface as shown in FIG. 4E.
  • the client 3 and the viewer client 4) send a task participation request to the server as the participating client, and the quiz options included in the task participation request are all “cannot” (second quiz option), assuming the viewer user 2 and the viewer user 3
  • the total amount of virtual assets (the total amount of the second virtual assets) used by the audience user 4 to participate in the quiz task is 300,000 gold beans, 500,000 gold beans, and 1 million gold beans, respectively.
  • the anchor user When the anchor user starts the game and a blood has appeared in the game (that is, after at least one virtual character has been killed), the anchor user can click the corresponding function button in the channel main interface of the current channel (such as "submit the result of the quiz” ), to enter the quiz result submission interface, the schematic diagram can be as shown in Figure 4F, and click the "submit results” button, enter the quiz result submission sub-interface, and select the quiz option according to the actual results in the game, by clicking " The "OK” button triggers the anchor client to send the quiz results to the server.
  • the corresponding function button in the channel main interface of the current channel such as "submit the result of the quiz”
  • the schematic diagram can be as shown in Figure 4F, and click the "submit results” button, enter the quiz result submission sub-interface, and select the quiz option according to the actual results in the game, by clicking " The "OK” button triggers the anchor client to send the quiz results to the server.
  • the server After receiving the quiz result, the server matches the quiz result with the quiz option included in the received task open request and the task participation request. Assuming that the anchor user fails to get a blood, that is, the second quiz option hits, the server can add 15 to the accounts corresponding to the viewer client 2, the viewer client 3, and the viewer client 4 according to the hit result of the quiz option. 10,000 (300,000*0.5) gold beans, 250,000 (500,000*0.5) gold beans and 500,000 (1 million*0.5) gold beans, and deduct 900,000 gold beans from the account corresponding to the audience client 1.
  • the first client may initiate a quiz task for the corresponding target event of the specific channel live content, so that the specific client participates in the The quiz task, so that the client user can participate in the video currently being broadcasted by the current channel while watching the live video, thereby improving the activity of the user watching the live video.
  • the embodiment of the present invention further provides a server, which can be applied to the foregoing method embodiment.
  • a schematic structural diagram of a server provided by an embodiment of the present invention may include:
  • the first receiving module 501 is configured to receive a quiz task sent by the first client, where the quiz task includes a quiz option for a corresponding target event occurrence result of a specific channel live content;
  • a broadcast module 502 configured to broadcast the quiz task to a specific client
  • the second receiving module 503 is configured to receive a corresponding quiz request sent by the client for the quiz task;
  • the matching module 504 is configured to match the quiz request sent by the client according to the result of the corresponding target event of the specific channel live content
  • the feedback module 505 is configured to perform corresponding feedback to the client according to the matching result of the matching module 504.
  • the broadcast module 502 may be configured to broadcast the quiz task to all or a part of the clients in the specific channel; or
  • the broadcast module 502 may be configured to broadcast the quiz task to all or a part of a plurality of different channels including the specific channel; the quiz task includes a channel identifier of the specific channel.
  • the feedback module 505 can be configured to perform corresponding virtual item feedback or/and numerical feedback to the matching client.
  • the quiz task may include at least two quiz options for the result of the corresponding target event occurring for the specific channel live content
  • the second receiving module 503 may be configured to receive a first quiz request that includes a first quiz option sent by the second client in the specific channel for the quiz task, and receive the first channel in the specific channel.
  • a second quiz request including a second quiz option sent by the third client for the quiz task; wherein the first quiz option is one of the at least two quiz options, and the second quiz option is Said another of at least two quiz options.
  • the second client may open a client for a task
  • the third client may be a participating client
  • the first quiz request may be a task open request
  • the second quiz request Can participate in requests for tasks
  • FIG. 6 is a schematic structural diagram of another server according to an embodiment of the present invention.
  • the server shown in FIG. 6 is optimized by the server shown in FIG. 5.
  • the second receiving module 503 is shown in the server shown in FIG. Can include:
  • a first receiving unit 5031 configured to receive a task open request that is sent by the task open client for the quiz task, including a first quiz option, where the task open request further includes the task open client for the The total amount of the first virtual asset of the quiz task;
  • a broadcasting unit 5032 configured to broadcast the task open request to the specific client
  • the second receiving unit 5033 is configured to receive, by the participating client, a task participation request that includes a second quiz option for the task open request sending, where the task participating request further includes the participating client for the The total amount of the second virtual asset of the quiz task.
  • the feedback module 505 can be configured to: when the result of the specific target event of the specific channel live content matches the first quiz option, deduct the second from the account corresponding to the participating client The total amount of the virtual assets, and the total amount of the virtual assets deducted is added to the account corresponding to the task opening client; when the result of the corresponding target event of the specific channel live content matches the second quiz option, Adding the second virtual asset total amount to the account corresponding to the participating client, and deducting the added virtual asset total amount from the account corresponding to the task opening client.
  • the embodiment of the present invention further provides an interactive system based on video live broadcast, which can be applied to the foregoing method embodiments.
  • FIG. 7 is a schematic structural diagram of an interactive system based on video live broadcast according to an embodiment of the present invention.
  • the system may include a client 701 and a server 702.
  • the client 701 when used as the first client, sends a quiz task to the server, where the quiz task includes a quiz option for the result of the corresponding target event of the live content of the specific channel;
  • the server 702 is configured to receive the quiz task sent by the first client, and broadcast the quiz task to a specific client.
  • the server 702 is further configured to receive a corresponding quiz request sent by the client for the quiz task;
  • the server 702 is further configured to match the quiz request sent by the client according to the result of the corresponding target event of the specific channel live content, and perform corresponding feedback to the client according to the matching result.
  • the server 702 may be configured to broadcast the quiz task to all or a part of the clients in the specific channel; or
  • the server 702 may be configured to broadcast the quiz task to all or a part of a plurality of different channels including the specific channel; the quiz task includes a channel identifier of the specific channel.
  • the quiz task includes at least two quiz options for the result of the corresponding target event occurring for the specific channel live content
  • the client 701 may be further configured to, when serving as the second client in the specific channel, send a first quiz request including the first quiz option to the server for the quiz task;
  • the client 701 may be further configured to send, as the third client in the specific channel, a second quiz request including a second quiz option to the server for the quiz task;
  • the server 702 may be configured to receive a first quiz request that is sent by the second client for the quiz task, including a first quiz option, and receive, by the third client, that the third client sends the quiz task a second quiz request for the second quiz option; wherein the first quiz option is one of the at least two quiz options and the second quiz option is another of the at least two quiz options.
  • the second client is a task open client, and the third client is Participating in the client;
  • the first quiz request is a task open request, and the second quiz request is a task participation request;
  • the client 701 may be configured to: when the client is started as a task, send, to the server, a task open request that is sent by the quiz task, including a first quiz option; and the task open request further includes the The task opens a total amount of the first virtual asset used by the client for the quiz task;
  • the server 702 may be further configured to: when receiving the task open request sent by the task open client, broadcast the task open request to the specific client;
  • the client 701 may be configured to send, as the participating client, a task participation request that includes a second quiz option for the task open request sending to the server, where the task participation request further includes the participation The total amount of the second virtual asset that the client uses for the quiz task.
  • the server 702 may be configured to: when the result of the specific target event of the specific channel live content matches the first quiz option, deduct from the account corresponding to the participating client.
  • the second virtual asset total amount, and the total amount of the deducted virtual assets is added to the account corresponding to the task opening client; when the specific channel live content corresponding target event occurs and the second quiz When the options match, the second virtual asset total is added to the account corresponding to the participating client, and the added virtual asset total is deducted from the account corresponding to the task open client.
  • the server 702 can be configured to perform corresponding virtual item feedback or/and numerical feedback to the matching client.
  • first and second are used for descriptive purposes only and are not to be construed as indicating or implying a relative importance or implicitly indicating the number of technical features indicated.
  • features defining “first” or “second” may include at least one of the features, either explicitly or implicitly.
  • the meaning of "a plurality” is at least two, such as two, three, etc., unless specifically defined otherwise.
  • a "computer-readable medium” can be any program that can contain, store, communicate, propagate, or transmit a A device that is used by an execution system, apparatus, or device, or in conjunction with such instructions to execute a system, apparatus, or device.
  • computer readable media include the following: electrical connections (electronic devices) having one or more wires, portable computer disk cartridges (magnetic devices), random access memory (RAM), Read only memory (ROM), erasable editable read only memory (EPROM or flash memory), fiber optic devices, and portable compact disk read only memory (CDROM).
  • the computer readable medium may even be a paper or other suitable medium on which the program can be printed, as it may be optically scanned, for example by paper or other medium, followed by editing, interpretation or, if appropriate, other suitable The method is processed to obtain the program electronically and then stored in computer memory.
  • portions of the invention may be implemented in hardware, software, firmware or a combination thereof.
  • multiple steps or methods may be implemented in software or firmware stored in a memory and executed by a suitable instruction execution system.
  • a suitable instruction execution system For example, if implemented in hardware, as in another embodiment, it can be implemented by any one or combination of the following techniques well known in the art: having logic gates for implementing logic functions on data signals. Discrete logic circuits, application specific integrated circuits with suitable combinational logic gates, programmable gate arrays (PGAs), field programmable gate arrays (FPGAs), etc.
  • each functional unit in each embodiment of the present invention may be integrated into one processing module, or each unit may exist physically separately, or two or more units may be integrated into one module.
  • the above integrated modules can be implemented in the form of hardware or in the form of software functional modules.
  • the integrated modules, if implemented in the form of software functional modules and sold or used as stand-alone products, may also be stored in a computer readable storage medium.
  • the above mentioned storage medium may be a read only memory, a magnetic disk or an optical disk or the like.

Abstract

本发明实施例公开了一种基于视频直播的互动方法,包括:服务端接收第一客户端发送的竞猜任务,所述竞猜任务包括针对特定频道直播内容相应目标事件发生结果的竞猜选项;所述服务端向特定客户端广播所述竞猜任务;所述服务端接收客户端针对所述竞猜任务发送的相应竞猜请求;所述服务端根据所述特定频道直播内容相应目标事件发生的结果,与客户端发送的竞猜请求进行匹配,并根据匹配结果向客户端进行相应的反馈。本发明实施例还公开了一种服务端和一种基于视频直播的互动系统。采用本发明实施例,可以提高用户观看直播视频的活跃度。

Description

一种基于视频直播的互动方法及相关设备、系统
本申请要求于2014年11月21日提交中国专利局、申请号为201410676201.3、发明名称为“一种基于视频直播的互动方法及相关设备、系统”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
技术领域
本发明涉及互联网技术领域,尤其涉及一种基于视频直播的互动方法及相关设备、系统。
背景技术
近年来,包括集合群聊、视频直播、频道K歌、在线游戏、在线影视等功能为一体的客户端空前发展,使得观众用户可以自在地通过客户端观看主播用户发布的直播视频。
主播用户通常是指视频内容发布者,主播用户通过摄像装置、麦克风输入视频和语音信息,在通过主播客户端将音视频信息融合之后向服务器发送直播内容,服务器获取登录到主播用户创建的频道的用户ID,并向对应的观众客户端推送直播内容,由观众客户端输出给观众用户。其中,频道是指主播用户通过主播客户端创建的一种虚拟空间(或虚拟房间),位于该虚拟空间的观众客户端不仅可以观看主播客户端的直播内容,还可以和主播客户端进行语音或文字的交互。
然而实践发现,观众用户进入频道观看直播视频的过程中,无论当前频道正在直播的视频的具体内容是什么,观众用户只能选择观看或者不观看,而无法参与到当前频道正在直播的视频中,导致用户观看直播视频的活跃度受到影响。
发明内容
本发明实施例所要解决的技术问题在于,提供一种基于视频直播的互动方法及相关设备、系统,以提高用户观看直播视频的活跃度。
为了解决上述技术问题,本发明实施例提供了一种基于视频直播的互动方法,包括:
服务端接收第一客户端发送的竞猜任务,所述竞猜任务包括针对特定频道直播内容相应目标事件发生结果的竞猜选项;
所述服务端向特定客户端广播所述竞猜任务;
所述服务端接收客户端针对所述竞猜任务发送的相应竞猜请求;
所述服务端根据所述特定频道直播内容相应目标事件发生的结果,与客户端发送的竞猜请求进行匹配,并根据匹配结果向客户端进行相应的反馈。
其中,所述服务端向特定客户端广播所述竞猜任务,包括:
所述服务端向所述特定频道中所有或部分客户端广播所述竞猜任务;或,
所述服务端向包括所述特定频道在内的多个不同频道中所有或部分客户端广播所述竞猜任务;所述竞猜任务中包括所述特定频道的频道标识。
其中,所述竞猜任务包括针对特定频道直播内容相应目标事件发生结果的至少两种竞猜选项;
所述服务端接收客户端针对所述竞猜任务发送的相应竞猜请求,包括:
所述服务端接收所述特定频道中第二客户端针对所述竞猜任务发送的包括第一竞猜选项的第一竞猜请求,以及接收所述特定频道中第三客户端针对所述竞猜任务发送的包括第二竞猜选项的第二竞猜请求;其中,所述第一竞猜选项为所述至少两种竞猜选项中的一种,所述第二竞猜选项为所述至少两种竞猜选项的另一种。
其中,所述第二客户端为任务开启客户端,所述第三客户端为参与客户端;所述第一竞猜请求为任务开启请求,所述第二竞猜请求为任务参与请求;
所述服务端接收所述特定频道中第二客户端针对所述竞猜任务发送的包括第一竞猜选项的第一竞猜请求,以及接收所述特定频道中第三客户端针对所述竞猜任务发送的包括第二竞猜选项的第二竞猜请求,包括:
所述服务端接收所述任务开启客户端针对所述竞猜任务发送的包括第一竞猜选项的任务开启请求;所述任务开启请求中还包括所述任务开启客户端用于所述竞猜任务的第一虚拟资产总量;
所述服务端向所述特定客户端广播所述任务开启请求;
所述服务端接收所述参与客户端发送的针对所述任务开启请求发送的包括第二竞猜选项的任务参与请求;所述任务参与请求中还包括所述参与客户端用于所述竞猜任务的第二虚拟资产总量。
其中,所述服务端根据所述特定频道直播内容相应目标事件发生的结果,与客户端发送的竞猜请求进行匹配,并根据匹配结果向客户端进行相应的反馈,包括:
当所述特定频道直播内容相应目标事件发生的结果与所述第一竞猜选项匹配时,所述服务端从所述参与客户端对应的账户中扣除所述第二虚拟资产总量,并将所扣除的虚拟资产总量增加至所述任务开启客户端对应的账户中;
当所述特定频道直播内容相应目标事件发生的结果与所述第二竞猜选项匹配时,所述服务端在所述参与客户端对应的账户中增加所述第二虚拟资产总量,并从所述任务开启客户端对应的账户中扣除所增加的虚拟资产总量。
其中,所述服务端根据所述特定频道直播内容相应目标事件发生的结果, 与客户端发送的竞猜请求进行匹配,并根据匹配结果向客户端进行相应的反馈,包括:
所述服务端向匹配的客户端进行相应的虚拟物品反馈或/和数值反馈。
相应地,本发明实施例还提供了一种服务端,包括:
第一接收模块,用于接收第一客户端发送的竞猜任务,所述竞猜任务包括针对特定频道直播内容相应目标事件发生结果的竞猜选项;
广播模块,用于向特定客户端广播所述竞猜任务;
第二接收模块,用于接收客户端针对所述竞猜任务发送的相应竞猜请求;
匹配模块,用于根据所述特定频道直播内容相应目标事件发生的结果,与客户端发送的竞猜请求进行匹配;
反馈模块,用于根据所述匹配模块的匹配结果向客户端进行相应的反馈。
其中,所述广播模块,用于向所述特定频道中所有或部分客户端广播所述竞猜任务;或,
所述广播模块,用于向包括所述特定频道在内的多个不同频道中所有或部分客户端广播所述竞猜任务;所述竞猜任务中包括所述特定频道的频道标识。
其中,所述竞猜任务包括针对特定频道直播内容相应目标事件发生结果的至少两种竞猜选项;
所述第二接收模块,用于接收所述特定频道中第二客户端针对所述竞猜任务发送的包括第一竞猜选项的第一竞猜请求,以及接收所述特定频道中第三客户端针对所述竞猜任务发送的包括第二竞猜选项的第二竞猜请求;其中,所述第一竞猜选项为所述至少两种竞猜选项中的一种,所述第二竞猜选项为所述至少两种竞猜选项的另一种。
其中,所述第二客户端为任务开启客户端,所述第三客户端为参与客户端;所述第一竞猜请求为任务开启请求,所述第二竞猜请求为任务参与请求;
所述第二接收模块包括:
第一接收单元,用于接收所述任务开启客户端针对所述竞猜任务发送的包括第一竞猜选项的任务开启请求;所述任务开启请求中还包括所述任务开启客户端用于所述竞猜任务的第一虚拟资产总量;
广播单元,用于向所述特定客户端广播所述任务开启请求;
第二接收单元,用于接收所述参与客户端发送的针对所述任务开启请求发送的包括第二竞猜选项的任务参与请求;所述任务参与请求中还包括所述参与客户端用于所述竞猜任务的第二虚拟资产总量。
其中,所述反馈模块,用于当所述特定频道直播内容相应目标事件发生的结果与所述第一竞猜选项匹配时,从所述参与客户端对应的账户中扣除所述第二虚拟资产总量,并将所扣除的虚拟资产总量增加至所述任务开启客户端对应的账户中;当所述特定频道直播内容相应目标事件发生的结果与所述第二竞猜选项匹配时,在所述参与客户端对应的账户中增加所述第二虚拟资产总量,并从所述任务开启客户端对应的账户中扣除所增加的虚拟资产总量。
其中,所述反馈模块,用于向匹配的客户端进行相应的虚拟物品反馈或/和数值反馈。
相应地,本发明实施例还提供了一种基于视频直播的互动系统,包括:客户端和服务端;其中:
所述客户端,用于作为第一客户端时,向所述服务端发送竞猜任务,所述竞猜任务包括针对特定频道直播内容相应目标事件发生结果的竞猜选项;
所述服务端,用于接收所述第一客户端发送的所述竞猜任务;向特定客户端广播所述竞猜任务;
所述服务端,还用于接收客户端针对所述竞猜任务发送的相应竞猜请求;
所述服务端,还用于根据所述特定频道直播内容相应目标事件发生的结果,与客户端发送的竞猜请求进行匹配,并根据匹配结果向客户端进行相应的反馈。
其中,所述服务端,用于向所述特定频道中所有或部分客户端广播所述竞猜任务;或,
所述服务端,用于向包括所述特定频道在内的多个不同频道中所有或部分客户端广播所述竞猜任务;所述竞猜任务中包括所述特定频道的频道标识。
其中,所述竞猜任务包括针对特定频道直播内容相应目标事件发生结果的至少两种竞猜选项;
所述客户端,还用于作为所述特定频道中的第二客户端时,针对所述竞猜任务向所述服务端发送包括第一竞猜选项的第一竞猜请求;
所述客户端,还用于作为所述特定频道中的第三客户端时,针对所述竞猜任务向所述服务端发送包括第二竞猜选项的第二竞猜请求;
所述服务端,用于接收所述第二客户端针对所述竞猜任务发送的包括第一竞猜选项的第一竞猜请求,以及接收所述第三客户端针对所述竞猜任务发送的包括第二竞猜选项的第二竞猜请求;其中,所述第一竞猜选项为所述至少两种竞猜选项中的一种,所述第二竞猜选项为所述至少两种竞猜选项的另一种。
其中,所述第二客户端为任务开启客户端,所述第三客户端为参与客户端;所述第一竞猜请求为任务开启请求,所述第二竞猜请求为任务参与请求;
所述客户端,用于当作为任务开启客户端时,向所述服务端发送针对所述竞猜任务发送的包括第一竞猜选项的任务开启请求;所述任务开启请求中还包括所述任务开启客户端用于所述竞猜任务的第一虚拟资产总量;
所述服务端,还用于当接收到所述任务开启客户端发送的任务开启请求时,向所述特定客户端广播所述任务开启请求;
所述客户端,用于作为参与客户端时,向所述服务端发送针对所述任务开启请求发送的包括第二竞猜选项的任务参与请求;所述任务参与请求中还包括所述参与客户端用于所述竞猜任务的第二虚拟资产总量。
其中,所述服务端,用于当所述特定频道直播内容相应目标事件发生的结果与所述第一竞猜选项匹配时,从所述参与客户端对应的账户中扣除所述第二虚拟资产总量,并将所扣除的虚拟资产总量增加至所述任务开启客户端对应的账户中;当所述特定频道直播内容相应目标事件发生的结果与所述第二竞猜选项匹配时,在所述参与客户端对应的账户中增加所述第二虚拟资产总量,并从所述任务开启客户端对应的账户中扣除所增加的虚拟资产总量。
其中,所述服务端,用于向匹配的客户端进行相应的虚拟物品反馈或/和数值反馈。
实施本发明实施例,具有如下有益效果:
通过第一客户端向服务端发送竞猜任务,该竞猜任务包括针对特定频道直播内容相应目标事件发生结果的竞猜选项,以使特定客户端广播所述竞猜任务,从而,该特定客户端可以向服务端发送相应的竞猜请求,以参与该竞猜任务,实现了客户端用户在观看视频直播的同时,能够参与到当前频道正在直播的视频中,提高了用户观看直播视频的活跃度。
附图说明
为了更清楚地说明本发明实施例或现有技术中的技术方案,下面将对实施例或现有技术描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本发明的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。
图1为本发明实施例提供的一种基于视频直播的互动的网络构架示意图;
图2为本发明实施例提供的一种基于视频直播的互动方法的流程示意图;
图3为本发明实施例提供的另一种基于视频直播的互动方法的流程示意图;
图3A为本发明实施例提供的一种发送竞猜任务的交互界面的示意图;
图4为本发明实施例提供的另一种基于视频直播的互动方法的流程示意图;
图4A为本发明实施例提供的另一种发送竞猜任务的交互界面的示意图;
图4B为本发明实施例提供的一种客户端在当前频道的频道主界面的左下角显示竞猜任务的示意图;
图4C为本发明实施例提供的一种任务开启界面的示意图;
图4D为本发明实施例提供的一种客户端在当前频道的频道主界面的左下角显示任务开启请求的示意图;
图4E为本发明实施例提供的一种任务参与界面的示意图;
图4F为本发明实施例提供的一种竞猜结果提交界面的示意图;
图4G~4H为本发明实施例提供的竞猜结果提交子界面的示意图;
图5为本发明实施例提供的一种服务端的结构示意图;
图6为本发明实施例提供的另一种服务端的结构示意图;
图7为本发明实施例提供的一种基于视频直播的互动系统的架构示意图。
具体实施方式
下面将结合本发明实施例中的附图,对本发明实施例中的技术方案进行清 楚、完整地描述,显然,所描述的实施例仅仅是本发明一部分实施例,而不是全部的实施例。基于本发明中的实施例,本领域普通技术人员在没有作出创造性劳动前提下所获得的所有其他实施例,都属于本发明保护的范围。
为了更好理解本发明实施例提供的一种基于视频直播的互动方法及相关设备、系统,下面先对本发明实施例适用的网络构架进行描述。请参阅图1,图1是本发明实施例提供的一种基于视频直播的互动的网络构架示意图。如图1所示,该网络构架示意图可以包括服务端以及多个客户端,其中,服务端可以通过互联网与多个客户端进行通信连接。在图1所示的网络构架中,多个客户端中部分客户端可以作为主播客户端,其余客户端可以作为观众客户端接入任一主播客户端所创建的频道。本发明实施例中,频道简单来讲就是主播客户端创建的一种虚拟空间(或虚拟房间),位于该虚拟空间内的观众客户端可以不仅观看主播客户端的直播内容,还可以和主播客户端进行语音或文字的交互。主播客户端对接入其频道内的其余观众客户端不仅具有接入、踢出控制权,还具体直播主动权。本发明实施例中,主播客户端、观众客户端均可以是包括集合群聊、视频直播、频道K歌、在线游戏、在线影视等功能为一体的客户端。在图1所示的网络构架中,主播客户端、观众客户端可以运行在包括但不限于PC(Personal Computer,个人计算机)、移动电话、移动电脑、平板电脑、个人数字助理(Personal Digital Assistant,PDA)、媒体播放器、智能电视、智能手表、智能眼镜、智能手环等用户设备上。服务端可以为硬件实现的服务端,如服务器,也可以为软件实现的服务端,如服务系统。
基于图1所示的网络构架,本发明实施例提供了的一种基于视频直播的互动方法。如图2所示,为本发明实施例提供的一种基于视频直播的互动方法的 流程示意图,可以包括以下步骤:
步骤201、服务端接收第一客户端发送的竞猜任务,该竞猜任务包括针对特定频道直播内容相应目标事件发生结果的竞猜选项。
本发明实施例中,第一客户端可以为任一频道中的任一客户端。优选地,该第一客户端为主播客户端或者频道管理员客户端。
本发明实施例中,上述特定频道可以为第一客户端发送竞猜任务时所在的频道;频道直播内容相应目标事件可以为当前频道直播内容中可能发生的事件(通常为发生概率大于0但小于1的事件),也可以是当前视频直播内容相关联,但不会发生在视频直播中的事件;而竞猜选项则可以为对目标事件发生结果的预测。
举例来说,假设频道直播内容为篮球比赛直播,则该频道直播内容相应目标事件可以为参加比赛的某一个球员在这场比赛中能得20分,相应的,该目标事件发生结果的竞猜选项可以包括“能”和“不能”这两种竞猜选项;或者,频道直播内容相应目标事件可以为在比赛直播画面中会出现某明星,相应的,目标事件发生结果的竞猜选项可以包括“会”和“不会”这两种竞猜选项;或者,频道直播内容相应目标事件可以为比赛结果,相应的,目标事件发生结果的竞猜选项可以包括“主队胜”(也可以为“客队负”)、“平”、“主队负”(也可以为“客队胜”)这三种竞猜选项。
又举例来说,假设视频直播内容为游戏直播,且该游戏中的角色可能会由于受到攻击或者触碰到障碍物等原因死亡,相应的,该频道直播内容相应目标事件可以为游戏中某个角色能够坚持10s不死亡,相应的,目标事件发生结果的竞猜选项可以包括“能”和“不能”这两种竞猜选项;或者频道直播内容相应目 标事件可以为游戏中某个角色死亡的次数超过5次,相应的,目标事件发生结果的竞猜选项可以包括“会”和“不会”这两种竞猜选项。
再举例来说,仍以视频直播内容为篮球比赛直播为例,该频道直播内容相应目标事件还可以是参加比赛的某一个球员的妻子在比赛结束之前会生下一对双胞胎,相应的,目标事件发生结果的竞猜选项可以包括“会”和“不会”这两种竞猜选项。
步骤202、服务端向特定客户端广播该竞猜任务。
本发明实施例中,服务端接收到第一客户端发送的竞猜任务时,可以向特定客户端广播该竞猜任务,以使该特定客户端能够参与该竞猜任务。
作为一种可选的实施方式,服务端向特定客户端广播竞猜任务可以包括:
服务端向上述特定频道中所有或部分客户端广播该竞猜任务。
具体的,在本发明实施例中,服务端接收到第一客户端发送的竞猜任务时,可以向上述特定频道中所有客户端广播该竞猜任务,也可以仅向上述特定频道中部分客户端广播该竞猜任务。
例如,服务端接收到竞猜任务后,可以向上述特定频道中满足预设条件的客户端广播该竞猜任务。其中,该预设条件可以包括但不限于是否客户端对应的用户为VIP(Very Important Person,贵宾)用户,客户端对应的用户的等级不低于预设等级,客户端对应的用户与上述特定频道的主播用户的亲密度不低于预设值等中的一个或多个。
作为另一种可选的实施方式,服务端向特定客户端广播竞猜任务可以包括:
服务端向包括上述特定频道在内的多个不同频道中的所有或部分客户端 广播该竞猜任务。
具体的,在本发明实施例中,服务端接收到第一客户端发送的竞猜任务时,可以向包括上述特定频道在内的多个不同频道中的所有客户端广播,也可以仅向包括上述特定频道在内的不同频道中的部分客户端广播该竞猜任务。
例如,服务端接收到竞猜任务后,可以向包括上述特定频道在内的多个不同频道中满足预设条件的客户端广播该竞猜任务。其中,该预设条件可以包括但不限于是否客户端对应的用户为VIP(Very Important Person,贵宾)用户,客户端对应的用户的等级不低于预设等级,客户端对应的用户与上述特定频道的主播用户的亲密度不低于预设值等中的一个或多个。
其中,上述包括上述特定频道在内的多个不同频道可以为上述特定频道,以及任意一个或多个其它正在进行视频直播的频道。
举例来说,假设上述特定频道为某频道创建者创建的某频道(如频道1)的子频道之一(即频道1是上述特定频道的父频道,假设该特定频道为频道11,频道1还包括子频道12、13和14),则上述包括上述特定频道在内的多个不同频道可以为频道1的所有子频道(即频道11、频道12、频道13和频道14)。
步骤203、服务端接收客户端针对该竞猜任务发送的相应竞猜请求。
本发明实施例中,客户端接收到服务端广播的竞猜任务之后,可以向服务端发送针对该竞猜任务的竞猜请求,该竞猜请求中可以包括目标事件发生结果的竞猜选项中的任一种。
举例来说,以上述篮球比赛直播中针对参加比赛的某一个球员在比赛中能得到20分的竞猜任务为例,观看篮球比赛直播的客户端用户可以选择“能”或“不能”参与竞猜任务,相应的,客户端可以向服务端发送携带相应竞猜选项 (“能”或“不能”)的竞猜请求。
本发明实施例中,当服务端广播竞猜任务的客户端包括上述特定频道之外的其它频道中的客户端时,竞猜任务中还需要包括上述特定频道的频道标识,如频道ID;客户端接收到竞猜任务后,若想要参与竞猜任务,可以根据该频道标识进入上述特定频道后,向服务端发送竞猜请求,以参与竞猜任务。
需要注意的是,在本发明实施例中,第一客户端向服务端发送的竞猜任务中也可以仅包括一种竞猜选项,例如,以上述频道直播内容为篮球比赛直播,目标事件为参加比赛的某一个球员在这场比赛中能得到20分为例,竞猜任务中的可以包括“能”或“不能”这一种竞猜选项;接收到竞猜任务的客户端向服务端发送的竞猜请求中包括的竞猜选项也只有一种选择,其具体实现在此不再赘述。
步骤204、服务端根据特定频道直播内容相应目标事件发生的结果,与客户端发送的竞猜请求进行匹配,并根据匹配结果向客户端进行相应的反馈。
本发明实施例中,服务端接收到客户端发送的竞猜请求后,可以根据上述特定频道直播内容相应目标事件发生的结果,以及客户端发送的竞猜请求,确定匹配的客户端。
具体的,服务端可以根据上述特定频道直播内容相应目标事件发生的结果,与客户端发送的竞猜请求进行匹配,即匹配上述特定频道直播内容相应目标事件发生的结果,与竞猜请求中包括的竞猜选项,若竞猜请求中包括的竞猜选项与上述特定频道直播内容相应目标事件发生的结果相同,则发送该竞猜请求的客户端即为匹配客户端。
举例来说,举例来说,以上述游戏直播中针对游戏中某个角色(角色A) 能够坚持10s不死亡的竞猜任务为例,若游戏直播中,角色A坚持15s后死亡,即与上述特定频道直播内容相应目标事件的发生结果匹配的竞猜选项为“能”,则服务端可以将发送的竞猜请求中包括的竞猜选项为“能”的客户端确定为匹配客户端。
本发明实施例中,上述特定频道直播内容相应目标事件发生的结果可以由第一客户端提交给服务端;服务端接收到第一客户端提交的上述特定直播内容相应目标事件发生的结果后,与客户端发送的竞猜请求进行匹配,并根据匹配结果向客户端进行相应的反馈。
本发明实施例中,服务端根据匹配结果向客户端进行相应的反馈可以包括但不限于服务端向所有广播了竞猜任务的客户端(包括参与竞猜任务和未参与竞猜任务的客户端,即上述步骤202中的特定客户端)反馈匹配结果(即此次竞猜任务中匹配的竞猜选项),或服务端向参与竞猜任务的客户端反馈匹配结果,或服务端向匹配客户端进行相应的虚拟物品(如虚拟道具、勋章等)反馈或/和数值反馈(如增加命中客户端的用户经验,用户获得的经验达到一定数值时,可以提升用户等级)。
在图2所描述的方法流程中,在视频直播的过程中,客户端可以发起针对频道直播内容相应目标事件发生结果的竞猜任务,以使其它客户端参与该竞猜任务,从而,客户端用户在观看视频直播的同时,能够参与到当前频道正在直播的视频中,提高了用户观看直播视频的活跃度。
基于图1所示的网络构架,本发明实施例提供了的另一种基于视频直播的互动方法。如图3所示,为本发明实施例提供的另一种基于视频直播的互动方 法的流程示意图,可以包括以下步骤:
步骤301、服务端接收第一客户端发送的竞猜任务,该竞猜任务包括针对特定频道直播内容相应目标事件发生结果的至少两种竞猜选项。
本发明实施例中,第一客户端可以为任一频道中的任一客户端。优选地,该第一客户端为主播客户端或者频道管理员客户端。
本发明实施例中,上述特定频道可以为第一客户端发送竞猜任务时所在的频道;频道直播内容相应目标事件可以为当前频道直播内容中可能发生的事件(通常为发生概率大于0但小于1的事件),也可以是当前视频直播内容相关联,但不会发生在视频直播中的事件;而竞猜选项则可以为对目标事件发生结果的不同预测。
举例来说,假设频道直播内容为篮球比赛直播,则该频道直播内容相应目标事件可以为参加比赛的某一个球员在这场比赛中能得20分,相应的,该目标事件发生结果的竞猜选项可以包括“能”和“不能”这两种竞猜选项;或者,频道直播内容相应目标事件可以为在比赛直播画面中会出现某明星,相应的,目标事件发生结果的竞猜选项可以包括“会”和“不会”这两种竞猜选项;或者,频道直播内容相应目标事件可以为比赛结果,相应的,目标事件发生结果的竞猜选项可以包括“主队胜”(也可以为“客队负”)、“平”、“主队负”(也可以为“客队胜”)这三种竞猜选项。
又举例来说,假设视频直播内容为游戏直播,且该游戏中的角色可能会由于受到攻击或者触碰到障碍物等原因死亡,相应的,该频道直播内容相应目标事件可以为游戏中某个角色能够坚持10s不死亡,相应的,目标事件发生结果的竞猜选项可以包括“能”和“不能”这两种竞猜选项;或者频道直播内容相应目 标事件可以为游戏中某个角色死亡的次数超过5次,相应的,目标事件发生结果的竞猜选项可以包括“会”和“不会”这两种竞猜选项。
再举例来说,仍以视频直播内容为篮球比赛直播为例,该频道直播内容相应目标事件还可以是参加比赛的某一个球员的妻子在比赛结束之前会生下一对双胞胎,相应的,目标事件发生结果的竞猜选项可以包括“会”和“不会”这两种竞猜选项。
本发明实施例中,竞猜任务中的目标事件,以及竞猜选项可以由第一客户端用户在发送竞猜任务时在指定的交互界面中输入,该交互界面可以如图3A所示(以第一客户端用户为主播用户为例),其中,主题即为目标事件,胜利条件即为竞猜选项。
步骤302、服务端向特定客户端广播该竞猜任务。
本发明实施例中,服务端接收到第一客户端发送的竞猜任务时,可以向特定客户端广播该竞猜任务,以使该特定客户端能够参与该竞猜任务。
作为一种可选的实施方式,服务端向特定客户端广播竞猜任务可以包括:
服务端向上述特定频道中所有或部分客户端广播该竞猜任务。
具体的,在本发明实施例中,服务端接收到第一客户端发送的竞猜任务时,可以向上述特定频道中所有客户端广播该竞猜任务,也可以仅向上述特定频道中部分客户端广播该竞猜任务。
例如,服务端接收到竞猜任务后,可以向上述特定频道中满足预设条件的客户端广播该竞猜任务。其中,该预设条件可以包括但不限于是否客户端对应的用户为VIP(Very Important Person,贵宾)用户,客户端对应的用户的等级不低于预设等级,客户端对应的用户与上述特定频道的主播用户的亲密度不低 于预设值等中的一个或多个。
作为另一种可选的实施方式,服务端向特定客户端广播竞猜任务可以包括:
服务端向包括上述特定频道在内的多个不同频道中的所有或部分客户端广播该竞猜任务。
具体的,在本发明实施例中,服务端接收到第一客户端发送的竞猜任务时,可以向包括上述特定频道在内的多个不同频道中的所有客户端广播,也可以仅向包括上述特定频道在内的不同频道中的部分客户端广播该竞猜任务。
例如,服务端接收到竞猜任务后,可以向包括上述特定频道在内的多个不同频道中满足预设条件的客户端广播该竞猜任务。其中,该预设条件可以包括但不限于是否客户端对应的用户为VIP(Very Important Person,贵宾)用户,客户端对应的用户的等级不低于预设等级,客户端对应的用户与上述特定频道的主播用户的亲密度不低于预设值等中的一个或多个。
其中,上述包括上述特定频道在内的多个不同频道可以为上述特定频道,以及任意一个或多个其它正在进行视频直播的频道。
举例来说,假设上述特定频道为某频道创建者创建的某频道(如频道1)的子频道之一(即频道1是上述特定频道的父频道,假设该特定频道为频道11,频道1还包括子频道12、13和14),则上述包括上述特定频道在内的多个不同频道可以为频道1的所有子频道(即频道11、频道12、频道13和频道14)。
步骤303、服务端接收特定频道中第二客户端针对竞猜任务发送的包括第一竞猜选项的第一竞猜请求,以及接收该特定频道中第三客户端针对竞猜任务发送的包括第二竞猜选项的第二竞猜请求;其中,第一竞猜选项为该至少两种 竞猜选项中的一种,第二竞猜选项为该至少两种竞猜选项的另一种。
本发明实施例中,客户端接收到服务端广播的竞猜任务时,可以根据客户端用户的选择指令向服务端发送竞猜请求,该竞猜请求中可以携带上述竞猜选项中的任意一种。
举例来说,以上述篮球比赛直播中针对参加比赛的某一个球员在比赛中能得到20分的竞猜任务为例,观看篮球比赛直播的客户端用户可以根据选择“能”或“不能”参与竞猜任务,相应的,客户端可以向服务端发送携带相应竞猜选项(“能”或“不能”)的竞猜请求。
本发明实施例中,当服务端广播竞猜任务的客户端包括上述特定频道之外的其它频道中的客户端时,竞猜任务中还需要包括上述特定频道的频道标识,如频道ID;客户端接收到竞猜任务后,若想要参与竞猜任务,可以根据该频道标识进入上述特定频道后,向服务端发送竞猜请求,以参与竞猜任务。
步骤304、服务端根据特定频道直播内容相应目标事件发生的结果,与客户端发送的竞猜请求进行匹配,并根据匹配结果向客户端进行相应的反馈。
本发明实施例中,服务端接收到客户端发送的竞猜请求后,可以根据上述特定频道直播内容相应目标事件发生的结果,以及客户端发送的竞猜请求,确定匹配的客户端。
具体的,服务端可以根据上述特定频道直播内容相应目标事件发生的结果,与客户端发送的竞猜请求进行匹配,即匹配上述特定频道直播内容相应目标事件发生的结果,与竞猜请求中包括的竞猜选项,若竞猜请求中包括的竞猜选项与上述特定频道直播内容相应目标事件发生的结果相同,则发送该竞猜请求的客户端即为匹配客户端。
举例来说,举例来说,以上述游戏直播中针对游戏中某个角色(角色A)能够坚持10s不死亡的竞猜任务为例,假设第二客户端发送的竞猜请求中包括的竞猜选项为“能”(第一竞猜选项),第三客户端发送的竞猜请求中包括的竞猜选项为“不能”(第二竞猜选项);若游戏直播中,角色A坚持15s后死亡,即与上述特定频道直播内容相应目标事件的发生结果匹配的竞猜选项为“能”(即第一竞猜选项),则服务端可以将发送的竞猜请求中包括的竞猜选项为“能”的客户端(即第二客户端)确定为匹配客户端。
本发明实施例中,上述特定频道直播内容相应目标事件发生的结果可以由第一客户端提交给服务端;服务端接收到第一客户端提交的上述特定直播内容相应目标事件发生的结果后,与客户端发送的竞猜请求进行匹配,并根据匹配结果向客户端进行相应的反馈。
本发明实施例中,服务端根据匹配结果向客户端进行相应的反馈可以包括但不限于服务端向所有广播了竞猜任务的客户端(包括参与竞猜任务和未参与竞猜任务的客户端,即上述步骤202中的特定客户端)反馈匹配结果(即此次竞猜任务中匹配的竞猜选项),或服务端向参与竞猜任务的客户端(即第二客户端和第三客户端)反馈匹配结果,或服务端向匹配客户端进行相应的虚拟物品(如虚拟道具、勋章等)反馈或/和数值反馈(如增加命中客户端的用户经验,用户获得的经验达到一定数值时,可以提升用户等级)。
在图3所描述的方法流程中,在视频直播的过程中,客户端可以发起针对频道直播内容相应目标事件发生结果的竞猜任务,以使其它客户端参与该竞猜任务,从而,客户端用户在观看视频直播的同时,能够参与到当前频道正在直播的视频中,提高了用户观看直播视频的活跃度。
基于图1所示的网络构架,本发明实施例提供了的另一种基于视频直播的互动方法。如图4所示,为本发明实施例提供的另一种基于视频直播的互动方法的流程示意图,可以包括以下步骤:
步骤401、服务端接收第一客户端发送的竞猜任务,该竞猜任务包括针对特定频道直播内容相应目标事件发生结果的至少两种竞猜选项。
本发明实施例中,第一客户端可以为任一频道中的任一客户端。优选地,该第一客户端为主播客户端或者频道管理员客户端。
本发明实施例中,上述特定频道可以为第一客户端发送竞猜任务时所在的频道;频道直播内容相应目标事件可以为当前频道直播内容中可能发生的事件(通常为发生概率大于0但小于1的事件),也可以是当前视频直播内容相关联,但不会发生在视频直播中的事件;而竞猜选项则可以为对目标事件发生结果的不同预测。
举例来说,假设频道直播内容为篮球比赛直播,则该频道直播内容相应目标事件可以为参加比赛的某一个球员在这场比赛中能得20分,相应的,该目标事件发生结果的竞猜选项可以包括“能”和“不能”这两种竞猜选项;或者,频道直播内容相应目标事件可以为在比赛直播画面中会出现某明星,相应的,目标事件发生结果的竞猜选项可以包括“会”和“不会”这两种竞猜选项;或者,频道直播内容相应目标事件可以为比赛结果,相应的,目标事件发生结果的竞猜选项可以包括“主队胜”(也可以为“客队负”)、“平”、“主队负”(也可以为“客队胜”)这三种竞猜选项。
又举例来说,假设视频直播内容为游戏直播,且该游戏中的角色可能会由 于受到攻击或者触碰到障碍物等原因死亡,相应的,该频道直播内容相应目标事件可以为游戏中某个角色能够坚持10s不死亡,相应的,目标事件发生结果的竞猜选项可以包括“能”和“不能”这两种竞猜选项;或者频道直播内容相应目标事件可以为游戏中某个角色死亡的次数超过5次,相应的,目标事件发生结果的竞猜选项可以包括“会”和“不会”这两种竞猜选项。
再举例来说,仍以视频直播内容为篮球比赛直播为例,该频道直播内容相应目标事件还可以是参加比赛的某一个球员的妻子在比赛结束之前会生下一对双胞胎,相应的,目标事件发生结果的竞猜选项可以包括“会”和“不会”这两种竞猜选项。
本发明实施例中,竞猜任务中的目标事件,以及竞猜选项可以由第一客户端用户在发送竞猜任务时在指定的交互界面中输入,该交互界面可以如图3A所示,其中,主题即为目标事件,胜利条件即为竞猜选项。
进一步地,在本发明实施例中,第一客户端可以同时向服务端发送针对多个目标事件的竞猜任务,此外,第一客户端向服务端发送竞猜任务时,还可以设置其它客户端参与竞猜时使用的虚拟资产的类别,如金豆、银豆等;相应地,第一客户端用户可以在如图4A所示的交互界面中输入相应的目标事件,以及对应的竞猜选项后,点击确定按钮,触发第一客户端向服务端发送竞猜任务。
步骤402、服务端向特定客户端广播该竞猜任务。
本发明实施例中,服务端接收到第一客户端发送的竞猜任务时,可以向特定客户端广播该竞猜任务,以使该特定客户端能够参与该竞猜任务。
作为一种可选的实施方式,服务端向特定客户端广播竞猜任务可以包括:
服务端向上述特定频道中所有或部分客户端广播该竞猜任务。
具体的,在本发明实施例中,服务端接收到第一客户端发送的竞猜任务时,可以向上述特定频道中所有客户端广播该竞猜任务,也可以仅向上述特定频道中部分客户端广播该竞猜任务。
例如,服务端接收到竞猜任务后,可以向上述特定频道中满足预设条件的客户端广播该竞猜任务。其中,该预设条件可以包括但不限于是否客户端对应的用户为VIP(Very Important Person,贵宾)用户,客户端对应的用户的等级不低于预设等级,客户端对应的用户与上述特定频道的主播用户的亲密度不低于预设值等中的一个或多个。
作为另一种可选的实施方式,服务端向特定客户端广播竞猜任务可以包括:
服务端向包括上述特定频道在内的多个不同频道中的所有或部分客户端广播该竞猜任务。
具体的,在本发明实施例中,服务端接收到第一客户端发送的竞猜任务时,可以向包括上述特定频道在内的多个不同频道中的所有客户端广播,也可以仅向包括上述特定频道在内的不同频道中的部分客户端广播该竞猜任务。
例如,服务端接收到竞猜任务后,可以向包括上述特定频道在内的多个不同频道中满足预设条件的客户端广播该竞猜任务。其中,该预设条件可以包括但不限于是否客户端对应的用户为VIP(Very Important Person,贵宾)用户,客户端对应的用户的等级不低于预设等级,客户端对应的用户与上述特定频道的主播用户的亲密度不低于预设值等中的一个或多个。
其中,上述包括上述特定频道在内的多个不同频道可以为上述特定频道,以及任意一个或多个其它正在进行视频直播的频道。
举例来说,假设上述特定频道为某频道创建者创建的某频道(如频道1)的子频道之一(即频道1是上述特定频道的父频道,假设该特定频道为频道11,频道1还包括子频道12、13和14),则上述包括上述特定频道在内的多个不同频道可以为频道1的所有子频道(即频道11、频道12、频道13和频道14)。
本发明实施例中,当服务端广播竞猜任务的客户端包括上述特定频道之外的其它频道中的客户端时,竞猜任务中还需要包括上述特定频道的频道标识,如频道ID;客户端接收到竞猜任务后,若想要参与竞猜任务,可以根据该频道标识进入上述特定频道后,向服务端发送竞猜请求,以参与竞猜任务。
本发明实施例中,客户端接收到服务端广播的竞猜任务,并进入上述特定频道之后,可以在当前频道的频道主界面中指定区域显示该竞猜任务。例如,客户端可以在当前频道的频道主界面的左下角显示该竞猜任务中的目标事件,以及竞猜选项。其中,客户端在当前频道的频道主界面的左下角显示该竞猜任务的示意图可以如图4B所示。
步骤403、服务端接收任务开启客户端针对竞猜任务发送的包括第一竞猜选项的任务开启请求,该任务开启请求中还包括任务开启客户端用于竞猜任务的第一虚拟资产总量。
本发明实施例中,第二客户端又可以称为任务开启客户端,服务端向特定客户端广播竞猜任务之后,需要该特定客户端中的至少一个客户端(任务开启客户端)开启该竞猜任务之后,其它客户端才能参与竞猜任务。
本发明实施例中,任务开启客户端向服务端发送的任务开启请求中,还可以包括任务开启客户端用于竞猜任务的虚拟资产总量(第一虚拟资产总量),以及竞猜比率。例如,以虚拟资产为虚拟货币(如金币、金豆、银豆等)为例, 该第一虚拟资产总量可以为10000金豆或8000银豆等。
进一步地,本发明实施例中,任务开启客户端开启竞猜任务时,还可以设置参与竞猜任务的比率,该比率为参与客户端参与竞猜任务,且选择的竞猜选项命中时,获得的虚拟资产总量与参与客户端用于竞猜任务的虚拟资产总量的比值,并将该比率携带在任务开启请求中发送给服务端,由服务端广播给频道中所有客户端。
相应地,若任务开启客户端开启竞猜任务时,设置了比率,则服务端根据竞猜选项的命中结果向客户端进行反馈时,还需要考虑该比率。
举例来说,以图4B所示的竞猜任务为例,接收到服务端广播的竞猜任务的客户端在进入上述特定频道,并如图4B所示在当前频道的频道主界面的指定区域显示竞猜任务之后,若某客户端用户想要开启竞猜任务,该客户端(即任务开启客户端)用户可以选择点击频道主界面中相应的功能按钮,如“我要开猜”,以进入任务开启界面,该任务开启界面可以如图4C所示;任务开启客户端用户可以在该任务开启界面中选择竞猜选项,并设置比率和底金(即用于竞猜任务的虚拟资产总量);其中,若第一客户端发送竞猜任务时设置的其它客户端参与竞猜时使用的虚拟资产的类别包括多种类别时,如包括金豆和银豆,则任务开启客户端在开启竞猜任务时,还可以选择使用的虚拟资产的类别;任务开启客户端用户完成相应设置后,可以通过点击确定按钮,触发客户端向服务端发送任务开启请求。
需要注意的是,在本发明实施例中,接收到服务端广播的竞猜任务的客户端可以针对不同的竞猜选项分别开启竞猜任务,其开启竞猜任务的具体流程可以如上所述。
进一步地,本发明实施例中,还可以预先设置任务开启客户端开启竞猜任务时用于竞猜任务的虚拟资产总量阈值(可以根据具体应用场景设定,如5000金豆、5000银豆等),即第一虚拟资产总量需要大于或等于该虚拟资产总量阈值。
步骤404、服务端向上述特定客户端广播该任务开启请求。
本发明实施例中,服务端接收到该任务开启客户端发送的任务开启请求之后,可以向上述特定客户端广播该任务开启请求;客户端接收到该任务开启请求之后,可以在频道主界面的指定区域展示该任务开启请求。
例如,客户端可以在展示竞猜任务的区域中突出显示任务开启请求中包括的竞猜选项,并在对应区域显示任务开启客户端用于竞猜任务的虚拟资产总量,其示意图可以如图4D所示。其中,当当前显示界面中的竞猜选项均已开启竞猜任务时,客户端用户还可以通过点击如图4D中所示的“开猜”按钮来开启竞猜任务。
步骤405、服务端接收参与客户端发送的针对该任务开启请求发送的包括第二竞猜选项的任务参与请求,该任务参与请求中还包括参与客户端用于竞猜任务的第二虚拟资产总量。
本发明实施例中,客户端接收到服务端广播的任务开启请求之后,可以向服务端发送针对该任务开启请求的任务参与请求,以参与竞猜任务。
举例来说,仍以图4B所示的竞猜任务为例,且假设接收到服务端广播的任务开启请求的客户端在当前频道的频道主界面指定区域显示的任务开启请求如图4D所示,若某客户端想要参与竞猜任务,该客户端(即参与客户端)用户可以选择点击频道主界面中相应的功能按钮,如“种豆”,以进入任务参 与界面,该任务参与界面可以如图4E所示;参与客户端用户可以在任务参与界面中选择或输入用于竞猜任务的虚拟资产总量(即第二虚拟资产总量),并通过点击“种豆”按钮,触发客户端向服务端发送任务参与请求。
其中,以图4D所示的任务开启请求为例,若参与客户端用户点击竞猜选项“能”对应的“种豆”按钮,则该任务客户端向服务端发送的任务参与请求中包括的竞猜选项为“不能”。
另外,当可用的虚拟资产包括多种不同类别时,参与客户端用于竞猜任务的虚拟资产的类别需要与任务开启客户端开启竞猜任务时用于竞猜任务的虚拟资产的类别相同。
例如,以可用虚拟资产包括金豆和银豆两种类型的虚拟货币为例,假设任务开启客户端发送的任务开启请求中包括的虚拟资产的类型为金豆,则参与客户端想要参与该任务开启客户端开启的竞猜任务时,使用的虚拟资产的类型也必须为金豆;同理,假设任务开启客户端发送的任务开启请求中包括的虚拟资产的类型为银豆,则参与客户端想要参与该任务开启客户端开启的竞猜任务时,使用的虚拟资产的类型也必须为银豆。
作为一种可选的实施方式,本发明实施例中,针对任一任务开启客户端开启的竞猜任务,参与客户端参与该任务开启客户端开启的竞猜任务时,用于竞猜任务的第二虚拟资产总量必须小于或等于第一虚拟资产总量;其中,若有多个参与客户端参与同一任务开启客户端开启的竞猜任务时,该多个参与客户端用于竞猜任务的第二虚拟资产总量之和必须小于或等于第一虚拟资产总量。
步骤406、当特定频道直播内容相应目标事件发生的结果与第一竞猜选项匹配时,服务端从参与客户端对应的账户中扣除第二虚拟资产总量,并将所扣 除的虚拟资产总量增加至任务开启客户端对应的账户中。
步骤407、当特定频道直播内容相应目标事件发生的结果与第二竞猜选项匹配时,服务端在参与客户端对应的账户中增加第二虚拟资产总量,并从任务开启客户端对应的账户中扣除所增加的虚拟资产总量。
本发明实施例中,服务端接收到任务开启客户端发送的任务开启请求,以及参与客户端发送的任务参与请求之后,可以根据上述特定频道直播内容相应目标事件发生的结果,与任务开启客户端发送的任务开启请求,以及参与客户端发送的任务参与请求进行匹配,并根据匹配结果向客户端进行相应的反馈。
本发明实施例中,上述特定频道直播内容相应目标事件发生的结果可以由第一客户端提交给服务端。
具体的,第一客户端用户可以在特定频道直播内容相应目标事件发生的结果出来以后,通过点击频道主界面中相应的功能按钮,进入竞猜结果(即特定频道直播内容相应目标事件发生的结果)提交界面,该竞猜结果提交界面可以如图4F所示,第一客户端用户可以通过点击该竞猜结果提交界面中的“提交结果”或“批量提交”按钮(若存在多个主题,即多个目标事件),进入竞猜结果提交子界面,该竞猜结果提交子界面可以如图4G(对应“提交结果”)或4H(对应“批量提交”),并在选择竞猜结果后,通过点击“确定”按钮,触发第一客户端向服务端提交竞猜结果。
举例来说,仍以图4B所示的竞猜任务为例,假设任务开启客户端(客户端1)发送的任务开启请求中包括的竞猜选项为“能”(第一竞猜选项),第一虚拟资产总量为20000金豆;共有3个参与客户端(客户端2、客户端3、客户端4),其发送的任务参与请求中包括的竞猜选项均为“不能”(第二竞猜选项),第二 虚拟资产总量分别为2000金豆、3000金豆、4000金豆;若服务端接收到竞猜结果为“能”,即第一竞猜选项命中(特定频道直播内容相应目标事件发生的结果与第一竞猜选项匹配),服务端分别从客户端2、客户端3、客户端4对应的账户中扣除2000金豆、3000金豆、4000金豆,并在客户端1对应的账户中增加9000金豆(2000+3000+4000);若比赛中球员A最终得分为20分以下,即第二竞猜选项命中,服务端分别在客户端2、客户端3、客户端4对应的账户中增加2000金豆、3000金豆、4000金豆,并从客户端1对应的账户中扣除9000金豆。
又举例来说,以上述步骤407中所举示例为例,假设客户端1(任务开启客户端)开启竞猜任务时,设置的比率为1:2,则若服务端接收到的竞猜结果为“不能”,即第二竞猜选项命中(特定频道直播内容相应目标事件发生的结果与第二竞猜选项匹配),服务端分别在客户端2、客户端3、客户端4对应的账户中增加4000金豆(2000*2)、6000金豆(3000*2)、8000金豆(4000*2),并从客户端1对应的账户中扣除18000金豆(4000+6000+8000)。
可选地,本发明实施例中,任务开启客户端开启竞猜任务时,设置的比率的取值范围可以预先设定,任务开启客户端设置的比率的值必须属于该预先设定的取值范围,例如,该取值范围可以为1:n,0.1≤n≤9.9。
需要注意的是,在本发明实施例中,若针对同一种竞猜选项存在多个任务开启客户端,在服务端向特定客户端广播竞猜任务开启请求之后,接收到服务端广播的任务开启请求的客户端可以根据接收到任务开启请求的时间顺序,优先在频道主界面的指定区域展示最早接收到的任务开启请求(所选择的竞猜选项以及用于竞猜任务的第一虚拟资产总量),并当针对该任务开启请求的任务参与请求中包括的第二虚拟资产总量之和等于第一虚拟资产总量时,在频道主 界面的指定区域展示次早接收到的任务开启请求;或者,当任务开启客户端设置了参与竞猜任务的比率(如1:n)时,频道中各客户端可以根据任务开启请求中包括的比率,优先在频道主界面中展示n值最高的任务开启请求,并当针对该任务开启请求的任务参与请求中包括的第二虚拟资产总量之和等于第一虚拟资产总量时,在频道主界面的指定区域展示n值次高的任务开启请求。其中,当存在多个任务开启客户端时,任一任务开启客户端开启竞猜任务,以及参与客户端参与该任务开启客户端开启的竞猜任务的具体处理流程均可以参见图4中所描述的相关流程,在此不再赘述。
在图4所描述的方法流程中,在通过客户端观看视频直播的过程中,客户端发起竞猜任务之后,可以一个或多个特定客户端作为任务开启客户端开启竞猜任务,以使其它特定客户端作为参与客户端参与任务开启客户端开启的竞猜任务,不仅使得客户端在观看视频直播的同时,能够参与到当前频道正在直播的视频中,还引入了不同客户端之间的竞争(任务开启客户端和参与客户端),进一步增加了不同客户端的互动,提高了用户观看直播视频的活跃度。
为了使本领域技术人员更好地理解本发明实施例提供的技术方案,下面结合具体应用场景对本发明实施例提供的技术方案进行描述。
在该实施例中,以直播内容为游戏直播为例,假设该游戏中虚拟角色可能会由于受到伤害而死亡,且可以通过攻击其它虚拟角色造成其它虚拟角色的死亡。
当主播用户通过主播客户端进行游戏直播时,为了提高观看游戏直播的用户的活跃度,主播用户可以点击当前频道的频道主界面中的相关功能按钮(如 “设置竞猜”),以进入如图3A所示的竞猜任务设置界面,并填写主题(目标事件)以及胜利条件(竞猜选项)之后,可以通过点击“确定”按钮,以触发主播客户端可以作为任务设置客户端(即第一客户端)向服务端发送竞猜任务,假设该竞猜任务中目标事件为“我能否拿到一血?(即主播用户控制的虚拟角色能够在游戏中第一个杀死其它的虚拟角色)”,其对应的竞猜选项包括“能”和“不能”。
服务端接收到主播客户端发送的竞猜任务时,可以向主播客户端所在频道中所有客户端广播该竞猜任务;频道中所有客户端接收到该竞猜任务时,可以在频道主界面的左下角展示该竞猜任务(目标事件,以及竞猜选项),其示意图可以如图4B所示。
服务端向频道中所有客户端广播竞猜任务之后,若频道中某观众客户端想要开启竞猜任务,可以通过点击图4B所示的界面中的“我要开猜”按钮,以进入如图4C所示的任务开启功能界面,并选择或填写相关信息,如竞猜选项(即第一竞猜选项)、比率、虚拟资产类别(即金豆或银豆),以及底金(即用于竞猜任务的虚拟资产总量,第一虚拟资产总量)之后,可以通过点击“确定”按钮,触发该观众客户端作为任务开启客户端(即第二客户端)向服务端发送任务开启请求,假设观众用户1认为主播用户控制的虚拟角色能拿到一血,则观众用户1可以通过其客户端(观众客户端1)向服务端发送任务开启请求,该任务开启请求中包括观众用户1选择的竞猜选项“不能”(第一竞猜选项)、观众用户1确定用于竞猜任务的第一虚拟资产总量(假设为1000万金豆),以及观众用户1设置的竞猜任务的比率(假设为1:0.5)。
应该认识到,频道内的其它观众客户端也可以作为任务开启客户端开启竞 猜任务。
服务端接收到观众客户端1(即任务开启客户端)发送的上述任务开启请求时,可以向频道中所有客户端广播该任务开启请求;频道中各客户端接收到该任务开启请求后,可以在频道主界面中展示竞猜任务的指定区域中,突出显示任务开启客户端所选择的竞猜选项(即第一竞猜选项)、以及任务开启客户端设置的比率,其示意图可以如图4D所示。
服务端向频道中所有客户端广播任务开启请求之后,频道中的其它观众客户端可以作为参与客户端参与上述任务开启客户端开启的竞猜任务,假设观众用户2、观众用户3和观众用户4均认为主播用户控制的虚拟角色不能拿到一血,则其可以分别点击如图4D所示的界面中“能”对应的“种豆”按钮,以进入如图4E所示的任务参与界面,并输入或选择参与竞猜任务的虚拟资产总量(第二虚拟资产总量),并通过点击如图4E所示的界面中的“种豆”按钮,触发各自的客户端(观众客户端2、观众客户端3和观众客户端4)作为参与客户端向服务端发送任务参与请求,该任务参与请求中包括的竞猜选项均为“不能”(第二竞猜选项),假设观众用户2、观众用户3和观众用户4用于参与竞猜任务的虚拟资产总量(第二虚拟资产总量)分别为30万金豆、50万金豆和100万金豆。
当主播用户开始游戏,且游戏中一血已经出现后(即已经有至少一个虚拟角色被杀死以后),主播用户可以点击当前频道的频道主界面中相应的功能按钮(如“提交竞猜结果”),以进入竞猜结果提交界面,其示意图可以如图4F所示,并点击“提交结果”按钮,进入竞猜结果提交子界面,并根据游戏中的实际结果选择命中的竞猜选项之后,通过点击“确定”按钮,触发主播客户端向服务端发送竞猜结果。
服务端接收到竞猜结果后,将该竞猜结果与接收到的任务开启请求、任务参与请求中包括的竞猜选项进行匹配。假设主播用户未能拿到一血,即第二竞猜选项命中,服务端可以根据该竞猜选项的命中结果,分别在观众客户端2、观众客户端3和观众客户端4对应的账户中增加15万(30万*0.5)金豆、25万(50万*0.5)金豆和50万(100万*0.5)金豆,并从观众客户端1对应的账户中扣除90万金豆。
通过以上描述可以看出,在本发明实施例提供的技术方案中,在视频直播的过程中,第一客户端可以发起针对特定频道直播内容相应目标事件的竞猜任务,以使特定客户端参与该竞猜任务,从而,客户端用户在观看视频直播的同时,能够参与到当前频道正在直播的视频中,提高了用户观看直播视频的活跃度。
基于上述方法实施例相同的技术构思,本发明实施例还提供了一种服务端,可以应用于上述方法实施例。
如图5所示,为本发明实施例提供的一种服务端的结构示意图,可以包括:
第一接收模块501,用于接收第一客户端发送的竞猜任务,所述竞猜任务包括针对特定频道直播内容相应目标事件发生结果的竞猜选项;
广播模块502,用于向特定客户端广播所述竞猜任务;
第二接收模块503,用于接收客户端针对所述竞猜任务发送的相应竞猜请求;
匹配模块504,用于根据所述特定频道直播内容相应目标事件发生的结果,与客户端发送的竞猜请求进行匹配;
反馈模块505,用于根据所述匹配模块504的匹配结果向客户端进行相应的反馈。
在可选实施例中,所述广播模块502,可以用于向所述特定频道中所有或部分客户端广播所述竞猜任务;或,
所述广播模块502,可以用于向包括所述特定频道在内的多个不同频道中所有或部分客户端广播所述竞猜任务;所述竞猜任务中包括所述特定频道的频道标识。
在可选实施例中,所述反馈模块505,可以用于向匹配的客户端进行相应的虚拟物品反馈或/和数值反馈。
在可选实施例中,所述竞猜任务可以包括针对特定频道直播内容相应目标事件发生结果的至少两种竞猜选项;
相应地,所述第二接收模块503,可以用于接收所述特定频道中第二客户端针对所述竞猜任务发送的包括第一竞猜选项的第一竞猜请求,以及接收所述特定频道中第三客户端针对所述竞猜任务发送的包括第二竞猜选项的第二竞猜请求;其中,所述第一竞猜选项为所述至少两种竞猜选项中的一种,所述第二竞猜选项为所述至少两种竞猜选项的另一种。
在可选实施例中,所述第二客户端可以为任务开启客户端,所述第三客户端可以为参与客户端;所述第一竞猜请求可以为任务开启请求,所述第二竞猜请求可以为任务参与请求;
相应地,请一并参阅图6,图6是本发明实施例公开的另一种服务端的结构示意图。其中,图6所示的服务端是由图5所示的服务端进行优化得到的,与图5所示的服务端相比,图6所示的服务端中,所述第二接收模块503可以包括:
第一接收单元5031,用于接收所述任务开启客户端针对所述竞猜任务发送的包括第一竞猜选项的任务开启请求;所述任务开启请求中还包括所述任务开启客户端用于所述竞猜任务的第一虚拟资产总量;
广播单元5032,用于向所述特定客户端广播所述任务开启请求;
第二接收单元5033,用于接收所述参与客户端发送的针对所述任务开启请求发送的包括第二竞猜选项的任务参与请求;所述任务参与请求中还包括所述参与客户端用于所述竞猜任务的第二虚拟资产总量。
相应地,所述反馈模块505,可以用于当所述特定频道直播内容相应目标事件发生的结果与所述第一竞猜选项匹配时,从所述参与客户端对应的账户中扣除所述第二虚拟资产总量,并将所扣除的虚拟资产总量增加至所述任务开启客户端对应的账户中;当所述特定频道直播内容相应目标事件发生的结果与所述第二竞猜选项匹配时,在所述参与客户端对应的账户中增加所述第二虚拟资产总量,并从所述任务开启客户端对应的账户中扣除所增加的虚拟资产总量。
基于上述方法实施例相同的技术构思,本发明实施例还提供了一种基于视频直播的互动系统,可以应用于上述方法实施例。
如图7所示,为本发明实施例提供的一种基于视频直播的互动系统的架构示意图,该系统中可以包括客户端701和服务端702;其中:
所述客户端701,用于作为第一客户端时,向所述服务端发送竞猜任务,所述竞猜任务包括针对特定频道直播内容相应目标事件发生结果的竞猜选项;
所述服务端702,用于接收所述第一客户端发送的所述竞猜任务;向特定客户端广播所述竞猜任务;
所述服务端702,还用于接收客户端针对所述竞猜任务发送的相应竞猜请求;
所述服务端702,还用于根据所述特定频道直播内容相应目标事件发生的结果,与客户端发送的竞猜请求进行匹配,并根据匹配结果向客户端进行相应的反馈。
在可选实施例中,所述服务端702,可以用于向所述特定频道中所有或部分客户端广播所述竞猜任务;或,
所述服务端702,可以用于向包括所述特定频道在内的多个不同频道中所有或部分客户端广播所述竞猜任务;所述竞猜任务中包括所述特定频道的频道标识。
在可选实施例中,所述竞猜任务包括针对特定频道直播内容相应目标事件发生结果的至少两种竞猜选项;
所述客户端701,还可以用于作为所述特定频道中的第二客户端时,针对所述竞猜任务向所述服务端发送包括第一竞猜选项的第一竞猜请求;
所述客户端701,还可以用于作为所述特定频道中的第三客户端时,针对所述竞猜任务向所述服务端发送包括第二竞猜选项的第二竞猜请求;
所述服务端702,可以用于接收所述第二客户端针对所述竞猜任务发送的包括第一竞猜选项的第一竞猜请求,以及接收所述第三客户端针对所述竞猜任务发送的包括第二竞猜选项的第二竞猜请求;其中,所述第一竞猜选项为所述至少两种竞猜选项中的一种,所述第二竞猜选项为所述至少两种竞猜选项的另一种。
在可选实施例中,所述第二客户端为任务开启客户端,所述第三客户端为 参与客户端;所述第一竞猜请求为任务开启请求,所述第二竞猜请求为任务参与请求;
所述客户端701,可以用于当作为任务开启客户端时,向所述服务端发送针对所述竞猜任务发送的包括第一竞猜选项的任务开启请求;所述任务开启请求中还包括所述任务开启客户端用于所述竞猜任务的第一虚拟资产总量;
所述服务端702,还可以用于当接收到所述任务开启客户端发送的任务开启请求时,向所述特定客户端广播所述任务开启请求;
所述客户端701,可以用于作为参与客户端时,向所述服务端发送针对所述任务开启请求发送的包括第二竞猜选项的任务参与请求;所述任务参与请求中还包括所述参与客户端用于所述竞猜任务的第二虚拟资产总量。
在可选实施例中,所述服务端702,可以用于当所述特定频道直播内容相应目标事件发生的结果与所述第一竞猜选项匹配时,从所述参与客户端对应的账户中扣除所述第二虚拟资产总量,并将所扣除的虚拟资产总量增加至所述任务开启客户端对应的账户中;当所述特定频道直播内容相应目标事件发生的结果与所述第二竞猜选项匹配时,在所述参与客户端对应的账户中增加所述第二虚拟资产总量,并从所述任务开启客户端对应的账户中扣除所增加的虚拟资产总量。
在可选实施例中,所述服务端702,可以用于向匹配的客户端进行相应的虚拟物品反馈或/和数值反馈。
在本说明书的描述中,参考术语“一个实施例”、“一些实施例”、“示例”、“具体示例”、或“一些示例”等的描述意指结合该实施例或示例描述的具体特 征、结构、材料或者特点包含于本发明的至少一个实施例或示例中。在本说明书中,对上述术语的示意性表述不必须针对的是相同的实施例或示例。而且,描述的具体特征、结构、材料或者特点可以在任一个或多个实施例或示例中以合适的方式结合。此外,在不相互矛盾的情况下,本领域的技术人员可以将本说明书中描述的不同实施例或示例以及不同实施例或示例的特征进行结合和组合。
此外,术语“第一”、“第二”仅用于描述目的,而不能理解为指示或暗示相对重要性或者隐含指明所指示的技术特征的数量。由此,限定有“第一”、“第二”的特征可以明示或者隐含地包括至少一个该特征。在本发明的描述中,“多个”的含义是至少两个,例如两个,三个等,除非另有明确具体的限定。
流程图中或在此以其他方式描述的任何过程或方法描述可以被理解为,表示包括一个或更多个用于实现特定逻辑功能或过程的步骤的可执行指令的代码的模块、片段或部分,并且本发明的优选实施方式的范围包括另外的实现,其中可以不按所示出或讨论的顺序,包括根据所涉及的功能按基本同时的方式或按相反的顺序,来执行功能,这应被本发明的实施例所属技术领域的技术人员所理解。
在流程图中表示或在此以其他方式描述的逻辑和/或步骤,例如,可以被认为是用于实现逻辑功能的可执行指令的定序列表,可以具体实现在任何计算机可读介质中,以供指令执行系统、装置或设备(如基于计算机的系统、包括处理器的系统或其他可以从指令执行系统、装置或设备取指令并执行指令的系统)使用,或结合这些指令执行系统、装置或设备而使用。就本说明书而言,"计算机可读介质"可以是任何可以包含、存储、通信、传播或传输程序以供指 令执行系统、装置或设备或结合这些指令执行系统、装置或设备而使用的装置。计算机可读介质的更具体的示例(非穷尽性列表)包括以下:具有一个或多个布线的电连接部(电子装置),便携式计算机盘盒(磁装置),随机存取存储器(RAM),只读存储器(ROM),可擦除可编辑只读存储器(EPROM或闪速存储器),光纤装置,以及便携式光盘只读存储器(CDROM)。另外,计算机可读介质甚至可以是可在其上打印所述程序的纸或其他合适的介质,因为可以例如通过对纸或其他介质进行光学扫描,接着进行编辑、解译或必要时以其他合适方式进行处理来以电子方式获得所述程序,然后将其存储在计算机存储器中。
应当理解,本发明的各部分可以用硬件、软件、固件或它们的组合来实现。在上述实施方式中,多个步骤或方法可以用存储在存储器中且由合适的指令执行系统执行的软件或固件来实现。例如,如果用硬件来实现,和在另一实施方式中一样,可用本领域公知的下列技术中的任一项或他们的组合来实现:具有用于对数据信号实现逻辑功能的逻辑门电路的离散逻辑电路,具有合适的组合逻辑门电路的专用集成电路,可编程门阵列(PGA),现场可编程门阵列(FPGA)等。
本技术领域的普通技术人员可以理解实现上述实施例方法携带的全部或部分步骤是可以通过程序来指令相关的硬件完成,所述的程序可以存储于一种计算机可读存储介质中,该程序在执行时,包括方法实施例的步骤之一或其组合。
此外,在本发明各个实施例中的各功能单元可以集成在一个处理模块中,也可以是各个单元单独物理存在,也可以两个或两个以上单元集成在一个模块 中。上述集成的模块既可以采用硬件的形式实现,也可以采用软件功能模块的形式实现。所述集成的模块如果以软件功能模块的形式实现并作为独立的产品销售或使用时,也可以存储在一个计算机可读取存储介质中。
上述提到的存储介质可以是只读存储器,磁盘或光盘等。尽管上面已经示出和描述了本发明的实施例,可以理解的是,上述实施例是示例性的,不能理解为对本发明的限制,本领域的普通技术人员在本发明的范围内可以对上述实施例进行变化、修改、替换和变型。

Claims (18)

  1. 一种基于视频直播的互动方法,其特征在于,包括:
    服务端接收第一客户端发送的竞猜任务,所述竞猜任务包括针对特定频道直播内容相应目标事件发生结果的竞猜选项;
    所述服务端向特定客户端广播所述竞猜任务;
    所述服务端接收客户端针对所述竞猜任务发送的相应竞猜请求;
    所述服务端根据所述特定频道直播内容相应目标事件发生的结果,与客户端发送的竞猜请求进行匹配,并根据匹配结果向客户端进行相应的反馈。
  2. 如权利要求1所述的方法,其特征在于,所述服务端向特定客户端广播所述竞猜任务,包括:
    所述服务端向所述特定频道中所有或部分客户端广播所述竞猜任务;或,
    所述服务端向包括所述特定频道在内的多个不同频道中所有或部分客户端广播所述竞猜任务;所述竞猜任务中包括所述特定频道的频道标识。
  3. 如权利要求1所述的方法,其特征在于,所述竞猜任务包括针对特定频道直播内容相应目标事件发生结果的至少两种竞猜选项;
    所述服务端接收客户端针对所述竞猜任务发送的相应竞猜请求,包括:
    所述服务端接收所述特定频道中第二客户端针对所述竞猜任务发送的包括第一竞猜选项的第一竞猜请求,以及接收所述特定频道中第三客户端针对所述竞猜任务发送的包括第二竞猜选项的第二竞猜请求;其中,所述第一竞猜选项为所述至少两种竞猜选项中的一种,所述第二竞猜选项为所述至少两种竞猜选项的另一种。
  4. 如权利要求3所述的方法,其特征在于,所述第二客户端为任务开启客 户端,所述第三客户端为参与客户端;所述第一竞猜请求为任务开启请求,所述第二竞猜请求为任务参与请求;
    所述服务端接收所述特定频道中第二客户端针对所述竞猜任务发送的包括第一竞猜选项的第一竞猜请求,以及接收所述特定频道中第三客户端针对所述竞猜任务发送的包括第二竞猜选项的第二竞猜请求,包括:
    所述服务端接收所述任务开启客户端针对所述竞猜任务发送的包括第一竞猜选项的任务开启请求;所述任务开启请求中还包括所述任务开启客户端用于所述竞猜任务的第一虚拟资产总量;
    所述服务端向所述特定客户端广播所述任务开启请求;
    所述服务端接收所述参与客户端发送的针对所述任务开启请求发送的包括第二竞猜选项的任务参与请求;所述任务参与请求中还包括所述参与客户端用于所述竞猜任务的第二虚拟资产总量。
  5. 如权利要求4所述的方法,其特征在于,所述服务端根据所述特定频道直播内容相应目标事件发生的结果,与客户端发送的竞猜请求进行匹配,并根据匹配结果向客户端进行相应的反馈,包括:
    当所述特定频道直播内容相应目标事件发生的结果与所述第一竞猜选项匹配时,所述服务端从所述参与客户端对应的账户中扣除所述第二虚拟资产总量,并将所扣除的虚拟资产总量增加至所述任务开启客户端对应的账户中;
    当所述特定频道直播内容相应目标事件发生的结果与所述第二竞猜选项匹配时,所述服务端在所述参与客户端对应的账户中增加所述第二虚拟资产总量,并从所述任务开启客户端对应的账户中扣除所增加的虚拟资产总量。
  6. 如权利要求1所述的方法,其特征在于,所述服务端根据所述特定频道 直播内容相应目标事件发生的结果,与客户端发送的竞猜请求进行匹配,并根据匹配结果向客户端进行相应的反馈,包括:
    所述服务端向匹配的客户端进行相应的虚拟物品反馈或/和数值反馈。
  7. 一种服务端,其特征在于,包括:
    第一接收模块,用于接收第一客户端发送的竞猜任务,所述竞猜任务包括针对特定频道直播内容相应目标事件发生结果的竞猜选项;
    广播模块,用于向特定客户端广播所述竞猜任务;
    第二接收模块,用于接收客户端针对所述竞猜任务发送的相应竞猜请求;
    匹配模块,用于根据所述特定频道直播内容相应目标事件发生的结果,与客户端发送的竞猜请求进行匹配;
    反馈模块,用于根据所述匹配模块的匹配结果向客户端进行相应的反馈。
  8. 如权利要求7所述的服务端,其特征在于,
    所述广播模块,用于向所述特定频道中所有或部分客户端广播所述竞猜任务;或,
    所述广播模块,用于向包括所述特定频道在内的多个不同频道中所有或部分客户端广播所述竞猜任务;所述竞猜任务中包括所述特定频道的频道标识。
  9. 如权利要求7所述的服务端,其特征在于,所述竞猜任务包括针对特定频道直播内容相应目标事件发生结果的至少两种竞猜选项;
    所述第二接收模块,用于接收所述特定频道中第二客户端针对所述竞猜任务发送的包括第一竞猜选项的第一竞猜请求,以及接收所述特定频道中第三客户端针对所述竞猜任务发送的包括第二竞猜选项的第二竞猜请求;其中,所述第一竞猜选项为所述至少两种竞猜选项中的一种,所述第二竞猜选项为所述至 少两种竞猜选项的另一种。
  10. 如权利要求9所述的服务端,其特征在于,所述第二客户端为任务开启客户端,所述第三客户端为参与客户端;所述第一竞猜请求为任务开启请求,所述第二竞猜请求为任务参与请求;
    所述第二接收模块包括:
    第一接收单元,用于接收所述任务开启客户端针对所述竞猜任务发送的包括第一竞猜选项的任务开启请求;所述任务开启请求中还包括所述任务开启客户端用于所述竞猜任务的第一虚拟资产总量;
    广播单元,用于向所述特定客户端广播所述任务开启请求;
    第二接收单元,用于接收所述参与客户端发送的针对所述任务开启请求发送的包括第二竞猜选项的任务参与请求;所述任务参与请求中还包括所述参与客户端用于所述竞猜任务的第二虚拟资产总量。
  11. 如权利要求10所述的服务端,其特征在于,
    所述反馈模块,用于当所述特定频道直播内容相应目标事件发生的结果与所述第一竞猜选项匹配时,从所述参与客户端对应的账户中扣除所述第二虚拟资产总量,并将所扣除的虚拟资产总量增加至所述任务开启客户端对应的账户中;当所述特定频道直播内容相应目标事件发生的结果与所述第二竞猜选项匹配时,在所述参与客户端对应的账户中增加所述第二虚拟资产总量,并从所述任务开启客户端对应的账户中扣除所增加的虚拟资产总量。
  12. 如权利要求7所述的服务端,其特征在于,
    所述反馈模块,用于向匹配的客户端进行相应的虚拟物品反馈或/和数值反馈。
  13. 一种基于视频直播的互动系统,其特征在于,包括:客户端和服务端;其中:
    所述客户端,用于作为第一客户端时,向所述服务端发送竞猜任务,所述竞猜任务包括针对特定频道直播内容相应目标事件发生结果的竞猜选项;
    所述服务端,用于接收所述第一客户端发送的所述竞猜任务;向特定客户端广播所述竞猜任务;
    所述服务端,还用于接收客户端针对所述竞猜任务发送的相应竞猜请求;
    所述服务端,还用于根据所述特定频道直播内容相应目标事件发生的结果,与客户端发送的竞猜请求进行匹配,并根据匹配结果向客户端进行相应的反馈。
  14. 如权利要求13所述的系统,其特征在于,
    所述服务端,用于向所述特定频道中所有或部分客户端广播所述竞猜任务;或,
    所述服务端,用于向包括所述特定频道在内的多个不同频道中所有或部分客户端广播所述竞猜任务;所述竞猜任务中包括所述特定频道的频道标识。
  15. 如权利要求13所述的系统,其特征在于,所述竞猜任务包括针对特定频道直播内容相应目标事件发生结果的至少两种竞猜选项;
    所述客户端,还用于作为所述特定频道中的第二客户端时,针对所述竞猜任务向所述服务端发送包括第一竞猜选项的第一竞猜请求;
    所述客户端,还用于作为所述特定频道中的第三客户端时,针对所述竞猜任务向所述服务端发送包括第二竞猜选项的第二竞猜请求;
    所述服务端,用于接收所述第二客户端针对所述竞猜任务发送的包括第一 竞猜选项的第一竞猜请求,以及接收所述第三客户端针对所述竞猜任务发送的包括第二竞猜选项的第二竞猜请求;其中,所述第一竞猜选项为所述至少两种竞猜选项中的一种,所述第二竞猜选项为所述至少两种竞猜选项的另一种。
  16. 如权利要求13所述的系统,其特征在于,所述第二客户端为任务开启客户端,所述第三客户端为参与客户端;所述第一竞猜请求为任务开启请求,所述第二竞猜请求为任务参与请求;
    所述客户端,用于当作为任务开启客户端时,向所述服务端发送针对所述竞猜任务发送的包括第一竞猜选项的任务开启请求;所述任务开启请求中还包括所述任务开启客户端用于所述竞猜任务的第一虚拟资产总量;
    所述服务端,还用于当接收到所述任务开启客户端发送的任务开启请求时,向所述特定客户端广播所述任务开启请求;
    所述客户端,用于作为参与客户端时,向所述服务端发送针对所述任务开启请求发送的包括第二竞猜选项的任务参与请求;所述任务参与请求中还包括所述参与客户端用于所述竞猜任务的第二虚拟资产总量。
  17. 如权利要求16所述的系统,其特征在于,
    所述服务端,用于当所述特定频道直播内容相应目标事件发生的结果与所述第一竞猜选项匹配时,从所述参与客户端对应的账户中扣除所述第二虚拟资产总量,并将所扣除的虚拟资产总量增加至所述任务开启客户端对应的账户中;当所述特定频道直播内容相应目标事件发生的结果与所述第二竞猜选项匹配时,在所述参与客户端对应的账户中增加所述第二虚拟资产总量,并从所述任务开启客户端对应的账户中扣除所增加的虚拟资产总量。
  18. 如权利要求13所述的系统,其特征在于,
    所述服务端,用于向匹配的客户端进行相应的虚拟物品反馈或/和数值反馈。
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CN111918078B (zh) * 2020-07-24 2022-09-13 腾讯科技(深圳)有限公司 一种直播方法及装置
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