WO2022213287A1 - 直播互动方法、装置、直播服务器、终端及存储介质 - Google Patents
直播互动方法、装置、直播服务器、终端及存储介质 Download PDFInfo
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- 238000000034 method Methods 0.000 title claims abstract description 101
- 230000002452 interceptive effect Effects 0.000 claims abstract description 275
- 230000000977 initiatory effect Effects 0.000 claims abstract description 130
- 230000004044 response Effects 0.000 claims abstract description 90
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Classifications
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/21—Server components or server architectures
- H04N21/218—Source of audio or video content, e.g. local disk arrays
- H04N21/2187—Live feed
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/435—Processing of additional data, e.g. decrypting of additional data, reconstructing software from modules extracted from the transport stream
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4788—Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting
Definitions
- the embodiments of the present application relate to the field of live broadcast, and in particular, to a live broadcast interaction method, device, live broadcast server, terminal, and storage medium.
- Webcasting is an emerging social networking method for watching videos on the same or different network platforms through the Internet.
- the webcasting platform has also become a brand-new social media.
- Independent signal acquisition equipment audio + video
- the live broadcast terminal (director device or platform) is then uploaded to the live broadcast server through the network, and published to the website for people to watch, and the live broadcast process has independent controllability, which can achieve a certain degree of interaction with the audience watching the live broadcast.
- the anchor realizes the relevant interaction by giving gifts when performing a webcast to the audience through the anchor terminal, or the interaction between the two anchors is connected through the microphone.
- the embodiments of the present application provide a live broadcast interaction method, device, live broadcast server, terminal, and storage medium, which can implement a target audience account or a host account to initiate a live broadcast interaction request, and invite the target audience account to perform live broadcast interaction in the live broadcast room corresponding to the host account. , thus enriching the interactive way of live broadcast interaction.
- the technical solution is as follows:
- an embodiment of the present application provides a live broadcast interaction method, the method is used for a live broadcast server, and the method includes:
- the interaction initiating terminal is a host terminal or a viewer terminal
- the live broadcast interaction request includes the host account and at least two target audience accounts
- interaction participating terminals include the host terminal and the audience terminal;
- a live broadcast interaction is created in the target live broadcast room, and the live broadcast interaction is used for interaction between at least two of the target audience accounts, and the target live broadcast room is the host account the corresponding live room.
- an embodiment of the present application provides a live interaction method, the method is used for an interaction initiating terminal, and the method includes:
- the interactive setting interface includes the audience account
- the interaction initiation instruction In response to the interaction initiation instruction, send a live broadcast interaction request to the live broadcast server, where the live broadcast interaction request includes the host account and at least two of the target audience accounts;
- the live broadcast interaction control In response to the interaction acceptance notice fed back by the live broadcast server, the live broadcast interaction control is displayed in the live broadcast screen, and the interaction acceptance notice is used to indicate that the target audience account accepts the interaction, and the live broadcast screen is the target live broadcast room corresponding to the host account.
- the screen of the live broadcast interaction control is used to display the interaction progress of the at least two target audience accounts.
- an embodiment of the present application provides a live broadcast interactive device, the device is used for a live broadcast server, and the device includes:
- a first receiving module configured to receive a live broadcast interaction request sent by an interaction initiating terminal, where the interaction initiating terminal is a host terminal or a viewer terminal, and the live broadcast interaction request includes the host account and at least two target audience accounts;
- a first sending module configured to send an interactive notification to interactive participating terminals other than the interactive initiating terminal, where the interactive participating terminals include the host terminal and the audience terminal;
- An interaction module configured to create a live broadcast interaction in the target live broadcast room in response to receiving an acceptance response to the interaction notification, the live broadcast interaction is used for interaction between at least two of the target audience accounts, and the target live broadcast room is the live room corresponding to the host account.
- an embodiment of the present application provides a live interactive device, the device is used for an interaction initiation terminal, and the device includes:
- a first display module used for displaying an interactive setting interface, where the interactive setting interface includes an audience account
- a second receiving module configured to receive an operation for selecting a target audience account in the interaction setting interface, where the target audience account is an audience account participating in the interaction;
- a fourth sending module configured to send a live broadcast interaction request to the live broadcast server in response to the interaction initiation instruction, where the live broadcast interaction request includes the host account and at least two target audience accounts;
- the second display module in response to the interaction acceptance notification fed back by the live broadcast server, displays the live broadcast interaction control in the live broadcast screen, the interaction acceptance notification is used to indicate that the target audience account accepts the interaction, and the live broadcast screen is the host
- the account corresponds to the screen of the target live broadcast room, and the live broadcast interaction control is used to display the interaction progress of at least two of the target audience accounts.
- an embodiment of the present application provides a terminal, where the terminal includes a processor and a memory; the memory stores at least one piece of program, and the at least one piece of program is loaded and executed by the processor to implement the above aspects.
- an embodiment of the present application provides a live broadcast server, the live broadcast server includes a processor and a memory, and the memory stores at least one piece of program, and the at least one piece of program is loaded and executed by the processor to achieve the above The live interactive method described in the aspect.
- an embodiment of the present application provides a computer-readable storage medium, where the storage medium stores at least one program, and the at least one program is loaded and executed by a processor to implement the live interaction method described in the foregoing aspect.
- an embodiment of the present application provides a computer program product or computer program, where the computer program product or computer program includes computer instructions, and the computer instructions are stored in a computer-readable storage medium.
- the processor of the terminal reads the computer instruction from the computer-readable storage medium, and the processor executes the computer instruction, so that the terminal executes the live interaction method provided in various optional implementation manners of the foregoing aspects.
- a live broadcast interaction request is sent to the live broadcast server, and then the live broadcast server obtains the corresponding host account and target audience account according to the received live broadcast interaction request, and sends them
- Interactive notification when the live server receives the corresponding account's response to the interactive notification, it creates a live interaction between target audience accounts in the live broadcast of the host account.
- both the target audience account and the host account can initiate a live broadcast interaction request, which enriches the interaction mode of the live broadcast interaction, and realizes the live broadcast interaction between the target audience accounts.
- FIG. 1 shows a schematic diagram of an implementation environment provided by an embodiment of the present application
- FIG. 2 shows a flowchart of a live broadcast interaction method provided by an exemplary embodiment of the present application
- FIG. 3 is a schematic interface diagram of an anchor terminal displaying an interactive setting interface provided by an exemplary embodiment of the present application
- FIG. 4 is a schematic interface diagram of a viewer terminal displaying an interactive setting interface provided by an exemplary embodiment of the present application
- FIG. 5 is a schematic diagram of an interface of a viewer terminal receiving an interaction notification according to an exemplary embodiment of the present application
- FIG. 6 is a schematic diagram of an interface of an anchor terminal receiving an interactive notification provided by an exemplary embodiment of the present application
- FIG. 7 is a schematic interface diagram of a viewer terminal displaying live interactive controls provided by an exemplary embodiment of the present application.
- FIG. 8 shows a flowchart of a live broadcast interaction method provided by another exemplary embodiment of the present application.
- FIG. 9 shows a flowchart of a live broadcast interaction method provided by another exemplary embodiment of the present application.
- FIG. 10 is a schematic interface diagram of an anchor terminal displaying an interactive setting interface provided by an exemplary embodiment of the present application
- FIG. 11 is a schematic diagram of an interface for displaying an initiation failure notification on a host terminal provided by an exemplary embodiment of the present application;
- FIG. 12 is a schematic diagram of an interface for displaying a notification of initiation failure on a viewer terminal provided by an exemplary embodiment of the present application;
- FIG. 13 is a schematic diagram of an interface for displaying the interactive progress of the live broadcast interaction provided by an exemplary embodiment of the present application
- FIG. 14 is a schematic diagram of an interface for displaying the interactive progress of the live broadcast interaction provided by an exemplary embodiment of the present application.
- 15 is a schematic diagram of an interface for displaying an interactive exit prompt on a viewer terminal according to an exemplary embodiment of the present application
- 16 is a schematic diagram of an interface for displaying an interaction result on a host terminal provided by an exemplary embodiment of the present application
- 17 is a schematic diagram of an interface for displaying an interaction result on a host terminal provided by an exemplary embodiment of the present application.
- FIG. 18 shows a flowchart of a live broadcast interaction method according to an exemplary embodiment of the present application
- FIG. 19 shows a sequence diagram of a host terminal sending a live broadcast interaction request to a live broadcast server according to an exemplary embodiment of the present application
- FIG. 20 shows a flowchart of a live broadcast interaction method according to an exemplary embodiment of the present application
- FIG. 21 is a schematic diagram of an interface for displaying an interaction result on a viewer terminal provided by an exemplary embodiment of the present application.
- FIG. 22 shows a flowchart of a live interactive method according to an exemplary embodiment of the present application
- FIG. 23 shows a sequence diagram of a viewer terminal sending a live broadcast interaction request to a live broadcast server according to an exemplary embodiment of the present application
- FIG. 24 is a structural block diagram of a live interactive device provided by an exemplary embodiment of the present application.
- FIG. 25 is a structural block diagram of a live interactive device provided by an exemplary embodiment of the present application.
- FIG. 1 shows a schematic diagram of an implementation environment provided by an embodiment of the present application.
- the implementation environment may include: a host terminal 110 , a live server 120 and a viewer terminal 130 .
- the host terminal 110 is installed with a live broadcast application program capable of performing network live broadcast, and the terminal may be an electronic device such as a mobile phone, a desktop computer, a tablet computer, a multimedia playback device, and a laptop portable computer.
- the live broadcast applications may be financial live broadcast applications, social live broadcast applications, shopping live broadcast applications, game live broadcast applications, video live broadcast applications, gourmet live broadcast applications, and the like.
- the host uses the host terminal 110 to log in to the host account to perform webcasting, and the host terminal 110 can send a live broadcast interaction request to the viewer terminal 130, or receive a live broadcast interaction request sent by the viewer terminal 130, wherein the live broadcast interaction request includes The host account corresponding to the host terminal 110 and the target audience account corresponding to the viewer terminal 130 that needs to perform live interaction.
- the host terminal 110 is connected to the live broadcast server 120 through a wireless network or a wired network.
- the live broadcast server 120 includes at least one of a live broadcast server, multiple live broadcast servers, a cloud computing platform and a virtualization center.
- the live broadcast server 120 provides background services for the live broadcast applications in the broadcaster terminal 110 and the viewer terminal 130 .
- the live broadcast server 120 may be the background live broadcast server of the above-mentioned application program.
- the live broadcast server 120 may receive the live video stream sent from the host terminal 110 and push the live video stream to the viewer terminal 130 watching the live broadcast; and push the integrated live video stream to the host terminal 110 and the viewer terminal 130; in addition, the live server 120 can also receive and process the live broadcast interaction request sent by the host terminal 110 or the viewer terminal 130.
- the live broadcast interaction process It is also used to receive the virtual resource transfer instruction sent by the viewer terminal 130 and transfer the virtual resource to the host terminal 110 .
- the viewer terminal 130 is connected to the live server 120 through a wireless network or a wired network.
- the viewer terminal 130 is installed with a live broadcast application program capable of watching the network live broadcast, and the terminal may be an electronic device such as a mobile phone, a desktop computer, a tablet computer, a multimedia playback device, and a laptop portable computer.
- the live broadcast applications may be financial live broadcast applications, social live broadcast applications, shopping live broadcast applications, game live broadcast applications, video live broadcast applications, gourmet live broadcast applications, and the like.
- the viewer terminal 130 is a terminal used by viewers who watch the live broadcast and perform live broadcast interaction.
- the viewer terminal 130 logs in to the target viewer account, and can send a live broadcast interaction request to the host terminal 110 and other viewer terminals; optionally, the viewer terminal 130 can receive live interaction requests sent by the host terminal 110 and other viewer terminals; in addition, the viewer terminal 130 can also transfer virtual resources or send bullet screen information to the host terminal 110 .
- the live broadcast applications installed on the host terminal 110 and the viewer terminal 130 are the same, or the live broadcast applications installed on each terminal are the same type of live broadcast applications on different control system platforms.
- the host terminal 110 is the only terminal controlled by the host, and the viewer terminal 130 may generally refer to at least two of multiple terminals. This embodiment only takes the host terminal 110 and two viewer terminals 130 as an example.
- the device types of the host terminal 110 and the viewer terminal 130 are the same or different, and the device types include at least one of a smart phone, a tablet computer, a smart TV, a portable computer and a desktop computer.
- the following embodiments take the terminal including a smart phone as an example for illustration.
- the number of the above-mentioned terminals may be more or less.
- the above-mentioned terminal may be only one, or the above-mentioned terminal may be dozens or hundreds, or more.
- the embodiments of the present application do not limit the number of terminals and device types.
- the host broadcasts the live broadcast through the host terminal, and the viewer watches the live broadcast in the live broadcast room corresponding to the host account through the viewer terminal.
- the live broadcast server sends an interaction notification to the terminal account participating in the live broadcast interaction according to the live broadcast interaction request sent by the interaction initiating terminal.
- the live server obtains the host account of the host terminal and the target audience account of the audience terminal participating in the interaction, and sends an interaction notification to the audience terminal participating in the interaction; when the interaction initiating terminal is the target audience in the live broadcast room
- the live server sends an interaction notification to the host terminal and the viewer terminal other than the initiator.
- the following embodiments respectively take the host terminal and the viewer terminal as an example of interaction initiating terminals for description.
- FIG. 2 is a flowchart of a live interaction method provided by an exemplary embodiment of the present application. This embodiment is described by taking the method for an interaction initiation terminal as an example. The method includes the following steps.
- step 201 an interactive setting interface is displayed, and the interactive setting interface includes the audience account.
- the interaction initiating terminal may be the host terminal performing the live broadcast or the viewer terminal watching the live broadcast.
- the host can call up the interactive setting interface from the user interface of the host terminal, and select the interactive object that needs to perform live interaction from the interactive setting interface.
- the interactive setting interface contains the audience account for selecting the interactive object. .
- the interactive setting interface may display a list of viewers watching the live broadcast in the live broadcast room corresponding to the host account, or a list of lists for giving virtual gifts to the host terminal, or a list of the host's fan accounts. The embodiment of the present application is described by taking the list of lists of virtual gifts presented to the host terminal displayed in the interactive setting interface as an example for description.
- the interaction initiating terminal is a viewer terminal
- the corresponding target viewer also calls up the interaction setting interface from the user interface of the terminal, and displays the accounts of other viewers who give virtual gifts to the host terminal through the interaction setting interface.
- Step 202 Receive an operation of selecting a target audience account in the interaction setting interface, where the target audience account is an account of the audience participating in the interaction.
- the anchor selects at least two target audience accounts as interactive objects for live broadcast interaction according to the account information of the audience account in the interaction setting interface and the virtual gift presented.
- the content of the live broadcast interaction can be that at least two target audience accounts perform PK (Player Killing, confrontation) challenges in the live broadcast room corresponding to the host account. PK challenge in the way of gifts.
- the account information of the viewer account may include the user name, user avatar, user level information and the like of the viewer account.
- the host calls up the interactive setting interface 310 of the host terminal 300 during the live broadcast, and the interactive setting interface 310 displays a list of lists of gifts to the host during the current round of live broadcast.
- the order of the audience accounts in the list is sorted according to the number of gifts sent to the anchor, for example, according to the number of gold beans transferred to the anchor terminal during the current round of live broadcast, the anchor is based on the account information of the audience account and the gold beans.
- Quantity Select at least two target audience accounts as the interactive objects invited to participate in the live broadcast interaction.
- the initiating terminal is a viewer terminal
- the target audience corresponding to the viewer terminal can select the interactive object to initiate live broadcast interaction through the interactive setting interface. Since the live broadcast interaction is initiated by the current audience terminal, at least another target audience account needs to be selected for the live broadcast interaction.
- the target audience calls up the interactive setting interface 410 during watching the live broadcast, and the interactive setting interface 410 displays a list of lists of gifts to the host in the current round of live broadcast.
- the order of the audience accounts in the list is sorted according to the number of gifts sent to the host, such as the number of gold beans transferred to the host terminal during the current round of live broadcast, and the target audience is based on the account information of the audience account and The number of beans selects at least one other target audience account as the interactive object invited to participate in the live broadcast interaction.
- Step 203 in response to the interaction initiation instruction, send a live broadcast interaction request to the live broadcast server, where the live broadcast interaction request includes the host account and at least two target audience accounts.
- the initiating terminal When the initiating terminal is the host terminal, after the host selects the target audience account that needs to initiate live interaction, the host triggers the host terminal to send an interaction initiation instruction. After receiving the interaction initiation instruction, the host terminal sends a live interaction request to the live broadcast server.
- the interaction request includes the host account and at least two target audience accounts selected by the host, which is used by the live broadcast server to deliver an interaction notification to the corresponding audience terminal according to the target audience account, and the audience terminal corresponding to each target audience account will receive the interaction Notification, the target audience chooses to accept or reject the live broadcast interaction request initiated by the host terminal according to the account information displayed in the interaction notification.
- the viewer terminal 500 displays the first interactive notification 510 sent by the live server on the user interface, the first interactive notification 510 is initiated by the host terminal, and the interface of the first interactive notification 510 displays the information invited by the host terminal.
- PK object 511 and first invitation information 512 the first invitation information 512 is used to indicate that this PK challenge is initiated by the host terminal, and the target audience decides to accept or reject this PK challenge according to the displayed PK object 511 and the first invitation information 512.
- the audience terminal When the initiating terminal is the audience terminal, after the target audience selects other target audience accounts to be invited, the audience terminal is triggered to send an interaction initiation instruction.
- the interaction request includes the host account and other target audience accounts selected by the target audience.
- the other target audience accounts are target audience accounts different from those of the initiator, and are used by the live server to send interactive notifications to the corresponding audience terminals and host terminals.
- the terminal and each corresponding viewer terminal will receive an interaction notification, and the host and target audience can choose to accept or reject the live interaction request initiated by the initiator according to the account information displayed in the interaction notification.
- the host terminal 600 displays the second interactive notification 610 sent by the live server on the user interface, the second interactive notification 610 is initiated by the viewer terminal, and the interface of the second interactive notification 610 displays the invitation from the initiator.
- the PK object 611 and the second invitation information 612, the second invitation information 612 is used to indicate the viewer terminal corresponding to the initiator of this PK challenge, the host decides to accept or reject the present PK object 611 and the second invitation information 612 PK challenge.
- Step 204 In response to the interactive acceptance notification fed back by the live broadcast server, the live broadcast interactive control is displayed on the live broadcast screen.
- the interactive acceptance notification is used to indicate that the target audience account accepts the interaction
- the live broadcast screen is the screen of the target live broadcast room corresponding to the host account. To show the interaction progress of at least two target audience accounts.
- the host terminal acts as the initiating terminal of the live broadcast interaction and receives the interaction acceptance notification issued by the live broadcast server, it is determined that at least two selected target audience accounts accept the interaction request, and the live broadcast interaction between the target audience accounts is started.
- the live broadcast screen corresponding to the account displays the live broadcast interaction controls, and the live broadcast interaction controls are used to display the progress of the interaction between the target audience accounts.
- the viewer terminal acts as the initiating terminal of the live broadcast interaction and receives the interaction acceptance notification issued by the live broadcast server, it determines that the host account and at least one other selected target audience account accept the interaction request, and communicate with other users in the live broadcast room corresponding to the host account.
- the live broadcast interaction starts between the target audience accounts, and the live broadcast interaction control is displayed on the user interface of the audience terminal, and the live broadcast interaction control is used to display the progress of the interaction between the target audience accounts.
- the initiating terminal is the host terminal
- at least two target audience accounts need to accept the live broadcast interaction request at the same time before the live broadcast interaction can start.
- the initiating terminal is the audience terminal
- the host account and at least one other target audience account must accept both.
- a live interaction request is required to start a live interaction.
- the user interface displays the live broadcast screen corresponding to the host account.
- the screen displays the live interactive control 710, and starts the PK challenge.
- the live interactive control 710 displays the account of the target audience that accepts the live interactive request and the interactive score obtained during the PK challenge.
- the live broadcast server is used to provide background services to the live broadcast application during the live broadcast process, receive the live broadcast interaction request sent by the initiator, and issue the interaction notification according to the live broadcast interaction request, as well as receive the response sent by the terminal and give virtual gift instructions, etc.
- the following description is given by taking the live server receiving the interactive initiating terminal as an example.
- FIG. 8 is a flowchart of a live broadcast interaction method provided by an exemplary embodiment of the present application. This embodiment is described by taking the method for the live broadcast server shown in FIG. 1 as an example for description. The method includes the following steps.
- Step 801 Receive a live broadcast interaction request sent by an interaction initiating terminal, where the interaction initiating terminal is a host terminal or a viewer terminal, and the live broadcast interaction request includes the host account and at least two target audience accounts.
- the live broadcast interaction request received by the live broadcast server may be initiated by the host terminal, or may be initiated by the viewer terminal.
- the live server obtains the host account and target audience account included in the live interaction request according to the received live interaction request, wherein the host account is the account corresponding to the interaction initiating terminal, and the target audience account is the interactive request.
- the audience account corresponding to the terminal that initiates the terminal invitation to participate in the live broadcast interaction, and the target audience account is the audience account selected by the host through the interaction setting interface. Since live interaction requires at least two target audience accounts to participate in the corresponding interaction, the live interaction request needs to include at least two target audience accounts.
- the live broadcast server obtains the host account and at least two target audience accounts included in the live broadcast interaction request according to the received live broadcast interaction request.
- One of the target audience accounts is the account corresponding to the interaction initiating terminal.
- the target audience account and host account of are the accounts corresponding to the terminals invited to participate in the live broadcast interaction.
- Step 802 Send an interaction notification to interaction participating terminals other than the interaction initiating terminal, and the interaction participating terminals include a host terminal and a viewer terminal.
- the live server sends an interaction notification to at least two target audience accounts based on the acquired host account and at least two target audience accounts, wherein the interaction notification includes the host account and at least two target audience accounts. Viewer account.
- the interactive notification is displayed on the user interface of the corresponding terminal, and the target audience determines the host account and other target audience accounts for the live interaction based on the displayed interactive notification, and according to the needs displayed in the interactive notification Account information for live broadcast interaction, choose to accept or reject the live broadcast interaction request initiated by the host terminal.
- the live server sends an interaction notification to the host account and at least another target viewer account based on the acquired host account and at least two target viewer accounts.
- the interactive notification includes the host account and at least two target audience accounts.
- the interactive notification is displayed on the user interface of the corresponding host terminal and the user interface of other viewer terminals, and the corresponding host and target audience determine the initiation of live interaction based on the displayed interactive notification
- the account corresponding to the terminal and the account corresponding to the interactive participating terminal and choose to accept or reject the live broadcast interaction request initiated by the initiator according to the displayed account information that requires live broadcast interaction.
- the user interface for displaying the interactive notification on the host terminal refers to FIG. 6 .
- Step 803 in response to receiving the acceptance response to the interaction notification, create a live broadcast interaction in the target live broadcast room, the live broadcast interaction is used for interaction between at least two target audience accounts, and the target live broadcast room is the live broadcast room corresponding to the broadcaster account.
- the server When the interaction initiating terminal is the host terminal, and the server receives the acceptance responses from at least two target audience accounts, it determines that the target audience account accepts the live broadcast interaction request from the host account, sends confirmation information to the host terminal and the viewer terminal, and sends the confirmation information to the host account corresponding to the host account. Create a live broadcast interaction in the target live broadcast room of , and the target audience account that accepts the live broadcast interaction request will perform live broadcast interaction in the live broadcast room corresponding to the host account.
- the server When the interaction initiator is the viewer terminal, and the server receives the acceptance response from the host account and at least one other target viewer account, it determines that the host account and the corresponding target viewer account accept the live interaction request from the initiating terminal, and accept the live interaction request to the host terminal and the target viewer account.
- the viewer terminal of the host sends confirmation information, and creates a live broadcast interaction in the target live broadcast room corresponding to the host account, and the target audience account that accepts the live broadcast interaction request conducts live broadcast interaction in the live broadcast room corresponding to the host account.
- the server when the server receives the rejection response sent by the host account or the target audience account, it determines that the host or the target audience rejects this live broadcast interaction request, and sends a notification message of rejection of the interaction to the interaction initiating terminal.
- the live broadcast interaction request is sent to the live broadcast server, and the live broadcast server obtains the corresponding host account and target audience account according to the received live broadcast interaction request, and sends the interaction request.
- the live server receives the corresponding account's response to the interaction notification, it creates a live interaction between target audience accounts in the live broadcast of the host account.
- both the target audience account and the host account can initiate a live broadcast interaction request, which enriches the interaction mode of the live broadcast interaction, and realizes the live broadcast interaction between the target audience accounts.
- FIG. 9 shows a flow chart of a live broadcast interaction method according to an exemplary embodiment of the present application, which is illustrated by taking the example where the main body of the method is the host terminal shown in FIG. 1 .
- the method includes at least the following steps.
- Step 901 Obtain a target audience list, where the target audience list includes audience accounts that meet interaction conditions, and the interaction conditions include at least one of account level and virtual item gift record.
- the host When the host needs to invite the audience to participate in the live broadcast interaction during the live broadcast, click the display control in the user interface to obtain the target audience list, where the target audience list displays the account or account number of the audience who gave virtual gifts to the host terminal.
- the audience account whose level has reached the set level.
- the target audience account can also be a list of accounts that watch the live broadcast in the current live broadcast room.
- the obtained target audience list is an example of audience accounts that give virtual gifts to the host terminal during the live broadcast.
- Step 902 displaying a list of target audiences in the interactive setting interface.
- the acquired target audience list is displayed in the interactive setting interface, and the target audience list displays the account number and account number of the audience who gave virtual gifts to the host terminal in this round of live broadcast.
- the account information includes at least one of the rating information of the viewer's account, the number of virtual gifts given, user name information and user avatar.
- Step 903 Receive selection operations on at least two target audience accounts in the interaction setting interface.
- step 202 For the implementation of this step, reference may be made to step 202, which is not repeated in this embodiment.
- Step 904 Acquire interaction information set through the interaction setting interface, the interaction information includes at least one of interaction end condition and interaction reward information, and the interaction end condition includes at least one of interaction duration condition and interaction progress condition.
- the host Before initiating a live broadcast interaction request, the host also needs to set interaction information through the interaction setting interface, where the interaction information includes at least one of interaction end conditions and interaction reward information.
- the interaction end condition includes at least one of the interaction duration condition and the interaction progress condition of the live interaction; the interaction end condition can be determined by setting the interaction duration, and after reaching the interaction duration, it is determined that the target audience account with the highest interaction score wins, wherein,
- the interaction time is the time for interaction between at least two target audience accounts; the interactive reward is a virtual gift given by the host terminal to the winning audience terminal after the live broadcast interaction ends;
- the interaction end condition can also be determined according to the interaction progress of the target audience account, that is, each target audience account will have its own interaction score during the interaction process. Set the target audience account with the interaction score threshold as the winner.
- Step 905 adding interactive information to the live broadcast interactive request.
- the anchor adds interactive information according to the setting options displayed on the interactive information setting interface.
- the host enters the interactive information setting interface 1020 by triggering the interactive information setting control 1010 displayed on the PK challenge page, and the host sets the PK reward for this PK challenge.
- It is 500 gold beans
- the PK time is set to 3 minutes, which means that the duration of this round of live broadcast interaction is 3 minutes.
- the winner will be determined according to the interaction score of the target audience account, and the set The PK reward (500 gold beans) will be presented to the audience terminal corresponding to the winning target audience account.
- the host can first enter the interactive information setting interface to set the interactive information, and then select the target audience account that needs to perform live interaction; or, first select the target audience account, and then set the interactive information.
- This embodiment does not limit the order of operations. .
- Step 906 in response to the interaction initiation instruction, send a live broadcast interaction request to the live broadcast server, where the live broadcast interaction request includes the host account and at least two target audience accounts.
- the host terminal sends the selected at least two target audience accounts, the host account and the set interaction information to the live broadcast server.
- the live server sends an interaction notification to the target audience account based on the acquired target audience account, the host account and the set interaction information.
- step 203 For the implementation of this step, reference may be made to step 203, which is not repeated in this embodiment.
- Step 907 In response to the interaction acceptance notification fed back by the live broadcast server, the live broadcast interaction control is displayed in the live broadcast screen.
- the interaction acceptance notification is used to indicate that the target audience account accepts the interaction. To show the interaction progress of at least two target audience accounts.
- step 204 For the implementation of this step, reference may be made to step 204, which is not repeated in this embodiment.
- the server will determine whether the corresponding target audience can watch the live broadcast through the live broadcast room corresponding to the current host account according to the status information of the target audience account. time, the server will send a reminder notification to the host terminal, and the reminder notification is used to indicate that the invited target audience account has left the live broadcast room.
- the live broadcast server determines that the invited PK object is no longer in the live broadcast room, and sends a message to the live broadcast server.
- the host terminal 1100 sends a reminder notification 1110, and the interface of the reminder notification 1110 displays the account of the target audience who has left the live room, prompting the host to re-select the PK object, such as "Merry Taylor has left the live room, please re-select the PK object".
- the server after the server sends an interaction notification according to the target interaction account, if the target terminal account refuses to accept the live broadcast interaction request, the host terminal will display a notification of failure to initiate, and when the target audience account turns on the do not disturb mode, By default, the live broadcast interaction request is not accepted, and the host terminal will also display a notification of initiation failure.
- the server will send the message to the host terminal. announcement of.
- the user interface of the viewer terminal 1210 displays an interactive notification 1211, and the target audience determines the initiator of the PK challenge and the PK objects participating in the PK challenge according to the displayed interactive notification 1211.
- the user interface of the host terminal 1220 displays a notification of failure to initiate 1221, and the host determines the target audience account and the reason for the failure according to the specific content displayed in the notification of failure to initiate 1221, such as "Merry Taylor rejected your PK challenge, please try again. Select PK Object".
- the target audience account when the target audience account has left the live broadcast room, it can display "Nickname has left the live broadcast room, please re-select the PK object", and when the target audience account has enabled the Do Not Disturb mode, it can display "Nickname has turned on the Do Not Disturb mode, please try again.” Select PK Object”.
- Step 908 Receive the interactive progress pushed by the live broadcast server, and the interactive progress is updated by the live broadcast server based on the interactive support instruction. Contains the supported target audience accounts, and the interactive support instruction is triggered by the terminal corresponding to any account in the target live broadcast room.
- the host terminal can receive the interactive progress pushed by the live broadcast server and update it in real time.
- the interaction progress is updated according to the interaction support instruction received by the server.
- the server triggers an interactive support instruction based on the like operation received by any viewer account in the live broadcast room.
- any PK object is set as the red party
- the other PK object is the blue side
- the support controls 1311 of the red side and the blue side are displayed in the interactive controls 1310 of the anchor terminal 1300.
- the audience watching the live broadcast selects the support according to the account information and the interactive score of the PK object in the interactive controls 1310.
- Each like is equivalent to adding a corresponding interactive score to the supported PK object.
- the live server determines the liked PK object according to the received interactive support instruction and updates the corresponding interactive score.
- the server triggers an interactive support instruction based on receiving a virtual gift from any viewer account in the live broadcast room.
- the audience watching the live broadcast Account information and interaction score select a supported PK object and give a virtual gift
- different virtual gifts correspond to different interaction points, such as giving a flower to a supported PK object
- the corresponding interaction score is 20 points
- the corresponding interaction score Adding 20 points
- the live server determines the supported PK objects according to the received interaction support instruction and updates the corresponding interaction score.
- the server determines the supported target interactive objects based on receiving the bullet screen information sent by the audience. For example, after the live broadcast interaction starts, the server sets any target audience account as the red party, and the other target audience The account is set to the blue square, and "red square" and "blue square" are set as keywords.
- the live server detects the keyword from the bullet screen information sent by the audience, it determines the target audience account corresponding to the keyword and sends the corresponding The target audience account for extra points.
- the live server may also use the username of the target audience account for live interaction as a keyword, and update the interaction score of the corresponding target audience account when detecting the username corresponding to the target audience account from the bullet screen information.
- the interaction score corresponding to the keyword “support” is 2 points
- the interaction score corresponding to the keyword “superb” is 5 points.
- Step 909 Receive the interaction result pushed by the live broadcast server, where the interaction result is determined by the live broadcast server when the interaction end condition is satisfied.
- the interaction end condition is determined by setting the interaction duration, when the interaction duration of the target audience account reaches the preset time, the target audience account with the highest interaction score is determined. for the winner.
- the PK time set by the host is 3 minutes.
- Jerry Jiimsom's interaction score is 1234 points, while Merry Taylor's interaction score is 998. It is determined that Jerry Jiimsom has won this PK challenge. victory.
- the interaction end condition is determined according to the interaction progress of the target audience account, the target audience account that first reaches the preset interaction score threshold is determined as the winner. Viewer account wins.
- the live broadcast server detects that the live broadcast interaction of the host account has not reached the end condition, and obtains the live broadcast.
- the interaction progress of the interaction, the interaction status of the live broadcast interaction is delivered to the host terminal and the live broadcast interaction continues.
- the emergency includes at least one of killing the live broadcast application, phone reminder and network interruption.
- the live broadcast interaction cannot continue, that is, the interaction end condition is satisfied, and the remaining target audience account is determined. Win this anchor interaction.
- the live server obtains the status information of the target viewer account, and sends an interaction exit prompt to the target viewer terminal, based on the viewer terminal.
- the selection action determines whether to continue the live interaction or end the current live interaction. Therefore, the following steps are also included for the viewer terminal switching between the live rooms.
- an interactive exit prompt interface is displayed.
- the live broadcast server detects that the status of the current target audience account has changed, that is, determines that the corresponding target audience account is switched to the live broadcast room corresponding to other host accounts, and reports to the live broadcast room corresponding to the target audience account.
- the terminal sends an interactive exit prompt, and the interactive exit prompt is used to remind the user whether to decide whether to end the current round of live broadcast interaction.
- the corresponding viewer terminal receives the interactive exit prompt, and displays the interactive exit prompt interface on the user interface.
- the viewer terminal 1500 switches to the live broadcast room corresponding to other anchors, and receives the interactive exit prompt 1510 sent by the live broadcast server.
- the interactive exit prompt 1510 displays interactive exit prompt information 1511, such as “You There is a PK challenge that is not over yet, do you want to return to the live room?"
- the corresponding target audience decides whether to continue the PK challenge or quit the PK challenge according to the prompt message 1511 .
- an interactive exit instruction is sent to the live broadcast server, and the live broadcast server is used to, based on the interactive exit instruction, leave one target audience account in the live broadcast interaction, and determine the interaction result, wherein the remaining target audience The viewer account is located in the target live room.
- an interaction exit instruction is sent to the live broadcast server, and the live broadcast server ends the live broadcast interaction of the corresponding target audience account based on the interaction exit instruction.
- the interaction is satisfied. End conditions, determine the remaining target audience accounts to win this round of live broadcast interaction.
- Step 910 displaying an interaction end result interface based on the interaction result.
- the host terminal After receiving the interactive result sent by the live broadcast server, the host terminal displays the interactive end result interface in the live broadcast interactive control based on the interactive result.
- the host terminal 1600 receives the interaction result sent by the live broadcast server and displays it in the interactive control panel. 1610 is displayed, and the content displayed in the interactive control 1610 includes the user name, user avatar information and result information of the winning target audience account.
- the host terminal 1700 displays the interactive result in the interactive control 1710 , and the content displayed in the interactive control 1710 Including the username, user avatar information and result information of the winning target audience account.
- the host terminal 1700 will also receive the exit information 1720 sent by the live broadcast server.
- the exit information 1720 Displays the account of the target audience that has withdrawn from the live broadcast interaction, such as "Merry Taylor withdraws from the current round of PK challenge", the audience watching the live broadcast can determine the target audience account of the current round of live broadcast interaction according to the exit information 1720.
- the host terminal sets the interactive information through the interactive setting interface, and based on the target audience account selected in the audience list, and then sends the live broadcast interaction request to the live broadcast server based on the interaction initiation instruction; further, Based on the interaction acceptance notification received from the live broadcast server, the host terminal determines the target audience account to receive the live broadcast interaction request, displays the live broadcast interaction controls on the live broadcast screen, and receives the interaction progress pushed by the live broadcast server in real time; when the live broadcast interaction meets the end conditions, the host The terminal receives the interactive results pushed by the live broadcast server, and displays the interactive results in the live broadcast interactive space.
- the host account invites the target audience account to conduct live interaction in the live broadcast room, and the target audience account can obtain interaction scores in various ways, which enriches the interactive ways of live broadcast interaction, and the host The account enhances the participation of the target audience account in the live broadcast interaction through the set interaction time and interaction rewards.
- FIG. 18 shows a flow chart of a live interactive method according to an exemplary embodiment of the present application. Taking the method as an example where the live server shown in FIG. 1 receives the live interactive request sent by the host terminal as the main body of the method to illustrate. The method includes at least the following steps.
- Step 1801 in response to the interaction initiating terminal being the host terminal and the live broadcast rooms currently in which the at least two target audience accounts are currently located are both target live broadcast rooms, send an interaction notification to the terminals corresponding to the at least two target audience accounts.
- the live broadcast server When the live broadcast server receives the live broadcast interaction request sent by the host terminal, it obtains the host account and at least two target audience accounts included in the live broadcast interaction request, and obtains the status information of the corresponding target audience account based on the target audience account. If the status information of the target audience account is "1", it means that the target audience account is in the live broadcast room. If the obtained status information is "0", it means that the target audience account has left the live broadcast room, and a prompt message is sent to the host account. . If there are at least two target audience accounts in the live broadcast room corresponding to the host account, an interaction notification will be sent to the corresponding target audience accounts.
- Step 1802 in response to receiving an acceptance response to the interaction notification, create a live broadcast interaction in the target live broadcast room, the live broadcast interaction is used for at least two target audience accounts to interact, and the target live broadcast room is the live broadcast room corresponding to the broadcaster account.
- the live broadcast server After the live broadcast server sends the interaction notification to the audience terminal, it determines the corresponding target audience account to receive the interaction notification based on the acceptance response of the audience terminal to the interaction notification. Receive interaction requests.
- the live broadcast server when the live broadcast server receives the instruction information fed back by the viewer terminal as "1", it means that the target audience account accepts the live broadcast interaction request sent by the host account; if the feedback instruction information is "2", then Indicates that the target audience account rejects the interactive request for live broadcast; if the feedback instruction information is "3", it means that the target audience account enables the do not disturb mode; if the feedback instruction information is "4", it means that when the live broadcast server sends an interactive notification, the target audience The viewer account leaves the live broadcast room; if the live broadcast interaction has not yet started, the live broadcast server receives the command information sent by the host account, and the command information is "5", which means that the host account cancels the live broadcast interaction request.
- the initiating terminal is a viewer terminal
- the instruction information received by the server is "6”
- Step 1803 Receive an interactive support instruction.
- the interactive support instruction is triggered by at least one of likes, votes, sending bullet screens, or gifting virtual items.
- the interactive support instruction includes the target audience account to support, and the interactive support instruction is broadcast live by the target. Triggered by the terminal corresponding to any account among them.
- the live broadcast server receives the interaction support instruction of any viewer account in the live broadcast room, and determines the interaction score of the corresponding target viewer account based on the interaction support instruction.
- step 908 For the implementation manner of this step, reference may be made to step 908, which is not repeated in this embodiment.
- Step 1804 update the interaction progress of at least two target audience accounts based on the interaction support instruction.
- the live broadcast server determines the interaction score based on the received interaction trigger instruction and updates the interaction progress of the target audience, including the timely information of the live broadcast interaction and the interaction score information.
- Step 1805 Push the interaction progress to the terminals corresponding to each account in the target live broadcast room.
- the live broadcast server pushes the interactive progress to all terminals watching the live broadcast, corresponding to the audience account who entered the live broadcast room in the middle, obtains the interactive progress of the current live broadcast interaction and sends the corresponding interactive progress information.
- Step 1806 in response to satisfying the interaction end condition, determine the interaction result.
- step 909 For the implementation of this step, reference may be made to step 909, which is not repeated in this embodiment.
- Step 1807 Push the interaction result to the terminal corresponding to each account in the target live broadcast room.
- the live broadcast server After the live broadcast server determines that the conditions for ending the interaction are met, it ends the current round of live broadcast interaction, and sends the determined interaction result to all terminals watching the live broadcast.
- Step 1808 transfer the interactive reward indicated by the interactive reward information to the interactive winner.
- the live server transfers the interactive rewards set by the host account to the corresponding winning target audience account.
- the server sends an interaction notification to the corresponding viewer terminal based on receiving the live broadcast interaction request sent by the host terminal. Then, the live broadcast server creates a live broadcast interaction based on receiving an acceptance response from the target audience account, or receives a rejection response, and feeds back a notification of interaction failure to the host terminal.
- the live broadcast server determines the interaction score of the target audience account based on the support interaction instruction, and pushes the interaction progress of the live broadcast interaction to the accounts in the live broadcast room. Interactive results of live interactions.
- FIG. 19 shows a sequence diagram of a live broadcast interaction request sent by a host terminal to a live broadcast server according to an exemplary embodiment of the present application.
- the host account invites two target audience accounts as an example for description, and the process may include the following steps.
- Step 1901 sending a live broadcast interaction request.
- the host selects target audience account A and target audience account B to be invited to participate in the live broadcast interaction according to the audience list, and sends a live broadcast interaction request to the live broadcast server, wherein the live broadcast interaction request includes the host account, target audience account A, and target audience account B. and set interactive information.
- Step 1902 receiving a live broadcast interaction request.
- the live broadcast server Based on the received live broadcast interaction request, the live broadcast server obtains the host account, target audience account A, target audience account B and interaction information in the live broadcast interaction request, and obtains the status information of the target audience account A and target audience account B, according to the status The information determines that the target audience account A and the target audience account B are in the live broadcast room corresponding to the host account.
- Step 1903 delivering an interaction notification.
- the live server determines to deliver an interaction notification to the target audience account A and the target audience account B based on the acquired target audience account.
- Step 1904 receiving the acceptance response of the interaction notification, and starting the live interaction.
- the live broadcast server receives the acceptance response of the interaction notification sent by the target audience account A and the target audience account B, confirms that all three parties accept the live broadcast interaction, sends the confirmation information to the host account, the target audience account A and the target audience account B, and creates the live broadcast interaction .
- Step 1905 Deliver the interactive progress of the live broadcast interaction to the terminal corresponding to the account in the live broadcast room.
- the live broadcast server updates the interaction progress of the live broadcast interaction in real time, and delivers the interaction progress to the terminals corresponding to all accounts watching the live broadcast interaction.
- Step 1906 the account of the target audience leaves the live broadcast room, and an interactive exit prompt is issued.
- the live broadcast server detects that the target audience account B has switched to the live broadcast room corresponding to another host account, it sends an interaction exit prompt to the target audience account B to confirm whether the corresponding target audience needs to end the current round of live broadcast interaction.
- Step 1907 Receive a confirmation instruction from the target audience for the interactive exit prompt.
- the live broadcast server confirms whether it is necessary to continue the live broadcast interaction or end the current round of live broadcast interaction. For example, when the instruction received by the live broadcast server is "1", it confirms that the target audience account B needs to end the live broadcast interaction. When the instruction received by the live broadcast server is "0", it is confirmed that the target audience account B needs to continue the live broadcast interaction.
- Step 1908 Determine the interaction result, and push the interaction result to the terminal corresponding to each account in the target live broadcast room.
- Step 1909 the host terminal displays the interaction result of the current round of live broadcast interaction.
- FIG. 20 shows a flow chart of a live interaction method according to an exemplary embodiment of the present application, which is illustrated by taking the execution subject of the method as the viewer terminal shown in FIG. 1 as an example.
- the method includes at least the following steps.
- Step 2001 Obtain a target audience list, where the target audience list includes audience accounts that meet interaction conditions, and the interaction conditions include at least one of account level and virtual item gift record.
- the target audience account enters the live broadcast room corresponding to the host account to watch the online live broadcast.
- the target audience list can be obtained by clicking the display control in the user interface of the audience terminal, among which, The target audience list displays the accounts of the audience who gave virtual gifts to the host terminal or the accounts of the audience whose account level has reached the set level.
- the account of the target audience can also be a list of accounts that watch the live broadcast in the current live broadcast room.
- the obtained target audience list is an example of audience accounts that give virtual gifts to the host terminal during the live broadcast.
- Step 2002 in response to the first target audience account belonging to the target audience list, display the target audience list in the interaction setting interface, and the target audience list includes audience accounts that meet the interaction conditions, and the interaction conditions include the account level and at least one of the virtual item gift records.
- the viewer terminal When the viewer terminal receives the trigger operation of the target viewer on the display controls in the user interface, it obtains the presentation record and account level information of the virtual gift it has given to the host account, and when the first viewer account sends a message to the host terminal during the live broadcast corresponding to the current host account
- the number of virtual gifts given or virtual gifts reaches a certain level, it is determined that the current first target audience account belongs to the target audience list, that is, the current audience terminal meets the conditions for initiating live broadcast interaction, and the target audience list is displayed in the interactive interface settings. Shows that there are viewer accounts that match the engagement criteria.
- the target audience list displays the audience accounts and account information that gave virtual gifts to the anchor terminal in the current round of live broadcasts, and the account information includes the level information of the audience accounts, the number of virtual gifts given, user name information, and user avatars. at least one of.
- the interaction setting interface can also be triggered to display the target audience list, but the corresponding The target audience can only see the account information and level information of the corresponding target audience account, and cannot select the target audience account and initiate live broadcast interaction.
- Step 2003 Receive an operation for selecting at least one second target audience account in the interaction setting interface, where the at least two target audience accounts include the first target audience account and at least one second target audience account logged in by the audience terminal.
- live interaction requires at least two target audience accounts
- the first target audience account logged in by itself is selected by default, so it is only necessary to select at least one second target audience account to initiate live broadcast interaction.
- Step 2004, in response to the interaction initiation instruction, send a live broadcast interaction request to the live broadcast server, where the live broadcast interaction request includes the host account and at least two target audience accounts.
- the viewer terminal sends the selected at least two target viewer accounts and the host account to the live broadcast server.
- the live server obtains the interaction information set by the host account.
- the interaction information includes at least one of interaction end conditions and interaction reward information.
- the interaction end condition includes at least one of the interaction duration condition and the interaction progress condition of the live interaction; the interaction end condition can be determined by setting the interaction duration, and after reaching the interaction duration, it is determined that the target audience account with the highest interaction score wins.
- the duration is the interaction time between at least two target audience accounts; the interactive reward is a virtual gift given by the host terminal to the winning audience terminal after the live broadcast interaction ends.
- the interaction end condition can also be determined according to the interaction progress of the target audience account, that is, each target audience account will have its own interaction score during the interaction process. Set the target audience account with the interaction score threshold as the winner.
- the interactive information obtained by the live server according to the host account may be at least one of a preset setting value, a default setting value and a historical setting value set by the host account.
- the live server sends an interaction notification to the target audience account based on the acquired target audience account, the host account and the set interaction information.
- step 203 For the implementation of this step, reference may be made to step 203, which is not repeated in this embodiment.
- Step 2005 in response to the interactive acceptance notification fed back by the live broadcast server, display the live broadcast interaction control in the live broadcast screen, the interaction acceptance notification is used to indicate that the target audience account accepts the interaction, and the live broadcast screen is the screen of the target live broadcast room corresponding to the host account, and the live broadcast interaction
- the control is used to show the interaction progress of at least two target audience accounts.
- step 907 For the implementation of this step, reference may be made to step 907, which is not repeated in this embodiment.
- Step 2006 receiving the interactive progress pushed by the live broadcast server, the interactive progress is updated by the live broadcast server based on the interactive support instruction, and the interactive support instruction is triggered by at least one of like, voting, sending a barrage or gifting a virtual item, and the interactive support instruction is triggered.
- the interactive support instruction is triggered by the terminal corresponding to any account in the target live broadcast room.
- the audience terminal can receive the interactive progress pushed by the live broadcast server and update it in real time during the live broadcast interaction process.
- the interaction progress is updated according to the interaction support instruction received by the server.
- step 908 For the implementation manner of this step, reference may be made to step 908, which is not repeated in this embodiment.
- Step 2007 Receive the interaction result pushed by the live broadcast server, and the interaction result is determined by the live broadcast server when the interaction end condition is satisfied.
- step 909 For the implementation of this step, reference may be made to step 909, which is not repeated in this embodiment.
- Step 2008 displaying an interaction end result interface based on the interaction result.
- the viewer terminal After receiving the interactive result delivered by the live broadcast server, the viewer terminal displays an interaction end result interface in the live broadcast interactive control based on the interactive result.
- the current viewer terminal 2100 receives the interactive result issued by the live server and displays it in the interactive control 2110.
- the interactive result shows that the current first target viewer account has won this PK challenge.
- the user name, user profile picture information and result information of the first target audience account are displayed in the interactive control 2110 .
- the audience terminal selects the second target audience account from the audience list displayed on the interactive setting interface, and then sends a live broadcast interaction request to the live broadcast server based on the interaction initiation instruction;
- the interaction acceptance notification fed back to the live broadcast server determines that the second target audience account and the host account accept the live broadcast interaction request, display the live broadcast interaction controls on the live broadcast screen, and perform live broadcast interaction; when the live broadcast interaction meets the end conditions, the audience terminal receives the live broadcast server. Pushed interactive results, and display the interactive results in the live interactive space.
- the target audience accounts can obtain interaction scores in various ways, which enriches the interactive ways of live broadcast interaction, and any target audience account can be used in the live broadcast.
- an interaction exit prompt will be displayed, which is convenient for the target audience account for further confirmation.
- the target account that is determined to exit the live broadcast interaction will be displayed on the live broadcast screen, so that the audience can know the progress of the live broadcast interaction; the target audience account of the successful live broadcast interaction can be Obtaining the interactive rewards set by the anchor account enhances the participation of the target audience account in the live broadcast interaction.
- FIG. 22 shows a flowchart of a live interactive method according to an exemplary embodiment of the present application. Taking the method as an example where the live broadcast server shown in FIG. 1 receives a live interactive request sent by a viewer terminal as the main body of the method to illustrate. The method includes at least the following steps.
- Step 2201 in response to the interaction initiating terminal being a viewer terminal, send an interaction notification to the host terminal and a terminal corresponding to at least one second target viewer account, where the second target viewer account is at least two target viewer accounts except that the interaction initiating terminal corresponds to the first one. Accounts other than the target audience account.
- the live server obtains the host account and at least two target audience accounts included in the live interaction request according to the received live interaction request, one of which is the first target corresponding to the interaction initiating terminal.
- the live server obtains the interaction information set by the host account according to the obtained host account, wherein the interaction information includes the interaction time and interaction reward of the host account.
- the interactive information may be at least one of a preset setting value, a default setting value and a historical setting value set by the host account.
- the live server acquires the status information corresponding to the second target audience account according to the acquired second target audience account, and when the server detects that the live room where at least one second target audience account is currently located is the live room corresponding to the host account. , sending an interaction notification to the corresponding host terminal and the terminal corresponding to the at least one second target audience account.
- the interaction notification includes the host account, at least two target audience accounts and interaction information.
- the interactive notification is displayed on the corresponding user interface, and the corresponding host and target audience determine the account and interactive participation corresponding to the initiating terminal of the live interaction based on the displayed interactive notification.
- Step 2202 in response to receiving the acceptance response to the interaction notification, create a live broadcast interaction in the target live broadcast room, the live broadcast interaction is used for interaction between at least two target audience accounts, and the target live broadcast room is the live broadcast room corresponding to the broadcaster account.
- step 803 For the implementation manner of this step, reference may be made to step 803, which is not repeated in this embodiment.
- Step 2203 Receive an interactive support instruction, the interactive support instruction is triggered by at least one of like, vote, send a barrage, or gift a virtual item, the interactive support instruction includes the target audience account to support, and the interactive support instruction is broadcast by the target live. Triggered by the terminal corresponding to any account among them.
- the live broadcast server receives the interaction support instruction of any viewer account in the live broadcast room, and determines the interaction score of the corresponding target viewer account based on the interaction support instruction.
- step 908 For the implementation manner of this step, reference may be made to step 908, which is not repeated in this embodiment.
- Step 2204 update the interaction progress of the at least two target audience accounts based on the interaction support instruction.
- the live broadcast server determines the interaction score based on the received interaction trigger instruction and updates the interaction progress of the target audience, including timing information and interaction score information of the live broadcast interaction.
- Step 2205 Push the interaction progress to the terminals corresponding to each account in the target live broadcast room.
- the live broadcast server pushes the interactive progress to all terminals watching the live broadcast, including the account of the audience who entered the live broadcast room in the middle, obtains the interactive progress of the current live broadcast interaction and delivers the corresponding interactive progress information.
- Step 2206 in response to satisfying the interaction end condition, determine the interaction result.
- step 909 For the implementation of this step, reference may be made to step 909, which is not repeated in this embodiment.
- Step 2207 Push the interaction result to the terminal corresponding to each account in the target live broadcast room.
- the live broadcast server After the live broadcast server determines that the conditions for ending the interaction are met, it ends the current round of live broadcast interaction, and sends the determined interaction result to all terminals watching the live broadcast.
- Step 2208 transfer the interactive reward indicated by the interactive reward information to the interactive winner.
- the live server transfers the interactive rewards set by the host account to the corresponding winning target audience account.
- the server sends an interaction notification to the terminal corresponding to the second target audience account and the host terminal based on receiving the live broadcast interaction request sent by the viewer terminal. Further, the live server creates a live interaction based on receiving the acceptance response from the target audience account and the host account, or receives a rejection response, and sends a notification of interaction failure to the first target audience account that initiated the live interaction request.
- the live broadcast server determines the interaction score of the target audience account based on the support interaction instruction, and pushes the interaction progress of the live broadcast interaction to the accounts in the live broadcast room. Interactive results of live interactions.
- FIG. 23 shows a sequence diagram of a viewer terminal sending a live broadcast interaction request to a live broadcast server according to an exemplary embodiment of the present application.
- the target audience account B invites the target audience account A and the host account as an example for description, and the process may include the following steps.
- Step 2301 sending a live broadcast interaction request.
- the target audience selects the target audience account A that needs to be invited to participate in the live broadcast interaction according to the audience list displayed by the audience terminal, and sends the live broadcast interaction request to the live broadcast server, wherein the live broadcast interaction request includes the host account, target audience account A and target audience account B (the account of the originating terminal).
- Step 2302 receiving a live broadcast interaction request.
- the live broadcast server Based on the received live broadcast interaction request, the live broadcast server obtains the host account, target audience account A and target audience account B included in the live broadcast interaction request, and obtains the status information of the target audience account A.
- the status information is used to confirm whether the target account A is in In the live broadcast room corresponding to the host account, and obtain the corresponding interactive information according to the host account.
- the live broadcast server determines that the target account A is in the live broadcast room, it further sends an interaction notification to the target audience account A and the host account.
- Step 2303 delivering an interaction notification.
- the live server sends an interactive notification to the corresponding terminal according to the obtained target audience account A and the host account.
- the interactive notification includes the target audience account B corresponding to the initiating terminal, the target audience account A, the host account and the interactive information, and the target audience Account A and the host account can choose to accept or reject this live broadcast interaction according to the interaction notification received.
- Step 2304 receiving the acceptance response of the interaction notification, and starting the live broadcast interaction.
- the live broadcast server receives the acceptance response of the interaction notification sent by the target audience account A and the host account, determines that all three parties accept the live broadcast interaction, sends confirmation information to the host account, target audience account A, and target audience account B, and creates the live broadcast interaction.
- Step 2305 Deliver the interactive progress of the live broadcast interaction to the terminal corresponding to the account in the live broadcast room.
- the live broadcast server updates the interaction progress of the live broadcast interaction in real time, and delivers the interaction progress to the terminals corresponding to all accounts watching the live broadcast interaction.
- Step 2306 the host account re-enters the live broadcast room, and delivers the interactive progress of the live broadcast interaction.
- the live broadcast server detects that the live broadcast interaction corresponding to the host account has not reached the end condition, obtains the interactive progress of the live broadcast interaction, and reports the live broadcast interaction to the host.
- the terminal sends the interactive status of the live broadcast interaction and continues the live broadcast interaction.
- the emergency includes at least one of killing the live broadcast application, phone reminder and network interruption.
- Step 2307 the account of the target audience leaves the live broadcast room, and an interactive exit prompt is issued.
- the live broadcast server detects that the target audience account A has switched to the live broadcast room corresponding to another host account, it will issue an interaction exit prompt to the corresponding target audience account A to confirm whether the corresponding target audience needs to end the current round of live broadcast interaction. .
- Step 2308 Receive a confirmation instruction of the target audience for the interactive exit prompt.
- the live broadcast server confirms whether it is necessary to continue the live broadcast interaction or end the current round of live broadcast interaction. For example, when the instruction received by the live broadcast server is "1", it confirms that the target audience account A needs to end the live broadcast interaction. When the instruction received by the live broadcast server is "0", it is confirmed that the target audience account A needs to continue the live broadcast interaction.
- Step 2309 Determine the interaction result, and push the interaction result to the terminal corresponding to each account in the target live broadcast room.
- Step 2310 the viewer terminal displays the interactive result of the current round of live broadcast interaction.
- FIG. 24 is a structural block diagram of a live interactive device provided by an exemplary embodiment of the present application.
- the device is used for a live server, and the device includes:
- the first receiving module 2401 is configured to receive a live broadcast interaction request sent by an interaction initiating terminal, where the interaction initiating terminal is a host terminal or a viewer terminal, and the live broadcast interaction request includes the host account and at least two target audience accounts;
- a first sending module 2402 configured to send an interaction notification to interaction participating terminals other than the interaction initiating terminal, where the interaction participating terminals include the host terminal and the audience terminal;
- the interaction module 2403 is configured to create a live broadcast interaction in the target live broadcast room in response to receiving an acceptance response to the interaction notification, and the live broadcast interaction is used for at least two target audience accounts to interact, and the target live broadcast The room is the live broadcast room corresponding to the host account.
- the first sending module 2402 includes:
- a first sending unit configured to send the interaction notification to at least two terminals corresponding to the target audience accounts in response to the interaction initiating terminal being the host terminal;
- a second sending unit configured to, in response to the interaction initiating terminal being the viewer terminal, send the interaction notification to the host terminal and the terminal corresponding to at least one second target viewer account, where the second target viewer account is Accounts other than the first target audience account corresponding to the interaction initiating terminal among the at least two target audience accounts.
- the first sending unit is further configured to:
- the interaction initiating terminal being the host terminal, and the live broadcast rooms currently in which at least two of the target audience accounts are located are both the target live broadcast rooms, sending the information to the terminals corresponding to the at least two target audience accounts. the interactive notification;
- the second sending unit is further configured to:
- the interaction initiating terminal being the viewer terminal
- the live room in which at least one of the second target viewer accounts is currently located is the target live room
- sending a message to the host terminal and the at least one second target The terminal corresponding to the viewer account sends the interaction notification.
- the device further includes:
- the second sending module is configured to receive, in response to receiving at least one rejection response to the interaction notification, and send an initiation failure notification to the interaction initiating terminal, where the initiation failure notification includes the interaction participating terminal that sent the rejection response account; or,
- a third sending module configured to send an initiation failure notification to the interaction initiating terminal in response to the presence of at least one of the target viewer accounts currently in a live broadcast room that is not the target live broadcast room;
- the fourth sending module is configured to send an initiation failure notification to the interaction initiation terminal in response to the presence of at least one of the target viewer accounts in a do-not-disturb state.
- the device further includes:
- An interactive support instruction receiving module is used to receive an interactive support instruction, the interactive support instruction is triggered by at least one of likes, votes, sending a barrage or gifting virtual items, and the interactive support instruction includes the supported target audience account, and the interactive support instruction is triggered by a terminal corresponding to any account in the target live broadcast room;
- a first update module for updating the interactive progress of at least two of the target audience accounts based on the interactive support instruction
- the first push module is configured to push the interaction progress to terminals corresponding to each account in the target live broadcast room.
- the live interaction request further includes an interaction end condition, and the interaction end condition includes at least one of an interaction duration condition and an interaction progress condition;
- the device further includes:
- a first determining module configured to determine an interaction result in response to satisfying the interaction end condition
- the second push module is configured to push the interaction result to the terminal corresponding to each account in the target live broadcast room.
- the interactive request for live broadcast also includes interactive reward information
- the device further includes:
- the interactive reward transfer module is configured to transfer the interactive reward indicated by the interactive reward information to the interactive winner.
- the device further includes:
- the second determination module is configured to determine an interaction result in response to the remaining one target audience account in the live broadcast interaction, wherein the remaining target audience accounts are located in the target live broadcast room.
- FIG. 25 is a structural block diagram of a live interactive device provided by an exemplary embodiment of the present application.
- the apparatus is used for an interaction initiation terminal, and the apparatus includes:
- the first display module 2501 is used to display an interactive setting interface, and the interactive setting interface includes the audience account;
- the second receiving module 2502 is configured to receive a selection operation on the target audience account in the interaction setting interface, where the target audience account is the audience account participating in the interaction;
- the fourth sending module 2503 is configured to send a live broadcast interaction request to the live broadcast server in response to the interaction initiation instruction, where the live broadcast interaction request includes the host account and at least two of the target audience accounts;
- the second display module 2504 in response to the interaction acceptance notification fed back by the live broadcast server, displays the live broadcast interaction control in the live broadcast screen, the interaction acceptance notification is used to indicate that the target audience account accepts the interaction, and the live broadcast screen is the The host account corresponds to the screen of the target live broadcast room, and the live broadcast interaction control is used to display the interaction progress of at least two of the target audience accounts.
- the interaction initiating terminal is a broadcast terminal
- the second receiving module 2502 includes:
- a first receiving unit configured to receive selection operations on at least two of the target audience accounts in the interaction setting interface
- the interaction initiating terminal is a viewer terminal
- the second receiving module 2502 further includes:
- a second receiving unit configured to receive a selection operation for at least one second target audience account in the interaction setting interface, where the at least two target audience accounts include the first target audience account logged in by the audience terminal and at least one of the target audience accounts. the account of the second target audience.
- the interaction initiating terminal is the anchor terminal
- the first display module 2501 further includes:
- a first acquiring unit configured to acquire a target audience list, where the target audience list includes audience accounts that meet interaction conditions, and the interaction conditions include at least one of account level and virtual item gift record;
- a first display unit configured to display the target audience list in the interaction setting interface.
- the interaction initiating terminal is the audience terminal
- the first display module 2501 further includes:
- the second display unit is configured to display the target audience list in the interaction setting interface in response to the first target audience account belonging to the target audience list, where the target audience list includes audience accounts that meet the interaction conditions, and
- the interaction condition includes at least one of account level and virtual item gift record.
- the device further includes:
- the third display module is used to display the interactive exit prompt interface in response to the switching instruction between the live broadcast rooms;
- a fifth sending module configured to send an interactive exit instruction to the live broadcast server in response to a triggering operation of the exit control in the interactive exit prompt interface
- the live broadcast server is configured to send an interactive exit instruction to the live broadcast server based on the interactive exit instruction.
- the device further includes:
- the first acquisition module is configured to acquire interaction information set through the interaction setting interface, the interaction information includes at least one of interaction end conditions and interaction reward information, and the interaction end conditions include interaction duration conditions and interaction progress conditions at least one of;
- An adding module is configured to add the interaction information to the live broadcast interaction request.
- the device further includes:
- the fourth display module is configured to display interactive initiation failure prompt information in response to the initiation failure notification fed back by the live broadcast server, where the initiation failure notification includes initiation failure reasons, and the initiation failure reasons include rejection by the interactive participant, the initiation failure
- the status of the target audience account is a do-not-disturb state and the live room where the target audience account is currently located is not the target live room.
- the device further includes:
- the third receiving module is configured to receive the interactive progress pushed by the live broadcast server, the interactive progress is updated by the live broadcast server based on the interactive support instruction, and the interactive support instruction is performed by like, voting, sending a bullet screen or gifting virtual items Triggered in at least one of the ways in the interactive support instruction includes the supported target audience account, and the interactive support instruction is triggered by the terminal corresponding to any account in the target live broadcast room;
- the second update module is configured to update the live interactive control based on the interactive progress.
- the device further includes:
- a fourth receiving module configured to receive an interaction result pushed by the live broadcast server, where the interaction result is determined by the live broadcast server when the interaction end condition is satisfied;
- the fifth display module is configured to display an interaction end result interface based on the interaction result.
- a terminal is also provided, the terminal includes a processor and a memory, the memory stores a computer program, and the computer program is loaded and executed by the processor to implement the above-mentioned embodiments.
- a server in an exemplary embodiment, includes a processor and a memory, the memory further includes one or more computer programs, the computer programs are loaded and executed by the processor to implement the The live interaction method provided in the foregoing embodiment.
- a computer-readable storage medium is also provided, and the computer-readable storage medium stores at least one piece of program, and the at least one piece of program is loaded and executed by the processor to implement as described above
- the live interaction method provided in the example.
- a computer program product or computer program comprising computer instructions stored in a computer readable storage medium.
- the processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device executes the live interactive method provided in various optional implementation manners of the foregoing aspects.
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Abstract
一种直播互动方法、装置、直播服务器、终端及存储介质,涉及直播领域。该方法包括:接收互动发起终端发送的直播互动请求,互动发起终端为主播终端或观众终端,直播互动请求中包含主播帐号以及至少两个目标观众帐号;向互动发起终端以外的互动参与终端发送互动通知,互动参与终端包括主播终端和观众终端;响应于接收到对互动通知的接受应答,在目标直播间中创建直播互动,直播互动用于供至少两个目标观众帐号进行互动,目标直播间为主播帐号对应的直播间。通过本实施例提供的直播互动方法,目标观众帐号或主播帐号都可发起直播互动请求,丰富了直播互动的互动方式,且实现了目标观众帐号之间的直播互动。
Description
本申请实施例涉及直播领域,特别涉及一种直播互动方法、装置、直播服务器、终端及存储介质。
网络直播是通过网络在相同或不同的网络平台观看影片的一种新兴的网络社交方式,网络直播平台也成为了一种崭新的社交媒体,在现场架设独立的信号采集设备(音频+视频)导入直播端(导播设备或平台),再通过网络上传至直播服务器,发布至网址供人观看,且直播过程具有独立可控性,能够实现与观看直播的观众进行一定程度的互动等。
相关技术中,直播互动最普遍的方式是主播通过主播终端面向观众进行网络直播时通过赠送礼物实现相关互动,或两个主播之间通过连麦进行互动。
发明内容
本申请实施例提供了一种直播互动方法、装置、直播服务器、终端及存储介质,可以实现目标观众帐号或主播帐号发起直播互动请求,邀请目标观众帐号在主播帐号对应的直播间内进行直播互动,从而丰富了直播互动的互动方式。所述技术方案如下:
一方面,本申请实施例提供了一种直播互动方法,所述方法用于直播服务器,所述方法包括:
接收互动发起终端发送的直播互动请求,所述互动发起终端为主播终端或观众终端,所述直播互动请求中包含主播帐号以及至少两个目标观众帐号;
向所述互动发起终端以外的互动参与终端发送互动通知,所述互动参与终端包括所述主播终端和所述观众终端;
响应于接收到对所述互动通知的接受应答,在目标直播间中创建直播互动,所述直播互动用于供至少两个所述目标观众帐号进行互动,所述目标直播间为 所述主播帐号对应的直播间。
另一方面,本申请实施例提供了一种直播互动方法,所述方法用于互动发起终端,所述方法包括:
显示互动设置界面,所述互动设置界面中包含观众帐号;
接收对所述互动设置界面中目标观众帐号的选择操作,所述目标观众帐号为参与互动的观众帐号;
响应于互动发起指令,向直播服务器发送直播互动请求,所述直播互动请求中包含主播帐号以及至少两个所述目标观众帐号;
响应于所述直播服务器反馈的互动接受通知,在直播画面中显示直播互动控件,所述互动接受通知用于表征所述目标观众帐号接受互动,所述直播画面为所述主播帐号对应目标直播间的画面,所述直播互动控件用于展示至少两个所述目标观众帐号的互动进度。
另一方面,本申请实施例提供了一种直播互动装置,所述装置用于直播服务器,所述装置包括:
第一接收模块,用于接收互动发起终端发送的直播互动请求,所述互动发起终端为主播终端或观众终端,所述直播互动请求中包含主播帐号以及至少两个目标观众帐号;
第一发送模块,用于向所述互动发起终端以外的互动参与终端发送互动通知,所述互动参与终端包括所述主播终端和所述观众终端;
互动模块,用于响应于接收到对所述互动通知的接受应答,在目标直播间中创建直播互动,所述直播互动用于供至少两个所述目标观众帐号进行互动,所述目标直播间为所述主播帐号对应的直播间。
另一方面,本申请实施例提供了一种直播互动装置,所述装置用于互动发起终端,所述装置包括:
第一显示模块,用于显示互动设置界面,所述互动设置界面中包含观众帐号;
第二接收模块,用于接收对所述互动设置界面中目标观众帐号的选择操作,所述目标观众帐号为参与互动的观众帐号;
第四发送模块,用于响应于互动发起指令,向直播服务器发送直播互动请求,所述直播互动请求中包含主播帐号以及至少两个所述目标观众帐号;
第二显示模块,响应于所述直播服务器反馈的互动接受通知,在直播画面中显示直播互动控件,所述互动接受通知用于表征所述目标观众帐号接受互动,所述直播画面为所述主播帐号对应目标直播间的画面,所述直播互动控件用于展示至少两个所述目标观众帐号的互动进度。
另一方面,本申请实施例提供了一种终端,所述终端包括处理器和存储器;所述存储器存储有至少一段程序,所述至少一段程序由所述处理器加载并执行以实现上述方面所述的直播互动方法。
另一方面,本申请实施例提供了一种直播服务器,所述直播服务器包括处理器和存储器,所述存储器存储有至少一段程序,所述至少一段程序由所述处理器加载并执行以实现上述方面所述的直播互动方法。
另一方面,本申请实施例提供了一种计算机可读存储介质,所述存储介质存储有至少一段程序,所述至少一段程序由处理器加载并执行以实现上述方面所述的直播互动方法。
另一方面,本申请实施例提供了一种计算机程序产品或计算机程序,该计算机程序产品或计算机程序包括计算机指令,该计算机指令存储在计算机可读存储介质中。终端的处理器从计算机可读存储介质读取该计算机指令,处理器执行该计算机指令,使得该终端执行上述方面的各种可选实现方式中提供的直播互动方法。
本申请实施例提供的技术方案带来的有益效果至少包括:
本申请实施例中,主播帐号或目标观众帐号需要发起直播互动时,通过向直播服务器发送直播互动请求,进而直播服务器根据接收到的直播互动请求获取对应的主播帐号及目标观众帐号,并下发互动通知,当直播服务器接收到对应帐号对互动通知的接受应答时,在主播帐号的直播中创建目标观众帐号之间的直播互动。通过本实施例提供的直播互动方法,实现了目标观众帐号和主播帐号都可以发起直播互动请求,丰富了直播互动的互动方式,且实现了目标观众帐号之间的直播互动。
图1示出了本申请一个实施例提供的实施环境的示意图;
图2示出了本申请一个示例性实施例提供的直播互动方法的流程图;
图3是本申请一个示例性实施例提供的主播终端显示互动设置界面的界面示意图;
图4是本申请一个示例性实施例提供的观众终端显示互动设置界面的界面示意图;
图5是本申请一个示例性实施例提供的观众终端接收到互动通知的界面示意图;
图6是本申请一个示例性实施例提供的主播终端接收到互动通知的界面示意图;
图7是本申请一个示例性实施例提供的观众终端显示直播互动控件的界面示意图;
图8示出了本申请另一个示例性实施例提供的直播互动方法的流程图;
图9示出了本申请另一个示例性实施例提供的直播互动方法的流程图;
图10是本申请一个示例性实施例提供的主播终端显示互动设置界面的界面示意图;
图11是本申请一个示例性实施例提供的主播终端显示发起失败通知的界面示意图;
图12是本申请一个示例性实施例提供的观众终端显示发起失败通知的界面示意图;
图13是本申请一个示例性实施例提供的显示直播互动的互动进度的界面示意图;
图14是本申请一个示例性实施例提供的显示直播互动的互动进度的界面示意图;
图15是本申请一个示例性实施例提供的观众终端显示互动退出提示的界面示意图;
图16是本申请一个示例性实施例提供的主播终端显示互动结果的界面示意图;
图17是本申请一个示例性实施例提供的主播终端显示互动结果的界面示意图;
图18示出了本申请一个示例性实施例示出的直播互动方法的流程图;
图19示出了本申请一个示例性实施例示出的主播终端向直播服务器发送直播互动请求的时序图;
图20示出了本申请一个示例性实施例示出的直播互动方法的流程图;
图21是本申请一个示例性实施例提供的观众终端显示互动结果的界面示意图;
图22示出了本申请一个示例性实施例示出的直播互动方法的流程图;
图23示出了本申请一个示例性实施例示出的观众终端向直播服务器发送直播互动请求的时序图;
图24是本申请一个示例性实施例提供的直播互动装置的结构框图;
图25是本申请一个示例性实施例提供的直播互动装置的结构框图。
为使本申请的目的、技术方案和优点更加清楚,下面将结合附图对本申请实施方式作进一步的详细描述。
请参考图1,其示出了本申请一个实施例提供的实施环境的示意图。该实施环境可以包括:主播终端110、直播服务器120和观众终端130。
主播终端110中安装有能够进行网络直播的直播应用程序,终端可以是诸如手机、台式电脑、平板电脑、多媒体播放设备和膝上型便携计算机等电子设备。直播应用程序可以是金融类直播应用程序、社交类直播应用程序、购物类直播应用程序、游戏类直播应用程序、视频直播应用类程序和美食类直播应用程序等。本实施例中,主播使用主播终端110登录主播帐号进行网络直播,并且主播终端110可以向观众终端130发送直播互动请求,或接收观众终端130发送的直播互动请求,其中,直播互动请求中包含有主播终端110对应的主播帐号、需要进行直播互动的观众终端130对应的目标观众帐号。
主播终端110通过无线网络或有线网络与直播服务器120相连。
直播服务器120包括一台直播服务器、多台直播服务器、云计算平台和虚拟化中心中的至少一种。直播服务器120为主播终端110和观众终端130中的直播应用程序提供后台服务。例如,直播服务器120可以是上述所说的应用程序的后台直播服务器。本申请实施例中,直播服务器120可以接收来自主播终 端110发送的视频直播流,并将视频直播流推送至观看直播的观众终端130;可选的,直播服务器120还用于接收观众终端130发送的弹幕信息,并将融合的视频直播流推送至主播终端110和观众终端130;此外,直播服务器120还可以接收并处理主播终端110或观众终端130发送的直播互动请求,在直播互动过程中还用于接收观众终端130发送的虚拟资源转移指令,向主播终端110转移虚拟资源。
观众终端130通过无线网络或有线网络与直播服务器120相连。
观众终端130中安装有能够观看网络直播的直播应用程序,终端可以是诸如手机、台式电脑、平板电脑、多媒体播放设备和膝上型便携计算机等电子设备。直播应用程序可以是金融类直播应用程序、社交类直播应用程序、购物类直播应用程序、游戏类直播应用程序、视频直播应用类程序和美食类直播应用程序等。本实施例中,观众终端130是观看直播且进行直播互动的观众使用的终端,观众终端130登录目标观众帐号,且可以向主播终端110和其他观众终端发送直播互动请求;可选的,观众终端130可以接收主播终端110和其他观众终端发送直播互动请求;此外,观众终端130还可以向主播终端110转移虚拟资源或发送弹幕信息等。
可选地,主播终端110和观众终端130上安装的直播应用程序是相同的,或各终端上安装的直播应用程序是不同控制系统平台的同一类型直播应用程序。主播终端110是由主播控制的唯一终端,观众终端130可以泛指多个终端中的至少两个,本实施例仅以主播终端110和两个观众终端130来举例说明。主播终端110和观众终端130的设备类型相同或不同,该设备类型包括:智能手机、平板电脑、智能电视、便携计算机和台式计算机中的至少一种。以下实施例以终端包括智能手机来举例说明。
本领域技术人员可以知晓,上述终端的数量可以更多或更少。比如上述终端可以仅为一个,或者上述终端为几十个或几百个,或者更多数量。本申请实施例对终端的数量和设备类型不加以限定。
主播通过主播终端进行网络直播,观众通过观众终端在主播帐号对应的直播间观看直播,直播服务器根据接收到互动发起终端发送的直播互动请求,向参与直播互动的终端帐号发送互动通知。当互动发起终端是主播终端时,直播 服务器获取主播终端的主播帐号与参与互动的观众终端的目标观众帐号,并向参与互动的观众终端发送互动通知;当互动发起终端是直播间内的目标观众帐号对应的观众终端时,直播服务器向主播终端和除发起方之外的观众终端发送互动通知。下面实施例分别以主播终端和观众终端作为互动发起终端为例进行说明。
图2是本申请一个示例性实施例提供的直播互动方法的流程图,本实施例以该方法用于互动发起终端为例进行说明。该方法包括以下步骤。
步骤201,显示互动设置界面,互动设置界面中包含观众帐号。
互动发起终端可以是进行直播的主播终端或观看直播的观众终端。
当互动发起终端是主播终端时,主播通过从主播终端的用户界面调出互动设置界面,从互动设置界面中选择需要进行直播互动的互动对象,互动设置界面中包含有用于选择互动对象的观众帐号。其中,互动设置界面可以显示主播帐号对应的直播间内观看直播的观众列表,或向主播终端赠送虚拟礼物的榜单列表,还可以是主播的粉丝帐号列表。本申请实施例以互动设置界面中显示的是向主播终端赠送虚拟礼物的榜单列表为例进行说明。
当互动发起终端是观众终端时,对应的目标观众同样通过从终端的用户界面调出互动设置界面,通过互动设置界面显示向主播终端赠送虚拟礼物的其他观众帐号。
步骤202,接收对互动设置界面中目标观众帐号的选择操作,目标观众帐号为参与互动的观众帐号。
当发起终端是主播终端时,主播根据互动设置界面中观众帐号的帐号信息及赠送的虚拟礼物,选择至少两个目标观众帐号作为直播互动的互动对象。直播互动的内容和可以是至少两个目标观众帐号在主播帐号对应的直播间内进行PK(Player Killing,对抗)挑战,目标观众帐号在主播帐号对应直播间内通过点赞或向主播终端赠送虚拟礼物的方式进行PK挑战。可选的,观众帐号的帐号信息可以包括观众帐号的用户名、用户头像、用户等级信息等。
示意性的,如图3所示,主播在直播过程中调出主播终端300的互动设置界面310,互动设置界面310中显示的是在本轮直播中向主播刷礼物的榜单列表。其中,榜单列表中观众帐号的排列顺序按照向主播刷礼物的数量进行排序,如根据在本轮直播过程中向主播终端转移金豆的数量进行排序,主播根据观众帐 号的帐号信息及金豆数量选中至少两个目标观众帐号作为邀请参加直播互动的互动对象。
当发起终端是观众终端时,由于观众终端向主播终端赠送过虚拟礼物,且达到了发起直播互动的条件,因此观众终端对应的目标观众可以通过互动设置界面选择需要发起的直播互动的互动对象,由于直播互动由当前观众终端发起,因此,至少还需选择另外一个目标观众帐号进行直播互动。
示意性的,如图4所示,目标观众在观看直播过程中调出互动设置界面410,互动设置界面410中显示的是在本轮直播中向主播刷礼物的榜单列表。其中,榜单列表中观众帐号的排列顺序按照向主播刷礼物的数量进行排序,如根据在本轮直播过程中向主播终端转移金豆的数量进行排序,目标观众根据观众帐号的帐号信息及金豆数量至少选择另外一个目标观众帐号作为邀请参加直播互动的互动对象。
步骤203,响应于互动发起指令,向直播服务器发送直播互动请求,直播互动请求中包含主播帐号以及至少两个目标观众帐号。
当发起终端是主播终端时,主播选定需要发起直播互动的目标观众帐号后,触发主播终端发送互动发起指令,当主播终端接收到互动发起指令后,向直播服务器发送直播互动请求,其中,直播互动请求中包含有主播帐号以及主播选择的至少两个目标观众帐号,用于直播服务器根据目标观众帐号,向对应的观众终端下发互动通知,每个目标观众帐号对应的观众终端都会接收到互动通知,目标观众根据互动通知中显示的需要进行直播互动的帐号信息,选择接受或拒绝主播终端发起的直播互动请求。
示意性的,如图5所示,观众终端500在用户界面显示直播服务器下发的第一互动通知510,第一互动通知510由主播终端发起,第一互动通知510界面显示有主播终端邀请的PK对象511和第一邀请信息512,第一邀请信息512用于指示本次PK挑战由主播终端发起,目标观众根据显示的PK对象511及第一邀请信息512决定接收或拒绝本次PK挑战。
当发起终端是观众终端时,目标观众选定需要邀请的其他目标观众帐号后,触发观众终端发送互动发起指令,当观众终端接收到互动发起指令后,向直播服务器发送直播互动请求,其中,直播互动请求中包含有主播帐号以及该目标观众选择的其他目标观众帐号,其他目标观众帐号是不同于发起方的目标观众 帐号,用于直播服务器向对应的观众终端和主播终端下发互动通知,主播终端和每个对应的观众终端都会接收到互动通知,主播和目标观众根据互动通知中显示的需要进行直播互动的帐号信息,选择接受或拒绝发起方发起的直播互动请求。
示意性的,如图6所示,主播终端600在用户界面显示直播服务器下发的第二互动通知610,第二互动通知610由观众终端发起,第二互动通知610界面显示有发起方邀请的PK对象611和第二邀请信息612,第二邀请信息612用于指示本次PK挑战的发起方所对应的观众终端,主播根据显示的PK对象611及第二发起邀请信息612决定接收或拒绝本次PK挑战。
步骤204,响应于直播服务器反馈的互动接受通知,在直播画面中显示直播互动控件,互动接受通知用于表征目标观众帐号接受互动,直播画面为主播帐号对应目标直播间的画面,直播互动控件用于展示至少两个目标观众帐号的互动进度。
当主播终端作为直播互动的发起终端,且收到直播服务器下发的互动接受通知,确定选择的至少两个目标观众帐号接受本次互动请求,开始目标观众帐号之间的直播互动,并在主播帐号对应的直播画面中显示直播互动控件,直播互动控件用于展示目标观众帐号之间进行互动的进度。
当观众终端作为直播互动的发起终端,且收到直播服务器下发的互动接受通知,确定主播帐号及选择的至少另外一个目标观众帐号接受本次互动请求,在主播帐号对应的直播间内与其他目标观众帐号之间开始直播互动,并在观众终端的用户界面显示直播互动控件,直播互动控件用于展示目标观众帐号之间进行互动的进度。
需要说明的是,当发起终端是主播终端时,至少需要两个目标观众帐号同时接受直播互动请求才能开始直播互动,当发起终端是观众终端时,必须主播帐号及至少另一个目标观众帐号同时接受直播互动请求才能开始直播互动。
示意性的,如图7所示,以观众终端700的用户界面为例,用户界面显示的是主播帐号对应的直播画面,当观众终端700接收到直播服务器下发的互动接受通知后,在直播画面显示直播互动控件710,并开始PK挑战,直播互动控件710显示有接受直播互动请求的目标观众帐号及PK挑战时获得的互动得分。
直播服务器用于在直播过程中给直播应用程序提供后台服务,接收发起方发送的直播互动请求,并根据直播互动请求并下发互动通知,以及接收终端发送的应答和赠送虚拟礼物指令等。下面以直播服务器接收互动发起终端为例进行说明。
图8是本申请一个示例性实施例提供的直播互动方法的流程图,本实施例以该方法用于图1所示的直播服务器为例进行说明。该方法包括以下步骤。
步骤801,接收互动发起终端发送的直播互动请求,互动发起终端为主播终端或观众终端,直播互动请求中包含主播帐号以及至少两个目标观众帐号。
直播服务器接收到的直播互动请求可以是主播终端发起,也可以是观众终端发起。
当互动发起终端为主播终端时,直播服务器根据接收到的直播互动请求,获取直播互动请求中包含的主播帐号和目标观众帐号,其中,主播帐号是互动发起终端对应的帐号,目标观众帐号是互动发起终端邀请参与直播互动的终端对应的观众帐号,目标观众帐号是主播通过互动设置界面选择的观众帐号。由于直播互动至少需要两个目标观众帐号参与才能进行相应的互动,因此,直播互动请求中至少需要包括两个目标观众帐号。
当互动发起终端为观众终端时,直播服务器根据接收到的直播互动请求,获取直播互动请求中包含的主播帐号及至少两个目标观众帐号,其中一个目标观众帐号是互动发起终端对应的帐号,此外的目标观众帐号和主播帐号是被邀请参与直播互动的终端对应的帐号。
步骤802,向互动发起终端以外的互动参与终端发送互动通知,互动参与终端包括主播终端和观众终端。
当互动发起终端为主播终端时,直播服务器基于获取到的主播帐号和至少两个目标观众帐号,向至少两个目标观众帐号下发互动通知,其中,互动通知中包含主播帐号及至少两个目标观众帐号。
当观众终端接收到服务器下发的互动通知后,在对应终端的用户界面显示互动通知,目标观众基于显示的互动通知确定直播互动的主播帐号及其他目标观众帐号,并根据互动通知中显示的需要进行直播互动的帐号信息,选择接受或拒绝主播终端发起的直播互动请求。
当互动发起终端为观众终端时,直播服务器基于获取到的主播帐号和至少 两个目标观众帐号,向主播帐号及至少另一个目标观众帐号下发互动通知。其中,互动通知中包含主播帐号及至少两个目标观众帐号。
当观众终端和主播终端接收到服务器下发的互动通知后,在对应主播终端的用户界面和其他观众终端的用户界面显示互动通知,对应的主播和目标观众基于显示的互动通知确定直播互动的发起终端对应的帐号及互动参与终端对应的帐号,并根据显示的需要进行直播互动的帐号信息选择接受或拒绝发起方发起的直播互动请求。其中,主播终端显示互动通知的用户界面参考图6。
步骤803,响应于接收到对互动通知的接受应答,在目标直播间中创建直播互动,直播互动用于供至少两个目标观众帐号进行互动,目标直播间为主播帐号对应的直播间。
当互动发起终端为主播终端,且服务器接收到至少两个目标观众帐号的接受应答,确定目标观众帐号接受主播帐号的直播互动请求,向主播终端和观众终端下发确认信息,并在主播帐号对应的目标直播间中创建直播互动,接受直播互动请求的目标观众帐号在主播帐号对应的直播间中进行直播互动。
当互动发起端为观众终端,且服务器接收到主播帐号和至少另一个目标观众帐号的接受应答,确定主播帐号及对应的目标观众帐号接受发起终端的直播互动请求,向主播终端和接受直播互动请求的观众终端下发确认信息,并在主播帐号对应的目标直播间中创建直播互动,接受直播互动请求的目标观众帐号在主播帐号对应的直播间中进行直播互动。
在一种可能的实施方式中,当服务器接收到主播帐号或目标观众帐号发送的拒绝应答时,确定主播或目标观众拒绝本次直播互动请求,并向互动发起终端发送拒绝互动的通知信息。
终上所述,主播帐号或目标观众帐号需要发起直播互动时,通过向直播服务器发送直播互动请求,进而直播服务器根据接收到的直播互动请求获取对应的主播帐号及目标观众帐号,并下发互动通知,当直播服务器接收到对应帐号对互动通知的接受应答时,在主播帐号的直播中创建目标观众帐号之间的直播互动。通过本实施例提供的直播互动方法,实现了目标观众帐号和主播帐号都可以发起直播互动请求,丰富了直播互动的互动方式,且实现了目标观众帐号之间的直播互动。
如图9,其示出了本申请一个示例性实施例示出的直播互动方法的流程图,以该方法的执行主体为图1所示出的主播终端为例来举例说明。该方法至少包括如下步骤。
步骤901,获取目标观众列表,目标观众列表中包含符合互动条件的观众帐号,互动条件包括帐号等级和虚拟物品赠送记录中的至少一种。
当主播在进行直播的过程中需要邀请观众参与直播互动时,通过点击用户界面中的显示控件,获取目标观众列表,其中,目标观众列表中显示的是向主播终端赠送虚拟礼物的观众帐号或帐号等级达到设定等级的观众帐号,此外目标观众帐号还可以是在当前直播间内观看直播的帐号列表。在本申请实施例以获取的目标观众列表是直播过程中向主播终端赠送虚拟礼物的观众帐号为例进行说明。
步骤902,在互动设置界面中显示目标观众列表。
响应于接收到主播对用户界面中显示控件的触发操作,在互动设置界面中显示获取到的目标观众列表,目标观众列表中显示有在本轮直播中向主播终端赠送虚拟礼物的观众帐号及帐号信息,帐号信息包括观众帐号的等级信息、赠送的虚拟礼物数量、用户名信息及用户头像中的至少一种。
步骤903,接收对互动设置界面中至少两个目标观众帐号的选择操作。
本步骤的实施方式可以参考步骤202,本实施例在此不做赘述。
步骤904,获取通过互动设置界面设置的互动信息,互动信息包括互动结束条件和互动奖励信息中的至少一种,互动结束条件包括互动时长条件和互动进度条件中的至少一种。
在发起直播互动请求之前,主播还需要通过互动设置界面设置互动信息,互动信息包括互动结束条件和互动奖励信息中的至少一种。其中,互动结束条件包括直播互动的互动时长条件和互动进度条件中的至少一种;互动结束条件可以通过设定互动时长确定,在达到互动时长后确定互动得分最高的目标观众帐号获胜,其中,互动时长是至少两个目标观众帐号之间进行互动的时间;互动奖励是用于直播互动结束后,主播终端向获胜的观众终端赠送的虚拟礼物;
此外,互动结束条件还可以根据目标观众帐号的互动进度进行确定,即每个目标观众帐号在互动过程中都会有各自的互动得分,主播在发起直播互动前设置互动得分阈值,确定最先达到预设互动得分阈值的目标观众帐号为获胜方。
步骤905,向直播互动请求中添加互动信息。
主播根据互动信息设置界面显示的设置选项添加互动信息。
示意性的,如图10所示,主播在选定两个目标观众帐号后,通过触发PK挑战页面显示的互动信息设置控件1010,进入互动信息设置界面1020,主播设置本次PK挑战的PK奖励为500金豆,PK时间设置为3分钟,表示本轮直播互动的持续时长为3分钟,当3分钟计时结束后,根据目标观众帐号的互动得分确定得分最高的为获胜方,并将设置的PK奖励(500金豆)赠送给获胜的目标观众帐号对应的观众终端。
需要说明的是,主播可以先进入互动信息设置界面设置互动信息,再选中需要进行直播互动的目标观众帐号;或者,先选中目标观众帐号,再设置互动信息,本实施例对此操作顺序不作限定。
步骤906,响应于互动发起指令,向直播服务器发送直播互动请求,直播互动请求中包含主播帐号以及至少两个目标观众帐号。
主播终端将选择的至少两个目标观众帐号、主播帐号及设置的互动信息发送至直播服务器。直播服务器基于获取到的目标观众帐号、主播帐号及设置的互动信息,向目标观众帐号发送互动通知。
本步骤的实施方式可以参考步骤203,本实施例在此不做赘述。
步骤907,响应于直播服务器反馈的互动接受通知,在直播画面中显示直播互动控件,互动接受通知用于表征目标观众帐号接受互动,直播画面为主播帐号对应目标直播间的画面,直播互动控件用于展示至少两个目标观众帐号的互动进度。
本步骤的实施方式可以参考步骤204,本实施例在此不做赘述。
需要说明的是,当主播终端向直播服务器发送互动请求后,服务器会根据目标观众帐号的状态信息确定对应目标观众是否通过当前主播帐号对应的直播间观看直播,若目标观众帐号已退出主播的直播间,则服务器会向主播终端下发提醒通知,提醒通知用于指示邀请的目标观众帐号已经离开直播间。
示意性的,如图11所示,主播选定目标观众帐号后,点击“开始PK”控件,主播终端1100向直播服务器发送直播互动请求后,直播服务器确定邀请的PK对象已不在直播间,向主播终端1100下发提醒通知1110,提醒通知1110的界面显示有离开直播间的目标观众帐号,提示主播重新选择PK对象,如“Merry Taylor已离开直播间,请重新选择PK对象”。
在另一种可能的实施方式中,当服务器根据目标互动帐号下发互动通知后,若目标终端帐号拒绝接受直播互动请求,则主播终端显示发起失败通知,当目标观众帐号开启勿扰模式时,默认不接受直播互动请求,主播终端同样会显示发起失败通知,此外,若目标观众帐号在预设时间内未作出选择时及目标观众帐号离开直播间等情况,服务器都会向主播终端下发发起失败的通知。
示意性的,如图1200所示,观众终端1210的用户界面显示互动通知1211,目标观众根据显示的互动通知1211确定本次PK挑战的发起方和参与PK挑战的PK对象,当目标观众拒绝直播互动请求时,主播终端1220的用户界面显示发起失败通知1221,主播根据发起失败通知1221显示的具体内容确定目标观众帐号及发起失败的原因,如“Merry Taylor拒绝了您发起的PK挑战,请重新选择PK对象”。此外,当目标观众帐号已经离开直播间时,可以显示“Nickname已经离开直播间,请重新选择PK对象”,当目标观众帐号开启勿扰模式时,可以显示“Nickname开启了勿扰模式,请重新选择PK对象”。
步骤908,接收直播服务器推送的互动进度,互动进度由直播服务器基于互动支持指令更新,互动支持指令通过点赞、投票、发送弹幕或赠送虚拟物品中的至少一种方式触发,互动支持指令中包含支持的目标观众帐号,且互动支持指令由目标直播间中任一帐号对应的终端触发。
在进行直播互动过程中,主播终端可以接收到直播服务器推送的互动进度并实时更新。其中,互动进度根据服务器接收到的互动支持指令进行更新。
在一种可能的实施方式中,服务器基于接收到直播间内的任一观众帐号的点赞操作触发互动支持指令,如图13所示,PK挑战开始后,设置任一PK对象为红方,另一PK对象为蓝方,并在主播终端1300的互动控件1310中显示红方和蓝方的支持控件1311,观看直播的观众根据互动控件1310中PK对象的帐号信息及互动得分情况,选择支持的PK对象并进行点赞,每个点赞相当于给支持的PK对象加相应的互动分数,直播服务器根据接收到的互动支持指令确定点赞的PK对象并更新对应的互动得分。
在另一种可能的实施方式中,服务器基于接收到直播间内的任一观众帐号赠送的虚拟礼物触发互动支持指令,如图14所示,PK挑战开始后,观看直播的观众根据PK对象的帐号信息及互动得分情况,选择支持的PK对象并赠送虚 拟礼物,不同的虚拟礼物对应不同的互动分数,如向支持的PK对象赠送一朵鲜花,对应的互动分数为20分,相应的互动得分加20分,直播服务器根据接收到的互动支持指令确定支持的PK对象并更新对应的互动得分。
在另一中可能的实施的方式中,服务器基于接收到观众发送的弹幕信息确定支持的目标互动对象,如直播互动开始后,服务器给任一目标观众帐号设置为红方,另一目标观众帐号设置为蓝方,并将“红方”与“蓝方”设置为关键词,当直播服务器从观众发送的弹幕信息中检测出关键词时,确定关键词对应的目标观众帐号,向对应的目标观众帐号进行加分。可选地,直播服务器还可以将进行直播互动的目标观众帐号的用户名作为关键词,当从弹幕信息中检测到目标观众帐号对应的用户名时,更新对应的目标观众帐号的互动得分。
此外,还可以通过设置特殊关键词作为互动分数,如关键词“支持”对应的互动分数为2分,关键词“超棒”对应的互动分数为5分,当直播服务器检测到弹幕信息为“支持红方”,即表示对红方对应的目标观众帐号的互动得分加2分。
步骤909,接收直播服务器推送的互动结果,互动结果由直播服务器在满足互动结束条件时确定得到。
当直播互动满足互动结束条件时,接收直播服务器推送的互动结果,如互动结束条件通过设定互动时长决定,则在目标观众帐号的互动时长达到预设时间时,确定互动得分最高的目标观众帐号为获胜方。如图14所示,主播设置的PK时间为3分钟,当互动时间到达3分钟时,Jerry Jiimsom的互动得分为1234分,而Merry Taylor的互动得分为998,确定Jerry Jiimsom获得本次PK挑战的胜利。如互动结束条件根据目标观众帐号的互动进度决定,则确定最先达到预设互动得分阈值的目标观众帐号为获胜方,如设置互动得分阈值为1000分,则确定最先达到该互动得分的目标观众帐号获胜。
在一种可能的实施方式中,当主播帐号在进行直播互动过程中因突发事件中断直播互动,且重新进入直播时,直播服务器检测到该主播帐号本次直播互动未达到结束条件,获取直播互动的互动进度,向主播终端下发直播互动的互动状态并继续进行直播互动。其中,突发事件包括杀死直播应用程序、电话提醒和网络中断中的至少一种。
在一些实施例中,当目标观众帐号离开当前主播帐号对应的直播间,且直 播互动的目标观众帐号少于两个,无法继续行直播互动,即满足互动结束条件,确定留下来的目标观众帐号获得本次主播互动的胜利。
示意性的,当观众终端在进行直播互动过程中切换到其他主播帐号对应的直播间时,通过直播服务器获取该目标观众帐号的状态信息,并向该目标观众端发送互动退出提示,基于观众终端的选择操作确定继续进行直播互动或结束当前直播互动。因此,对于切换直播间的观众终端,还包括以下步骤。
响应于直播切换指令,显示互动退出提示界面。
当目标观众帐号离开主播帐号对应的直播间时,直播服务器检测到当前目标观众帐号的状态发生变化,即确定对应的目标观众帐号切换到其他主播帐号对应的直播间,向该目标观众帐号对应的终端下发互动退出提示,互动退出提示用于提醒用户是否确定结束本轮直播互动。对应的观众终端接收互动退出提示,并在用户界面显示互动退出提示界面。
示意性的,如图15所示,观众终端1500切换到其他主播对应的直播间,并接收到直播服务器下发的互动退出提示1510,互动退出提示1510显示有互动退出提示信息1511,如“您有一场PK挑战尚未结束,是否返回直播间”。对应的目标观众根据提示信息1511决定是否需要继续进行PK挑战或退出PK挑战。
响应于对互动退出提示界面中退出控件的触发操作,向直播服务器发送互动退出指令,直播服务器用于基于互动退出指令,在直播互动中剩余一个目标观众帐号,确定互动结果,其中,剩余的目标观众帐号位于目标直播间。
当有一个目标观众帐号选择退出直播互动时,向直播服务器发送互动退出指令,直播服务器基于互动退出指令结束相应的目标观众帐号的直播互动,当直播间内仅剩一个目标观众帐号时,满足互动结束条件,确定剩下的目标观众帐号获得本轮直播互动的胜利。
步骤910,基于互动结果显示互动结束结果界面。
主播终端接收到直播服务器下发的互动结果后,基于互动结果在直播互动控件中显示互动结束结果界面。
当直播互动到达互动时间或目标观众帐号的互动得分达到预设值,结束本轮直播互动,示意性的,如图16所示,主播终端1600接收到直播服务器下发的互动结果并在互动控件1610中进行显示,互动控件1610中显示的内容包括 获胜的目标观众帐号的用户名、用户头像信息及结果信息。
当参与直播互动的目标观众帐号少于两个时,结束本轮直播互动,示意性的,如图17所示,主播终端1700在互动控件1710中进行显示互动结果,互动控件1710中显示的内容包括获胜的目标观众帐号的用户名、用户头像信息及结果信息,此外,当有目标观众帐号退出本轮直播互动时,主播终端1700还会接收到直播服务器下发的退出信息1720,退出信息1720显示有退出直播互动的目标观众帐号,如“Merry Taylor退出本轮PK挑战”,观看直播的观众可以根据退出信息1720确定本轮直播互动的目标观众帐号。
综上所述,本申请实施例中,主播终端通过互动设置界面设置互动信息,并基于在观众列表中选中的目标观众帐号,进而基于互动发起指令,向直播服务器发送直播互动请求;进一步地,主播终端基于接收到直播服务器反馈的互动接受通知,确定目标观众帐号接收直播互动请求,在直播画面中显示直播互动控件,并实时接收直播服务器推送的互动进度;当直播互动满足结束条件时,主播终端接收直播服务器推送的互动结果,并在直播互动空间中显示互动结果。
通过本申请实施例提供的直播互动方法,实现了主播帐号邀请目标观众帐号在直播间内进行直播互动,且目标观众帐号可以通过多种方式获得互动得分,丰富了直播互动的互动方式,且主播帐号通过设置的互动时长和互动奖励的方式增强了目标观众帐号进行直播互动的参与感。
如图18,其示出了本申请一个示例性实施例示出的直播互动方法的流程图,以该方法的执行主体为图1所示出的直播服务器接收到主播终端发送的直播互动请求为例来举例说明。该方法至少包括如下步骤。
步骤1801,响应于互动发起终端为主播终端,且至少两个目标观众帐号当前所处的直播间均为目标直播间,向至少两个目标观众帐号对应的终端发送互动通知。
当直播服务器接收到主播终端发送的直播互动请求后,获取直播互动请求中包含的主播帐号及至少两个目标观众帐号,并基于目标观众帐号,获取对应目标观众帐号的状态信息,如,获取到的目标观众帐号的状态信息为“1”,则表示目标观众帐号在直播间内,若获取到的状态信息为“0”,则表示目标观众帐号已离开直播间内,向主播帐号发送提示信息。若至少有两个目标观众帐号 正在主播帐号对应的直播间,则向对应的目标观众帐号下发互动通知。
步骤1802,响应于接收到对互动通知的接受应答,在目标直播间中创建直播互动,直播互动用于供至少两个目标观众帐号进行互动,目标直播间为主播帐号对应的直播间。
当直播服务器向观众终端发送互动通知后,基于接收到观众终端对互动通知的接受应答,确定对应的目标观众帐号接收直播互动,若直播服务器接收到对互动通知的拒绝应答时,确定对方不愿接收互动请求。
在一种可能的实施方式中,当直播服务器接收到观众终端反馈的指令信息为“1”,则表示目标观众帐号接受主播帐号发送的直播互动请求;若反馈的指令信息为“2”,则表示目标观众帐号拒绝直播互动请求;若反馈的指令信息为“3”,则表示目标观众帐号开起勿扰模式;若反馈的指令信息为“4”,则表示直播服务器发送互动通知时,目标观众帐号离开直播间;若直播互动还没开始,直播服务器接收到主播帐号发送的指令信息,且指令信息为“5”,则表示主播帐号取消本次直播互动请求。此外,若发起终端为观众终端时,服务器接收到的指令信息为“6”,则表示主播帐号拒绝直播互动。
步骤1803,接收互动支持指令,互动支持指令通过点赞、投票、发送弹幕或赠送虚拟物品中的至少一种方式触发,互动支持指令中包含支持的目标观众帐号,且互动支持指令由目标直播间中任一帐号对应的终端触发。
直播互动开始后,直播服务器接收直播间内任一观众帐号的互动支持指令,并基于互动支持指令确定对应目标观众帐号的互动分数。
本步骤的实施方式可以参考步骤908,本实施例在此不做赘述。
步骤1804,基于互动支持指令更新至少两个目标观众帐号的互动进度。
直播服务器基于接收到的互动触发指令确定的互动分数并对目标观众的互动进度进行更新,包括直播互动的及时信息及互动得分信息。
步骤1805,向目标直播间中的各个帐号对应的终端推送互动进度。
直播服务器向观看直播的所有终端推送互动进度,对应中途进入直播间的观众帐号,获取当前直播互动的互动进度并下发相应的互动进度信息。
步骤1806,响应于满足互动结束条件,确定互动结果。
本步骤的实施方式可以参考步骤909,本实施例在此不做赘述。
步骤1807,向目标直播间中各个帐号对应的终端推送互动结果。
直播服务器确定满足互动结束条件后,结束本轮直播互动,并将确定的互动结果下发至观看直播的所有终端。
步骤1808,向互动获胜方转移互动奖励信息所指示的互动奖励。
直播服务器基于确定获胜的目标观众帐号,将主播帐号设置的互动奖励转移至对应获胜的目标观众帐号。
本申请实施例中,服务器基于接收到主播终端发送的直播互动请求,向对应的观众终端下发互动通知。进而直播服务器基于接收到目标观众帐号的接受应答,创建直播互动,或接收到拒绝应答,向主播终端反馈互动失败的通知。
在进行直播互动过程中,直播服务器基于支持互动指令确定目标观众帐号的互动得分,并向直播间内的帐号推送直播互动的互动进度,当确定直播互动满足结束条件时,结束直播互动,并推送直播互动的互动结果。
请参考图19,其示出了本申请一个示例性实施例示出的主播终端向直播服务器发送直播互动请求的时序图。本申请实施例中,以主播帐号邀请两个目标观众帐号为例进行说明,该过程可以包括以下步骤。
步骤1901,发送直播互动请求。
主播根据观众列表选择需要邀请参与直播互动的目标观众帐号A和目标观众帐号B,并向直播服务器发送直播互动请求,其中,直播互动请求中包含有主播帐号、目标观众帐号A、目标观众帐号B及设置的互动信息。
步骤1902,接收直播互动请求。
直播服务器基于接收到的直播互动请求,获取直播互动请求中包含有主播帐号、目标观众帐号A、目标观众帐号B及互动信息,并获取目标观众帐号A和目标观众帐号B的状态信息,根据状态信息确定目标观众帐号A和目标观众帐号B在主播帐号对应的直播间。
步骤1903,下发互动通知。
直播服务器确定基于获取到的目标观众帐号,向目标观众帐号A和目标观众帐号B下发互动通知。
步骤1904,接收互动通知的接受应答,开始直播互动。
直播服务器接收到目标观众帐号A和目标观众帐号B发送的互动通知的接受应答,确定三方都接受直播互动,向主播帐号、目标观众帐号A和目标观众 帐号B下发确认信息,并创建直播互动。
步骤1905,向直播间内的帐号对应的终端下发直播互动的互动进度。
直播服务器实时更新直播互动的互动进度,并将互动进度下发至所有观看直播互动的帐号对应的终端。
步骤1906,目标观众帐号离开直播间,下发互动退出提示。
示意性的,若直播服务器检测到目标观众帐号B切换至其他主播帐号对应的直播间,向目标观众帐号B下发互动退出提示,用于确认对应的目标观众是否需要结束本轮直播互动。
步骤1907,接收目标观众对互动退出提示的确认指令。
直播服务器根据目标观众帐号B发送的确认指令,确认是否需要继续进行直播互动或结束本轮直播互动,例如,当直播服务器接收到的指令为“1”,确认目标观众帐号B需要结束直播互动,当直播服务器接收到的指令为“0”,确认目标观众帐号B需要继续进行直播互动。
步骤1908,确定互动结果,向目标直播间中各个帐号对应的终端推送互动结果。
步骤1909,主播终端显示本轮直播互动的互动结果。
如图20,其示出了本申请一个示例性实施例示出的直播互动方法的流程图,以该方法的执行主体为图1所示出的观众终端为例来举例说明。该方法至少包括如下步骤。
步骤2001,获取目标观众列表,目标观众列表中包含符合互动条件的观众帐号,互动条件包括帐号等级和虚拟物品赠送记录中的至少一种。
目标观众帐号进入主播帐号对应的直播间观看网络直播,当观众终端对应的目标观众需要邀请其他目标观众参与直播互动时,通过点击观众终端的用户界面中的显示控件,获取目标观众列表,其中,目标观众列表中显示的是向主播终端赠送虚拟礼物的观众帐号或帐号等级达到设定等级的观众帐号,此外目标观众帐号还可以是在当前直播间内观看直播的帐号列表。在本申请实施例以获取的目标观众列表是直播过程中向主播终端赠送虚拟礼物的观众帐号为例进行说明。
步骤2002,响应于第一目标观众帐号属于目标观众列表,在互动设置界面 中显示目标观众列表,目标观众列表中包含符合互动条件的观众帐号,互动条件包括帐号等级和虚拟物品赠送记录中的至少一种。
当观众终端接收到目标观众对用户界面中显示控件的触发操作,获取自身向主播帐号赠送虚拟礼物的赠送记录和帐号等级信息,当第一观众帐号在当前主播帐号对应的直播过程中向主播终端赠送虚拟礼物或赠送虚拟礼物的数量达到一定等级,确定当前第一目标观众帐号属于目标观众列表,即当前观众终端满足发起直播互动的条件,在互动界面设置中显示目标观众列表,目标观众列表中显示有符合互动条件的观众帐号。可选地,目标观众列表中显示有在本轮直播中向主播终端赠送虚拟礼物的观众帐号及帐号信息,帐号信息包括观众帐号的等级信息、赠送的虚拟礼物数量、用户名信息及用户头像中的至少一种。
需要说明的是,并非目标观众帐号在满足互动条件时才能显示目标观众列表,当观众终端未向主播终端赠送虚拟礼物或不满足互动条件时,同样可以触发互动设置界面显示目标观众列表,但对应的目标观众仅能看到对应目标观众帐号的帐号信息及等级信息,不可以选择目标观众帐号并发起直播互动。
步骤2003,接收对互动设置界面中至少一个第二目标观众帐号的选择操作,至少两个目标观众帐号包括观众终端登录的第一目标观众帐号以及至少一个第二目标观众帐号。
由于直播互动至少需要两个目标观众帐号才可以进行,当前观众终端发起直播互动时,默认选中自身登录的第一目标观众帐号,因此只需再选择至少一个第二目标观众帐号即可发起直播互动。
步骤2004,响应于互动发起指令,向直播服务器发送直播互动请求,直播互动请求中包含主播帐号以及至少两个目标观众帐号。
观众终端将选择的至少两个目标观众帐号和主播帐号发送至直播服务器。直播服务器基于获取到的主播帐号,获取主播帐号设置的互动信息。互动信息包括互动结束条件和互动奖励信息中的至少一种。其中,互动结束条件包括直播互动的互动时长条件和互动进度条件中的至少一种;互动结束条件可以通过设定互动时长,在达到互动时长后确定互动得分最高的目标观众帐号获胜,其中,互动时长是至少两个目标观众帐号之间进行互动的时间;互动奖励是用于直播互动结束后,主播终端向获胜的观众终端赠送的虚拟礼物。
此外,互动结束条件还可以根据目标观众帐号的互动进度进行确定,即每 个目标观众帐号在互动过程中都会有各自的互动得分,主播在发起直播互动前设置互动得分阈值,确定最先达到预设互动得分阈值的目标观众帐号为获胜方。
直播服务器根据主播帐号获取到的互动信息可以是主播帐号设置的预设设定值、默认设定值和历史设定值中的至少一种。
直播服务器基于获取到的目标观众帐号、主播帐号及设置的互动信息,向目标观众帐号发送互动通知。
本步骤的实施方式可以参考步骤203,本实施例在此不做赘述。
步骤2005,响应于所述直播服务器反馈的互动接受通知,在直播画面中显示直播互动控件,互动接受通知用于表征目标观众帐号接受互动,直播画面为主播帐号对应目标直播间的画面,直播互动控件用于展示至少两个目标观众帐号的互动进度。
本步骤的实施方式可以参考步骤907,本实施例在此不做赘述。
步骤2006,接收直播服务器推送的互动进度,互动进度由直播服务器基于互动支持指令更新,互动支持指令通过点赞、投票、发送弹幕或赠送虚拟物品中的至少一种方式触发,互动支持指令中包含支持的目标观众帐号,且互动支持指令由目标直播间中任一帐号对应的终端触发。
观众终端在进行直播互动过程中可以接收到直播服务器推送的互动进度并实时更新。其中,互动进度根据服务器接收到的互动支持指令进行更新。
本步骤的实施方式可以参考步骤908,本实施例在此不做赘述。
步骤2007,接收直播服务器推送的互动结果,互动结果由直播服务器在满足互动结束条件时确定得到。
本步骤的实施方式可以参考步骤909,本实施例在此不做赘述。
步骤2008,基于互动结果显示互动结束结果界面。
观众终端接收到直播服务器下发的互动结果后,基于互动结果在直播互动控件中显示互动结束结果界面。
示意性的,如图21所示,当前的观众终端2100接收到直播服务器下发的互动结果并在互动控件2110中进行显示,互动结果显示当前的第一目标观众帐号获得本次PK挑战的胜利,互动控件2110中显示第一目标观众帐号的用户名、用户头像信息及结果信息。
综上所述,本申请实施例中,观众终端通过互动设置界面显示的观众列表 中选择第二目标观众帐号,进而基于互动发起指令,向直播服务器发送直播互动请求;进一步地,观众终端基于接收到直播服务器反馈的互动接受通知,确定第二目标观众帐号和主播帐号接受直播互动请求,在直播画面中显示直播互动控件,并进行直播互动;当直播互动满足结束条件时,观众终端接收直播服务器推送的互动结果,并在直播互动空间中显示互动结果。
通过本申请实施例提供的直播互动方法,实现了目标观众帐号之间的互相邀请,且目标观众帐号可以通过多种方式获得互动得分,丰富了直播互动的互动方式,且任意目标观众帐号在直播过程中切换直播间时,都会显示互动退出提示,便于目标观众帐号作进一步确认,确定退出直播互动的目标帐号都会在直播画面显示,便于观众知悉直播互动的进度;直播互动胜利的目标观众帐号可以获得主播帐号设置的互动奖励,增强了目标观众帐号进行直播互动的参与感。
如图22,其示出了本申请一个示例性实施例示出的直播互动方法的流程图,以该方法的执行主体为图1所示出的直播服务器接收到观众终端发送的直播互动请求为例来举例说明。该方法至少包括如下步骤。
步骤2201,响应于互动发起终端为观众终端,向主播终端以及至少一个第二目标观众帐号对应的终端发送互动通知,第二目标观众帐号是至少两个目标观众帐号中除互动发起终端对应第一目标观众帐号以外的帐号。
当互动发起终端为观众终端时,直播服务器根据接收到的直播互动请求,获取直播互动请求中包含的主播帐号及至少两个目标观众帐号,其中一个目标观众帐号是互动发起终端对应的第一目标观众帐号,此外的是除互动发起终端对应第一目标观众帐号以外的第二目标观众帐号及主播帐号。
直播服务器根据获取到的主播帐号,获取主播帐号设置的互动信息,其中互动信息包括主播帐号的互动时长和互动奖励。互动信息可以是主播帐号设置的预设设定值、默认设定值和历史设定值中的至少一种。
进一步地,直播服务器根据获取到的第二目标观众帐号,获取对应第二目标观众帐号的状态信息,当服务器检测到至少一个第二目标观众帐号当前所处的直播间为主播帐号对应的直播间,向对应的主播终端以及至少一个第二目标观众帐号对应的终端发送互动通知。其中,互动通知中包含有主播帐号、至少 两个目标观众帐号及互动信息。
当第二观众终端及主播终端接收到服务器下发的互动通知后,在对应的用户界面显示互动通知,对应的主播和目标观众基于显示的互动通知确定直播互动的发起终端对应的帐号及互动参与终端对应的帐号,并根据显示的需要进行直播互动的帐号信息,选择接受或拒绝发起方的直播互动请求。
步骤2202,响应于接收到对互动通知的接受应答,在目标直播间中创建直播互动,直播互动用于供至少两个目标观众帐号进行互动,目标直播间为主播帐号对应的直播间。
本步骤的实施方式可以参考步骤803,本实施例在此不做赘述。
步骤2203,接收互动支持指令,互动支持指令通过点赞、投票、发送弹幕或赠送虚拟物品中的至少一种方式触发,互动支持指令中包含支持的目标观众帐号,且互动支持指令由目标直播间中任一帐号对应的终端触发。
直播互动开始后,直播服务器接收直播间内任一观众帐号的互动支持指令,并基于互动支持指令确定对应目标观众帐号的互动分数。
本步骤的实施方式可以参考步骤908,本实施例在此不做赘述。
步骤2204,基于互动支持指令更新至少两个目标观众帐号的互动进度。
直播服务器基于接收到的互动触发指令确定的互动分数并对目标观众的互动进度进行更新,包括直播互动的计时信息及互动得分信息。
步骤2205,向目标直播间中的各个帐号对应的终端推送互动进度。
直播服务器向观看直播的所有终端推送互动进度,包括对中途进入直播间的观众帐号,获取当前直播互动的互动进度并下发相应的互动进度信息。
步骤2206,响应于满足互动结束条件,确定互动结果。
本步骤的实施方式可以参考步骤909,本实施例在此不做赘述。
步骤2207,向目标直播间中各个帐号对应的终端推送互动结果。
直播服务器确定满足互动结束条件后,结束本轮直播互动,并将确定的互动结果下发至观看直播的所有终端。
步骤2208,向互动获胜方转移互动奖励信息所指示的互动奖励。
直播服务器基于确定获胜的目标观众帐号,将主播帐号设置的互动奖励转移至对应获胜的目标观众帐号。
本申请实施例中,服务器基于接收到观众终端发送的直播互动请求,向第 二目标观众帐号对应的终端和主播终端下发互动通知。进而直播服务器基于接收到目标观众帐号和主播帐号的接受应答,创建直播互动,或接收到拒绝应答,向发起直播互动请求的第一目标观众帐号发送互动失败的通知。
在进行直播互动过程中,直播服务器基于支持互动指令确定目标观众帐号的互动得分,并向直播间内的帐号推送直播互动的互动进度,当确定直播互动满足结束条件时,结束直播互动,并推送直播互动的互动结果。
请参考图23,其示出了本申请一个示例性实施例示出的观众终端向直播服务器发送直播互动请求的时序图。本申请实施例中,以目标观众帐号B邀请目标观众帐号A和主播帐号为例进行说明,该过程可以包括以下步骤。
步骤2301,发送直播互动请求。
目标观众根据观众终端显示的观众列表选择需要邀请参与直播互动的目标观众帐号A,并向直播服务器发送直播互动请求,其中,直播互动请求中包含有主播帐号、目标观众帐号A及目标观众帐号B(发起终端的帐号)。
步骤2302,接收直播互动请求。
直播服务器基于接收到的直播互动请求,获取直播互动请求中包含有主播帐号、目标观众帐号A和目标观众帐号B,并获取目标观众帐号A的状态信息,状态信息用于确认目标帐号A是否在主播帐号对应的直播间内,并根据主播帐号获取相应的互动信息。当直播服务器确定目标帐号A在直播间内,进一步地,向目标观众帐号A和主播帐号下发互动通知。
步骤2303,下发互动通知。
直播服务器根据获取到的目标观众帐号A和主播帐号,向对应的终端下发互动通知,互动通知中包含有发起终端对应的目标观众帐号B、目标观众帐号A、主播帐号及互动信息,目标观众帐号A和主播帐号根据接收到的互动通知选择接受或拒绝本次直播互动。
步骤2304,接收互动通知的接受应答,开始直播互动。
直播服务器接收到目标观众帐号A和主播帐号发送的互动通知的接受应答,确定三方都接受直播互动,向主播帐号、目标观众帐号A和目标观众帐号B下发确认信息,并创建直播互动。
步骤2305,向直播间内的帐号对应的终端下发直播互动的互动进度。
直播服务器实时更新直播互动的互动进度,并将互动进度下发至所有观看直播互动的帐号对应的终端。
步骤2306,主播帐号重新进入直播间,下发直播互动的互动进度。
当主播帐号在进行直播互动过程中因突发事件中断直播互动,且重新进入直播时,直播服务器检测到该主播帐号对应的本次直播互动未达到结束条件,获取直播互动的互动进度,向主播终端下发直播互动的互动状态并继续进行直播互动。其中,突发事件包括杀死直播应用程序、电话提醒和网络中断中的至少一种。
步骤2307,目标观众帐号离开直播间,下发互动退出提示。
示意性的,若直播服务器检测到目标观众帐号A切换至其他主播帐号对应的直播间,向对应的目标观众帐号A下发互动退出提示,用于确认对应的目标观众是否需要结束本轮直播互动。
步骤2308,接收目标观众对互动退出提示的确认指令。
直播服务器根据目标观众帐号A发送的确认指令,确认是否需要继续进行直播互动或结束本轮直播互动,例如,当直播服务器接收到的指令为“1”,确认目标观众帐号A需要结束直播互动,当直播服务器接收到的指令为“0”,确认目标观众帐号A需要继续进行直播互动。
步骤2309,确定互动结果,向目标直播间中各个帐号对应的终端推送互动结果。
步骤2310,观众终端显示本轮直播互动的互动结果。
图24是本申请一个示例性实施例提供的直播互动装置的结构框图。所述装置用于直播服务器,所述装置包括:
第一接收模块2401,用于接收互动发起终端发送的直播互动请求,所述互动发起终端为主播终端或观众终端,所述直播互动请求中包含主播帐号以及至少两个目标观众帐号;
第一发送模块2402,用于向所述互动发起终端以外的互动参与终端发送互动通知,所述互动参与终端包括所述主播终端和所述观众终端;
互动模块2403,用于响应于接收到对所述互动通知的接受应答,在目标直播间中创建直播互动,所述直播互动用于供至少两个所述目标观众帐号进行互 动,所述目标直播间为所述主播帐号对应的直播间。
可选的,所述第一发送模块2402,包括:
第一发送单元,用于响应于所述互动发起终端为所述主播终端,向至少两个所述目标观众帐号对应的终端发送所述互动通知;
第二发送单元,用于响应于所述互动发起终端为所述观众终端,向所述主播终端以及至少一个第二目标观众帐号对应的终端发送所述互动通知,所述第二目标观众帐号是至少两个所述目标观众帐号中除所述互动发起终端对应第一目标观众帐号以外的帐号。
可选的,所述第一发送单元,还用于:
响应于所述互动发起终端为所述主播终端,且至少两个所述目标观众帐号当前所处的直播间均为所述目标直播间,向至少两个所述目标观众帐号对应的终端发送所述互动通知;
可选的,所述第二发送单元,还用于:
响应于所述互动发起终端为所述观众终端,且至少一个所述第二目标观众帐号当前所处的直播间均为所述目标直播间,向所述主播终端以及至少一个所述第二目标观众帐号对应的终端发送所述互动通知。
可选的,所述装置还包括:
第二发送模块,用于接收响应于接收到至少一条对所述互动通知的拒绝应答,向所述互动发起终端发送发起失败通知,所述发起失败通知中包含发送所述拒绝应答的互动参与终端的帐号;或,
第三发送模块,用于响应于存在至少一个所述目标观众帐号当前所处的直播间不是所述目标直播间,向所述互动发起终端发送发起失败通知;或,
第四发送模块,用于响应于存在至少一个所述目标观众帐号的状态为免打扰状态,向所述互动发起终端发送发起失败通知。
可选的,所述装置还包括:
互动支持指令接收模块,用于接收互动支持指令,所述互动支持指令通过点赞、投票、发送弹幕或赠送虚拟物品中的至少一种方式触发,所述互动支持指令中包含支持的所述目标观众帐号,且所述互动支持指令由所述目标直播间中任一帐号对应的终端触发;
第一更新模块,用于基于所述互动支持指令更新至少两个所述目标观众帐 号的互动进度;
第一推送模块,用于向所述目标直播间中的各个帐号对应的终端推送所述互动进度。
所述直播互动请求中还包含互动结束条件,所述互动结束条件包括互动时长条件和互动进度条件中的至少一种;
可选的,所述装置还包括:
第一确定模块,用于响应于满足所述互动结束条件,确定互动结果;
第二推送模块,用于向所述目标直播间中各个帐号对应的终端推送所述互动结果。
所述直播互动请求中还包括互动奖励信息;
可选的,所述装置还包括:
互动奖励转移模块,用于向互动获胜方转移所述互动奖励信息所指示的互动奖励。
可选的,所述装置还包括:
第二确定模块,用于响应于所述直播互动中剩余一个所述目标观众帐号,确定互动结果,其中,剩余的所述目标观众帐号位于所述目标直播间。
图25是本申请一个示例性实施例提供的直播互动装置的结构框图。所述装置用于互动发起终端,所述装置包括:
第一显示模块2501,用于显示互动设置界面,所述互动设置界面中包含观众帐号;
第二接收模块2502,用于接收对所述互动设置界面中目标观众帐号的选择操作,所述目标观众帐号为参与互动的观众帐号;
第四发送模块2503,用于响应于互动发起指令,向直播服务器发送直播互动请求,所述直播互动请求中包含主播帐号以及至少两个所述目标观众帐号;
第二显示模块2504,响应于所述直播服务器反馈的互动接受通知,在直播画面中显示直播互动控件,所述互动接受通知用于表征所述目标观众帐号接受互动,所述直播画面为所述主播帐号对应目标直播间的画面,所述直播互动控件用于展示至少两个所述目标观众帐号的互动进度。
可选的,所述互动发起终端为主播终端,所述第二接收模块2502,包括:
第一接收单元,用于接收对所述互动设置界面中至少两个所述目标观众帐号的选择操作;
可选的,所述互动发起终端为观众终端,所述第二接收模块2502,还包括:
第二接收单元,用于接收对所述互动设置界面中至少一个第二目标观众帐号的选择操作,至少两个所述目标观众帐号包括所述观众终端登录的第一目标观众帐号以及至少一个所述第二目标观众帐号。
可选的,所述互动发起终端为所述主播终端;
所述第一显示模块2501,还包括:
第一获取单元,用于获取目标观众列表,所述目标观众列表中包含符合互动条件的观众帐号,所述互动条件包括帐号等级和虚拟物品赠送记录中的至少一种;
第一显示单元,用于在所述互动设置界面中显示所述目标观众列表。
可选的,所述互动发起终端为所述观众终端;
所述第一显示模块2501,还包括:
第二显示单元,用于响应于所述第一目标观众帐号属于目标观众列表,在所述互动设置界面中显示所述目标观众列表,所述目标观众列表中包含符合互动条件的观众帐号,所述互动条件包括帐号等级和虚拟物品赠送记录中的至少一种。
可选的,所述装置还包括:
第三显示模块,用于响应于直播间切换指令,显示互动退出提示界面;
第五发送模块,用于响应于对所述互动退出提示界面中退出控件的触发操作,向所述直播服务器发送互动退出指令,所述直播服务器用于基于所述互动退出指令,在所述直播互动中剩余一个所述目标观众帐号,确定互动结果,其中,剩余的所述目标观众帐号位于所述目标直播间。
可选的,所述装置还包括:
第一获取模块,用于获取通过所述互动设置界面设置的互动信息,所述互动信息包括互动结束条件和互动奖励信息中的至少一种,所述互动结束条件包括互动时长条件和互动进度条件中的至少一种;
添加模块,用于向所述直播互动请求中添加所述互动信息。
可选的,所述装置还包括:
第四显示模块,用于响应于所述直播服务器反馈的发起失败通知,显示互动发起失败提示信息,所述发起失败通知中包括发起失败原因,所述发起失败原因包括互动参与方拒绝、所述目标观众帐号的状态为免打扰状态以及所述目标观众帐号当前所处的直播间不是所述目标直播间。
可选的,所述装置还包括:
第三接收模块,用于接收所述直播服务器推送的互动进度,所述互动进度由所述直播服务器基于互动支持指令更新,所述互动支持指令通过点赞、投票、发送弹幕或赠送虚拟物品中的至少一种方式触发,所述互动支持指令中包含支持的所述目标观众帐号,且所述互动支持指令由所述目标直播间中任一帐号对应的终端触发;
第二更新模块,用于基于所述互动进度更新所述直播互动控件。
可选的,所述装置还包括:
第四接收模块,用于接收所述直播服务器推送的互动结果,所述互动结果由所述直播服务器在满足互动结束条件时确定得到;
第五显示模块,用于基于所述互动结果显示互动结束结果界面。
在示例性的实施例中,还提供了一种终端,所述终端包括处理器和存储器,所述存储器中存储有计算机程序,所述计算机程序由处理器加载并执行以实现如上述实施例中提供的直播互动方法。
在示例性的实施例中,还提供了一种服务器,所述服务器包括处理器和存储器,所述存储器还包括一个或者一个以上的计算机程序,所述计算机程序由处理器加载并执行以实现如上述实施例中提供的直播互动方法。
在示例性的实施例中,还提供了一种计算机可读存储介质,所述计算机可读存储介质中存储有至少一段程序,所述至少一段程序由所述处理器加载并执行以如上述实施例中提供的直播互动方法。
在示例性的实施例中,还提供了一种计算机程序产品或计算机程序,该计算机程序产品或计算机程序包括计算机指令,该计算机指令存储在计算机可读存储介质中。计算机设备的处理器从计算机可读存储介质读取该计算机指令,处理器执行该计算机指令,使得该计算机设备执行上述方面的各种可选实现方式中提供的直播互动方法。
本领域普通技术人员可以理解实现上述实施例的全部或部分步骤可以通过硬件来完成,也可以通过程序来指令相关的硬件完成,所述程序可以存储于一种计算机可读存储介质中,上述提到的存储介质可以是只读存储器,磁盘或光盘等。
以上所述仅为本申请的较佳实施例,并不用以限制本申请,凡在本申请的精神和原则之内,所作的任何修改、等同替换、改进等,均应包含在本申请的保护范围之内。
Claims (22)
- 一种直播互动方法,其特征在于,所述方法用于直播服务器,所述方法包括:接收互动发起终端发送的直播互动请求,所述互动发起终端为主播终端或观众终端,所述直播互动请求中包含主播帐号以及至少两个目标观众帐号;向所述互动发起终端以外的互动参与终端发送互动通知,所述互动参与终端包括所述主播终端和所述观众终端;响应于接收到对所述互动通知的接受应答,在目标直播间中创建直播互动,所述直播互动用于供至少两个所述目标观众帐号进行互动,所述目标直播间为所述主播帐号对应的直播间。
- 根据权利要求1所述的方法,其特征在于,所述向所述互动发起终端以外的互动参与终端发送互动通知,包括:响应于所述互动发起终端为所述主播终端,向至少两个所述目标观众帐号对应的终端发送所述互动通知;响应于所述互动发起终端为所述观众终端,向所述主播终端以及至少一个第二目标观众帐号对应的终端发送所述互动通知,所述第二目标观众帐号是至少两个所述目标观众帐号中除所述互动发起终端对应第一目标观众帐号以外的帐号。
- 根据权利要求2所述的方法,其特征在于,所述响应于所述互动发起终端为所述主播终端,向至少两个所述目标观众帐号对应的终端发送所述互动通知,包括:响应于所述互动发起终端为所述主播终端,且至少两个所述目标观众帐号当前所处的直播间均为所述目标直播间,向至少两个所述目标观众帐号对应的终端发送所述互动通知;所述响应于所述互动发起终端为所述观众终端,向所述主播终端以及至少一个第二目标观众帐号对应的终端发送所述互动通知,包括:响应于所述互动发起终端为所述观众终端,且至少一个所述第二目标观众 帐号当前所处的直播间均为所述目标直播间,向所述主播终端以及至少一个所述第二目标观众帐号对应的终端发送所述互动通知。
- 根据权利要求1至3任一所述的方法,其特征在于,所述向所述互动发起终端以外的互动参与终端发送互动通知之后,所述方法还包括:响应于接收到至少一条对所述互动通知的拒绝应答,向所述互动发起终端发送发起失败通知,所述发起失败通知中包含发送所述拒绝应答的互动参与终端的帐号;或,响应于存在至少一个所述目标观众帐号当前所处的直播间不是所述目标直播间,向所述互动发起终端发送发起失败通知;或,响应于存在至少一个所述目标观众帐号的状态为免打扰状态,向所述互动发起终端发送发起失败通知。
- 根据权利要求1至3任一所述的方法,其特征在于,所述在目标直播间中创建直播互动之后,所述方法还包括:接收互动支持指令,所述互动支持指令通过点赞、投票、发送弹幕或赠送虚拟物品中的至少一种方式触发,所述互动支持指令中包含支持的所述目标观众帐号,且所述互动支持指令由所述目标直播间中任一帐号对应的终端触发;基于所述互动支持指令更新至少两个所述目标观众帐号的互动进度;向所述目标直播间中的各个帐号对应的终端推送所述互动进度。
- 根据权利要求1至3任一所述的方法,其特征在于,所述直播互动请求中还包含互动结束条件,所述互动结束条件包括互动时长条件和互动进度条件中的至少一种;所述在目标直播间中创建直播互动之后,所述方法还包括:响应于满足所述互动结束条件,确定互动结果;向所述目标直播间中各个帐号对应的终端推送所述互动结果。
- 根据权利要求6所述的方法,其特征在于,所述直播互动请求中还包括互动奖励信息;所述基于当前互动进度确定互动结果之后,所述方法还包括:向互动获胜方转移所述互动奖励信息所指示的互动奖励。
- 根据权利要求1至3任一所述的方法,其特征在于,所述在目标直播间中创建直播互动之后,所述方法还包括:响应于所述直播互动中剩余一个所述目标观众帐号,确定互动结果,其中,剩余的所述目标观众帐号位于所述目标直播间。
- 一种直播互动方法,其特征在于,所述方法用于互动发起终端,所述方法包括:显示互动设置界面,所述互动设置界面中包含观众帐号;接收对所述互动设置界面中目标观众帐号的选择操作,所述目标观众帐号为参与互动的观众帐号;响应于互动发起指令,向直播服务器发送直播互动请求,所述直播互动请求中包含主播帐号以及至少两个所述目标观众帐号;响应于所述直播服务器反馈的互动接受通知,在直播画面中显示直播互动控件,所述互动接受通知用于表征所述目标观众帐号接受互动,所述直播画面为所述主播帐号对应目标直播间的画面,所述直播互动控件用于展示至少两个所述目标观众帐号的互动进度。
- 根据权利要求9所述的方法,其特征在于,所述互动发起终端为主播终端,所述接收对所述互动设置界面中目标观众帐号的选择操作,包括:接收对所述互动设置界面中至少两个所述目标观众帐号的选择操作;所述互动发起终端为观众终端,所述接收对所述互动设置界面中目标观众帐号的选择操作,包括:接收对所述互动设置界面中至少一个第二目标观众帐号的选择操作,至少两个所述目标观众帐号包括所述观众终端登录的第一目标观众帐号以及至少一个所述第二目标观众帐号。
- 根据权利要求10所述的方法,其特征在于,所述互动发起终端为所述主 播终端;所述显示互动设置界面,包括:获取目标观众列表,所述目标观众列表中包含符合互动条件的观众帐号,所述互动条件包括帐号等级和虚拟物品赠送记录中的至少一种;在所述互动设置界面中显示所述目标观众列表。
- 根据权利要求10所述的方法,其特征在于,所述互动发起终端为所述观众终端;所述显示互动设置界面,包括:响应于所述第一目标观众帐号属于目标观众列表,在所述互动设置界面中显示所述目标观众列表,所述目标观众列表中包含符合互动条件的观众帐号,所述互动条件包括帐号等级和虚拟物品赠送记录中的至少一种。
- 根据权利要求10所述的方法,其特征在于,所述互动发起终端为所述观众终端,所述在直播画面中显示直播互动控件之后,所述方法还包括:响应于直播间切换指令,显示互动退出提示界面;响应于对所述互动退出提示界面中退出控件的触发操作,向所述直播服务器发送互动退出指令,所述直播服务器用于基于所述互动退出指令,在所述直播互动中剩余一个所述目标观众帐号,确定互动结果,其中,剩余的所述目标观众帐号位于所述目标直播间。
- 根据权利要求9至13任一所述的方法,其特征在于,所述响应于互动发起指令,向直播服务器发送直播互动请求之前,所述方法还包括:获取通过所述互动设置界面设置的互动信息,所述互动信息包括互动结束条件和互动奖励信息中的至少一种,所述互动结束条件包括互动时长条件和互动进度条件中的至少一种;向所述直播互动请求中添加所述互动信息。
- 根据权利要求9至13任一所述的方法,其特征在于,所述向直播服务器发送直播互动请求之后,所述方法包括:响应于所述直播服务器反馈的发起失败通知,显示互动发起失败提示信息,所述发起失败通知中包括发起失败原因,所述发起失败原因包括互动参与方拒绝、所述目标观众帐号的状态为免打扰状态以及所述目标观众帐号当前所处的直播间不是所述目标直播间。
- 根据权利要求9至13任一所述的方法,其特征在于,在直播画面中显示直播互动控件之后,所述方法还包括:接收所述直播服务器推送的互动进度,所述互动进度由所述直播服务器基于互动支持指令更新,所述互动支持指令通过点赞、投票、发送弹幕或赠送虚拟物品中的至少一种方式触发,所述互动支持指令中包含支持的所述目标观众帐号,且所述互动支持指令由所述目标直播间中任一帐号对应的终端触发;基于所述互动进度更新所述直播互动控件。
- 根据权利要求9至13任一所述的方法,其特征在于,所述方法还包括:接收所述直播服务器推送的互动结果,所述互动结果由所述直播服务器在满足互动结束条件时确定得到;基于所述互动结果显示互动结束结果界面。
- 一种直播互动装置,其特征在于,所述装置用于直播服务器,所述装置包括:第一接收模块,用于接收互动发起终端发送的直播互动请求,所述互动发起终端为主播终端或观众终端,所述直播互动请求中包含主播帐号以及至少两个目标观众帐号;第一发送模块,用于向所述互动发起终端以外的互动参与终端发送互动通知,所述互动参与终端包括所述主播终端和所述观众终端;互动模块,用于响应于接收到对所述互动通知的接受应答,在目标直播间中创建直播互动,所述直播互动用于供至少两个所述目标观众帐号进行互动,所述目标直播间为所述主播帐号对应的直播间。
- 一种直播互动装置,其特征在于,所述装置用于互动发起终端,所述装 置包括:第一显示模块,用于显示互动设置界面,所述互动设置界面中包含观众帐号;第二接收模块,用于接收对所述互动设置界面中目标观众帐号的选择操作,所述目标观众帐号为参与互动的观众帐号;第二发送模块,用于响应于互动发起指令,向直播服务器发送直播互动请求,所述直播互动请求中包含主播帐号以及至少两个所述目标观众帐号;第二显示模块,响应于所述直播服务器反馈的互动接受通知,在直播画面中显示直播互动控件,所述互动接受通知用于表征所述目标观众帐号接受互动,所述直播画面为所述主播帐号对应目标直播间的画面,所述直播互动控件用于展示至少两个所述目标观众帐号的互动进度。
- 一种终端,其特征在于,所述终端包括处理器和存储器,所述存储器中存储有至少一段程序,所述至少一段程序由所述处理器加载并执行以实现如权利要求9至17任一所述的直播互动方法。
- 一种直播服务器,其特征在于,所述直播服务器包括处理器和存储器,所述存储器中存储有至少一段程序,所述至少一段程序由所述处理器加载并执行以实现如权利要求1至8任一所述的直播互动方法。
- 一种计算机可读存储介质,其特征在于,所述可读存储介质中存储有至少一段程序,所述至少一段程序由处理器加载并执行以实现如权利要求1至8任一所述的直播互动方法,或,实现如权利要求9至17任一所述的直播互动方法。
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