WO2015060061A1 - 電子ゲーム提供装置、電子ゲーム装置、電子ゲーム提供プログラム及び電子ゲームプログラム - Google Patents
電子ゲーム提供装置、電子ゲーム装置、電子ゲーム提供プログラム及び電子ゲームプログラム Download PDFInfo
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- WO2015060061A1 WO2015060061A1 PCT/JP2014/075447 JP2014075447W WO2015060061A1 WO 2015060061 A1 WO2015060061 A1 WO 2015060061A1 JP 2014075447 W JP2014075447 W JP 2014075447W WO 2015060061 A1 WO2015060061 A1 WO 2015060061A1
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- electronic game
- invitation
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- 230000005540 biological transmission Effects 0.000 claims description 16
- 238000004891 communication Methods 0.000 description 20
- 238000000034 method Methods 0.000 description 19
- 238000012986 modification Methods 0.000 description 4
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
- A63F13/327—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi® or piconet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/497—Partially or entirely replaying previous game actions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
Definitions
- the present invention relates to an electronic game providing device, an electronic game device, an electronic game providing program, and an electronic game program.
- Patent Document 1 A technique for giving a privilege to an invited first user is disclosed.
- the invited user can not enjoy the game without registering to the game service, and through a tutorial such as how to play the game, etc. There was a fear. Also, until the game was actually started, it was difficult to determine whether the game was suitable for the user.
- An object of the present invention is to provide an electronic game providing device, an electronic game device, an electronic game providing program, and an electronic game program that allow a user invited to the game to be smoothly introduced into the game.
- log information for playing back an electronic game played at an information terminal of an inviting user is associated with link information for accessing the log information and stored as a play database.
- log information transmitting means for transmitting log information associated with the selected link information to the information terminal of the invited user.
- Another aspect of the present invention relates to a play database in which a computer is associated with log information for playing back an electronic game played at an information terminal of an inviting user and link information for accessing the log information.
- Log information storage means for storing, invitation information transmitting means for transmitting invitation information including link information to the information terminal of the invited user, and selection of link information from the information terminal of the invited user,
- This is an electronic game providing program that functions as log information transmitting means for referring to a database and transmitting log information associated with selected link information to an information terminal of an invited user.
- the invitation information transmitting means transmits the invitation information to the information terminal of the invitation destination user specified by the information terminal of the invitation source user.
- a user registration determining unit that determines whether the invited user is a registered user or a new user, and the invited user is new in the user registration determining unit.
- a user registration unit that performs a user registration process for the invited user.
- the log information includes information for playing the electronic game on the information terminal of the invitation destination user from the state played on the information terminal of the invitation source user.
- log information for playing an electronic game played at an information terminal of an inviting user is associated with link information for accessing the log information and stored as a play database.
- Log information storage means, invitation information transmission means for sending invitation information including link information to the information terminal of the invited user, and selection of link information from the information terminal of the invitee user, upon receipt of selection of link information refer to the play database
- a log information transmission unit that transmits log information associated with the selected link information to the information terminal of the user of the invitation destination, thereby accessing the electronic game providing device from the invitation information transmission unit.
- invitation information receiving means for receiving invitation information including link information to be invited to, and selecting the link information to select the invitation information.
- log information for playing an electronic game played at an information terminal of an inviting user is associated with link information for accessing the log information and stored as a play database.
- Log information storage means, invitation information transmission means for sending invitation information including link information to the information terminal of the invited user, and selection of link information from the information terminal of the invitee user, upon receipt of selection of link information, refer to the play database
- sending the invitation information to a computer by accessing an electronic game providing device comprising: log information transmission means for transmitting log information associated with the selected link information to the information terminal of the user of the invitation destination.
- invitation information receiving means for receiving invitation information including link information invited to the game from the means, and the link information Log information receiving means for receiving log information associated with the selected link information from the log information transmitting means by selecting and transmitting to the invitation information transmitting means, and an electronic game history based on the log information And an electronic game program that functions as a game reproduction means for reproducing.
- a game executing means for playing an electronic game by the invitee user based on the log information from a state in which the invitee user has played.
- a user who has been invited by another user can be smoothly introduced into the game.
- the electronic game system in the embodiment of the present invention includes an information terminal 100 and a server 102 as shown in FIG.
- the server 102 is communicably connected to a plurality of information terminals 100 (100a, 100b%) Via the information communication network 104.
- the server 102 provides information so that an electronic game can be played on the information terminal 100.
- the information terminal 100 includes a processing unit 10, a storage unit 12, an input unit 14, an output unit 16, and a communication unit 18, as shown in FIG.
- the information terminal 100 includes a basic configuration of a mobile terminal capable of communication such as a mobile phone, a smartphone, and a tablet terminal. In the present embodiment, the information terminal 100 functions as an electronic game device.
- the processing unit 10 includes means for performing arithmetic processing such as a CPU.
- the processing unit 10 executes functions of the information terminal 100 by executing the mobile terminal program stored in the storage unit 12.
- the storage unit 12 includes storage means such as a semiconductor memory or a memory card.
- the storage unit 12 is connected to the processing unit 10 in an accessible manner, and stores information such as an electronic game program, data necessary for processing the electronic game, and a database.
- the input unit 14 includes means for inputting information to the information terminal 100.
- the input unit 14 includes, for example, a touch panel and buttons that receive input from the user.
- the output unit 16 includes a user interface screen (UI) for receiving input information from the user, and means for outputting a processing result in the information terminal 100.
- the output unit 16 includes, for example, a display that presents an image to the user.
- the communication unit 18 includes an interface for exchanging information with other information communication devices via the information communication network 104. Communication by the communication unit 18 may be wired or wireless.
- the server 102 includes a processing unit 20, a storage unit 22, an input unit 24, an output unit 26, and a communication unit 28 as shown in FIG.
- the server 102 has a basic configuration of a computer having a communication function.
- the server 102 functions as an electronic game providing device.
- the processing unit 20 includes means for performing arithmetic processing such as a CPU.
- the processing unit 20 controls functions that can be used in the information terminal 100 by executing a server program stored in the storage unit 22.
- the storage unit 22 includes storage means such as a semiconductor memory and a hard disk.
- the storage unit 22 is connected to the processing unit 20 so as to be accessible, and stores information such as an electronic game providing program, data used in the electronic game acquired from the information terminal 100, and a database.
- the input unit 24 includes means for inputting information to the server 102.
- the input unit 24 includes, for example, a keyboard that receives input from the user.
- the output unit 26 includes a user interface screen (UI) for receiving input information from the user, and means for outputting a processing result in the server 102.
- the output unit 26 includes, for example, a display that presents an image to the user.
- the communication unit 28 includes an interface for exchanging information with the information terminal 100 and other information communication devices via the information communication network 104. Communication by the
- the user A has the information terminal 100a and the user B has the information terminal 100b.
- the user A is registered in an electronic game service provided from the server 102 using the information terminal 100a and is playing an electronic game provided by the service.
- the user B is not registered in the electronic game service provided from the server 102 and cannot play the electronic game provided by the service.
- the electronic game program executed on the information terminal 100 includes a function of acquiring information about the electronic game being played by the user and uploading the information to the server 102.
- the server 102 registers information (log information) related to the electronic game uploaded from the information terminal 100 in the play database of the storage unit 22 for each user.
- the information (log information) related to the electronic game may be a photograph or a video that stores the video during the electronic game play, or may be an input log performed by the player on the electronic game.
- uploading of information related to the electronic game may be performed automatically, or may be performed according to an instruction from the player of the electronic game.
- the play database stores a user ID, a play data ID, a reproduction URL, and a game URL in association with each other as shown in the registration example of FIG.
- the play database is stored in the storage unit 22 of the server 102.
- the user ID is an identifier that identifies a user registered in the electronic game service provided by the server 102.
- the user ID is assigned a unique identifier for each user.
- the play data ID is an identifier used for reading parameters and data for executing an electronic game played by the user specified by the associated user ID.
- the storage unit 22 of the server 102 parameters and data used when providing an electronic game while communicating with the information terminal 100 are registered in association with the play data ID.
- the server 102 reads parameters and data associated with the play data ID, and executes an electronic game based on the information.
- the reproduction URL is link information for browsing past play of the electronic game of the first user when the first user specified by the associated user ID invites the second user to the electronic game service. It is.
- a record log information such as a still image, a moving image, and an input log
- log information associated with the reproduction URL is read, and the play of the electronic game can be reproduced by the log information.
- the game URL is a URL for inviting other users to the electronic game system.
- the game URL is link information for starting the electronic game from the stage based on the result of playing the electronic game of the inviting user when the other user who is the invitation target selects.
- log information for resuming the electronic game from the state when the user specified by the associated user ID registers the play data ID is stored in association with the game URL.
- a plurality of play data IDs, playback URLs, and game URLs may be registered for the same user.
- four sets of play data IDs, reproduction URLs, and game URLs are registered for a user whose user ID is a0001.
- the registration to the play database may be made possible after the user has finished playing the electronic game. Further, the user may be able to register according to an instruction from the user while playing the electronic game.
- the invitation process to the electronic game system in the present embodiment will be described with reference to the flowchart of FIG.
- the user A using the information terminal 100a invites the user B using the information terminal 100b to the electronic game system via the server 102.
- the information terminals 100a and 100b and the server 102 function as means for performing each processing.
- step S10 an instruction for inviting another user to the electronic game service at the information terminal 100a is accepted.
- the process in this step corresponds to an invitation instruction accepting unit.
- the selection unit for inviting another user to the electronic game service is displayed on the output unit 16 of the information terminal 100a.
- the user A selects a selection part on the screen (tap in the case of a touch panel)
- an invitation process to another user is started.
- step S12 the information terminal 100a posts to a messaging tool or SNS.
- the processing at this step corresponds to the posting acceptance means.
- the information terminal 100a displays a messaging tool for inviting the electronic game system to other users and an interface screen that prompts posting to the SNS.
- the user A specifies another user (user B) to be invited to the electronic game system.
- the user A inputs a transmission destination address of a message to the user B to be invited and SNS access information.
- the information terminal 100 a transmits to the server 102 the user ID of the user A who is the introduction source and the access information to the user B specified as the invitation target.
- posting to the messaging tool or SNS may be performed without specifying the user. That is, a user's post as an invitation source is transmitted to a messaging tool or an SNS server, and is disclosed to a plurality of users such as a friend of the source user and other SNS users. Then, when the user accesses the messaging tool or the SNS server, the posting is displayed on the information terminal 100 of the user.
- an input of a message from an invitation source user to an invitation target user may be accepted and the message may be transmitted to the server 102.
- information related to a messaging tool for inviting the electronic game system to other users or an interface for prompting posting to the SNS is transmitted from the server 102 to the information terminal 100a.
- posting may be performed using the interface.
- step S14 the user is invited to the invitation target.
- the processing in this step corresponds to invitation information transmission means.
- the server 102 receives the user ID of the inviting user A and the access information of the user B to be invited from the information terminal 100a, the server 102 transmits the invitation information to the information terminal 100b of the user B.
- the server 102 refers to the play database stored in the storage unit 22, reads the reproduction URL and game URL associated with the user ID of the user A who is the invitation source, and uses the read reproduction URL and game URL as invitation information ( Hypertext etc.) and transmitted to the information terminal 100b.
- the playback URL and game URL associated with the user ID of the user A who is the invitation source are included in the posting.
- the server 102 transmits post information including a reproduction URL and a game URL to a server that provides a messaging tool or an SNS service. Thereby, other users can receive an invitation from the user A by accessing a messaging tool or SNS.
- the message may be included in the invitation information and transmitted.
- all information may be included in the invitation information and transmitted.
- step S16 the invitation information is displayed on the information terminal 100b of the user B who is the invitation target.
- This step corresponds to invitation information receiving means and invitation information display means.
- the information terminal 100b of the user B receives the invitation information from the server 102 and displays information for inviting the user B to the electronic game system on the output unit 16 of the information terminal 100b.
- the displayed screen preferably includes a reproduction URL and a game URL hyperlink.
- step S18 an instruction to browse the play of the electronic game is received from the user B.
- the processing in this step corresponds to a browsing instruction receiving unit.
- the user B designates a playback URL (hyperlink).
- the reproduction URL is designated, the information terminal 100b transmits a request for reproducing the play data of the user A to the server 102.
- step S20 log information for playing electronic game play is transmitted to the information terminal 100b.
- the processing in this step corresponds to log information transmission means.
- the server 102 receives the reproduction URL designated by the user B, the server 102 reads the log information registered in the storage unit 22 in association with the reproduction URL and transmits it to the information terminal 100b.
- a registration URL (preferably a hyperlink) for registering with the electronic game service is transmitted to the information terminal 100b after the reproduction of the log information is completed.
- step S22 the electronic game play is reproduced based on the log information.
- the processing in this step corresponds to log information receiving means and game reproduction means.
- the information terminal 100b receives the log information from the server 102
- the information terminal 100b reproduces the play of the electronic game based on the log information.
- the log information is a moving image
- the moving image data stored in the storage unit 22 of the server 102 may be reproduced by the information terminal 100b.
- the game may be automatically executed on the information terminal 100b based on the input log.
- the reproduction screen showing how the user B should clear the electronic game Can know from.
- the user B can know the fun when the electronic game fails.
- communication between the user A and the user B is activated by reproducing the situation where the electronic game is being played and presenting it to the user B who is an invitation target. Moreover, the psychological hurdle until the user B registers for the electronic game service can be reduced, and the user B can be smoothly guided to the electronic game. In addition, the user B can determine whether or not the electronic game provided in the invited electronic game service is interesting before registering the user with the electronic game service.
- step S24 a user registration instruction is accepted from the invited user.
- the processing in this step corresponds to user registration instruction accepting means.
- a registration URL (hyperlink) is displayed on the output unit 16 of the information terminal 100b.
- User B selects the displayed registration URL when registering with the electronic game service.
- the registration URL is selected, the information terminal 100 b transmits the registration URL to the server 102.
- step S26 the registration process of the user B to the electronic game service is started.
- This process corresponds to user registration means.
- the server 102 receives the registration URL from the information terminal 100b, the server 102 transmits information for registration to the electronic game service to the information terminal 100b.
- the information for registration may be, for example, hypertext of a registration website.
- the user registration process may be performed only when it is determined that there is. This process corresponds to user registration determination means.
- user B can be registered as a new user of the electronic game service.
- description thereof is omitted.
- a friend application for establishing a friend relationship in the electronic game service may be sent to the inviting user A.
- the user B and the user A may be friends when the user B completes the user registration for the electronic game service.
- the reproduction URL is pointed out by the user B, and the log information of the electronic game is reproduced.
- the information regarding the invitation provided to the user B is not limited to this, and the invited user B may actually play the electronic game.
- the invitation process to the electronic game system in the present modification will be described with reference to the flowchart of FIG.
- an example will be described in which the user A using the information terminal 100a invites the user B using the information terminal 100b to the electronic game system via the server 102.
- symbol is attached
- the information terminals 100a and 100b and the server 102 function as means for performing each processing.
- the play data of the user A may be reproduced after step S16, and then the process of step S30 may be performed. In this case, the reproduction of the play data of the user A is performed in the same manner as the above-described steps S18 to S20.
- step S30 an instruction to play (trial) an electronic game is accepted.
- the processing in this step corresponds to play instruction receiving means.
- the user B who has been invited from the user A wants to play the electronic game before registering in the electronic game system, the user B specifies a game URL (hyperlink).
- the information terminal 100b transmits the game URL to the server 102.
- step S32 log information for playing the electronic game is transmitted to the information terminal 100b.
- the processing in this step corresponds to log information transmission means.
- the server 102 receives the game URL designated by the user B, the server 102 reads log information for resuming the game registered in the storage unit 22 in association with the game URL, and transmits the log information to the information terminal 100b.
- the server 102 reads log information for resuming the game registered in the storage unit 22 in association with the game URL, and transmits the log information to the information terminal 100b.
- a registration URL (preferably a hyperlink) for registering with the electronic game service after playing the electronic game is transmitted to the information terminal 100b.
- step S34 an electronic game is started based on the log information.
- the processing in this step corresponds to log information receiving means and game execution means.
- the information terminal 100b receives the log information from the server 102, the information terminal 100b starts an electronic game based on the log information. At this time, you may run the application required in order to play an electronic game as needed.
- the log information is registered so that the electronic game starts from the scene immediately before the user A can clear a stage of the electronic game
- the user B can clear how the electronic game is cleared. You can easily know what to do. Moreover, it is possible to realize the joy of clearing the electronic game.
- the log information is registered so that the electronic game can be resumed from the scene where the user A is fighting the raid boss in the electronic game or playing on a special stage, the user B You can experience the fun unique to the electronic game without reducing complicated procedures.
- communication between the user A and the user B is activated by allowing the invitee user to play the invitee user from the scene where the inviter user is playing the electronic game. Moreover, the psychological hurdle until the user B registers for the electronic game service can be reduced, and the user B can be smoothly guided to the electronic game. In addition, the user B can determine whether or not the electronic game provided in the invited electronic game service is interesting before registering the user with the electronic game service.
- the log information is managed by the server 102.
- part or all of the processing performed by the server 102 may be performed by the information terminal 100a or 100b. Alternatively, it may be performed by another information terminal 100.
- processing unit 10 processing unit, 12 storage unit, 14 input unit, 16 output unit, 18 communication unit, 20 processing unit, 22 storage unit, 24 input unit, 26 output unit, 28 communication unit, 100 (100a, 100b) information terminal, 102 Server, 104 Information communication network.
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Abstract
Description
上記実施の形態では、ユーザBによって再生URLが指摘されて、電子ゲームのログ情報が再現されるものとした。しかしながら、ユーザBに提供される招待に関する情報は、これに限定されるものではなく、招待したユーザBに電子ゲームを実際にプレイさせるようにしてもよい。
Claims (8)
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招待元のユーザの情報端末において行われた電子ゲームのプレイを再生するためのログ情報と当該ログ情報へアクセスするためのリンク情報とを関連付けてプレイデータベースとして記憶するログ情報記憶手段と、 リンク情報を含む招待情報を招待先のユーザの情報端末に送信する招待情報送信手段と、
招待先のユーザの情報端末からリンク情報の選択を受け付けると、前記プレイデータベースを参照して、選択されたリンク情報に関連付けられたログ情報を招待先のユーザの情報端末に送信するログ情報送信手段と、
を備える電子ゲーム提供装置。 - 請求項1に記載の電子ゲーム提供装置であって、
前記招待情報送信手段は、招待元のユーザの情報端末によって指定された招待先のユーザの情報端末に対して招待情報を送信する電子ゲーム提供装置。 - 請求項1又は2に記載の電子ゲーム提供装置であって、
招待先のユーザの情報端末から送信される情報に基づいて、招待先のユーザが登録ユーザか新規ユーザかを判断するユーザ登録判断手段と、
前記ユーザ登録判断手段において招待先のユーザが新規ユーザであると判断された場合、招待先のユーザに対するユーザ登録処理を行うユーザ登録手段と、
を備える電子ゲーム提供装置。 - 請求項1~3に記載の電子ゲーム提供装置であって、
前記ログ情報は、招待元のユーザの情報端末においてプレイされた状態から招待先のユーザの情報端末において電子ゲームをプレイさせる情報を含む電子ゲーム提供装置。 - コンピュータを、
招待元のユーザの情報端末において行われた電子ゲームのプレイを再生するためのログ情報と当該ログ情報へアクセスするためのリンク情報とを関連付けてプレイデータベースとして記憶するログ情報記憶手段と、
リンク情報を含む招待情報を招待先のユーザの情報端末に送信する招待情報送信手段と、
招待先のユーザの情報端末からリンク情報の選択を受け付けると、前記プレイデータベースを参照して、選択されたリンク情報に関連付けられたログ情報を招待先のユーザの情報端末に送信するログ情報送信手段と、
として機能させる電子ゲーム提供プログラム。 -
招待元のユーザの情報端末において行われた電子ゲームのプレイを再生するためのログ情報と当該ログ情報へアクセスするためのリンク情報とを関連付けてプレイデータベースとして記憶するログ情報記憶手段と、 リンク情報を含む招待情報を招待先のユーザの情報端末に送信する招待情報送信手段と、
招待先のユーザの情報端末からリンク情報の選択を受け付けると、前記プレイデータベースを参照して、選択されたリンク情報に関連付けられたログ情報を招待先のユーザの情報端末に送信するログ情報送信手段と、
を備える電子ゲーム提供装置にアクセスすることによって、
前記招待情報送信手段からゲームに招待するリンク情報を含む招待情報を受信する招待情報受信手段と、
前記リンク情報を選択して前記招待情報送信手段に送信することによって、選択されたリンク情報に関連付けられたログ情報を前記ログ情報送信手段から受信するログ情報受信手段と、
前記ログ情報に基づいて電子ゲームの履歴を再現するゲーム再現手段と、
を備える電子ゲーム装置。 - 請求項6に記載の電子ゲーム装置であって、
前記ログ情報に基づいて、招待元のユーザの情報端末においてプレイされた状態から招待先のユーザの情報端末において電子ゲームをプレイさせるゲーム実行手段と、
を備える電子ゲーム装置。 -
招待元のユーザの情報端末において行われた電子ゲームのプレイを再生するためのログ情報と当該ログ情報へアクセスするためのリンク情報とを関連付けてプレイデータベースとして記憶するログ情報記憶手段と、 リンク情報を含む招待情報を招待先のユーザの情報端末に送信する招待情報送信手段と、
招待先のユーザの情報端末からリンク情報の選択を受け付けると、前記プレイデータベースを参照して、選択されたリンク情報に関連付けられたログ情報を招待先のユーザの情報端末に送信するログ情報送信手段と、
を備える電子ゲーム提供装置にアクセスすることによって、
コンピュータを、
前記招待情報送信手段からゲームに招待するリンク情報を含む招待情報を受信する招待情報受信手段と、
前記リンク情報を選択して前記招待情報送信手段に送信することによって、選択されたリンク情報に関連付けられたログ情報を前記ログ情報送信手段から受信するログ情報受信手段と、
前記ログ情報に基づいて電子ゲームの履歴を再現するゲーム再現手段と、
として機能させる電子ゲームプログラム。
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JP6043819B2 (ja) | 2015-01-28 | 2016-12-14 | グリー株式会社 | 構築方法、プログラム、情報処理システム及び情報処理装置 |
JP6312164B2 (ja) * | 2016-07-06 | 2018-04-18 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム制御装置、及びプログラム |
JP6299909B1 (ja) * | 2017-03-24 | 2018-03-28 | 株式会社セガゲームス | ゲームサーバおよびゲームプログラム |
JP7023653B2 (ja) * | 2017-09-28 | 2022-02-22 | 株式会社ユニバーサルエンターテインメント | サーバ、情報処理装置、ゲームプログラム、ゲーム制御方法 |
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