WO2010093067A1 - Machine de jeu à cibles pour plusieurs joueurs, et procédé de jeu correspondant - Google Patents
Machine de jeu à cibles pour plusieurs joueurs, et procédé de jeu correspondant Download PDFInfo
- Publication number
- WO2010093067A1 WO2010093067A1 PCT/KR2009/000616 KR2009000616W WO2010093067A1 WO 2010093067 A1 WO2010093067 A1 WO 2010093067A1 KR 2009000616 W KR2009000616 W KR 2009000616W WO 2010093067 A1 WO2010093067 A1 WO 2010093067A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- target
- disc
- striking body
- hitting
- game machine
- Prior art date
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/02—Indoor games using small moving playing bodies, e.g. balls, discs or blocks using falling playing bodies or playing bodies running on an inclined surface, e.g. pinball games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/02—Shooting or hurling games
- A63F9/0204—Targets therefor
- A63F9/0243—Movable targets
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/3297—Fairground games, e.g. Tivoli, coin pusher machines, cranes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/22—Accessories; Details
- A63F7/24—Devices controlled by the player to project or roll-off the playing bodies
- A63F7/28—Devices controlled by the player to project or roll-off the playing bodies using gravity, i.e. apparatus for rolling off the ball, e.g. a slope, ramp or slant
- A63F2007/282—Gutter-shaped
- A63F2007/284—Gutter-shaped with a plurality of gutters, e.g. parallel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/02—Shooting or hurling games
- A63F9/0278—Projectiles
- A63F2009/0282—Projectiles with shapes other than balls
- A63F2009/0286—Discs
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F5/00—Roulette games
- A63F5/04—Disc roulettes; Dial roulettes; Teetotums; Dice-tops
Definitions
- the present invention relates to a multi-player hitting game machine, and more particularly, a plurality of hitting bodies that are input to allow a plurality of users to enjoy the game at the same time to hit the target of the rotating disc to cause a plurality of users to induce interest
- a multiplayer blow game machine and a game method thereof are provided.
- One of the ways to use such leisure is to present certain game rules.
- a game machine using a coin is a game machine that utilizes a coin's free fall motion, a rotational motion, and the like introduced into the upper portion of the main body to give a predetermined score according to a certain game rule, and give a prize based on the score.
- a device that gives or continues the game is a game machine using coins.
- FIG. 1 A game machine using such a coin is shown in Fig. 1, the application No. 10-2007-0053584 filed by the present applicant (name of the invention: a game machine using a coin and a coin guide used in the game machine).
- a coin-based game machine has a plurality of targets 10 erected along the circumference of the disc 7, and each target 10 is provided with an identifier for identifying the target 10 and is fixed. It is bent and formed in curvature, and it is provided so that rotation from the inner side of the original plate 7 can be performed about the inflection point of the curved part.
- the back of the disc 7 is provided with a rotating part for rotating the disc 7 at a constant speed, the coin guide portion 20 is fixed to one direction in the center of the disc (7).
- the coin guide part 20 operates to guide the coin 5 to be rolled so as to guide any one of the plurality of targets 10 rotating along the disc 7 to fall down.
- At least one target sensing unit 30 is installed at a position away from the disc 7, and an identifier is installed in each target 10 and each target can be identified accordingly.
- At least one target at a position away from the disc 7 by a predetermined distance.
- the sizing unit 40 is installed, and serves to set up the target fell by the coin 5 of the plurality of targets 10 to its original position.
- the coin guide portion 20 is injected into the coin (5) falling falls in the horizontal direction
- the falling coin 5 While being bent from the vertical direction to the horizontal direction to be able to roll on the disc 7, the falling coin 5 is bent at a constant curvature so as to easily change the direction in the horizontal direction without stopping.
- one side of the coin guide portion 20 is provided with a speed reduction unit 50 for reducing the speed of the coin (5) is injected and falls, consisting of at least one small disc 50, the small disc It is installed on one side of the coin guide portion 20 to rotate a point on the circumference of the axis 50 in the axis.
- a target installed so as to be rotated from the inside of the disc to the outside of the inflection point of the bent portion is knocked down by the coin, it is identified by the identifier and must remain in the fall state until it is reestablished by the target sizing part.
- the target of has a problem that is rebuilt by the fall impact.
- a first object of the present invention is to provide a multi-player hitting game machine and a control method thereof as described above in order to solve this problem.
- another object of the present invention is to provide a multi-player hitting game machine and a control method thereof configured such that the small disc of the speed reduction unit cannot rotate at a predetermined angle or more.
- Another object of the present invention is to provide a multi-player hitting game machine capable of accurately detecting a fallen target as a multi-player hitting game machine and a control method thereof.
- Multi-player hitting game machine for achieving the first object is divided into one or more compartments are provided on each of the outer periphery of each of the disc to be rotated by a predetermined angle by rotating the disc, the hinge is coupled to the disc
- a plurality of targets having an identifier at a lower end thereof, and a plurality of targets are fixedly installed on one side of the disc in the direction of the target, and a blower injection hole is formed at one end thereof, and a blower injected into the injection hole moves to any one of the plurality of targets.
- a striking body guide provided for each section of the disk to guide one to strike, a target sensing section provided for each section of the disk to detect the target fell by the identifier of the target fell by the striking body, the target sensing section
- the hitting body guide unit to display a bonus score or prize of the detected target With the display unit and the rotational direction of the circular plate provided at one side, and then installed in the target position detection unit and is configured to include a target to be built in-situ formulation of the rotating target by the impact of the striking member.
- the striking body guide part is installed in a plurality of fixed to one side of the disc in the target direction, the striking body injection port is formed on the upper end and the striking body moving path communicated with the inlet is connected from the top to the lower end of the disc It is extended in the outer periphery of the, the striking body speed reduction unit is provided along the striking body moving path so that the throwing body hits any one of the plurality of targets while the speed is reduced and moved by the striking body speed reduction unit Configured to guide.
- Each compartment of the disc is divided into a fan-shaped area to include each target at the center of the disc, and a light source is installed on the back of the disc to flash each of the divided areas, and each target is formed at the outer periphery of the disc.
- a hinge portion coupled to the coupling groove so as to be rotatable from an inner direction to an outer direction of the disc about the inflection point of the bent portion, wherein each target is formed to be bent at a predetermined curvature. Characterized in that provided.
- the hinge portion of the target rotationally coupled to the coupling groove is configured in one of the cam shape so that the rotational force of the target is reduced by generating a constant friction when rotating a predetermined angle, the striking body guide is injected into the striking body injection hole The falling striking body is formed to be bent to move toward the striking.
- the striking body guide is configured to further include a striking body speed reducer for reducing the speed of the injected and falling striking body and the striking body speed reducing portion is a small disk can be rotated about a point on the circumference or its central axis It is installed so that the disk does not rotate more than a certain angle so that the cylindrical stopper is formed on one side.
- each of the targets are the same height is set up, but the width is different, respectively, the target sizing portion is installed spaced apart by a distance less than the height of the target from the outer periphery of the disc, the height in the direction of rotation of the disc It is preferable to form so that it may become high gradually.
- the target sizing portion multiplayer hitting game machine characterized in that the upper end is inclined at a predetermined angle toward the center of the disc.
- a multi-player hitting game machine for achieving the object of the present invention is a) divided into one or more compartments are respectively installed on the outer periphery of each of the compartments to rotate the disc provided with a plurality of targets having an identifier at the bottom And b) striking the target of each compartment of the disk to which the striking body moved by the striking body guide unit respectively installed in each of the compartments, and c) sensing the target fell by the striking body with the identifier. and d) displaying a bonus score or prize of the detected target, and e) establishing the fallen target.
- the b) step is b-1) the striking body is injected into the striking body guide portion, b-2) decelerating the speed while the injected striking body falls and b-3) the reduced striking body is moved to the disc
- the step of hitting the target provided in the striker guide portion is fixed to one direction in the center of each disc of the disc is installed, the blower injection hole is formed on the top and the blower moving path in communication with the injection hole is It is connected from the upper end to the lower end of the disk is extended to the periphery of the disk, and the striking body speed reduction unit is provided along the striking body moving path, the injected striking body is moved by the speed is reduced by the striking body speed reduction unit While guiding to hit any one of the plurality of targets.
- the step c) includes the step of detecting the passage of each target identifier located on the back of the disc, the step of reading and transmitting the position information of the identifier and the step e) from the outer periphery of the disc.
- the target is spaced apart by a distance smaller than the height of the target, and the target fell by the target sizing portion formed to gradually increase in the rotational direction of the disc.
- the target sizing portion is configured such that an upper end thereof is inclined at an angle in a direction of the center of the disc, and each section of the disc is divided into a fan-shaped region to include each target at the center of the disc, and the divided respective regions are formed on the rear side thereof. More preferably, the light source is installed so as to flash.
- the multiplayer hitting game machine and the game method it is possible to increase the utilization of space and to allow several gamers to enjoy the game at the same time, thereby increasing the interest of the game.
- the multi-player hitting game machine and the game method according to the present invention can accurately control the falling speed of the coin, there is an effect that can be used as a tool to solve the stress of a number of gamers comfortably without interrupting the game. .
- the multi-player hitting game machine and the game method since a plurality of gamers can accurately detect a fallen target while playing a game, the game can be enjoyed without interruption.
- Figure 2 is a perspective view of a multiplayer blow game machine according to an embodiment of the present invention.
- FIG. 3 is a view showing the striking body guide of the present invention
- FIG. 4 is a view illustrating a hitting body speed reduction unit of FIG. 2;
- FIG. 6 is a view for explaining an operation for hitting the target hitting the target
- FIG. 7 is a view for explaining a visual effect of a hit target
- FIG. 8 is an enlarged view of a target sizing unit of the present invention.
- FIG. 9 is a flowchart illustrating a multiplayer hitting game according to an embodiment of the present invention.
- FIG. 11 is an enlarged view of a target coupled thereto
- FIG. 12 is a perspective view of a target coupled to the pedestal
- FIG. 13 is a view in which the hinge cam is coupled to the coupling groove
- the multiplayer hitting game machine 100 includes a disc 110, a target 120, a plurality of hitting It may be configured to include a sieve guide 130, the target sizing unit 140, the target detecting unit 150 and the striking body holder 160.
- the disc 110 is divided into one or more compartments and configured to rotate, and the target 120 is hinged to the disc 110 so as to be rotated at a predetermined angle by the impact of the striking body on the outer periphery of each compartment of the disc 110.
- Each of them is provided, and an identifier is provided at the bottom thereof and a plurality of them are installed.
- each section of the disk 110 is divided into a fan-shaped region so as to include each target 120 at the center of the disk, and a light source is provided on the back of the disk 110 to blink each divided region.
- the disc is described as divided into a total of seven compartments.
- the hitting body 170 that rolled out the lower end 133 of the hitting target guide 130 hitting the target 120 and hitting the target box 160
- the light source is operated so that an area (“b” in the drawing) of the original plate 110 corresponding to the target 120 is blinking when stored in the container.
- the target 120 is composed of a plurality of and is hinged to the disc 110, each of the outer periphery of each section of the disc 110 so as to be rotated from the inside of the disc 110 to the outside by the impact of the striking body 170 It is provided with an identifier at the bottom thereof.
- FIG. 10 is an enlarged view of the target pedestal
- FIG. 11 is an enlarged view of the target coupled thereto
- FIG. 12 is a perspective view of the target coupled to the pedestal
- FIG. 13 is a view in which the hinge cam is coupled to the coupling groove
- FIG. 14 Is a view after the target is rotated and the cam is completely coupled to the coupling groove
- the target 120 is a coupling portion 122a coupled to the outer periphery of the disc 110 and an identifier attachment portion 122c and an identifier to which the identifier is attached.
- Rotation target consisting of a pedestal 122, a cam-shaped hinge portion 124c, a target fixing portion 124a, and a striking portion 124b including a fixing jaw 122d, a target stop jaw 122f, and a hinge coupling groove 122e. 124).
- the coupling portion 122a of the pedestal 122 When the coupling portion 122a of the pedestal 122 is coupled to the outer circumference of the disc 110, the coupling portion 122a is fastened by using a coupling means such as a screw, and the identifier attachment portion 122c is a corresponding target in the target detection unit 150. An identifier that can detect the error is attached.
- the target fixing jaw 122d is configured to support the target fixing part 124a when the rotating target 124 is coupled to the pedestal 122 and rotates, so that the rotating target 124 does not fall by the rotating centrifugal force. It is configured to be partially inclined toward the center of 110 (see FIG. 10C).
- the target stop jaw 122f is configured to support the striking portion 124b of the rotary target 124 so that it no longer falls after the rotary target 124 is hit by the striking body 170 (see FIG. 10E).
- Hinge coupling groove 122e is coupled to the cam-shaped hinge portion 124c of the rotary target 124 to be described later when the rotation target 124 is tilted more than a certain angle generates a constant friction force to reduce the rotational force of the rotary target 124 It is configured to.
- Cam-shaped hinge portion 124c is coupled to the hinge coupling groove (122e) is composed of a hinge portion having one side of the cam shape to reduce the rotational force of the rotation target 124 to generate a constant friction force when a predetermined angle rotation.
- the target fixing portion 124a is supported by the target fixing jaw 122d so that the cam-shaped hinge portion 124c is partially inclined and supported toward the center of the disc 110 so that the target 120 does not fall by the rotating centrifugal force when the target 120 rotates. Installed at a certain height apart.
- the striking portion 124b is a portion to which the striking body 170 strikes, and the target fixing portion 124a and the striking portion 124b are formed by bending at a constant curvature.
- each target 120 has the same height, but the width can be formed differently to give a different score or giveaway according to each width.
- the striking body guide 130 is installed fixedly in one direction at the center of each section of the disc 110, the striking body injection port is formed at one end thereof, and the striking body 170 injected into the injection hole is moved to a plurality of targets ( It is provided for each section of the disc 110 to guide to strike any one of the 120.
- the disc 110 is divided into seven compartments, but the striking body guide 130 is composed of four so that four people can enjoy the game at the same time.
- the striking body moving in the striking body guide 130 may be directed toward the target 120 in various shapes, so that the number of striking body guides 130 is smaller than the number of sections of the disc 110.
- FIG. 3 is a view showing the striking body guide of the present invention, the striking body guide 130 will be described in more detail with reference to the drawings.
- Each of the striking body guide 130 is injected into the striking body injection hole to bend at a height close to the disc 110 so that the falling striking body 170 can move toward the target 120 along the striking body moving path 133 Is formed at a predetermined angle.
- the impacting body 170 injected and falling may be formed to be bent from the vertical direction to the horizontal direction while rotating in the horizontal direction.
- the bent portion is preferably bent at a constant curvature so that the falling striking body 170 can be easily switched in the horizontal direction without stopping.
- the striking body guide 130 is configured such that a plurality of striking body speed reduction unit 132 for reducing the speed of the striking body 170 is injected and falls.
- the small disc 132 is rotatably installed about one point on the circumference or the central axis thereof, and a cylindrical stopper 132a is formed at one side thereof so that the disc 132 does not rotate over a predetermined angle.
- the impact body speed reduction unit 132 is preferably formed of a material lighter than the impact body 170, such as plastic.
- stopper 132a By installing the stopper 132a, it is possible to precisely control the falling speed of the hitting body 170, so that a large number of gamers can use it as a tool for relaxing stress without any interruption of the game.
- the striking body guide 130 is installed in a plurality of fixed in the direction of the target 120 on one side of the disc 110, the striking body injection port is formed on the top of the striking body moving path 133 in communication with the inlet Is connected from the top to the bottom and the lower end (the striker entrance) is extended to the outer periphery of the disc 110, the injected blower 170 is reduced in speed by a plurality of hitting body speed reduction unit 132 It is configured to guide to strike any one of the plurality of targets 120 that rotate along the disk 110 while moving.
- the thickness of the striking body guide 130 is slightly thicker than the thickness of the striking body 170 so that the striking body 170 can be constantly progressed without being inclined.
- the striking body guide 130 may be rotated in a different direction or at a different speed from the disc 110.
- the hitting body 160 which rolls out the hitting body guide 130 is guided to hit the target 120.
- Target setting unit 140 is installed after the position of the target detection unit 150 to be described later in the rotation direction of the disc 110 and configured to set the target 120 rotated by the striking body 170 to its original position. do.
- the target sequencing part 140 is installed to be spaced apart from the outer circumference of the disc 110 by a distance smaller than the height of each target 120, and is formed so that its height gradually increases in the rotational direction of the disc 110.
- the target sizing unit 140 is installed in the multi-player hitting game machine 100 of the present invention, but each target (from the outer periphery of the disc 110).
- the base 141 is spaced apart by a distance smaller than the height of 120 and the predetermined angle in the direction of the center of the disc 110 formed so that its height increases gradually in the rotational direction of the disc 110 on the top of the base 141.
- the target body 142 is formed to be inclined by the shape of the target body 140 and the rotation of the disk 110, the target 120 fell by the target body 140 is upright. You lose.
- the target detecting unit 150 is provided for each section of the disc 110 so as to detect the target 120 fell by the identifier formed in the identifier attaching portion 122c of the target 120 fell by the striking body 170,
- the target 120 serves to detect the target fell by the striking body 170 of the.
- the target sensing unit 150 may be implemented to output different sensing signals corresponding to the width of each target 120. That is, the target detection unit 150 may be implemented to output the same signal to a target having the same width.
- the target detection unit 150 and the target establishing unit 140 is the target detection unit 150 is installed first with respect to the rotation direction of the disc 110, and then the target setting unit 140 must be installed after the target 120 fell over Can be detected and established first.
- the striking body holder 160 is installed at a corresponding position of the striking body guide 130 to receive the striking body 170 that strikes the target and moves.
- the striking body 170 is rolled from the striking body guide 130 so as to be formed at a corresponding position of each striking body guide 130 over a section of each disc 110 so as not to flow out or fall out of the game machine.
- the display unit 131 may be installed on each of the plurality of hitting target guide 130, and configured to display a bonus score or a premium of the detected target 120 in the target detecting unit 150 and the hitting guide ( 130 may be provided on one side.
- a rear portion of the disc 110 is provided with a rotating part (not shown) for rotating the disc 110 at a constant speed.
- the multiplayer hitting game machine having such a configuration is the direction in which the hitting body 170 introduced into the hitting body guide 130 is dropped by the bent portion of the hitting body guide 130 in the horizontal direction, and the speed reduction unit 132 is rotated.
- the speed is slowed down to hit any one of the plurality of targets 120 installed on the circumference of the rotating disk 110, the impacted target 120 is crossed to the outer direction of the disk 110 around the inflection point
- the striking body 170 is crossed over the target 120 to the outside of the disc 110 and received in the striking box holder 160.
- the target detection unit 150 and the target sequencing unit 140 are sequentially installed on the outer side of the original plate 110 with respect to the rotation direction of the original plate 110, the target detection unit 150 has an identifier installed in the target 10. By identifying the target fell down by 120 and the target sequencing unit 140 is upright target 120 fell down.
- the multiplayer hitting game machine may further include a storage unit (not shown) that stores a list of brand names corresponding to each target 120, and is detected by the target detection unit 150 from the storage unit.
- the brand name corresponding to the target 120 may be extracted to be implemented to be displayed on the display 131, and of course, the corresponding prize may be directly provided.
- FIG. 9 is a flowchart illustrating a multi-player hitting game according to an embodiment of the present invention.
- the target is divided into one or more compartments, each of which is installed at the outer periphery of each compartment, and a target having an identifier at the bottom thereof.
- the disk 110 having a plurality of 120 is rotated (S210).
- the striking body 170 When the striking body 170 is inserted into any one of the plurality of striking body guides 130 (S211), the injected striking body 170 falls and the speed is reduced by the speed reduction unit 132 while the striking body moving path 133 Will move along.
- the setting time required for such a game is to end one game within a predetermined time, and the input frequency can be set by the game operator by setting the predetermined input frequency within the set time. To be configured.
- the target sensing unit 150 is the striking body 170 Detects the target 120 fell by an identifier (S214), and displays the corresponding score or prize on the display unit 131 installed on the hitting target guide 130 on the bonus score or prize of the detected target 120 ( S215).
- each section of the disk 110 is divided into a fan-shaped region to include each target 120 at the center of the disk 110, and a light source is installed on the back of the disk 110 to blink each divided region.
- the light source to which the fallen target 120 belongs may be added to add a more visual effect.
- the target sequencing unit 140 returns the target 120 that has fallen and waits for the input of the next target 120 (S216).
- step S211 is repeatedly executed from step S216. If it is determined in step S217 whether the game time set in step S212 has been exceeded or the number of times of input has been exceeded, then the bonus or prize is paid (S218).
- step S217 If the process is not finished in step S217, the process is repeated from step S211 to step S216.
- the present invention is a game machine that allows a plurality of hitting bodies that are input to allow a plurality of users to enjoy the game at the same time to hit the target of the rotating disc, further increase the interest of the game, a number of gamers to relax the stress with a comfortable mind Because it can be used as a tool, it can be used for leisure or stress relief.
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Abstract
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN2009800000371A CN101918092A (zh) | 2009-02-10 | 2009-02-10 | 击打游戏装置及使其用于多个玩家的方法 |
PCT/KR2009/000616 WO2010093067A1 (fr) | 2009-02-10 | 2009-02-10 | Machine de jeu à cibles pour plusieurs joueurs, et procédé de jeu correspondant |
US12/447,497 US20110057385A1 (en) | 2009-02-10 | 2009-02-10 | Hitting game machine and method for multiple persons |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
PCT/KR2009/000616 WO2010093067A1 (fr) | 2009-02-10 | 2009-02-10 | Machine de jeu à cibles pour plusieurs joueurs, et procédé de jeu correspondant |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2010093067A1 true WO2010093067A1 (fr) | 2010-08-19 |
Family
ID=42561902
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/KR2009/000616 WO2010093067A1 (fr) | 2009-02-10 | 2009-02-10 | Machine de jeu à cibles pour plusieurs joueurs, et procédé de jeu correspondant |
Country Status (3)
Country | Link |
---|---|
US (1) | US20110057385A1 (fr) |
CN (1) | CN101918092A (fr) |
WO (1) | WO2010093067A1 (fr) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR101309014B1 (ko) * | 2011-04-22 | 2013-10-04 | 주식회사 안다미로 | 연속 코인 투입용 타격식 게임기 |
CN107551553A (zh) * | 2017-08-22 | 2018-01-09 | 天脉聚源(北京)科技有限公司 | 击打目标物体的游戏的击打距离计算方法及装置 |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5622366A (en) * | 1996-06-21 | 1997-04-22 | Eagle Co., Ltd. | Medal pusher game machine |
KR20060087142A (ko) * | 2005-01-28 | 2006-08-02 | 주식회사 젤롱 | 다인용 동전투척 멀티게임기 |
KR20080105686A (ko) * | 2007-05-31 | 2008-12-04 | 주식회사 안다미로 | 코인을 이용한 게임기 및 그 게임기에 이용되는 코인가이드 |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3659266B2 (ja) * | 1995-03-01 | 2005-06-15 | 株式会社ナムコ | メダル落としゲーム機 |
JP2718447B2 (ja) * | 1995-08-11 | 1998-02-25 | コナミ株式会社 | メダルゲーム機 |
US6899328B2 (en) * | 2001-05-23 | 2005-05-31 | Benchmark Entertainment, L.C. | Amusement game |
JP3944517B1 (ja) * | 2006-02-15 | 2007-07-11 | 株式会社コナミデジタルエンタテインメント | メダル遊技機 |
-
2009
- 2009-02-10 WO PCT/KR2009/000616 patent/WO2010093067A1/fr active Application Filing
- 2009-02-10 US US12/447,497 patent/US20110057385A1/en not_active Abandoned
- 2009-02-10 CN CN2009800000371A patent/CN101918092A/zh active Pending
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5622366A (en) * | 1996-06-21 | 1997-04-22 | Eagle Co., Ltd. | Medal pusher game machine |
KR20060087142A (ko) * | 2005-01-28 | 2006-08-02 | 주식회사 젤롱 | 다인용 동전투척 멀티게임기 |
KR20080105686A (ko) * | 2007-05-31 | 2008-12-04 | 주식회사 안다미로 | 코인을 이용한 게임기 및 그 게임기에 이용되는 코인가이드 |
Also Published As
Publication number | Publication date |
---|---|
US20110057385A1 (en) | 2011-03-10 |
CN101918092A (zh) | 2010-12-15 |
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