WO2008078489A1 - ゲーム装置、ゲーム装置の制御方法及び情報記憶媒体 - Google Patents
ゲーム装置、ゲーム装置の制御方法及び情報記憶媒体 Download PDFInfo
- Publication number
- WO2008078489A1 WO2008078489A1 PCT/JP2007/072767 JP2007072767W WO2008078489A1 WO 2008078489 A1 WO2008078489 A1 WO 2008078489A1 JP 2007072767 W JP2007072767 W JP 2007072767W WO 2008078489 A1 WO2008078489 A1 WO 2008078489A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- movement
- game
- target position
- game device
- coordinate value
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/422—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/306—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
- A63F2300/6054—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands by generating automatically game commands to assist the player, e.g. automatic braking in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
Abstract
Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020097007631A KR101092270B1 (ko) | 2006-12-22 | 2007-11-26 | 게임 장치, 게임 장치의 제어 방법 및 정보 기억 매체 |
EP07832492A EP2098270A4 (en) | 2006-12-22 | 2007-11-26 | GAME DEVICE, GAME DEVICE CONTROL METHOD, AND INFORMATION RECORDING MEDIUM |
CN2007800420167A CN101534913B (zh) | 2006-12-22 | 2007-11-26 | 游戏装置、游戏装置的控制方法 |
US12/519,464 US8303408B2 (en) | 2006-12-22 | 2007-11-26 | Game device, method of controlling game device, and information recording medium |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2006-346764 | 2006-12-22 | ||
JP2006346764A JP4171039B2 (ja) | 2006-12-22 | 2006-12-22 | ゲーム装置、ゲーム装置の制御方法及びプログラム |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2008078489A1 true WO2008078489A1 (ja) | 2008-07-03 |
Family
ID=39562282
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP2007/072767 WO2008078489A1 (ja) | 2006-12-22 | 2007-11-26 | ゲーム装置、ゲーム装置の制御方法及び情報記憶媒体 |
Country Status (7)
Country | Link |
---|---|
US (1) | US8303408B2 (ja) |
EP (1) | EP2098270A4 (ja) |
JP (1) | JP4171039B2 (ja) |
KR (1) | KR101092270B1 (ja) |
CN (1) | CN101534913B (ja) |
TW (1) | TWI337548B (ja) |
WO (1) | WO2008078489A1 (ja) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN112494928A (zh) * | 2020-12-10 | 2021-03-16 | 上海连尚网络科技有限公司 | 游戏场景控制方法和设备 |
Families Citing this family (18)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4850885B2 (ja) * | 2008-10-02 | 2012-01-11 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
JP5027180B2 (ja) | 2009-03-27 | 2012-09-19 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
JP5210229B2 (ja) * | 2009-03-31 | 2013-06-12 | 株式会社コナミデジタルエンタテインメント | 情報処理装置、情報処理装置の制御方法及びプログラム |
JP4910037B2 (ja) * | 2009-11-27 | 2012-04-04 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御プログラム、及びゲーム制御方法 |
JP4964317B2 (ja) * | 2010-03-31 | 2012-06-27 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法、及びプログラム |
US9259646B2 (en) * | 2011-09-12 | 2016-02-16 | Sony Corporation | Object control device, computer readable storage medium storing object control program, and object control method |
US9468845B2 (en) * | 2014-04-22 | 2016-10-18 | Zynga Inc. | Methods for using touch-screens to simulate balancing and manipulation of curved object during gameplay |
JP5830806B1 (ja) * | 2015-04-13 | 2015-12-09 | 株式会社Cygames | ユーザ入力の操作性を向上させるプログラム、電子装置、及び方法 |
JP5845547B1 (ja) * | 2015-05-29 | 2016-01-20 | 株式会社Cygames | ユーザ入力の操作性を向上させるプログラム、ゲームシステム、電子装置、サーバ及びゲーム制御方法 |
EP3316222B1 (en) * | 2016-11-01 | 2020-07-01 | Previble AB | Pre-visualization device |
CN110998697B (zh) * | 2017-06-20 | 2021-10-15 | 仙台广播股份有限公司 | 计算机程序、服务器装置、平板型电子设备以及电视装置连接用电子设备、以及用户监护系统以及用户监护方法 |
JP6771435B2 (ja) * | 2017-07-20 | 2020-10-21 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置および位置情報取得方法 |
JP6810313B2 (ja) * | 2017-09-14 | 2021-01-06 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置のプログラム、及び、ゲームシステム |
CN108536295B (zh) * | 2018-03-30 | 2021-08-10 | 腾讯科技(深圳)有限公司 | 虚拟场景中的对象控制方法、装置及计算机设备 |
EP3591608A1 (en) * | 2018-07-06 | 2020-01-08 | Tata Consultancy Services Limited | Method and system for image reconstruction using deep dictionary learning (ddl) |
CN110334173B (zh) * | 2019-07-11 | 2022-02-22 | 腾讯科技(深圳)有限公司 | 对象创建方法、装置及计算机设备 |
CN111672106B (zh) * | 2020-06-05 | 2022-05-24 | 腾讯科技(深圳)有限公司 | 虚拟场景显示方法、装置、计算机设备及存储介质 |
CN112587923B (zh) * | 2020-12-29 | 2024-03-12 | 深圳Tcl新技术有限公司 | 游戏目标移动的控制方法、装置、设备及可读存储介质 |
Citations (8)
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JPH07178246A (ja) * | 1993-12-21 | 1995-07-18 | Sega Enterp Ltd | ゲーム機における球技のパス先選択方法 |
JPH07244556A (ja) * | 1994-03-04 | 1995-09-19 | Hitachi Ltd | 情報端末 |
US5572251A (en) | 1994-03-17 | 1996-11-05 | Wacom Co., Ltd. | Optical position detecting unit and optical coordinate input unit |
JPH10333834A (ja) * | 1997-05-30 | 1998-12-18 | Namco Ltd | 情報記憶媒体及び画像生成装置 |
JP2000099225A (ja) * | 1998-09-18 | 2000-04-07 | Sony Corp | 情報処理装置および方法、並びに提供媒体 |
WO2002057894A2 (en) | 2001-01-22 | 2002-07-25 | Koninklijke Philips Electronics N.V. | Single camera system for gesture-based input and target indication |
JP2005021458A (ja) | 2003-07-03 | 2005-01-27 | Tamura Seisakusho Co Ltd | 指示位置特定装置とその方法ならびに画像表示システム |
JP2006314536A (ja) * | 2005-05-12 | 2006-11-24 | Nintendo Co Ltd | ゲームプログラムおよびゲーム装置 |
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JP3262677B2 (ja) | 1994-05-02 | 2002-03-04 | 株式会社ワコム | 情報入力装置 |
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JP3777061B2 (ja) * | 1999-05-13 | 2006-05-24 | コナミ株式会社 | ビデオゲーム装置 |
JP2000317138A (ja) * | 1999-05-13 | 2000-11-21 | Konami Co Ltd | ビデオゲーム装置、ビデオゲームのキャラクタ育成制御方法及びその育成プログラムを記録した可読記録媒体 |
JP4215900B2 (ja) | 1999-08-13 | 2009-01-28 | アルプス電気株式会社 | ウェット処理用ノズル装置およびウェット処理装置 |
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JP3499863B1 (ja) * | 2003-04-25 | 2004-02-23 | 株式会社ナムコ | プログラム、情報記憶媒体及びゲーム装置 |
JP3639286B2 (ja) | 2003-09-25 | 2005-04-20 | コナミ株式会社 | ゲームプログラム、及びゲーム装置 |
US7322889B2 (en) * | 2003-10-23 | 2008-01-29 | Ssd Company Limited | Game for moving an object on a screen in response to movement of an operation article |
JP4179162B2 (ja) | 2003-12-26 | 2008-11-12 | 株式会社セガ | 情報処理装置、ゲーム装置、画像生成方法、ゲーム画像生成方法 |
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-
2006
- 2006-12-22 JP JP2006346764A patent/JP4171039B2/ja active Active
-
2007
- 2007-11-26 US US12/519,464 patent/US8303408B2/en active Active
- 2007-11-26 KR KR1020097007631A patent/KR101092270B1/ko active IP Right Grant
- 2007-11-26 EP EP07832492A patent/EP2098270A4/en not_active Withdrawn
- 2007-11-26 CN CN2007800420167A patent/CN101534913B/zh not_active Expired - Fee Related
- 2007-11-26 WO PCT/JP2007/072767 patent/WO2008078489A1/ja active Application Filing
- 2007-12-14 TW TW096147836A patent/TWI337548B/zh not_active IP Right Cessation
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JPH07178246A (ja) * | 1993-12-21 | 1995-07-18 | Sega Enterp Ltd | ゲーム機における球技のパス先選択方法 |
JPH07244556A (ja) * | 1994-03-04 | 1995-09-19 | Hitachi Ltd | 情報端末 |
US5572251A (en) | 1994-03-17 | 1996-11-05 | Wacom Co., Ltd. | Optical position detecting unit and optical coordinate input unit |
JPH10333834A (ja) * | 1997-05-30 | 1998-12-18 | Namco Ltd | 情報記憶媒体及び画像生成装置 |
JP2000099225A (ja) * | 1998-09-18 | 2000-04-07 | Sony Corp | 情報処理装置および方法、並びに提供媒体 |
WO2002057894A2 (en) | 2001-01-22 | 2002-07-25 | Koninklijke Philips Electronics N.V. | Single camera system for gesture-based input and target indication |
JP2005021458A (ja) | 2003-07-03 | 2005-01-27 | Tamura Seisakusho Co Ltd | 指示位置特定装置とその方法ならびに画像表示システム |
JP2006314536A (ja) * | 2005-05-12 | 2006-11-24 | Nintendo Co Ltd | ゲームプログラムおよびゲーム装置 |
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FUKUDA K. AND TAHARA T.: "Visual Pasokon Tsushin 'Fujitsu Habitat' ni Okeru Online Shori Gijutsu", FUJITSU, vol. 43, no. 6, 10 September 1992 (1992-09-10), pages 639 - 646, XP008110435 * |
See also references of EP2098270A4 |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN112494928A (zh) * | 2020-12-10 | 2021-03-16 | 上海连尚网络科技有限公司 | 游戏场景控制方法和设备 |
CN112494928B (zh) * | 2020-12-10 | 2024-05-31 | 上海连尚网络科技有限公司 | 游戏场景控制方法和设备 |
Also Published As
Publication number | Publication date |
---|---|
KR101092270B1 (ko) | 2011-12-13 |
CN101534913A (zh) | 2009-09-16 |
JP2008154778A (ja) | 2008-07-10 |
EP2098270A1 (en) | 2009-09-09 |
EP2098270A4 (en) | 2009-12-30 |
TWI337548B (en) | 2011-02-21 |
KR20090057311A (ko) | 2009-06-04 |
CN101534913B (zh) | 2012-10-17 |
US8303408B2 (en) | 2012-11-06 |
JP4171039B2 (ja) | 2008-10-22 |
TW200840626A (en) | 2008-10-16 |
US20100113147A1 (en) | 2010-05-06 |
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