WO2006059710A1 - 遊技機 - Google Patents
遊技機 Download PDFInfo
- Publication number
- WO2006059710A1 WO2006059710A1 PCT/JP2005/022166 JP2005022166W WO2006059710A1 WO 2006059710 A1 WO2006059710 A1 WO 2006059710A1 JP 2005022166 W JP2005022166 W JP 2005022166W WO 2006059710 A1 WO2006059710 A1 WO 2006059710A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- control board
- board
- gaming machine
- game
- lighting
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3227—Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
Definitions
- the present invention relates to a gaming machine, such as a pachinko gaming machine or a revolving game machine, which produces a game by turning on an indicator lamp in accordance with the situation of the game.
- FIG. 4 is a schematic block diagram of a conventional gaming machine.
- the gaming machine includes a main control board 110, an effect control board 120, a sub-relay board 130, an image display unit 140, an illumination display unit 150, and a speaker unit 160.
- the illumination display unit 150 includes a plurality of effect indicator lamps. Such an effect indicator lamp is used to effect a game by lighting it.
- a light-emitting diode hereinafter also referred to as “LED”
- Each LED and lamp is mounted on the illumination board 151.
- the cold cathode tube is driven by a cold cathode tube substrate 152.
- the main control board 110 mainly controls game content and game media payout control.
- the effect control board 120 mainly controls the effect of the game. In other words, the effect control board 120 determines the contents of the game based on the command from the main control board 110, and the image display unit 140, the illumination display unit 150, and the speaker unit 160 are determined according to the determined contents of the game. Control.
- the production control board 120 includes a ROM 121, a RAM 122, a CPU (central processing unit) 123, a sound source LSI 124, a sound source data ROM 125, and a power amplifier 126 as shown in FIG. Has been.
- the effect control board 120 is provided with an indicator lamp driver 127 (see, for example, Patent Document 1.) o
- the CPU 123 generates a predetermined lighting command signal when controlling the illumination display unit 150. And sent to the indicator driver 127.
- the lighting command signal generated by the CPU 123 is a parallel signal.
- the indicator lamp driver 127 generates a drive signal for driving each effect indicator lamp based on the lighting command signal sent from the CPU 123.
- the drive signal generated by the indicator driver 127 is It is sent to the illumination board 151 and the cold cathode tube board 152 via the relay board 130, and thereby the lighting of the effect display lamp is controlled.
- the sub relay board 130 is a board for relaying the drive signal output from the effect control board 120, and signal transmission is performed between the effect control board 120 and the sub relay board 130 by a parallel communication method.
- Patent Document 1 Japanese Patent Application Laid-Open No. 2003-275390
- the indicator light driver 127 is mounted on the effect control board 120, but generally, the powerful indicator lamp driver 127 differs depending on the type of gaming machine. Is used. For this reason, when the configuration of the production indicator lamp is changed depending on the model, the production control board 120 must be redesigned, and conventional gaming machines can easily cope with the change in the configuration of the production indicator lamp. There was a problem that I could not. In addition, designing the production control board 120 for each model requires a long period of game machine development and increases the development cost.
- the gaming machine can easily change the configuration of the production indicator lamp.
- the production control board 120 may be provided with a so-called empty external connection terminal that is not connected to any board.
- the production control board 120 should not be provided with an empty external connection terminal.
- the present invention has been made based on the above circumstances, and can easily cope with a change in the configuration of the production indicator lamp, and can shorten the development period and the development cost.
- the object is to provide a gaming machine.
- a gaming machine for achieving the above object is provided so as to be lit toward a player, and an effect indicator lamp that produces a game effect by illuminating the display.
- production control for controlling the production of the game including the lighting display of the production indicator lamp
- a display lamp drive unit that is configured separately from the board and the effect control board, and generates a drive signal for driving the display lamp based on the lighting command signal sent by the effect control board power
- the indicator lamp relay board is mounted, and the lighting command signal is transmitted between the effect control board and the indicator lamp relay board by a serial communication method. is there.
- the invention described in claim 2 is the gaming machine according to claim 1, characterized in that the effect indicator lamp includes a light emitting diode.
- the indicator lamp driving board is mounted on the indicator lamp relay board configured separately from the effect control board, and the effect control board and the indicator lamp relay board are provided.
- the lighting command signal is transmitted by serial communication.
- the indicator driving unit has a different configuration for each type of gaming machine. For this reason, if the structure of the production indicator lamp is changed depending on the model, it is only necessary to change the design of the indicator light relay board.
- the gaming machine of the present invention can easily cope with the change in the configuration of the production indicator lamp.
- the production control board can be used in common for any type of gaming machine, and the production control board can be reused.
- the design change of the indicator light relay board can be made easier than the design change of the production control board. Therefore, when developing a new type of gaming machine, the development period of the gaming machine can be shortened. The development cost can be reduced.
- the lighting control signal is transmitted between the effect control board and the indicator light relay board by the serial communication method, so that it is not necessary to provide an empty external connection terminal on the effect control board. For this reason, in the gaming machine of the present invention, fraud can be effectively prevented.
- the effect indicator lamp includes the light emitting diode, it is possible to easily cope with a change in the configuration of the light emitting diode.
- FIG. 1 is a schematic front view of a gaming machine according to an embodiment of the present invention
- FIG. 3 is a schematic block diagram of the machine
- FIG. 3 is a schematic block diagram of the effect control board and the sub-relay board in the gaming machine.
- the game machine is a so-called pachislot machine called a pachislot machine.
- the spinning cylinder type game machine of the present embodiment includes a first spinning reel 1 la, a second spinning reel l ib, and a third spinning reel 11c.
- Display window 12 medal insertion slot 13, credit amount display section 14, MAX bet button 15, single insertion button 16, bet number display section 17, start lever 18, and first stop button 19a , 2nd stop button 19b, 3rd stop button 19c, clearing button 21, payout number display unit 22, medal discharge port 23, medal tray 24, image display unit 30, and illumination display unit 40
- Speaker unit 50 inserted medal detection sensor 61, MAX bet button operation detection sensor 62, one-sheet insertion button operation detection sensor 63, start lever operation detection sensor 64, first stop button operation detection sensor 65a , Second stop button operation detection sensor 65b, third stop button operation detection sensor 65c, first cylinder Control unit 66a, second cylinder reel drive unit 66b, third cylinder reel drive unit 66c, main control board 70, effect control board 80, sub relay board (indicator lamp relay board
- a first spinning reel l la, a second spinning reel l lb, and a third spinning reel 11c are arranged slightly above the center of the spinning cylinder game machine. ing.
- Each spinning reel 11a, 11b, 11c has a symbol row in which a plurality of symbols are arranged in a row, and is configured to be rotatable.
- the first drum reel 11a is driven by a first drum reel drive 66a
- the second drum reel ib is driven by a second drum reel drive 66b
- the third drum reel 11c is It is driven by the third drum reel drive unit 66c.
- a stepping motor is used as each spinning reel drive unit 66a, 66b, 66c. Control of these spinning reel drive units 66a, 66b, 66c is performed by the main control board 70.
- the symbols arranged on each reel 11a, l ib, 11c include, for example, a red number “7” design, a blue number “7” design, a BAR design, a replay design, a watermelon design, a bell design, There is a Chile design. A total of 21 of these symbols are arranged on the outer periphery of each spinning reel 11a, l ib, 11c. Further, the number of symbols and the arrangement order of symbols differ for each reel 11a, l ib, 11c.
- the display window 12 is a transparent window provided at a position corresponding to the reel reels 11a, lib, 11c. As shown in FIG. 1, the player can stop the first reel reel l la, the second reel reel l lb, and the third reel reel 1 lc! The three symbols attached to 1 la, 1 lb and 11c are visible.
- the medal slot 13 is an slot for a player to insert a medal (game medium).
- the inserted medal detection sensor 61 is provided in the medal slot 13 and detects that the medal power slot 13 has been inserted. A detection signal from the inserted medal detection sensor 61 is sent to the main control board 70.
- a credit amount display section 14 is provided immediately below the display window 12.
- the credit number display unit 14 displays the number of credits (stored number) of medals within a predetermined range (for example, within 50 cards).
- a medal is inserted from the medal slot 13
- the main control board 70 counts and stores the number of credits increased by the number of inserted medals based on the signal from the medal detection sensor 61. And displayed on the credit amount display section 14. Further, when a predetermined combination is established in the game, the main control board 70 adds the number of medals to be paid out corresponding to the combination to the current number of credits, and displays the added number on the credit number display unit 14.
- the MAX bet button 15 and the single insert button 16 are game instruction units for instructing to play a game (game) by betting medals, and are provided on the lower left side of the display window 12.
- the M AX bet button 15 is a button for selecting to play a game with three medals
- the single-insert button 16 is used to bet a game with one, two or three medals.
- a button to select Specifically, by pressing the single insert button 16 once, it is selected to play a game with one medal, and by pressing the single insert button 16 twice, a game with two medals bet is selected. Is selected, and by pressing the single insert button 16 three times, it is selected to play the game with three medals.
- pressing the single-load button 16 three times is the same as pressing the MAX bet button 15 once.
- the MAX bet button operation detection sensor 62 detects that the MAX bet button 15 has been pressed
- the single-load button operation detection sensor 63 detects that the single-load button 16 has been pressed. . Detection signals from the sensors 62 and 63 are sent to the main control board 70. It is. As a result, the main control board 70 can recognize how many medals bet to play the game.
- a bet number display section 17 is provided immediately below the display window 12 at the lower left side.
- the bet number display unit 17 displays the number of medals bet on the game.
- the main control board 70 turns on the lamp corresponding to the “one” portion of the bet number display section 17.
- the single-load button 16 is pressed twice, the main control board 70 turns on the lamp corresponding to the “two” portion of the bet number display portion 17.
- the main control board 70 lights a lamp corresponding to the “three” portion of the bet number display portion 17.
- five pay lines are set for stopping the three spinning reels 11a, l ib and 11c and aligning predetermined symbols. That is, three lines that extend horizontally through the upper, middle, and lower parts of the display window 12, lines that extend from the upper left to the lower right of the display window 12, and the lower left force of the display window 12 also move upward. It is a line that extends.
- the effective winning line varies depending on how many medals are bet. When playing a game with one medal, only one winning line extending in the horizontal direction through the center of the display window 12 is an effective winning line. When a game is played with two medals, only three winning lines extending in the horizontal direction through the upper, middle and lower parts of the display window 12 are valid winning lines.
- the start lever 18 is operated by the player to instruct to start the game.
- the game starts when the start lever 18 is operated and ends when all the three stop buttons 19a, 19b, and 19c are pressed.
- the start lever operation detection sensor 64 detects that the start lever 18 has been operated.
- the start lever operation detection sensor 64 sends a game start signal to the main control board 70 when detecting that the start lever 18 is operated.
- the main control board 70 receives a game start signal from the start lever operation detection sensor 64 when receiving a signal from the insertion medal detection sensor 61, the MAX bet button operation detection sensor 62, or the one-sheet insertion button operation detection sensor 63.
- the game starts after a predetermined time (4.1 seconds) has elapsed since the last game start signal was received.
- the main control board 70 acquires a random number value, performs a lottery process for a role based on the random number value, and starts rotating operations of the three reel reels 11a, l ib, and 11c. .
- the first stop button 19a is for instructing to stop the rotation of the first reel reel 11a
- the second stop button 19b is for instructing to stop the rotation of the second reel reel ib
- the third stop button 19c is for instructing to stop the rotation of the third reel 11c.
- the first stop button operation detection sensor 65a detects that the first stop button 19a is pressed
- the second stop button operation detection sensor 65b detects that the second stop button 19b is pressed
- the third stop button operation detection sensor 65c detects that the third stop button 19c has been pressed. Detection signals from the respective stop button operation detection sensors 65a, 65b, 65c are sent to the main control board 70.
- the main control board 70 When receiving a detection signal from the stop button operation detection sensor 65a, 65b, 65c, the main control board 70 stops the rotation operation of the spinning reel corresponding to the stop button operation detection sensor by a predetermined control method.
- the main control board 70 stops the rotation operation of the spinning reel corresponding to the stop button operation detection sensor by a predetermined control method.
- BB Big Bonus
- RB Regular Bonus
- Watermelon Minor Bell Minor
- Cherry Minor and Replay.
- BB and RB are called big names (bonuses) that are big hits.
- BB has a privilege that allows players to align the red number “7” symbol (BB symbol) on a valid pay line.
- BB2 which has the privilege that the player can align the blue number “7” symbol (BB symbol) on an effective winning line.
- RB is a role that has the privilege that the player can align the “BAR” symbol (RB symbol) on an effective winning line.
- the player when a BB is established, the player enters a BB game where the player can earn the most medals.
- the player enters an RB game where a large amount of medals can be obtained.
- the watermelon small part is a role that allows the player to align the watermelon design on the effective winning line
- the bell small role allows the player to align the bell design on the effective winning line.
- the role that has the privilege that it can be done, and the cherry small role is a role that has the privilege that the player can stop the cheri design at the left position on the effective winning line.
- the replay is a role having a privilege that the player can arrange the replay symbols on an effective winning line. If this rebirth is established, the revolving game machine will be re-played, that is, the same number of medals as bets placed on the current game will be automatically inserted, and the player will insert new medals. It will be possible to play the game again.
- replay since replay does not pay out medals, replay is included in a small role, but setting the number of bets for the next game, that is, no new medal insertion operation is required. It is also possible to treat a replay as a small role assuming that the medals used in that game have been paid out.
- the number-of-payout display unit 22 displays the number of medals to be paid out in accordance with the winning combination.
- the payout number display unit 22 is controlled by the main control board 70. From the medal release port 23, for example, when the player presses the checkout button 21, the number of medals corresponding to the number of credits at that time is released.
- the medal tray 24 is a tray for accumulating medals released from the medal outlet 23.
- the image display unit 30 is provided on the upper side of the display window 12.
- a liquid crystal display device is used as the image display unit 30.
- the powerful image display unit 30 includes a liquid crystal panel 31 and a liquid crystal control board 32 that controls the liquid crystal panel 31.
- the image display unit 30 displays a plurality of images of characters, numbers, figures, characters, etc. in a variably manner, thereby performing the advance notice of the winning combination, notification of predetermined information, and other game effects. For example, perform a continuous performance to announce the jackpot decision, or announce the types of symbols that should be aligned on a valid pay line.
- the control of the image display unit 30 is performed by the effect control board 80 based on a command from the main control board 70.
- the electrical display unit 40 is for notifying various game states and performing effects related to the game.
- the lighting display unit 40 has a top LED board 41, a left side LED board 42, a right side LED board 43, a left panel LED board 44, and a right panel LED.
- a substrate 45, three backlight substrates 46a, 46b, 46c, a cold cathode tube substrate 47, a left operation unit LED substrate 48, and a right operation unit LED substrate 49 are provided.
- a top LED unit 41 a is mounted on the top LED substrate 41.
- the upper right LED unit 43a and the right side LED unit 43b are mounted on the right side LED board 43.
- the left panel LED board 44 has a left panel LED panel 44a force
- the right panel LED board 45 has a right panel LED unit 45a.
- Three backlight boards 46a, 46b, 46c Each has a backlight (not shown).
- the left operation unit LED board 48 is mounted with a left operation unit LED unit 48a
- the right operation unit LED board 49 is mounted with a right operation unit LED unit 49a.
- the cold cathode tube substrate 47 drives a cold cathode tube (not shown).
- top LED unit 41a upper left LED unit 42a, left side LED unit 42b, upper right LED unit 43a, right side LED unit 43b, left panel LED unit 44a, right panel LED unit 45a and
- the backlight is provided so as to light up and display for the player, and each corresponds to an effect display lamp of the present invention.
- the LED board 48 and the right operation unit LED board 49 are collectively referred to as an “illumination board”.
- the lighting display unit 40 is controlled by the effect control board 80 based on a command from the main control board 70.
- the effect control board 80 generates a predetermined lighting command signal based on a command from the main control board 70, and transmits the lighting command signal to the sub-relay board 90.
- the sub-relay board 90 generates a drive signal for driving each effect indicator lamp based on the lighting command signal from the effect control board 80, and sends it to the electric decoration board and the cold cathode tube board 47. Send it out.
- the top LED unit 41a mounted on the top LED substrate 41 is provided at the center of the rear side of the front panel (front door) of the swivel game machine. ing.
- the top LED unit 41a is composed of 60 red LEDs, and is driven to light by the top LED board 41.
- the upper left LED unit 42a mounted on the left side LED board 42 is provided on the back side of the left side of the front panel (front door) and on the upper outer peripheral edge thereof.
- the The upper left LED unit 42a is also configured with five red LEDs.
- the left side LED unit 42b mounted on the same left side LED substrate 42 is provided on the outer periphery of the left side of the front panel (front door).
- the left side LED unit 42b is composed of 25 LEDs of three colors (red, green and blue).
- the upper left LED unit 42a and the left side LED unit 42b are the left side LED board 42 Is driven to light.
- the upper right LED unit 43a mounted on the right side LED board 43 is provided on the rear side of the right side of the front panel (front door) and on the upper outer peripheral edge thereof.
- the upper right LED unit 43a is composed of five red LEDs.
- the right side LED panel 43b mounted on the same right side LED board 43 is located on the outer side of the right side of the front panel (front door). It has been.
- the right side LED unit 43b is composed of 25 LEDs of three colors (red, green and blue).
- the upper right LED unit 43a and the right side LED unit 43b are driven to light by the right side LED substrate 43.
- the left panel LED unit 44a mounted on the left panel LED board 44 is behind the left side of the center part of the front panel (front door) and from the left side LED unit 42b. It is located near the center.
- the left panel LED unit 44a is composed of 25 red light emitting LEDs and is driven to light by the left panel LED substrate 44.
- the right panel LED unit 45a mounted on the right panel LED board 45 is located on the right side behind the center of the front panel (front door) and closer to the center than the right side LED unit 43b. In the position.
- the right panel LED unit 45a is also configured with 15 red light emitting LED powers, and is driven to light by the right panel LED board 45.
- the left operation unit LED unit 48a mounted on the left operation unit LED board 48 is provided behind the front panel (front door) and below the left side of the display window 12 as shown in FIG. Yes. That is, it is provided in the vicinity of the start lever 18 operated by the player.
- the left operation unit LED unit 48a is also configured with ten red light emitting LED powers, and is lit and driven by the left operation unit LED board 48.
- the right operation unit LED unit 49a mounted on the right operation unit LED board 49 is provided on the back side of the front panel (front door) and below the right side of the display window 12, as shown in FIG. . That is, it is provided in the vicinity of the third stop button 19c operated by the player.
- the right operation unit LED unit 49 a is composed of ten red light emitting LEDs and is driven to light by the right operation unit LED board 49.
- the three backlights mounted on the knocklight boards 46a, 46b, 46c are respectively used for the first reel 11a, the first reel 11a, l ib, 11c to illuminate the reel reels 11a, ib, 11c, respectively. It is provided inside the second drum reel l lb and the third drum reel 11c. These three backlights are driven to be lit by the backlight substrates 46a, 46b, and 46c, respectively.
- a cold cathode tube that is driven to be lit by the cold cathode tube substrate 47 is provided on the back side of the front panel (front door) and above the display window 12.
- the cold-cathode tube irradiates light on the spinning reels 11a, l ib, and 11c and plays the role of the indicator lamp of the present invention, and the symbols printed on the spinning reels 11a, l ib, and 11c. It also plays a role in improving the visibility.
- the cold cathode tube substrate 47 is equipped with an inverter circuit, a high voltage generation circuit, and the like. When a drive signal is sent from the sub-relay board 90, the inverter circuit is driven, and the high voltage generation circuit generates a high voltage based on the signal of the inverter circuit force, so that the cold cathode tube is turned on.
- the speaker unit 50 provides a game effect by sound.
- the control of the speaker unit 50 is performed by the effect control board 80 based on a command from the main control board 70.
- the speaker force unit 50 includes a first door speaker 51, a second door speaker 52, and a rear speaker 53.
- the first door speaker 51 and the second door speaker 52 are provided on the left side and the right side of the upper part inside the front door, respectively. That is, in FIG. 1, the first door speaker 51 and the second door speaker 52 are circle portions drawn by dotted lines on the upper part of the front door. Further, the rear speaker 53 is provided on the back side of the swivel game machine.
- the main control board 70 mainly controls and manages game contents and medal payout.
- a plurality of integrated circuit elements are mounted on the main control board 70.
- the main control board 70 includes a ROM 71, a RAM 72, and a CPU (central processing unit) 73 as shown in FIG.
- the ROM 71 stores various programs related to game content control and the like.
- the RAM 72 is a working memory that temporarily stores data.
- the CPU 73 controls the game content by executing a program stored in the ROM 71.
- the CPU 73 performs a lottery process for a combination. Specifically, the lottery process for this role is performed as follows.
- the ROM 71 stores a lottery table showing the correspondence between the combination and the random number value.
- the CPU 73 receives a signal from the start lever operation detection sensor 64, the CPU 73 acquires a random value. Then, by examining which role the acquired random number value corresponds to in the lottery table, it is determined that the role is not properly selected and various types of roles are selected. Determine which one of them.
- CPU 73 transmits a predetermined command to effect control board 80 in accordance with the lottery result.
- the CPU 73 performs reel control for driving and stopping the spinning reels 11a, l ib and 11c.
- the reel control of the CPU 73 includes reel drive start control and reel drive stop control, as well as, for example, reel pull-in control performed when a winning combination is won, removal control performed when a winning combination is not performed, etc. There is.
- Reel pull-in control means that when a stop button is pressed, the symbol power including the symbols on the winning line that is valid at the timing of the pressing is the predetermined number of frames (for example, 5 frames). Control of the stop position of the spinning reel so as to draw the symbol on the effective winning line when the symbol constituting the combination exists in the range. However, when the player presses the stop button and there is no symbol that constitutes the corresponding role within the range of the predetermined number of frames, the reel pull-in control does not work, and the pressed symbol is effective. Stop on the winning line. Accordingly, at this time, the symbols constituting the winning combination are not aligned on the effective winning line, and the winning combination is not established.
- the predetermined number of frames for example, 5 frames.
- Disengagement control refers to controlling the stop position of a reel so that a valid winning line does not have a shift role! Therefore, in this case, even if the player presses the stop button aiming at a specific role, no role is formed and the game result is lost.
- the CPU 73 also manages the gaming state.
- the gaming state of the gaming machine is “general gaming state when BB is not activated”, “BB inside state”, “RB inside state”, “BB operating state”
- Various game states such as “game state” are set.
- the CPU 73 controls the transition of the gaming state based on the lottery result of the combination.
- the CPU 73 performs processing for transmitting a command to the effect control board 80.
- commands sent from the CPU 73 to the effect control board 80 For example, there are commands related to game effects (effect commands) that are created based on the results of the lottery process, and commands (operation commands) that are created when a predetermined operation is performed by the player.
- the CPU 73 force insertion medal detection sensor 61, the MAX bet button operation detection sensor 62, one If a signal has already been received from any of the sheet insertion button operation detection sensors 63, a lottery process based on a random number value is performed.
- the effect control board 80 mainly performs control related to game effects.
- the production control board 80 includes a ROM 81, a RAM 82, a CPU (central processing unit) 83, a sound source LSI 84, a sound source data ROM 85, and a power amplifier 86, as shown in FIG.
- the ROM 81 stores various types of data such as various types of programs related to control of game effects, pattern data for image effects, and pattern data for electrical effects.
- the RAM 82 is a working memory that temporarily stores data.
- the sound source LSI 84 has a plurality of channels for sending sound source data.
- the sound source data stored in the sound source data ROM 85 is sent to the speaker unit 50 through a predetermined channel to reproduce and output sound. It is something to be made.
- the sound source data ROM 85 stores a plurality of sound source data and reproduction control data for each sound source data.
- the reproduction control data is data for controlling the sound reproduction output of the speaker unit 50 by controlling the transmission of the sound source data in the sound source LSI 84.
- the power amplifier 86 amplifies the sound signal sent from the sound source LSI 84 and outputs it to the speaker unit 50.
- a blank external connection terminal is provided on the production control board.
- the indicator driver is mounted on the sub-relay board 90 that is not connected to the production control board 80 (this will be described later), and a CPU 83 that has both a parallel communication function and a serial communication function is used.
- the signal transmission is performed between the CPU 83 and the sub-relay board 90 by a two-wire I2C (Inter-Integrated Circuit) serial communication method. That is, as shown in FIG. 3, the transmission line L that connects the connector CN3 of the production control board 80 and the connector CN5 of the sub-relay board 90 includes at least two channels of I2C serial communication lines.
- Serial data is transmitted from connector CN3 to connector CN5 at a transmission rate of 79 kbps or higher.
- a parallel communication connector that uses conventional power as well as a special connector can be used as it is.
- a serial communication connector may be used in the serial communication between the effect control board 80 and the sub control board 90.
- I2C is used as the serial communication method.
- USB Universal Serial Bus
- UART Universal Asynchronous Receiver Transmitter
- Various methods can also be adopted.
- the CPU 83 controls the image display unit 30, the illumination display unit 40, and the speaker unit 50 by executing a program stored in the ROM 81. Specifically, when the main control board 70 also receives an effect command, the CPU 83 determines the content of the game effect based on the effect command. Then, the CPU 83 reads the image effect pattern data corresponding to the determined content from the ROM 81 and sends it to the liquid crystal control board 32. As a result, the liquid crystal control board 32 controls the display of the image based on the image effect pattern data. Further, the CPU 83 reads the lighting effect pattern data corresponding to the determined content from the ROM 81, and then, based on the lighting effect pattern data, a predetermined lighting command signal. Is generated.
- the lighting command signal generated by the CPU 83 is a signal that designates lighting / extinguishing for each effect indicator lamp (LED, lamp, cold cathode tube), and the CPU 83 generates such a lighting command signal as a serial signal. To do. Then, the CPU 83 sends the generated lighting instruction signal to the sub-relay board 90, and controls lighting of each effect display lamp via the sub-relay board 90. Further, when the CPU 83 sends information about the determined contents to the sound source LSI 84, the sound source LSI 84 reads out sound source data and reproduction control data corresponding to the information from the sound source data ROM 85. Then, the sound source LSI 84 controls transmission of the sound source data based on the reproduction control data. The sound signal transmitted from the sound source LSI 84 is amplified by the power amplifier 86 and then output from the speaker unit 50.
- the sub-relay board 90 is configured separately from the effect control board 80, and is used to relay the lighting command signal transmitted from the effect control board 80.
- the sub relay board 90 is attached to the back surface of the front door, for example.
- the sub-relay board 90 is mounted with a serial / parallel conversion circuit 91, an indicator driver (indicator driver) 92, and the like.
- serial wiring is provided between the production control board 80 and the sub-relay board 90. Connected by.
- the signal transmission between the production control board 80 and the liquid crystal control board 32 is shown to be performed by the parallel communication method, but the two are also performed by the serial communication method.
- the serial-parallel conversion circuit 91 converts the lighting command signal (serial signal) sent from the effect control board 80 via the connectors CN and CN into a parallel signal, and outputs the parallel signal to the indicator driver 92. Is. As a result, a lighting command signal for designating lighting / extinguishing is input to the indicator lamp driver 92 as a parallel signal.
- the indicator lamp driver 92 generates a drive signal for driving each effect indicator lamp.
- the indicator lamp driver 92 includes a plurality of switching elements (for example, transistors).
- a lighting command signal parallel signal
- the plurality of switching elements of the indicator lamp driver 92 send their lighting commands. Acting on the signal, a drive signal is generated.
- Each of these drive signals is connected to the lighting board (top L ED board 41, left side LED board 42, right side LED board 43, left panel LED board 44, right panel LED board 45, backlight board 46a, 46b, 46c, left operation part LED board 48, right operation part LED board 49 ), And the inverter circuit of the cold cathode tube substrate 47.
- the start lever operation detection sensor 64 sends a game start signal to the main control board 70.
- the CPU 73 of the main control board 70 acquires a random value. Then, based on the lottery table stored in ROM71, whether the acquired random number value corresponds to! / Or a misplaced role is checked to determine whether the role is mis- To determine whether Thereafter, the CPU 73 generates an effect command based on the lottery result and transmits it to the effect control board 80.
- the CPU 83 of the effect control board 80 determines the content of the game effect based on the effect command.
- the CPU 83 reads the illumination effect pattern data corresponding to the determined content from the ROM 81, generates a predetermined lighting command signal based on the illumination effect pattern data, and sends it to the sub-relay board 90.
- the lighting command signal generated by the CPU 83 is a serial signal.
- the serial-parallel conversion circuit 91 of the sub-relay board 90 converts the lighting command signal (serial signal) sent from the production control board 80 by serial communication into a parallel signal, and displays a driver for the indicator lamp. Output to 92.
- the indicator lamp driver 92 generates a drive signal for driving each effect indicator lamp based on the parallel signal.
- These drive signals are output to the inverter circuit of the illumination board and cold cathode tube board 47, respectively, so that the top LED unit 41a, the upper left LED unit 42a, the left side LED unit 42b, and the upper right LED unit 43a, right side LED unit 43b, left panel LED unit 44a, right panel LED unit 45a, left operation unit LED unit 48a, right operation unit LED unit 49a, lighting of the backlight and the cold cathode tube are controlled.
- the sub-relay base configured separately from the production control board
- An indicator driver is mounted on the board, and a lighting command signal is transmitted between the effect control board and the sub-relay board by a serial communication method.
- the indicator driver has a different configuration for each model of gaming machine. For this reason, when the configuration of the production indicator lamp is changed depending on the model, it is possible to use the same production control board simply by changing the design of the sub-relay board. Revolving game machines can easily respond to changes in the structure of the production indicator lamp. In other words, the performance control board can be used in common with any type of gaming machine, and the production control board can be reused.
- the design change of the sub-relay board is easier than the design change of the production control board, so when developing a new type of gaming machine, the development period of the gaming machine can be shortened. The development cost can be reduced.
- the lighting control signal is transmitted between the effect control board and the sub-relay board by the serial communication method, so that it is not necessary to provide an empty external connection terminal on the effect control board. For this reason, in the swivel type gaming machine of the present embodiment, it is possible to effectively prevent fraud.
- the present invention may also be applied to slot machine gaming machines that use pachinko balls as gaming media. More
- the present invention may be applied to a pachinko gaming machine.
- the indicator lamp driving board is mounted on the indicator lamp relay board configured separately from the stage control board, and the effect control board and the indicator lamp relay are mounted.
- a lighting command signal is transmitted to and from the substrate by a serial communication method.
- the indicator driving unit has a different configuration for each type of gaming machine. For this reason, when the configuration of the production indicator lamp is changed depending on the model, it is possible to use the same production control board by simply changing the design of the indicator light relay board. This game machine can easily cope with a change in the configuration of the effect indicator lamp.
- the production control board can be made common to any model of gaming machine, and the production control board can be reused.
- the design change of the indicator light relay board can be made easier than the design change of the production control board, the development period of the game machine can be shortened when developing a new model of the game machine. The development cost can be reduced.
- the lighting control signal is transmitted between the effect control board and the indicator light relay board by a serial communication method, so that it is not necessary to provide an empty external connection terminal on the effect control board. For this reason, in the gaming machine of the present invention, fraud can be effectively prevented. Therefore, the present invention can be applied to a gaming machine such as a pachinko gaming machine or a revolving type gaming machine that performs a game effect by turning on a performance indicator lamp according to a gaming situation or the like.
- FIG. 1 is a schematic front view of a gaming machine that is one embodiment of the present invention.
- FIG. 2 is a schematic block diagram of the gaming machine.
- FIG. 3 is a schematic block diagram of an effect control board and a sub-relay board in the gaming machine
- FIG. 4 is a schematic block diagram of a conventional gaming machine.
- Illumination display (display lamp for production) Top LED substrate
- a Top LED unit (indicator for production) a Upper left LED unit (indicator for production) b Left side LED unit (indicator for production) a Upper right LED unit (indicator for production) b Right side LED unit (production Indicator light) a Left panel LED unit (production indicator) a Right panel LED unit (production indicator) Speaker
- MAX bet button operation detection sensor Single-load button operation detection sensor Start lever operation detection sensor a First stop button operation detection sensor b Second stop button operation detection sensor c Third stop button operation detection sensor a First reel reel drive unit
- Sub-relay board (relay board for indicator light) Serial / parallel conversion circuit Driver for indicator light (drive part for indicator light) 1 to CN6 connector
Landscapes
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Slot Machines And Peripheral Devices (AREA)
Abstract
Description
Claims
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2006546636A JP4480094B2 (ja) | 2004-12-02 | 2005-12-02 | 遊技機 |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2004-349605 | 2004-12-02 | ||
JP2004349605 | 2004-12-02 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2006059710A1 true WO2006059710A1 (ja) | 2006-06-08 |
Family
ID=36565142
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP2005/022166 WO2006059710A1 (ja) | 2004-12-02 | 2005-12-02 | 遊技機 |
Country Status (2)
Country | Link |
---|---|
JP (1) | JP4480094B2 (ja) |
WO (1) | WO2006059710A1 (ja) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2008237536A (ja) * | 2007-03-27 | 2008-10-09 | Aruze Corp | 遊技機 |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2013244283A (ja) * | 2012-05-28 | 2013-12-09 | Kyoraku Sangyo Kk | 遊技機 |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2003190559A (ja) * | 2001-12-26 | 2003-07-08 | Aruze Corp | 遊技機 |
JP2004154454A (ja) * | 2002-11-08 | 2004-06-03 | Sankyo Kk | スロットマシン |
JP2004174097A (ja) * | 2002-11-28 | 2004-06-24 | Sansei R & D:Kk | 遊技機 |
-
2005
- 2005-12-02 JP JP2006546636A patent/JP4480094B2/ja active Active
- 2005-12-02 WO PCT/JP2005/022166 patent/WO2006059710A1/ja active Application Filing
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2003190559A (ja) * | 2001-12-26 | 2003-07-08 | Aruze Corp | 遊技機 |
JP2004154454A (ja) * | 2002-11-08 | 2004-06-03 | Sankyo Kk | スロットマシン |
JP2004174097A (ja) * | 2002-11-28 | 2004-06-24 | Sansei R & D:Kk | 遊技機 |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2008237536A (ja) * | 2007-03-27 | 2008-10-09 | Aruze Corp | 遊技機 |
Also Published As
Publication number | Publication date |
---|---|
JPWO2006059710A1 (ja) | 2008-06-05 |
JP4480094B2 (ja) | 2010-06-16 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
JP2008212271A (ja) | 遊技機 | |
JP2008220409A (ja) | 遊技機 | |
JPWO2008096535A1 (ja) | 遊技機 | |
JP2004180893A (ja) | スロットマシン | |
JP2006141683A (ja) | 表示用基板 | |
JP2003033464A (ja) | スロットマシン | |
JP4636774B2 (ja) | スロットマシン | |
JP2007130400A (ja) | 回胴式遊技機 | |
JP2003062163A (ja) | スロットマシン | |
JP4209115B2 (ja) | 遊技機 | |
JP2004290431A (ja) | スロットマシン | |
JP4801595B2 (ja) | 遊技機 | |
JP2003093582A (ja) | スロットマシン | |
JP4480094B2 (ja) | 遊技機 | |
JP2004229982A (ja) | スロットマシン | |
JP4933912B2 (ja) | 遊技機 | |
WO2006129790A1 (ja) | 遊技機 | |
JP4668595B2 (ja) | 遊技機 | |
JP4679129B2 (ja) | 遊技機 | |
JP2003210648A (ja) | 遊技機 | |
JP2004208772A (ja) | スロットマシン | |
JP2002253742A (ja) | スロットマシン | |
JP2003154062A (ja) | スロットマシン | |
AU2004200883A1 (en) | Gaming machine | |
JP6775252B2 (ja) | 遊技機 |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
AK | Designated states |
Kind code of ref document: A1 Designated state(s): AE AG AL AM AT AU AZ BA BB BG BR BW BY BZ CA CH CN CO CR CU CZ DE DK DM DZ EC EE EG ES FI GB GD GE GH GM HR HU ID IL IN IS JP KE KG KM KN KP KR KZ LC LK LR LS LT LU LV LY MA MD MG MK MN MW MX MZ NA NG NI NO NZ OM PG PH PL PT RO RU SC SD SE SG SK SL SM SY TJ TM TN TR TT TZ UA UG US UZ VC VN YU ZA ZM ZW |
|
AL | Designated countries for regional patents |
Kind code of ref document: A1 Designated state(s): BW GH GM KE LS MW MZ NA SD SL SZ TZ UG ZM ZW AM AZ BY KG KZ MD RU TJ TM AT BE BG CH CY CZ DE DK EE ES FI FR GB GR HU IE IS IT LT LU LV MC NL PL PT RO SE SI SK TR BF BJ CF CG CI CM GA GN GQ GW ML MR NE SN TD TG |
|
121 | Ep: the epo has been informed by wipo that ep was designated in this application | ||
DPE1 | Request for preliminary examination filed after expiration of 19th month from priority date (pct application filed from 20040101) | ||
WWE | Wipo information: entry into national phase |
Ref document number: 2006546636 Country of ref document: JP |
|
NENP | Non-entry into the national phase |
Ref country code: DE |
|
122 | Ep: pct application non-entry in european phase |
Ref document number: 05811642 Country of ref document: EP Kind code of ref document: A1 |