TWI702076B - Game device and game program - Google Patents

Game device and game program Download PDF

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Publication number
TWI702076B
TWI702076B TW105105562A TW105105562A TWI702076B TW I702076 B TWI702076 B TW I702076B TW 105105562 A TW105105562 A TW 105105562A TW 105105562 A TW105105562 A TW 105105562A TW I702076 B TWI702076 B TW I702076B
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Taiwan
Prior art keywords
image
game
pocket
rotation
pockets
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TW105105562A
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Chinese (zh)
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TW201630643A (en
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森啓二
伊藤太
渡部宏一
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日商映心股份有限公司
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F5/00Roulette games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F5/00Roulette games
    • A63F5/0011Systems for braking, arresting, halting or stopping
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F5/00Roulette games
    • A63F5/02Roulette-like ball games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for

Abstract

A game device of the present invention includes a movable part to move relating to contents of a game, a display part having a display surface to display a game image, a movement control part to control a movement of the movable part and an image control part to control a movement of the game image so as to correspond to the movement of the movable part.  This makes it possible to provide a game device in which the movement of the movable part and the image displayed in the display part correspond (move together).

Description

遊戲裝置及遊戲程式Game device and game program

本發明係關於一種遊戲裝置及遊戲程式。The invention relates to a game device and game program.

自先前以來,例如,存在具有抽選裝置(構造物)、及具備小型顯示器之複數個終端操作部之街機型之遊戲裝置(例如,參照專利文獻1)。該遊戲裝置係以如下方式構成,即若複數個玩家分別操作各終端操作部,輸入與玩遊戲相關之資訊,則於各顯示器顯示包含下注資訊等之複數個資訊。各顯示器雖然小型,但需顯示複數個資訊,且為使玩家容易看到該資訊,需具備某程度之大小。Conventionally, for example, there has been a street-type game device having a lottery device (structure) and a plurality of terminal operation units equipped with a small display (for example, refer to Patent Document 1). The game device is constructed in such a way that if a plurality of players operate each terminal operating unit and input information related to game play, each display will display a plurality of information including betting information. Although each display is small, it needs to display multiple pieces of information, and it needs to have a certain size in order for the player to easily see the information.

因此,於此種供複數個玩家玩之遊戲裝置中,需於構造物之周圍配置具備某程度大小之顯示器之複數個終端操作部,從而遊戲裝置不得不大型化。Therefore, in such a game device for a plurality of players, it is necessary to arrange a plurality of terminal operation parts with a display of a certain size around the structure, and the game device has to be enlarged.

又,於該遊戲裝置中,以藉由於賓果(bingo)遊戲中導入新抽選方法來提高玩家之好奇心與期待感為目的,而將抽選裝置之構造複雜化。其結果,玩家無法只看一眼遊戲裝置便掌握遊戲之內容。因此,雖然於大型之顯示器(顯示部)顯示有遊戲之內容等,但抽選裝置之動作與顯示於顯示部之圖像並不對應(連動)。因此,難以稱得上可充分吸引玩家之興趣。     [先前技術文獻]     [專利文獻] [專利文獻1]日本專利特開2004-97487號公報In addition, in the game device, the purpose of increasing the curiosity and sense of expectation of the player by introducing a new drawing method into the bingo game, the structure of the drawing device is complicated. As a result, the player cannot grasp the content of the game just by looking at the game device. Therefore, although the content of the game is displayed on the large-scale display (display section), the operation of the lottery device does not correspond to the image displayed on the display section (linkage). Therefore, it is difficult to say that it can fully attract the interest of players. [Prior Art Document] [Patent Document] [Patent Document 1] Japanese Patent Publication No. 2004-97487

[發明所欲解決之問題][The problem to be solved by the invention]

本發明之目的在於:提供一種可動部之動作與顯示於顯示部之圖像對應(連動)之遊戲裝置及遊戲程式,藉此提供一種可吸引玩家之興趣之遊戲裝置及遊戲程式。 [解決問題之技術手段]The object of the present invention is to provide a game device and game program in which the action of the movable part corresponds (linked) to the image displayed on the display part, thereby providing a game device and game program that can attract the interest of players. [Technical means to solve the problem]

此種目的係藉由下述(1)~(12)之本發明而達成。This object is achieved by the present invention of the following (1) to (12).

(1)一種遊戲裝置,包括: 可動部,關聯於遊戲之內容而動作; 顯示部,包括顯示遊戲圖像之顯示面; 動作控制部,控制該可動部之動作;及 圖像控制部,以與該可動部之該動作對應之方式控制該遊戲圖像之動作。(1) A game device comprising: a movable part that acts in relation to the content of the game; a display part including a display surface for displaying game images; an action control part that controls the action of the movable part; and an image control part The action of the game image is controlled in a manner corresponding to the action of the movable part.

(2)如上述(1)所記載之遊戲裝置,其中該可動部為旋轉體,且該遊戲圖像包含與該旋轉體之外觀對應且伴隨該旋轉體之旋轉而旋轉之第1旋轉圖像。(2) The game device described in (1) above, wherein the movable part is a rotating body, and the game image includes a first rotating image corresponding to the appearance of the rotating body and rotating with the rotation of the rotating body .

(3)如上述(2)所記載之遊戲裝置,其中該旋轉體包含沿該旋轉體之圓周方向而配置且具有基準口袋之複數個口袋,該第1旋轉圖像包含與該複數個口袋對應且具有基準影像口袋之複數個影像口袋,且該圖像控制部使該基準口袋之位置與該基準影像口袋之位置一致而控制該第1旋轉圖像之旋轉。(3) The game device as described in (2) above, wherein the rotating body includes a plurality of pockets arranged along the circumferential direction of the rotating body and having a reference pocket, and the first rotating image includes corresponding to the plurality of pockets And there are a plurality of image pockets with reference image pockets, and the image control unit makes the position of the reference pocket coincide with the position of the reference image pocket to control the rotation of the first rotating image.

(4)如上述(3)所記載之遊戲裝置,其中該遊戲圖像進而包含與該遊戲之該內容相關且顯示於該第1旋轉圖像之該複數個影像口袋上之複數個圖樣,且該圖像控制部係以該複數個圖樣伴隨該第1旋轉圖像而旋轉之方式控制該複數個圖樣之旋轉。(4) The game device described in (3) above, wherein the game image further includes a plurality of patterns related to the content of the game and displayed on the plurality of image pockets of the first rotating image, and The image control unit controls the rotation of the plurality of patterns in such a way that the plurality of patterns rotate with the first rotated image.

(5)如上述(3)或(4)所記載之遊戲裝置,其中該旋轉體具有用以檢測該基準口袋之第1檢測部,且該圖像控制部基於藉由該第1檢測部而檢測出之該基準口袋,使該基準口袋與該基準影像口袋一致而控制該第1旋轉圖像之旋轉。(5) The game device described in (3) or (4) above, wherein the rotating body has a first detection unit for detecting the reference pocket, and the image control unit is based on the first detection unit The detected reference pocket makes the reference pocket coincide with the reference image pocket and controls the rotation of the first rotating image.

(6)如上述(5)所記載之遊戲裝置,其中該旋轉體具有用以檢測該複數個口袋之第2檢測部,且該圖像控制部基於藉由該第1檢測部而檢測出之該基準口袋、及藉由該第2檢測部而檢測出之該複數個口袋,使該複數個口袋之各者與該複數個影像口袋之各者一致而控制該第1旋轉圖像之旋轉。(6) The game device described in (5) above, wherein the rotating body has a second detection unit for detecting the plurality of pockets, and the image control unit is based on the detection by the first detection unit The reference pocket and the plurality of pockets detected by the second detection unit make each of the plurality of pockets coincide with each of the plurality of image pockets to control the rotation of the first rotating image.

(7)如上述(2)至(6)中任一項所記載之遊戲裝置,其中該旋轉體具有對該旋轉體之旋轉速度資訊進行檢測之第3檢測部,且該圖像控制部基於該第3檢測部檢測出之該旋轉速度資訊而控制該第1旋轉圖像之旋轉。(7) The game device described in any one of (2) to (6) above, wherein the rotating body has a third detection unit that detects the rotation speed information of the rotating body, and the image control unit is based on The rotation speed information detected by the third detection unit controls the rotation of the first rotated image.

(8)如上述(2)至(7)中任一項所記載之遊戲裝置,更包括記憶部,該記憶部記憶有與該遊戲之該內容相關之複數個圖樣之該第1旋轉圖像之複數個圖案;且該圖像控制部係以選擇該複數個圖案中之任一個圖案,並將該所選擇之1個圖案之該第1旋轉圖像顯示於該顯示面之方式而構成。(8) The game device as described in any one of (2) to (7) above, further comprising a memory unit storing the first rotating image of a plurality of patterns related to the content of the game And the image control unit is constructed by selecting any one of the plurality of patterns and displaying the first rotating image of the selected one pattern on the display surface.

(9)如上述(4)或(8)所記載之遊戲裝置,其中該旋轉體於該複數個口袋之外側,具有沿該旋轉體之圓周方向而配置之複數個LED。(9) The game device according to (4) or (8) above, wherein the rotating body has a plurality of LEDs arranged along the circumferential direction of the rotating body on the outer side of the plurality of pockets.

(10)如上述(9)所記載之遊戲裝置,其中該動作控制部係以與該旋轉體之該旋轉連動之方式,且以點亮與該複數個圖樣對應之發光顏色之方式控制該複數個LED。(10) The game device as described in (9) above, wherein the action control unit controls the plurality of numbers in a manner that is linked to the rotation of the rotating body and lights up the light-emitting colors corresponding to the plurality of patterns LEDs.

(11)如上述(2)至(10)中任一項所記載之遊戲裝置,其中該動作控制部係以與該旋轉體之該旋轉連動之方式,且以點亮與該複數個圖樣對應之發光顏色之方式控制該複數個LED。(11) The game device described in any one of (2) to (10) above, wherein the action control section is linked to the rotation of the rotating body, and the lighting corresponds to the plurality of patterns The way of emitting color controls the plurality of LEDs.

(12)一種遊戲程式,使電腦執行如下步驟: 使可動部關聯於遊戲之內容而移動; 使遊戲圖像顯示於顯示面; 控制該可動部之動作;及 以與該可動部之該動作對應之方式控制該遊戲圖像之動作。 [發明之效果](12) A game program that causes a computer to execute the following steps: move the movable part in association with the content of the game; display the game image on the display surface; control the action of the movable part; and correspond to the action of the movable part The way to control the action of the game image. [Effects of Invention]

根據本發明,可提供一種可動部之動作與顯示於顯示部之圖像對應(連動)之遊戲裝置及遊戲程式,因此可吸引玩家之興趣。According to the present invention, it is possible to provide a game device and game program in which the action of the movable part corresponds (links) to the image displayed on the display part, so that the player's interest can be attracted.

以下,基於隨附圖式所示之較佳之實施形態而詳細地對本發明之遊戲裝置進行說明。 <第1實施形態>Hereinafter, the game device of the present invention will be described in detail based on the preferred embodiments shown in the accompanying drawings. <The first embodiment>

1.遊戲裝置1. Game device

圖1係表示本發明之遊戲裝置之第1實施形態之立體圖。圖2係圖1所示之遊戲裝置之分解立體圖。圖3係圖1所示之遊戲裝置之俯視圖。圖4係將圖3所示之遊戲裝置之一部分切除而表示之俯視圖。圖5係圖2中之A-A線剖視圖。Fig. 1 is a perspective view showing the first embodiment of the game device of the present invention. Fig. 2 is an exploded perspective view of the game device shown in Fig. 1; Figure 3 is a top view of the game device shown in Figure 1; Fig. 4 is a plan view showing a part of the game device shown in Fig. 3 by cutting away. Fig. 5 is a sectional view taken along line A-A in Fig. 2;

圖1及圖2所示之遊戲裝置100包含裝置本體1、及設置於裝置本體1上之輪盤式遊戲機(可動部(旋轉體))10。The game device 100 shown in FIGS. 1 and 2 includes a device body 1 and a roulette type game machine (movable part (rotating body)) 10 provided on the device body 1.

如圖1~圖4所示,輪盤式遊戲機10包括:遊戲機本體11,其具備可旋轉之輪盤轉輪111;LED(light emitting diode,發光二極體)裝置(點亮裝置)12,其設置於輪盤轉輪111之外周側;LED外殼13,其覆蓋LED裝置12;收納部14,其收納遊戲機本體11之下部(較遊戲機本體11之LED裝置12靠下側之部分);及遊戲機外殼15,其覆蓋遊戲機本體11之上部(輪盤轉輪111及LED外殼13)。As shown in FIGS. 1 to 4, the roulette game machine 10 includes: a game machine body 11 having a rotatable roulette wheel 111; and an LED (light emitting diode) device (lighting device) 12, which is arranged on the outer peripheral side of the roulette wheel 111; the LED housing 13, which covers the LED device 12; the accommodating portion 14, which accommodates the lower part of the game machine body 11 (on the lower side of the LED device 12 of the game machine body 11 Part); and the game machine housing 15, which covers the upper part of the game machine body 11 (roulette wheel 111 and LED housing 13).

遊戲機本體11包括將球B排出之圓筒狀之排出部110、及以排出部110為中心而旋轉之圓盤狀之輪盤轉輪111。The main body 11 of the game machine includes a cylindrical discharge part 110 that discharges the ball B, and a disc-shaped roulette wheel 111 that rotates around the discharge part 110.

輪盤轉輪111包含轉輪本體112、及與轉輪本體112同心地設置於轉輪本體112上之攪拌板113。再者,轉輪本體112及攪拌板113可個別地旋轉。於轉輪本體112上,形成有沿其外周而配置之複數個(於本實施形態中為16個)口袋111b。攪拌板113形成其中心部(與排出部110對應之部分)朝向鉛垂上方突出之碟狀(碗狀)。又,於攪拌板113之上表面(彎曲凸面),設置有供自排出部110排出之球B碰撞之複數個(於本實施形態中為3個)碰撞部114。The roulette wheel 111 includes a wheel body 112 and an agitating plate 113 arranged on the wheel body 112 concentrically with the wheel body 112. Furthermore, the runner body 112 and the stirring plate 113 can be rotated individually. On the runner body 112, a plurality of pockets 111b (16 in this embodiment) are formed along its outer circumference. The stirring plate 113 is formed in a dish shape (bowl shape) whose central part (part corresponding to the discharge part 110) protrudes vertically upward. In addition, on the upper surface (curved convex surface) of the stirring plate 113, there are provided a plurality of (three in this embodiment) collision parts 114 for the balls B discharged from the discharge part 110 to collide.

又,遊戲機本體11具備:2個馬達(未圖示),其設置於輪盤轉輪111之下側,分別使轉輪本體112及攪拌板113旋轉;供給機構(未圖示),其連接於排出部110之下端部,向輪盤轉輪111供給球B;及回收機構(未圖示),其自輪盤轉輪111回收球B。再者,供給機構及回收機構之主要部分收納於收納部14內。In addition, the main body 11 of the game machine is equipped with two motors (not shown), which are arranged on the lower side of the roulette wheel 111 to respectively rotate the wheel body 112 and the stirring plate 113; and a supply mechanism (not shown), which It is connected to the lower end of the discharge part 110 and supplies the ball B to the roulette wheel 111; and a recovery mechanism (not shown) that recovers the ball B from the roulette wheel 111. Furthermore, the main parts of the supply mechanism and the recovery mechanism are housed in the storage section 14.

於該構成之遊戲機本體11中,藉由供給機構而經由排出部110供給至旋轉之攪拌板113上之球B藉由與攪拌板113之摩擦力、或藉由與碰撞部114之碰撞而被攪拌。而且,球B於在輪盤轉輪111及/或LED外殼13上滾動之後,收入至16個口袋111b中之任一者內。其後,攪拌板113之旋轉停止,並且轉輪本體112之旋轉亦停止。若1次輪盤遊戲結束,則球B經由形成於輪盤轉輪111之特定位置之可開閉之開口部而藉由回收機構回收。In the game machine body 11 of this structure, the ball B supplied to the rotating stirring plate 113 through the discharge portion 110 by the supply mechanism is caused by friction with the stirring plate 113 or by collision with the collision portion 114 Is stirred. Moreover, after the ball B rolls on the roulette wheel 111 and/or the LED housing 13, it is put into any one of the 16 pockets 111b. After that, the rotation of the stirring plate 113 stops, and the rotation of the runner body 112 also stops. When the first roulette game is over, the ball B is recovered by the recovery mechanism through an openable and closable opening formed at a specific position of the roulette wheel 111.

再者,轉輪本體112及攪拌板113之旋轉方向既可為相同方向,亦可為相反方向。其中,藉由使轉輪本體112及攪拌板113之旋轉方向為相反方向,可延長球B滯留於攪拌板113上之時間(球B收入至口袋111b內之前之時間),可進而提高輪盤遊戲之演出。又,轉輪本體112及攪拌板113之旋轉速度既可相同,亦可不同。例如,於1次輪盤遊戲開始時,藉由以較轉輪本體112之旋轉速度快之方式設定攪拌板113之旋轉速度,可使球B猛烈地碰撞於碰撞部114。藉此,可延長球B於輪盤轉輪111上直至收入至口袋111b內為止之時間。進而,藉由使球B甚至彈飛至LED外殼13上,可延長該球B收入至口袋111b內之前之時間。其結果,可進而提高輪盤遊戲之演出。Furthermore, the rotation directions of the runner body 112 and the stirring plate 113 may be the same direction or opposite directions. Among them, by making the rotating direction of the runner body 112 and the stirring plate 113 opposite, the time that the ball B stays on the stirring plate 113 can be extended (the time before the ball B enters the pocket 111b), and the roulette can be further improved. The performance of the game. Moreover, the rotation speeds of the runner body 112 and the stirring plate 113 may be the same or different. For example, at the beginning of a roulette game, by setting the rotation speed of the stirring plate 113 to be faster than the rotation speed of the revolver body 112, the ball B can violently collide with the collision portion 114. Thereby, the time until the ball B is placed on the roulette wheel 111 until it is received in the pocket 111b can be extended. Furthermore, by making the ball B even bounce to the LED housing 13, the time before the ball B is put into the pocket 111b can be extended. As a result, the performance of the roulette game can be further improved.

再者,於本實施形態中,口袋111b之個數為16個,但例如亦可為37個(歐式),亦可為38個(美式),亦可為39個(墨西哥式)。Furthermore, in this embodiment, the number of pockets 111b is 16, but for example, it may be 37 (European style), 38 (American style), or 39 (Mexican style).

於輪盤轉輪111之外周側,設置有固定於遊戲機本體11之LED裝置(發光裝置)12及LED外殼13。即,本實施形態之輪盤式遊戲機10除具有進行輪盤遊戲本身之遊戲機本體11(物理機構)以外,亦具有演出輪盤遊戲之LED裝置12(電氣機構)。On the outer peripheral side of the roulette wheel 111, an LED device (light emitting device) 12 and an LED housing 13 fixed to the game machine body 11 are provided. That is, the roulette type game machine 10 of the present embodiment not only has the game machine body 11 (physical mechanism) for performing the roulette game itself, but also has the LED device 12 (electric mechanism) for performing the roulette game.

如圖4所示,LED裝置12包含電路基板121、及安裝於電路基板121上之複數個LED122。複數個LED122於俯視時係以沿3重圓形之假想線之方式配置於電路基板121上。此種複數個LED122係以例如於與輪盤轉輪111之16個口袋111b對應之特定區域(16個LED區域)之每一者以不同之顏色發光之方式設定。即,能以與口袋111b對應之LED區域與輪盤轉輪111(轉輪本體112)之旋轉連動而旋轉之方式,設定LED裝置12之發光圖案。再者,亦可使用有機EL(electroluminescence,電致發光)元件、或電燈來代替LED。又,LED裝置12之發光圖案亦可為隨機。As shown in FIG. 4, the LED device 12 includes a circuit board 121 and a plurality of LEDs 122 mounted on the circuit board 121. The plurality of LEDs 122 are arranged on the circuit board 121 in a manner along the imaginary line of the 3-fold circle when viewed from above. Such a plurality of LEDs 122 are set in such a way that each of the specific areas (16 LED areas) corresponding to the 16 pockets 111 b of the roulette wheel 111 emits light in a different color, for example. That is, the light emitting pattern of the LED device 12 can be set in such a manner that the LED area corresponding to the pocket 111b rotates in conjunction with the rotation of the wheel 111 (the wheel body 112). Furthermore, organic EL (electroluminescence) elements or electric lamps can also be used instead of LEDs. In addition, the light emitting pattern of the LED device 12 may also be random.

俯視時呈圓環狀之LED外殼13以覆蓋LED裝置12之方式設置於輪盤轉輪111之外周側。LED外殼13之上表面係以LED外殼13之內周側(輪盤轉輪111側)之高度低於外周側之高度之方式而略微傾斜。藉此,即便球B自排出部110強有力地排出、或藉由與碰撞部114之碰撞而被彈飛並越過口袋111b而移動至LED外殼13上為止,最終亦可將球B確實地引導至複數個口袋111b內。即,LED外殼13構成供球B滾動之場地之一部分。根據該構成,可延長球B收入至口袋111b內之前之時間,可進而提高輪盤遊戲之演出。The LED housing 13 having an annular shape in a plan view is provided on the outer circumference of the wheel 111 in a manner to cover the LED device 12. The upper surface of the LED housing 13 is slightly inclined in such a way that the height of the inner circumference side (the wheel 111 side) of the LED housing 13 is lower than the height of the outer circumference side. Thereby, even if the ball B is strongly discharged from the discharge portion 110, or is bounced by the collision with the collision portion 114 and moves over the pocket 111b and moves to the LED housing 13, the ball B can finally be reliably guided Into a plurality of pockets 111b. That is, the LED housing 13 constitutes a part of the field where the ball B rolls. According to this structure, the time before the ball B is put into the pocket 111b can be extended, and the performance of the roulette game can be further improved.

LED外殼13具有光擴散性,較佳為包含例如具備耐熱性、阻燃性等之熱塑性樹脂等。作為此種熱塑性樹脂,例如可列舉聚碳酸酯。再者,於本實施形態中,LED外殼13包含1個構件,但亦可使複數個分割之構件組合而構成。The LED housing 13 has light diffusivity, and preferably contains, for example, a thermoplastic resin having heat resistance, flame retardancy, and the like. As such a thermoplastic resin, polycarbonate is mentioned, for example. Furthermore, in the present embodiment, the LED housing 13 includes one member, but it may be constructed by combining a plurality of divided members.

圓頂狀之遊戲機外殼15以覆蓋此種輪盤轉輪111(轉輪本體112及攪拌板113)、LED裝置12及LED外殼13之方式,設置於LED外殼13之外周端部。遊戲機外殼15為確保內部之可見度,而包含具有透明性之材料。遊戲機外殼15具有防止玩家觸碰到輪盤轉輪111及球B之功能、及阻止球B自遊戲機本體11脫離之功能等。The dome-shaped game machine housing 15 is provided at the outer peripheral end of the LED housing 13 in a manner of covering the roulette wheel 111 (the wheel body 112 and the stirring plate 113), the LED device 12 and the LED housing 13. In order to ensure the visibility of the inside, the game machine casing 15 contains transparent materials. The casing 15 of the gaming machine has a function of preventing the player from touching the roulette wheel 111 and the ball B, and a function of preventing the ball B from being separated from the main body 11 of the gaming machine.

進而,如圖5所示,遊戲機本體11包括位標感測器(index sensor)16、口袋感測器17、複數個(於本實施形態中為8個)球感測器18、位標(index)19、及速度感測器(未圖示)。於本實施形態中,位標感測器16安裝於電路基板121之下表面。位標感測器16具備發光元件及受光元件,且係以使一體地形成於轉輪本體112上之位標19通過該等之間之方式而構成。藉此,位標感測器16可檢測出與轉輪本體112一同旋轉之位標19之通過。再者,於以下之說明中,亦有時將藉由位標感測器16對位標19進行檢測而獲得之資訊稱為「位標資訊」。Furthermore, as shown in FIG. 5, the main body 11 of the game machine includes an index sensor 16, a pocket sensor 17, a plurality of (8 in this embodiment) ball sensors 18, and an index sensor. (Index) 19, and speed sensor (not shown). In this embodiment, the position sensor 16 is mounted on the lower surface of the circuit board 121. The index sensor 16 includes a light-emitting element and a light-receiving element, and is constructed by passing the index 19 integrally formed on the wheel body 112 through these elements. In this way, the position mark sensor 16 can detect the passage of the position mark 19 that rotates with the wheel body 112. Furthermore, in the following description, the information obtained by detecting the marker 19 by the marker sensor 16 is sometimes referred to as "marker information".

又,口袋感測器17係以位於轉輪本體112之外周側之方式,安裝於LED裝置12之電路基板121之上表面。該口袋感測器17具備發光元件及受光元件,且係以轉輪本體112之外周壁之下側緣部位於該等之間之方式而構成。於轉輪本體112之外周壁之與16個口袋111b對應之位置分別形成有狹縫111c,口袋感測器17可檢測出該狹縫111c之通過。再者,於以下之說明中,亦有時將藉由口袋感測器17對狹縫111c進行檢測而獲得之資訊稱為「口袋資訊」。In addition, the pocket sensor 17 is mounted on the upper surface of the circuit board 121 of the LED device 12 so as to be located on the outer peripheral side of the wheel body 112. The pocket sensor 17 includes a light-emitting element and a light-receiving element, and is constructed in such a manner that the lower side edge of the outer peripheral wall of the runner body 112 is located between them. A slit 111c is formed on the outer peripheral wall of the revolver body 112 at positions corresponding to the 16 pockets 111b, and the pocket sensor 17 can detect the passage of the slit 111c. Furthermore, in the following description, the information obtained by detecting the slit 111c by the pocket sensor 17 is sometimes referred to as "pocket information".

如此,輪盤轉輪111(轉輪本體112)之旋轉被作為位標資訊、口袋資訊而檢測。於以下之說明中,亦有時將位標資訊及口袋資訊統稱為「轉輪資訊」。In this way, the rotation of the roulette wheel 111 (the wheel body 112) is detected as landmark information and pocket information. In the following description, the logo information and pocket information are sometimes collectively referred to as "wheel information".

又,複數個球感測器18係以沿輪盤轉輪111之外周側之方式,以大致相等之間隔安裝於LED裝置12之電路基板121之上表面。複數個球感測器18分別具備發光元件及受光元件。另一方面,於轉輪本體112之外周壁之與16個口袋111b對應之位置分別形成有16個貫通孔111d。In addition, a plurality of ball sensors 18 are mounted on the upper surface of the circuit board 121 of the LED device 12 along the outer peripheral side of the roulette wheel 111 at substantially equal intervals. Each of the plurality of ball sensors 18 includes a light-emitting element and a light-receiving element. On the other hand, 16 through holes 111d are respectively formed at positions corresponding to the 16 pockets 111b on the outer peripheral wall of the runner body 112.

又,球感測器18之發光元件及受光元件距離電路基板121之高度與貫通孔111d距離電路基板121之高度一致。藉此,於球B進入至某口袋111b內之情形時,來自發光元件之發光之光於通過貫通孔111d之後藉由球B而反射,並被受光元件接收。因此,球感測器18可檢測出16個口袋111b中之進入有球B之口袋111b。In addition, the height of the light emitting element and the light receiving element of the ball sensor 18 from the circuit board 121 is the same as the height of the through hole 111d from the circuit board 121. Thereby, when the ball B enters a certain pocket 111b, the light emitted from the light emitting element is reflected by the ball B after passing through the through hole 111d and is received by the light receiving element. Therefore, the ball sensor 18 can detect that one of the 16 pockets 111b has entered the pocket 111b with the ball B.

速度感測器係設置於遊戲機本體11所具備之馬達內之旋轉角感測器,可檢測出輪盤轉輪111之旋轉速度。作為速度感測器之例,可列舉旋轉變壓器。再者,遊戲機本體11除此以外亦可還具備各種感測器。例如,遊戲機本體11亦可具備加速度感測器、或陀螺儀感測器(角速度感測器)等。又,收納部14亦可視需要而加以省略。此種遊戲機本體11設置於裝置本體1之特定位置。The speed sensor is a rotation angle sensor installed in the motor of the game machine body 11, and can detect the rotation speed of the roulette wheel 111. As an example of a speed sensor, a resolver can be cited. In addition, the game machine body 11 may also include various sensors. For example, the game machine body 11 may also be equipped with an acceleration sensor, a gyroscope sensor (angular velocity sensor), or the like. In addition, the accommodating part 14 may be omitted as needed. The main body 11 of such a game machine is arranged at a specific position of the main body 1 of the apparatus.

如圖1及圖2所示,裝置本體1具有框體2、4個顯示部3、及設置於框體2之上端側邊之8個操作部5。As shown in FIG. 1 and FIG. 2, the device body 1 has a frame body 2, four display parts 3, and eight operation parts 5 provided on the upper side of the frame body 2.

如圖3所示,框體2形成俯視時為正方形之框狀,且具備朝向鉛垂上方開放之上部開口21。於該框體2上,以覆蓋上部開口21之方式,經由安裝構件(未圖示)而安裝有4個顯示部3。As shown in FIG. 3, the frame body 2 is formed in a square frame shape in plan view, and is provided with an upper opening 21 that opens vertically upward. On the frame 2, four display parts 3 are attached via attachment members (not shown) so as to cover the upper opening 21.

顯示部3分別形成俯視下長方形狀。各顯示部3係以使其顯示面31朝向鉛垂上方,且與框體2之上表面大致連續之方式而配置。各顯示部3係以鄰接之2個顯示部3中之一顯示部3之長邊與另一顯示部3之短邊接觸之方式而配置。換言之,於俯視顯示部3(自顯示面31側觀察)時,鄰接之2個顯示部3係以該等之長邊方向(長度方向)之中心線彼此以大致90°(特定角度)交叉之方式而配置。The display parts 3 are each formed in a rectangular shape in plan view. Each display portion 3 is arranged so that its display surface 31 faces vertically upward and is substantially continuous with the upper surface of the housing 2. Each display portion 3 is arranged in such a manner that the long side of one display portion 3 of the two adjacent display portions 3 is in contact with the short side of the other display portion 3. In other words, when the display portion 3 is viewed from the side of the display surface 31 in a plan view, the two adjacent display portions 3 cross each other at approximately 90° (a specific angle) at the center lines of the longitudinal direction (length direction). Way to configure.

藉此,劃分有藉由4個顯示部3而封閉之區域(開口)4。輪盤式遊戲機10以與該區域4對應之方式設置於裝置本體1上。具體而言,於區域4之鉛垂下方之空間內,經由區域4而收納有輪盤式遊戲機10之一部分(收納部14)。此種區域4及其鉛垂下方之空間成為閒置空間,但於本實施形態中,藉由有效利用該閒置空間,而防止遊戲裝置100整體之大型化。Thereby, the area (opening) 4 closed by the four display parts 3 is divided. The roulette game machine 10 is installed on the device body 1 in a manner corresponding to the area 4. Specifically, in the space vertically below the area 4, a part of the roulette game machine 10 (the storage section 14) is stored via the area 4. Such an area 4 and the space below it vertically become an empty space. However, in this embodiment, by effectively using the empty space, the overall size of the game device 100 is prevented.

於輪盤式遊戲機10安裝於裝置本體1上之狀態下,輪盤式遊戲機10之上側(輪盤轉輪111、LED裝置12及LED外殼13)之一部分如圖1所示,位於顯示部3上。換言之,輪盤式遊戲機10之上側之一部分如圖3所示,於俯視時,與顯示部3之顯示面31之一部分重疊。In the state where the roulette game machine 10 is mounted on the device body 1, a part of the upper side (the roulette wheel 111, the LED device 12 and the LED housing 13) of the roulette game machine 10 is shown in FIG.部3上. In other words, as shown in FIG. 3, a part of the upper side of the roulette game machine 10 partially overlaps with a part of the display surface 31 of the display unit 3 when viewed from above.

因此,可與輪盤轉輪111同心地,遍及4個顯示部3而顯示與輪盤遊戲(遊戲之內容)相關之圖像(遊戲圖像),可使轉輪本體112之旋轉、LED裝置12之發光圖案之旋轉、及遊戲圖像之動作連動(同步)。藉此,可提供具有衝擊力之遊戲裝置100。其結果,即便只看一眼,該遊戲裝置100亦可引起玩家之興趣。再者,關於顯示於顯示部3之遊戲圖像,於下文敍述。Therefore, it is possible to display images (game images) related to the roulette game (content of the game) concentrically with the roulette wheel 111 and spread over the four display parts 3, so that the rotation of the wheel body 112 and the LED device The rotation of the 12 luminous patterns and the action of the game image are linked (synchronized). Thereby, a game device 100 with impact can be provided. As a result, even if only one glance, the game device 100 can arouse players' interest. In addition, the game image displayed on the display unit 3 will be described below.

又,如此地可進行引起玩家之興趣之演出之遊戲裝置100即便遊戲內容簡單,亦可吸引玩家之關注,即便係與先前之遊戲相同之遊戲內容,亦可使玩家開心。In addition, the game device 100 capable of performing performances that arouse the interest of the players can also attract the attention of the players even if the game content is simple, and can make the players happy even if the game content is the same as the previous game.

再者,亦可於顯示部3(顯示面31)之與輪盤式遊戲機10之上側之一部分重疊之部分(部分A)顯示彩色圖像。彩色圖像具有與LED裝置12之發光圖案對應之圖案,藉此顯示部3可補充LED裝置12之發光圖案之特性(色相、亮度、彩度)。Furthermore, it is also possible to display a color image on a portion (portion A) of the display portion 3 (display surface 31) that overlaps a portion of the upper side of the roulette game machine 10 (portion A). The color image has a pattern corresponding to the light-emitting pattern of the LED device 12, so that the display portion 3 can supplement the characteristics (hue, brightness, chroma) of the light-emitting pattern of the LED device 12.

又,亦可省略LED裝置12,而於部分A顯示與LED裝置12之發光圖案相同之圖案之彩色圖像,即,與遊戲圖像不同之圖像(圓環狀之圖像)。又,亦可使用部分A而將遊戲圖像顯示於顯示面31。於該等情形時,藉由使LED外殼13無色透明,可提高顯示於部分A之彩色圖像之自外部之可見度。In addition, the LED device 12 can also be omitted, and a color image of the same pattern as the light emitting pattern of the LED device 12 is displayed on the part A, that is, an image different from the game image (circular image). In addition, the part A may be used to display the game image on the display surface 31. In these situations, by making the LED housing 13 colorless and transparent, the visibility of the color image displayed on the part A from the outside can be improved.

又,顯示部3亦可與遊戲圖像一同地,顯示各玩家之下注資訊(賭注資訊)、及背景等。進而,於未進行輪盤遊戲之情形時,亦可使用4個顯示部3,將遊戲之操作方法、及廣告等顯示於顯示面31。於該情形時,於遊戲裝置100中,顯示部3可代替大型看板而進行遊戲之說明及宣傳。因此,無需另行將大型看板設置於遊戲裝置100之周邊,可防止遊戲裝置100之大型化。In addition, the display unit 3 may also display bet information (bet information) and background of each player together with the game image. Furthermore, when the roulette game is not being played, the four display units 3 can also be used to display the operation method of the game and advertisements on the display surface 31. In this case, in the game device 100, the display unit 3 can replace a large signboard to explain and promote the game. Therefore, there is no need to separately install a large signboard around the game device 100, which can prevent the game device 100 from increasing in size.

再者,於本實施形態中,藉由以上述方式配置4個顯示部3而形成有區域4,但亦可藉由使數量多於4個之顯示部3組合而配置,而形成俯視時呈正方形或長方形之區域4。又,亦可藉由使3個或5個以上之顯示部3組合而配置,而形成俯視時呈多邊形之區域4。於該情形時,只要根據顯示部3之數量及配置來設定框體2之整體形狀即可。Furthermore, in this embodiment, the area 4 is formed by arranging the four display parts 3 in the above-mentioned manner, but it can also be arranged by combining more than four display parts 3 to form a plan view. Square or rectangular area 4. In addition, by combining three or five or more display parts 3 and disposing them, a polygonal area 4 in a plan view can be formed. In this case, it is only necessary to set the overall shape of the frame 2 according to the number and arrangement of the display parts 3.

又,於框體2之俯視時相當於4條邊之緣部,分別設置有2個操作部5。操作部5之本體50之上表面與顯示部3之顯示面31大致平行地配置,且本體50之上表面配置於相對於顯示面31略高之位置。藉此,各玩家易於看到4個顯示面31整體,亦易於掌握其他玩家之下注狀況。In addition, the edge portions corresponding to the four sides in a plan view of the frame 2 are provided with two operation portions 5 respectively. The upper surface of the main body 50 of the operating portion 5 and the display surface 31 of the display portion 3 are arranged substantially in parallel, and the upper surface of the main body 50 is arranged at a position slightly higher than the display surface 31. In this way, each player can easily see the four display surfaces 31 as a whole, and also easily grasp the betting status of other players.

各操作部5具備用以選擇下注對象之選擇撥盤51、變更所下注之代幣之枚數之下注按鈕52、決定該代幣之枚數之決定按鈕53、代幣投入口54、積分顯示部55、及支付按鈕56,且該等設置於本體50上。Each operation unit 5 is equipped with a selection dial 51 for selecting a betting object, a bet button 52 for changing the number of tokens to be bet, a decision button 53 for determining the number of tokens, and a token input port 54 , The points display part 55, and the payment button 56, and these are arranged on the main body 50.

又,輸出部8具備代幣返還口81、遊戲之效果音、警告音、及輸出訊息之揚聲器82。代幣返還口81係以與操作部5對應之方式設置於框體2之側面下部。又,揚聲器82係與操作部5一體地設置。In addition, the output unit 8 includes a token return port 81, game effect sounds, warning sounds, and a speaker 82 that outputs messages. The token return port 81 is provided in the lower part of the side surface of the housing 2 in a manner corresponding to the operation part 5. In addition, the speaker 82 is provided integrally with the operation unit 5.

若以使各玩家之操作內容(下注資訊等)顯示於顯示部3(顯示面31)之各操作部5附近之方式構成遊戲裝置100,則無需如先前般,於各終端操作分別設置1個小型顯示器,可防止遊戲裝置100之大型化。又,亦可藉由於顯示部3之顯示面31設置觸控面板,而省略操作部5之各種按鈕等(選擇撥盤51、下注按鈕52及決定按鈕53等)。If the game device 100 is constructed so that the content of each player's operation (betting information, etc.) is displayed near each operation portion 5 of the display portion 3 (display surface 31), there is no need to set 1 for each terminal operation as before. A small display can prevent the game device 100 from being enlarged. In addition, by providing a touch panel on the display surface 31 of the display section 3, various buttons and the like of the operation section 5 (selection dial 51, bet button 52, decision button 53, etc.) may be omitted.

其次,對本發明之遊戲裝置之功能進行說明。圖6係表示本發明之第1實施形態之遊戲裝置之構成之一部分之方塊圖。圖7係表示本發明之第1實施形態之遊戲裝置之遊戲之下注時間開始之前之顯示面之模式圖。圖8係表示本發明之第1實施形態之遊戲裝置之遊戲機本體之平面模式圖。再者,於圖6中,僅表示有用以說明遊戲裝置之功能所需之構成。又,將圖8中之左側稱為「左」,將右側稱為「右」而進行說明。Next, the function of the game device of the present invention will be described. Fig. 6 is a block diagram showing a part of the structure of the game device of the first embodiment of the present invention. Fig. 7 is a schematic diagram showing the display surface before the start of the betting time of the game device of the first embodiment of the present invention. Fig. 8 is a schematic plan view showing the main body of the game machine of the game device according to the first embodiment of the present invention. Furthermore, in FIG. 6, only the structure necessary to explain the function of the game device is shown. In addition, the left side in FIG. 8 is referred to as "left", and the right side is referred to as "right" for description.

如上所述,遊戲裝置100具有顯示部3、操作部5、輸出部8、及可動部10。又,遊戲裝置100具有設置於由框體2及顯示部3劃分成之空間(除區域4之鉛垂下方之空間以外)之控制部6、及記憶部7。以下,於說明控制部6及記憶部7之同時,詳細地對本實施形態之遊戲之內容進行說明。As described above, the game device 100 has the display unit 3, the operation unit 5, the output unit 8, and the movable unit 10. In addition, the game device 100 has a control unit 6 and a memory unit 7 provided in a space divided by the housing 2 and the display unit 3 (except for the space vertically below the area 4). Hereinafter, while explaining the control unit 6 and the storage unit 7, the content of the game of this embodiment will be explained in detail.

記憶部7具備ROM(Read Only Memory,唯讀記憶體),其保存CPU執行之控制程式、圖像、及聲音資訊等。又,記憶部7具備RAM(Random Access Memory,隨機存取記憶體),其暫時地記憶CPU執行之運算結果。記憶部7記憶與遊戲之內容相關之遊戲圖像。該遊戲圖像包含影像轉輪(第1旋轉圖像)311、下注對象圖像(壽司材料圖像)312、輸送帶圖像(第2旋轉圖像)313、壽司圖像316等。The memory part 7 is equipped with a ROM (Read Only Memory), which stores control programs, images, and sound information executed by the CPU. In addition, the memory unit 7 includes a RAM (Random Access Memory), which temporarily stores the results of calculations performed by the CPU. The storage unit 7 stores game images related to the content of the game. The game image includes a video reel (first rotation image) 311, a bet target image (sushi material image) 312, a conveyor belt image (second rotation image) 313, a sushi image 316, and the like.

影像轉輪311係相當於輪盤轉輪111之圖像。具體而言,如圖7(a)所示,影像轉輪311係以與輪盤轉輪111之外觀(形狀)對應之方式被分割成16個部分之圖像。於以下之說明中,將該被分割成16個部分之影像轉輪311之各區域稱為「影像口袋」。換言之,影像轉輪311具有16個影像口袋。又,16個影像口袋中包含基準影像口袋。於圖7(a)中,為了便於說明,於各影像口袋上標註1~16之編號,於本實施形態中,標註有編號1之影像口袋為基準影像口袋。再者,影像轉輪311並不限於被分割成16個部分,亦可被分割成8個部分或38個部分。The image wheel 311 is equivalent to the image of the roulette wheel 111. Specifically, as shown in FIG. 7( a ), the image wheel 311 is divided into 16 parts in a manner corresponding to the appearance (shape) of the roulette wheel 111. In the following description, each area of the image wheel 311 divided into 16 parts is called "image pocket". In other words, the image wheel 311 has 16 image pockets. In addition, the reference image pocket is included in the 16 image pockets. In Fig. 7(a), for the convenience of description, each image pocket is marked with numbers from 1 to 16. In this embodiment, the image pocket marked with number 1 is the reference image pocket. Furthermore, the image wheel 311 is not limited to being divided into 16 parts, and may be divided into 8 parts or 38 parts.

若記憶部7記憶有影像轉輪311之複數個圖案(例如,根據影像口袋之數量及式樣而可相互區別之複數個圖案),則下述資訊取得部63可取得與輪盤式遊戲機10之種類(例如,根據口袋111b之數量而相互區別之種類)對應之影像轉輪311。於本實施形態中,輪盤轉輪111具備16個口袋111b,因此下述資訊取得部63取得具備16個影像口袋之影像轉輪311。If the storage unit 7 stores a plurality of patterns of the image wheel 311 (for example, a plurality of patterns that can be distinguished from each other according to the number and style of the image pockets), the following information acquisition unit 63 can acquire the same as the roulette game machine 10 The type (for example, the types distinguished from each other according to the number of pockets 111b) corresponds to the image runner 311. In the present embodiment, the roulette wheel 111 has 16 pockets 111b, so the following information acquisition unit 63 acquires the image wheel 311 with 16 image pockets.

如圖7(a)所示,壽司材料圖像312包含「鰤魚」或「蟹」等壽司材料之圖像、及「鰤魚」或「蟹」等壽司材料之名稱。記憶部7記憶有與壽司材料之種類對應之複數個壽司材料圖像312。藉由使記憶部7記憶有複數個壽司材料圖像312,下述資訊取得部63可取得顯示於影像口袋之複數個壽司材料圖像312之組合。於本實施形態中,輪盤轉輪111具備16個口袋111b,因此資訊取得部63取得用以顯示於各影像口袋(標註有編號1~16之影像口袋)之16個壽司材料圖像312之組合(排列)。再者,壽司材料圖像312之種類之數量並不受限定。As shown in FIG. 7(a), the sushi material image 312 includes images of sushi materials such as "yellowtail" or "crab", and names of sushi materials such as "yellowtail" or "crab". The storage unit 7 stores a plurality of sushi material images 312 corresponding to the types of sushi materials. By storing a plurality of sushi material images 312 in the storage unit 7, the following information obtaining unit 63 can obtain a combination of the sushi material images 312 displayed in the image pocket. In the present embodiment, the roulette wheel 111 has 16 pockets 111b, so the information acquiring unit 63 acquires 16 sushi material images 312 to be displayed in each image pocket (image pockets marked with numbers 1-16) Combination (arrangement). Furthermore, the number of types of sushi material images 312 is not limited.

又,記憶部7亦可預先記憶有與影像轉輪311之影像口袋之數量對應之複數個壽司材料圖像312之組合(排列)。即,亦可對應於如本實施形態般影像轉輪311具備16個影像口袋之情形,而預先記憶有包含16個壽司材料圖像312之組合(組合圖像)之複數個圖案。具體而言,組合圖像為如下圖像,即,例如,如圖7(b)所示,排列(呈圓環狀排列)有2個「鰤魚」、2個「蟹」、1個「海膽」、1個「布丁」、4個「雞蛋」、3個「墨魚」及3個「竹筴魚」合計16個壽司材料圖像312。In addition, the memory unit 7 may also pre-store a plurality of combinations (arrangements) of sushi material images 312 corresponding to the number of image pockets of the image wheel 311. That is, it can also correspond to a situation where the image wheel 311 has 16 image pockets as in the present embodiment, and a plurality of patterns including a combination (combined image) of 16 sushi material images 312 are stored in advance. Specifically, the combined image is the following image, that is, for example, as shown in Figure 7(b), the arrangement (arranged in a circular ring) has 2 "yellowfish", 2 "crabs", and 1 " A total of 16 sushi material images 312 are "sea urchin", 1 "pudding", 4 "eggs", 3 "cuttlefish" and 3 "take mackerel".

於記憶部7記憶包含複數個壽司材料圖像312之組合圖像之情形時,於壽司材料圖像312,亦能以與影像口袋之編號對應之方式預先標註有編號。組合圖像之構成係根據壽司材料圖像312之種類之數量、影像口袋之數量、及顯示於影像口袋之壽司材料圖像312之數量而決定。於該情形時,下述資訊取得部63自預先記憶之組合圖像之複數個圖案(壽司材料圖像312之複數個排列)取得1個圖案(壽司材料圖像312之1個排列)。而且,下述圖像控制部62使標註於影像口袋之編號與標註於各壽司材料圖像312之編號對應,而將壽司材料圖像312之排列組入至影像轉輪311(影像口袋)中。又,即便於影像口袋未顯示於顯示部3之顯示面31之情形時,資訊取得部63亦可自包含標註有編號之壽司材料圖像312之複數個組合圖像取得1個組合圖像,且圖像控制部62亦可使顯示部3將所選擇之1個組合圖像顯示於顯示面31。When the storage unit 7 memorizes the combination image including a plurality of sushi material images 312, the sushi material image 312 can also be pre-marked with a number corresponding to the number of the image pocket. The composition of the combined image is determined according to the number of types of sushi material images 312, the number of image pockets, and the number of sushi material images 312 displayed in the image pockets. In this case, the following information acquisition unit 63 acquires one pattern (one arrangement of sushi material image 312) from a plurality of patterns (a plurality of arrangements of sushi material image 312) of the combined image stored in advance. In addition, the following image control unit 62 makes the number marked on the image pocket correspond to the number marked on each sushi material image 312, and integrates the arrangement of the sushi material images 312 into the image wheel 311 (image pocket) . In addition, even when the image pocket is not displayed on the display surface 31 of the display section 3, the information acquisition section 63 can also acquire one combined image from a plurality of combined images including the sushi material image 312 marked with a number. In addition, the image control unit 62 may cause the display unit 3 to display the selected combined image on the display surface 31.

進而,記憶部7亦可記憶包含組入有壽司材料圖像312之複數個影像轉輪311之複數個圖案(具有與遊戲之內容相關之複數個圖樣之複數個第1旋轉圖像311之複數個圖案)。即,於如本實施形態般影像轉輪311具備16個影像口袋之情形時,記憶部7亦可記憶於該16個影像口袋中分別組入有16個壽司材料圖像312之複數個影像轉輪311(參照圖7(b))。於該情形時,下述資訊取得部63只要自組入有壽司材料圖像312之複數個影像轉輪311取得1個影像轉輪311即可。Furthermore, the storage unit 7 can also store a plurality of patterns including a plurality of image wheels 311 in which the sushi material image 312 is incorporated (a plurality of first rotating images 311 having a plurality of patterns related to the content of the game) Patterns). That is, when the image wheel 311 has 16 image pockets as in the present embodiment, the memory unit 7 can also memorize a plurality of image wheels in which 16 sushi material images 312 are grouped into the 16 image pockets. Wheel 311 (refer to Figure 7(b)). In this case, the following information acquisition unit 63 only needs to acquire one image wheel 311 from the plurality of image wheels 311 in which the sushi material image 312 is incorporated.

如此,記憶部7既可分別記憶有影像轉輪311之複數個圖案、及複數個壽司材料圖像312,亦可記憶有預先設定之壽司材料圖像312之排列(組合圖像),亦可預先記憶有組入有複數個圖樣之影像轉輪311之複數個圖案。In this way, the memory unit 7 can respectively store a plurality of patterns of the image wheel 311 and a plurality of sushi material images 312, or a preset arrangement (combined image) of the sushi material images 312, or The plural patterns of the image wheel 311 with plural patterns are stored in advance.

輸送帶圖像313係顯示於影像轉輪311之外周側之旋轉圖像。如圖7(b)所示,於輸送帶圖像313上,顯示有作為由玩家所選擇之下注對象之壽司圖像316。The conveyor belt image 313 is a rotating image displayed on the outer circumference of the image wheel 311. As shown in FIG. 7(b), on the conveyor belt image 313, a sushi image 316 as a bet object selected by the player is displayed.

壽司圖像316主要係藉由使壽司材料圖像312中所包含之壽司材料組合而構成。例如,如圖7(b)所示,包含「蟹」之壽司材料圖像312及「海膽」之壽司材料圖像312中所包含之壽司材料之組合的壽司圖像316、及使4個「雞蛋」之壽司材料圖像312中所包含之壽司材料組合而形成之壽司圖像316等顯示於輸送帶圖像313上。再者,壽司圖像316係與顯示於影像轉輪311之壽司材料圖像312相同種類之圖像。又,壽司圖像316亦可僅包含1個壽司材料圖像312中所包含之壽司材料,例如,亦可如圖7(b)所示,僅包含「布丁」之壽司材料圖像312中所包含之壽司材料。The sushi image 316 is mainly formed by combining the sushi materials included in the sushi material image 312. For example, as shown in FIG. 7(b), a sushi image 316 of a combination of sushi materials included in a sushi material image 312 of "crab" and a sushi material image 312 of "sea urchin", and 4 The sushi image 316 formed by combining the sushi materials included in the sushi material image 312 of "egg" is displayed on the conveyor belt image 313. Furthermore, the sushi image 316 is an image of the same type as the sushi material image 312 displayed on the image wheel 311. In addition, the sushi image 316 may only include the sushi material contained in one sushi material image 312. For example, as shown in FIG. 7(b), only the sushi material image 312 of "pudding" may be included. Sushi ingredients included.

控制部6具備CPU(Central Processing Unit,中央處理單元),藉由CPU執行程式而控制遊戲裝置100整體(輪盤轉輪111之旋轉等)。此種控制部6包含動作控制部61、圖像控制部62、及資訊取得部63。The control unit 6 includes a CPU (Central Processing Unit), and the CPU executes a program to control the entire game device 100 (rotation of the roulette wheel 111, etc.). Such a control unit 6 includes an operation control unit 61, an image control unit 62, and an information acquisition unit 63.

資訊取得部63自位標感測器16(第1檢測部)及口袋感測器17(第2檢測部)取得口袋之位置資訊(位標資訊及口袋資訊)。The information acquisition unit 63 acquires position information (target information and pocket information) of the pocket from the index sensor 16 (first detection unit) and the pocket sensor 17 (second detection unit).

此處,基於圖8具體地對口袋位置資訊之取得方法進行說明。再者,為便於說明,對圖8中之各口袋111b標註有1~16之編號。又,為便於說明,位標感測器16、口袋感測器17及位標19之配置與圖5所示之配置不同。Here, the method of obtaining pocket position information will be specifically described based on FIG. 8. Furthermore, for convenience of description, each pocket 111b in FIG. 8 is marked with a number from 1 to 16. Moreover, for ease of description, the configuration of the marker sensor 16, the pocket sensor 17, and the marker 19 is different from the configuration shown in FIG. 5.

於輪盤轉輪111沿旋轉方向A旋轉之情形時,位標感測器16對位標19進行檢測。藉此,資訊取得部63取得圖8所示之位標19所鄰接之2個口袋中標註有編號1之口袋(於圖8中為左側之口袋)為基準口袋之資訊。從而,亦可將16個口袋111b中之1個口袋111b為基準口袋之資訊稱為位標資訊。再者,於輪盤轉輪111沿與旋轉方向A相反之方向旋轉之情形時,資訊取得部63取得標註有編號16之口袋(於圖8中為右側之口袋)為基準口袋之資訊。When the roulette wheel 111 rotates in the rotation direction A, the position mark sensor 16 detects the position mark 19. In this way, the information obtaining unit 63 obtains the information of the reference pocket marked with the number 1 (the left pocket in FIG. 8) among the two adjacent pockets of the marker 19 shown in FIG. 8. Therefore, the information that one pocket 111b of the 16 pockets 111b is the reference pocket can also be referred to as landmark information. Furthermore, when the roulette wheel 111 rotates in a direction opposite to the rotation direction A, the information obtaining unit 63 obtains the information of the pocket marked with the number 16 (the pocket on the right in FIG. 8) as the reference pocket.

其次,口袋感測器17對自基準口袋起依序通過口袋感測器17之各口袋111b之狹縫111c進行檢測。藉此,資訊取得部63可取得16個口袋111b之位置資訊。換言之,資訊取得部63可取得基準口袋被標註有編號1之資訊,且可取得自基準口袋往左依序地各口袋111b分別被標註有編號2~16之編號資訊。以此方式,資訊取得部63取得藉由口袋感測器17對各口袋111b進行檢測而獲得之位置資訊及編號資訊作為口袋資訊。Next, the pocket sensor 17 detects the slit 111c of each pocket 111b of the pocket sensor 17 in order from the reference pocket. Thereby, the information obtaining part 63 can obtain the position information of the 16 pockets 111b. In other words, the information obtaining unit 63 can obtain the information of the reference pocket labeled with the number 1, and can obtain the information of the pockets 111b labeled with the numbers 2-16 in order from the reference pocket to the left. In this way, the information obtaining section 63 obtains the position information and number information obtained by detecting each pocket 111b by the pocket sensor 17 as pocket information.

速度感測器(第3檢測部)係設置於轉輪本體112之馬達內之旋轉角感測器,檢測出輪盤轉輪111之旋轉速度作為旋轉速度資訊。藉此,資訊取得部63取得旋轉速度資訊。The speed sensor (third detection unit) is a rotation angle sensor installed in the motor of the wheel body 112, and detects the rotation speed of the roulette wheel 111 as the rotation speed information. In this way, the information obtaining unit 63 obtains rotation speed information.

又,資訊取得部63可自記憶部7取得影像轉輪311、及壽司材料圖像312,並如下述表1所示,使標註於影像轉輪311之各影像口袋之編號與標註於輪盤轉輪111之各口袋111b之編號對應。 [表1]   表1

Figure 105105562-A0304-0001
In addition, the information acquiring unit 63 can acquire the image runner 311 and the sushi material image 312 from the memory unit 7, and as shown in Table 1 below, the number of each image pocket marked on the image runner 311 is marked on the wheel. The numbers of the pockets 111b of the wheel 111 correspond to each other. [Table 1] Table 1
Figure 105105562-A0304-0001

動作控制部61控制上述輪盤式遊戲機(可動部)10之動作(輪盤轉輪111之旋轉),並且控制LED裝置12。The action control unit 61 controls the action (rotation of the roulette wheel 111) of the above-mentioned roulette game machine (movable unit) 10 and also controls the LED device 12.

動作控制部61係以使輪盤轉輪111以特定速度旋轉之方式對其進行控制。換言之,動作控制部61能以使輪盤轉輪111以高速、中速、低速等旋轉之方式對其進行控制。即,動作控制部61可自如地變更旋轉體之旋轉速度。The motion control unit 61 controls the roulette wheel 111 to rotate at a specific speed. In other words, the motion control unit 61 can control the roulette wheel 111 to rotate at a high speed, a medium speed, a low speed, or the like. That is, the motion control unit 61 can freely change the rotation speed of the rotating body.

如圖7及表1所示,動作控制部61於「鰤魚」之壽司材料圖像312顯示於編號1及編號2之影像口袋之情形時,以使與編號1及編號2之口袋111b對應之LED區域(與口袋111b對應之特定區域)發黃色光之方式控制LED122之點亮。同樣地,動作控制部61於「蟹」之壽司材料圖像312顯示於編號3及編號4之影像口袋之情形時,以使與編號3及編號4之口袋111b對應之LED區域發橙色光之方式控制LED122之點亮。又,動作控制部61於「海膽」之壽司材料圖像312顯示於編號5之影像口袋之情形時,以使與編號5之口袋111b對應之LED區域發紅色光之方式控制LED122之點亮。As shown in Figure 7 and Table 1, when the sushi material image 312 of "Yellowtail" is displayed in the image pockets of No. 1 and No. 2, the action control unit 61 corresponds to the pocket 111b of No. 1 and No. 2 The LED area (the specific area corresponding to the pocket 111b) emits yellow light to control the lighting of the LED 122. Similarly, when the sushi material image 312 of "Crab" is displayed in the image pockets of No. 3 and No. 4, the action control unit 61 makes the LED area corresponding to the pocket 111b of No. 3 and No. 4 glow orange. Way to control the lighting of LED122. In addition, when the sushi material image 312 of "sea urchin" is displayed in the image pocket of number 5, the action control unit 61 controls the lighting of the LED 122 in such a way that the LED area corresponding to the pocket 111b of number 5 emits red light .

即,動作控制部61係以與顯示於影像轉輪311之各影像口袋之壽司材料圖像312之種類(圖樣之顏色)對應之方式,經由各口袋111b而控制LED區域之LED122之發光。換言之,動作控制部61係以與輪盤轉輪111之旋轉連動,且使與複數個圖樣(壽司材料圖像312)對應之發光顏色亮起之方式控制複數個LED122之發光。除此以外,動作控制部61亦可使用RAM,基於記憶部7(ROM)中所記憶之資訊而控制輪盤式遊戲機10及LED裝置12。That is, the action control unit 61 controls the light emission of the LED 122 of the LED area through each pocket 111b in a manner corresponding to the type (color of the pattern) of the sushi material image 312 displayed on each image pocket of the image wheel 311. In other words, the action control unit 61 controls the light emission of the plurality of LEDs 122 in a manner that is linked with the rotation of the roulette wheel 111 and lights up the light emission colors corresponding to the plurality of patterns (sushi material image 312). In addition, the action control unit 61 can also use RAM to control the roulette game machine 10 and the LED device 12 based on the information stored in the memory unit 7 (ROM).

圖像控制部62主要基於資訊取得部63所取得之口袋之位置資訊而控制影像轉輪311之旋轉。又,圖像控制部62對顯示於影像轉輪311之各影像口袋上之壽司材料圖像312(組合圖像)之旋轉進行控制。The image control unit 62 mainly controls the rotation of the image wheel 311 based on the position information of the pocket obtained by the information obtaining unit 63. In addition, the image control unit 62 controls the rotation of the sushi material image 312 (combined image) displayed on each image pocket of the image wheel 311.

具體而言,圖像控制部62基於口袋之位置資訊,以使輪盤轉輪111之各口袋111b與影像轉輪311之各影像口袋一致之方式控制影像轉輪311之旋轉。即,圖像控制部62以藉由位標感測器16而檢測出之基準口袋與基準影像口袋一致,且藉由口袋感測器17而檢測出之基準口袋以外之15個口袋111b分別與基準影像口袋以外之15個影像口袋一致之方式,起動於停止狀態下顯示之影像轉輪311之旋轉。藉此,圖像控制部62可按照表1所示之對應關係,使輪盤轉輪111之旋轉及複數個LED122之發光圖案之旋轉與旋轉圖像之旋轉連動(同步)。Specifically, the image control unit 62 controls the rotation of the image wheel 311 in such a way that the pockets 111b of the roulette wheel 111 are consistent with the image pockets of the image wheel 311 based on the position information of the pockets. That is, the image control unit 62 matches the reference pocket detected by the position sensor 16 with the reference image pocket, and the 15 pockets 111b other than the reference pocket detected by the pocket sensor 17 correspond to The 15 image pockets other than the reference image pocket are consistent, and the rotation of the image wheel 311 displayed in the stopped state is started. Thereby, the image control unit 62 can make the rotation of the wheel 111 of the roulette wheel 111 and the rotation of the light-emitting patterns of the plurality of LEDs 122 interlock (synchronize) with the rotation of the rotating image according to the corresponding relationship shown in Table 1.

再者,圖像控制部62亦可於使在停止狀態下顯示之影像轉輪311之顯示暫時消失之後,將基準口袋之位置與基準影像口袋之位置一致之影像轉輪311顯示於顯示部3,而控制影像轉輪311之旋轉。又,圖像控制部62亦能以僅藉由使基準口袋與基準影像口袋一致,而使輪盤轉輪111之各口袋111b與影像轉輪311之各影像口袋一致之方式控制影像轉輪311之旋轉。Furthermore, the image control unit 62 can also display the image wheel 311 whose position of the reference pocket coincides with the position of the reference image pocket on the display unit 3 after temporarily disappearing the display of the image wheel 311 displayed in the stopped state. , And control the rotation of the image wheel 311. In addition, the image control unit 62 can also control the image wheel 311 in such a way that the pockets 111b of the roulette wheel 111 coincide with the image pockets of the image wheel 311 only by aligning the reference pocket with the reference image pocket. The rotation.

於本實施形態中,如下所述,若遊戲開始,則未顯示壽司材料圖像312之影像轉輪311顯示於顯示面31。其後,圖像控制部62使顯示部3將藉由資訊取得部63而取得之壽司材料圖像312顯示於16個影像口袋。此時,圖像控制部62只要使顯示部3自基準影像口袋(標註有編號1之影像口袋)起至標註有編號16之影像口袋為止,依序將壽司材料圖像312顯示於顯示面31即可。In this embodiment, as described below, when the game starts, the image wheel 311 without the sushi material image 312 is displayed on the display surface 31. After that, the image control unit 62 causes the display unit 3 to display the sushi material images 312 acquired by the information acquisition unit 63 in the 16 image pockets. At this time, the image control unit 62 only needs to cause the display unit 3 to display the sushi material images 312 on the display surface 31 from the reference image pocket (the image pocket marked with number 1) to the image pocket marked with number 16. OK.

再者,圖像控制部62亦可於使基準口袋之位置與基準影像口袋之位置一致之後,將壽司材料圖像312顯示於顯示部3。又,圖像控制部62亦可使顯示部3將壽司材料圖像312隨機地(並非按照順序)顯示於各影像口袋,亦可顯示16個壽司材料圖像312(組合圖像)。又,圖像控制部62亦可並非使影像轉輪311及壽司材料圖像312分別顯示於顯示部3,而是一次性顯示具有16個壽司材料圖像312之影像轉輪311。Furthermore, the image control unit 62 may also display the sushi material image 312 on the display unit 3 after making the position of the reference pocket coincide with the position of the reference image pocket. In addition, the image control unit 62 may cause the display unit 3 to display the sushi material images 312 in each video pocket randomly (not in order), or may display 16 sushi material images 312 (combined images). In addition, the image control unit 62 may not display the image reel 311 and the sushi material image 312 on the display unit 3 separately, but display the image reel 311 with 16 sushi material images 312 at one time.

又,圖像控制部62亦能以使各口袋111b之位置與各影像口袋之位置一致之方式控制影像轉輪311之旋轉,並且隨機地變更顯示於影像口袋之壽司材料圖像312。於該情形時,圖像控制部62既可逐一變更分別顯示於16個影像口袋之壽司材料圖像312,亦可變更16個壽司材料圖像312之組合圖像。又,圖像控制部62亦可變更組入有16個壽司材料圖像312之影像轉輪311全部。In addition, the image control unit 62 can also control the rotation of the image wheel 311 in such a way that the position of each pocket 111b is consistent with the position of each image pocket, and randomly change the sushi material image 312 displayed in the image pocket. In this case, the image control unit 62 can either change the sushi material images 312 respectively displayed in the 16 image pockets one by one, or change the combined image of the 16 sushi material images 312. In addition, the image control unit 62 may also change all the image wheels 311 in which 16 sushi material images 312 are grouped.

進而,圖像控制部62係以影像轉輪311及輸送帶圖像313(複數個旋轉圖像)與輪盤式遊戲機10同心地旋轉之方式進行控制。影像轉輪311及輸送帶圖像313之旋轉方向既可為相同方向,亦可為相反方向。又,影像轉輪311及輸送帶圖像313之旋轉速度既可不同,亦可相同。以此方式,圖像控制部62能以一面自如地控制複數個旋轉圖像之旋轉方向及旋轉速度,一面使該等與輪盤式遊戲機10同心地旋轉之方式進行控制。Furthermore, the image control unit 62 controls the image reel 311 and the conveyor belt image 313 (a plurality of rotating images) to rotate concentrically with the roulette game machine 10. The rotation directions of the image wheel 311 and the conveyor belt image 313 can be the same direction or opposite directions. In addition, the rotation speed of the image wheel 311 and the image 313 of the conveyor belt may be different or the same. In this way, the image control unit 62 can freely control the rotation direction and the rotation speed of a plurality of rotating images, while making them rotate concentrically with the roulette game machine 10.

除以上所說明以外,圖像控制部62亦可使用RAM,基於記憶部7(ROM)中所記憶之各種資訊而控制影像轉輪311等各種遊戲圖像。In addition to the above description, the image control unit 62 can also use RAM to control various game images such as the video wheel 311 based on various information stored in the storage unit 7 (ROM).

2.遊戲裝置之動作方法2. Action method of game device

其次,詳細地對本發明之遊戲裝置之動作方法進行說明。圖9係表示本發明之第1實施形態之遊戲裝置之整個遊戲流程之流程圖。圖10係表示本發明之第1實施形態之遊戲裝置之輪盤轉輪之旋轉、LED之點亮及影像轉輪之旋轉同步之處理例之流程圖。圖11係表示球抽選中之顯示面之模式圖。Next, the operation method of the game device of the present invention will be described in detail. Fig. 9 is a flowchart showing the entire game flow of the game device in the first embodiment of the present invention. Fig. 10 is a flowchart showing an example of the process of synchronizing the rotation of the roulette wheel, the lighting of the LED, and the rotation of the image wheel of the game device in the first embodiment of the present invention. Fig. 11 is a schematic diagram showing the display surface of the ball drawing.

如圖7(a)及圖9所示,若遊戲開始,則顯示部3顯示藉由資訊取得部63而取得之影像轉輪311、及輸送帶圖像313(S901)。此時,資訊取得部63取得顯示於16個影像口袋上之壽司材料圖像312之組合(排列)。然後,如圖7(a)所示,顯示部3將藉由資訊取得部63而取得之壽司材料圖像312作為下注對象圖像,而自基準影像口袋起依序地顯示於影像轉輪311之各影像口袋上(S902)。As shown in FIGS. 7(a) and 9, when the game starts, the display unit 3 displays the image wheel 311 and the conveyor belt image 313 obtained by the information obtaining unit 63 (S901). At this time, the information obtaining unit 63 obtains the combination (arrangement) of the sushi material images 312 displayed on the 16 image pockets. Then, as shown in FIG. 7(a), the display unit 3 uses the sushi material image 312 obtained by the information obtaining unit 63 as the betting target image, and sequentially displays the image reel from the reference image pocket. On each image pocket of 311 (S902).

藉此,如圖7(a)所示,於標註有編號1之影像口袋(基準影像口袋)及標註有編號2之影像口袋,顯示「鰤魚」之壽司材料圖像312。又,於標註有編號3之影像口袋及標註有編號4之影像口袋,顯示「蟹」之壽司材料圖像312。又,於標註有編號5之影像口袋,顯示「海膽」之壽司材料圖像312。以此方式,顯示部3將藉由資訊取得部63而取得之壽司材料圖像312顯示於其他所有影像口袋上。其結果,影像轉輪311最終如圖7(b)所示,成為組入有藉由資訊取得部63而取得之壽司材料圖像312之形態。Thereby, as shown in FIG. 7(a), in the image pocket marked with the number 1 (reference image pocket) and the image pocket marked with the number 2, the sushi material image 312 of "yellowtail" is displayed. In addition, in the image pocket marked with number 3 and the image pocket marked with number 4, the sushi material image 312 of "crab" is displayed. In addition, in the image pocket marked with the number 5, the sushi material image 312 of "sea urchin" is displayed. In this way, the display unit 3 displays the sushi material image 312 obtained by the information obtaining unit 63 on all other image pockets. As a result, the image runner 311 finally, as shown in FIG. 7( b ), becomes a form in which the sushi material image 312 obtained by the information obtaining unit 63 is incorporated.

於顯示部3將壽司材料圖像312顯示於所有影像口袋上之後,動作控制部61使輪盤式遊戲機10活動,輪盤轉輪111旋轉(S903)。其次,輪盤轉輪111之旋轉、LED裝置12之點亮、及影像轉輪311之旋轉同步(S904)。After the sushi material image 312 is displayed on all the image pockets on the display unit 3, the action control unit 61 moves the roulette game machine 10 to rotate the roulette wheel 111 (S903). Next, the rotation of the roulette wheel 111, the lighting of the LED device 12, and the rotation of the image wheel 311 are synchronized (S904).

具體而言,如圖10所示,位標感測器16及口袋感測器17對口袋之位置資訊進行檢測(S1001)。藉此,資訊取得部63取得口袋之位置資訊。Specifically, as shown in FIG. 10, the location sensor 16 and the pocket sensor 17 detect the position information of the pocket (S1001). In this way, the information obtaining part 63 obtains the position information of the pocket.

其次,如表1及圖10所示,動作控制部61基於藉由資訊取得部63而取得之口袋之位置資訊、及藉由資訊取得部63而取得之影像轉輪311之圖案,控制LED122之點亮(S1002)。即,動作控制部61經由各口袋111b,以與顯示於各影像口袋之壽司材料圖像312之種類(顏色)對應之方式,使16個LED區域之LED122發光(S1002)。此時,影像轉輪311尚為停止狀態。Next, as shown in Table 1 and FIG. 10, the action control unit 61 controls the LED 122 based on the position information of the pocket acquired by the information acquisition unit 63 and the pattern of the image wheel 311 acquired by the information acquisition unit 63 Lights up (S1002). That is, the action control unit 61 makes the LED 122 of the 16 LED areas emit light in a manner corresponding to the type (color) of the sushi material image 312 displayed in each image pocket via each pocket 111b (S1002). At this time, the image wheel 311 is still in a stopped state.

其次,圖像控制部62基於口袋之位置資訊(轉輪資訊),以使輪盤轉輪111之各口袋111b與影像轉輪311之各影像口袋一致之方式控制影像轉輪311之旋轉(S1003)。即,圖像控制部62以藉由位標感測器16而檢測出之基準口袋與基準影像口袋一致,且藉由口袋感測器17而檢測出之基準口袋以外之15個口袋111b分別與基準影像口袋以外之15個影像口袋一致之方式,起動於停止狀態下顯示之影像轉輪311之旋轉。藉此,圖像控制部62可按照表1所示之對應關係,使輪盤轉輪111之旋轉及複數個LED122之發光圖案之旋轉與影像轉輪311之旋轉連動(同步)。Next, the image control unit 62 controls the rotation of the image wheel 311 in such a way that the pockets 111b of the wheel 111 are consistent with the image pockets of the image wheel 311 based on the position information (wheel information) of the pockets (S1003 ). That is, the image control unit 62 matches the reference pocket detected by the position sensor 16 with the reference image pocket, and the 15 pockets 111b other than the reference pocket detected by the pocket sensor 17 correspond to The 15 image pockets other than the reference image pocket are consistent, and the rotation of the image wheel 311 displayed in the stopped state is started. Thereby, the image control unit 62 can make the rotation of the wheel 111 of the roulette wheel 111 and the rotation of the light-emitting patterns of the plurality of LEDs 122 and the rotation of the image wheel 311 be linked (synchronized) according to the corresponding relationship shown in Table 1.

進而,圖像控制部62為確實地實施該同步,而進行影像轉輪311之旋轉速度之修正(S1004~S1006)。具體而言,速度感測器對輪盤轉輪111之旋轉速度資訊進行檢測(S1004)。藉此,資訊取得部63可取得輪盤轉輪111之旋轉速度資訊,圖像控制部62可對輪盤轉輪111之旋轉速度與影像轉輪之旋轉速度進行比較。其次,處理移行至步驟S1005。Furthermore, the image control unit 62 corrects the rotation speed of the image wheel 311 (S1004 to S1006) in order to perform the synchronization reliably. Specifically, the speed sensor detects the rotation speed information of the roulette wheel 111 (S1004). Thereby, the information obtaining unit 63 can obtain the rotation speed information of the roulette wheel 111, and the image control unit 62 can compare the rotation speed of the roulette wheel 111 with the rotation speed of the image wheel. Next, the process proceeds to step S1005.

圖像控制部62對影像轉輪311之旋轉速度與輪盤轉輪111之旋轉速度是否一致進行判斷(S1005)。於影像轉輪311之旋轉速度與輪盤轉輪111之旋轉速度不一致之情形時(S1005為No),處理移行至步驟S1006,圖像控制部62基於旋轉速度資訊而修正影像轉輪311之旋轉速度(S1006)。即,圖像控制部62基於旋轉速度資訊,而使影像轉輪311之旋轉速度與輪盤轉輪111之旋轉速度一致。藉此,可確實地使輪盤轉輪111之旋轉及複數個LED122之發光圖案之旋轉與影像轉輪311之旋轉之連動(同步)繼續,從而同步方法之處理結束。The image control unit 62 determines whether the rotation speed of the image wheel 311 is consistent with the rotation speed of the roulette wheel 111 (S1005). When the rotation speed of the image wheel 311 does not match the rotation speed of the roulette wheel 111 (S1005 is No), the process moves to step S1006, and the image control unit 62 corrects the rotation of the image wheel 311 based on the rotation speed information Speed (S1006). In other words, the image control unit 62 makes the rotation speed of the image wheel 311 coincide with the rotation speed of the roulette wheel 111 based on the rotation speed information. Thereby, the rotation of the roulette wheel 111 and the rotation of the light-emitting patterns of the plurality of LEDs 122 and the rotation of the image wheel 311 can be reliably continued (synchronized), and the processing of the synchronization method is ended.

另一方面,於影像轉輪311之旋轉速度與輪盤轉輪111之旋轉速度一致之情形時(S1005為Yes),圖像控制部62不對影像轉輪311之旋轉速度進行修正,同步方法之處理結束。On the other hand, when the rotation speed of the image wheel 311 coincides with the rotation speed of the roulette wheel 111 (S1005 is Yes), the image control unit 62 does not correct the rotation speed of the image wheel 311, and the synchronization method is The processing is over.

其次,處理移行至步驟S905(參照圖9)。於同步方法之處理結束之後,輸送帶圖像313旋轉(S905),下注時間開始(S906)。Next, the process proceeds to step S905 (refer to FIG. 9). After the synchronization method processing ends, the conveyor belt image 313 rotates (S905), and the betting time starts (S906).

其次,控制部6對下注時間是否已結束進行判斷(S907)。於下注時間尚未結束之情形時(S907為No),下注時間繼續。此時,影像轉輪311之旋轉與輪盤轉輪111之旋轉及LED裝置12之發光圖案之旋轉之同步(連動)繼續。Next, the control unit 6 determines whether the betting time has ended (S907). When the betting time has not ended (S907 is No), the betting time continues. At this time, the rotation of the image wheel 311 and the rotation of the roulette wheel 111 and the rotation of the light-emitting pattern of the LED device 12 continue to be synchronized (linked).

另一方面,若下注時間結束(S907為Yes),則顯示部3將輸送帶圖像313及顯示於其上之壽司圖像316自顯示面31刪除(S908),選球開始(S909)。具體而言,配合於選球之開始,動作控制部61使輪盤轉輪111之旋轉速度上升。圖像控制部62按照表1所示之對應關係,使輪盤轉輪111之旋轉及複數個LED122之發光圖案之旋轉與影像轉輪311之旋轉連動(同步),因此以同步於旋轉速度正上升之輪盤轉輪111之旋轉之方式,使影像轉輪311之旋轉速度、及LED裝置12之發光圖案之旋轉速度亦上升。於該狀態下,5個球B自排出部110依序排出。藉此,球B進入至任一口袋111b內,影像球IB顯示於與該口袋111b對應之影像口袋(參照圖11)。On the other hand, if the betting time is over (S907: Yes), the display unit 3 deletes the conveyor belt image 313 and the sushi image 316 displayed thereon from the display surface 31 (S908), and the ball selection starts (S909) . Specifically, in conjunction with the start of ball selection, the motion control unit 61 increases the rotation speed of the roulette wheel 111. The image control unit 62 makes the rotation of the roulette wheel 111 and the rotation of the light-emitting patterns of the plurality of LEDs 122 interlock (synchronize) with the rotation of the image wheel 311 in accordance with the corresponding relationship shown in Table 1. Therefore, it is synchronized with the rotation speed. The way of rotation of the rising roulette wheel 111 increases the rotation speed of the image wheel 311 and the rotation speed of the light-emitting pattern of the LED device 12. In this state, the five balls B are sequentially discharged from the discharge unit 110. Thereby, the ball B enters any pocket 111b, and the image ball IB is displayed in the image pocket corresponding to the pocket 111b (refer to FIG. 11).

其次,控制部6對所有球是否均已進入至任一口袋111b內進行判斷(S910)。於並非所有球B均已進入至口袋111b內之情形時(S910為No),控制部6重複對所有球B是否均已進入至口袋內之判斷(S910)。另一方面,若所有球B均已進入至口袋111b內(S910為Yes),則動作控制部61停止輪盤轉輪111之旋轉及LED122之點亮,圖像控制部62停止影像轉輪311之旋轉(S911)。其後,發佈抽選結果(S912),遊戲結束。Next, the control unit 6 judges whether all the balls have entered any pocket 111b (S910). When not all the balls B have entered the pocket 111b (S910: No), the control unit 6 repeats the judgment on whether all the balls B have entered the pocket (S910). On the other hand, if all the balls B have entered the pocket 111b (Yes in S910), the action control unit 61 stops the rotation of the wheel 111 and the lighting of the LED 122, and the image control unit 62 stops the image wheel 311 The rotation (S911). After that, the lottery result is released (S912), and the game ends.

以上所說明之遊戲之內容係使旋轉壽司與輪盤遊戲組合之劃時代之遊戲,進而,於本實施形態中,輪盤轉輪111之旋轉、LED122之點亮(LED裝置12之發光圖案之旋轉)、及影像轉輪311之旋轉同步。藉此,可吸引玩家之興趣。The content of the game described above is an epoch-making game that combines the revolving sushi and the roulette game. Furthermore, in this embodiment, the rotation of the roulette wheel 111 and the lighting of the LED 122 (the rotation of the light-emitting pattern of the LED device 12 ), and the rotation of the image wheel 311 is synchronized. In this way, the interest of players can be attracted.

以上,上述處理方法可利用由電腦執行之程式而製作。此種程式係藉由CPU(central processing unit)、微處理器(micro processor)、GPU(graphic processing unit,圖形處理單元)、RAM(Random Access Memory)、ROM(Read Only Memory)等而實現。Above, the above-mentioned processing method can be made using a program executed by a computer. This kind of program is realized by CPU (central processing unit), microprocessor (micro processor), GPU (graphic processing unit, graphics processing unit), RAM (Random Access Memory), ROM (Read Only Memory), etc.

3.下注方法3. Betting method

其次,對下注方法進行說明。如圖7(b)所示,於各顯示面31,沿操作部5顯示有下注區域314。各下注區域314鄰接於操作部5,與操作部5對應。下注區域314包括與操作部5之選擇撥盤51對應之影像撥盤315。又,下注區域314包括由玩家所選擇之壽司圖像316、及所選擇之壽司圖像316之碟之圖像(下注碟數)。Next, the betting method will be explained. As shown in FIG. 7( b ), on each display surface 31, a betting area 314 is displayed along the operation section 5. Each betting area 314 is adjacent to the operation unit 5 and corresponds to the operation unit 5. The betting area 314 includes an image dial 315 corresponding to the selection dial 51 of the operation unit 5. In addition, the betting area 314 includes the sushi image 316 selected by the player and the image of the selected sushi image 316 (the number of betting plates).

圖12係表示於下注時間之操作部之操作方法之模式圖。玩家於下注時間內,藉由左右地旋轉選擇撥盤51,而選擇顯示於各玩家之下注區域314附近之輸送帶圖像313上之壽司圖像(2貫金槍魚)316(參照圖12(a))。其次,玩家將選擇游標對準所希望之壽司圖像316,按下決定按鈕53。藉此,玩家可選擇所選擇之壽司圖像316之碟之個數(參照圖12(b))。玩家藉由下注按鈕52而選擇所選擇之壽司圖像316之碟之個數(參照圖12(c)),並藉由決定按鈕53而決定該個數(參照圖12(d))。其結果,於下注區域314上,顯示按照所選擇之個數堆放之碟之圖像及壽司圖像316(參照圖12(e))。玩家藉由反覆實施此種動作,如圖12(e)所示,複數個(於本實施形態中為4個)壽司圖像316與所選擇之個數之碟之圖像一同顯示於下注區域314上。從而,玩家可掌握所選擇之壽司材料圖像312及所下注之代幣之枚數。Fig. 12 is a schematic diagram showing the operation method of the operation part at the time of betting. During the betting time, the player rotates the selection dial 51 left and right to select the sushi image (2 tuna) 316 displayed on the conveyor belt image 313 near the betting area 314 of each player (refer to Figure 12). (A)). Next, the player aligns the selection cursor with the desired sushi image 316 and presses the decision button 53. In this way, the player can select the number of plates of the selected sushi image 316 (refer to FIG. 12(b)). The player selects the number of plates of the selected sushi image 316 by the bet button 52 (refer to FIG. 12(c)), and determines the number by the decision button 53 (refer to FIG. 12(d)). As a result, on the betting area 314, the image of the plates stacked according to the selected number and the sushi image 316 are displayed (refer to FIG. 12(e)). The player repeats this action, as shown in Figure 12(e), a plurality of (4 in this embodiment) sushi images 316 are displayed together with the images of the selected number of plates in the bet On area 314. Thus, the player can grasp the selected sushi material image 312 and the number of tokens bet.

<第2實施形態><The second embodiment>

其次,基於隨附圖式對本發明之遊戲裝置之第2實施形態進行說明。Next, the second embodiment of the game device of the present invention will be described based on the accompanying drawings.

圖13係表示本發明之遊戲裝置之第2實施形態之俯視圖。Fig. 13 is a plan view showing the second embodiment of the game device of the present invention.

以下,對第2實施形態進行說明,以與上述第1實施形態之不同點為中心進行說明,對於相同之事項省略其說明。再者,對於與上述第1實施形態相同之構成標註相同之符號。Hereinafter, the second embodiment will be described, focusing on the differences from the above-mentioned first embodiment, and the description of the same matters will be omitted. In addition, the same reference numerals are given to the same components as in the above-mentioned first embodiment.

於圖13所示之遊戲裝置200中,遍及4個顯示部3而顯示之影像轉輪311具有12個影像口袋,且於其上顯示有下注對象圖像312(圖13中以羅馬數字表示之1~12之圖像)。In the game device 200 shown in FIG. 13, the image wheel 311 displayed across the four display parts 3 has 12 image pockets, and a bet target image 312 is displayed on it (shown by Roman numerals in FIG. 13). Of 1-12 images).

遊戲裝置200具有輪盤式遊戲機10及裝置本體1。輪盤式遊戲機10包括遊戲機本體11、LED裝置12、及LED外殼13。遊戲機本體11包括於各自之兩端具備箭頭部之2個棒狀部大致呈直角相交之輪盤轉輪111。本實施形態之輪盤轉輪111不具有口袋,4個箭頭部代替球B,而指示下注對象圖像312。即,本實施形態之遊戲裝置200於遊戲機本體11及影像轉輪311之構成不同之點上,與第1實施形態之遊戲裝置100不同。The game device 200 has a roulette-type game machine 10 and a device body 1. The roulette game machine 10 includes a game machine body 11, an LED device 12, and an LED housing 13. The main body 11 of the game machine includes a roulette wheel 111 having two rod-shaped parts with arrow parts at both ends of each of which intersect at a substantially right angle. The roulette wheel 111 of this embodiment does not have a pocket, and four arrow parts replace the ball B, and indicate the betting target image 312. That is, the game device 200 of the present embodiment is different from the game device 100 of the first embodiment in that the structure of the game machine body 11 and the video wheel 311 is different.

如此,因本實施形態之輪盤轉輪111不具有口袋,故無需如第1實施形態般,使口袋111b之位置與影像口袋之位置一致。從而,可藉由動作控制部61使輪盤轉輪111旋轉,並且圖像控制部62使影像轉輪311旋轉,而使輪盤轉輪111之旋轉與影像轉輪311之旋轉同步。In this way, since the roulette wheel 111 of this embodiment does not have a pocket, it is not necessary to match the position of the pocket 111b with the position of the image pocket as in the first embodiment. Therefore, the action control unit 61 can rotate the roulette wheel 111, and the image control unit 62 can rotate the image wheel 311, so that the rotation of the roulette wheel 111 is synchronized with the rotation of the image wheel 311.

又,LED裝置12之發光圖案之旋轉係藉由位標感測器16及動作控制部61,以連動於箭頭部之方式而控制。In addition, the rotation of the light-emitting pattern of the LED device 12 is controlled by the position sensor 16 and the action control part 61 in a manner linked to the arrow part.

再者,輪盤轉輪111之旋轉速度與影像轉輪311之旋轉速度既可不同,亦可相同。又,各者之旋轉方向既可為相同方向,亦可為相反方向。又,各者之旋轉既可同時停止,亦可不同時停止。Furthermore, the rotation speed of the roulette wheel 111 and the rotation speed of the image wheel 311 may be different or the same. In addition, the direction of rotation of each may be the same or opposite. Moreover, the rotation of each can be stopped at the same time or not at the same time.

於此種遊戲裝置200中,遊戲之內容較第1實施形態之遊戲之內容簡單,因此1次遊戲之時間較短。藉此,可滿足希望輕鬆玩樂之玩家之要求。In this game device 200, the content of the game is simpler than that of the first embodiment, so the time for one game is shorter. In this way, it can meet the requirements of players who want to have fun.

<第3實施形態><The third embodiment>

其次,基於隨附圖式對本發明之遊戲裝置之第3實施形態進行說明。Next, the third embodiment of the game device of the present invention will be described based on the accompanying drawings.

圖14係表示本發明之遊戲裝置之第3實施形態之概略圖。再者,將圖14中之左側稱為「左」,將右側稱為「右」而進行說明。Fig. 14 is a schematic diagram showing a third embodiment of the game device of the present invention. In addition, the left side in FIG. 14 is referred to as "left", and the right side is referred to as "right" for description.

以下,對第3實施形態進行說明,以與上述第1實施形態之不同點為中心進行說明,對於相同之事項省略其說明。再者,對於與上述第1實施形態相同之構成標註相同之符號。Hereinafter, the third embodiment will be described, focusing on the differences from the above-mentioned first embodiment, and the description of the same matters will be omitted. In addition, the same reference numerals are given to the same components as in the above-mentioned first embodiment.

圖14所示之遊戲裝置300包括1個顯示部3、及與該顯示部3對應而設置之操作部5。於顯示部3之顯示面31,顯示有用以顯示下注對象圖像312之循環圖像310。循環圖像310係以顯示有阿拉伯數字之10個影像口袋顯示於顯示面31之方式而構成。即,圖像控制部62係以10個影像口袋自畫面左右之一端向另一端流動之方式控制各影像口袋之顯示。The game device 300 shown in FIG. 14 includes a display unit 3 and an operation unit 5 provided corresponding to the display unit 3. On the display surface 31 of the display section 3, a loop image 310 for displaying the betting target image 312 is displayed. The circular image 310 is constructed by displaying 10 image pockets with Arabic numerals on the display surface 31. That is, the image control unit 62 controls the display of each image pocket in such a way that 10 image pockets flow from one end to the other end of the left and right sides of the screen.

另一方面,於本實施形態中,操作部5與輪盤式遊戲機10形成為一體。輪盤式遊戲機10包括可左右往返地移動之遊戲機本體11。遊戲機本體11於其上表面,具備朝向鉛垂上方而設置之箭頭部。從而,動作控制部61使遊戲機本體11作動,並且圖像控制部62使循環圖像310循環,藉此可使遊戲機本體11之動作與循環圖像310之循環同步。On the other hand, in this embodiment, the operation unit 5 and the roulette game machine 10 are formed integrally. The roulette game machine 10 includes a game machine body 11 that can move left and right back and forth. The game machine body 11 is provided with an arrow portion arranged vertically upward on its upper surface. Thus, the action control unit 61 activates the game machine body 11, and the image control unit 62 circulates the loop image 310, thereby enabling the action of the game machine body 11 to be synchronized with the loop of the loop image 310.

於此種遊戲裝置300中,遊戲之內容較第1實施形態之遊戲之內容簡單,因此玩家可更快地獲得遊戲結果。藉此,可滿足希望輕鬆玩樂之玩家之要求。In this game device 300, the content of the game is simpler than that of the first embodiment, so the player can obtain the game result faster. In this way, it can meet the requirements of players who want to have fun.

以上,於圖示之實施形態對本發明之遊戲裝置及遊戲程式進行了說明,但本發明並不限定於此。例如,構成遊戲裝置之各部可置換成能發揮相同功能之任意之構成者。又,亦可添加任意之構成物或機構。又,本發明亦可將上述各實施形態中之任意2個以上構成(特徵)組合。Above, the game device and game program of the present invention have been described in the illustrated embodiment, but the present invention is not limited to this. For example, each part constituting the game device can be replaced with any configuration capable of performing the same function. Moreover, arbitrary structures or mechanisms may be added. In addition, the present invention may also combine any two or more configurations (features) in each of the above-mentioned embodiments.

又,作為可動部10,並不限於輪盤式遊戲機10,而可為任何遊戲機。具體而言,亦可為麻將遊戲機、紙牌遊戲機、釣魚遊戲機、棒球遊戲機、人生遊戲機、戰爭遊戲機等。於該情形時,只要根據需要變更區域4之位置、大小及形狀、LED裝置12(LED外殼13)之配設位置等、或各種感測器之種類即可。又,可動部10既可僅具備物理機構或電氣機構,亦可兩者均具備。又,遊戲裝置亦可根據可動部10之種類,進而具備必要之構件。例如,於可動部10為釣魚遊戲機之情形時,亦能以於可動部10中流動有水之方式,使遊戲裝置具備流水機構。 [產業上之可利用性]In addition, the movable unit 10 is not limited to the roulette game machine 10, and may be any game machine. Specifically, it may also be a mahjong game machine, a card game machine, a fishing game machine, a baseball game machine, a life game machine, a war game machine, and the like. In this case, it is only necessary to change the position, size and shape of the area 4, the arrangement position of the LED device 12 (LED housing 13), etc., or the types of various sensors as needed. In addition, the movable part 10 may have only a physical mechanism or an electrical mechanism, or both. In addition, the game device may further include necessary components according to the type of the movable portion 10. For example, when the movable part 10 is a fishing game machine, it is also possible to provide the game device with a water flow mechanism so that water flows through the movable part 10. [Industrial availability]

根據本發明,可提供一種可動部之動作與顯示於顯示部之圖像對應(連動)之遊戲裝置。從而,本發明具有產業上之可利用性。According to the present invention, it is possible to provide a game device in which the action of the movable part corresponds (links) to the image displayed on the display part. Therefore, the present invention has industrial applicability.

1‧‧‧裝置本體 2‧‧‧框體 3‧‧‧顯示部 4‧‧‧區域 5‧‧‧操作部 6‧‧‧控制部 7‧‧‧記憶部 8‧‧‧輸出部 9‧‧‧檢測部 10‧‧‧輪盤式遊戲機(可動部) 11‧‧‧遊戲機本體 12‧‧‧LED裝置 13‧‧‧LED外殼 14‧‧‧收納部 15‧‧‧遊戲機外殼 16‧‧‧位標感測器 17‧‧‧口袋感測器 18‧‧‧球感測器 19‧‧‧位標 21‧‧‧上部開口 31‧‧‧顯示面 50‧‧‧本體 51‧‧‧選擇撥盤 52‧‧‧下注按鈕 53‧‧‧決定按鈕 54‧‧‧代幣投入口 55‧‧‧積分顯示部 56‧‧‧支付按鈕 61‧‧‧動作控制部 62‧‧‧圖像控制部 63‧‧‧資訊取得部 81‧‧‧代幣返還口 82‧‧‧揚聲器 100‧‧‧遊戲裝置 110‧‧‧排出部 111‧‧‧輪盤轉輪 111b‧‧‧口袋 111c‧‧‧狹縫 111d‧‧‧貫通孔 112‧‧‧轉輪本體 113‧‧‧攪拌板 114‧‧‧碰撞部 121‧‧‧電路基板 122‧‧‧LED 200‧‧‧遊戲裝置 300‧‧‧遊戲裝置 310‧‧‧循環圖像 311‧‧‧第1旋轉圖像(影像轉輪) 312‧‧‧下注對象圖像(壽司材料圖像) 313‧‧‧輸送帶圖像 314‧‧‧下注區域 315‧‧‧影像撥盤 316‧‧‧壽司圖像 B‧‧‧球 IB‧‧‧影像球 S901‧‧‧顯示影像轉輪及輸送帶圖像 S902‧‧‧於影像轉輪上顯示下注對象圖像 S903‧‧‧輪盤轉輪旋轉 S904‧‧‧輪盤轉輪之旋轉、LED裝置之點亮、及影像轉輪之旋轉同步 S905‧‧‧輸送帶圖像旋轉 S906‧‧‧下注時間開始 S907‧‧‧下注時間結束? S908‧‧‧輸送帶圖像之顯示消失 S909‧‧‧選球開始 S910‧‧‧所有球均已進入至口袋內? S911‧‧‧輪盤轉輪之旋轉及LED之點亮、影像轉輪之旋轉停止 S912‧‧‧發佈結果 S1001‧‧‧對口袋之位置資訊進行檢測 S1002‧‧‧基於口袋之位置資訊及影像轉輪之圖案而點亮LED S1003‧‧‧基於口袋之位置資訊,以使輪盤轉輪之各口袋與影像轉輪之各影像口袋一致之方式而使影像轉輪旋轉 S1004‧‧‧對輪盤轉輪之旋轉速度資訊進行檢測 S1005‧‧‧輪盤轉輪之旋轉速度與影像轉輪之旋轉速度相同? S1006‧‧‧圖像控制部基於旋轉速度資訊,修正影像轉輪之旋轉速度1‧‧‧Device body 2‧‧‧Frame 3‧‧‧Display 4‧‧‧Region 5‧‧‧Operation Department 6‧‧‧Control Department 7‧‧‧Memory Department 8‧‧‧Output section 9‧‧‧Testing Department 10‧‧‧Roulette game machine (movable part) 11‧‧‧Game console body 12‧‧‧LED device 13‧‧‧LED housing 14‧‧‧Storage Department 15‧‧‧Game shell 16‧‧‧Marker sensor 17‧‧‧Pocket Sensor 18‧‧‧Ball sensor 19‧‧‧Position mark 21‧‧‧Upper opening 31‧‧‧Display 50‧‧‧Ontology 51‧‧‧Select dial 52‧‧‧Bet button 53‧‧‧Decision button 54‧‧‧Token input 55‧‧‧Points display 56‧‧‧Pay button 61‧‧‧Motion Control Department 62‧‧‧Image Control Department 63‧‧‧Information Acquisition Department 81‧‧‧Token refund port 82‧‧‧Speaker 100‧‧‧Game Device 110‧‧‧Discharge section 111‧‧‧ Roulette Wheel 111b‧‧‧Pocket 111c‧‧‧Slit 111d‧‧‧through hole 112‧‧‧ Runner body 113‧‧‧Stirring plate 114‧‧‧Collision Department 121‧‧‧Circuit board 122‧‧‧LED 200‧‧‧Game Device 300‧‧‧Game Device 310‧‧‧Circular image 311‧‧‧The first rotating image (image wheel) 312‧‧‧Betting target image (sushi material image) 313‧‧‧Conveyor belt image 314‧‧‧Betting Area 315‧‧‧Video Dial 316‧‧‧Sushi image B‧‧‧ball IB‧‧‧Image Ball S901‧‧‧Display image of image runner and conveyor belt S902‧‧‧Display the betting target image on the image wheel S903‧‧‧Roulette wheel rotation S904‧‧‧The rotation of the roulette wheel, the lighting of the LED device, and the rotation of the image wheel are synchronized S905‧‧‧Conveyor belt image rotation S906‧‧‧Betting time starts S907‧‧‧The betting time is over? S908‧‧‧The display of the conveyor belt image disappears S909‧‧‧Start of ball selection S910‧‧‧All the balls are in the pocket? S911‧‧‧Rotation of roulette wheel and LED lighting, rotation of image wheel stop S912‧‧‧Release results S1001‧‧‧Detect the position information of the pocket S1002‧‧‧The LED is lit based on the position information of the pocket and the pattern of the image wheel S1003‧‧‧Based on the position information of the pockets, the image wheel rotates in a way that the pockets of the wheel of the roulette wheel are consistent with the image pockets of the image wheel S1004‧‧‧Detect the rotation speed information of the roulette wheel S1005‧‧‧The rotation speed of the roulette wheel is the same as the rotation speed of the image wheel? S1006‧‧‧The image control unit corrects the rotation speed of the image wheel based on the rotation speed information

圖1係表示本發明之遊戲裝置之第1實施形態之立體圖。 圖2係圖1所示之遊戲裝置之分解立體圖。 圖3係圖1所示之遊戲裝置之俯視圖。 圖4係將圖3所示之遊戲裝置之一部分切除而表示之俯視圖。 圖5係圖2中之A-A線剖視圖。 圖6係表示本發明之第1實施形態之遊戲裝置之構成之一部分之方塊圖。 圖7係表示本發明之第1實施形態之遊戲裝置之遊戲之下注時間開始之前之顯示面之模式圖。 圖8係表示本發明之第1實施形態之遊戲裝置之遊戲機本體之平面模式圖。 圖9係表示本發明之第1實施形態之遊戲裝置之整個遊戲流程之流程圖。 圖10係表示本發明之第1實施形態之遊戲裝置之輪盤轉輪之旋轉、LED之點亮及影像轉輪之旋轉同步之處理例之流程圖。 圖11係表示球抽選中之顯示面之模式圖。 圖12係表示於下注時間之操作部之操作方法之模式圖。 圖13係表示本發明之遊戲裝置之第2實施形態之俯視圖。 圖14係表示本發明之遊戲裝置之第3實施形態之概略圖。Fig. 1 is a perspective view showing the first embodiment of the game device of the present invention. Fig. 2 is an exploded perspective view of the game device shown in Fig. 1; Figure 3 is a top view of the game device shown in Figure 1; Fig. 4 is a plan view showing a part of the game device shown in Fig. 3 by cutting away. Fig. 5 is a sectional view taken along line A-A in Fig. 2; Fig. 6 is a block diagram showing a part of the structure of the game device of the first embodiment of the present invention. Fig. 7 is a schematic diagram showing the display surface before the start of the betting time of the game device of the first embodiment of the present invention. Fig. 8 is a schematic plan view showing the main body of the game machine of the game device according to the first embodiment of the present invention. Fig. 9 is a flowchart showing the entire game flow of the game device in the first embodiment of the present invention. Fig. 10 is a flowchart showing an example of the process of synchronizing the rotation of the roulette wheel, the lighting of the LED, and the rotation of the image wheel of the game device in the first embodiment of the present invention. Fig. 11 is a schematic diagram showing the display surface of the ball drawing. Fig. 12 is a schematic diagram showing the operation method of the operation part at the time of betting. Fig. 13 is a plan view showing the second embodiment of the game device of the present invention. Fig. 14 is a schematic diagram showing a third embodiment of the game device of the present invention.

1‧‧‧裝置本體 1‧‧‧Device body

2‧‧‧框體 2‧‧‧Frame

3‧‧‧顯示部 3‧‧‧Display

5‧‧‧操作部 5‧‧‧Operation Department

8‧‧‧輸出部 8‧‧‧Output section

10‧‧‧輪盤式遊戲機(可動部、構造物) 10‧‧‧Roulette game machine (movable part, structure)

11‧‧‧遊戲機本體 11‧‧‧Game console body

12‧‧‧LED裝置 12‧‧‧LED device

13‧‧‧LED外殼 13‧‧‧LED housing

15‧‧‧遊戲機外殼 15‧‧‧Game shell

21‧‧‧上部開口 21‧‧‧Upper opening

31‧‧‧顯示面 31‧‧‧Display

50‧‧‧本體 50‧‧‧Ontology

51‧‧‧選擇撥盤 51‧‧‧Select dial

52‧‧‧下注按鈕 52‧‧‧Bet button

53‧‧‧決定按鈕 53‧‧‧Decision button

54‧‧‧代幣投入口 54‧‧‧Token input

55‧‧‧積分顯示部 55‧‧‧Points display

56‧‧‧支付按鈕 56‧‧‧Pay button

81‧‧‧代幣返還口 81‧‧‧Token refund port

82‧‧‧揚聲器 82‧‧‧Speaker

100‧‧‧遊戲裝置 100‧‧‧Game Device

110‧‧‧排出部 110‧‧‧Discharge section

111‧‧‧輪盤轉輪 111‧‧‧ Roulette Wheel

112‧‧‧轉輪本體 112‧‧‧ Runner body

Claims (12)

一種遊戲裝置,包括:可動部,關聯於遊戲之內容而動作;顯示部,包括顯示遊戲圖像之顯示面;動作控制部,控制該可動部之動作;及圖像控制部,以與該可動部之該動作對應之方式控制該遊戲圖像之動作;其中,該可動部的一部分位於該顯示部上,該可動部為旋轉體,且該遊戲圖像包含對應於該旋轉體且伴隨該旋轉體之旋轉而旋轉之第1旋轉圖像。 A game device includes: a movable part that acts in relation to the content of the game; a display part that includes a display surface for displaying game images; an action control part that controls the action of the movable part; and an image control part to interact with the movable part The action corresponding to the part controls the action of the game image; wherein, a part of the movable part is located on the display part, the movable part is a rotating body, and the game image contains corresponding to the rotating body and accompanying the rotation The rotation of the body is the first rotated image. 如請求項1所述之遊戲裝置,其中該第1旋轉圖像在該旋轉體之外周側,沿著該旋轉體之該部分,顯示在該顯示面上。 The game device according to claim 1, wherein the first rotating image is on the outer peripheral side of the rotating body and is displayed on the display surface along the part of the rotating body. 如請求項1所述之遊戲裝置,其中該旋轉體包含沿該旋轉體之圓周方向而配置且具有基準口袋之複數個口袋,該第1旋轉圖像包含與該複數個口袋對應且具有基準影像口袋之複數個影像口袋,且該圖像控制部使該基準口袋之位置與該基準影像口袋之位置一致而控制該第1旋轉圖像之旋轉。 The game device according to claim 1, wherein the rotating body includes a plurality of pockets arranged along the circumferential direction of the rotating body and having a reference pocket, and the first rotating image includes a reference image corresponding to the plurality of pockets A plurality of image pockets of the pocket, and the image control unit makes the position of the reference pocket coincide with the position of the reference image pocket to control the rotation of the first rotating image. 如請求項3所述之遊戲裝置,其中該遊戲圖像更包含與該遊戲之該內容相關且顯示於該第1旋轉圖像之該複數個影像口袋上之複數個圖樣,且該圖像控制部係以該複數個圖樣伴隨該第1旋轉圖像而旋轉之方式控制該複數個圖樣之旋轉。 The game device according to claim 3, wherein the game image further includes a plurality of patterns related to the content of the game and displayed on the plurality of image pockets of the first rotating image, and the image controls The part controls the rotation of the plurality of patterns in such a manner that the plurality of patterns rotate with the first rotated image. 如請求項3或4所述之遊戲裝置,其中該旋轉體具有用以檢測該基準口袋之第1檢測部,且該圖像控制部基於藉由該第1檢 測部而檢測出之該基準口袋,使該基準口袋與該基準影像口袋一致而控制該第1旋轉圖像之旋轉。 The game device according to claim 3 or 4, wherein the rotating body has a first detection unit for detecting the reference pocket, and the image control unit is based on the first detection The reference pocket detected by the measuring part makes the reference pocket coincide with the reference image pocket and controls the rotation of the first rotating image. 如請求項5所述之遊戲裝置,其中該旋轉體具有用以檢測該複數個口袋之第2檢測部,且該圖像控制部基於藉由該第1檢測部而檢測出之該基準口袋、及藉由該第2檢測部而檢測出之該複數個口袋,使該複數個口袋之各者與該複數個影像口袋之各者一致而控制該第1旋轉圖像之旋轉。 The game device according to claim 5, wherein the rotating body has a second detection unit for detecting the plurality of pockets, and the image control unit is based on the reference pocket detected by the first detection unit, And the plurality of pockets detected by the second detection unit make each of the plurality of pockets coincide with each of the plurality of image pockets to control the rotation of the first rotating image. 如請求項1所述之遊戲裝置,其中該旋轉體具有對該旋轉體之旋轉速度資訊進行檢測之第3檢測部,且該圖像控制部基於該第3檢測部檢測出之該旋轉速度資訊而控制該第1旋轉圖像之旋轉。 The game device according to claim 1, wherein the rotating body has a third detection unit that detects rotation speed information of the rotating body, and the image control unit is based on the rotation speed information detected by the third detection unit And control the rotation of the first rotated image. 如請求項1所述之遊戲裝置,更包括記憶部,該記憶部記憶有與該遊戲之該內容相關之複數個圖樣之該第1旋轉圖像之複數個圖案;且該圖像控制部係以選擇該複數個圖案中之任一個圖案,並將該所選擇之1個圖案之該第1旋轉圖像顯示於該顯示面之方式而構成。 The game device according to claim 1, further comprising a memory unit that stores a plurality of patterns of the first rotating image of a plurality of patterns related to the content of the game; and the image control unit is It is constituted by selecting any one of the plurality of patterns, and displaying the first rotating image of the selected one on the display surface. 如請求項4或8所述之遊戲裝置,其中在該旋轉體的該複數個口袋之外側,具有沿該旋轉體之圓周方向而配置之複數個LED。 The game device according to claim 4 or 8, wherein on the outer side of the plurality of pockets of the rotating body, there are a plurality of LEDs arranged along the circumferential direction of the rotating body. 如請求項9所述之遊戲裝置,其中該動作控制部係以與該旋轉體之該旋轉連動之方式,且以點亮與該複數個圖樣對應之發光顏色之方式控制該複數個LED。 The game device according to claim 9, wherein the action control unit controls the plurality of LEDs in a manner to be linked with the rotation of the rotating body, and to light up the luminous colors corresponding to the plurality of patterns. 如請求項1所述之遊戲裝置,其中該圖像控制部係以於該第1旋轉圖像之外周側顯示與該第1旋轉圖像不同之第2旋轉圖像之方式而構成。 The game device according to claim 1, wherein the image control unit is configured to display a second rotating image different from the first rotating image on the outer peripheral side of the first rotating image. 一種遊戲程式,使電腦執行如下步驟:使可動部關聯於遊戲之內容而動作;使遊戲圖像顯示於顯示面;控制該可動部之動作;及以與該可動部之該動作對應之方式控制該遊戲圖像之動作;其中,該可動部的一部分位於該顯示部上,該可動部為旋轉體,且該遊戲圖像包含該對應於旋轉體相當且伴隨該旋轉體之旋轉而旋轉之第1旋轉圖像。 A game program that causes a computer to perform the following steps: make a movable part act in association with the content of the game; display a game image on the display surface; control the action of the movable part; and control in a manner corresponding to the action of the movable part The action of the game image; wherein a part of the movable portion is located on the display portion, the movable portion is a rotating body, and the game image includes the first corresponding to the rotating body and rotating with the rotation of the rotating body 1 Rotate the image.
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