JP2004194997A - Game table - Google Patents

Game table Download PDF

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JP2004194997A
JP2004194997A JP2002368443A JP2002368443A JP2004194997A JP 2004194997 A JP2004194997 A JP 2004194997A JP 2002368443 A JP2002368443 A JP 2002368443A JP 2002368443 A JP2002368443 A JP 2002368443A JP 2004194997 A JP2004194997 A JP 2004194997A
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Prior art keywords
light emitting
lighting
gaming
lottery
lighting control
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JP2002368443A
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JP4263469B2 (en
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Kaishun Kihara
海俊 木原
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Daito Giken:Kk
株式会社大都技研
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a game table which realizes performance for enhancing game properties. <P>SOLUTION: Display parts (600, 710, 750, 500, 760, 720, etc.) are composed of a plurality of LEDs which are arranged along the peripheral edge of a front surface of a housing. In a prescribed case, lights are turned on and controlled in such a manner that positions, wherein the lights are turned on by the LEDs, are sequentially moved in a prescribed direction. Thus, this gives a player the impression that the whole of a slot machine 100 is a single display, so that the impactive performance can be provided. <P>COPYRIGHT: (C)2004,JPO&NCIPI

Description

【0001】
【発明の属する技術分野】
本発明は、スロットマシンに代表される遊技台に関する。
【0002】
【従来の技術】
スロットマシン等の遊技台は、特別な入賞役への入賞時等に筐体前面に設けられた複数のランプを発光制御して遊技を盛り上げる演出を行っている。例えば、スロットマシンのリール上の絵柄を遊技者に表示する透視窓を多方向から包囲するように複数の遊技ランプ部を設け、ビッグボーナス入賞時等に特有の態様で点滅するものが提案されている(例えば、特許文献1参照)。また、スロットマシンのメダル受皿を発光させるものも提供されている(例えば、特許文献2参照)。
【0003】
【特許文献1】
特開2000−189555号公報(第4頁、第5頁、第1図、第4図) JP-A-2000-189555 (pages 4, 5, 1, 1 and 4)
【特許文献2】 [Patent Document 2]
特開2002−45467号公報(第5頁〜第7頁、第1図、第2図)。 Japanese Unexamined Patent Publication No. 2002-45467 (pages 5 to 7, FIGS. 1 and 2).
【0004】 0004
【発明が解決しようとする課題】 [Problems to be Solved by the Invention]
しかし、従来のランプによる演出は、個々のランプが個別に点灯、消灯する程度のものであり、特有の態様で点灯制御されるものがあるにしても、いずれも似たようなものであり、演出の表現力に欠け、遊技者にインパクトを与えるものではなくなりつつある。 However, the effect of the conventional lamps is such that each lamp is turned on and off individually, and even if there are some that are controlled to be turned on in a peculiar manner, they are all similar. It lacks the expressive power of the production and is not giving an impact to the player.
【0005】 0005
従って、本発明の目的は、遊技性を向上する演出を実現する遊技台を提供することにある。 Therefore, an object of the present invention is to provide a game table that realizes an effect of improving game playability.
【0006】 0006
【課題を解決するための手段】 [Means for solving problems]
本発明によれば、筐体前面の周縁に沿って配設された複数の発光手段と、前記発光手段を点灯制御する点灯制御手段と、を備え、前記点灯制御手段は、所定の場合に、前記発光手段による光の点灯位置が、所定の方向に順次移動するように前記発光手段を点灯制御することを特徴とする遊技台が提供される。 According to the present invention, a plurality of light emitting means arranged along the peripheral edge of the front surface of the housing and a lighting control means for controlling the lighting of the light emitting means are provided, and the lighting control means may be used in a predetermined case. A game table is provided that controls the lighting of the light emitting means so that the lighting position of the light by the light emitting means sequentially moves in a predetermined direction.
【0007】 0007
【発明の実施の形態】 BEST MODE FOR CARRYING OUT THE INVENTION
以下、本発明の好適な実施の形態について、図面を参照して説明する。 Hereinafter, preferred embodiments of the present invention will be described with reference to the drawings. 図1は、本発明の一実施形態に係るスロットマシン100の外観を示す斜視図である。 FIG. 1 is a perspective view showing the appearance of the slot machine 100 according to the embodiment of the present invention.
【0008】 0008
<全体の構成> <Overall configuration>
スロットマシン100は、本体201と前面扉101とから筐体が構成されており、そのスロットマシン100の中央内部には、外周面に複数種類の絵柄(例えば、「7」、「Bar」、「ベル」、「リプレイ」等:図示省略)を配列した円筒状のリールが3個(左リール110、中リール111、右リール112)収納され、本体201の内部で回転できるように構成されている。 The slot machine 100 has a housing composed of a main body 201 and a front door 101, and inside the center of the slot machine 100, a plurality of types of patterns (for example, "7", "Bar", "" Three cylindrical reels (left reel 110, middle reel 111, right reel 112) in which "bell", "replay", etc .: not shown) are arranged are stored, and are configured to be rotatable inside the main body 201. .. 本体201の両側面には、取手部201cが設けられ、スロットマシン100の運搬の際に利用される。 Handles 201c are provided on both side surfaces of the main body 201 and are used when transporting the slot machine 100.
【0009】 0009
前面扉101には、リール表示窓113が設けられており、リール110乃至112を正面から眺めると、絵柄がリール表示窓113から縦方向に3つ見えるようになっている。 The front door 101 is provided with a reel display window 113, and when the reels 110 to 112 are viewed from the front, three patterns can be seen in the vertical direction from the reel display window 113. つまり、全リール110乃至112が停止した場合、遊技者は、3×3の合計9個の絵柄を見ることができる。 That is, when all reels 110 to 112 are stopped, the player can see a total of 9 patterns of 3 × 3. これらのリール110乃至112が回転し、停止することにより、様々な絵柄の組み合せが表示されることになる。 When these reels 110 to 112 rotate and stop, various combinations of patterns are displayed. なお、本実施形態では、3個のリールを備えているが、リールの数やリールの設置位置はこれに限定されるものではない。 Although the present embodiment includes three reels, the number of reels and the reel installation position are not limited to these.
【0010】 0010
各リール110乃至112の裏側には、リール表示窓113上に表示される個々の絵柄を照らし出すためのバックライト(図示せず)が配置されている。 On the back side of each reel 110 to 112, a backlight (not shown) for illuminating an individual pattern displayed on the reel display window 113 is arranged. バックライトは、例えば、7色(赤、緑、青紫の三原色と、白色等をはじめとするこれらの混合色)の光を発することが可能であり、各原色に対応したLED等を含んで構成される。 The backlight can emit light of seven colors (three primary colors of red, green, bluish purple, and a mixed color of these including white, etc.), and includes LEDs and the like corresponding to each primary color. Will be done.
【0011】 0011
入賞ライン表示ランプ120は、遊技毎に有効となる入賞ライン114を示すランプである。 The winning line display lamp 120 is a lamp indicating a winning line 114 that is valid for each game. 有効となる入賞ライン114は、スロットマシン100に投入された遊技媒体(本実施形態ではメダルを想定する。)の枚数によって変化する。 The valid winning line 114 changes depending on the number of game media (assuming medals in this embodiment) inserted into the slot machine 100. 例えば、図1に示すように5本の入賞ライン114を有する場合、メダルを1枚投入したときは中段の水平入賞ライン、2枚投入したときは、上段の水平入賞ラインおよび下段の水平入賞ラインを加えた3つの入賞ライン、3枚投入したときは更に2本の斜めの入賞ラインを加えた5ラインが有効となり、有効な入賞ライン114上に揃った絵柄の組み合せにより入賞が判断されることとなる。 For example, as shown in FIG. 1, when there are five winning lines 114, when one medal is inserted, the middle horizontal winning line is inserted, and when two medals are inserted, the upper horizontal winning line and the lower horizontal winning line are inserted. When 3 pieces are inserted, 5 lines including 2 diagonal winning lines will be valid, and the winning will be judged by the combination of the patterns aligned on the valid winning line 114. It becomes. 勿論、入賞ラインの数は5本に限定されるものではない。 Of course, the number of winning lines is not limited to five.
【0012】 [0012]
スタートランプ121は、リール110乃至112が回転することができる状態にあることを遊技者に知らせるランプである。 The start lamp 121 is a lamp that informs the player that the reels 110 to 112 are in a state where they can rotate. 再遊技ランプ122は、入賞役である再遊技に入賞したとき(例えば、リプレイ−リプレイ−リプレイの再遊技絵柄の組み合せが入賞ライン114上に揃ったとき)、遊技者へ次の遊技が再遊技であることを知らせるランプである。 When the replay lamp 122 wins the replay that is the winning combination (for example, when the combination of the replay-replay-replay replay pattern is aligned on the winning line 114), the next game is replayed to the player. It is a lamp that informs that. 再遊技の場合、次遊技において遊技媒体であるメダルの投入が免除される。 In the case of a re-game, the insertion of a medal, which is a game medium, is exempted in the next game. 告知ランプ123は、特別な入賞役(例えば、ビッグボーナス(BB)やレギュラーボーナス(RB))に内部当選した状態にあることを遊技者に報知するランプである。 The notification lamp 123 is a lamp that notifies the player that a special winning combination (for example, a big bonus (BB) or a regular bonus (RB)) has been internally won. メダル投入ランプ124は、遊技開始にあたって遊技者にメダルの投入が必要であることを報知するランプである。 The medal insertion lamp 124 is a lamp that notifies the player that a medal needs to be inserted at the start of the game. メダル投入枚数表示ランプ125は、遊技者が投入したメダル枚数を表示するランプである。 The medal insertion number display lamp 125 is a lamp that displays the number of medals inserted by the player. 本実施形態では、1回の遊技に最大3枚までメダル投入できるので、縦に配置した3つのランプを用いてメダル投入枚数を表示している。 In the present embodiment, since a maximum of three medals can be inserted in one game, the number of medals inserted is displayed using three vertically arranged lamps. 無論、ランプで表示する他に7セグメント表示器等で直接メダル投入枚数を表示するようにしても良い。 Of course, in addition to displaying with a lamp, the number of medals inserted may be directly displayed on a 7-segment display or the like.
【0013】 0013
払出枚数表示器126は、遊技の結果、メダルの払い出しのある何らかの入賞役に入賞したとき、遊技者へ払い出されるメダルの枚数を表示する表示器である。 The payout number display 126 is a display that displays the number of medals to be paid out to the player when a winning combination with a medal payout is won as a result of the game. 遊技回数表示器127は、ビッグボーナスゲーム中の一般ゲームの回数等を表示する表示器である。 The game count display 127 is a display that displays the number of general games in the big bonus game. 貯留枚数表示器128は、電子的に貯留(クレジット)しているメダルの枚数を表示する表示器である。 The stored number display 128 is a display that displays the number of medals stored electronically (credit). 演出用ランプ129は、遊技の興趣を高めるための演出に使用されるランプである。 The production lamp 129 is a lamp used for production to enhance the interest of the game.
【0014】 0014.
メダル投入ボタン131、132は、貯留されたメダルをスロットマシン100へ電子的に投入するための投入ボタンであり、いわゆるベットボタンと呼ばれているものである。 The medal insertion buttons 131 and 132 are insertion buttons for electronically inserting the stored medals into the slot machine 100, and are so-called bet buttons. 本実施形態では、最大メダル投入ボタン131(いわゆるマックスベットボタン)と、1回押下するごとに1枚のメダルを投入する1枚メダル投入ボタン132とを有し、これらのボタンのいずれかを押下することにより遊技に必要な1〜3枚のメダルがスロットマシン100へ電子的に投入される。 The present embodiment has a maximum medal insertion button 131 (so-called max bet button) and a single medal insertion button 132 that inserts one medal each time the button is pressed, and one of these buttons is pressed. By doing so, 1 to 3 medals required for the game are electronically inserted into the slot machine 100. 2枚のメダルを投入する場合は、1枚メダル投入ボタン131を2回押下することとなる。 When inserting two medals, the single medal insertion button 131 is pressed twice. 投入されたメダル枚数分は、現在の貯留枚数から減算されて残枚数が貯留枚数表示器128に表示される。 The number of inserted medals is subtracted from the current number of stored medals, and the remaining number is displayed on the stored number display 128.
【0015】 0015.
メダル投入口ブロック133は、遊技を開始するに当たって遊技者が直接メダルを投入するための開口を有する。 The medal insertion slot block 133 has an opening for the player to directly insert medals at the start of the game. メダルを直接投入した際に、メダル投入口直下にあるメダルセレクターユニット(図示せず)内にメダルが詰まってしまった場合は、メダルキャンセルスイッチ133aを操作することによってメダルの詰まりを解消させる。 If the medal is jammed in the medal selector unit (not shown) directly below the medal slot when the medal is directly inserted, the medal cancel switch 133a is operated to clear the medal jam. スタートレバー135は、遊技の開始操作として、リール110〜112の回転を開始させるレバー型のスイッチである。 The start lever 135 is a lever-type switch that starts the rotation of the reels 110 to 112 as a game start operation.
【0016】 0016.
ストップボタンユニット136には、3つのストップボタンが設けられている。 The stop button unit 136 is provided with three stop buttons. 各ストップボタンは、押下することによって対応するリール110乃至112の回転を個別に停止させるボタン型のスイッチである。 Each stop button is a button-type switch that individually stops the rotation of the corresponding reels 110 to 112 when pressed. 各ストップボタンの内部にはランプ(図示せず)が設けられており、スタートレバー135が操作された後、リール110乃至112の停止操作が可能な状態になると全ランプが点灯し、遊技者に停止操作が可能になったことを報知する。 Lamps (not shown) are provided inside each stop button, and after the start lever 135 is operated, all the lamps are lit when the reels 110 to 112 can be stopped, and the player is informed. Notifies that the stop operation is possible. 各ストップボタンのランプは各ストップボタンが押下される毎に消灯する。 The lamp of each stop button turns off each time each stop button is pressed. 無論、停止操作可能な状態とその他の状態とでランプの発光色を変化させるように構成することもできる。 Of course, it can also be configured to change the emission color of the lamp depending on the state in which the stop operation is possible and the other state.
【0017】 [0017]
精算ボタン138は、遊技者が獲得したメダルを精算して排出する精算処理を行う場合に押下されるボタンである。 The settlement button 138 is a button that is pressed when the settlement process of settlement and discharging the medals acquired by the player is performed. なお、精算ボタン138は、遊技者がメダル投入口ブロック133から投入したメダルのうち所定枚数(例えば3枚)以上のメダルまたは入賞により獲得したメダルを最大50枚まで貯留するか否かを切換える場合にも使用され、例えば、一回精算ボタン押下されて精算処理が行われると、非貯留モードが設定され、もう一度精算ボタン押下されると、貯留モードが設定される。 The checkout button 138 is used to switch whether or not to store up to 50 medals inserted by the player from the medal slot block 133, such as a predetermined number (for example, 3) or more medals or medals obtained by winning a prize. When the settlement button is pressed once to perform the settlement process, the non-storage mode is set, and when the settlement button is pressed again, the storage mode is set. ここに、メダルの貯留とは、メダルを直接払い出さずに、電子的にその枚数を後述する制御部に一時記憶しておくことを意味する。 Here, the storage of medals means that the number of medals is temporarily stored in a control unit, which will be described later, without paying out the medals directly.
【0018】 0018
キー孔139は、扉開閉用のキーを差し込む孔で、キーを差し込んで時計方向に回すとロックが解除され、スロットマシン100の前面扉101を開けることができる。 The key hole 139 is a hole for inserting a key for opening and closing the door, and when the key is inserted and turned clockwise, the lock is released and the front door 101 of the slot machine 100 can be opened. メダル排出口165は、メダルを排出するための開口であり、入賞時に払い出されるメダルはここから排出される。 The medal ejection port 165 is an opening for ejecting medals, and medals to be paid out at the time of winning are ejected from here. 排出されたメダルは、スロットマシン100の下部に設けられた受け皿500に受けとめられて溜まるようになっている。 The ejected medals are received and collected in a saucer 500 provided at the bottom of the slot machine 100.
【0019】 0019
ドットマトリクスLED表示装置180は、複数のLEDをマトリックス状に配置した表示装置であり、遊技に関する各種の情報、例えば、ゲームを盛り上げるためキャラクター等を登場させるゲーム画面、スロットマシン100の内部で異常が発生した場合にエラーの内容を表示するエラー画面など、を表示する。 The dot matrix LED display device 180 is a display device in which a plurality of LEDs are arranged in a matrix, and various information related to the game, for example, a game screen in which a character or the like appears to liven up the game, or an abnormality inside the slot machine 100. Display an error screen, etc. that displays the details of the error when it occurs. ドットマトリクスLED表示装置180に代えて、演出用のリールを装備してもよい。 Instead of the dot matrix LED display device 180, a reel for directing may be equipped. 演出用のリールは、リール110〜112に対応させて3つ設けるようにしてもよい。 Three reels for directing may be provided corresponding to the reels 110 to 112.
【0020】 0020
<演出用発光表示部> <Light emitting display for production>
従来の演出用発光表示部を構成する遊技ランプは、いずれもスロットマシンの前面に複数設けられているものの個々が別個独立して配置されており、遊技ランプ全体として一体性がない。 Although a plurality of game lamps constituting the conventional effect light emitting display unit are provided on the front surface of the slot machine, each of them is arranged separately and independently, and the game lamps as a whole are not integrated. 本実施形態では、演出用発光表示部として、以下に説明するように特有の構成を採用している。 In the present embodiment, a unique configuration is adopted as the light emitting display unit for production as described below.
【0021】 0021.
本実施形態では、スロットマシン100の筐体前面の周縁全体に渡って発光表示部を配設している。 In the present embodiment, the light emitting display unit is arranged over the entire peripheral edge of the front surface of the housing of the slot machine 100. より詳しくは、本実施形態では、発光表示部を筐体の周囲を包囲するように連設して、各発光表示部同士に連続性を持たせることで一体化した1つの発光表示部としており、あたかもスロットマシン100が全体で一つの表示部をなしているように構成している。 More specifically, in the present embodiment, the light emitting display units are connected so as to surround the periphery of the housing, and the light emitting display units are made continuous with each other to form one integrated light emitting display unit. , The slot machine 100 is configured as if it forms one display unit as a whole. そして、その一体化した発光表示部により光の移動表示を行わせることで、従来にない表現力が豊かな演出を行うことができる。 Then, by causing the moving display of light to be performed by the integrated light emitting display unit, it is possible to produce an effect rich in expressive power that has never existed before.
【0022】 0022.
本実施形態では、前面扉101の上縁に上部発光表示部600を、前面扉101の側縁に側部発光表示部(上側部発光表示部710、720及び下側部発光表示部750、760)を、筐体前面の下縁に受け皿発光表示部500を、それぞれ設けることにより、スロットマシン100の前面を縁取るようにしてその前面形状に応じた、全体として方形環状の表示部を構成している。 In the present embodiment, the upper light emitting display unit 600 is on the upper edge of the front door 101, and the side light emitting display units (upper light emitting display units 710 and 720 and the lower light emitting display units 750 and 760) are on the side edge of the front door 101. ) Is provided on the lower edge of the front surface of the housing, respectively, so that the front surface of the slot machine 100 is bordered to form a square annular display unit as a whole according to the shape of the front surface. ing. 本実施形態では、スロットマシン100の前面下部に、遊技の結果に応じて払い出されるメダルを受ける受け皿を配置しており、受け皿発光表示部500は、丁度スロットマシン100の前面の下縁に配設されるようにして、この受け皿に設けられている。 In the present embodiment, a saucer for receiving medals to be paid out according to the result of the game is arranged in the lower part of the front surface of the slot machine 100, and the saucer light emitting display unit 500 is arranged just on the lower edge of the front surface of the slot machine 100. It is provided on this saucer so that it can be used.
【0023】 [0023]
また、本実施形態では、更に、中部発光表示部730及び740、腰部発光表示部770及び780を備える。 Further, in the present embodiment, the central light emitting display units 730 and 740 and the lumbar light emitting display units 770 and 780 are further provided. 中部発光表示部730及び740は、前面扉101の中央部において左右方向に配置されている。 The central light emitting display units 730 and 740 are arranged in the left-right direction at the central portion of the front door 101. また、腰部発光表示部770及び780は、中部発光表示部730及び740と、受け皿発光表示部500と、の間(本例の場合、そのやや下方)に配置されている。 Further, the lumbar light emitting display units 770 and 780 are arranged between the central light emitting display units 730 and 740 and the saucer light emitting display unit 500 (in this example, slightly below).
【0024】 0024
図4は、本実施形態のスロットマシン100の正面図であり、各発光表示部と、制御区分とを示す図である。 FIG. 4 is a front view of the slot machine 100 of the present embodiment, and is a diagram showing each light emitting display unit and a control division. 図中、破線で示すのが制御区分であり、これは、各発光表示部を構成する個々の発光体のうち、同時に点灯、消灯等の制御がされる発光体の区分を示したものである。 In the figure, the broken line indicates the control classification, which indicates the classification of the light emitting bodies that are controlled to be turned on and off at the same time among the individual light emitting bodies constituting each light emitting display unit. .. 本実施形態では、個々の発光体単位で点灯、消灯等を行わず、隣接する複数の発光体をグループ単位で点灯、消灯等する。 In the present embodiment, the lighting and extinguishing of each illuminant are not performed, and a plurality of adjacent illuminants are lit and extinguished in group units. 各制御区分の発光体の数は同数としてもよいし、異なる数としてもよい。 The number of illuminants in each control category may be the same or different. 尤も、このようにグループ単位とせずに、個々の発光体単位で点灯、消灯等を行ってもよいことはいうまでもない。 However, it goes without saying that the lighting and extinguishing may be performed for each illuminant instead of the group unit.
【0025】 0025
各発光表示部は、透光性材料で成型されたレンズカバーと、レンズカバーの背後に複数配置した発光体とで構成されている。 Each light emitting display unit is composed of a lens cover molded from a translucent material and a plurality of light emitting bodies arranged behind the lens cover. 本実施形態では、発光体としてLEDを採用しているが、他の発光体でもよいことはいうまでもない。 In the present embodiment, the LED is adopted as the light emitting body, but it goes without saying that other light emitting bodies may be used. 各発光表示部は、スロットマシン100の前面扉101の周囲を包囲するように互いに極力接近して配置することで演出用発光表示部として一体化させるように構成している。 Each light emitting display unit is configured to be integrated as a light emitting display unit for effect by arranging the light emitting display units as close to each other as possible so as to surround the periphery of the front door 101 of the slot machine 100. また、互いのレンズカバーの色を同色とすることより一体感を強調するようにしているが、各レンズカバーの色を異なる色としてもよいことはいうまでもない。 Further, although the sense of unity is emphasized by making the colors of the lens covers the same, it goes without saying that the colors of the lens covers may be different. 更に、本実施形態では、LEDを複数列配置すると共に、図中破線に示すように所定個数毎の制御区分に分割して、制御区分毎に発光制御できるようになっている。 Further, in the present embodiment, a plurality of rows of LEDs are arranged, and as shown by a broken line in the figure, the LEDs are divided into control categories for each predetermined number, and light emission control can be performed for each control category.
【0026】 0026
本実施形態では、このような構成を採用することで、所定の場合に、発光体による光の点灯位置が、所定の方向に順次移動するようにこれを点灯制御するものである。 In the present embodiment, by adopting such a configuration, the lighting position of the light by the light emitting body is controlled to be sequentially moved in a predetermined direction in a predetermined case. 例えば、点灯位置を、制御区分600d−600c−600b. For example, the lighting position is set to the control division 600d-600c-600b. .. .. .. と移動させ、光の移動表示するものである。 It moves and displays the movement of light. この光の移動表示は、例えば、上部発光表示部600から、右側の側部発光表示部、受け皿発光表示部500、左側の側部発光表示部といった順番で時計回りに何回も循環的に移動表示させてもよいし、途中で光の移動表示が停止するようにしてもよい。 This light movement display cyclically moves clockwise many times in the order of, for example, the upper light emitting display unit 600, the right side light emitting display unit, the saucer light emitting display unit 500, and the left side light emitting display unit. It may be displayed, or the light movement display may be stopped in the middle. もちろん反時計回りに移動表示させてもよい。 Of course, it may be moved and displayed counterclockwise. 更に、途中で、中部発光表示部730及び740や腰部発光表示部770及び780を通過させるようにしてもよい。 Further, the central light emitting display units 730 and 740 and the lumbar light emitting display units 770 and 780 may be passed on the way.
【0027】 [0027]
また、光の点灯位置が移動する際、点灯後の発光体の当該点灯を維持してもよいし、消灯してもよい。 Further, when the lighting position of the light moves, the lighting of the light emitting body after lighting may be maintained or may be extinguished. 例えば、例えば、点灯位置を、制御区分600dから600cへ移動する際、制御区分600dを点灯したままにしてもよいし消灯してもよい。 For example, when the lighting position is moved from the control division 600d to 600c, the control division 600d may be left lit or turned off. また、一定の時間、或いは、光が一定量移動するまで(例えば、600aまで)点灯を維持し、その後、消灯するようにしてもよい。 Further, the lighting may be maintained for a certain period of time or until a certain amount of light moves (for example, up to 600a), and then the light may be turned off.
【0028】 [0028]
また、本実施形態では、上部発光表示部600、側部発光表示部、受け皿発光表示部500、及び、中部発光表示部730及び740(後述する例では更に腰部発光表示部770及び780も用いている。)により、擬似セグメント表示器が構成されている。 Further, in the present embodiment, the upper light emitting display unit 600, the side light emitting display unit, the saucer light emitting display unit 500, and the middle light emitting display units 730 and 740 (in the example described later, the lumbar light emitting display units 770 and 780 are also used. The pseudo-segment display is configured by. 従って、これらの表示部により、文字、数字、記号等の表示も可能となり、スロットマシン100の前面全体が、あたかも一つの表示器として機能するように見せることができる。 Therefore, these display units can display characters, numbers, symbols, and the like, and the entire front surface of the slot machine 100 can be made to appear as if it functions as one display.
【0029】 [0029]
このような発光表示部の構成により、スロットマシン100があたかも一つの表示装置のような印象を遊技者に与える演出が可能となり、遊技者にインパクトを与える、遊技性を向上する演出が可能となる。 With such a configuration of the light emitting display unit, it is possible to produce an effect that the slot machine 100 gives the player the impression of one display device, and it is possible to produce an effect that gives an impact to the player and improves the playability. .. 以下、各表示部の構成についてより詳細に説明する。 Hereinafter, the configuration of each display unit will be described in more detail.
【0030】 [0030]
<受け皿発光表示部> <Sink light emitting display>
図5を参照して、受け皿発光表示部500の構造について説明する。 The structure of the saucer light emitting display unit 500 will be described with reference to FIG. 本実施形態では、受皿510を透光性材料で構成し、受皿取り付け面からランプ光を入射させることで点灯させるように構成している。 In the present embodiment, the saucer 510 is made of a translucent material, and is configured to be turned on by incident lamp light from the saucer mounting surface.
【0031】 0031
受け皿発光表示部500は、受け皿510、LED基板530、カバー550で構成されている。 The saucer light emitting display unit 500 is composed of a saucer 510, an LED substrate 530, and a cover 550. 受け皿510は、前面扉101下部に前面から取り付けられている。 The saucer 510 is attached to the lower part of the front door 101 from the front surface. LED基板530及びカバー550は、前面扉101下部の裏面に装着される。 The LED substrate 530 and the cover 550 are mounted on the back surface of the lower part of the front door 101. また、受け皿510には、灰皿ユニット170が着脱可能に装着される。 An ashtray unit 170 is detachably attached to the saucer 510. LED基板530には、受け皿510を発光させるための複数の発光体であるLED533が整列配置されている。 On the LED substrate 530, LEDs 533, which are a plurality of light emitters for causing the saucer 510 to emit light, are arranged in alignment. なお、図中では、基板上のLED533は、横一列に配設されているが、必要に応じて、複数列配設しても良い。 In the drawing, the LEDs 533 on the substrate are arranged in a horizontal row, but a plurality of rows may be arranged if necessary.
【0032】 [0032]
LED基板530には、コネクタ535が設けられ、LED基板530上では、各LED533とコネクタ535とがプリント配線によって電気的に接続されている。 A connector 535 is provided on the LED board 530, and on the LED board 530, each LED 533 and the connector 535 are electrically connected by printed wiring. LED533は、図に示すように500a〜500cの3つの制御区分毎に発光制御できるようになっている。 As shown in the figure, the LED 533 can control light emission for each of the three control categories of 500a to 500c. コネクタ535には、所定の信号線が接続され、この信号線は、後述する図2に示した出力インターフェース422に接続されている。 A predetermined signal line is connected to the connector 535, and this signal line is connected to the output interface 422 shown in FIG. 2 to be described later. そして、各LED533は、SubCPU410から送られる信号にしたがって、制御区分毎に点灯、消灯し、これにより遊技者には、受け皿の一部若しくは全体が点灯、消灯しているかのように見えることとなる。 Then, each LED 533 is turned on and off for each control category according to the signal sent from the SubCPU410, so that the player can see as if a part or the whole of the saucer is turned on and off. ..
【0033】 0033
尚、受け皿510を、青色の透光性材料で構成した場合は、受け皿510全体が青く光り、赤色であれば赤く光ることとなる。 When the saucer 510 is made of a blue translucent material, the entire saucer 510 glows blue, and if it is red, it glows red. もちろん、複数色のLEDを使用してもよい。 Of course, LEDs of a plurality of colors may be used. 更に、すべてのLED533を個別に、点灯、消灯、点滅させるように構成しても良い。 Further, all the LEDs 533 may be individually configured to be turned on, off, and blinked.
【0034】 0034
固定カバー550は、LED基板530を内側に装着可能な透明のプラスチックカバーである。 The fixed cover 550 is a transparent plastic cover on which the LED substrate 530 can be mounted inside. 固定カバー550の内側には、LED基板530を固定するための複数の爪部が形成されおり、この爪部によってLED基板530が固定される。 A plurality of claws for fixing the LED substrate 530 are formed inside the fixing cover 550, and the LED substrate 530 is fixed by the claws. また、前面扉101の下端には、受け皿510の取付け面101aが形成され、この取付け面101aには、LED基板530上の各LED533の光を射出するための射出口101bが横一列に配設されている。 Further, a mounting surface 101a of the saucer 510 is formed at the lower end of the front door 101, and injection ports 101b for emitting light of each LED 533 on the LED substrate 530 are arranged in a horizontal row on the mounting surface 101a. Has been done. 各射出口101aの内側には、クロームメッキ等の反射面が形成されている。 A reflective surface such as chrome plating is formed inside each injection port 101a.
【0035】 0035.
以上のように、受け皿510を発光させることにより、スロットマシン100の下縁に沿って発光させる下部発光表示部として演出用発光表示部を構成させることができる。 As described above, by causing the saucer 510 to emit light, the effect light emitting display unit can be configured as a lower light emitting display unit that emits light along the lower edge of the slot machine 100. この構成によりスロットマシン100の下縁に沿って横断する光の移動表示を行うことができる。 With this configuration, it is possible to display the movement of light across the lower edge of the slot machine 100.
【0036】 0036
<上部発光表示部> <Upper light emitting display>
図6は、上部発光表示部600の分解斜視図である。 FIG. 6 is an exploded perspective view of the upper light emitting display unit 600. 上部発光表示部600は、ベース610、LED基板630、上部レンズカバー640、透明カバー650で構成されている。 The upper light emitting display unit 600 is composed of a base 610, an LED substrate 630, an upper lens cover 640, and a transparent cover 650. ベース610を、前面扉101に装着することにより上部発光表示部600が固定されている。 The upper light emitting display unit 600 is fixed by attaching the base 610 to the front door 101. LED基板630は、実装基板631、LED633、接続コネクタ635で構成されている。 The LED board 630 is composed of a mounting board 631, an LED 633, and a connector 635. 実装基板631上に実装されている複数のLED633は、4つの制御区分600a〜600dに分割され、制御区分毎に点灯・消灯が制御できるようになっている。 The plurality of LEDs 633 mounted on the mounting board 631 are divided into four control divisions 600a to 600d, and lighting / extinguishing can be controlled for each control division. LED基板630は、ベース610に装着される。 The LED substrate 630 is mounted on the base 610.
【0037】 0037
LED基板630の前面には、上部レンズカバー640が位置するようにベース610に装着される。 The upper lens cover 640 is mounted on the base 610 so as to be located on the front surface of the LED substrate 630. 上部レンズカバー640は、透光性材料で所定のレンズカットが施されており、LED基板630の光を適度に拡散できるようになっている。 The upper lens cover 640 is made of a translucent material and has a predetermined lens cut so that the light of the LED substrate 630 can be appropriately diffused. 透明カバー650は、上部レンズカバー640の前面に位置するようにベース610に装着される無色透明のカバー部材である。 The transparent cover 650 is a colorless and transparent cover member mounted on the base 610 so as to be located in front of the upper lens cover 640. 透明カバー650は、前面扉101の外観形状に合わせて形成されている。 The transparent cover 650 is formed according to the external shape of the front door 101.
【0038】 [0038]
上部発光表示部600により、スロットマシン100の上縁に沿って光を移動表示させることで演出用発光表示部を構成させることができる。 The upper light emitting display unit 600 can form the effect light emitting display unit by moving and displaying the light along the upper edge of the slot machine 100. また、透明カバー650を設けることで、上部レンズカバー640の形状は、前面扉101の外観形状に左右されること無く自由な形状に設定することが可能になる。 Further, by providing the transparent cover 650, the shape of the upper lens cover 640 can be freely set without being influenced by the external shape of the front door 101. 更には、上部発光表示部600は、ベース610から着脱可能なため、上部表示部600をユニット化することにもなり、複数のバリエーションの上部発光表示部を準備することで、簡単にモデルチェンジすることもできる。 Furthermore, since the upper light emitting display unit 600 is removable from the base 610, the upper light emitting display unit 600 can be unitized, and the model can be easily changed by preparing a plurality of variations of the upper light emitting display unit. You can also do it.
【0039】 [0039]
<側部発光表示部> <Side emission display>
図7は、側部発光表示部の分解図である。 FIG. 7 is an exploded view of the side light emitting display unit. 本実施形態では、側部発光表示部は、上側部発光表示部710と下側部発光表示部750とに分割されて構成されているが、一体的に構成してもよい。 In the present embodiment, the side light emitting display unit is divided into an upper light emitting display unit 710 and a lower light emitting display unit 750, but it may be integrally formed. なお、図7は、右側の側部発光表示部のみ図示しているが、左側の側部発光表示部も同様である。 Although FIG. 7 shows only the right side light emitting display unit, the same applies to the left side light emitting display unit.
【0040】 0040
上側部発光表示部710は、上側部レンズカバー711と、上側部LED基板713とで構成されている。 The upper light emitting display unit 710 is composed of an upper lens cover 711 and an upper LED substrate 713. 上側部レンズカバー711は、背後に配置されたLEDの光を適度に拡散させるためのレンズカットが施された透光性材料で形成されている。 The upper lens cover 711 is made of a translucent material having a lens cut for appropriately diffusing the light of the LED arranged behind the lens cover 711. 上側部LED基板713は、フレキシブル基板上に複数のLED715が実装されている。 The upper LED substrate 713 has a plurality of LEDs 715 mounted on the flexible substrate. フレキシブル基板にLED715を実装することで前面扉101の曲線に沿ってLED715を配置することができるようになっている。 By mounting the LED 715 on the flexible substrate, the LED 715 can be arranged along the curve of the front door 101. フレキシブル基板上のLED715は、制御区分710a〜710dに分けられ、制御区分毎に発光制御できるようになっている。 The LED 715 on the flexible substrate is divided into control categories 710a to 710d, and light emission control can be performed for each control category.
【0041】 [0041]
下側部発光表示部750は、下側部レンズカバー751と、下側部LED基板753とで構成されている。 The lower light emitting display unit 750 is composed of a lower lens cover 751 and a lower LED substrate 753. 下側部レンズカバー751は、背後に配置された発光体の光を適度に拡散させるためのレンズカットが施された透光性材料で形成されている。 The lower lens cover 751 is made of a translucent material having a lens cut for appropriately diffusing the light of a light emitter arranged behind the lens cover 751. 下側部LED基板753は、同様にフレキシブル基板上に複数のLED755が実装されている。 Similarly, in the lower LED substrate 753, a plurality of LEDs 755 are mounted on the flexible substrate. フレキシブル基板にLED755を実装することで前面扉101の曲線に沿ってLED755を配置することができるようになっている。 By mounting the LED 755 on the flexible substrate, the LED 755 can be arranged along the curve of the front door 101. フレキシブル基板上のLED755は、制御区分750a、750bに分けられ、制御区分毎に発光制御できるようになっている。 The LED 755 on the flexible substrate is divided into control categories 750a and 750b, and light emission control can be performed for each control category.
【0042】 [0042]
<中部発光表示部・腰部発光表示部> <Chubu light emission display / waist light emission display>
中部発光表示部730、740及び腰部発光表示部770、780は、上側部発光表示部710と下側部発光表示部750との間の補完、及び、側部発光表示部間における光の移動表示を違和感無く行わせるための掛け橋的な役割を目的として設けられている。 The central light emitting display units 730 and 740 and the lumbar light emitting display units 770 and 780 complement each other between the upper light emitting display unit 710 and the lower light emitting display unit 750, and display the movement of light between the side light emitting display units. It is provided for the purpose of acting as a bridge to make it work without discomfort. 構造については、前述の側部発光表示部と同様に前面扉101に装着されたレンズカバーの背後に基板上に実装したLEDを配置し、発光制御するものであり詳細な説明については省略する。 As for the structure, the LED mounted on the substrate is arranged behind the lens cover mounted on the front door 101 to control the light emission as in the case of the side light emitting display unit described above, and detailed description thereof will be omitted.
【0043】 [0043]
中部発光表示部730、740及び腰部発光表示部770、780を設けることで、側部発光表示部間の光の横断表示を違和感無く行うことができるようになるため、光の移動表示のバリエーションを増やすことができる。 By providing the central light emitting display units 730 and 740 and the lumbar light emitting display units 770 and 780, it becomes possible to perform cross-sectional display of light between the side light emitting display units without discomfort, so that variations in light movement display can be obtained. Can be increased.
【0044】 [0044]
以上のように、受け皿発光表示部500、上部発光表示部600及び側部発光表示部を互いに接近させてスロットマシン100の前面扉101の周囲に設けることで、筐体の周囲を一体的に包囲する演出用発光表示部を形成することができる。 As described above, the saucer light emitting display unit 500, the upper light emitting display unit 600, and the side light emitting display unit are brought close to each other and provided around the front door 101 of the slot machine 100 to integrally surround the periphery of the housing. It is possible to form a light emitting display unit for effect.
また、各発光制御部のレンズカバーの色を同色とすることで、より一体感を強調することができる。 Further, by making the color of the lens cover of each light emission control unit the same, it is possible to further emphasize the sense of unity.
【0045】 0045
<その他> <Others>
上部ランプ600の近傍の左右にスピーカの音孔(図示せず)を設けている。 Speaker sound holes (not shown) are provided on the left and right sides near the upper lamp 600. また、ストップボタンユニット136の直下に背面スピーカからの効果音を出力するための音孔が設けられている。 Further, a sound hole for outputting a sound effect from the rear speaker is provided directly below the stop button unit 136. 背面スピーカの音孔には、装飾が施されたスピーカカバー173が装着され、ここから遊技の効果音が出力される。 A decorated speaker cover 173 is attached to the sound hole of the rear speaker, from which the sound effect of the game is output.
【0046】 [0046]
<制御部> <Control unit>
次に、図2を参照してスロットマシン100の制御部の構成について説明する。 Next, the configuration of the control unit of the slot machine 100 will be described with reference to FIG. 本実施形態における制御部は、全体を制御する主制御部300と、遊技を盛り上げるための演出に関する制御等を遂行する副制御部400と、ドットマトリクスLED表示装置180を制御するドットマトリクスLED表示制御部(図示省略)とで構成されている。 The control unit in the present embodiment includes a main control unit 300 that controls the whole, a sub control unit 400 that performs control related to an effect for enlivening the game, and a dot matrix LED display control that controls the dot matrix LED display device 180. It is composed of parts (not shown).
【0047】 [0047]
<主制御部300> <Main control unit 300>
マイクロプロセッサ(以下、MainCPUと称す)310は、スロットマシン100における制御の中枢となるものであり、バス370を介して、周辺部との間で制御信号やデータの受渡しが行われる。 The microprocessor (hereinafter referred to as "Main CPU") 310 is the center of control in the slot machine 100, and the control signal and data are exchanged with the peripheral portion via the bus 370. ROM(リード・オンリー・メモリ)312は、各種制御を行うためのプログラムや、各種制御データ等を記憶する記憶手段の一つである。 The ROM (read-only memory) 312 is one of the storage means for storing programs for performing various controls, various control data, and the like. RAM(ランダム・アクセス・メモリ)313は、MainCPU310によって処理されるプログラムのワークエリアを有し、可変データ等を記憶する記憶手段の一つである。 The RAM (random access memory) 313 has a work area of ​​a program processed by the Main CPU 310, and is one of storage means for storing variable data and the like. 本実施形態では、ROM及びRAMを使用しているが、他の記憶手段を用いてもよく、この点は後述する他の制御部についても同様である。 In this embodiment, ROM and RAM are used, but other storage means may be used, and this point is the same for other control units described later.
【0048】 0048
乱数発生器311は、入賞役の内部抽選等に用いられる乱数を発生するもので、例えば、複数のカウンタ、クロック発振器、分周器及びラッチ回路等で構成される。 The random number generator 311 generates a random number used for an internal lottery of a winning combination, and is composed of, for example, a plurality of counters, a clock oscillator, a frequency divider, a latch circuit, and the like. 乱数発生器311が発生した乱数値は、バス370を介して、RAM313の乱数記憶領域に記憶され、必要に応じてMainCPU310により読み込まれる。 The random number value generated by the random number generator 311 is stored in the random number storage area of ​​the RAM 313 via the bus 370, and is read by the Main CPU 310 as needed.
【0049】 [0049]
MainCPU310には、入力インターフェース360およびバス370を介して、メダル投入ブロック134の投入口より投入されたメダルを検知するメダルセンサ320、スタートレバー135の操作を検知するスタートレバーセンサ321、ストップボタンのいずれかが押された場合、どのストップボタンが押されたかを検知するストップボタンセンサ322、及び、メダル投入ボタン131、132のいずれかが押下された場合、どのメダル投入ボタンが押されたかを検知するメダル投入ボタンセンサ323、精算ボタン138の押下に伴って動作する精算ボタンスイッチ324が接続されている。 The MainCPU 310 has a medal sensor 320 that detects medals inserted from the insertion port of the medal insertion block 134, a start lever sensor 321 that detects the operation of the start lever 135, or a stop button via the input interface 360 ​​and the bus 370. When is pressed, the stop button sensor 322 that detects which stop button is pressed, and when any of the medal insertion buttons 131 and 132 is pressed, which medal insertion button is pressed is detected. A medal insertion button sensor 323 and a settlement button switch 324 that operates when the settlement button 138 is pressed are connected.
【0050】 0050
また、リール110乃至112の回転と停止を行うモータ(図示省略)を制御するモータ制御部330、及び、メダル払出装置(いわゆるホッパー:図示省略)を制御するホッパー制御部331が、入出力インターフェース332及びバス370を介してMainCPU310に接続されている。 Further, a motor control unit 330 that controls a motor (not shown) that rotates and stops the reels 110 to 112, and a hopper control unit 331 that controls a medal payout device (so-called hopper: not shown) are input / output interfaces 332. And is connected to the Main CPU 310 via the bus 370. 図2において、「表示用ランプ・表示器類」とは、図1で示した入賞ライン表示ランプ120、スタートランプ121、再遊技ランプ122等のランプ類や、払出枚数表示器125、遊技回数表示器126等の各種表示器等を総称して示したものであり、出力インターフェース342およびバス370を介してMainCPU310に接続されている。 In FIG. 2, the "display lamps / indicators" include lamps such as the winning line indicator lamp 120, the start lamp 121, and the replay lamp 122 shown in FIG. 1, the payout number indicator 125, and the number of games displayed. Various indicators such as the device 126 are collectively shown, and are connected to the Main CPU 310 via an output interface 342 and a bus 370.
【0051】 0051
出力インターフェース350は、MainCPU310の指示に基づき、各種のコマンドを副制御部400の入力インターフェース440へ送信する。 The output interface 350 transmits various commands to the input interface 440 of the sub-control unit 400 based on the instruction of the Main CPU 310. コマンドには、例えば、メダルが投入されたことを示すコマンド、スタートレバーが操作されたことを示すコマンド、押されたストップボタンを示すコマンド、各種演出の内容を規定したコマンド等がある。 The commands include, for example, a command indicating that a medal has been inserted, a command indicating that the start lever has been operated, a command indicating a pressed stop button, and a command defining the contents of various effects.
【0052】 [0052]
<副制御部400> <Sub-control unit 400>
マイクロプロセッサ(以下、SubCPUと称す)410は、主制御部300から送信された各種コマンドを入力インターフェース440およびバス430を介して受信し、受信したコマンドの内容に応じて副制御部400全体を制御する。 The microprocessor (hereinafter referred to as SubCPU) 410 receives various commands transmitted from the main control unit 300 via the input interface 440 and the bus 430, and controls the entire sub-control unit 400 according to the contents of the received commands. To do. ROM411は、副制御部400全体を制御するためのプログラムやデータ等を記憶する記憶手段の一つである。 The ROM 411 is one of the storage means for storing programs, data, and the like for controlling the entire sub-control unit 400. RAM412は、SubCPU410で処理されるプログラムのワークエリアを有し、可変データ等を記憶する記憶手段の一つである。 The RAM 412 has a work area of ​​a program processed by the SubCPU 410, and is one of storage means for storing variable data and the like. バックライト420は、リールの絵柄を背面から照らすライトで、SubCPU410の指示に従って点灯/点滅/消灯する。 The backlight 420 is a light that illuminates the pattern of the reel from the back, and turns on / blinks / turns off according to the instruction of the SubCPU410.
【0053】 [0053]
演出用発光表示部は、演出に用いられる発光表示部の総称して示したものであり、上部発光表示部600、側部発光表示部710、720、中部発光表示部730、740、腰部発光表示部750、760、受け皿発光表示部500が含まれ、SubCPU410の指示に従って各発光表示部が表示区分毎に点灯/点滅/消灯等するように、点灯制御される。 The light emitting display unit for production is a general term for the light emitting display unit used for the production, and includes the upper light emitting display unit 600, the side light emitting display units 710 and 720, the middle light emitting display unit 730 and 740, and the lumbar light emitting display. The 750 and 760 units and the saucer light emitting display unit 500 are included, and the lighting is controlled so that each light emitting display unit is turned on / blinked / turned off for each display category according to the instruction of the SubCPU410. バックライト420および演出用ランプ421は、出力インターフェース422を介してバス430を経てSubCPU410と接続されている。 The backlight 420 and the effect lamp 421 are connected to the SubCPU 410 via the bus 430 via the output interface 422.
【0054】 0054
楽音信号形成部460は、SubCPU410から受け渡された制御信号やデータに基づいて、楽音信号を形成して出力する。 The musical tone signal forming unit 460 forms and outputs a musical tone signal based on the control signal and data passed from the SubCPU410. この楽音信号は、アンプ461で増幅された後、スピーカ(上部スピーカや背面スピーカ等)462から音として出力される。 This musical sound signal is amplified by the amplifier 461 and then output as sound from a speaker (upper speaker, rear speaker, etc.) 462. 出力インターフェース450は、SubCPU410の指示に基づき、各種制御データをドットマトリクスLED表示制御部(図示省略)へ送信する。 The output interface 450 transmits various control data to the dot matrix LED display control unit (not shown) based on the instruction of the SubCPU410. この制御データに基づいて、ドットマトリクスLED表示制御部は、ドットマトリクスLED表示装置170を制御する。 Based on this control data, the dot matrix LED display control unit controls the dot matrix LED display device 170.
【0055】 0055
<遊技の基本的制御> <Basic control of the game>
図3は、本実施形態のスロットマシン100における遊技の基本的制御を示すフローチャートである。 FIG. 3 is a flowchart showing basic control of the game in the slot machine 100 of the present embodiment. 遊技の基本的制御は、MainCPU310が中心になって行い、電源断等を検知しないかぎり、同図の処理を繰り返し実行する。 The basic control of the game is mainly performed by the MainCPU310, and the process shown in the figure is repeatedly executed unless a power failure or the like is detected.
【0056】 0056
S101では、メダル投入処理を行う。 In S101, the medal insertion process is performed. メダルの投入は、ベットボタンによる投入かメダル投入口からの実際のメダルの投入のいずれかにより可能である。 The medals can be inserted either by using the bet button or by inserting the actual medals from the medal insertion slot. メダルが投入されると、メダルの投入数に応じた入賞ライン表示ランプの点灯等を行う。 When medals are inserted, the winning line indicator lamp is turned on according to the number of medals inserted. S102では、遊技のスタート操作に関する処理を行う。 In S102, processing related to the start operation of the game is performed. スタートレバー135が遊技者により操作された場合、投入されたメダル枚数を確定して、有効な入賞ライン114を確定する。 When the start lever 135 is operated by the player, the number of inserted medals is determined, and the effective winning line 114 is determined.
【0057】 [0057]
S103では、乱数発生器311で発生させた乱数を取得し、ROM312に格納されている抽選データテーブルと、取得した乱数値を用いて、入賞役の内部当選の当否を定める内部抽選を行う。 In S103, the random numbers generated by the random number generator 311 are acquired, and the lottery data table stored in the ROM 312 and the acquired random number values ​​are used to perform an internal lottery for determining whether or not the winning combination is internally won. なお、抽選データテーブルには、あらかじめ、BB、RB、小役等の各入賞役の抽選確率に応じたデータが格納されており、これに基づき各入賞役の内部当選の当否が定められる。 In the lottery data table, data corresponding to the lottery probability of each winning combination such as BB, RB, and small winning combination is stored in advance, and based on this, the winning or not of the internal winning of each winning combination is determined.
【0058】 0058.
S104では、演出抽選処理を行う。 In S104, the effect lottery process is performed. ここでは、バックライト、ドットマトリクス表示器180、演出用発光表示部で実施される各種の発光演出内容を決定するための抽選処理が行われる。 Here, a lottery process is performed to determine various light emission effect contents to be performed by the backlight, the dot matrix display 180, and the effect light emission display unit. 演出抽選及び演出内容に関しては後述する。 The production lottery and the production content will be described later.
【0059】 [0059]
S105では、S103の内部抽選結果に基づいて、ROM312に格納された複数種類のリール停止制御テーブルからこれを選択し、リール110乃至112の回転を開始させる。 In S105, based on the internal lottery result of S103, this is selected from a plurality of types of reel stop control tables stored in the ROM 312, and the rotations of the reels 110 to 112 are started. S106では、ストップボタンの受け付けを可能とし、ストップボタンの操作に応じてリール停止制御処理を行う。 In S106, the stop button can be accepted, and the reel stop control process is performed according to the operation of the stop button. いずれかのストップボタンが押されると、押されたストップボタンに対応するリールを、S105で選択したリール停止制御テーブルに基づいて停止させる。 When any of the stop buttons is pressed, the reel corresponding to the pressed stop button is stopped based on the reel stop control table selected in S105. 全てのリールが停止するとS107へ進む。 When all the reels are stopped, the process proceeds to S107.
【0060】 [0060]
S107では、入賞の判定処理を行う。 In S107, the winning determination process is performed. ここでは、有効化された入賞ライン114上に、各入賞役に対応する絵柄組み合せが表示された場合にその入賞役に入賞したと判定する。 Here, when the pattern combination corresponding to each winning combination is displayed on the activated winning line 114, it is determined that the winning combination has been won. 例えば、有効化された入賞ライン114上に、例えば「ベル−ベル−ベル」が揃っていたならばベル入賞と判定する。 For example, if, for example, "bell-bell-bell" is aligned on the activated winning line 114, it is determined that the bell has won a prize. また、例えば「青7−青7−青7」が揃っていたならばBB入賞と判定する。 Further, for example, if "blue 7-blue 7-blue 7" are available, it is determined that the player has won a BB prize.
【0061】 [0061]
S108では、S107の判定の結果、払い出しのある何らかの入賞役に入賞していれば、その入賞役について定められた枚数のメダルを払い出す。 In S108, as a result of the determination in S107, if any winning combination with a payout has been won, a predetermined number of medals are paid out for the winning combination. S109では、遊技状態を制御する。 In S109, the gaming state is controlled. 例えば、BB入賞時には、次の遊技からBBゲームが開始されるように準備をし、BB終了時には、次の遊技から通常の遊技が開始されるように準備させる。 For example, when the BB prize is won, the BB game is prepared to start from the next game, and when the BB ends, the normal game is prepared to start from the next game. 以上により1回の遊技の処理が終了し、以降上述した処理が繰り返される。 As a result, the process of one game is completed, and the above-described process is repeated thereafter.
<発光制御形態例> <Example of light emission control form>
以下、上記演出用発光表示部を用いた発光形態の例について詳述する。 Hereinafter, an example of a light emitting form using the light emitting display unit for effect will be described in detail.
【0062】 [0062]
図8(a)は、演出用発光表示部で実行される発光パターン選択テーブルを示す図である。 FIG. 8A is a diagram showing a light emission pattern selection table executed by the light emission display unit for effect. 図8(b)は、発光パターンテーブルを示す図である。 FIG. 8B is a diagram showing a light emission pattern table. 発光パターン選択テーブルは、遊技状態に応じて、演出を決定するテーブルである。 The light emission pattern selection table is a table that determines the effect according to the game state. 遊技状態は、遊技中(遊技者が遊技を行っている状態)と非遊技中(遊技者が遊技をしていない状態)とに大別される。 The gaming state is roughly classified into a playing state (a state in which the player is playing a game) and a non-gaming state (a state in which the player is not playing a game). 遊技中と非遊技中との識別は、種々考えられるが、例えば、所定時間、メダル投入、遊技操作が無かったこと若しくは清算スイッチの操作があった場合等を条件に非遊技中と判定し、他の場合は、遊技中と判定することができる。 Various distinctions can be made between playing and non-gaming. For example, it is determined that non-gaming is in progress on the condition that a predetermined time, medal insertion, no game operation, or operation of the clearing switch is performed. In other cases, it can be determined that the game is in progress.
【0063】 [0063]
遊技中に関しては、通常遊技状態、特別遊技状態、その他に分けて演出が設定されている。 During the game, the effects are set separately for the normal game state, the special game state, and others. 通常遊技状態は、図3のS109において、通常遊技状態が設定されている場合に適用される。 The normal gaming state is applied when the normal gaming state is set in S109 of FIG. 同様にS109において特別遊技状態に設定されている場合は、特別遊技が参照される。 Similarly, when the special game state is set in S109, the special game is referred to. その他は、スロットマシン100に何らかのエラーが発生した場合に参照される。 Others are referred to when some error occurs in the slot machine 100.
【0064】 [0064]
通常遊技では、更に、図3のS103の入賞役の内部抽選結果に基づいて複数種類の演出が設定され、S104の演出抽選により最終的な演出の種類が特定される。 In the normal game, a plurality of types of effects are further set based on the internal lottery result of the winning combination in S103 of FIG. 3, and the final type of effect is specified by the effect lottery of S104. 演出の種類の中には、演出なし(演出番号0)という種類が設けられており、これが選択された場合は一切の演出は行われない。 Among the types of effects, there is a type of no effect (effect number 0), and when this is selected, no effect is performed. 演出内容については後述するが、基本的には、遊技者にとって最も入賞の関心が集中する特別役(例えば、ビックボーナス、レギュラーボーナス等)への内部当選を盛り上げるように設定することが望ましい。 The content of the production will be described later, but basically, it is desirable to set the internal winning to the special role (for example, big bonus, regular bonus, etc.) in which the player is most interested in winning.
【0065】 [0065]
次に、発光パターンテーブルは、演出用発光表示部で実行される演出内容、すなわち、点灯制御の内容のデータの格納先を参照するためのテーブルである。 Next, the light emission pattern table is a table for referring to the storage destination of the effect content executed by the effect light emission display unit, that is, the data of the lighting control content. 演出パターン選択テーブルで選択された演出番号に基づいて発光パターンテーブルが参照され、発光パターンテーブルの演出番号に応じて設定された演出データの格納アドレスを取得し、演出データをROM411から取得する。 The light emitting pattern table is referred to based on the effect number selected in the effect pattern selection table, the storage address of the effect data set according to the effect number of the light emission pattern table is acquired, and the effect data is acquired from ROM 411.
【0066】 [0066]
発光パターンテーブルは、演出番号0の「演出なし」を含む22種類の演出パターンが設定されている。 In the light emission pattern table, 22 types of effect patterns including "no effect" of effect number 0 are set. 通常遊技における演出は、0〜16番のいずれかが選択される。 One of 0 to 16 is selected as the effect in the normal game. 特別遊技における演出は、17、18番の演出が、特別遊技の進行に伴って切り替えられるようになっている。 As for the production in the special game, the productions of Nos. 17 and 18 can be switched as the special game progresses. その他では、エラー内容に応じた演出19、20番のいずれかが設定される。 In other cases, either effect 19 or 20 is set according to the content of the error. ここで、エラー1は、メダル補給、メダル詰まり等の係員による復帰が容易な軽微なエラーであり、エラー2は、機械に重大な故障が生じた場合の報知態様である。 Here, the error 1 is a minor error that can be easily returned by a staff member such as medal replenishment or medal jamming, and the error 2 is a notification mode when a serious failure occurs in the machine. 無論、更に個別のエラー内容に応じたエラー報知態様を設定し、遠くからでもエラー内容が判別できるようにすることもできる。 Of course, it is also possible to set an error notification mode according to the individual error content so that the error content can be discriminated even from a distance. このように、発光形態をパターン化して、演出パターン選択テーブルと演出選択テーブルとに基づいて発生を制御することにより、効率良く演出の発生を制御できる。 In this way, by patterning the light emission form and controlling the generation based on the effect pattern selection table and the effect selection table, it is possible to efficiently control the generation of the effect.
【0067】 [0067]
通常遊技における演出内容は、遊技を盛り上げるための演出が設定されている。 As for the content of the production in the normal game, the production for enlivening the game is set. 本実施形態では、演出例として「ルーレット」、「撃墜」、「カウントダウン」の3種類が設定されている。 In the present embodiment, three types of "roulette", "shoot down", and "countdown" are set as production examples. いずれの演出も、演出用発光表示部の構成を生かした内容としている。 Each of the effects is based on the structure of the light emitting display unit for effects.
【0068】 [0068]
<ルーレット演出> <Roulette production>
図9は、「ルーレット」演出の表示形態の説明図である。 FIG. 9 is an explanatory diagram of a display form of the “roulette” effect. 同図は、スロットマシン100の前面の演出用発光表示部の各制御区分の点灯、消灯等を簡略化して示したものである。 The figure is a simplified representation of lighting, extinguishing, etc. of each control category of the effect light emitting display unit on the front surface of the slot machine 100. ルーレット演出は、制御区分単位で光の点灯位置を所定の方向(例えば、時計回り、反時計回り)に順次移動し、光の移動表示をルーレット状になすものである。 In the roulette effect, the lighting position of the light is sequentially moved in a predetermined direction (for example, clockwise and counterclockwise) in each control category, and the movement display of the light is made into a roulette shape. 本実施形態の場合、更に、入賞役の内部抽選の結果に応じて、点灯位置の移動の停止位置、すなわち、光の停止位置を定め、内部抽選の結果を遊技者に示唆する演出を行う。 In the case of the present embodiment, further, the stop position of the movement of the lighting position, that is, the stop position of the light is determined according to the result of the internal lottery of the winning combination, and the effect of suggesting the result of the internal lottery to the player is performed.
【0069】 [0069]
本実施形態では、図9(a)に示すように、光の停止位置が各入賞役毎に設定されている。 In the present embodiment, as shown in FIG. 9A, the light stop position is set for each winning combination. 上部発光表示部600は、遊技者に最も関心のある特別役、側部発光表示部は、各々がハズレを含む各小役、受け皿発光表示部500は、再遊技役にそれぞれ対応している。 The upper light emitting display unit 600 corresponds to a special role most interested in the player, the side light emitting display unit corresponds to each small role including a loss, and the saucer light emitting display unit 500 corresponds to a replaying combination. 遊技者のスタートレバー135の操作により、内部抽選が行われた結果に応じて、演出パターン選択テーブルで演出抽選が実行され、選択された演出パターンが実行される。 By operating the start lever 135 of the player, the effect lottery is executed in the effect pattern selection table according to the result of the internal lottery, and the selected effect pattern is executed. ルーレット演出は、演出番号1〜10番のいずれかが選択された場合に実行される。 The roulette effect is executed when any one of the effect numbers 1 to 10 is selected. 演出内容は、基本的には、遊技者のスタートレバー135の操作により演出用発光表示部において図9(b)に示すように、光の移動表示が開始される。 As for the content of the effect, basically, the movement display of the light is started by the operation of the start lever 135 of the player as shown in FIG. 9B on the light emitting display unit for the effect. 遊技者の操作に伴って、いずれかの操作タイミングに基づいて光が停止表示される。 With the operation of the player, the light is stopped and displayed based on one of the operation timings. 最終的に停止表示された位置に対応した入賞役に内部当選していることを遊技者に報知する。 The player is notified that the winning combination corresponding to the position finally stopped and displayed has been internally won.
【0070】 [0070]
この場合、遊技者の遊技操作毎に速度が変化するように構成することも可能である。 In this case, it is also possible to configure the speed to change for each game operation of the player. 例えば、スタートレバー135が操作されて光の移動表示演出が開始され、最初のリールの停止操作が行われる前に光がいずれかの入賞役に対応する発光表示部に停止するように、高速で光の移動及び停止を行うことができる。 For example, the start lever 135 is operated to start the light movement display effect, and the light is stopped at the light emitting display unit corresponding to one of the winning combinations before the first reel stop operation is performed. Light can be moved and stopped. この場合は、遊技者のリールの停止操作前に光の停止位置から内部抽選結果が報知されていることになるため、遊技者は、報知された入賞役のみに集中して遊技を行えばよいことになる。 In this case, since the internal lottery result is notified from the light stop position before the player's reel stop operation, the player only needs to concentrate on the notified winning combination. It will be.
【0071】 [0071]
また、リールの停止操作を進めるごとに光の移動速度が遅くなる若しくは停止するように構成することもできる。 Further, it can be configured so that the moving speed of the light slows down or stops each time the reel stop operation is advanced. この場合、1番目のリールの停止操作で光の移動表示を停止する場合よりも2番目、3番目のリールの停止操作で停止する場合の方が、内部抽選結果がなかなかわからないので期待感が高まることになる。 In this case, the expectation is higher when the light movement display is stopped by the stop operation of the first reel than when the movement display of the light is stopped by the stop operation of the second and third reels because the internal lottery result is hard to understand. It will be.
【0072】 [0072]
また、演出番号7〜10は、図9(c)及び(d)に示すように、複数の入賞役に対応する複数の制御区分に跨って、光の移動表示を停止させるものである。 Further, as shown in FIGS. 9C and 9D, the effect numbers 7 to 10 stop the movement display of the light across a plurality of control categories corresponding to the plurality of winning combinations. 図9(c)の例では、隣接して設定された2つの制御区分に跨って、光の移動表示を停止させるもので、対応する2つの入賞役のうちいずれかの入賞役に内部当選しているかを遊技者に示唆することができる。 In the example of FIG. 9C, the movement display of light is stopped across two control divisions set adjacently, and one of the two corresponding winning combinations is internally won. It is possible to suggest to the player whether or not it is. 図9(c)は、演出8の光の停止位置を示すもので、特別役とハズレとのいずれか一方に内部当選していることを報知する態様である。 FIG. 9 (c) shows the stop position of the light of the effect 8, and is a mode for notifying that one of the special role and the loss is internally won. 遊技者は、特別役に内部当選していることを期待して停止操作を行う。 The player performs a stop operation in the expectation that he has been internally elected as a special role.
【0073】 [0073]
図9(d)は、隣接して設定された3つの制御区分に跨って、光の移動表示を停止させるものである。 FIG. 9D is for stopping the light movement display across three control categories set adjacent to each other. この場合、いずれか一方の入賞役に対応する制御区分の方に偏って停止される。 In this case, the stop is biased toward the control category corresponding to one of the winning combinations. このように表示することで、特別役若しくは小役1のいずれかに入賞しているものの小役1に内部当選している確率の方が高い可能性があるという、より高度な遊技情報を報知することができる。 By displaying in this way, more advanced game information is notified that there is a possibility that there is a higher probability that the player has won either the special role or the small role 1 but has won the small role 1 internally. can do. 遊技者は、小役1の可能性が高いと考え、小役1を狙って停止操作したときでも、小役1が入賞しなかった場合は特別役に内部当選していることにもなるので、外れることを期待して遊技をすることになる。 The player thinks that there is a high possibility of the small role 1, and even when the small role 1 is stopped aiming at the small role 1, if the small role 1 does not win, it means that the player has internally won the special role. , I will play the game in the hope that it will come off.
【0074】 [0074]
以上のように、演出用発光表示部で光を移動表示させることにより、豊富なバリエーションの発光表示を行うことができるので、演出用発光表示部を遊技情報を遊技者に報知する媒体とし利用することができる。 As described above, by moving and displaying the light on the effect light emitting display unit, a wide variety of light emission displays can be performed. Therefore, the effect light emission display unit is used as a medium for notifying the player of the game information. be able to. 内部当選結果を示唆する高度な遊技情報も報知することができる。 It is also possible to notify advanced game information suggesting the result of internal winning.
【0075】 [0075]
本実施形態では、各発光表示部に対応する入賞役を予め固定して定めているが、無論、遊技ごとに変更するようにしても良い。 In the present embodiment, the winning combination corresponding to each light emitting display unit is fixed and determined in advance, but of course, it may be changed for each game. このような場合は、各発光表示部のLEDを多色発光できるもので構成し、入賞役を示唆する色に発光させることで、発光表示部に対応する入賞役を遊技者に認識させることができる。 In such a case, the LED of each light emitting display unit is configured to emit light in multiple colors, and the player is made to recognize the winning combination corresponding to the light emitting display unit by emitting light in a color suggesting a winning combination. it can. この場合、移動表示させる制御区分は、上記入賞役に対応した発光色とは異なる発光色で発光させるようにしてもよいし、消灯状態が移動表示するようにしても良い。 In this case, the control category for moving display may be set to emit light in a light emitting color different from the light emitting color corresponding to the winning combination, or the off state may be moved and displayed.
【0076】 [0076]
<撃墜演出> <Shooting down production>
撃墜演出は、第1及び第2の位置の制御区分を点灯させ、第2の位置の制御区分の点灯を維持しつつ、第1の位置を始点として光の点灯位置を第2の位置へ向けて移動させ、入賞役の内部抽選の結果に応じて、移動中の点灯位置を第2の位置まで移動させるか、又は、途中の位置で移動を停止するものである。 In the shooting down effect, the control divisions of the first and second positions are lit, the lighting of the control divisions of the second position is maintained, and the lighting position of the light is directed to the second position starting from the first position. Depending on the result of the internal lottery of the winning combination, the moving lighting position is moved to the second position, or the movement is stopped at an intermediate position.
【0077】 [0077]
図10は、「撃墜」演出の演出形態を説明する図である。 FIG. 10 is a diagram illustrating a production mode of the “shoot down” effect. 撃墜演出は、上部発光表示部600に標的Mとなる光を発光させると共に、受け皿発光表示部500からロケットTを模した点灯と炎を模した点滅の組み合せの光を効果音と共に移動表示させ、標的を撃破する演出形態である。 In the shooting down effect, the upper light emitting display unit 600 emits light that is the target M, and the saucer light emitting display unit 500 moves and displays a combination of lighting that imitates a rocket T and blinking that imitates a flame with a sound effect. It is a production form that destroys the target.
【0078】 [0078]
演出番号12の「当り」は、移動表示を開始したロケットTの光が、側部発光表示部から、中部発光表示部730、740へと移動し、図10(a)に示すように最終的に上部発光表示部の標的Mに命中し、爆発音と共に標的Mを消滅(消灯)させる演出形態である。 The "hit" of the effect number 12 is that the light of the rocket T that has started the movement display moves from the side light emission display unit to the central light emission display units 730 and 740, and is finally as shown in FIG. 10 (a). This is an effect form in which the target M of the upper light emitting display unit is hit and the target M is extinguished (turned off) with an explosion sound. 演出番号11の「ハズレ」は、移動表示を開始したロケットTの光が、側部発光表示部から、中部発光表示部へと移動し、図10(b)に示すように最終的に上部発光表示部の標的Mに届くことなく停止し、消滅(消灯)してしまう演出形態である。 In the "loss" of the production number 11, the light of the rocket T that started the movement display moves from the side light emission display unit to the middle light emission display unit, and finally the upper light emission as shown in FIG. 10 (b). This is an effect mode in which the display stops without reaching the target M of the display unit and disappears (turns off).
【0079】 [0079]
撃墜演出は、ルーレット演出とは異なり、直接的に内部当選した入賞役の種類までを遊技者に示唆するのではなく、遊技の結果と演出内容との相違に基づき遊技者に内部当選の有無を示唆するものである。 Unlike the roulette production, the shooting down effect does not directly suggest to the player the type of winning combination that was internally won, but the player is asked whether or not the player has an internal winning based on the difference between the result of the game and the content of the production. It is a suggestion. 演出番号11は、「ハズレ」演出であり、「内部当選なし=入賞なし」を示唆する。 The production number 11 is a “missing” production, and suggests “no internal winning = no winning”. 演出番号12は、「当り」演出であり、「内部当選有り=いずれかの入賞役に内部当選」を示唆する。 The effect number 12 is a "win" effect, and suggests that "with internal winning = internal winning for any winning combination". 演出番号13は、最終停止操作後に一旦「ハズレ」演出を行い、その後「当り」演出を実行するものであり、最終的には「内部当選有り=いずれかの入賞役に内部当選」を示唆する。 The effect number 13 is to perform a "loss" effect once after the final stop operation, and then execute a "hit" effect, and finally suggests "with internal winning = internal winning for any winning combination". .. 遊技者は、全リール停止後の停止表示結果と、演出結果とが一致しているかいないかに期待感を高めることになる。 The player raises expectations as to whether or not the stop display result after all reels are stopped and the effect result match.
【0080】 [0080]
例えば、全リール停止後、表示された絵柄の組み合わせが入賞なしであった場合、演出番号11の演出が実行されていた場合は、入賞判定結果と演出結果が一致しているので、入賞なしを示唆するために発動したハズレ演出であることが遊技者に認識されることになる。 For example, if the combination of the displayed patterns does not win a prize after all reels are stopped, and if the effect of the effect number 11 is executed, the prize determination result and the effect result match, so no prize is given. The player will recognize that it is a losing effect that was activated to suggest. しかし、表示された絵柄の組み合わせが入賞なしであったにもかかわらず、当り演出が実行された場合、停止表示結果と演出結果に矛盾が生じることになる。 However, if the winning effect is executed even though the combination of the displayed patterns has not won a prize, the stop display result and the effect result will be inconsistent. 遊技者は、今回の演出が、何らかの入賞役に内部当選したことにより発生した演出であることを認識する。 The player recognizes that this production is a production generated by internally winning some winning combination. しかし、いずれの入賞役に内部当選していたかは知ることができないため、いずれかの小役に入賞していたにもかかわらず停止操作を間違えたため入賞させることができなかったのか、特別役に内部当選していたため入賞させることができなかったかのいずれかである可能性が推測されるため、次回の遊技に期待感が高まることになる。 However, since it is not possible to know which winning role was internally won, it was not possible to win the prize because the stop operation was mistaken even though one of the small roles was won, or it was a special role. Since it is presumed that it was not possible to win the prize because it was internally won, expectations for the next game will increase.
【0081】 [0081]
逆に、表示された絵柄の組み合わせが、小役等の入賞があったにもかかわらず、ハズレの演出が実行された場合は、図8(a)の演出パターン選択テーブルで、演出番号11が、入賞なし又は特別役の2種類にのみ設定されていること、及び、小役に入賞していることから特別役に内部当選していること、が確定することになる。 On the contrary, when the effect of losing is executed even though the combination of the displayed patterns has won a prize such as a small role, the effect number 11 is displayed in the effect pattern selection table of FIG. 8 (a). It will be confirmed that there are no prizes or only two types of special roles are set, and that the special role has been internally won because the player has won a small role. また、表示された絵柄の組み合わせが入賞なしの状態で、演出番号13が発生した場合も図8(a)から特別役の内部当選が確定することになる。 Further, even when the effect number 13 is generated without winning the combination of the displayed patterns, the internal winning of the special role is confirmed from FIG. 8A.
【0082】 [882]
本実施形態では、敢えて個別の内部当選結果に対応しないように設定しているが、無論、標的を内部当選結果に対応した色で発光させることにより、内部当選した入賞役の種類まで示唆することができる。 In this embodiment, it is intentionally set not to correspond to the individual internal winning result, but of course, by making the target emit light in a color corresponding to the internal winning result, it is suggested even the type of the internally won winning combination. Can be done. また、複数の標的を設定していずれかに命中するように演出しても良い。 In addition, a plurality of targets may be set to hit one of them. 更に、標的自体が移動表示して、ロケットから逃げ回るように演出しても良い。 Further, the target itself may be moved and displayed so as to escape from the rocket.
【0083】 [0083].
<カウントダウン演出> <Countdown production>
図11は、「カウントダウン」演出の発光形態を説明するための図である。 FIG. 11 is a diagram for explaining a light emitting form of the “countdown” effect. カウントダウン演出は、複数遊技に渡り発生する演出で、各遊技において発光表示形態を変化させながら、特別役への入賞が近いかもしれないことを遊技者に示唆する演出である。 The countdown effect is an effect that occurs over a plurality of games, and is an effect that suggests to the player that the special role may be close to winning while changing the light emission display form in each game.
【0084】 [0084]
演出形態は、演出発光表示部を大型の7セグに見立てて、図11の(a)〜(j)に示すように「0」〜「9」までの数字を表示させる演出である。 The effect mode is an effect in which the effect light emitting display unit is regarded as a large 7-segment display, and numbers from "0" to "9" are displayed as shown in FIGS. 11A to 11J. そして、入賞役の内部抽選の結果に応じて、例えば、最終的に「0」が表示され、発射音等の効果音が発生すれば、特別役に内部当選していることが決定する。 Then, according to the result of the internal lottery of the winning combination, for example, if "0" is finally displayed and a sound effect such as a firing sound is generated, it is determined that the special combination has been internally elected. 逆に途中でカウントダウンが消滅したり、0までいっても発射音等の効果音が発生しない場合は、入賞なしとなる。 On the contrary, if the countdown disappears in the middle, or if no sound effect such as a firing sound is generated even if it reaches 0, no prize is awarded.
【0085】 [0085]
また、特別遊技や非遊技状態における演出についても、演出用発光表示部で光の移動表示を駆使した演出を行うことで、スロットマシン100の全周に渡って光が移動表示されるダイナミックな演出も行うことができるので発光形態の多様化を実現することができる。 In addition, for special games and non-gaming states, the light emission display unit for production makes full use of the light movement display, so that the light is moved and displayed over the entire circumference of the slot machine 100. It is also possible to realize diversification of light emission forms.
【0086】 0083.
以上のように、本実施形態によれば、スロットマシン100に一体的に設けた演出用発光表示部で、光の移動表示を行わせることで、発光態様の多様化を図ることができると共に、遊技情報といった高度な情報を遊技者に伝達できるような演出を実行させることができる。 As described above, according to the present embodiment, the light emitting mode can be diversified by causing the movement display of the light to be performed by the effect emitting light emitting display unit integrally provided in the slot machine 100. It is possible to execute an effect that can convey advanced information such as game information to the player.
【0087】 [0087]
【発明の効果】 【Effect of the invention】
以上説明したように、本発明の遊技台によれば、遊技性を向上する演出を実現することができる。 As described above, according to the game console of the present invention, it is possible to realize an effect of improving playability.
【図面の簡単な説明】 [Simple explanation of drawings]
【図1】本発明の一実施形態に係るスロットマシン100の外観を示す斜視図である。 FIG. 1 is a perspective view showing the appearance of a slot machine 100 according to an embodiment of the present invention.
【図2】スロットマシン100の制御ブロックを示す図である。 FIG. 2 is a diagram showing a control block of a slot machine 100.
【図3】スロットマシン100における遊技の基本的制御を示すフローチャートである。 FIG. 3 is a flowchart showing basic control of a game in the slot machine 100.
【図4】スロットマシン100の正面図であり、各発光表示部と、制御区分とを示す図である。 FIG. 4 is a front view of the slot machine 100, and is a diagram showing each light emitting display unit and a control division.
【図5】スロットマシン100の受け皿発光表示部の分解斜視図である。 FIG. 5 is an exploded perspective view of a saucer light emitting display unit of the slot machine 100.
【図6】スロットマシン100の上部発光表示部の分解斜視図である。 FIG. 6 is an exploded perspective view of an upper light emitting display unit of the slot machine 100.
【図7】スロットマシン100の側部発光表示部の分解図である。 FIG. 7 is an exploded view of a side light emitting display unit of the slot machine 100.
【図8】スロットマシン100の演出パターン選択テーブル及び演出パターンテーブルを示す図である。 FIG. 8 is a diagram showing an effect pattern selection table and an effect pattern table of the slot machine 100.
【図9】スロットマシン100のルーレット演出の説明図である。 FIG. 9 is an explanatory diagram of a roulette effect of the slot machine 100.
【図10】スロットマシン100の撃墜演出の説明図である。 FIG. 10 is an explanatory diagram of a shooting down effect of the slot machine 100.
【図11】スロットマシン100のカウントダウン演出の説明図である。 FIG. 11 is an explanatory diagram of a countdown effect of the slot machine 100. [0001] [0001]
TECHNICAL FIELD OF THE INVENTION TECHNICAL FIELD OF THE Invention
The present invention relates to a gaming table represented by a slot machine. The present invention relates to a gaming table represented by a slot machine.
[0002] [0002]
[Prior art] [Prior art]
BACKGROUND ART A gaming table such as a slot machine performs an effect of exciting a game by controlling light emission of a plurality of lamps provided on a front surface of a housing when a special winning combination is won. For example, it has been proposed that a plurality of game lamp units are provided so as to surround a see-through window for displaying a pattern on a reel of a slot machine to a player from multiple directions, and blink in a unique manner at the time of winning a big bonus or the like. (For example, see Patent Document 1). There is also provided a slot machine in which a medal tray of a slot machine emits light (for example, see Patent Document 2). BACKGROUND ART A gaming table such as a slot machine performs an effect of exciting a game by controlling light emission of a plurality of lamps provided on a front surface of a housing when a special winning combination is won. For example, it has been proposed that a plurality of game lamp units are provided so as to surround a see-through window for displaying a pattern on a reel of a slot machine to a player from multiple directions, and blink in a unique manner at the time of winning a big bonus or The like. (For example, see Patent Document 1). There is also provided a slot machine in which a medal tray of a slot machine emits light (for example, see Patent Document 2).
[0003] [0003]
[Patent Document 1] [Patent Document 1]
JP-A-2000-189555 (Page 4, Page 5, FIG. 1, FIG. 4) JP-A-2000-189555 (Page 4, Page 5, FIG. 1, FIG. 4)
[Patent Document 2] [Patent Document 2]
JP-A-2002-45467 (pages 5 to 7, FIGS. 1 and 2). JP-A-2002-45467 (pages 5 to 7, FIGS. 1 and 2).
[0004] [0004]
[Problems to be solved by the invention] [Problems to be solved by the invention]
However, the effect by the conventional lamps is such that each lamp is individually turned on and off, and even if there is a lighting control in a specific mode, they are all similar. It lacks the expressive power of directing and is no longer giving impact to players. However, the effect by the conventional lamps is such that each lamp is individually turned on and off, and even if there is a lighting control in a specific mode, they are all similar. It lacks the expressive power of directing and is no longer giving impact to players.
[0005] [0005]
Therefore, an object of the present invention is to provide a gaming table that realizes an effect that improves the playability. Therefore, an object of the present invention is to provide a gaming table that realizes an effect that improves the playability.
[0006] [0006]
[Means for Solving the Problems] [Means for Solving the Problems]
According to the present invention, there are provided a plurality of light emitting units arranged along the periphery of the front surface of the housing, and a lighting control unit for controlling the lighting of the light emitting unit, wherein the lighting control unit includes: A gaming table is provided, wherein the lighting of the light emitting means is controlled so that the light emitting position of the light emitting means moves sequentially in a predetermined direction. According to the present invention, there are provided a plurality of light emitting units arranged along the peripheral of the front surface of the housing, and a lighting control unit for controlling the lighting of the light emitting unit, wherein the lighting control unit includes: A gaming table is provided, wherein the lighting of the light emitting means is controlled so that the light emitting position of the light emitting means moves sequentially in a predetermined direction.
[0007] [0007]
BEST MODE FOR CARRYING OUT THE INVENTION BEST MODE FOR CARRYING OUT THE Invention
Hereinafter, preferred embodiments of the present invention will be described with reference to the drawings. FIG. 1 is a perspective view showing an appearance of a slot machine 100 according to one embodiment of the present invention. FIG. 1 is a perspective view showing an appearance of a slot machine 100 according to one embodiment of the present invention. FIG. 1 is a perspective view showing an appearance of a slot machine 100 according to one embodiment of the present invention.
[0008] [0008]
<Overall configuration> <Overall configuration>
The slot machine 100 has a housing composed of a main body 201 and a front door 101, and a plurality of types of pictures (for example, “7”, “Bar”, “ Three cylindrical reels (left reel 110, middle reel 111, right reel 112) in which "bells", "replays", and the like are arranged are housed, and are configured to be rotatable inside the main body 201. . Handle portions 201c are provided on both side surfaces of the main body 201, and are used when carrying the slot machine 100. The slot machine 100 has a housing composed of a main body 201 and a front door 101, and a plurality of types of pictures (for example, “7”, “Bar”, “Three cylindrical reels (left reel 110, middle reel 111) , right reel 112) in which "bells", "replays", and the like are arranged are housed, and are configured to be rotating inside the main body 201 .. Handle portions 201c are provided on both side surfaces of the main body 201 , and are used when carrying the slot machine 100.
[0009] [0009]
The front door 101 is provided with a reel display window 113. When the reels 110 to 112 are viewed from the front, three patterns can be seen from the reel display window 113 in the vertical direction. That is, when all the reels 110 to 112 are stopped, the player can see a total of nine 3 × 3 patterns. When these reels 110 to 112 rotate and stop, various combinations of pictures are displayed. In the present embodiment, three reels are provided, but the number of reels and the installation positions of the reels are not limited to these. The front door 101 is provided with a reel display window 113. When the reels 110 to 112 are viewed from the front, three patterns can be seen from the reel display window 113 in the vertical direction. That is, when all the reels 110 to 112 are stopped, the player can see a total of nine 3 x 3 patterns. When these reels 110 to 112 rotate and stop, various combinations of pictures are displayed. In the present embodiment, three reels are provided, but the number of reels and the installation positions of the reels are not limited to these.
[0010] [0010]
On the back side of each of the reels 110 to 112, a backlight (not shown) for illuminating an individual pattern displayed on the reel display window 113 is arranged. The backlight can emit light of, for example, seven colors (the three primary colors of red, green, and violet and a mixture of these colors including white and the like), and is configured to include LEDs and the like corresponding to each of the primary colors. Is done. On the back side of each of the reels 110 to 112, a backlight (not shown) for illuminating an individual pattern displayed on the reel display window 113 is arranged. The backlight can emit light of, for example, seven colors (the three primary) colors of red, green, and violet and a mixture of these colors including white and the like), and is configured to include LEDs and the like corresponding to each of the primary colors. Is done.
[0011] [0011]
The winning line display lamp 120 is a lamp that indicates the winning line 114 that is valid for each game. The activated pay line 114 changes according to the number of game media (medals are assumed in the present embodiment) inserted into the slot machine 100. For example, as shown in FIG. 1, when five prize lines 114 are provided, when one medal is inserted, a middle horizontal prize line and when two medals are inserted, an upper horizontal prize line and a lower horizontal prize line are inserted. When three cards are inserted, three lines are added, and five lines including two diagonal lines are valid, and the winning is determined based on a combination of the patterns arranged on the valid winning line 114. It becomes. Of course, the number of winning lines is not limited to five. The winning line display lamp 120 is a lamp that indicates the winning line 114 that is valid for each game. The activated pay line 114 changes according to the number of game media (medals are assumed in the present embodiment) inserted into the slot machine 100 For example, as shown in FIG. 1, when five prize lines 114 are provided, when one medal is inserted, a middle horizontal prize line and when two medals are inserted, an upper horizontal prize line and a lower horizontal prize line are inserted. When three cards are inserted, three lines are added, and five lines including two diagonal lines are valid, and the winning is determined based on a combination of the patterns arranged on the valid winning line 114. It becomes. Of course, the number of winning lines is not limited to five.
[0012] [0012]
The start lamp 121 is a lamp that informs the player that the reels 110 to 112 are in a rotatable state. When the replay lamp 122 wins a replay as a winning combination (for example, when a combination of replay patterns of replay-replay-replay is aligned on the payline 114), the next game is replayed to the player. It is a lamp that informs that In the case of a re-game, the insertion of a medal as a game medium in the next game is exempted. The notification lamp 123 is a lamp for notifying the player that a special winning combination (for example, a big bonus (BB) or a regular bonus (RB)) has been internally won. The medal insertion lamp 124 is a lamp that informs the player that a medal needs to be inserted at the start of the game. The medal insertion number display lamp 125 is a lamp for displaying the number of medals inserted by the player. In the present embodiment, up to three medals can be inserted in one game, so the number of inserted medals is displayed using three vertic The start lamp 121 is a lamp that informs the player that the reels 110 to 112 are in a developing state. When the replay lamp 122 wins a replay as a winning combination (for example, when a combination of replay patterns of replay-replay- replay is aligned on the payline 114), the next game is replayed to the player. It is a lamp that informs that In the case of a re-game, the insertion of a medal as a game medium in the next game is exempted. The notification lamp 123 is a lamp for notifying the player that a special winning combination (for example, a big bonus (BB) or a regular bonus (RB)) has been internally won. The medal insertion lamp 124 is a lamp that informs the player that a medal needs to be inserted at the start of the game. The medal insertion number display lamp 125 is a lamp for displaying the number of medals inserted by the player. In the present embodiment, up to three medals can be inserted in one game, so the number of inserted medals is displayed using three vertic ally arranged lamps. Of course, the number of inserted medals may be directly displayed on a 7-segment display or the like in addition to the display using the lamp. ally arranged lamps. Of course, the number of inserted medals may be directly displayed on a 7-segment display or the like in addition to the display using the lamp.
[0013] [0013]
The payout number display 126 is a display for displaying the number of medals to be paid out to the player when any of the winning combinations with payout of medals is won as a result of the game. The number-of-games display 127 is a display for displaying the number of general games in the big bonus game. The stored number display 128 is a display that displays the number of medals that are electronically stored (credited). The effect lamp 129 is a lamp used for effect to enhance the interest of the game. The payout number display 126 is a display for displaying the number of medals to be paid out to the player when any of the winning combinations with payout of medals is won as a result of the game. The number-of-games display 127 is a The effect lamp 129 is a lamp used for effect to enhance the interest. Display for displaying the number of general games in the big bonus game. The stored number display 128 is a display that displays the number of medals that are electronically stored (credited). of the game.
[0014] [0014]
The medal insertion buttons 131 and 132 are insertion buttons for electronically inserting stored medals into the slot machine 100, and are so-called bet buttons. The present embodiment has a maximum medal insertion button 131 (a so-called max bet button) and a single medal insertion button 132 that inserts one medal each time the button is pressed, and any one of these buttons is pressed. Then, one to three medals necessary for the game are electronically inserted into the slot machine 100. When two medals are inserted, the one-medal insertion button 131 is pressed twice. The number of inserted medals is subtracted from the current stored number, and the remaining number is displayed on the stored number display 128. The medal insertion buttons 131 and 132 are insertion buttons for electronically inserting stored medals into the slot machine 100, and are so-called bet buttons. The present embodiment has a maximum medal insertion button 131 (a so-called max bet button) and a single medal insertion button 132 that inserts one medal each time the button is pressed, and any one of these buttons is pressed. Then, one to three medals necessary for the game are electronically inserted into the slot machine 100. When two medals are inserted, The one-medal insertion button 131 is pressed twice. The number of inserted medals is subtracted from the current stored number, and the remaining number is displayed on the stored number display 128.
[0015] [0015]
The medal insertion slot block 133 has an opening through which a player can directly insert medals when starting a game. If medals are jammed in the medal selector unit (not shown) immediately below the medal slot when medals are directly inserted, the medals are cleared by operating the medal cancel switch 133a. The start lever 135 is a lever-type switch for starting rotation of the reels 110 to 112 as a game start operation. The medal insertion slot block 133 has an opening through which a player can directly insert medals when starting a game. If medals are jammed in the medal selector unit (not shown) immediately below the medal slot when medals are directly inserted, the medals are cleared by operating the medal cancel switch 133a. The start lever 135 is a lever-type switch for starting rotation of the reels 110 to 112 as a game start operation.
[0016] [0016]
The stop button unit 136 is provided with three stop buttons. Each stop button is a button-type switch that individually stops the rotation of the corresponding reels 110 to 112 when pressed. A lamp (not shown) is provided inside each stop button, and when the start lever 135 is operated and the stop operation of the reels 110 to 112 is enabled, all the lamps are turned on, and the player is notified. Notifies that a stop operation has become possible. The lamp of each stop button is turned off each time the stop button is pressed. Of course, it is also possible to configure so that the emission color of the lamp is changed between a state where the stop operation is possible and another state. The stop button unit 136 is provided with three stop buttons. Each stop button is a button-type switch that individually stops the rotation of the corresponding reels 110 to 112 when pressed. A lamp (not shown) is provided inside each stop button, and When the start lever 135 is operated and the stop operation of the reels 110 to 112 is enabled, all the lamps are turned on, and the player is notified. Notifies that a stop operation has become possible. The lamp of each stop button is turned Off each time the stop button is pressed. Of course, it is also possible to configure so that the emission color of the lamp is changed between a state where the stop operation is possible and another state.
[0017] [0017]
The settlement button 138 is a button that is pressed when performing a settlement process for adjusting and discharging medals obtained by the player. The settlement button 138 is used to switch whether or not to store up to a predetermined number (for example, three) of medals or medals obtained by winning from a medal inserted from the medal insertion slot block 133 up to a maximum of 50 medals. For example, when the settlement button is pressed once and the settlement process is performed, the non-storage mode is set, and when the settlement button is pressed again, the storage mode is set. Here, the storage of medals means that the number of medals is electronically temporarily stored in a control unit described later without directly paying out medals. The settlement button 138 is a button that is pressed when performing a settlement process for adjusting and smoothly medals obtained by the player. The settlement button 138 is used to switch whether or not to store up to a predetermined number (for example, three) of For example, when the settlement button is pressed once and the settlement process is performed, the non-storage mode is set, medals or medals obtained by winning from a medal inserted from the medal insertion slot block 133 up to a maximum of 50 medals. And when the settlement button is pressed again, the storage mode is set. Here, the storage of medals means that the number of medals is electronically temporarily stored in a control unit described later without directly paying out medals.
[0018] [0018]
The key hole 139 is a hole into which a key for opening and closing the door is inserted. When the key is inserted and turned clockwise, the lock is released, and the front door 101 of the slot machine 100 can be opened. The medal discharge port 165 is an opening for discharging medals, and medals paid out at the time of winning are discharged from here. The ejected medals are received and accumulated in a saucer 500 provided at the lower part of the slot machine 100. The key hole 139 is a hole into which a key for opening and closing the door is inserted. When the key is inserted and turned clockwise, the lock is released, and the front door 101 of the slot machine 100 can be opened. The medal discharge port 165 is an opening for efficiently medals, and medals paid out at the time of winning are discharged from here. The ejected medals are received and accumulated in a saucer 500 provided at the lower part of the slot machine 100.
[0019] [0019]
The dot matrix LED display device 180 is a display device in which a plurality of LEDs are arranged in a matrix, and various kinds of information related to the game, for example, a game screen in which a character or the like appears in order to excite the game, an abnormality inside the slot machine 100. Displays an error screen that displays the details of the error when it occurs. An effect reel may be provided instead of the dot matrix LED display device 180. You may make it provide three reels for effects corresponding to the reels 110-112. The dot matrix LED display device 180 is a display device in which a plurality of LEDs are arranged in a matrix, and various kinds of information related to the game, for example, a game screen in which a character or the like appears in order to excite the game, an abnormality inside the slot machine 100. Displays an error screen that displays the details of the error when it occurs. An effect reel may be provided instead of the dot matrix LED display device 180. You may make it provide three reels for effects corresponding to the reels 110-112.
[0020] [0020]
<Light emitting display for production> <Light emitting display for production>
Conventionally, a plurality of game lamps constituting the light emitting display unit for effect are provided on the front of the slot machine, but are individually and independently arranged, and there is no integration as a whole game lamp. In the present embodiment, a unique configuration is employed as the effect light emitting display unit as described below. Conventionally, a plurality of game lamps therefore the light emitting display unit for effect are provided on the front of the slot machine, but are individually and independently arranged, and there is no integration as a whole game lamp. In the present embodiment, a unique configuration is employed as the effect light emitting display unit as described below.
[0021] [0021]
In the present embodiment, the light-emitting display unit is provided over the entire periphery of the front surface of the housing of the slot machine 100. More specifically, in the present embodiment, the light-emitting display units are continuously provided so as to surround the periphery of the housing, and each light-emitting display unit is integrated by giving continuity to each other. , As if the slot machine 100 forms one display unit as a whole. Then, by causing the integrated light-emitting display unit to display the movement of light, it is possible to perform an effect with rich expressive power that has not been achieved in the past. In the present embodiment, the light-LED display units are provided over the entire peripheral of the front surface of the housing of the slot machine 100. More specifically, in the present embodiment, the light-LED display units are continuously provided so as to surround the peripheral of the housing, and each light-LED display unit is integrated by giving continuity to each other., As if the slot machine 100 forms one display unit as a whole. Then, by causing the integrated light-LED display unit to display the movement of light, it is possible to perform an effect with rich expressive power that has not been achieved in the past.
[0022] [0022]
In the present embodiment, the upper light emitting display unit 600 is provided on the upper edge of the front door 101, and the side light emitting display units (upper light emitting display units 710 and 720 and lower light emitting display units 750 and 760) are provided on the side edge of the front door 101. ) Are provided on the lower edge of the front surface of the housing, respectively, so that the front surface of the slot machine 100 is framed to form a generally rectangular annular display portion corresponding to the front shape of the slot machine 100. ing. In the present embodiment, a tray for receiving medals to be paid out according to the result of the game is arranged at the lower part of the front of the slot machine 100, and the tray light emitting display unit 500 is arranged at the lower edge of the front of the slot machine 100. In this manner, the tray is provided. In the present embodiment, the upper light emitting display units 600 is provided on the upper edge of the front door 101, and the side light emitting display units (upper light emitting display units 710 and 720 and lower light emitting display units 750 and 760) are provided on the side edge of the front door 101.) Are provided on the lower edge of the front surface of the housing, respectively, so that the front surface of the slot machine 100 is framed to form a generally rectangular annular display portion corresponding to the front shape of the slot machine 100. ing. In the present embodiment, a tray for receiving medals to be paid out according to the result of the game is arranged at the lower part of the front of the slot machine 100, and the tray light emitting display unit 500 is arranged at the lower edge of the front of the slot machine 100. In this manner, the tray is provided.
[0023] [0023]
Further, in the present embodiment, the display device further includes central light emitting display units 730 and 740 and waist light emitting display units 770 and 780. The middle light-emitting display units 730 and 740 are arranged in the left-right direction at the center of the front door 101. Further, the waist light-emitting display portions 770 and 780 are arranged between the middle light-emitting display portions 730 and 740 and the saucer light-emitting display portion 500 (in this example, slightly below). Further, in the present embodiment, the display device further includes central light emitting display units 730 and 740 and waist light emitting display units 770 and 780. The middle light-emitting display units 730 and 740 are arranged in the left-right direction at the center of the front door 101. Further, the waist light-LED display portions 770 and 780 are arranged between the middle light-emitting display portions 730 and 740 and the saucer light-LED display portions 500 (in this example, slightly below).
[0024] [0024]
FIG. 4 is a front view of the slot machine 100 according to the present embodiment, showing each light-emitting display unit and a control section. In the drawing, the control section is indicated by a broken line, which indicates the section of the illuminant that is simultaneously controlled to be turned on and off, among the individual illuminants constituting each light emitting display section. . In the present embodiment, lighting and extinguishing are not performed in individual light emitting units, and a plurality of adjacent light emitting units are turned on and off in group units. The number of light emitters in each control section may be the same or different. However, it goes without saying that lighting and turning off may be performed in units of individual light emitters instead of in units of groups. FIG. 4 is a front view of the slot machine 100 according to the present embodiment, showing each light-emitting display unit and a control section. In the drawing, the control section is indicated by a broken line, which indicates the section of the illuminant that is simultaneously controlled to be turned on and off, among the individual illuminants therefore each light emitting display section. In the present embodiment, lighting and extinguishing are not performed in individual light emitting units, and a plurality of adjacent light emitting units are turned on and off in group units. The number of light emitters in each control section may be the same or different. However, it goes without saying that lighting and turning off may be performed in units of individual light emitters instead of in units of groups. ..
[0025] [0025]
Each light-emitting display section includes a lens cover formed of a translucent material, and a plurality of light-emitting members disposed behind the lens cover. In the present embodiment, an LED is employed as a light emitter, but it goes without saying that another light emitter may be used. The light-emitting display units are arranged so as to be as close as possible to each other so as to surround the front door 101 of the slot machine 100 so as to be integrated as a production light-emitting display unit. Further, the color of each lens cover is set to the same color to emphasize the sense of unity, but it goes without saying that the color of each lens cover may be different. Further, in the present embodiment, the LEDs are arranged in a plurality of rows and are divided into a predetermined number of control sections as shown by a broken line in the figure, so that light emission can be controlled for each control section. Each light-emitting display section includes a lens cover formed of a translucent material, and a plurality of light-emitting members disposed behind the lens cover. In the present embodiment, an LED is employed as a light emitter, but it goes without saying that Another light emitter may be used. The light-LED display units are arranged so as to be as close as possible to each other so as to surround the front door 101 of the slot machine 100 so as to be integrated as a production light-emitting display unit. Further, the color of each lens cover is set to the same color to emphasize the sense of unity, but it goes without saying that the color of each lens cover may be different. Further, in the present embodiment, the LEDs are arranged in a plurality of rows and are divided into a predetermined number of control sections as shown by a broken line in the figure, so that light emission can be controlled for each control section.
[0026] [0026]
In the present embodiment, by adopting such a configuration, the lighting of the light by the light emitter is controlled so as to sequentially move in a predetermined direction in a predetermined case. For example, the lighting position is determined by the control sections 600d-600c-600b. . . . And display the movement of light. This light movement display is, for example, cyclically moved clockwise many times from the upper light emitting display unit 600 in the order of the right side light emitting display unit, the saucer light emitting display unit 500, and the left side light emitting display unit. The display may be performed, or the moving display of the light may be stopped halfway. Of course, the display may be moved counterclockwise. Further, on the way, the central light emitting display units 730 and 740 and the waist light emitting display units 770 and 780 may be passed. In the present embodiment, by adopting such a configuration, the lighting of the light by the light emitter is controlled so as to sequentially move in a predetermined direction in a predetermined case. For example, the lighting position is determined by the control sections 600d- 600c-600b ... And display the movement of light. This light movement display is, for example, cyclically moved clockwise many times from the upper light emitting display unit 600 in the order of the right side light emitting display unit, the saucer Light emitting display unit 500, and the left side light emitting display unit. The display may be performed, or the moving display of the light may be stopped halfway. Of course, the display may be moved counterclockwise. Further, on the way, the central light emitting display units 730 and 740 and the waist light emitting display units 770 and 780 may be passed.
[0027] [0027]
Further, when the lighting position of the light moves, the lighting of the light-emitting body after the lighting may be maintained or may be turned off. For example, for example, when moving the lighting position from the control section 600d to the control section 600c, the control section 600d may be kept on or off. Alternatively, the lighting may be maintained for a certain time or until the light moves by a certain amount (for example, up to 600a), and then the light may be turned off. Further, when the lighting position of the light moves, the lighting of the light-LED body after the lighting may be maintained or may be turned off. For example, for example, when moving the lighting position from the control section 600d to the control section 600c, the control section 600d may be kept on or off. Alternatively, the lighting may be maintained for a certain time or until the light moves by a certain amount (for example, up to 600a), and then the light may be turned off.
[0028] [0028]
In the present embodiment, the upper light emitting display unit 600, the side light emitting display unit, the saucer light emitting display unit 500, and the middle light emitting display units 730 and 740 (furthermore, the waist light emitting display units 770 and 780 are used in the examples described later. ) Constitute a pseudo segment display. Therefore, these display portions can also display characters, numbers, symbols, and the like, and the entire front surface of the slot machine 100 can be made to appear as if it functions as a single display. In the present embodiment, the upper light emitting display unit 600, the side light emitting display unit, the saucer light emitting display unit 500, and the middle light emitting display units 730 and 740 (furthermore, the waist light emitting display units 770 and 780) are used in the examples described later.) Constitute a pseudo segment display. Therefore, these display portions can also display characters, numbers, symbols, and the like, and the entire front surface of the slot machine 100 can be made to appear as if. it functions as a single display.
[0029] [0029]
With such a configuration of the light emitting display unit, it is possible to perform an effect in which the slot machine 100 gives the player an impression as if it were a single display device, and it is possible to perform an effect in which the player is impacted and the playability is improved. . Hereinafter, the configuration of each display unit will be described in more detail. With such a configuration of the light emitting display unit, it is possible to perform an effect in which the slot machine 100 gives the player an impression as if it were a single display device, and it is possible to perform an effect in which the player is impacted and the playability is improved. .Machine, the configuration of each display unit will be described in more detail.
[0030] [0030]
<Spot light emitting display> <Spot light emitting display>
With reference to FIG. 5, the structure of the saucer light emitting display section 500 will be described. In the present embodiment, the receiving tray 510 is formed of a translucent material, and is configured to be turned on by inputting lamp light from the receiving surface of the receiving tray. With reference to FIG. 5, the structure of the saucer light emitting display section 500 will be described. In the present embodiment, the receiving tray 510 is formed of a translucent material, and is configured to be turned on by inputting lamp light from the receiving surface of the receiving tray.
[0031] [0031]
The saucer light emitting display unit 500 includes a saucer 510, an LED board 530, and a cover 550. The receiving tray 510 is attached to the lower part of the front door 101 from the front. The LED board 530 and the cover 550 are mounted on the lower surface of the lower part of the front door 101. An ashtray unit 170 is detachably mounted on the receiving tray 510. On the LED board 530, a plurality of LEDs 533 for emitting light from the tray 510 are arranged. In the drawing, the LEDs 533 on the board are arranged in a horizontal row, but may be arranged in a plurality of rows as needed. The saucer light emitting display unit 500 includes a saucer 510, an LED board 530, and a cover 550. The receiving tray 510 is attached to the lower part of the front door 101 from the front. The LED board 530 and the cover 550 are Mounted on the lower surface of the lower part of the front door 101. An ashtray unit 170 is detachably mounted on the receiving tray 510. On the LED board 530, a plurality of LEDs 533 for emitting light from the tray 510 are arranged. In the drawing, the LEDs 533 on the board are arranged in a horizontal row, but may be arranged in a plurality of rows as needed.
[0032] [0032]
A connector 535 is provided on the LED board 530, and on the LED board 530, each LED 533 and the connector 535 are electrically connected by printed wiring. As shown in the drawing, the LED 533 can control light emission for each of three control sections 500a to 500c. A predetermined signal line is connected to the connector 535, and this signal line is connected to an output interface 422 shown in FIG. Then, each LED 533 is turned on and off for each control section according to a signal sent from the SubCPU 410, so that the player sees as if a part or the whole of the saucer is on or off. . A connector 535 is provided on the LED board 530, and on the LED board 530, each LED 533 and the connector 535 are appropriately connected by printed wiring. As shown in the drawing, the LED 533 can control light emission for each of three control sections 500a to 500c. A predetermined signal line is connected to the connector 535, and this signal line is connected to an output interface 422 shown in FIG. Then, each LED 533 is turned on and off for each control section according to a signal sent from the SubCPU 410, so that the player sees as if a part or the whole of the saucer is on or off.
[0033] [0033]
When the receiving tray 510 is made of a blue translucent material, the entire receiving tray 510 emits blue light, and when it is red, it emits red light. Of course, LEDs of multiple colors may be used. Further, all the LEDs 533 may be individually turned on, turned off, and blinked. When the receiving tray 510 is made of a blue translucent material, the entire receiving tray 510 emits blue light, and when it is red, it emits red light. Of course, LEDs of multiple colors may be used. Further, all the LEDs 533 may be individually turned on, turned off, and blinked.
[0034] [0034]
The fixed cover 550 is a transparent plastic cover on which the LED board 530 can be mounted. A plurality of claws for fixing the LED board 530 are formed inside the fixing cover 550, and the LED board 530 is fixed by the claws. At the lower end of the front door 101, a mounting surface 101a of a receiving tray 510 is formed. On the mounting surface 101a, emission ports 101b for emitting the light of the LEDs 533 on the LED board 530 are arranged in a row. Have been. A reflection surface such as chrome plating is formed inside each emission port 101a. The fixed cover 550 is a transparent plastic cover on which the LED board 530 can be mounted. A plurality of claws for fixing the LED board 530 are formed inside the fixing cover 550, and the LED board 530 is fixed by the claws. At the lower end of the front door 101, a mounting surface 101a of a receiving tray 510 is formed. On the mounting surface 101a, emission ports 101b for emitting the light of the LEDs 533 on the LED board 530 are arranged in a row. Have been . A reflection surface such as chrome plating is formed inside each emission port 101a.
[0035] [0035]
As described above, by causing the tray 510 to emit light, it is possible to configure the effect light emitting display unit as a lower light emitting display unit that emits light along the lower edge of the slot machine 100. With this configuration, it is possible to perform a moving display of light traversing along the lower edge of the slot machine 100. As described above, by causing the tray 510 to emit light, it is possible to configure the effect light emitting display unit as a lower light emitting display unit that emits light along the lower edge of the slot machine 100. With this configuration, it is possible to perform a moving display of light traversing along the lower edge of the slot machine 100.
[0036] [0036]
<Upper light emitting display> <Upper light emitting display>
FIG. 6 is an exploded perspective view of the upper light emitting display unit 600. The upper light emitting display unit 600 includes a base 610, an LED substrate 630, an upper lens cover 640, and a transparent cover 650. By mounting the base 610 on the front door 101, the upper light emitting display unit 600 is fixed. The LED board 630 includes a mounting board 631, an LED 633, and a connector 635. The plurality of LEDs 633 mounted on the mounting board 631 are divided into four control sections 600a to 600d, and can be turned on / off for each control section. The LED board 630 is mounted on the base 610. FIG. 6 is an exploded perspective view of the upper light emitting display unit 600. The upper light emitting display unit 600 includes a base 610, an LED substrate 630, an upper lens cover 640, and a transparent cover 650. By mounting the base 610 on the front door 101, the upper light emitting display unit 600 is fixed. The LED board 630 includes a mounting board 631, an LED 633, and a connector 635. The plurality of LEDs 633 mounted on the mounting board 631 are divided into four control sections 600a to 600d, and can be turned on / off for each control section. The LED board 630 is mounted on the base 610.
[0037] [0037]
The LED substrate 630 is mounted on the base 610 such that the upper lens cover 640 is located on the front surface. The upper lens cover 640 has a predetermined lens cut made of a translucent material, so that light from the LED substrate 630 can be diffused appropriately. The transparent cover 650 is a colorless and transparent cover member attached to the base 610 so as to be located on the front of the upper lens cover 640. The transparent cover 650 is formed according to the external shape of the front door 101. The LED substrate 630 is mounted on the base 610 such that the upper lens cover 640 is located on the front surface. The upper lens cover 640 has a predetermined lens cut made of a translucent material, so that light from the LED substrate 630 can be diffused appropriately. The transparent cover 650 is a colorless and transparent cover member attached to the base 610 so as to be located on the front of the upper lens cover 640. The transparent cover 650 is formed according to the external shape of the front door 101 ..
[0038] [0038]
By causing the upper light emitting display unit 600 to move and display light along the upper edge of the slot machine 100, a light emitting display unit for effect can be configured. Further, by providing the transparent cover 650, the shape of the upper lens cover 640 can be freely set without being affected by the external shape of the front door 101. Further, since the upper light-emitting display unit 600 is detachable from the base 610, the upper display unit 600 is also unitized. By preparing a plurality of variations of the upper light-emitting display unit, the model can be easily changed. You can also. By causing the upper light emitting display unit 600 to move and display light along the upper edge of the slot machine 100, a light emitting display unit for effect can be configured. Further, by providing the transparent cover 650, the shape of the upper lens cover 640 can be freely set without being affected by the external shape of the front door 101. Further, since the upper light-LED display unit 600 is detachable from the base 610, the upper display unit 600 is also unitized. By preparing a plurality of variations of the upper light-LED display unit, the model can be easily changed. You can also.
[0039] [0039]
<Side light emitting display> <Side light emitting display>
FIG. 7 is an exploded view of the side emission display section. In the present embodiment, the side light emitting display section is divided into an upper light emitting display section 710 and a lower light emitting display section 750, but may be integrally formed. Although FIG. 7 shows only the right side light emitting display unit, the same applies to the left side light emitting display unit. FIG. 7 is an exploded view of the side emission display section. In the present embodiment, the side light emitting display section is divided into an upper light emitting display section 710 and a lower light emitting display section 750, but may be formed. Although FIG. 7 shows only the right side light emitting display unit, the same applies to the left side light emitting display unit.
[0040] [0040]
The upper light-emitting display section 710 includes an upper lens cover 711 and an upper LED board 713. The upper lens cover 711 is formed of a translucent material having a lens cut for appropriately diffusing the light of the LED disposed behind. The upper LED board 713 has a plurality of LEDs 715 mounted on a flexible board. By mounting the LEDs 715 on the flexible board, the LEDs 715 can be arranged along the curve of the front door 101. The LEDs 715 on the flexible substrate are divided into control sections 710a to 710d, and light emission control can be performed for each control section. The upper light-emitting display section 710 includes an upper lens cover 711 and an upper LED board 713. The upper lens cover 711 is formed of a translucent material having a lens cut for appropriately diffusing the light of the LED disposed behind. The upper LED board 713 has a plurality of LEDs 715 mounted on a flexible board. By mounting the LEDs 715 on the flexible board, the LEDs 715 can be arranged along the curve of the front door 101. The LEDs 715 on the flexible substrate are divided into control sections 710a to 710d, and light emission control can be performed for each control section.
[0041] [0041]
The lower light-emitting display section 750 includes a lower lens cover 751 and a lower LED board 753. The lower lens cover 751 is formed of a light-transmitting material with a lens cut for appropriately diffusing the light of the illuminant disposed behind. Similarly, the lower LED board 753 has a plurality of LEDs 755 mounted on a flexible board. By mounting the LEDs 755 on the flexible substrate, the LEDs 755 can be arranged along the curve of the front door 101. The LED 755 on the flexible board is divided into control sections 750a and 750b, and light emission control can be performed for each control section. The lower light-emitting display section 750 includes a lower lens cover 751 and a lower LED board 753. The lower lens cover 751 is formed of a light-transmitting material with a lens cut for appropriately diffusing the light of the illuminant disposed behind. , the lower LED board 753 has a plurality of LEDs 755 mounted on a flexible board. By mounting the LEDs 755 on the flexible substrate, the LEDs 755 can be arranged along the curve of the front door 101. The LED 755 on the flexible board. is divided into control sections 750a and 750b, and light emission control can be performed for each control section.
[0042] [0042]
<Central light-emitting display / lumbar light-emitting display> <Central light-LED display / lumbar light-LED display>
The middle light-emitting display portions 730 and 740 and the waist light-emitting display portions 770 and 780 complement the upper light-emitting display portion 710 and the lower light-emitting display portion 750, and display moving light between the side light-emitting display portions. It is provided for the purpose of providing a bridge-like role to make the work easier. As for the structure, the LED mounted on the substrate is arranged behind the lens cover mounted on the front door 101 and light emission is controlled in the same manner as the above-described side light emitting display unit, and the detailed description is omitted. The middle light-LED display portions 730 and 740 and the waist light-LED display portions 770 and 780 complement the upper light-LED display portions 710 and the lower light-emitting display portion 750, and display moving light between the side light-emitting It is provided for the purpose of providing a bridge-like role to make the work easier. As for the structure, the LED mounted on the substrate is arranged behind the lens cover mounted on the front door 101 and light emission is controlled. in the same manner as the above-described side light emitting display unit, and the detailed description is omitted.
[0043] [0043]
By providing the middle light emitting display units 730 and 740 and the waist light emitting display units 770 and 780, it becomes possible to perform the transverse display of light between the side light emitting display units without a sense of incongruity. Can be increased. By providing the middle light emitting display units 730 and 740 and the waist light emitting display units 770 and 780, it becomes possible to perform the transverse display of light between the side light emitting display units without a sense of incongruity. Can be increased.
[0044] [0044]
As described above, the tray light-emitting display unit 500, the upper light-emitting display unit 600, and the side light-emitting display unit are provided close to each other and provided around the front door 101 of the slot machine 100, thereby integrally surrounding the housing. An effect light emitting display unit can be formed. As described above, the tray light-LED display unit 500, the upper light-LED display unit 600, and the side light-LED display unit are provided close to each other and provided around the front door 101 of the slot machine 100, thereby An effect light emitting display unit can be formed.
In addition, by making the color of the lens cover of each light emission control unit the same, the sense of unity can be further emphasized. In addition, by making the color of the lens cover of each light emission control unit the same, the sense of unity can be further emphasized.
[0045] [0045]
<Others> <Others>
Sound holes (not shown) of the speaker are provided on the left and right near the upper lamp 600. A sound hole for outputting a sound effect from the rear speaker is provided directly below the stop button unit 136. A decorated speaker cover 173 is attached to the sound hole of the rear speaker, from which sound effects of the game are output. Sound holes (not shown) of the speaker are provided on the left and right near the upper lamp 600. A sound hole for outputting a sound effect from the rear speaker is provided directly below the stop button unit 136. A decorated speaker cover 173 is attached to the sound hole of the rear speaker, from which sound effects of the game are output.
[0046] [0046]
<Control unit> <Control unit>
Next, the configuration of the control unit of the slot machine 100 will be described with reference to FIG. The control unit according to the present embodiment includes a main control unit 300 that controls the whole, a sub-control unit 400 that performs control related to effects for raising the game, and a dot matrix LED display control that controls the dot matrix LED display device 180. (Not shown). Next, the configuration of the control unit of the slot machine 100 will be described with reference to FIG. The control unit according to the present embodiment includes a main control unit 300 that controls the whole, a sub-control unit 400 that performs control related to effects for raising the game, and a dot matrix LED display control that controls the dot matrix LED display device 180. (Not shown).
[0047] [0047]
<Main control unit 300> <Main control unit 300>
A microprocessor (hereinafter, referred to as MainCPU) 310 is a center of control in the slot machine 100, and exchanges control signals and data with peripheral units via a bus 370. A ROM (read only memory) 312 is one of storage means for storing a program for performing various controls, various control data, and the like. A RAM (random access memory) 313 has a work area for a program processed by the Main CPU 310 and is one of storage means for storing variable data and the like. In the present embodiment, the ROM and the RAM are used, but other storage means may be used, and the same applies to other control units described later. A microprocessor (hereinafter, referred to as MainCPU) 310 is a center of control in the slot machine 100, and exchanges control signals and data with peripheral units via a bus 370. A ROM (read only memory) 312 is one of storage means for storing a program for performing various controls, various control data, and the like. A RAM (random access memory) 313 has a work area for a program processed by the Main CPU 310 and is one of storage means for storing variable data and the like In the present embodiment, the ROM and the RAM are used, but other storage means may be used, and the same applies to other control units described later.
[0048] [0048]
The random number generator 311 generates a random number used for an internal lottery or the like of a winning combination, and includes, for example, a plurality of counters, a clock oscillator, a frequency divider, a latch circuit, and the like. The random number value generated by the random number generator 311 is stored in the random number storage area of the RAM 313 via the bus 370, and is read by the Main CPU 310 as needed. The random number generator 311 generates a random number used for an internal lottery or the like of a winning combination, and includes, for example, a plurality of counters, a clock oscillator, a frequency divider, a latch circuit, and the like. random number value generated by the random number generator 311 is stored in the random number storage area of ​​the RAM 313 via the bus 370, and is read by the Main CPU 310 as needed.
[0049] [0049]
The main CPU 310 includes, via the input interface 360 and the bus 370, any one of a medal sensor 320 that detects a medal inserted from the insertion slot of the medal insertion block 134, a start lever sensor 321 that detects operation of the start lever 135, and a stop button. When the button is pressed, a stop button sensor 322 for detecting which stop button is pressed, and when one of the medal insertion buttons 131 and 132 is pressed, which medal insertion button is pressed is detected. A medal insertion button sensor 323 and an adjustment button switch 324 that operates when the adjustment button 138 is pressed are connected. The main CPU 310 includes, via the input interface 360 ​​and the bus 370, any one of a medal sensor 320 that detects a medal inserted from the insertion slot of the medal insertion block 134, a start lever sensor 321 that detects operation of the start lever 135, and a stop button. When the button is pressed, a stop button sensor 322 for detecting which stop button is pressed, and when one of the medal insertion buttons 131 and 132 is pressed, which medal insertion button is pressed is detected. A medal insertion button sensor 323 and an adjustment button switch 324 that operates when the adjustment button 138 is pressed are connected.
[0050] [0050]
A motor control unit 330 that controls a motor (not shown) that rotates and stops the reels 110 to 112 and a hopper control unit 331 that controls a medal payout device (a so-called hopper: not shown) include an input / output interface 332. And a main CPU 310 via a bus 370. In FIG. 2, "display lamps / displays" refer to lamps such as the winning line display lamp 120, the start lamp 121, the replaying lamp 122, etc. shown in FIG. Various displays such as the display 126 are collectively shown, and are connected to the Main CPU 310 via the output interface 342 and the bus 370. A motor control unit 330 that controls a motor (not shown) that rotates and stops the reels 110 to 112 and a hopper control unit 331 that controls a medal payout device (a so-called hopper: not shown) include an input / output interface 332. And a main CPU 310 via a bus 370. In FIG. 2, "display lamps / displays" refer to lamps such as the winning line display lamp 120, the start lamp 121, the replaying lamp 122, etc. shown in FIG. . Various displays such as the display 126 are collectively shown, and are connected to the Main CPU 310 via the output interface 342 and the bus 370.
[0051] [0051]
The output interface 350 transmits various commands to the input interface 440 of the sub-control unit 400 based on an instruction from the Main CPU 310. The commands include, for example, a command indicating that a medal has been inserted, a command indicating that the start lever has been operated, a command indicating a pressed stop button, and a command specifying the contents of various effects. The output interface 350 transmits various commands to the input interface 440 of the sub-control unit 400 based on an instruction from the Main CPU 310. The commands include, for example, a command indicating that a medal has been inserted, a command indicating that the start lever has been operated, a command indicating a pressed stop button, and a command specifying the contents of various effects.
[0052] [0052]
<Sub-control unit 400> <Sub-control unit 400>
A microprocessor (hereinafter, referred to as a SubCPU) 410 receives various commands transmitted from the main control unit 300 via the input interface 440 and the bus 430, and controls the entire sub control unit 400 according to the content of the received commands. I do. The ROM 411 is one of storage units for storing programs, data, and the like for controlling the entire sub-control unit 400. The RAM 412 has a work area for a program processed by the SubCPU 410, and is one of storage means for storing variable data and the like. The backlight 420 is a light that illuminates the picture of the reel from the back, and turns on / off / turns off according to the instruction of the Sub CPU 410. A microprocessor (hereinafter, referred to as a SubCPU) 410 receives various commands transmitted from the main control unit 300 via the input interface 440 and the bus 430, and controls the entire sub control unit 400 according to the content of the received commands. The ROM 411 is one of storage units for storing programs, data, and the like for controlling the entire sub-control unit 400. The RAM 412 has a work area for a program processed by the SubCPU 410, and is one of storage means for storing variable data and the like. The backlight 420 is a light that illuminates the picture of the reel from the back, and turns on / off / turns off according to the instruction of the Sub CPU 410.
[0053] [0053]
The effect light-emitting display unit is a generic name of the light-emitting display units used for the effect, and includes the upper light-emitting display unit 600, the side light-emitting display units 710 and 720, the middle light-emitting display units 730 and 740, and the waist light-emitting display. Units 750 and 760 and a saucer light emitting display unit 500 are included, and lighting control is performed such that each light emitting display unit is turned on / off / flashes / off for each display section according to an instruction of the SubCPU 410. The backlight 420 and the effect lamp 421 are connected to the SubCPU 410 via the bus 430 via the output interface 422. The effect light-LED display unit is a generic name of the light-LED display units used for the effect, and includes the upper light-LED display unit 600, the side light-LED display units 710 and 720, the middle light-emitting display units 730 and 740, and the waist light-LED display. Units 750 and 760 and a saucer light emitting display unit 500 are included, and lighting control is performed such that each light emitting display unit is turned on / off / flashes / off for each display section according to an instruction of the SubCPU 410. The backlight 420 and the effect lamp 421 are connected to the SubCPU 410 via the bus 430 via the output interface 422.
[0054] [0054]
The tone signal forming section 460 forms and outputs a tone signal based on the control signal and data passed from the Sub CPU 410. This tone signal is amplified by an amplifier 461 and then output as a sound from a speaker (upper speaker, rear speaker, etc.) 462. The output interface 450 transmits various control data to a dot matrix LED display control unit (not shown) based on an instruction from the Sub CPU 410. The dot matrix LED display control unit controls the dot matrix LED display device 170 based on the control data. The tone signal forming section 460 forms and outputs a tone signal based on the control signal and data passed from the Sub CPU 410. This tone signal is amplified by an amplifier 461 and then output as a sound from a speaker (upper speaker, rear speaker) , etc.) 462. The output interface 450 transmits various control data to a dot matrix LED display control unit (not shown) based on an instruction from the Sub CPU 410. The dot matrix LED display control unit controls the dot matrix LED display device 170 based on the control data.
[0055] [0055]
<Basic control of game> <Basic control of game>
FIG. 3 is a flowchart showing basic control of a game in the slot machine 100 of the embodiment. The basic control of the game is performed mainly by the Main CPU 310, and the processing of FIG. FIG. 3 is a flowchart showing basic control of a game in the slot machine 100 of the embodiment. The basic control of the game is performed mainly by the Main CPU 310, and the processing of FIG.
[0056] [0056]
In S101, a medal insertion process is performed. Insertion of medals can be performed by either insertion using a bet button or actual insertion of medals from a medal insertion slot. When a medal is inserted, a prize line display lamp is turned on according to the number of inserted medals. In S102, a process related to a game start operation is performed. When the start lever 135 is operated by the player, the number of inserted medals is determined, and an effective pay line 114 is determined. In S101, a medal insertion process is performed. Insertion of medals can be performed by either insertion using a bet button or actual insertion of medals from a medal insertion slot. When a medal is inserted, a prize line display lamp is turned on according to In S102, a process related to a game start operation is performed. When the start lever 135 is operated by the player, the number of inserted medals is determined, and an effective pay line 114 is determined.
[0057] [0057]
In S103, the random number generated by the random number generator 311 is obtained, and an internal lottery for determining whether or not the internal winning of the winning combination is performed is performed by using the lottery data table stored in the ROM 312 and the obtained random number value. The lottery data table previously stores data corresponding to the lottery probability of each winning combination such as BB, RB, small combination, and the like, and based on this, it is determined whether each winning combination is internally won. In S103, the random number generated by the random number generator 311 is obtained, and an internal lottery for determining whether or not the internal winning of the winning combination is performed by using the lottery data table stored in the ROM 312 and the obtained random number value. The lottery data table previously stores data corresponding to the lottery probability of each winning combination such as BB, RB, small combination, and the like, and based on this, it is determined whether each winning combination is internally won.
[0058] [0058]
In S104, an effect lottery process is performed. Here, a lottery process is performed to determine the contents of various light emitting effects performed by the backlight, the dot matrix display 180, and the light emitting display unit for effect. The production lottery and production contents will be described later. In S104, an effect lottery process is performed. Here, a lottery process is performed to determine the contents of various light emitting effects performed by the backlight, the dot matrix display 180, and the light emitting display unit for effect. The production lottery and production contents will be described later.
[0059] [0059]
In S105, based on the result of the internal lottery in S103, this is selected from a plurality of types of reel stop control tables stored in the ROM 312, and the rotation of the reels 110 to 112 is started. In S106, the reception of the stop button is enabled, and the reel stop control processing is performed according to the operation of the stop button. When any one of the stop buttons is pressed, the reel corresponding to the pressed stop button is stopped based on the reel stop control table selected in S105. When all the reels stop, the process proceeds to S107. In S105, based on the result of the internal lottery in S103, this is selected from a plurality of types of reel stop control tables stored in the ROM 312, and the rotation of the reels 110 to 112 is started. In S106, the reception of the stop button is enabled, and the reel stop control processing is performed according to the operation of the stop button. When any one of the stop buttons is pressed, the reel corresponding to the pressed stop button is stopped based on the reel stop control table selected in S105. When all the reels stop, the process proceeds to S107.
[0060] [0060]
In S107, a winning determination process is performed. Here, when a pattern combination corresponding to each winning combination is displayed on the activated winning line 114, it is determined that the winning combination has been won. For example, if "bell-bell-bell" is aligned on the activated winning line 114, it is determined that a bell has been won. For example, if "blue 7-blue 7-blue 7" is completed, it is determined that a BB prize has been won. In S107, a winning determination process is performed. Here, when a pattern combination corresponding to each winning combination is displayed on the activated winning line 114, it is determined that the winning combination has been won. For example, if "bell-bell- bell "is aligned on the activated winning line 114, it is determined that a bell has been won. For example, if" blue 7-blue 7-blue 7 "is completed, it is determined that a BB prize has been won.
[0061] [0061]
In S108, if the result of determination in S107 is that any winning combination with payout has been won, a predetermined number of medals for that winning combination are paid out. In S109, the game state is controlled. For example, at the time of winning the BB, the player prepares to start the BB game from the next game, and at the end of the BB, prepares to start the normal game from the next game. Thus, the processing of one game is completed, and thereafter, the above-described processing is repeated. In S108, if the result of determination in S107 is that any winning combination with payout has been won, a predetermined number of medals for that winning combination are paid out. In S109, the game state is controlled. For example, at the time of winning the BB, the player prepares to start the BB game from the next game, and at the end of the BB, prepares to start the normal game from the next game. Thus, the processing of one game is completed, and subsequently, the above-described processing is repeated.
<Example of light emission control mode> <Example of light emission control mode>
Hereinafter, an example of a light emitting mode using the effect light emitting display unit will be described in detail. Emitting, an example of a light emitting mode using the effect light emitting display unit will be described in detail.
[0062] [0062]
FIG. 8A is a diagram showing a light emission pattern selection table executed by the effect light emission display unit. FIG. 8B is a diagram showing a light emission pattern table. The light emission pattern selection table is a table for determining an effect according to a game state. The game state is roughly divided into a game (a state where the player is playing a game) and a non-game (a state where the player is not playing a game). While discrimination between a game and a non-game is conceivable, for example, a predetermined time, a medal insertion, the absence of a game operation or an operation of a clearing switch is determined to be a non-game under a condition, In other cases, it can be determined that a game is being played. FIG. 8A is a diagram showing a light emission pattern selection table executed by the effect light emission display unit. FIG. 8B is a diagram showing a light emission pattern table. The light emission pattern selection table is a table for determining an effect according to While discrimination between a game and a non-game state. The game state is roughly divided into a game (a state where the player is playing a game) and a non-game (a state where the player is not playing a game). -game is conceivable, for example, a predetermined time, a medal insertion, the absence of a game operation or an operation of a clearing switch is determined to be a non-game under a condition, In other cases, it can be determined that a game is being played.
[0063] [0063]
For a game, effects are set for a normal game state, a special game state, and the like. The normal game state is applied when the normal game state is set in S109 of FIG. Similarly, when the special game state is set in S109, the special game is referred to. Others are referred to when any error occurs in the slot machine 100. For a game, effects are set for a normal game state, a special game state, and the like. The normal game state is applied when the normal game state is set in S109 of FIG. Similarly, when the special game state is set in S109, the special game is referred to. Others are referred to when any error occurs in the slot machine 100.
[0064] [0064]
In the normal game, a plurality of types of effects are further set based on the internal lottery result of the winning combination in S103 in FIG. 3, and the final effect type is specified by the effect lottery in S104. Among the types of effects, a type of no effect (effect number 0) is provided, and if this is selected, no effect is performed. Although the effect contents will be described later, basically, it is desirable to set so as to excite the internal winning in a special role (for example, a big bonus, a regular bonus, etc.) in which the player is most interested in winning a prize. In the normal game, a plurality of types of effects are further set based on the internal lottery result of the winning combination in S103 in FIG. 3, and the final effect type is specified by the effect lottery in S104. Among the types of effects , a type of no effect (effect number 0) is provided, and if this is selected, no effect is performed. Although the effect contents will be described later, basically, it is desirable to set so as to excite the internal winning in a special role (for example, a big bonus, a regular bonus, etc.) in which the player is most interested in winning a prize.
[0065] [0065]
Next, the light emission pattern table is a table for referring to the effect contents executed by the effect light emission display unit, that is, the storage destination of the data of the lighting control contents. The light emitting pattern table is referred to based on the effect number selected in the effect pattern selection table, the storage address of the effect data set according to the effect number in the light emitting pattern table is obtained, and the effect data is obtained from the ROM 411. Next, the light emission pattern table is a table for referring to the effect contents executed by the effect light emission display unit, that is, the storage destination of the data of the lighting control contents. The light emitting pattern table is referred to based on the effect number selected in the effect pattern selection table, the storage address of the effect data set according to the effect number in the light emitting pattern table is obtained, and the effect data is obtained from the ROM 411.
[0066] [0066]
In the light emission pattern table, 22 types of effect patterns including “No effect” of effect number 0 are set. In the effect in the normal game, any one of Nos. 0 to 16 is selected. In the special game, the effects of Nos. 17 and 18 are switched as the special game progresses. In other cases, one of effects 19 and 20 corresponding to the content of the error is set. Here, error 1 is a minor error that can be easily returned by a person in charge such as medal replenishment or medal jam, and error 2 is a notification mode when a serious failure occurs in the machine. Of course, it is also possible to set an error notification mode according to individual error contents so that the error contents can be determined from a distance. In this way, by patterning the light emission form and controlling the generation based on the effect pattern selection table and the effect selection table, the effect generation can be efficiently controlled. In the light emission pattern table, 22 types of effect patterns including “No effect” of effect number 0 are set. In the effect in the normal game, any one of Nos. 0 to 16 is selected. In the special game, the effects Of Nos. 17 and 18 are switched as the special game progresses. In other cases, one of effects 19 and 20 corresponding to the content of the error is set. Here, error 1 is a minor error that can be easily returned by a person In charge such as medal replenishment or medal jam, and error 2 is a notification mode when a serious failure occurs in the machine. Of course, it is also possible to set an error notification mode according to individual error contents so that the error contents can be determined from a distance. In this way, by patterning the light emission form and controlling the generation based on the effect pattern selection table and the effect selection table, the effect generation can be efficiently controlled.
[0067] [0067]
In the effect content in the normal game, an effect for exciting the game is set. In the present embodiment, three types of effect examples, “roulette”, “shot down”, and “countdown” are set. Each of the effects has contents that make use of the configuration of the light emitting display unit for effect. In the effect content in the normal game, an effect for exciting the game is set. In the present embodiment, three types of effect examples, “roulette”, “shot down”, and “countdown” are set. Each of the effects has contents that make use of the configuration of the light emitting display unit for effect.
[0068] [0068]
<Roulette production> <Roulette production>
FIG. 9 is an explanatory diagram of a display form of the “roulette” effect. The figure shows the simplified lighting and extinguishing of each control section of the effect light-emitting display unit on the front of the slot machine 100. In the roulette effect, the lighting position of the light is sequentially moved in a predetermined direction (for example, clockwise or counterclockwise) in units of control divisions, and the moving display of the light is formed in a roulette shape. In the case of the present embodiment, a stop position of the movement of the lighting position, that is, a stop position of the light is determined in accordance with the result of the internal lottery of the winning combination, and an effect of suggesting the result of the internal lottery to the player is performed. FIG. 9 is an explanatory diagram of a display form of the “roulette” effect. The figure shows the simplified lighting and extinguishing of each control section of the effect light-LED display unit on the front of the slot machine 100. In the roulette effect, the lighting position of the light is sequentially moved in a predetermined direction (for example, clockwise or counterclockwise) in units of control divisions, and the moving display of the light is formed in a roulette shape. In the case of the present embodiment , a stop position of the movement of the lighting position, that is, a stop position of the light is determined in accordance with the result of the internal lottery of the winning combination, and an effect of suggesting the result of the internal lottery to the player is performed.
[0069] [0069]
In the present embodiment, as shown in FIG. 9A, the stop position of the light is set for each winning combination. The upper light-emitting display section 600 corresponds to a special role most interested in the player, the side light-emitting display sections correspond to small roles each including a loss, and the saucer light-emitting display section 500 corresponds to a replaying role. By the operation of the start lever 135 by the player, the effect lottery is executed in the effect pattern selection table according to the result of the internal lottery, and the selected effect pattern is executed. The roulette effect is executed when any one of the effect numbers 1 to 10 is selected. As for the effect contents, basically, the movement display of light is started by the operation of the start lever 135 by the player, as shown in FIG. With the operation of the player, the light is stopped and displayed based on any operation timing. Finally, the player is notified that the winnin In the present embodiment, as shown in FIG. 9A, the stop position of the light is set for each winning combination. The upper light-emitting display section 600 corresponds to a special role most interested in the player, the side light-emitting display sections correspond to small roles each including a loss, and the saucer light-emitting display section 500 corresponds to a replaying role. By the operation of the start lever 135 by the player, the effect lottery is executed in the effect pattern selection table according to The result of the internal lottery, and the selected effect pattern is executed. The roulette effect is executed when any one of the effect numbers 1 to 10 is selected. As for the effect contents, basically, the movement display of light is started by the operation of the start lever 135 by the player, as shown in FIG. With the operation of the player, the light is stopped and displayed based on any operation timing. Finally, the player is notified that the winnin g combination corresponding to the position where the stop is displayed is internally won. g combination corresponding to the position where the stop is displayed is internally won.
[0070] [0070]
In this case, it is also possible to configure so that the speed changes for each game operation of the player. For example, the start lever 135 is operated to start the light movement display effect, and the light is stopped at a high speed so that the light stops on the light emitting display unit corresponding to one of the winning combinations before the first reel stop operation is performed. Light can be moved and stopped. In this case, since the internal lottery result is notified from the stop position of the light before the player's reel stop operation, the player may play the game concentrated on only the notified winning combination. Will be. In this case, it is also possible to configure so that the speed changes for each game operation of the player. For example, the start lever 135 is operated to start the light movement display effect, and the light is stopped at a high speed so That the light stops on the light emitting display unit corresponding to one of the winning combinations before the first reel stop operation is performed. Light can be moved and stopped. In this case, since the internal lottery result is notified from the stop position of the light before the player's reel stop operation, the player may play the game concentrated on only the notified winning combination. Will be.
[0071] [0071]
Further, the moving speed of the light may be reduced or stopped every time the reel stop operation is advanced. In this case, the internal lottery results are harder to understand in the case of stopping by the stop operation of the second and third reels than in the case of stopping the movement display of the light by the stop operation of the first reel. Will be. Further, the moving speed of the light may be reduced or stopped every time the reel stop operation is advanced. In this case, the internal lottery results are harder to understand in the case of stopping by the stop operation of the second and third reels than in the case of stopping the movement display of the light by the stop operation of the first reel. Will be.
[0072] [0072]
Further, as shown in FIGS. 9C and 9D, the effect numbers 7 to 10 stop moving and displaying light over a plurality of control sections corresponding to a plurality of winning combinations. In the example of FIG. 9C, the moving display of the light is stopped over two control sections set adjacent to each other, and one of the two corresponding winning combinations is internally won. Can be suggested to the player. FIG. 9C shows the stop position of the light of the effect 8, and is a mode of notifying that one of the special role and the loss is internally won. The player performs a stop operation in expectation that the special combination has been internally won. Further, as shown in FIGS. 9C and 9D, the effect numbers 7 to 10 stop moving and displaying light over a plurality of control sections corresponding to a plurality of winning combinations. In the example of FIG. 9C, the moving display of the light Is stopped over two control sections set adjacent to each other, and one of the two corresponding winning combinations is internally won. Can be suggested to the player. FIG. 9C shows the stop position of the light of the effect 8, and is a mode of notifying that one of the special role and the loss is internally won. The player performs a stop operation in expectation that the special combination has been internally won.
[0073] [0073]
FIG. 9D shows a case in which the moving display of light is stopped over three control sections set adjacent to each other. In this case, the stop is biased toward the control section corresponding to one of the winning combinations. By displaying in this manner, more advanced game information is notified that there is a possibility that the probability of being internally won in the small role 1 although the player has won either the special role or the small role 1 may be higher. can do. The player thinks that there is a high possibility of the small role 1, and even if the stop operation is aimed at the small role 1, if the small role 1 does not win, it means that the special role is internally won. , Will be playing in the hope of coming off. FIG. 9D shows a case in which the moving display of light is stopped over three control sections set adjacent to each other. In this case, the stop is biased toward the control section corresponding to one of the winning combinations. By displaying in this manner. , more advanced game information is notified that there is a possibility that the probability of being internally won in the small role 1 although the player has won either the special role or the small role 1 may be higher. Can do. The player thinks that there is a high probability of the small role 1, and even if the stop operation is aimed at the small role 1, if the small role 1 does not win, it means that the special role is internally won., Will be playing in the hope of coming off.
[0074] [0074]
As described above, a variety of light-emitting displays can be performed by moving and displaying light on the effect light-emitting display unit. Therefore, the effect light-emitting display unit is used as a medium for notifying the player of game information. be able to. Advanced game information indicating the internal winning result can also be reported. As described above, a variety of light-LED displays can be performed by moving and displaying light on the effect light-LED display unit. Therefore, the effect light-LED display unit is used as a medium for notifying the player of game information. be able to. Advanced game information indicating the internal winning result can also be reported.
[0075] [0075]
In the present embodiment, the winning combination corresponding to each light-emitting display unit is fixed and determined in advance, but may be changed for each game. In such a case, the LED of each light-emitting display unit is configured to emit multicolor light and emits a color indicating a winning combination, so that the player can recognize the winning combination corresponding to the light-emitting display unit. it can. In this case, the control section to be moved and displayed may emit light with a light emission color different from the light emission color corresponding to the winning combination, or the light-off state may be moved and displayed. In the present embodiment, the winning combination corresponding to each light-emitting display unit is fixed and determined in advance, but may be changed for each game. In such a case, the LED of each light-emitting display unit is configured to emit multicolor light and emits a color indicating a winning combination, so that the player can recognize the winning combination corresponding to the light-LED display unit. It can. In this case, the control section to be moved and displayed may emit light with a light emission color different from the light emission color corresponding to the winning combination, or the light-off state may be moved and displayed.
[0076] [0076]
<Down shot production> <Down shot production>
In the shooting down effect, the control sections at the first and second positions are turned on, and the control section at the second position is turned on, and the lighting position of the light is directed to the second position with the first position as a starting point. In accordance with the result of the internal lottery of the winning combination, the moving lighting position is moved to the second position, or the movement is stopped at an intermediate position. In the shooting down effect, the control sections at the first and second positions are turned on, and the control section at the second position is turned on, and the lighting position of the light is directed to the second position with the first position as a starting point. In accordance with the result of the internal lottery of the winning combination, the moving lighting position is moved to the second position, or the movement is stopped at an intermediate position.
[0077] [0077]
FIG. 10 is a diagram illustrating an effect form of the “shot down” effect. The shooting-down effect causes the upper light-emitting display unit 600 to emit light that is the target M, and causes the combination light-up and flashing light that imitates the rocket T from the saucer light-emitting display unit 500 to move and display together with sound effects. This is an effect form that defeats the target. FIG. 10 is a diagram illustrating an effect form of the “shot down” effect. The shooting-down effect causes the upper light-LED display unit 600 to emit light that is the target M, and causes the combination light-up and flashing light that imitates the rocket T from the saucer light-LED display unit 500 to move and display together with sound effects. This is an effect form that defeats the target.
[0078] [0078]
In the “hit” of the effect number 12, the light of the rocket T, which has started the movement display, moves from the side light-emitting display unit to the middle light-emitting display units 730 and 740, and as shown in FIG. In this example, the target M of the upper light emitting display unit is hit, and the target M is extinguished (turned off) together with the explosion sound. The effect No. 11 “losing” means that the light of the rocket T, which started the movement display, moves from the side emission display to the middle emission display, and finally the upper emission as shown in FIG. 10 (b). This is an effect mode in which the display is stopped without reaching the target M of the display unit and disappears (turns off). In the “hit” of the effect number 12, the light of the rocket T, which has started the movement display, moves from the side light-LED display unit to the middle light-LED display units 730 and 740, and as shown in FIG. In this example, the target M of the upper light emitting display unit is hit, and the target M is extinguished (turned off) together with the explosion sound. The effect No. 11 “losing” means that the light of the rocket T, which started the movement display, moves from the side emission display to the middle emission display, and finally the upper emission as shown in FIG. 10 (b). This is an effect mode in which the display is stopped without reaching the target M of the display unit and disappears (turns off).
[0079] [0079]
Unlike the roulette production, the shot down production does not directly indicate to the player the type of winning combination that has been internally won, but rather based on the difference between the game result and the production content, the player determines whether or not there is an internal win. Suggestive. The effect number 11 is a “losing” effect, and indicates “no internal winning = no winning”. The effect number 12 is a “hit” effect, and indicates “internal winning = internal winning for any winning combination”. The effect number 13 is for performing a “losing” effect once after the final stop operation, and thereafter executing a “hit” effect, and finally suggests “with internal win = internal win for any winning combination”. . The player increases the expectation as to whether or not the stop display result after stopping all reels and the effect result match. Unlike the roulette production, the shot down production does not directly indicate to the player the type of winning combination that has been internally won, but rather based on the difference between the game result and the production content, the player determines whether or not there is An internal win. Suggestive. The effect number 11 is a “losing” effect, and indicates “no internal winning = no winning”. The effect number 12 is a “hit” effect, and indicates “internal winning = internal winning for any winning” combination ”. The effect number 13 is for performing a“ losing ”effect once after the final stop operation, and subsequently executing a“ hit ”effect, and finally suggests“ with internal win = internal win for any winning combination ”.. The player increases the expectation as to whether or not the stop display result after stopping all reels and the effect result match.
[0080] [0080]
For example, after stopping all the reels, if the combination of the displayed patterns is no winning, or if the effect of the effect number 11 has been executed, the winning determination result and the effect result match. The player will recognize that the loss effect has been activated to suggest. However, if the winning effect is executed even though the displayed combination of the symbols is not winning, a contradiction occurs between the stop display result and the effect result. The player recognizes that the present effect is an effect generated by internally winning some winning combination. However, since it is not possible to know which winning combination was internally won, it was not possible to make a prize due to a mistake in the stop operation despite having won a small role, It is presumed that there was a possibility that either of the prizes could not be won due to the internal winning, and the expectation for the next game will increase. For example, after stopping all the reels, if the combination of the displayed patterns is no winning, or if the effect of the effect number 11 has been executed, the winning determination result and the effect result match. The player will recognize that the loss However, if the winning effect is executed even though the displayed combination of the symbols is not winning, a contradiction occurs between the stop display result and the effect result. The player recognizes that the present effect is an effect. generated by internally winning some winning combination. However, since it is not possible to know which winning combination was internally won, it was not possible to make a prize due to a mistake in the stop operation despite having won a small role, It is presumed that there was a possibility that either of the prizes could not be won due to the internal winning, and the expectation for the next game will increase.
[0081] [0081]
Conversely, if the lost combination is executed despite the winning combination such as the small combination, the effect number 11 is set in the effect pattern selection table of FIG. That is, it is determined that there are no winning combinations or special combinations only, and that the special winning combination has been internally won because the small winning combination has been won. Also, when the effect number 13 is generated in a state where the displayed pattern combination has no winning, the internal winning of the special role is determined from FIG. 8A. That is, it is determined that there are no winning combinations or special combinations only, which is, if the lost combination is executed despite the winning combination such as the small combination, the effect number 11 is set in the effect pattern selection table of FIG. And that the special winning combination has been internally won because the small winning combination has been won. Also, when the effect number 13 is generated in a state where the displayed pattern combination has no winning, the internal winning of the special role is determined from FIG. 8A.
[0082] [0082]
In the present embodiment, it is set so as not to correspond to the individual internal winning result, but of course, by making the target emit light in a color corresponding to the internal winning result, it is also suggested that the type of the winning role internally won. Can be. Alternatively, a plurality of targets may be set and directed to hit one of them. Further, the target itself may be moved and displayed, so as to produce an effect of escaping from the rocket. In the present embodiment, it is set so as not to correspond to the individual internal winning result, but of course, by making the target emit light in a color corresponding to the internal winning result, it is also suggested that the type of the winning role internally won. Can be. Alternatively, a plurality of targets may be set and directed to hit one of them. Further, the target itself may be moved and displayed, so as to produce an effect of escaping from the rocket.
[0083] [0083]
<Countdown production> <Countdown production>
FIG. 11 is a diagram for explaining the light emission mode of the “countdown” effect. The countdown effect is an effect that occurs over a plurality of games, and is an effect that suggests to the player that the winning of the special role may be near while changing the light emitting display form in each game. FIG. 11 is a diagram for explaining the light emission mode of the “countdown” effect. The countdown effect is an effect that occurs over a plurality of games, and is an effect that suggests to the player that the winning of the special role may be near while changing the light emitting display form in each game.
[0084] [0084]
The effect form is an effect in which the effect light-emitting display unit is regarded as a large 7-segment, and numbers from “0” to “9” are displayed as shown in FIGS. Then, for example, “0” is finally displayed according to the result of the internal lottery of the winning combination, and if a sound effect such as a firing sound is generated, it is determined that the special combination is internally won. Conversely, if the countdown disappears on the way or no sound effect such as a firing sound is generated even when the countdown reaches 0, no prize is won. The effect form is an effect in which the effect light-LED display unit is regarded as a large 7-segment, and numbers from “0” to “9” are displayed as shown in FIGS. Then, for example, “0” is finally displayed according to the result of the internal lottery of the winning combination, and if a sound effect such as a firing sound is generated, it is determined that the special combination is internally won. sound effect such as a firing sound is generated even when the countdown reaches 0, no prize is won.
[0085] [0085]
In addition, with respect to the effects in special games and non-game states, dynamic effects in which light is moved and displayed over the entire circumference of the slot machine 100 by performing effects using moving light display on the light emitting display unit for effect. Therefore, diversification of light emission forms can be realized. In addition, with respect to the effects in special games and non-game states, dynamic effects in which light is moved and displayed over the entire circumference of the slot machine 100 by performing effects using moving light display on the light emitting display unit for effect . Therefore, diversification of light emission forms can be realized.
[0086] [0086]
As described above, according to the present embodiment, it is possible to diversify the light emission mode by performing the movement display of light by the effect light emission display unit provided integrally with the slot machine 100, and An effect can be executed so that advanced information such as game information can be transmitted to the player. As described above, according to the present embodiment, it is possible to diversify the light emission mode by performing the movement display of light by the effect light emission display unit provided with the slot machine 100, and An effect can be executed so that advanced information such as game information can be transmitted to the player.
[0087] [0087]
【The invention's effect】 [The invention's effect]
As described above, according to the gaming table of the present invention, it is possible to realize an effect that improves the playability. As described above, according to the gaming table of the present invention, it is possible to realize an effect that improves the playability.
[Brief description of the drawings] [Brief description of the drawings]
FIG. 1 is a perspective view showing an appearance of a slot machine 100 according to one embodiment of the present invention. FIG. 1 is a perspective view showing an appearance of a slot machine 100 according to one embodiment of the present invention.
FIG. 2 is a diagram showing control blocks of the slot machine 100. FIG. 2 is a diagram showing control blocks of the slot machine 100.
FIG. 3 is a flowchart showing basic control of a game in the slot machine 100. FIG. 3 is a flowchart showing basic control of a game in the slot machine 100.
FIG. 4 is a front view of the slot machine 100, showing each light-emitting display unit and a control section. FIG. 4 is a front view of the slot machine 100, showing each light-LED display unit and a control section.
FIG. 5 is an exploded perspective view of a saucer light emitting display unit of the slot machine 100. FIG. 5 is an exploded perspective view of a saucer light emitting display unit of the slot machine 100.
FIG. 6 is an exploded perspective view of an upper light emitting display unit of the slot machine 100. FIG. 6 is an exploded perspective view of an upper light emitting display unit of the slot machine 100.
FIG. 7 is an exploded view of a side emission display unit of the slot machine 100. FIG. 7 is an exploded view of a side emission display unit of the slot machine 100.
FIG. 8 shows an effect pattern selection table and an effect pattern table of the slot machine 100. FIG. 8 shows an effect pattern selection table and an effect pattern table of the slot machine 100.
FIG. 9 is an explanatory diagram of a roulette effect of the slot machine 100. FIG. 9 is an explanatory diagram of a roulette effect of the slot machine 100.
FIG. 10 is an explanatory diagram of a shooting down effect of the slot machine 100. FIG. 10 is an explanatory diagram of a shooting down effect of the slot machine 100.
11 is an explanatory diagram of a countdown effect of the slot machine 100. FIG. 11 is an explanatory diagram of a countdown effect of the slot machine 100. FIG.

Claims (10)

  1. 筐体前面の周縁に沿って配設された複数の発光手段と、
    前記発光手段を点灯制御する点灯制御手段と、を備え、
    前記点灯制御手段は、
    所定の場合に、前記発光手段による光の点灯位置が、所定の方向に順次移動するように前記発光手段を点灯制御することを特徴とする遊技台。
    A plurality of light emitting means arranged along the periphery of the front surface of the housing;
    Lighting control means for controlling lighting of the light emitting means,
    The lighting control means,
    A game console, wherein, in a predetermined case, the lighting of the light emitting means is controlled so that the light emitting position of the light emitting means moves sequentially in a predetermined direction.
  2. 前記点灯制御手段は、
    前記発光手段による光の点灯位置が移動する際、点灯後の前記発光手段の当該点灯を維持するか、又は、消灯することを特徴とする請求項1に記載の遊技台。 The gaming table according to claim 1, wherein when the lighting position of the light by the light emitting means moves, the lighting of the light emitting means after lighting is maintained or turned off. The lighting control means, The lighting control means,
    The gaming table according to claim 1, wherein when the lighting position of the light by the light emitting unit moves, the lighting of the light emitting unit after lighting is maintained or turned off. The gaming table according to claim 1, wherein when the lighting position of the light by the light emitting unit moves, the lighting of the light emitting unit after lighting is maintained or turned off.
  3. 前記点灯制御手段は、
    前記発光手段による光の点灯位置が、時計回り又は半時計回りに順次移動するように前記発光手段を点灯制御することを特徴とする請求項1に記載の遊技台。
    The lighting control means,

    The gaming table according to claim 1, wherein the lighting control of the light emitting unit is controlled such that the light emitting position of the light emitting unit sequentially moves clockwise or counterclockwise. The gaming table according to claim 1, wherein the lighting control of the light emitting unit is controlled such that the light emitting position of the light emitting unit sequentially moves clockwise or counterclockwise.
  4. 前記発光手段は、更に、前記筐体前面の中央部において左右方向に複数配設され、
    前記点灯制御手段は、
    前記発光手段により、文字、数字又は記号が表示されるように前記発光手段を制御することを特徴とする請求項1に記載の遊技台。
    A plurality of the light emitting means are further arranged in the left-right direction at a central portion of the front surface of the housing,
    The lighting control means,
    The gaming table according to claim 1, wherein the light emitting means controls the light emitting means such that characters, numerals, or symbols are displayed.
  5. 前記遊技台が、
    複数種類の絵柄が施された複数のリールと、
    複数種類の入賞役の内部当選の当否を抽選により判定する抽選手段と、
    前記リールの回転を開始させるためのスタートスイッチと、
    各々の前記リールに対応して設けられ、前記リールの回転を個別に停止させるための停止スイッチと、
    停止時の前記リールにより表示された前記絵柄の組合せが、予め定めた絵柄の組合せであるか否かに基づいて入賞を判定する判定手段と、を備えたことを特徴とする請求項1に記載の遊技台。
    The gaming table is
    A plurality of reels on which a plurality of types of patterns are applied,
    Lottery means for judging the success or failure of internal winning of a plurality of types of winning combinations by lottery,
    A start switch for starting rotation of the reel; A start switch for starting rotation of the reel;
    A stop switch provided for each of the reels for individually stopping the rotation of the reels; A stop switch provided for each of the reels for individually stopping the rotation of the reels;
    2. The determination means according to claim 1, further comprising: a determination unit configured to determine a winning based on whether the combination of the patterns displayed by the reels at the time of stoppage is a predetermined combination of the patterns. 3. Gaming table. 2. The determination means according to claim 1, further comprising: a determination unit configured to determine a winning based on whether the combination of the patterns displayed by the reels at the time of stoppage is a predetermined combination of the patterns. 3. Gaming table ..
  6. 前記点灯制御手段は、
    前記発光手段による光の点灯位置が、時計回り又は半時計回りに順次移動するように前記発光手段を点灯制御し、前記抽選手段による抽選結果に応じて、前記点灯位置の移動の停止位置を定めることを特徴とする請求項5に記載の遊技台。
    The lighting control means,

    Lighting control of the light emitting means is performed such that the light emitting position of the light emitting means sequentially moves clockwise or counterclockwise, and a stop position of the movement of the lighting position is determined according to a lottery result by the lottery means. The gaming table according to claim 5, wherein: Lighting control of the light emitting means is performed such that the light emitting position of the light emitting means sequentially moves clockwise or counterclockwise, and a stop position of the movement of the lighting position is determined according to a lottery result by the lottery means. gaming table according to claim 5, japanese:
  7. 前記点灯制御手段は、
    第1及び第2の位置の前記発光手段を点灯させ、前記第2の位置の前記発光手段の点灯を維持しつつ、前記第1の位置を始点として光の点灯位置を前記第2の位置へ向けて移動させ、前記抽選手段による抽選結果に応じて、前記点灯位置を前記第2の位置まで移動させるか、又は、途中の位置で移動を停止することを特徴とする請求項5に記載の遊技台。
    The lighting control means,

    The light emitting means at the first and second positions are turned on, and while the light emitting means at the second position is kept turned on, the light emitting position is shifted from the first position to the second position starting from the first position. 6. The light emitting device according to claim 5, wherein the lighting position is moved to the second position or the movement is stopped at an intermediate position in accordance with a result of the lottery by the lottery means. Gaming table. The light emitting means at the first and second positions are turned on, and while the light emitting means at the second position is kept turned on, the light emitting position is emitting from the first position to the second position starting from the first position. 6 The light emitting device according to claim 5, wherein the lighting position is moved to the second position or the movement is stopped at an intermediate position in accordance with a result of the lottery by the lottery means. Gaming table.
  8. 前記発光手段は、更に、前記筐体前面の中央部において左右方向に複数配設され、
    前記点灯制御手段は、

    前記発光手段により0〜9の数字が、カウントダウン表示されるように前記発光手段を制御すると共に、前記抽選手段による抽選結果に応じて、0までカウントダウン表示するか、又は、途中の数字でカウントダウン表示を停止することを特徴とする請求項5に記載の遊技台。 The light emitting means controls the light emitting means so that the numbers 0 to 9 are countdown displayed, and the countdown is displayed to 0 according to the lottery result by the lottery means, or the countdown is displayed by a number in the middle. The game console according to claim 5, wherein the game console is stopped. A plurality of the light emitting means are further arranged in the left-right direction at a central portion of the front surface of the housing, A plurality of the light emitting means are further arranged in the left-right direction at a central portion of the front surface of the housing,
    The lighting control means, The lighting control means,
    The light emitting means is controlled so that the numbers 0 to 9 are displayed in countdown by the light emitting means, and the countdown display is performed to 0 or the countdown display is performed in the middle according to the lottery result by the lottery means. The game console according to claim 5, wherein the game is stopped. The light emitting means is controlled so that the numbers 0 to 9 are displayed in countdown by the light emitting means, and the countdown display is performed to 0 or the countdown display is performed in the middle according to the lottery result by the lottery means. The game console according to claim 5, wherein the game is stopped.
  9. 前記発光手段を、透光性部材の背後に配置したことを特徴とする請求項1に記載の遊技台。 The gaming table according to claim 1, wherein the light emitting means is disposed behind a translucent member.
  10. 更に、
    前記遊技台の下部に前記判定手段の判定結果に応じて払い出される遊技媒体を受ける受け皿を備え、
    前記発光手段は、前記遊技台の上縁と、両側縁と、前記受け皿と、に配設されたことを特徴とする請求項5に記載の遊技台。
    Furthermore,
    A receiving tray for receiving a game medium to be paid out in accordance with a result of the determination by the determining means,

    The gaming table according to claim 5, wherein the light emitting means is provided on an upper edge, both side edges, and the tray of the gaming table. The gaming table according to claim 5, wherein the light emitting means is provided on an upper edge, both side edges, and the tray of the gaming table.
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Cited By (19)

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Publication number Priority date Publication date Assignee Title
JP2006034392A (en) * 2004-07-23 2006-02-09 Daito Giken:Kk Game machine
JP2006068216A (en) * 2004-09-01 2006-03-16 Heiwa Corp Game machine
JP2007307061A (en) * 2006-05-17 2007-11-29 Sanyo Product Co Ltd Game machine
JP2007307204A (en) * 2006-05-19 2007-11-29 Samii Kk Game machine
JP2007325884A (en) * 2006-06-09 2007-12-20 Aruze Corp Game machine
JP2008086703A (en) * 2006-10-05 2008-04-17 Samii Kk Game machine
JP2008086704A (en) * 2006-10-05 2008-04-17 Samii Kk Game machine
JP2008228877A (en) * 2007-03-19 2008-10-02 Daito Giken:Kk Game machine
JP2008228876A (en) * 2007-03-19 2008-10-02 Daito Giken:Kk Game machine
JP2008246048A (en) * 2007-03-30 2008-10-16 Samii Kk Game machine
JP2008246119A (en) * 2007-03-30 2008-10-16 Samii Kk Game machine
JP2009039351A (en) * 2007-08-09 2009-02-26 Fujishoji Co Ltd Reel type game machine
JP2009213578A (en) * 2008-03-07 2009-09-24 Heiwa Corp Game machine
JP2009261418A (en) * 2008-04-21 2009-11-12 Sammy Corp Game machine
JP2010000148A (en) * 2008-06-18 2010-01-07 Sammy Corp Slot machine
JP2010029493A (en) * 2008-07-30 2010-02-12 Olympia:Kk Game machine
JP2012024642A (en) * 2011-11-11 2012-02-09 Sanyo Product Co Ltd Game machine
JP2012139251A (en) * 2010-12-28 2012-07-26 Olympia:Kk Decorative panel device and game machine
JP2014128403A (en) * 2012-12-28 2014-07-10 Kyoraku Sangyo Co Ltd Game machine

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JPH07284560A (en) * 1994-04-18 1995-10-31 Universal Hanbai Kk Playing machine
JP2001038019A (en) * 1999-07-30 2001-02-13 Heiwa Corp Tray device for pachinko machine
JP2002065946A (en) * 2000-08-31 2002-03-05 Sankyo Kk Slot machine
JP2002126172A (en) * 2000-10-23 2002-05-08 Sankyo Kk Slot machine
JP2002346024A (en) * 2001-05-23 2002-12-03 Olympia:Kk Game machine, control method for game machine, control program for game machine, and recording medium recording the same
JP2002346120A (en) * 2001-05-25 2002-12-03 Heiwa Corp Game machine

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JPH07284560A (en) * 1994-04-18 1995-10-31 Universal Hanbai Kk Playing machine
JP2001038019A (en) * 1999-07-30 2001-02-13 Heiwa Corp Tray device for pachinko machine
JP2002065946A (en) * 2000-08-31 2002-03-05 Sankyo Kk Slot machine
JP2002126172A (en) * 2000-10-23 2002-05-08 Sankyo Kk Slot machine
JP2002346024A (en) * 2001-05-23 2002-12-03 Olympia:Kk Game machine, control method for game machine, control program for game machine, and recording medium recording the same
JP2002346120A (en) * 2001-05-25 2002-12-03 Heiwa Corp Game machine

Cited By (20)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006034392A (en) * 2004-07-23 2006-02-09 Daito Giken:Kk Game machine
JP2006068216A (en) * 2004-09-01 2006-03-16 Heiwa Corp Game machine
JP2007307061A (en) * 2006-05-17 2007-11-29 Sanyo Product Co Ltd Game machine
JP2007307204A (en) * 2006-05-19 2007-11-29 Samii Kk Game machine
JP2007325884A (en) * 2006-06-09 2007-12-20 Aruze Corp Game machine
JP2008086704A (en) * 2006-10-05 2008-04-17 Samii Kk Game machine
JP2008086703A (en) * 2006-10-05 2008-04-17 Samii Kk Game machine
JP2008228877A (en) * 2007-03-19 2008-10-02 Daito Giken:Kk Game machine
JP2008228876A (en) * 2007-03-19 2008-10-02 Daito Giken:Kk Game machine
JP4570100B2 (en) * 2007-03-30 2010-10-27 サミー株式会社 Game machine
JP2008246048A (en) * 2007-03-30 2008-10-16 Samii Kk Game machine
JP2008246119A (en) * 2007-03-30 2008-10-16 Samii Kk Game machine
JP2009039351A (en) * 2007-08-09 2009-02-26 Fujishoji Co Ltd Reel type game machine
JP2009213578A (en) * 2008-03-07 2009-09-24 Heiwa Corp Game machine
JP2009261418A (en) * 2008-04-21 2009-11-12 Sammy Corp Game machine
JP2010000148A (en) * 2008-06-18 2010-01-07 Sammy Corp Slot machine
JP2010029493A (en) * 2008-07-30 2010-02-12 Olympia:Kk Game machine
JP2012139251A (en) * 2010-12-28 2012-07-26 Olympia:Kk Decorative panel device and game machine
JP2012024642A (en) * 2011-11-11 2012-02-09 Sanyo Product Co Ltd Game machine
JP2014128403A (en) * 2012-12-28 2014-07-10 Kyoraku Sangyo Co Ltd Game machine

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