JP2003325738A - Electric decoration structure of display part for game machine and game machine having the same - Google Patents

Electric decoration structure of display part for game machine and game machine having the same

Info

Publication number
JP2003325738A
JP2003325738A JP2002133879A JP2002133879A JP2003325738A JP 2003325738 A JP2003325738 A JP 2003325738A JP 2002133879 A JP2002133879 A JP 2002133879A JP 2002133879 A JP2002133879 A JP 2002133879A JP 2003325738 A JP2003325738 A JP 2003325738A
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JP
Japan
Prior art keywords
light
game
emitting
display
refraction
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2002133879A
Other languages
Japanese (ja)
Other versions
JP4201525B2 (en
Inventor
Susumu Takeuchi
晋 竹内
Original Assignee
Daito Giken:Kk
株式会社大都技研
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Filing date
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Application filed by Daito Giken:Kk, 株式会社大都技研 filed Critical Daito Giken:Kk
Priority to JP2002133879A priority Critical patent/JP4201525B2/en
Publication of JP2003325738A publication Critical patent/JP2003325738A/en
Application granted granted Critical
Publication of JP4201525B2 publication Critical patent/JP4201525B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Abstract

<P>PROBLEM TO BE SOLVED: To solve the problem that especially no skilled players are attracted to the display lamps such as a winning line display lamp 120 and operation switches such as a stop button 130 of a game machine such as a slot machine 100 which suggests only information on the proceeding of games and the result of the games as the information is suggested sufficiently by uniform emission only. <P>SOLUTION: A light refraction member fixing sheet 113 making up a light refraction member 200 is provided between a light emitting element 116 and a transparent printing part 112b which is so positioned as to enable the receiving of the light from the light emitting element 116 and made to transmit the light from the light emitting element 116. <P>COPYRIGHT: (C)2004,JPO

Description

【発明の詳細な説明】 Detailed Description of the Invention

【0001】 [0001]

【発明の属する技術分野】本発明は、光を透過させて所定の表示を行う遊技台用表示部の電飾構造に関するもので、特にスロットマシン、パチンコ機等の遊技台に設けられた表示ランプ及び操作スイッチの電飾構造に関する。 BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to an electric decoration structure of a display unit for a gaming table that transmits light to perform a predetermined display, and in particular, a display lamp provided on a gaming table such as a slot machine or a pachinko machine. And an electric decoration structure of the operation switch.

【0002】 [0002]

【従来の技術】従来の遊技台のうち、例えばスロットマ
シンは、ランプによる点滅や効果音等で遊技者に様々な
情報の報知を行っている。遊技媒体であるメダルの投入
枚数や、有効となっている入賞ラインの設定状況等の遊
技進行に関する情報や、内部抽選の結果、所定の入賞役
に当選した場合等の遊技結果に関連する情報を、表示パ
ネルの背後に設けた発光体を点滅させて報知していた。
特にスロットマシンの遊技操作に関しては、操作スイッチ、操作レバーに発光体を内蔵して、これらの発光体を操作時期に応じて点滅させて遊技者へ教示していた。 In particular, regarding the game operation of the slot machine, light emitters are built in the operation switch and the operation lever, and these light emitters are blinked according to the operation time to teach the player. 2. Description of the Related Art Among conventional game machines, for example, a slot machine notifies a player of various information by blinking lights, sound effects and the like. Information about the progress of the game, such as the number of inserted medals, which is the game medium, the setting status of the activated pay lines, the result of the internal lottery, and the information related to the game results such as when a predetermined winning combination is won. , The light-emitting body provided behind the display panel was blinked to inform. 2. Description of the Related Art Among conventional game machines, for example, a slot machine notifies a player of various information by blinking lights, sound effects and the like. Information about the progress of the game, such as the number of inserted medals, which is the game medium, the setting status of the activated pay lines, the result of the internal lottery, and the information related to the game results such as when a predetermined winning combination is won., The light-emitting body provided behind the display panel was blinked to inform.
In particular, regarding the game operation of the slot machine, the operation switch and the operation lever are provided with light emitting bodies, and these light emitting bodies are blinked according to the operation time to teach the player. In particular, regarding the game operation of the slot machine, the operation switch and the operation lever are provided with light emitting bodies, and these light emitting bodies are blinked according to the operation time to teach the player.

【0003】 [0003]

【発明が解決しようとする課題】上記従来の表示ランプや操作スイッチ等は、単に遊技者に遊技進行に関する情報や遊技結果に関連する情報のみを示唆することを目的として制御されているため、発光面が単に均一に発光すれば十分であった。従って、遊技に慣れた者にとって、
このような発光は注意を喚起する程度のものであっても、何ら興趣を起こさせるものとはなっていなかった。 Even if such light emission was only to call attention, it did not cause any interest. Since the above-mentioned conventional display lamps, operation switches, etc. are controlled only for the purpose of suggesting to the player only information relating to the progress of the game and information relating to the game result, It was sufficient if the surface simply emitted light uniformly. Therefore, for those who are used to playing games, Since the above-mentioned conventional display lamps, operation switches, etc. are controlled only for the purpose of suggesting to the player only information relating to the progress of the game and information relating to the game result, It was sufficient if the surface simply emitted light uniformly. Therefore, for those who are used to playing games,
Even if such a light emission is a level that draws attention, it has not been an exciting one. Even if such a light emission is a level that draws attention, it has not been an exciting one.

【0004】本発明は、以上のような従来の問題点に鑑み提案されるものであって、従来にない装飾効果を発揮する遊技台用表示部の電飾構造を提供するとともに、かかる電飾構造を用いた遊技台を提供することを目的としている。 The present invention has been proposed in view of the conventional problems as described above, and provides an illumination structure for a display unit for a gaming table that exhibits an unprecedented decorative effect, and also provides such an illumination. It is intended to provide a game table using the structure.

【0005】 [0005]

【課題を解決するための手段】上記目的を達成する請求
項1に記載の遊技台用表示部の電飾構造にかかる発明
は、発光体と、該発光体からの光を受光可能な位置に設
けられ、該発光体の光を透過せしめる光透過部とを設け
た遊技台用表示部の電飾構造において、発光体と光透過
部との間に、発光体の光を屈折させて光透過部に導光す
る光屈折部材を設けたことを特徴とする。
The invention relating to the electric decoration structure of the display unit for a game table according to claim 1 for achieving the above object is to provide a light emitter and a position capable of receiving light from the light emitter. In an illumination structure of a display unit for a game table, which is provided with a light transmitting portion that transmits the light of the light emitting body, the light of the light emitting body is refracted to transmit light between the light emitting body and the light transmitting portion. It is characterized in that a light refracting member for guiding light to the section is provided.

【0006】これは、単に発光体からの光を光透過部に
導光して、表示部において発光表示するのではなく、光
屈折部材を介した光の屈折により、表示部における発光
表示態様に変化を与えようとするものである。これによ
り、遊技台用表示部の従来にない装飾効果が得られる。
This is because the light from the light-emitting body is not guided to the light transmitting portion and light-emitted and displayed on the display portion, but the light is refracted through the light refraction member, so that the light-emission display mode on the display portion is realized. It is about making changes. As a result, an unprecedented decorative effect of the display unit for the gaming table can be obtained.

【0007】請求項2にかかる発明は、発光体と、該発
光体からの光を受光可能な位置に設けられ、該発光体の
光を透過せしめる光透過部とを設けた表示部の電飾構造
を有する遊技台において、電飾構造は、発光体と光透過
部との間に、発光体の光を屈折させて光透過部に導光す
る光屈折部材を用いることを特徴とする。
According to a second aspect of the present invention, the illumination of the display unit is provided with a light-emitting body and a light-transmitting portion which is provided at a position where light from the light-emitting body can be received and which transmits the light of the light-emitting body. In the gaming table having the structure, the illumination structure is characterized in that a light refraction member that refracts light from the light emitting body and guides the light to the light transmitting section is used between the light emitting body and the light transmitting section.

【0008】これによれば、光屈折部材を介して種々の
発光表示態様が可能な表示部を備えた遊技台を提供可能
となるので、課題で述べたような遊技の際に遊技者に注
意を喚起する程度の装飾効果ではなく、興趣を起こさせ
る装飾効果が得られる。
According to this, it is possible to provide a game table provided with a display section capable of various light emitting display modes through the light refraction member, and therefore, the player should be careful during the game as described in the problem. It is possible to obtain a decorative effect that is entertaining, rather than a decorative effect that arouse.

【0009】請求項3にかかる発明は、遊技を行うため
の操作スイッチと、遊技の進行に応じて発光体の発光制
御を行う制御部とを有し、光透過部が、操作スイッチの
操作面に設けられたことを特徴とする。これによれば、
遊技中に、操作スイッチを通じて種々の発光制御が行わ
れるため、遊技者の興趣を喚起することが可能となる。
According to a third aspect of the present invention, there is provided an operation switch for playing a game and a control section for controlling light emission of a light emitting body according to the progress of the game, and the light transmitting section has an operation surface of the operation switch. It is characterized by being provided in. According to this
Since various light emission controls are performed through the operation switches during the game, it is possible to bring the player's interest. Since various light emission controls are performed through the operation switches during the game, it is possible to bring the player's interest.

【0010】請求項4にかかる発明は、発光体は複数色
の発光を可能とし、制御部は遊技の進行を報知する場合
と、該遊技の進行と遊技結果とを併せて報知する場合と
で異なる発光色に発光されるように制御することを特徴
とする。これにより、遊技者は発光態様の変化によっ
て、所定の情報が取得可能となるため、発光態様の変化
に遊技者の関心を向けさせることができる。
According to a fourth aspect of the present invention, the light-emitting body is capable of emitting light of a plurality of colors, and the control unit notifies the progress of the game, and the progress of the game and the result of the game together. It is characterized in that it is controlled so as to emit light of different emission colors. As a result, the player can obtain the predetermined information by changing the light emitting mode, so that the player can pay attention to the change in the light emitting mode.

【0011】請求項5にかかる発明は、発光体は、一の
表示部に対して複数設けられており、制御部は、遊技の
進行を報知する場合と、該遊技の進行と遊技結果とを併
せて報知する場合とで異なる発光体が発光されるように
制御することを特徴とする。これも同様に、遊技者に対
して報知すべき情報に応じて発光態様を変化させるの
で、遊技者の関心を向けさせることが可能となる。
According to a fifth aspect of the present invention, a plurality of light emitters are provided for one display section, and the control section reports the progress of the game and the progress of the game and the result of the game. It is characterized in that control is performed so that a different light-emitting body emits light depending on the case of notifying at the same time. Similarly, since the light emission mode is changed according to the information to be notified to the player, it is possible to direct the player's interest.

【0012】請求項6にかかる発明は、前記発光体を前
記光屈折部材に向かって移動可能とする発光体移動部
と、該発光体移動部により、遊技の進行を報知する場合
と、遊技の進行と遊技結果とを併せて報知する場合とで
発光体の位置を異なる位置に移動制御することで発光態
様を制御する制御部とを有することを特徴とする。これ
によれば、単一の発光体のみであっても、発光体移動部
により発光体の位置を変化させて種々の発光態様が可能
となる。
According to a sixth aspect of the present invention, there is provided a luminous body moving part for moving the luminous body toward the light refracting member, a case where the progress of the game is notified by the luminous body moving part, and a case of the game. It is characterized by having a control unit for controlling the light emission mode by controlling the movement of the position of the light emitter to a different position depending on whether the progress and the game result are reported together. According to this, even if only a single light emitting body is used, the position of the light emitting body can be changed by the light emitting body moving portion, and various light emitting modes can be realized.

【0013】請求項7にかかる発明は、光屈折部材は、
光透過部材側の表面に所定の断面形状のレンズを複数形成して配置したレンズシートであることを特徴とする。
これは、光屈折部材の好ましい態様であり、これにより、遊技者の興趣を喚起するような種々の発光態様を得ることができる。
According to the invention of claim 7, the light refraction member is
It is a lens sheet in which a plurality of lenses having a predetermined cross-sectional shape are formed and arranged on the surface on the light transmitting member side.
This is a preferable mode of the light refraction member, and thus various light emission modes that arouse the interest of the player can be obtained.

【0014】 [0014]

【発明の実施の形態】以下、本発明の好適な実施の形態
について、図面を参照して説明する。図1は、本発明の
一実施形態に係るスロットマシン100の外観を示す斜
視図である。スロットマシン100は、本体102と開
閉可能に取り付けられている前面扉101とで構成され
ている。
BEST MODE FOR CARRYING OUT THE INVENTION Hereinafter, preferred embodiments of the present invention will be described with reference to the drawings. FIG. 1 is a perspective view showing an appearance of a slot machine 100 according to an embodiment of the present invention. The slot machine 100 is composed of a main body 102 and a front door 101 that is attached to be openable and closable.

【0015】このスロットマシン100は、複数種類の
絵柄の組合せを変動可能に表示する絵柄表示装置が設け
られ、メダルなど所定の遊技媒体の投入と遊技の開始操
作とにより内部抽選を行い絵柄表示装置の変動表示を開
始する。内部抽選の結果と絵柄表示装置の停止操作に基
づいて絵柄表示装置の変動表示を停止させ、払い出しが
必要な絵柄の組合せが有効ライン上に停止した場合、入
賞と判定し必要数の遊技媒体を払出すものである。
The slot machine 100 is provided with a picture display device for variably displaying a combination of a plurality of kinds of pictures, and an internal lottery is carried out by inserting a predetermined game medium such as a medal and a game start operation to carry out an internal lottery. The variable display of is started. Based on the result of the internal lottery and the stop operation of the picture display device, the variable display of the picture display device is stopped, and when the combination of the pictures that need to be paid out stops on the activated line, it is judged as a prize and the necessary number of game media are It is something to be paid out.

【0016】[スロットマシンの外観構成例]スロット
マシン100の中央内部には、外周面に複数種類の絵柄
(「7」、「Bar」、「ベル」、「Rep」等)を配
列したリールが3個(左リール105、中リール10
6、右リール107)収納され、回転自在に設置されて
いる。
[Example of Appearance of Slot Machine] In the inside of the center of the slot machine 100, there is a reel in which a plurality of types of patterns (“7”, “Bar”, “bell”, “Rep”, etc.) are arranged on the outer peripheral surface. 3 (left reel 105, middle reel 10
6, right reel 107) is stored and rotatably installed.

【0017】リール105乃至107に施された絵柄
は、前面扉101に設けられたリール表示窓110から
各リール105乃至107についてそれぞれ縦方向に3
つ見えるようになっている。従って、全リール105乃
至107が停止した場合、遊技者は、リール表示窓11
0を介して、3×3の合計9個の絵柄を見ることができ
る。
The symbols applied to the reels 105 to 107 are vertically arranged on the reels 105 to 107 from the reel display window 110 provided on the front door 101.
You can see it. Therefore, when all the reels 105 to 107 are stopped, the player can see the reel display window 11
Through 0, a total of 9 patterns of 3 × 3 can be seen.

【0018】各リール105乃至107の裏側には、リ
ール表示窓110に停止表示される個々の絵柄を照らす
ためのバックライトモジュールが配置されている(図示
せず)。バックライトモジュールは、例えば、7色
(赤、緑、青紫の三原色と、白色等をはじめとするこれ
らの混合色)のバックライトを発光可能である。なお、
本実施の形態例では、3個のリールを備えているが、リールの数やリールの設置位置はこれに限定されるものではない。 In the example of the present embodiment, three reels are provided, but the number of reels and the installation position of the reels are not limited to this. On the back side of each reel 105 to 107, there is arranged a backlight module (not shown) for illuminating the individual patterns stopped and displayed in the reel display window 110. The backlight module can emit, for example, seven-color backlights (three primary colors of red, green, and blue-violet, and a mixed color of these such as white). In addition, On the back side of each reel 105 to 107, there is arranged a backlight module (not shown) for illuminating the individual patterns stopped and displayed in the reel display window 110. The backlight module can emit, for example, seven-color backlights ( three primary colors of red, green, and blue-violet, and a mixed color of these such as white). In addition,
In this embodiment, three reels are provided, but the number of reels and the installation position of the reels are not limited to this. In this embodiment, three reels are provided, but the number of reels and the installation position of the reels are not limited to this.

【0019】リール表示窓110には、遊技進行や遊技結果に関する情報を遊技者に報知するために以下のような表示ランプ類が設けられている。 The reel display window 110 is provided with the following display lamps for informing the player of information regarding the progress of the game and the result of the game.

【0020】例えば、入賞ライン表示ランプ120は、
遊技毎に、有効となる入賞ライン109を示すランプである。 It is a lamp indicating a winning line 109 that is valid for each game. 有効となる入賞ライン109は、スロットマシン100に投入された遊技媒体(メダル)の枚数によって変化する。 The valid winning line 109 changes depending on the number of game media (medals) inserted into the slot machine 100. 例えば、図1に示すように5本の入賞ライン109を有する場合、メダルを1枚投入した時は中段の水平入賞ライン、2枚投入した時は上段および下段の水平入賞ラインを加えた3つの入賞ライン、3枚投入した時は更に2本の斜めの入賞ラインを加えた5ラインが、 For example, when there are five winning lines 109 as shown in FIG. 1, three medals are added, the middle horizontal winning line when one medal is inserted and the upper and lower horizontal winning lines when two medals are inserted. There are 5 winning lines, including 2 diagonal winning lines when 3 cards are inserted.
有効となる。 It becomes valid. もちろん、入賞ラインの数は5本に限定されるものではない。 Of course, the number of winning lines is not limited to five. 遊技者は、入賞ライン表示ランプの点灯状態を見ることでメダル投入操作が完了したかを確認可能となる。 The player can confirm whether the medal insertion operation is completed by observing the lighting state of the winning line indicator lamp. For example, the winning line display lamp 120 is For example, the winning line display lamp 120 is
It is a lamp showing the winning line 109 which becomes effective for each game. The activated winning line 109 changes depending on the number of game media (medals) inserted into the slot machine 100. For example, in the case of having five winning lines 109 as shown in FIG. 1, when one medal is inserted, a middle horizontal winning line is added, and when two medals are inserted, three horizontal winning lines are added, including upper and lower horizontal winning lines. Winning line, 5 lines including 2 diagonal winning lines when 3 cards are inserted, It is a lamp showing the winning line 109 which becomes effective for each game. The activated winning line 109 changes depending on the number of game media (medals) inserted into the slot machine 100. For example, in the case of having five winning lines 109 as shown in FIG. 1, when one medal is inserted, a middle horizontal winning line is added, and when two medals are inserted, three horizontal winning lines are added, including upper and lower horizontal winning lines. Winning line, 5 lines including 2 diagonal winning lines when 3 cards are inserted,
It becomes effective. Of course, the number of pay lines is not limited to five. The player can confirm whether the medal insertion operation is completed by looking at the lighting state of the pay line display lamp. It becomes effective. Of course, the number of pay lines is not limited to five. The player can confirm whether the medal insertion operation is completed by looking at the lighting state of the pay line display lamp.

【0021】スタートランプ121は、リール105乃
至107が回転することができる状態にあり、遊技を開
始することができることを遊技者に報知するランプであ
る。
The start lamp 121 is a lamp for informing the player that the reels 105 to 107 are in a rotatable state and the game can be started.

【0022】再遊技ランプ122は、再遊技役に入賞し
たとき(Rep−Rep−Rep等の再遊技絵柄が揃っ
たとき)、遊技者へ次の遊技が再遊技であることを報知
するランプである。再遊技に入賞した場合は、再遊技役
に入賞した遊技に投入したメダルが次遊技においても有
効となる。
The re-playing lamp 122 is a lamp which informs the player that the next game is a re-playing game when the re-playing combination is won (when the re-playing patterns such as Rep-Rep-Rep are prepared). is there. When the player wins the re-game, the medals inserted in the game winning the re-game combination are valid in the next game.

【0023】告知ランプ123は、特別な入賞役に内部
当選した状態にあることを遊技者に報知するランプであ
る。本実施形態では、特別な入賞役として、いわゆるビ
ッグボーナスを指し、入賞ライン109上に「7−7−
7」等の所定の絵柄組合せが揃った場合に入賞する。そ
の他、レギュラーボーナスとして、「Bar−Bar−
Bar」等の所定の絵柄組合せが揃った場合に開始される入賞役を設けても良い。 A winning combination that starts when a predetermined combination of patterns such as "Bar" is available may be provided. 無論、特別な入賞役は、遊技者に大量のメダルを獲得できる機会を与えるために設けられたものであれば上記絵柄組合わせに限定されるものではない。 Of course, the special winning combination is not limited to the above-mentioned combination of patterns as long as it is provided to give the player an opportunity to win a large number of medals. The notification lamp 123 is a lamp for informing the player that the player has been internally won for a special winning combination. In the present embodiment, as a special winning combination, a so-called big bonus is indicated, and “7-7-” is displayed on the winning line 109. The notification lamp 123 is a lamp for informing the player that the player has been internally won for a special winning combination. In the present embodiment, as a special winning combination, a so-called big bonus is indicated, and “7-7- "Is displayed on the winning line 109.
The prize is won when a predetermined pattern combination such as "7" is prepared. In addition, as a regular bonus, "Bar-Bar- The prize is won when a predetermined pattern combination such as "7" is prepared. In addition, as a regular bonus, "Bar-Bar-
A winning combination that starts when a predetermined pattern combination such as "Bar" is prepared may be provided. Of course, the special winning combination is not limited to the above-mentioned pattern combination as long as it is provided to give the player an opportunity to obtain a large number of medals. A winning combination that starts when a predetermined pattern combination such as "Bar" is prepared may be provided. Of course, the special winning combination is not limited to the above-mentioned pattern combination as long as it is provided to give the player an opportunity to obtain a large number of medals.

【0024】払出枚数表示器124は、払い出しのある何らかの入賞役に入賞したとき、遊技者へ払い出されたメダルの枚数を表示する表示器である。遊技回数表示器125は、ビッグボーナスゲーム中の一般ゲームの回数等を表示する表示器である。貯留枚数表示器126は、
スロットマシン100に遊技者が予め投入したメダル枚数を電子的に記憶し、貯留(クレジット)しているメダルの枚数を表示する表示器である。 This is a display device that electronically stores the number of medals that the player has previously inserted into the slot machine 100 and displays the number of medals stored (credit). The payout number display unit 124 is a display unit for displaying the number of medals paid out to the player when a winning combination with a payout is won. The number-of-games display device 125 is a display device that displays the number of times of general games in the big bonus game. The stored sheet number display 126 is The payout number display unit 124 is a display unit for displaying the number of medals paid out to the player when a winning combination with a payout is won. The number-of-games display device 125 is a display device that displays the number of times of general games in the big bonus game. The stored sheet number display 126 is
This is a display device that electronically stores the number of medals previously inserted by the player in the slot machine 100 and displays the number of medals accumulated (credited). This is a display device that electronically stores the number of medals previously inserted by the player in the slot machine 100 and displays the number of medals accumulated (credited).

【0025】メダル投入ランプ127は、遊技開始にあたって遊技者にメダルの投入が必要であることを報知するランプである。 The medal insertion lamp 127 is a lamp for informing the player that a medal needs to be inserted at the start of the game.

【0026】ストップボタン130は、押下することによって対応するリール105乃至107を停止させるボタンである。各ストップボタン130の内部には、後述の図7に示すLED138が設けられており、スタートレバー150が操作された後、リール105乃至107
のうち、停止操作が可能な状態になるリール105乃至107に対応してLED138が点灯し、各ストップボタン130が押下されるごとに消灯する。 Among them, the LED 138 lights up corresponding to the reels 105 to 107 in which the stop operation becomes possible, and turns off each time each stop button 130 is pressed. The stop button 130 is a button for stopping the corresponding reels 105 to 107 when pressed. An LED 138 shown in FIG. 7, which will be described later, is provided inside each stop button 130. After the start lever 150 is operated, the reels 105 to 107 are provided. The stop button 130 is a button for stopping the corresponding reels 105 to 107 when pressed. An LED 138 shown in FIG. 7, which will be described later, is provided inside each stop button 130. After the start lever 150 is operated, the reels 105 to 107 are provided.
Among them, the LED 138 is turned on in correspondence with the reels 105 to 107 in which the stop operation can be performed, and is turned off each time the stop button 130 is pressed. Among them, the LED 138 is turned on in correspondence with the reels 105 to 107 in which the stop operation can be performed, and is turned off each time the stop button 130 is pressed.

【0027】メダル投入ボタン140は、電子的に貯留
されたメダルをスロットマシン100へ投入する投入ボ
タンで、いわゆるベット(賭け数設定)ボタンと呼ばれ
ているものである。本実施形態では、1枚メダル投入ボ
タン、2枚メダル投入ボタン、最大メダル投入ボタン
(いわゆるMAXスベットボタン)の3つのボタンから
なる。最大メダル投入ボタンは、本実施形態において前
述の入賞ライン109の5本全てを有効化する3枚投入
を意味する。
The medal insertion button 140 is an insertion button for inserting medals stored electronically into the slot machine 100, and is a so-called bet (betting number setting) button. In the present embodiment, it is composed of three buttons, a one-medal insertion button, a two-medal insertion button, and a maximum-medal insertion button (so-called MAX sobet button). The maximum medal insertion button means insertion of three coins which activates all five coins in the winning line 109 in the present embodiment.

【0028】これらのボタンのいずれかを押下すること
により遊技に必要な1〜3枚のメダルがスロットマシン
100へ投入される。投入されたメダル枚数分は、減算
されて残枚数が貯留枚数表示器126に表示される。各
メダル投入ボタン140の内部には、後述の図11に示
す様にLED148が設けられており、遊技開始にあた
ってメダル投入が必要な場合にLED148が点灯し、
メダル投入操作が可能であることを報知する。 Notifies that the medal insertion operation is possible. 各メダル投入ボタン140のいずれかが押下されると消灯する。 When any of the medal insertion buttons 140 is pressed, the light turns off. By pressing any of these buttons, 1 to 3 medals required for the game are inserted into the slot machine 100. The number of inserted medals is subtracted and the remaining number is displayed on the stored number display 126. Inside each medal insertion button 140, an LED 148 is provided as shown in FIG. 11, which will be described later, and the LED 148 lights up when a medal insertion is required to start a game. By pressing any of these buttons, 1 to 3 medals required for the game are inserted into the slot machine 100. The number of inserted medals is subtracted and the remaining number is displayed on the stored number display 126. Inside each medal insertion button 140, an LED 148 is provided as shown in FIG. 11, which will be described later, and the LED 148 lights up when a medal insertion is required to start a game.
Notify that a medal insertion operation is possible. When any one of the medal insertion buttons 140 is pressed, it goes out. Notify that a medal insertion operation is possible. When any one of the medal insertion buttons 140 is pressed, it goes out.

【0029】メダル投入口156は、遊技を開始するに当たって遊技者が直接メダルを投入するための開口である。スタートレバー150は、リール105乃至107
の回転を開始させるレバーである。
The medal insertion slot 156 is an opening for the player to directly insert a medal when starting a game. The start lever 150 includes reels 105 to 107.
Is a lever that starts the rotation of.

【0030】精算ボタン152は、スロットマシン10
0に貯留されているメダルを精算して排出する精算機能と、遊技者がメダル投入口156から投入したメダルのうち所定枚数(例えば3枚)以上のメダルまたは入賞により獲得したメダルを最大50枚まで貯留するか否かを切換える貯留切換機能とを選択するボタンである。 A settlement function that setstles and discharges the medals stored in 0, and a maximum of 50 medals that the player has inserted from the medal slot 156, which is more than a predetermined number (for example, 3) or has been won. It is a button to select a storage switching function that switches whether or not to store up to. The settlement button 152 is used for the slot machine 10. The settlement button 152 is used for the slot machine 10.
Settlement function to settle and eject medals stored in 0, and a maximum of 50 medals or more medals inserted by the player from the medal slot 156 or more than a predetermined number (for example, 3) It is a button for selecting a storage switching function for switching whether or not to store. Settlement function to settle and eject medals stored in 0, and a maximum of 50 medals or more medals inserted by the player from the medal slot 156 or more than a predetermined number (for example, 3) It is a button for selecting a storage switching function for switching whether or not to store.

【0031】キー孔154は、キーを差し込んで時計方向に回すとロックが解除され、スロットマシン100の前面扉101を開けることができるようになる。 The key hole 154 is unlocked by inserting a key and turning it clockwise so that the front door 101 of the slot machine 100 can be opened.

【0032】腰部化粧パネル160は、スロットマシン100の機種名と装飾するためのイラストが描画されているパネルである。腰部化粧パネル160の背後には、
冷陰極管、蛍光管等が設けられている。
The waist makeup panel 160 is a panel on which a model name of the slot machine 100 and an illustration for decoration are drawn. Behind the lumbar makeup panel 160,

Cold cathode tubes, fluorescent tubes, etc. are provided. Cold cathode tubes, fluorescent tubes, etc. are provided.

【0033】メダル排出口170は、メダルを排出するための開口であり、入賞時に払い出されるメダルはここから排出される。排出されたメダルは、メダル受皿17
2に溜まるようになっている。また、腰部化粧パネル1
60の下側で、メダル排出口170の右側には、スピーカ174が設けられている。
The medal discharge port 170 is an opening for discharging medals, and medals paid out at the time of winning a prize are discharged from here. The ejected medals are stored in the medal tray 17
It collects in 2. Also, the lumbar makeup panel 1
A speaker 174 is provided on the lower side of 60 and on the right side of the medal discharge port 170.

【0034】スロットマシン100の上部ランプ180
は、装飾用の表示装置であって、内部にあるLEDまた
はランプ等を点灯/消灯させることで遊技全体を盛り上
げる。リール表示窓110に表示された絵柄の組合せが
ビッグボーナスといった特別な入賞役に入賞した場合に
激しく点滅し遊技を盛り上げる演出を行っている。本実
施形態では、上部ランプ180においても光屈折部材2
00を用いた電飾を行っている。詳細については後述す
る。
Upper lamp 180 of slot machine 100
Is a display device for decoration, which energizes the entire game by turning on / off LEDs or lamps inside. When the combination of the patterns displayed in the reel display window 110 wins a special winning combination such as a big bonus, it blinks violently and excites the game. In the present embodiment, the light refraction member 2 is also included in the upper lamp 180. Is a display device for decoration, which energizes the entire game by turning on / off LEDs or lamps inside. When the combination of the patterns displayed in the reel display window 110 wins a special winning combination such as a big bonus, it blinks violently and excites the game. In the present embodiment, the light refraction member 2 is also included in the upper lamp 180.
The electric decoration using 00 is performed. Details will be described later. The electric decoration using 00 is performed. Details will be described later.

【0035】次に本発明の特徴部分である光屈折部材2
00について詳述する。図2(a)乃至(c)は、光屈折部材200の構成例を示す図である。光屈折部材20

0は、入射した光を所定の方向に屈折させるためのレンズ部を透明なシート部材211上に複数配列して構成される。 0 is configured by arranging a plurality of lens portions for refracting the incident light in a predetermined direction on the transparent sheet member 211. レンズ部の形状は、一般的に、図2(a)のフレネルレンズシート210、図2(b)のプリズムレンズシート220、レンチキュラーレンズシート230及び図2(c)のプリズムシート240等が適用できる。 Generally, the Fresnel lens sheet 210 of FIG. 2A, the prism lens sheet 220 of FIG. 2B, the lenticular lens sheet 230, the prism sheet 240 of FIG. 2C, and the like can be applied to the shape of the lens portion. .. 無論、レンズ形状は、これらに限定されず他のレンズ形状であっても良い。 Of course, the lens shape is not limited to these, and other lens shapes may be used. Next, the light refracting member 2 which is a characteristic part of the present invention Next, the light refracting member 2 which is a characteristic part of the present invention
00 will be described in detail. FIGS. 2A to 2C are diagrams showing a configuration example of the light refraction member 200. Light refraction member 20 00 will be described in detail. FIGS. 2A to 2C are diagrams showing a configuration example of the light refraction member 200. Light refraction member 20
0 is configured by arranging a plurality of lens portions for refracting incident light in a predetermined direction on a transparent sheet member 211. The Fresnel lens sheet 210 of FIG. 2A, the prism lens sheet 220 of FIG. 2B, the lenticular lens sheet 230, the prism sheet 240 of FIG. . Of course, the lens shape is not limited to these and may be another lens shape. 0 is configured by arranging a plurality of lens portions for refracting incident light in a predetermined direction on a transparent sheet member 211. The Fresnel lens sheet 210 of FIG. 2A, the prism lens sheet 220 of FIG. 2B, the lenticular lens sheet 230 , the prism sheet 240 of FIG.. Of course, the lens shape is not limited to these and may be another lens shape.

【0036】図2(a)に示すフレネルレンズシート2
10は、断面が略直角三角形状のプリズムレンズ212

を斜辺が中心から外方向に向かうようにして同心円状に配置して構成される。 Are arranged concentrically so that the hypotenuse faces outward from the center. 複数のプリズムレンズ212をシート部材211上に複数配置して光屈折部材200として構成している。 A plurality of prism lenses 212 are arranged on the sheet member 211 to form the light refraction member 200. シート部材211側から入射した光は、フレネルレンズシート210を構成する略直角三角形状のプリズムレンズ212の斜辺で屈折され、中心から外方向へ向かって放射される。 The light incident from the sheet member 211 side is refracted by the hypotenuse of the substantially right-angled triangular prism lens 212 constituting the Fresnel lens sheet 210, and is radiated from the center to the outside. Fresnel lens sheet 2 shown in FIG. Fresnel lens sheet 2 shown in FIG.
10 is a prism lens 212 having a cross section of a substantially right triangle. 10 is a prism lens 212 having a cross section of a substantially right triangle.
Are arranged in concentric circles with the hypotenuse facing outward from the center. A plurality of prism lenses 212 are arranged on the sheet member 211 to form the light refracting member 200. The light incident from the sheet member 211 side is refracted by the hypotenuse of the substantially right triangular prism lens 212 forming the Fresnel lens sheet 210, and emitted from the center toward the outside. Are arranged in concentric circles with the hypotenuse facing outward from the center. A plurality of prism lenses 212 are arranged on the sheet member 211 to form the light refracting member 200. The light incident from the sheet member 211 side is refracted by the hypotenuse of the substantially right triangular prism lens 212 forming the Fresnel lens sheet 210, and emitted from the center toward the outside.

【0037】フレネルレンズシート210で構成した光屈折部材200を介して光源を観察すると複数のフレネルレンズシート210に光源像が映し出される。単一の光源を用いて複数の光源が発光している様に見せることができる。また、光源と光屈折部材200との距離を増加させると光源が映し出されるフレネルレンズシート2
10の数が増加し、距離が少なくなるにつれ光源が映し出されるフレネルレンズシート210の数が減少するので、後述の移動機構250を使用することで発光態様を変化させることもできる。 Since the number of Fresnel lens sheets 210 on which the light source is projected decreases as the number of 10 increases and the distance decreases, the light emitting mode can be changed by using the moving mechanism 250 described later. When the light source is observed through the light refraction member 200 composed of the Fresnel lens sheet 210, a light source image is projected on the plurality of Fresnel lens sheets 210. A single light source can be used to make it appear as if multiple light sources are emitting light. Moreover, when the distance between the light source and the light refraction member 200 is increased, the Fresnel lens sheet 2 on which the light source is projected is displayed. When the light source is observed through the light refraction member 200 composed of the Fresnel lens sheet 210, a light source image is projected on the plurality of Fresnel lens sheets 210. A single light source can be used to make it appear as if multiple light sources are emitting light. Moreover, when the distance between the light source and the light refraction member 200 is increased, the Fresnel lens sheet 2 on which the light source is projected is displayed.
Since the number of the Fresnel lens sheets 210 on which the light source is projected decreases as the number of ten increases and the distance decreases, the light emitting mode can be changed by using the moving mechanism 250 described later. Since the number of the Fresnel lens sheets 210 on which the light source is projected decreases as the number of ten increases and the distance decreases, the light emitting mode can be changed by using the moving mechanism 250 described later.

【0038】図2(b)に示すプリズムレンズシート2
20は、所定の大きさの区画内に断面が略三角形状のプリズムレンズ222を複数並列に配置して構成される。
また、プリズムレンズシート220は、区画毎に異なる角度を持って配置されている。本実施形態では、90度の角度を持って各プリズムレンズシート220が配置され光屈折部材200を構成している。
The prism lens sheet 2 shown in FIG. 2 (b)

20 is configured by arranging a plurality of prism lenses 222 having a substantially triangular cross section in parallel within a section of a predetermined size. 20 is configured by arranging a plurality of prism lenses 222 having a substantially triangular cross section in parallel within a section of a predetermined size.
Further, the prism lens sheet 220 is arranged at different angles for each section. In this embodiment, the prism lens sheets 220 are arranged at an angle of 90 degrees to form the light refracting member 200. Further, the prism lens sheet 220 is arranged at different angles for each section. In this embodiment, the prism lens sheets 220 are arranged at an angle of 90 degrees to form the light refracting member 200.

【0039】同様にレンチキュラーレンズシート230
は、所定の区画内に断面が略蒲鉾形状のレンチキュラーレンズ234を複数並列に配置して構成される。レンチキュラーレンズシート230も、区画毎に異なる角度を持って配置され光屈折部材200を構成している。
Similarly, the lenticular lens sheet 230

Is configured by arranging a plurality of lenticular lenses 234 having a substantially semi-cylindrical cross section in parallel in a predetermined section. The lenticular lens sheets 230 are also arranged at different angles for each section to form the light refracting member 200. Is configured by arranging a plurality of lenticular lenses 234 having a substantially semi-cylindrical cross section in parallel in a predetermined section. The lenticular lens sheets 230 are also arranged at different angles for each section to form the light refracting member 200.

【0040】プリズムレンズシート220又はレンチキュラーレンズシート230で構成された光屈折部材20
0を介して光源像を観察すると、プリズムレンズ22

2、レンチキュラーレンズ234の配置方向と光源との角度に応じて光源像が映る区画と映らない区画とが見られる。 2. Depending on the arrangement direction of the lenticular lens 234 and the angle between the light source, there are sections where the light source image is reflected and sections where the light source image is not reflected. そして、光源と光屈折部材200との距離を増減させると光源像の映る区画と映らない区画の位置が変化する。 Then, when the distance between the light source and the light refraction member 200 is increased or decreased, the positions of the section where the light source image is reflected and the section where the light source image is not reflected change. The light refracting member 20 composed of the prism lens sheet 220 or the lenticular lens sheet 230. The light refracting member 20 composed of the prism lens sheet 220 or the lenticular lens sheet 230.
When observing the light source image through 0, the prism lens 22 When observing the light source image through 0, the prism lens 22
2. Depending on the arrangement direction of the lenticular lens 234 and the angle of the light source, there are a section where the light source image is reflected and a section where the light source image is not reflected. Then, when the distance between the light source and the light refraction member 200 is increased or decreased, the positions of the section where the light source image is reflected and the section where the light source image is not reflected are changed. 2. Depending on the arrangement direction of the lenticular lens 234 and the angle of the light source, there are a section where the light source image is reflected and a section where the light source image is not reflected. Then, when the distance between the light source and the light refraction member 200 is increased or decreased, the positions of the section where the light source image is reflected and the section where the light source image is not reflected are changed.

【0041】図2(c)に示すプリズムシート240
は、略三角錐状のプリズム242を隙間なく複数配列することで光屈折部材200を構成している。 Consists of the light refraction member 200 by arranging a plurality of substantially triangular pyramid-shaped prisms 242 without gaps. プリズムシート240で構成された光屈折部材200を介して光源を観察すると、六角形を形成するように光源像が観察される。 When the light source is observed through the light refraction member 200 formed of the prism sheet 240, the light source image is observed so as to form a hexagon. そして、光源と光屈折部材200との距離を増減させると六角形の大きさが変化する。 Then, when the distance between the light source and the light refraction member 200 is increased or decreased, the size of the hexagon changes. The prism sheet 240 shown in FIG. 2 (c). The prism sheet 240 shown in FIG. 2 (c).
Configures the light refraction member 200 by arranging a plurality of prisms 242 having a substantially triangular pyramid shape without a gap. When a light source is observed through the light refraction member 200 configured by the prism sheet 240, a light source image is observed so as to form a hexagon. When the distance between the light source and the light refraction member 200 is increased or decreased, the size of the hexagon changes. Configures the light refraction member 200 by arranging a plurality of prisms 242 having a substantially triangular pyramid shape without a gap. When a light source is observed through the light refraction member 200 configured by the prism sheet 240, a light source image is observed so as to form a hexagon. When the distance between the light source and the light refraction member 200 is increased or decreased, the size of the hexagon changes.

【0042】上述した構成の光屈折部材200を介する
ことで単一の光源であっても複数の光源像で所定の模様
を形成した発光態様を可能とする。また、光源と光屈折
部材200との距離を変化させることで発光態様を変化
させることができる。
By using the light refracting member 200 having the above-described structure, it is possible to realize a light emitting mode in which a predetermined pattern is formed by a plurality of light source images even with a single light source. Further, the light emission mode can be changed by changing the distance between the light source and the light refraction member 200.

【0043】[表示ランプへの適用例]次に、本発明の実施形態としてリール表示窓110への適用例について詳述する。図3は、本発明の実施形態におけるスロットマシン100のリール表示窓110の分解斜視図である。 [Application Example to Display Lamp] Next, an application example to the reel display window 110 will be described in detail as an embodiment of the present invention. FIG. 3 is an exploded perspective view of the reel display window 110 of the slot machine 100 according to the embodiment of the present invention.

【0044】リール表示窓110は、概略的に2枚のアクリル樹脂製の透明パネル111間にデザインシート1
12と光屈折部材固定シート113を設けている。 12 and a light refraction member fixing sheet 113 are provided. リール表示窓110は、後部パネル115によって前面扉1 The reel display window 110 has a front door 1 by a rear panel 115.
01の所定の位置に固定される。 It is fixed at a predetermined position of 01. 後部パネル115は、 The rear panel 115
複数のLED、ランプ球等の発光体116を装着するための装着部115aが設けられている。 A mounting portion 115a for mounting a light emitting body 116 such as a plurality of LEDs and lamp bulbs is provided. The reel display window 110 has a design sheet 1 between two transparent panels 111 made of acrylic resin. The reel display window 110 has a design sheet 1 between two transparent panels 111 made of acrylic resin.
12 and the light refraction member fixing sheet 113 are provided. The reel display window 110 includes a front panel 1 and a rear panel 115. 12 and the light refraction member fixing sheet 113 are provided. The reel display window 110 includes a front panel 1 and a rear panel 115.
01 is fixed at a predetermined position. The rear panel 115 is 01 is fixed at a predetermined position. The rear panel 115 is
A mounting portion 115a for mounting a plurality of light emitting bodies 116 such as LEDs and lamp bulbs is provided. A mounting portion 115a for mounting a plurality of light emitting bodies 116 such as LEDs and lamp bulbs is provided.

【0045】デザインシート112は、スロットマシン
100のデザイン絵柄等がシルク印刷等で印刷されたシ
ートである。印刷面は、発光体116の光を透過させな
い遮光印刷部112aと光を透過させる透過印刷部11
2bとで構成されている。 It is composed of 2b. 透明パネル111の間にデザインシート112を挟みこんで前面扉101に装着されるため、機種変更等に対してはデザインシート112を変更することで前面扉101の外観変更を容易に行えるように構成している。 Since the design sheet 112 is sandwiched between the transparent panels 111 and attached to the front door 101, the appearance of the front door 101 can be easily changed by changing the design sheet 112 in case of a model change or the like. are doing. The design sheet 112 is a sheet on which design pictures of the slot machine 100 are printed by silk printing or the like. The printing surface includes a light-shielding printing portion 112a that does not transmit light of the light-emitting body 116 and a transmission printing portion 11 that transmits light. The design sheet 112 is a sheet on which design pictures of the slot machine 100 are printed by silk printing or the like. The printing surface includes a light-shielding printing portion 112a that does not transmit light of the light-emitting body 116 and a transmission printing portion 11 that transmits light.
2b and. Since the design sheet 112 is sandwiched between the transparent panels 111 and attached to the front door 101, the appearance of the front door 101 can be easily changed by changing the design sheet 112 when the model is changed. is doing. 2b and. Since the design sheet 112 is sandwiched between the transparent panels 111 and attached to the front door 101, the appearance of the front door 101 can be easily changed by changing the design sheet 112 when the model is changed. Is doing.

【0046】光屈折部材固定シート113は、リール表
示窓110の大きさの透明シート113aと光屈折部材
200とで構成されている。透明シート113aは、光
屈折部材200を所定の位置に固定するためのものであ
る。光屈折部材200は、デザインシート112の透過
印刷部112bの背後に位置するように設けられる。光
屈折部材200は、発光体116の光を屈折させて透過
印刷部112bに透過させる。このため遊技者側から見
たとき透過印刷部112bには、複数の光源が所定の模
様を形成している様に見える。この様に光屈折部材20
0を透明シート113aに予め固定することで表示窓1
10の組み立てを容易に行うことができる。 Assembling of 10 can be easily performed. The light refraction member fixing sheet 113 is composed of a transparent sheet 113a having the size of the reel display window 110 and the light refraction member 200. The transparent sheet 113a is for fixing the light refraction member 200 in a predetermined position. The light refraction member 200 is provided so as to be located behind the transparent printing portion 112b of the design sheet 112. The light refraction member 200 refracts the light of the light emitting body 116 and transmits the light to the transmission printing unit 112b. Therefore, when viewed from the player's side, the transmissive printing unit 112b looks like a plurality of light sources forming a predetermined pattern. In this way, the light refraction member 20 The light refraction member fixing sheet 113 is composed of a transparent sheet 113a having the size of the reel display window 110 and the light refraction member 200. The transparent sheet 113a is for fixing the light refraction member 200 in a predetermined position. member 200 is provided so as to be located behind the transparent printing portion 112b of the design sheet 112. The light refraction member 200 refracts the light of the light emitting body 116 and transmits the light to the transmission printing unit 112b. Therefore, when viewed from the player's side, the transmissive printing unit 112b looks like a plurality of light sources forming a predetermined pattern. In this way, the light refraction member 20
By fixing 0 to the transparent sheet 113a in advance, the display window 1 By fixing 0 to the transparent sheet 113a in advance, the display window 1
The assembly of 10 can be performed easily. The assembly of 10 can be performed easily.

【0047】図4は、リール表示窓110に設けられた
各表示ランプでの発光態様例を示す概念図である。本実
施形態では、光屈折部材200に、図2(c)のプリズ
ムシート240を用いた場合の発光態様について詳述す
る。デザインシート112の円形の透過印刷部112b
を通じて、発光体116の光は、発光体116の位置に
よって図示のように変化する。ここで光屈折部材200
の光源像の模様と、発光体116の各模様を対応させて
記載する。例えば、黒塗りの発光体116に対しては、
光屈折部材200上の黒塗りの光源像が対応している。 The black-painted light source image on the light refraction member 200 corresponds. FIG. 4 is a conceptual diagram showing an example of a light emission mode of each display lamp provided in the reel display window 110. In the present embodiment, the light emitting mode when the prism sheet 240 of FIG. 2C is used for the light refraction member 200 will be described in detail. Circular transparent printing portion 112b of the design sheet 112 FIG. 4 is a conceptual diagram showing an example of a light emission mode of each display lamp provided in the reel display window 110. In the present embodiment, the light emitting mode when the prism sheet 240 of FIG. 2C is used for the light refraction member 200 will be described in detail. Circular transparent printing portion 112b of the design sheet 112
Through, the light of the light emitter 116 changes as illustrated depending on the position of the light emitter 116. Here, the light refraction member 200 Through, the light of the light emitter 116 changes as illustrated depending on the position of the light emitter 116. Here, the light refraction member 200
The pattern of the light source image and the pattern of the light emitter 116 are described in association with each other. For example, for the black-painted light emitter 116, The pattern of the light source image and the pattern of the light emitter 116 are described in association with each other. For example, for the black-painted light emitter 116,
The black light source image on the light refraction member 200 corresponds. The black light source image on the light refraction member 200 corresponds.

【0048】光源像は、プリズムシート240の屈折作用によって、六角形の各頂点位置に表示される。単一の光源がプリズムシート240を介して表示することで6
個の光源が発光しているように表示させることができる。
The light source image is displayed at each vertex position of the hexagon by the refraction action of the prism sheet 240. By displaying a single light source through the prism sheet 240, 6
It can be displayed as if the individual light sources are emitting light.

【0049】また、光源像は、発光体116の位置によって変化する。従って、3つの発光体116を設けて、
順次点灯制御を行うことで六角形の光源像が対応して左右に移動した発光態様とすることができる。 By sequentially performing lighting control, it is possible to obtain a light emitting mode in which the hexagonal light source image moves to the left and right correspondingly. Further, the light source image changes depending on the position of the light emitter 116. Therefore, by providing three light emitters 116, Further, the light source image changes depending on the position of the light emitter 116. Therefore, by providing three light emitters 116,
By performing the lighting control sequentially, it is possible to obtain a light emitting mode in which the hexagonal light source image is moved to the left and right correspondingly. By performing the lighting control sequentially, it is possible to obtain a light emitting mode in which the hexagonal light source image is moved to the left and right correspondingly.

【0050】また、中央の黒塗りの発光体116のみを消灯することによって、六角形状の光源像が重なった態様の発行表示をさせることもできる。また、左右方向のみでなく前後方向にも発光体116を配置することで、
点灯パターンを増やし、表示態様の多様化を計ることが出来る。 It is possible to increase the number of lighting patterns and measure the diversification of display modes. 更に、発光体116と光屈折部材200との距離Lを変化させることで光源像の形成する六角形の大きさも変化させることができる。 Further, the size of the hexagon formed by the light source image can be changed by changing the distance L between the light emitting body 116 and the light refracting member 200. Further, by turning off only the black-colored luminous body 116 in the center, it is possible to perform the issue display in a mode in which the hexagonal light source images are overlapped. Further, by arranging the light emitters 116 not only in the left-right direction but also in the front-back direction, Further, by turning off only the black-colored luminous body 116 in the center, it is possible to perform the issue display in a mode in which the hexagonal light source images are overlapped. Further, by arranging the light emitters 116 not only in the left-right direction but also in the front-back direction,
It is possible to increase the number of lighting patterns and diversify the display mode. Furthermore, by changing the distance L between the light emitting member 116 and the light refracting member 200, the size of the hexagon formed by the light source image can also be changed. It is possible to increase the number of lighting patterns and diversify the display mode. Further, by changing the distance L between the light emitting member 116 and the light refracting member 200, the size of the hexagon formed by the light source image can also be changed.

【0051】図5は、本実施形態における移動機構25
0の構造を表す断面図である。移動機構250は、後部
パネル115の装着部115aにそのまま装着可能に構
成されている。したがって、移動機構250を所望の装
着部115aに装着することで任意の表示ランプで発光
態様を制御することができる。
FIG. 5 shows the moving mechanism 25 in this embodiment.
It is sectional drawing showing the structure of 0. The moving mechanism 250 is configured to be mounted on the mounting portion 115a of the rear panel 115 as it is. Therefore, by mounting the moving mechanism 250 on the desired mounting portion 115a, it is possible to control the light emission mode with any display lamp.

【0052】移動機構250は、フレーム251、固定
蓋252、摺動ロッド253、バネ押さえ254、戻り
バネ256、発光体接続コネクタ258、ソレノイド接
続コネクタ259、第1ソレノイド260及び第2ソレ
ノイド270で構成されている。
The moving mechanism 250 comprises a frame 251, a fixed lid 252, a sliding rod 253, a spring retainer 254, a return spring 256, a light emitter connection connector 258, a solenoid connection connector 259, a first solenoid 260 and a second solenoid 270. Has been done.

【0053】フレーム251の装着部115aの取り付け側には、摺動ロッド254、第1ソレノイド260の駆動軸、第2ソレノイド270の駆動軸が摺動するための貫通孔が設けられている。 A through hole for sliding the sliding rod 254, the drive shaft of the first solenoid 260, and the drive shaft of the second solenoid 270 is provided on the mounting side of the mounting portion 115a of the frame 251.

【0054】摺動ロッド253は、フレーム251の中央の貫通孔に摺動可能に装着される。摺動ロッド253
の先端には、発光体116が取りつけられている。また、摺動ロッド253の先端部には、第1ソレノイド2

60及び第2ソレノイド270の駆動軸が掛かる位置まで鍔部が設けられている。 A flange portion is provided up to a position where the drive shafts of the 60 and the second solenoid 270 are hooked. 摺動ロッド253の後端側には、戻りバネ256が設けられ、バネ押さえ254を嵌入して摺動ロッド253をフレーム251に組み付ける。 A return spring 256 is provided on the rear end side of the sliding rod 253, and the spring retainer 254 is fitted to assemble the sliding rod 253 to the frame 251. 摺動ロッド253の後端に発光体接続コネクタ25 Luminescent connector 25 at the rear end of the sliding rod 253
8が装着される。 8 is installed. 摺動ロッド253の内部を通って先端に設けた発光体116に接続され電力を供給する。 It passes through the inside of the sliding rod 253 and is connected to the light emitting body 116 provided at the tip to supply electric power. The sliding rod 253 is slidably mounted in a through hole at the center of the frame 251. Sliding rod 253 The sliding rod 253 is slidably mounted in a through hole at the center of the frame 251. Sliding rod 253
A light-emitting body 116 is attached to the tip of the. The first solenoid 2 is attached to the tip of the sliding rod 253. A light-LED body 116 is attached to the tip of the. The first solenoid 2 is attached to the tip of the sliding rod 253.
A collar is provided up to the position where the drive shaft of 60 and the second solenoid 270 hangs. A return spring 256 is provided on the rear end side of the sliding rod 253, and a spring retainer 254 is fitted therein to assemble the sliding rod 253 to the frame 251. At the rear end of the sliding rod 253, a light emitter connection connector 25 is provided. A collar is provided up to the position where the drive shaft of 60 and the second solenoid 270 hangs. A return spring 256 is provided on the rear end side of the sliding rod 253, and a spring retainer 254 is fitted therein to assemble the sliding rod 253 to the frame 251. At the rear end of the sliding rod 253, a light solenoid connection connector 25 is provided.
8 is attached. Electric power is supplied by being connected to the light-emitting body 116 provided at the tip through the inside of the sliding rod 253. 8 is attached. Electric power is supplied by being connected to the light-LED body 116 provided at the tip through the inside of the sliding rod 253.

【0055】第1ソレノイド260及び第2ソレノイド
270は、フレーム251の装着部115aとは反対の
側から、上述した中央のフレーム251の貫通孔の両側
に設けられた貫通孔に取りつけられる。第1ソレノイド
260及び第2ソレノイド270は、固定蓋252によ
ってフレーム251に固定される。固定蓋252には、
ソレノイド接続コネクタ259が設けられており、第1
ソレノイド260及び第2ソレノイド270に電力を供給する。 Power is supplied to the solenoid 260 and the second solenoid 270. The first solenoid 260 and the second solenoid 270 are attached to the through holes provided on both sides of the through hole of the central frame 251 from the side opposite to the mounting portion 115a of the frame 251. The first solenoid 260 and the second solenoid 270 are fixed to the frame 251 by the fixed lid 252. The fixed lid 252 has The first solenoid 260 and the second solenoid 270 are attached to the through holes provided on both sides of the through hole of the central frame 251 from the side opposite to the mounting portion 115a of the frame 251. The first solenoid 260 and the second solenoid 270 are fixed to the frame 251 by the fixed lid 252. The fixed lid 252 has
A solenoid connection connector 259 is provided, and the first A solenoid connection connector 259 is provided, and the first
Electric power is supplied to the solenoid 260 and the second solenoid 270. Electric power is supplied to the solenoid 260 and the second solenoid 270.

【0056】第1ソレノイド260及び第2ソレノイド
270は、それぞれ作動ストロークの異なるものとなっ
ており、第1ソレノイド260を作動させると、摺動ロ
ッド253は、光屈折部材200方向に押し上げられ
(b)の位置まで発光体116を移動させる。また、第
2ソレノイド270を作動させると、摺動ロッド253
は、光屈折部材200方向に押し上げられるが、作動ストロークが第1ソレノイド260よりも長く設定されているため(c)の位置まで発光体116を移動させる。 Is pushed up in the direction of the light refraction member 200, but since the operating stroke is set longer than that of the first solenoid 260, the light emitting body 116 is moved to the position (c). The first solenoid 260 and the second solenoid 270 have different operation strokes. When the first solenoid 260 is operated, the sliding rod 253 is pushed up toward the light refracting member 200 (b). The light-emitting body 116 is moved to the position of (). Further, when the second solenoid 270 is operated, the sliding rod 253 The first solenoid 260 and the second solenoid 270 have different operation strokes. When the first solenoid 260 is operated, the sliding rod 253 is pushed up toward the light refracting member 200 (b). The light-emitting body 116 is moved to the position of (). Further, when the second solenoid 270 is operated, the sliding rod 253
Is pushed up in the direction of the light refraction member 200, but since the operation stroke is set longer than that of the first solenoid 260, the luminous body 116 is moved to the position (c). Is pushed up in the direction of the light refraction member 200, but since the operation stroke is set longer than that of the first potent 260, the luminous body 116 is moved to the position (c).

【0057】図6(a)乃至(c)は、図5における発
光体116の位置(a)乃至(c)における光源像の変
化を示す図である。図5の発光体116の位置が
(a)、(b)、(c)と変化するのに伴って、光源像
が図6(a)、(b)、(c)と変化する。発光態様を
変化させることで装飾効果が得られるのと同時に後述の
報知形態を行わせることもできる。
FIGS. 6A to 6C are views showing changes in the light source image at the positions (a) to (c) of the light emitter 116 in FIG. As the position of the light emitter 116 in FIG. 5 changes to (a), (b), and (c), the light source image changes to FIGS. 6 (a), (b), and (c). By changing the light emission mode, a decorative effect can be obtained and at the same time, a notification mode described later can be performed.

【0058】2つのソレノイドを用いて発光体116の
位置を2段階に変化させることで発光態様も2段階に変
化させることができる。本実施形態では、ソレノイドを
用いて発光体116を移動させているが、無論、ソレノ
イドに限らず発光体116の位置を変化させることがで
きるものであれば他の機構であっても良い。
By changing the position of the light emitter 116 in two steps by using two solenoids, the light emitting mode can be changed in two steps. In the present embodiment, the solenoid is used to move the light-emitting body 116, but needless to say, another mechanism may be used as long as the position of the light-emitting body 116 can be changed without being limited to the solenoid.

【0059】[遊技結果の報知形態]次に、上述した移
動機構250による発光態様の変化を利用して、例えば
メダル投入枚数等の遊技の進行に関する情報と併せて、
例えば内部当選結果等の遊技の結果に関する情報を示唆
する報知態様について説明する。
[Notification Form of Game Result] Next, by utilizing the change of the light emission mode by the moving mechanism 250 described above, together with the information about the progress of the game such as the number of inserted medals,
For example, a notification mode that suggests information about a game result such as an internal winning result will be described.

【0060】図5の移動機構250を例えば入賞ライン
表示ランプ120に適用した場合、遊技中に異なる発光
態様で発光するように発光制御することで遊技者の注目
を得る。発光態様の変化が、内部当選結果と何らかの関
係がある事を発見することで、それ以後の遊技で、入賞
ライン表示ランプ120の発光態様にも関心が向くこと
になる。
When the moving mechanism 250 of FIG. 5 is applied to, for example, the pay line display lamp 120, the player's attention is obtained by controlling the light emission so as to emit different light during the game. By discovering that the change of the light emission mode has some relation to the internal winning result, the light emission mode of the pay line display lamp 120 will be of interest in the subsequent games.

【0061】ここで図6の発光態様を例にして説明する
と、図6(a)は、遊技の進行情報のみを報知する場合
の表示態様を示し、図6(b)は、遊技開始操作の結
果、ハズレ以外の入賞役に内部当選した場合の表示態様
を示し、図6(c)は、ビッグボーナス等の特別な入賞
役に内部当選した場合の表示態様を示すようにする。
The light emitting mode of FIG. 6 will be described as an example. FIG. 6A shows a display mode when only the game progress information is notified, and FIG. 6B shows a game start operation. As a result, the display mode in the case where the winning combination other than the lose is internally won is shown, and FIG. 6C shows the display mode in the case where the special winning combination such as the big bonus is internally won.

【0062】通常時は、図6(a)の表示態様によって
入賞ライン109の表示が行われる。遊技者にとって
は、毎遊技繰返し行われる表示態様である。
In normal times, the pay line 109 is displayed in the display mode shown in FIG. 6 (a). For the player, this is a display mode in which each game is repeated.

【0063】内部抽選の結果、ハズレ以外の入賞役に当選した場合は、図6(b)の発光態様に変化する。変化のタイミングは、スタートレバー150操作後、ストップボタン130操作時、全リール停止時等遊技が終了するまでであればどのようなタイミングでも良い。 As a result of the internal lottery, when the winning combination other than the loss is won, the light emission mode of FIG. 6B is changed. The timing of change may be any timing after the start lever 150 is operated, when the stop button 130 is operated, when all the reels are stopped, etc. until the game ends.

【0064】図6(b)の発光態様は、図6(a)と比較しても大幅に変化した発光態様ではない。すなわち、
六角形の光源像の間隔が狭くなるように発光制御して、 Control the light emission so that the intervals between the hexagonal light source images are narrowed,
図示のような状態に表示する。 Display in the state shown in the figure. 遊技をはじめた当初は、 At the beginning of the game
遊技者の注目を若干引くものの単なる錯覚にも感じられる。 It gets a little attention from the player, but it feels like an illusion. 遊技の結果、何らかの入賞役に入賞していたとしても発光態様の変化と関連性があるかどうかは、遊技者によっては気づかない場合もあると考えられる。 As a result of the game, even if a winning combination is won, it is considered that some players may not notice whether or not it is related to the change in the light emitting mode. The light emission mode of FIG. 6 (b) is not a light emission mode which is significantly changed as compared with the light emission mode of FIG. 6 (a). That is, The light emission mode of FIG. 6 (b) is not a light emission mode which is significantly changed as compared with the light emission mode of FIG. 6 (a). That is,
Control the light emission so that the space between the hexagonal light source images becomes narrower, Control the light emission so that the space between the hexagonal light source images becomes narrower,
It is displayed as shown in the figure. At the beginning of the game, It is displayed as shown in the figure. At the beginning of the game,
Although it attracts the player's attention, it is also an illusion. As a result of the game, it is considered that some players may not be aware of whether or not there is any relation to the change in the light emission mode even if they have won a winning combination. Although it attracts the player's attention, it is also an illusion. As a result of the game, it is considered that some players may not be aware of whether or not there is any relation to the change in the light emission mode even if they have won a winning combination.

【0065】更に、遊技を続けた結果、ビッグボーナス等の特別な入賞役に内部当選した場合は、図6(c)の発光態様に変化する。光源像はほぼ一点に集中した状態に表示される。この発光態様は、図6(a)及び(b)
と比較して明らかに変化した態様であるため、遊技者は単なる錯覚ではないことを確信する。 The player is convinced that it is not just an illusion because it is a clearly changed aspect compared to. このように、大幅に発光態様が変化することにより、遊技者は、単なる入賞ライン表示ランプ120ではなく、内部当選結果に応じて発光態様が変化する入賞ライン表示ランプ120であることを認識する。 As described above, the player recognizes that the light emitting mode is not merely the winning line display lamp 120 but the winning line display lamp 120 whose light emitting mode changes according to the internal winning result. 以後の遊技においては、入賞ライン表示ランプ120の発光態様にも遊技者の関心が振り向けられることになる。 In the subsequent games, the player's attention will also be directed to the light emitting mode of the winning line indicator lamp 120. Further, as a result of continuing the game, when a special winning combination such as a big bonus is internally won, the light emitting mode of FIG. 6C is changed. The light source image is displayed in a state of being concentrated on almost one point. This light emission mode is shown in FIGS. 6 (a) and 6 (b). Further, as a result of continuing the game, when a special winning combination such as a big bonus is internally won, the light emitting mode of FIG. 6C is changed. The light source image is displayed in a state of being concentrated on almost one point. This light emission mode is shown in FIGS. 6 (a) and 6 (b).
The player is convinced that this is not a mere illusion because it is a mode that is clearly changed compared with. As described above, the player changes the light emitting mode to a large extent, and the player recognizes that the light emitting mode is not the simple pay line display lamp 120 but the light emitting mode changes according to the internal winning result. In the subsequent game, the player's interest is also directed to the light emission mode of the pay line display lamp 120. The player is convinced that this is not a mere illusion because it is a mode that is clearly changed compared with. As described above, the player changes the light emitting mode to a large extent, and the player recognizes that the light emitting mode is not The simple pay line display lamp 120 but the light emitting mode changes according to the internal winning result. In the subsequent game, the player's interest is also directed to the light emitting mode of the pay line display lamp 120.

【0066】入賞ライン表示ランプ120を用いて発光
態様を変化させた場合、遊技の途中に発光態様が変化し
た時は、当該遊技において何らかの入賞役に内部当選し
たこと示すことになる。従って、遊技開始時に入賞ライ
ン表示ランプ120が通常の発光態様と異なる発光態様
である場合、前の遊技においてビッグボーナス等の特別
な入賞役に内部当選し、特別な入賞役が入賞可能な状態
にあることを示すことになる。かかる報知を行うか否か
は抽選によって決定しても良い。
When the light emitting mode is changed by using the pay line display lamp 120, when the light emitting mode is changed in the middle of the game, it means that the player has internally won some winning combination in the game. Therefore, when the pay line display lamp 120 has a different light emitting mode from the normal light emitting mode at the start of the game, the special winning combination such as the big bonus is internally won in the previous game, and the special winning combination can be won. I will show that there is. Whether or not to give such notification may be determined by lottery.

【0067】また、再遊技ランプ122に適用した場
合、遊技中に発光態様が変化した時は、当該遊技におい
て何らかの入賞役(特に再遊技)に内部当選したことを
予告するようにしても良い。
When applied to the re-game lamp 122, when the light emission mode changes during the game, it may be announced that the player has internally won a winning combination (especially re-game) in the game.

【0068】このように通常時は遊技の進行や遊技操作
等を遊技者に報知する表示ランプ類の発光態様を変化さ
せることにより、これらの情報に加えて遊技結果に関す
る情報も遊技者に報知可能となる。かかる表示ランプ類
の発光態様の変化は、上述したランプ類ばかりでなく、
他の表示ランプ類にも適用しても良い。 It may be applied to other indicator lamps. これらのランプ類の点灯時に遊技者の関心が振り向けられることになる。 At the time of lighting these lamps, the player's attention will be directed. As described above, in addition to these pieces of information, it is possible to inform the player of the result of the game by changing the light emitting mode of the display lamps that inform the player of the progress of the game, the game operation, etc. in the normal state. Becomes The change in the light emission mode of the display lamps is not limited to the above-mentioned lamps, As described above, in addition to these pieces of information, it is possible to inform the player of the result of the game by changing the light emitting mode of the display lamps that inform the player of the progress of the game, the game operation, etc. in the normal state. Becomes The change in the light emission mode of the display lamps is not limited to the above-mentioned lamps,
It may be applied to other display lamps. When these lamps are turned on, the player's interest is directed. It may be applied to other display lamps. When these lamps are turned on, the player's interest is directed.

【0069】また、どの表示ランプで上述した発光態様
の変化が行われるかをランダムに設定することで、遊技
の進行上いつどの表示ランプの発光態様が変化するか予
測できなくなるので遊技が終了するまで緊張感が持続す
ることとなる。
Further, by randomly setting which of the display lamps changes the above-mentioned light emitting mode, it becomes impossible to predict when and which display lamp of the light emitting mode will change in the progress of the game, so that the game ends. The tension will continue until.

【0070】また、上述した実施形態の他に、図4に示
すように複数の発光体を選択的に点灯制御させたりする
ことでも、光源像の位置を変化させることができる。こ
の変化とスロットマシン100の内部抽選結果とを対応
させて発光制御することで、上記と同様の効果を得るこ
ともできる。
In addition to the above-described embodiment, the position of the light source image can be changed by selectively controlling the lighting of a plurality of light emitters as shown in FIG. By controlling the light emission by associating this change with the internal lottery result of the slot machine 100, the same effect as described above can be obtained.

【0071】[操作スイッチへの適用例1]次に本発明
の実施形態として、ストップボタン130への適用例に
ついて詳述する。図7は、ストップボタン130の分解
斜視図、図8は、ストップボタン130の部分断面図で
ある。ストップボタン130は、概略的に、ケース13
1、付勢バネ132、操作部133、光屈折部材20
0、押下面カバー135、基板136から構成されてい
る。
[Application Example 1 to Operation Switch] Next, an application example to the stop button 130 will be described in detail as an embodiment of the present invention. FIG. 7 is an exploded perspective view of the stop button 130, and FIG. 8 is a partial sectional view of the stop button 130. The stop button 130 is roughly the case 13
1, biasing spring 132, operation portion 133, light refraction member 20 1, biasing spring 132, operation portion 133, light refraction member 20
0, the pressing surface cover 135, and the substrate 136. 0, the pressing surface cover 135, and the substrate 136.

【0072】ケース131は、操作部133の摺動部1
33bを摺動可能に収納する収納部131aが3個一体として構成されている。付勢バネ132は、操作部13
3を遊技者側に付勢し、未操作状態にするために設けられている。
The case 131 is a sliding part 1 of the operation part 133.
Three storage parts 131a for slidably storing 33b are integrally formed. The urging spring 132 is used for the operation unit 13.
It is provided to urge the player 3 toward the player side and bring it into an unoperated state.

【0073】操作部133は、概略的に鍔部133aと
摺動部133bと検知片133cとで構成されている。
操作部133の中心は、後述のLED138の光を通過
させるための貫通孔133dが形成されている。操作部
133の鍔部133aの前面に光屈折部材200が設け
られる。鍔部133aには押下面カバー135が装着さ
れる。押下面カバー135は、透光性のある樹脂で構成
されている。
The operating portion 133 is roughly composed of a collar portion 133a, a sliding portion 133b, and a detecting piece 133c.
A through hole 133d is formed at the center of the operation portion 133 to allow the light of an LED 138 described later to pass therethrough. The light refracting member 200 is provided on the front surface of the collar portion 133a of the operation portion 133. The pressing surface cover 135 is attached to the collar 133a. The pressing surface cover 135 is made of translucent resin. A through hole 133d is formed at the center of the operation portion 133 to allow the light of an LED 138 described later to pass therethrough. The light refracting member 200 is provided on the front surface of the collar portion 133a of the operation portion 133. The pressing surface cover 135 is attached to the collar 133a. The pressing surface cover 135 is made of translucent resin.

【0074】ケース131の反対の側には、基板136
が装着される。 Is installed. 基板136上には、各収納部131aに対応して検知スイッチ137が設けられている。 A detection switch 137 is provided on the substrate 136 corresponding to each storage portion 131a. 検知スイッチ137は、操作部133の検知片133cを検知するためのものである。 The detection switch 137 is for detecting the detection piece 133c of the operation unit 133. また、基板137上には、各収納部131aに対応してLED138が設けられている。 Further, on the substrate 137, an LED 138 is provided corresponding to each storage portion 131a. LED138は、光屈折部材200との距離を所定の間隔にするためスタンド138a上に固定される。 The LED 138 is fixed on the stand 138a so that the distance from the light refraction member 200 is set to a predetermined distance. L
ED138の光は、操作部133の貫通孔133dを通じて光屈折部材200に照射される。 The light of the ED138 is applied to the light refraction member 200 through the through hole 133d of the operation unit 133. 照射された光は、 The illuminated light is
光屈折部材200を透過して押下面カバー135より放射される。 It passes through the light refraction member 200 and is radiated from the pressing surface cover 135. On the side opposite to the case 131, the substrate 136 On the side opposite to the case 131, the substrate 136
Is installed. A detection switch 137 is provided on the substrate 136 corresponding to each storage portion 131a. The detection switch 137 is for detecting the detection piece 133c of the operation unit 133. In addition, LEDs 138 are provided on the substrate 137 so as to correspond to the respective storage portions 131a. The LED 138 is fixed on the stand 138a in order to keep the distance from the light refraction member 200 at a predetermined interval. L Is installed. A detection switch 137 is provided on the substrate 136 corresponding to each storage portion 131a. The detection switch 137 is for detecting the detection piece 133c of the operation unit 133. In addition, LEDs 138 are provided on the substrate 137 so as To correspond to the respective storage portions 131a. The LED 138 is fixed on the stand 138a in order to keep the distance from the light refraction member 200 at a predetermined interval. L
The light of the ED 138 is applied to the light refraction member 200 through the through hole 133d of the operation unit 133. The emitted light is The light of the ED 138 is applied to the light refraction member 200 through the through hole 133d of the operation unit 133. The emitted light is
The light passes through the light refraction member 200 and is emitted from the pressing surface cover 135. The light passes through the light refraction member 200 and is emitted from the pressing surface cover 135.

【0075】次にストップボタン130の発光態様例に
ついて説明する。図9(a)及び(b)は、ストップボ
タン130に設けられた光屈折部材200の発光態様を
示す概念図である。図9(a)は、ストップボタン13
0未操作時の発光態様を示し、図9(b)は、ストップ
ボタン130操作時の発光態様を示す。また、図9
(a)及び(b)では、光屈折部材200として、図2
(b)のプリズムシート220を用いた。光屈折部材2
00を通じてLED138の光源像は、図示のような態様となる。 Through 00, the light source image of the LED 138 has an aspect as shown in the figure. Next, an example of the light emission mode of the stop button 130 will be described. 9A and 9B are conceptual diagrams showing a light emitting mode of the light refracting member 200 provided on the stop button 130. FIG. 9A shows a stop button 13 Next, an example of the light emission mode of the stop button 130 will be described. 9A and 9B are conceptual diagrams showing a light emitting mode of the light refracting member 200 provided on the stop button 130. FIG. 9A shows a stop button 13
0 shows the light emission mode when not operated, and FIG. 9B shows the light emission mode when the stop button 130 is operated. In addition, FIG. 0 shows the light emission mode when not operated, and FIG. 9B shows the light emission mode when the stop button 130 is operated. In addition, FIG.
In FIGS. 2A and 2B, the light refraction member 200 is shown in FIG. In FIGS. 2A and 2B, the light refraction member 200 is shown in FIG.
The prism sheet 220 of (b) was used. Light refraction member 2 The prism sheet 220 of (b) was used. Light refraction member 2
The light source image of the LED 138 through 00 becomes as shown in the figure. The light source image of the LED 138 through 00 becomes as shown in the figure.

【0076】光源像は、プリズムシート220の屈折作用によって、LED138に対して直角方向にプリズムレンズ222が配列されている区画に表示される。単一のLED138がプリズムシート220を介することで複数のLED138が発光しているように表示させることができる。 The light source image is displayed by the refraction of the prism sheet 220 in the section in which the prism lenses 222 are arranged in the direction perpendicular to the LEDs 138. A single LED 138 can be displayed as if a plurality of LEDs 138 are emitting light by interposing the prism sheet 220.

【0077】また、光源像の発光態様は、LED138
と光屈折部材200との距離によって変化する。 It changes depending on the distance between the light refracting member 200 and the light refracting member 200. すなわち、ストップボタン130が未操作である場合、光屈折部材200とLED138との距離が、図9(a)に示すようにL1であり、ストップボタン130が操作された場合、光屈折部材200とLED138との距離が、 That is, when the stop button 130 is not operated, the distance between the light refraction member 200 and the LED 138 is L1 as shown in FIG. 9A, and when the stop button 130 is operated, the distance between the light refraction member 200 and the LED 138 is L1. The distance to LED138 is
図9(b)に示すように、L1より短くL2であり、この両者を比較した場合、L1より距離の短いL2の方が、光源像が光屈折部材200の中心に集中した発光態様となる。 As shown in FIG. 9B, L2 is shorter than L1, and when the two are compared, L2, which has a shorter distance than L1, has a light emitting mode in which the light source image is concentrated in the center of the light refracting member 200. .. このように、ストップボタン130の操作によって発光態様が異なるという興趣ある発光態様のストップボタン130を提供することができる。 In this way, it is possible to provide the stop button 130 having an interesting light emitting mode in which the light emitting mode differs depending on the operation of the stop button 130. In addition, the light emitting mode of the light source image is the LED 138. In addition, the light emitting mode of the light source image is the LED 138.
And the light refraction member 200. That is, when the stop button 130 is not operated, the distance between the light refracting member 200 and the LED 138 is L1 as shown in FIG. 9A, and when the stop button 130 is operated, the light refracting member 200 is The distance from LED138 And the light refraction member 200. That is, when the stop button 130 is not operated, the distance between the light refracting member 200 and the LED 138 is L1 as shown in FIG. 9A, and when the stop button 130 is operated, the light refracting member 200 is The distance from LED138
As shown in FIG. 9B, L2 is shorter than L1, and when comparing the two, the light source image is more concentrated in the center of the light refraction member 200 in L2 having a shorter distance than L1. . As described above, it is possible to provide the stop button 130 having an interesting light emission mode in which the light emission mode varies depending on the operation of the stop button 130. As shown in FIG. 9B, L2 is shorter than L1, and when comparing the two, the light source image is more concentrated in the center of the light refraction member 200 in L2 having a shorter distance than L1 .. As described above, it is possible to provide the stop button 130 having an interesting light emission mode in which the light emission mode varies depending on the operation of the stop button 130.

【0078】図10(a)及び(b)は、ストップボタ
ン130に設けられた光屈折部材200の他の発光態様
を示す概念図である。図10(a)は、ストップボタン
130の未操作時の発光態様を示し、図10(b)は、
ストップボタン130の操作時の発光態様を示す。ま
た、本実施形態では、光屈折部材200として、図2
(c)のプリズムシート240を用いた。光屈折部材2
00を通じてLED138の光源像は、図示の通りであ
る。
FIGS. 10 (a) and 10 (b) are conceptual views showing another light emitting mode of the light refracting member 200 provided on the stop button 130. As shown in FIG. FIG. 10A shows a light emitting mode when the stop button 130 is not operated, and FIG.
7 illustrates a light emitting mode when the stop button 130 is operated. In addition, in the present embodiment, as the light refraction member 200, as shown in FIG. 7 illustrates a light emitting mode when the stop button 130 is operated. In addition, in the present embodiment, as the light refraction member 200, as shown in FIG.
The prism sheet 240 of (c) was used. Light refraction member 2 The prism sheet 240 of (c) was used. Light refraction member 2
The light source image of the LED 138 through 00 is as illustrated. The light source image of the LED 138 through 00 is as illustrated.

【0079】光源像は、プリズム242の屈折作用によって、略六角形の各頂点位置形状に表示される。単一のLED138がプリズムシート240を介することで、
6個のLED138が六角形を形成して発光しているように表示させることができる。
The light source image is displayed at each vertex position shape of the substantially hexagon by the refraction action of the prism 242. By the single LED 138 via the prism sheet 240,

The six LEDs 138 can be displayed as if they are hexagonal and emit light. The six LEDs 138 can be displayed as if they are hexagonal and emit light.

【0080】また、図9で述べたように、光屈折部材2
00とLED138間の距離に応じて、LED138の発光態様を変化させることが可能である。すなわち、ストップボタン130が未操作である場合、図10(a)
に示すように、光屈折部材200とLED138間の距離がL1であり、ストップボタン130が操作された場合、図10(b)に示すように、光屈折部材200とL

ED138間の距離がL1より短いL2であり、この両者を比較した場合、距離の短いL2の方が、光源像が光屈折部材200の中心に縮小した略六角形形状の発光態様となる。 The distance between the ED138s is L2, which is shorter than L1, and when the two are compared, L2, which has a shorter distance, has a substantially hexagonal light emitting mode in which the light source image is reduced to the center of the light refraction member 200. Further, as described in FIG. 9, the light refraction member 2 Further, as described in FIG. 9, the light refraction member 2
It is possible to change the light emission mode of the LED 138 according to the distance between 00 and the LED 138. That is, when the stop button 130 has not been operated, FIG. It is possible to change the light emission mode of the LED 138 according to the distance between 00 and the LED 138. That is, when the stop button 130 has not been operated, FIG.
As shown in FIG. 10, when the distance between the light refracting member 200 and the LED 138 is L1 and the stop button 130 is operated, as shown in FIG. As shown in FIG. 10, when the distance between the light refracting member 200 and the LED 138 is L1 and the stop button 130 is operated, as shown in FIG.
The distance between the EDs 138 is L2, which is shorter than L1, and when the two are compared, the light source image of L2 having a shorter distance is a substantially hexagonal light emission mode in which the light source image is reduced to the center of the light refracting member 200. The distance between the EDs 138 is L2, which is shorter than L1, and when the two are compared, the light source image of L2 having a shorter distance is a substantially hexagonal light emission mode in which the light source image is reduced to the center of the light refracting member 200.

【0081】このように、異なるレンズ部で構成した光屈折部材200を使用することで発光態様の異なるストップボタン130を提供することができる。 As described above, by using the light refracting member 200 composed of different lens portions, the stop button 130 having different light emitting modes can be provided.

【0082】また、図4と同様にストップボタン130
のLED138を複数設けることでも発光態様を変化させることができる。 The light emitting mode can also be changed by providing a plurality of LEDs 138. 例えば、ストップボタン130操作許可時と操作不許可時とで異なるLEDを発光させることで発光態様を変化させ、ストップボタン130の操作時期を報知することもできる。 For example, it is possible to change the light emitting mode by emitting different LEDs when the operation of the stop button 130 is permitted and when the operation is not permitted, and to notify the operation time of the stop button 130. Also, as in FIG. 4, the stop button 130 Also, as in FIG. 4, the stop button 130
It is also possible to change the light emitting mode by providing a plurality of LEDs 138. For example, it is possible to notify the operation time of the stop button 130 by changing the light emission mode by causing different LEDs to emit light when the operation of the stop button 130 is permitted and when the operation of the stop button 130 is not permitted. It is also possible to change the light emitting mode by providing a plurality of LEDs 138. For example, it is possible to notify the operation time of the stop button 130 by changing the light emission mode by causing different LEDs to emit light when the operation of the stop button 130 is permitted and when the operation of the stop button 130 is not permitted.

【0083】更に、ストップボタン130のLED13
8を複数色に発光可能なものにすることでストップボタン130の操作許可時と操作不許可時等の操作時期を報知することができる。 By making the 8 capable of emitting light in a plurality of colors, it is possible to notify the operation time such as when the operation of the stop button 130 is permitted and when the operation is not permitted. Furthermore, the LED 13 of the stop button 130 Furthermore, the LED 13 of the stop button 130
By making 8 capable of emitting light in a plurality of colors, it is possible to notify the operation timing such as when the operation of the stop button 130 is permitted or not. By making 8 capable of emitting light in a plurality of colors, it is possible to notify the operation timing such as when the operation of the stop button 130 is permitted or not.

【0084】[操作スイッチへの適用例2]次に本発明の実施形態としてメダル投入ボタン140への適用例について説明する。図11は、最大メダル投入ボタンの分解斜視図である。メダル投入ボタン140は、機構的にはストップボタン130の構成と同じであり、ケース1
41、付勢バネ142、操作部143、光屈折部材20

0、押下面カバー145、基板146から構成されており、メダル投入ボタン140は、ストップボタン130 It is composed of 0, a pressing surface cover 145, and a board 146, and the medal insertion button 140 is a stop button 130.
にない印字プレート149を更に有している。 It also has a print plate 149 that is not available. [Application Example 2 to Operation Switch] Next, an application example to the medal insertion button 140 will be described as an embodiment of the present invention. FIG. 11 is an exploded perspective view of the maximum medal insertion button. The medal insertion button 140 is mechanically the same as the configuration of the stop button 130. [Application Example 2 to Operation Switch] Next, an application example to the medal insertion button 140 will be described as an embodiment of the present invention. FIG. 11 is an exploded perspective view of the maximum medal insertion button. The medal insertion button 140 is mechanically the same as the configuration of the stop button 130.
41, urging spring 142, operation portion 143, light refraction member 20 41, urging spring 142, operation portion 143, light refraction member 20
0, a pressing surface cover 145, and a substrate 146. The medal insertion button 140 is a stop button 130. 0, a pressing surface cover 145, and a substrate 146. The medal insertion button 140 is a stop button 130.
It further has a printing plate 149 not shown in FIG. It further has a printing plate 149 not shown in FIG.

【0085】印字プレート149は、投入枚数(最大枚
数なのでMAXが印字されている)を印字した透光性を
有する樹脂プレートであり、印字プレート149を交換
可能にすることで他の操作スイッチにも使用することが
できるようになっている。
The printing plate 149 is a translucent resin plate on which the number of sheets to be inserted (MAX is printed because it is the maximum number) is a translucent resin plate. It is ready to be used.

【0086】その他の構成部品については機能的にスト
ップボタン130と同じであるため詳細な説明に関して
は省略する。ストップボタン130と同様にメダル投入
ボタン140の操作部143に光屈折部材200を設け
ることでストップボタン130と同様の操作時期の報知
と装飾効果を得ることができる。
Since the other components are functionally the same as the stop button 130, detailed description thereof will be omitted. Similar to the stop button 130, by providing the light refraction member 200 on the operation portion 143 of the medal insertion button 140, it is possible to obtain the notification of the operation timing and the decorative effect similar to the stop button 130.

【0087】[上部ランプへの適用例]次に、本発明の
実施形態として上部ランプ180への適用例について説
明する。図12は、上部ランプ180の構造を示す概略
図である。上部ランプ180のレンズ180aの裏面に
光屈折部材200を固定する。光屈折部材200への光
源像が外部から認識できるようにするためレンズ180
aのレンズカットは最小限度に留めるか若しくはレンズカットを行わないようにすることが好ましい。 It is preferable that the lens cut of a is kept to a minimum or that the lens cut is not performed. [Example of Application to Upper Lamp] Next, an example of application to the upper lamp 180 will be described as an embodiment of the present invention. FIG. 12 is a schematic diagram showing the structure of the upper lamp 180. The light refracting member 200 is fixed to the back surface of the lens 180a of the upper lamp 180. In order to allow the light source image on the light refracting member 200 to be recognized from the outside, the lens 180 [Example of Application to Upper Lamp] Next, an example of application to the upper lamp 180 will be described as an embodiment of the present invention. FIG. 12 is a schematic diagram showing the structure of the upper lamp 180. The light refracting member 200 is fixed to the back surface of the lens 180a of the upper lamp 180. In order to allow the light source image on the light refracting member 200 to be recognized from the outside, the lens 180
It is preferable that the lens cut of a is minimized or the lens cut is not performed. It is preferred that the lens cut of a is minimized or the lens cut is not performed.

【0088】レンズ180aの後方には、移動機構固定
板280が設けられ、移動機構固定板280に複数の移
動機構250が装着されている。移動機構250には、
それぞれ発光体が装着されている。
A moving mechanism fixing plate 280 is provided behind the lens 180a, and a plurality of moving mechanisms 250 are mounted on the moving mechanism fixing plate 280. The moving mechanism 250 includes
Each has a light emitter attached.

【0089】上述した構成の上部ランプ180は、ビッ
グボーナス等の特別な入賞役に入賞した際に作動を開始
する。発光体を発光させると共に移動機構250を制御
することで入賞演出を行う。移動機構250による発光
態様の変化により、従来にない演出を行うことができ
る。
The upper lamp 180 having the above-described structure starts its operation when a special winning combination such as a big bonus is won. A winning effect is performed by causing the light emitting body to emit light and controlling the moving mechanism 250. By changing the light emission mode by the moving mechanism 250, an unprecedented effect can be performed.

【0090】上述した発光態様の変化による演出を、特
別な入賞役への入賞時の他に、スタートレバー150の
操作時や、リール停止時等といった遊技の進行に合わせ
て発光させても良い。その際、内部当選結果に応じて発
光態様を変化させれば遊技者に内部当選結果を報知する
ことができる。
The effect produced by the change in the above-described light emitting mode may be emitted in accordance with the progress of the game such as when the start lever 150 is operated or when the reel is stopped, in addition to when the special winning combination is won. At that time, the player can be notified of the internal winning result by changing the light emission mode according to the internal winning result.

【0091】例えば、スタートレバー150の操作時に
一定の方向に順次発光体が点灯/消灯し、あたかも光が
走る様に見える演出を行わせる。通常時は、図5(a)
の発光態様で演出を行い、内部当選結果に応じて図5
(b)や(c)の発光態様に変化させる。遊技者は、発
光態様の変化で内部当選結果を察知することができる。
For example, when the start lever 150 is operated, the light emitters are sequentially turned on / off in a certain direction, and an effect as if light were running is produced. Normally, Fig. 5 (a)
Is performed in the light emission mode of FIG.
The light emission mode of (b) or (c) is changed. The player can detect the internal winning result by the change of the light emission mode.

【0092】尚、本発明は、スロットマシン等の遊技台
に限らず発光体の光を透過させて表示等を行う部位であ
れば本発明の電飾構造を適用することは可能である。
The present invention is not limited to a game table such as a slot machine, and the electric decoration structure of the present invention can be applied to any portion that transmits light of a light-emitting body to display or the like.

【0093】[制御部の構成例]次に、図13を参照
し、スロットマシン100を構成する、例えば、本実施
形態における発光態様の制御を行う制御部300の構成
について説明する。図13は、制御部300の構成を示
すブロック図である。本実施形態では、スロットマシン
100の制御のすべては制御部300で行われる。
[Configuration Example of Control Unit] Next, with reference to FIG. 13, a configuration of the control unit 300 that configures the slot machine 100, for example, that controls the light emission mode in this embodiment will be described. FIG. 13 is a block diagram showing the configuration of the control unit 300. In this embodiment, the control of the slot machine 100 is entirely performed by the controller 300.

【0094】なお、ランプ制御、音声制御等を制御部3
00から分離し、新たに主制御部からの命令でランプ制
御、音声制御を行う副制御部を設けてもよい。副制御部
を設けることで主制御部300の負荷を軽減することが
できる。同時に主制御部300でも処理できないような
液晶表示装置の制御やアクチュエータ等を使用した電動
役物の制御を行わせることが可能となる。
The lamp control, voice control, etc. are controlled by the control unit 3.
00, and a sub-control unit for performing lamp control and voice control by a command from the main control unit may be newly provided. By providing the sub control unit, the load on the main control unit 300 can be reduced. At the same time, it becomes possible to control the liquid crystal display device that cannot be processed by the main control unit 300 or the electric accessory using an actuator or the like. 00, and a sub-control unit for performing lamp control and voice control by a command from the main control unit may be newly provided. By providing the sub control unit, the load on the main control unit 300 can be reduced. At the same time, it becomes possible to control the liquid crystal display device that cannot be processed by the main control unit 300 or the electric accessory using an actuator or the like.

【0095】[制御部300の構成]マイクロプロセッ
サ(以下、MainCPUと称す)310は、スロット
マシン100における制御の中枢となるものであり、バ
ス330を介して、周辺部との間で制御信号やデータの
受渡しが行われる。
[Structure of Control Unit 300] A microprocessor (hereinafter referred to as "Main CPU") 310 serves as the center of control in the slot machine 100, and controls signals to and from peripheral units via the bus 330. Data is passed.

【0096】乱数発生器311は、内部抽選等に用いら
れる乱数を発生するもので、複数のカウンタ、クロック
発振器、分周器及びラッチ回路等で構成される。乱数発
生器311が発生した乱数値は、バス330を介して、
RAM319の乱数記憶領域に記憶され、必要に応じて
MainCPU310へ送られる。
The random number generator 311 generates a random number used for internal lottery and the like, and is composed of a plurality of counters, clock oscillators, frequency dividers, latch circuits and the like. The random number value generated by the random number generator 311 is transferred via the bus 330 to
It is stored in the random number storage area of the RAM 319 and is sent to the Main CPU 310 as needed.

【0097】MainCPU310には、入力インター
フェース317及びバス330を介して、メダル投入口
156より投入されたメダルを検知するメダルセンサ3
12、スタートレバー150の操作を検知するスタートレバーセンサ313、ストップボタン130のいずれかが押された場合にどのボタンが押されたかを検知するストップボタンセンサ314、メダル投入ボタン140のいずれかが押下された場合にどのボタンが押されたかを検知するメダル投入ボタンセンサ315及び補助タンクに所定量を超えるメダルが蓄積されたことを検知するオーバーフローセンサ316が接続されている。 12. Either the start lever sensor 313 that detects the operation of the start lever 150, the stop button sensor 314 that detects which button is pressed when any of the stop buttons 130 is pressed, or the medal insertion button 140 is pressed. A medal insertion button sensor 315 that detects which button is pressed when the button is pressed and an overflow sensor 316 that detects that a predetermined amount of medals have been accumulated in the auxiliary tank are connected. The MainCPU 310 has a medal sensor 3 for detecting medals inserted from the medal insertion slot 156 via the input interface 317 and the bus 330. The MainCPU 310 has a medal sensor 3 for detecting medals inserted from the medal insertion slot 156 via the input interface 317 and the bus 330.
12. Any one of the start lever sensor 313 that detects the operation of the start lever 150, the stop button sensor 314 that detects which button is pressed when the stop button 130 is pressed, and the medal insertion button 140. A medal insertion button sensor 315 that detects which button has been pressed and an overflow sensor 316 that detects that a predetermined amount of medals have been accumulated in the auxiliary tank are connected. 12. Any one of the start lever sensor 313 that detects the operation of the start lever 150, the stop button sensor 314 that detects which button is pressed when the stop button 130 is pressed, and the medal insertion button 140. A medal insertion button sensor 315 that detects which button has been pressed and an overflow sensor 316 that detects that a predetermined amount of medals have been accumulated in the auxiliary tank are connected.

【0098】ROM(リード・オンリー・メモリ)31
8は、各種制御を行うためのプログラムや、リール10

5乃至107の停止制御を行うための制御データ等を記憶している。 Control data and the like for performing stop control of 5 to 107 are stored. また、内部抽選で使用する抽選テーブルもROM318に格納されている。 The lottery table used in the internal lottery is also stored in the ROM 318. RAM(ランダム・アクセス・メモリ)319は、MainCPU310によって処理されるプログラムのワークエリアを有し、可変データ等を記憶する。 The RAM (random access memory) 319 has a work area of ​​a program processed by the Main CPU 310, and stores variable data and the like. ROM (Read Only Memory) 31 ROM (Read Only Memory) 31
8 is a program for performing various controls and the reel 10 8 is a program for performing various controls and the reel 10
The control data and the like for performing the stop control of 5 to 107 are stored. A lottery table used in the internal lottery is also stored in the ROM 318. A RAM (Random Access Memory) 319 has a work area for programs processed by the MainCPU 310 and stores variable data and the like. The control data and the like for performing the stop control of 5 to 107 are stored. A lottery table used in the internal lottery is also stored in the ROM 318. A RAM (Random Access Memory) 319 has a work area for programs processed by the MainCPU 310 and stores variable data and the like.

【0099】また、リール105乃至107の回転と停
止を行うモーター(図示せず)を制御するモーター制御
部320、及びメダル払出装置を制御するホッパー制御
部321が、入出力インターフェース322及びバス3
30を介してMainCPU310に接続されている。
払い出されるメダルの検知信号は、入出力インターフェ
ース322及びバス330を介してMainCPU31
0に入力される。
Further, a motor control unit 320 for controlling a motor (not shown) for rotating and stopping the reels 105 to 107, and a hopper control unit 321 for controlling the medal payout device are provided with an input / output interface 322 and a bus 3.
It is connected to the Main CPU 310 via 30.
The detection signal of the payout medal is sent to the MainCPU 31 via the input / output interface 322 and the bus 330. The detection signal of the payout medal is sent to the MainCPU 31 via the input / output interface 322 and the bus 330.
Input to 0. Input to 0.

【0100】ランプ制御部323は、図1で示したリール105乃至107に設けられたバックランプ、入賞ライン表示ランプ120、ストップランプ130、メダル投入ボタン140、上部ランプ180等の各種表示器の点灯、消灯、点滅等を制御する。発光態様の変化に使用される移動機構250の第1ソレノイド260、第2ソレノイド270も同様にランプ制御部323によって制御される。MainCPU310は、バス330及び出力インターフェース324を介してランプ制御部323
にランプ制御信号を伝達する。 The lamp control signal is transmitted to. The lamp control unit 323 lights up various indicators such as the back lamp, the pay line display lamp 120, the stop lamp 130, the medal insertion button 140, and the upper lamp 180 provided on the reels 105 to 107 shown in FIG. , Turn off, blink, etc. are controlled. The first solenoid 260 and the second solenoid 270 of the moving mechanism 250 used for changing the light emission mode are also controlled by the lamp control unit 323. The MainCPU 310 has a lamp controller 323 via the bus 330 and the output interface 324. The lamp control unit 323 lights up various indicators such as the back lamp, the pay line display lamp 120, the stop lamp 130, the medal insertion button 140, and the upper lamp 180 provided on the reels 105 to 107 shown in FIG., Turn off, blink, etc. are controlled. The first solenoid 260 and the second solenoid 270 of the moving mechanism 250 used for changing the light emission mode are also controlled by the lamp control unit 323. The MainCPU 310 has a lamp controller 323 via the bus 330 and the output interface 324.
The lamp control signal is transmitted to. The lamp control signal is transmitted to.

【0101】スロットマシン100の効果音は、Mai
nCPU310から効果音データがバス330及び出力インターフェース325を介して楽音信号形成部326

に入力され、アンプ327で増幅されて、スピーカー3 Input to, amplified by amplifier 327, speaker 3
28から出力される。 It is output from 28. The sound effect of the slot machine 100 is The sound effect of the slot machine 100 is
The sound effect data from the nCPU 310 is transmitted via the bus 330 and the output interface 325 to the musical sound signal forming unit 326. The sound effect data from the nCPU 310 is transmitted via the bus 330 and the output interface 325 to the musical sound signal forming unit 326.
Input to the speaker 3 and amplified by the amplifier 327, and the speaker 3 Input to the speaker 3 and amplified by the amplifier 327, and the speaker 3
It is output from 28. It is output from 28.

【0102】スロットマシン100は、これを集中管理するホールコンピュータに接続されており、メダル投入信号、メダル払出信号、特別遊技中信号、エラー信号等といった管理信号は、MainCPU310からバス3
30及び出力インターフェース360を介して外部集中端子板365からホールコンピュータへ出力される。 It is output from the external centralized terminal board 365 to the hall computer via the 30 and the output interface 360. The slot machine 100 is connected to a hall computer that centrally manages this, and management signals such as a medal insertion signal, a medal payout signal, a special game signal, and an error signal are sent from the MainCPU 310 to the bus 3. The slot machine 100 is connected to a hall computer that centrally manages this, and management signals such as a medal insertion signal, a medal payout signal, a special game signal, and an error signal are sent from the MainCPU 310 to the bus 3.
The data is output from the external centralized terminal board 365 to the hall computer through the 30 and the output interface 360. The data is output from the external centralized terminal board 365 to the hall computer through the 30 and the output interface 360.

【0103】[遊技の基本的制御]図14は、本実施形態のスロットマシン100における遊技の基本的制御を示したフローチャートである。遊技の基本的制御は、M
ainCPU310が中心になって行い、電源断等を検知しないかぎり、同図の処理を繰り返し実行する。 The ainCPU310 plays a central role, and the process shown in the figure is repeatedly executed unless a power failure or the like is detected. [Basic Control of Game] FIG. 14 is a flowchart showing the basic control of the game in the slot machine 100 of the present embodiment. The basic control of the game is M [Basic Control of Game] FIG. 14 is a flowchart showing the basic control of the game in the slot machine 100 of the present embodiment. The basic control of the game is M
The ainCPU 310 plays a central role and repeatedly executes the processing shown in FIG. The ainCPU 310 plays a central role and repeatedly executes the processing shown in FIG.

【0104】ステップS120では、メダルの投入の有無をチェックする。併せて、メダル投入ボタン140やメダル投入ランプ127を点滅させることでメダル投入を遊技者に促すようにしている。 In step S120, it is checked whether or not a medal has been inserted. In addition, by blinking the medal insertion button 140 and the medal insertion lamp 127, the player is prompted to insert a medal.

【0105】ステップS121でメダルが投入されたと
判定されると(ステップS121がYes)、投入され
たメダルの枚数に応じて入賞ライン表示ランプ120を
点灯させる。メダル投入が完了するとメダル投入ボタン
130及びメダル投入ランプ127は消灯し、スタート
ランプ121を点滅させ、スタートレバー150の操作
を促す。
When it is determined in step S121 that a medal has been inserted (Yes in step S121), the pay line display lamp 120 is turned on according to the number of inserted medals. When the medal insertion is completed, the medal insertion button 130 and the medal insertion lamp 127 are turned off, the start lamp 121 is blinked, and the operation of the start lever 150 is prompted.

【0106】その後、ステップS122で、スタートレバー150が操作されたか否かのチェックを行い、スタート操作されていないと判断した場合(ステップS12
2がNo)は、以下の処理を行うことなくスタートレバー150が操作されるまで待機する。
Then, in step S122, it is checked whether or not the start lever 150 has been operated, and if it is determined that the start lever 150 has not been operated (step S12).
If No. 2), the process waits until the start lever 150 is operated without performing the following processing.

【0107】ステップS123では、スタートレバー1
50が操作されたことを検知して、乱数発生器311で発生させた乱数を取得する。 Detecting that 50 has been operated, the random number generated by the random number generator 311 is acquired. ステップS124では、取得した乱数値と、ROM318に格納されている抽選テーブルを用いて入賞役の抽選(内部抽選)を行い、内部当選の当否を判定する。 In step S124, a winning combination lottery (internal lottery) is performed using the acquired random number value and the lottery table stored in the ROM 318, and whether or not the internal winning is won is determined. 抽選テーブルとは、乱数値の範囲を複数の領域に分割し、各領域に所定の入賞役及びハズレを設定したものである。 The lottery table is a table in which a range of random numbers is divided into a plurality of areas, and a predetermined winning combination and loss are set in each area. 乱数値全体の範囲に対する各領域の範囲の大きさが、各入賞役の内部当選の確率になる。 The size of the range of each area with respect to the range of the entire random number value is the probability of internal winning of each winning combination. In step S123, the start lever 1 In step S123, the start lever 1
Detecting that 50 has been operated, the random number generated by the random number generator 311 is acquired. In step S124, the obtained random number and the lottery table stored in the ROM 318 are used to perform a lottery for the winning combination (internal lottery) to determine whether or not the internal winning is won. The lottery table is a table in which the range of random number values is divided into a plurality of areas and a predetermined winning combination and loss are set in each area. The size of the range of each area with respect to the range of the entire random value is the probability of internal winning of each winning combination. Detecting that 50 has been operated, the random number generated by the random number generator 311 is acquired. In step S124, the obtained random number and the lottery table stored in the ROM 318 are used to perform a lottery for the winning combination (internal lottery) ) to determine whether or not the internal winning is won. The lottery table is a table in which the range of random number values ​​is divided into a plurality of areas and a predetermined winning combination and loss are set in each area. range of each area with respect to the range of the entire random value is the probability of internal winning of each winning combination.

【0108】内部当選の確率は、複数種類設定可能あ
り、設定毎に抽選テーブルが用意されている。ステップ
S124では、現在設定されている設定値に対応する抽
選テーブルを選択して、内部抽選を実施する。設定は、
所定のスイッチ(図示せず)を用いて遊技場の管理者が
任意に変更できるようになっている。一般には設定1乃
至設定6までの6段階で設定を変更することができる。
A plurality of kinds of internal winning probabilities can be set, and a lottery table is prepared for each setting. In step S124, the lottery table corresponding to the currently set setting value is selected to carry out the internal lottery. The settings are
The manager of the game arcade can change it arbitrarily by using a predetermined switch (not shown). Generally, the setting can be changed in 6 steps from setting 1 to setting 6. The manager of the game arcade can change it appropriately by using a predetermined switch (not shown). Generally, the setting can be changed in 6 steps from setting 1 to setting 6.

【0109】尚、ステップS124では、この他にも内部当選結果に基づいて行われる光や音による各種演出の決定も行っている。上述の表示ランプ等による演出も予め決められた複数のパターンの中から抽選で決定され、
遊技の進行に応じて実行される。
Incidentally, in step S124, in addition to the above, various effects by light and sound are determined based on the internal winning result. The effect by the above-mentioned display lamp etc. is also determined by lottery from a plurality of predetermined patterns,
It is executed according to the progress of the game.

【0110】ステップS125では、全リール105乃至107の回転を開始させる。ステップS126では、
ストップボタン130の受け付けを開始する。ストップボタン130のLED138を点灯し、遊技者にストップボタン130による停止操作が可能になったことを報知する。
In step S125, the rotation of all reels 105 to 107 is started. In step S126,
Reception of the stop button 130 is started. The LED 138 of the stop button 130 is turned on to notify the player that the stop operation with the stop button 130 has become possible.

【0111】ステップS126において、ストップボタン130のいずれかが押下された場合、ステップS12
7乃至ステップS129の処理で押下されたストップボタン130を認識し、停止操作のあったストップボタン130のLED138を消灯させ、ストップボタン13 The stop button 130 pressed in the process of steps 7 to S129 is recognized, the LED 138 of the stop button 130 that has been stopped is turned off, and the stop button 13 is turned off.
0の停止操作を受け付けたことを遊技者に報知する。 Notify the player that the stop operation of 0 has been accepted. ステップS130で、押下されたストップボタン130に対応するリールを停止させる。 In step S130, the reel corresponding to the pressed stop button 130 is stopped. 全てのリールの停止をステップS131で確認する。 Confirm the stop of all reels in step S131. 全てのリールが停止していないと判断した場合(ステップS131がNo)、以下の処理を行わずにステップS127に戻る。 When it is determined that all the reels are not stopped (No in step S131), the process returns to step S127 without performing the following processing. If any of the stop buttons 130 is pressed in step S126, step S12 If any of the stop buttons 130 is pressed in step S126, step S12
The stop button 130 pressed in the processing of steps 7 to S129 is recognized, the LED 138 of the stop button 130 that has been stopped is turned off, and the stop button 13 is turned off. The stop button 130 pressed in the processing of steps 7 to S129 is recognized, the LED 138 of the stop button 130 that has been stopped is turned off, and the stop button 13 is turned off.
The player is notified that the 0 stop operation has been accepted. In step S130, the reel corresponding to the pressed stop button 130 is stopped. The stop of all reels is confirmed in step S131. If it is determined that all reels are not stopped (No in step S131), the process returns to step S127 without performing the following process. The player is notified that the 0 stop operation has been accepted. In step S130, the reel corresponding to the pressed stop button 130 is stopped. The stop of all reels is confirmed in step S131. If it is determined that all reels are not stopped. (No in step S131), the process returns to step S127 without performing the following process.

【0112】ステップS132では、入賞判定を行う。
ここでは、停止したリール105乃至107により表示される絵柄の組合せが、ステップS124の抽選処理において内部当選した入賞役に対応する組合せであった場合に入賞したと判定される。入賞ありと判定された場合は、該当する入賞絵柄の組合せが成立した入賞ライン1

09に対応する入賞ライン表示ランプ120のみを点滅させることで遊技者に入賞ラインを報知する。 By blinking only the winning line indicator lamp 120 corresponding to 09, the player is notified of the winning line. In step S132, a winning determination is made. In step S132, a winning determination is made.
Here, it is determined that the winning combination is achieved when the combination of the symbols displayed by the stopped reels 105 to 107 is the combination corresponding to the winning combination internally won in the lottery process of step S124. If it is determined that there is a winning, the winning line 1 in which the combination of the corresponding winning symbols is established. Here, it is determined that the winning combination is achieved when the combination of the symbols displayed by the stopped reels 105 to 107 is the combination corresponding to the winning combination internally won in the lottery process of step S124. If it is determined that there is a winning, the winning line 1 in which the combination of the corresponding winning symbols is established.
Only the winning line display lamp 120 corresponding to 09 is blinked to notify the player of the winning line. Only the winning line display lamp 120 corresponding to 09 is blinked to notify the player of the winning line.

【0113】例えば、停止したリール105乃至107
により中段水平ライン上に表示される絵柄の組合せが「ベル−ベル−ベル」ならばベル入賞となり、中段水平ラインに該当する入賞ライン表示ランプ120を点滅させる。 If the combination of the patterns displayed on the middle horizontal line is "bell-bell-bell", a bell prize is won, and the winning line indicator lamp 120 corresponding to the middle horizontal line is blinked. また、「7−7−7」が揃っていたならばビッグボーナス入賞と判定し、次ゲームからビッグボーナスゲームを開始できるよう準備する。 Also, if "7-7-7" is complete, it is judged that the big bonus has been won, and preparations are made so that the big bonus game can be started from the next game. For example, stopped reels 105 to 107 For example, stopped reels 105 to 107
When the combination of the pictures displayed on the middle horizontal line is "bell-bell-bell", the bell is won, and the pay line display lamp 120 corresponding to the middle horizontal line is blinked. If "7-7-7" are available, it is determined that the big bonus is won, and preparations are made so that the big bonus game can be started from the next game. When the combination of the pictures displayed on the middle horizontal line is "bell-bell-bell", the bell is won, and the pay line display lamp 120 corresponding to the middle horizontal line is blinked. If "7-7-7" are available, it is determined that the big bonus is won, and preparations are made so that the big bonus game can be started from the next game.

【0114】いずれかの入賞役に入賞し、メダルの払い出しが生じた場合は、その払い出し枚数がRAM319
の所定の記憶領域にセットされる。ステップS200では、セットされた払い出し枚数に従って、メダルをメダル払出装置から払い出す処理を行う。以上により、1回の遊技の処理が終了する。
When any one of the winning combinations is won and the medals are paid out, the number of paid-out coins is the RAM 319.
Is set in a predetermined storage area of. In step S200, a process of paying out medals from the medal payout device is performed according to the set number of payouts. With the above, the processing of one game is completed.

【0115】 [0115]

【発明の効果】以上詳細に説明したように、本発明によ
れば、発光体と、該発光体からの光を受光可能な位置に
設けられ、該発光体の光を透過せしめる光透過部とを設
けた遊技台用表示部の電飾構造において、発光体と光透
過部との間に、発光体の光を屈折させて光透過部に導光
する光屈折部材を設ける。これにより、従来にはない発
光態様が得られるため、装飾効果を高めることができ
る。
As described above in detail, according to the present invention, a light emitting body and a light transmitting portion which is provided at a position capable of receiving light from the light emitting body and transmits the light of the light emitting body. In the illumination structure of the display unit for the gaming table provided with, the light refraction member that refracts the light of the light emitter and guides the light to the light transmission unit is provided between the light emission unit and the light transmission unit. As a result, an unprecedented light emission mode can be obtained, and the decorative effect can be enhanced.

【0116】また、遊技台のリール表示窓等に設けられ
た表示ランプ、操作スイッチ、上部ランプといった発光
体を用いた表示部に本発明の電飾構造を適用することが
できる。
Further, the electric decoration structure of the present invention can be applied to a display portion using a light emitting body such as a display lamp, an operation switch and an upper lamp provided in a reel display window of a game table.

【0117】これにより、種々の発光態様が可能となる
表示部を設けた遊技台を提供することになり、操作情報
等の遊技の進行に関する情報と、内部当選結果等の遊技
結果に関する情報とを異なる発光態様で遊技者に報知可
能となるため、特に熟練者にも、遊技に対する興趣喚起
可能となる。
As a result, a game table provided with a display section capable of various light emission modes is provided, and information about the progress of the game such as operation information and information about the game result such as an internal winning result are provided. Since it is possible to inform the player in different light emission modes, it is possible to particularly encourage a skilled player to enjoy the game.

【図面の簡単な説明】 [Brief description of drawings]

【図1】本実施形態例におけるスロットマシンの外観を示す斜視図である。 FIG. 1 is a perspective view showing an appearance of a slot machine according to an embodiment of the present invention.

【図2】本実施形態例における光屈折部材の構成を示す図である。 FIG. 2 is a diagram showing a configuration of a light refracting member in the present embodiment example.

【図3】本実施形態例におけるスロットマシンのリール表示パネルの構造図である。 FIG. 3 is a structural diagram of a reel display panel of the slot machine in the present embodiment example.

【図4】本実施形態例におけるスロットマシンの表示ランプの発光態様を説明する概略図である。 FIG. 4 is a schematic diagram illustrating a light emitting mode of a display lamp of the slot machine in the present embodiment example.

【図5】本実施形態例におけるスロットマシンの発光体の移動機構を示す断面図である。 FIG. 5 is a cross-sectional view showing a moving mechanism of a light emitting body of the slot machine according to the embodiment.

【図6】実施形態例におけるスロットマシンの発光体の移動機構による光源像の変化を示す図である。 FIG. 6 is a diagram showing a change of a light source image by a moving mechanism of a light emitter of the slot machine in the embodiment example.

【図7】本実施形態例におけるスロットマシンのストップボタンの分解斜視図である。 FIG. 7 is an exploded perspective view of a stop button of the slot machine of the present embodiment example.

【図8】本実施形態例におけるスロットマシンのストップボタンの断面図である。 FIG. 8 is a cross-sectional view of a stop button of the slot machine in the present embodiment example.

【図9】本実施形態例におけるスロットマシンのストップボタンの発光態様を説明する概略図である。 FIG. 9 is a schematic diagram illustrating a light emitting mode of a stop button of the slot machine according to the present embodiment.

【図10】本実施形態例におけるスロットマシンのストップボタンの他の発光態様を説明する概略図である。 FIG. 10 is a schematic diagram illustrating another light emitting mode of the stop button of the slot machine in the present embodiment example.

【図11】本実施形態例におけるスロットマシンのメダル投入ボタンの分解斜視図。 FIG. 11 is an exploded perspective view of a medal shooting button of the slot machine according to the present embodiment.

【図12】本実施形態例におけるスロットマシンの上部ランプの分解斜視図である。 FIG. 12 is an exploded perspective view of an upper lamp of the slot machine of the present embodiment example.

【図13】本実施形態例におけるスロットマシンの制御部の構成を示すブロック図である。 FIG. 13 is a block diagram showing a configuration of a control unit of the slot machine in the present embodiment example.

【図14】本実施形態例におけるスロットマシンの遊技制御のフローチャートである。 FIG. 14 is a flowchart of the game control of the slot machine in the embodiment example.

【符号の説明】[Explanation of symbols]

100 本体 101 前面扉 102 本体 105 左メインリール 106 中メインリール 107 右メインリール 110 リール表示窓 109 入賞ライン 120 入賞ライン表示ランプ 121 スタートランプ 122 再遊技ランプ 123 告知ランプ 124 払出枚数表示器 125 遊技回数表示器 126 貯留枚数表示器 127 メダル投入ランプ 128 演出用ランプ 130 ストップボタン 140 メダル投入ボタン 150 スタートレバー 152 精算ボタン 154 ドアキー 156 メダル投入口 170 メダル排出口 171 受け皿 180 上部ランプ 200 光屈折部材 210 フレネルレンズシート 220 プリズムレンズシート 230 レンチキュラーレンズシート 240 プリズムシート 250 移動機構 300 主制御部 310 MainCPU 311 乱数発生器 318 ROM 319 RAM 312 メダルセンサ 313 スタートレバーセンサ 314 ストップボタンセンサ 315 メダル投入ボタンセンサ 317、329 入力インターフェース 320 モーター制御部 321 ホッパー制御部 322 入出力インターフェース 323 ランプ制御部 324、325、360 出力インターフェース 330 バス 100 main body 101 front door 102 main body 105 Left main reel 106 Main reel 107 Right main reel 110 reel display window 109 winning line 120 winning line display lamp 121 Start lamp 122 Replay Lamp 123 Notification lamp 124 Payout number display 125 game number display 126 Storage number display 127 medal insertion lamp 128 production lamp 130 Stop button 140 medal insertion button 150 Start lever 152 Settlement button 154 door key 156 medal slot 170 medal outlet 171 saucer 180 upper lamp 200 Optical refraction member 210 Fresnel lens sheet 220 Prism lens sheet 230 Lenticular Lens Sheet 240 Prism sheet 250 movement mechanism 300 Main control unit 310 MainCPU 311 random number generator 318 ROM 319 RAM 312 medal sensor 313 Start lever sensor 314 stop button sensor 315 Medal insertion button sensor 317,329 Input Interface 320 Motor control unit 321 Hopper control unit 322 I / O interface 323 Lamp control unit 324, 325, 360 output interface 330 bus

Claims (7)

    【特許請求の範囲】[Claims]
  1. 【請求項1】 発光体と、該発光体からの光を受光可能
    な位置に設けられ、該発光体の光を透過せしめる光透過
    部とを設けた遊技台用表示部の電飾構造において、 前記発光体と前記光透過部との間に、前記発光体の光を
    屈折させて前記光透過部に導光する光屈折部材を設けた
    ことを特徴とする遊技台用表示部の電飾構造。
    1. An illumination structure for a display unit for a gaming table, comprising: a light-emitting body and a light-transmitting portion which is provided at a position where light from the light-emitting body can be received and which transmits light from the light-emitting body. A light refracting member for refracting the light of the light emitting body and guiding the light to the light transmitting portion is provided between the light emitting body and the light transmitting portion. .
  2. 【請求項2】 発光体と、該発光体からの光を受光可能
    な位置に設けられ、該発光体の光を透過せしめる光透過
    部とを設けた表示部の電飾構造を有する遊技台におい
    て、 前記電飾構造は、前記発光体と前記光透過部との間に、
    前記発光体の光を屈折させて前記光透過部に導光する光
    屈折部材を用いることを特徴とする遊技台。
    2. A gaming table having an illumination structure of a display unit, which is provided with a light-emitting body and a light-transmitting portion which is provided at a position where light from the light-emitting body can be received and which transmits light of the light-emitting body , The illumination structure, between the light emitting body and the light transmitting portion,
    A game table using a light refraction member that refracts light of the light emitter and guides the light to the light transmitting portion. A game table using a light refraction member that refracts light of the light emitter and guides the light to the light transmitting portion.
  3. 【請求項3】 遊技を行うための操作スイッチと、遊技の進行に応じて前記発光体の発光制御を行う制御部とを有し、前記光透過部が、前記操作スイッチの操作面に設けられたことを特徴とする請求項2に記載の遊技台。 3. An operation switch for playing a game, and a control section for controlling light emission of the light emitter according to the progress of the game, wherein the light transmitting section is provided on an operation surface of the operation switch. The game table according to claim 2, characterized in that
  4. 【請求項4】 前記発光体は複数色の発光を可能とし、
    前記制御部は遊技の進行を報知する場合と、該遊技の進
    行と遊技結果とを併せて報知する場合とで異なる発光色
    に発光されるように制御することを特徴とする請求項2
    又は請求項3のいずれかに記載の遊技台。
    4. The light emitter is capable of emitting light of a plurality of colors,
    3. The control unit controls to emit different emission colors when notifying the progress of the game and when notifying the progress of the game and the game result together.
    Alternatively, the game table according to claim 3.
  5. 【請求項5】 前記発光体は、前記一の表示部に対して
    複数設けられており、前記制御部は、遊技の進行を報知
    する場合と、該遊技の進行と遊技結果とを併せて報知す
    る場合とで異なる発光体が発光されるように制御するこ
    とを特徴とする請求項2乃至請求項4のいずれかに記載
    の遊技台。
    5. A plurality of the light emitters are provided for the one display unit, and the control unit notifies both the case of notifying the progress of the game and the progress of the game and the game result. The gaming machine according to any one of claims 2 to 4, wherein the gaming machine is controlled so that a different light emitting body emits light.
  6. 【請求項6】 前記発光体を前記光屈折部材に向かって
    移動可能とする発光体移動部と、該発光体移動部によ
    り、遊技の進行を報知する場合と、前記遊技の進行と遊
    技結果とを併せて報知する場合とで前記発光体の位置を
    異なる位置に移動制御することで発光態様を制御する制
    御部と、を有することを特徴とする請求項2乃至請求項
    5のいずれかに記載の遊技台。
    6. A light emitter moving unit that allows the light emitter to move toward the light refracting member, a case of notifying the progress of a game by the light emitter moving unit, and a progress of the game and a game result. And a control unit that controls the light emission mode by moving the position of the light emitter to a different position depending on whether the information is also notified. Game table.
  7. 【請求項7】 前記光屈折部材は、前記光透過部材側の
    表面に所定の断面形状のレンズを複数形成して配置した
    レンズシートであることを特徴とする請求項1に記載の
    遊技台用表示部の電飾構造及び請求項2乃至6のいずれ
    かに記載の遊技台。
    7. The game table according to claim 1, wherein the light refraction member is a lens sheet in which a plurality of lenses having a predetermined cross-sectional shape are formed and arranged on a surface of the light transmission member side. The electric decoration structure of a display part and the game table according to any one of claims 2 to 6.
JP2002133879A 2002-05-09 2002-05-09 Illuminated structure of the game stand Active JP4201525B2 (en)

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Application Number Priority Date Filing Date Title
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Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
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Publications (2)

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Family

ID=29696700

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Country Link
JP (1) JP4201525B2 (en)

Cited By (17)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006068216A (en) * 2004-09-01 2006-03-16 Heiwa Corp Game machine
JP2006247210A (en) * 2005-03-11 2006-09-21 Daito Giken:Kk Game board
JP2006296853A (en) * 2005-04-22 2006-11-02 Adachi Light Co Ltd Light emission display device for game machine
JP2007000305A (en) * 2005-06-23 2007-01-11 Samii Kk Slot machine
JP2007029391A (en) * 2005-07-26 2007-02-08 Samii Kk Image processing device, image processing method, and program
JP2007289263A (en) * 2006-04-21 2007-11-08 Fujishoji Co Ltd Game machine
JP2008245694A (en) * 2007-03-29 2008-10-16 Daito Giken:Kk Game machine
JP2010104836A (en) * 2010-02-15 2010-05-13 Fujishoji Co Ltd Game machine
JP2013163045A (en) * 2013-05-22 2013-08-22 Sanyo Product Co Ltd Game machine
JP2013188393A (en) * 2012-03-14 2013-09-26 Universal Entertainment Corp Game machine
JP2014083212A (en) * 2012-10-23 2014-05-12 Sanyo Product Co Ltd Game machine
JP2015181571A (en) * 2014-03-20 2015-10-22 株式会社三共 Game machine
JP2015221280A (en) * 2015-08-06 2015-12-10 株式会社ユニバーサルエンターテインメント Game machine
JP2016120357A (en) * 2016-04-01 2016-07-07 株式会社ユニバーサルエンターテインメント Game machine
JP2017080186A (en) * 2015-10-29 2017-05-18 株式会社オリンピア Game machine
JP2017087006A (en) * 2017-02-22 2017-05-25 株式会社三洋物産 Game machine
JP2017221749A (en) * 2017-08-30 2017-12-21 株式会社ユニバーサルエンターテインメント Game machine

Cited By (18)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006068216A (en) * 2004-09-01 2006-03-16 Heiwa Corp Game machine
JP2006247210A (en) * 2005-03-11 2006-09-21 Daito Giken:Kk Game board
JP2006296853A (en) * 2005-04-22 2006-11-02 Adachi Light Co Ltd Light emission display device for game machine
JP2007000305A (en) * 2005-06-23 2007-01-11 Samii Kk Slot machine
JP2007029391A (en) * 2005-07-26 2007-02-08 Samii Kk Image processing device, image processing method, and program
JP2007289263A (en) * 2006-04-21 2007-11-08 Fujishoji Co Ltd Game machine
JP4641971B2 (en) * 2006-04-21 2011-03-02 株式会社藤商事 Game machine
JP2008245694A (en) * 2007-03-29 2008-10-16 Daito Giken:Kk Game machine
JP2010104836A (en) * 2010-02-15 2010-05-13 Fujishoji Co Ltd Game machine
JP2013188393A (en) * 2012-03-14 2013-09-26 Universal Entertainment Corp Game machine
JP2014083212A (en) * 2012-10-23 2014-05-12 Sanyo Product Co Ltd Game machine
JP2013163045A (en) * 2013-05-22 2013-08-22 Sanyo Product Co Ltd Game machine
JP2015181571A (en) * 2014-03-20 2015-10-22 株式会社三共 Game machine
JP2015221280A (en) * 2015-08-06 2015-12-10 株式会社ユニバーサルエンターテインメント Game machine
JP2017080186A (en) * 2015-10-29 2017-05-18 株式会社オリンピア Game machine
JP2016120357A (en) * 2016-04-01 2016-07-07 株式会社ユニバーサルエンターテインメント Game machine
JP2017087006A (en) * 2017-02-22 2017-05-25 株式会社三洋物産 Game machine
JP2017221749A (en) * 2017-08-30 2017-12-21 株式会社ユニバーサルエンターテインメント Game machine

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