TWI762337B - Game device and game program - Google Patents

Game device and game program Download PDF

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Publication number
TWI762337B
TWI762337B TW110119588A TW110119588A TWI762337B TW I762337 B TWI762337 B TW I762337B TW 110119588 A TW110119588 A TW 110119588A TW 110119588 A TW110119588 A TW 110119588A TW I762337 B TWI762337 B TW I762337B
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Taiwan
Prior art keywords
image
game
pockets
pocket
display
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TW110119588A
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Chinese (zh)
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TW202135905A (en
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森啓二
伊藤太
渡部宏一
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日商映心股份有限公司
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F5/00Roulette games
    • A63F5/0011Systems for braking, arresting, halting or stopping
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F5/00Roulette games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F5/00Roulette games
    • A63F5/02Roulette-like ball games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Pinball Game Machines (AREA)
  • Display Devices Of Pinball Game Machines (AREA)

Abstract

A game device of the present invention includes a movable part to move relating to contents of a game, a display part having a display surface to display a game image, a movement control part to control a movement of the movable part and an image control part to control a movement of the game image so as to correspond to the movement of the movable part. This makes it possible to provide a game device in which the movement of the movable part and the image displayed in the display part correspond (move together).

Description

遊戲裝置及遊戲程式Game Devices and Game Programs

本發明係關於一種遊戲裝置及遊戲程式。The present invention relates to a game device and a game program.

自先前以來,例如,存在具有抽選裝置(構造物)、及具備小型顯示器之複數個終端操作部之街機型之遊戲裝置(例如,參照專利文獻1)。該遊戲裝置係以如下方式構成,即若複數個玩家分別操作各終端操作部,輸入與玩遊戲相關之資訊,則於各顯示器顯示包含下注資訊等之複數個資訊。各顯示器雖然小型,但需顯示複數個資訊,且為使玩家容易看到該資訊,需具備某程度之大小。Conventionally, for example, there has been an arcade-type game device including a lottery device (structure) and a plurality of terminal operation units having a small display (for example, refer to Patent Document 1). This game device is configured such that when a plurality of players operate respective terminal operation units and input information related to game play, a plurality of information including wagering information and the like are displayed on each display. Although each display is small, it needs to display a plurality of pieces of information, and it needs to have a certain size so that the information can be easily seen by players.

因此,於此種供複數個玩家玩之遊戲裝置中,需於構造物之周圍配置具備某程度大小之顯示器之複數個終端操作部,從而遊戲裝置不得不大型化。Therefore, in such a game device for a plurality of players, a plurality of terminal operation units having a display of a certain size must be arranged around the structure, and the game device has to be increased in size.

又,於該遊戲裝置中,以藉由於賓果(bingo)遊戲中導入新抽選方法來提高玩家之好奇心與期待感為目的,而將抽選裝置之構造複雜化。其結果,玩家無法只看一眼遊戲裝置便掌握遊戲之內容。因此,雖然於大型之顯示器(顯示部)顯示有遊戲之內容等,但抽選裝置之動作與顯示於顯示部之圖像並不對應(連動)。因此,難以稱得上可充分吸引玩家之興趣。 [先前技術文獻] [專利文獻] [專利文獻1]日本專利特開2004-97487號公報Furthermore, in this game device, the structure of the lottery device is complicated for the purpose of increasing the player's curiosity and sense of expectation by introducing a new lottery method into the bingo game. As a result, the player cannot grasp the content of the game just by looking at the game device. Therefore, although the content of the game, etc. is displayed on the large-scale display (display unit), the action of the lottery device does not correspond (interlock) with the image displayed on the display unit. Therefore, it cannot be said that it can sufficiently attract the interest of players. [Prior Art Literature] [Patent Literature] [Patent Document 1] Japanese Patent Laid-Open No. 2004-97487

[發明所欲解決之問題][Problems to be Solved by Invention]

本發明之目的在於:提供一種可動部之動作與顯示於顯示部之圖像對應(連動)之遊戲裝置及遊戲程式,藉此提供一種可吸引玩家之興趣之遊戲裝置及遊戲程式。 [解決問題之技術手段]The purpose of the present invention is to provide a game device and a game program in which the action of the movable part corresponds (links with) the image displayed on the display part, thereby providing a game device and game program that can attract players' interest. [Technical means to solve problems]

此種目的係藉由下述(1)~(12)之本發明而達成。Such an object is achieved by the present invention of the following (1) to (12).

(1)一種遊戲裝置,包括: 可動部,關聯於遊戲之內容而動作; 顯示部,顯示遊戲圖像; 動作控制部,控制該可動部之動作;及 圖像控制部,以與該可動部之該動作對應之方式控制該遊戲圖像之動作; 其中,該顯示部包括設置於該可動部周圍之複數顯示部,該遊戲圖像以與該可動部之該動作相連動的方式,遍及地顯示於該些顯示部。(1) A game device, comprising: The movable part acts in relation to the content of the game; The display part displays the game image; an action control part, which controls the action of the movable part; and an image control part, which controls the movement of the game image in a manner corresponding to the movement of the movable part; Wherein, the display part includes a plurality of display parts arranged around the movable part, and the game image is displayed on the display parts in a manner linked with the action of the movable part.

(2)如上述(1)所記載之遊戲裝置,其中該可動部為旋轉體,且該遊戲圖像包含對應於該旋轉體且伴隨該旋轉體之旋轉而旋轉之第1旋轉圖像。(2) The game device according to (1) above, wherein the movable part is a rotating body, and the game image includes a first rotating image corresponding to the rotating body and rotating with the rotation of the rotating body.

(3)如上述(2)所記載之遊戲裝置,其中該旋轉體包含沿該旋轉體之圓周方向而配置且具有基準口袋之複數個口袋,該第1旋轉圖像包含與該複數個口袋對應且具有基準影像口袋之複數個影像口袋,且該圖像控制部使該基準口袋之位置與該基準影像口袋之位置一致而控制該第1旋轉圖像之旋轉。(3) The game device according to (2) above, wherein the rotating body includes a plurality of pockets having reference pockets arranged along the circumferential direction of the rotating body, and the first rotating image includes a plurality of pockets corresponding to the plurality of pockets Furthermore, there are a plurality of image pockets of reference image pockets, and the image control unit controls the rotation of the first rotated image by making the position of the reference image pocket coincide with the position of the reference image pocket.

(4)如上述(3)所記載之遊戲裝置,其中該遊戲圖像更包含與該遊戲之該內容相關且顯示於該第1旋轉圖像之該複數個影像口袋上之複數個圖樣,且該圖像控制部係以該複數個圖樣伴隨該第1旋轉圖像而旋轉之方式控制該複數個圖樣之旋轉。(4) The game device according to (3) above, wherein the game image further includes a plurality of patterns related to the content of the game and displayed on the plurality of image pockets of the first rotating image, and The image control unit controls the rotation of the plurality of patterns in such a manner that the plurality of patterns rotate along with the first rotated image.

(5)如上述(3)或(4)所記載之遊戲裝置,其中該旋轉體具有用以檢測該基準口袋之第1檢測部,且該圖像控制部基於藉由該第1檢測部而檢測出之該基準口袋,使該基準口袋與該基準影像口袋一致而控制該第1旋轉圖像之旋轉。(5) The game device according to (3) or (4) above, wherein the rotating body has a first detection unit for detecting the reference pocket, and the image control unit is based on the first detection unit. The detected reference pocket is aligned with the reference image pocket to control the rotation of the first rotated image.

(6)如上述(5)所記載之遊戲裝置,其中該旋轉體具有用以檢測該複數個口袋之第2檢測部,且該圖像控制部基於藉由該第1檢測部而檢測出之該基準口袋、及藉由該第2檢測部而檢測出之該複數個口袋,使該複數個口袋之各者與該複數個影像口袋之各者一致而控制該第1旋轉圖像之旋轉。(6) The game device according to the above (5), wherein the rotating body has a second detection unit for detecting the plurality of pockets, and the image control unit is based on the detection by the first detection unit. The reference pocket and the plurality of pockets detected by the second detection unit control the rotation of the first rotated image by matching each of the plurality of pockets with each of the plurality of image pockets.

(7)如上述(2)至(6)中任一項所記載之遊戲裝置,其中該旋轉體具有對該旋轉體之旋轉速度資訊進行檢測之第3檢測部,且該圖像控制部基於該第3檢測部檢測出之該旋轉速度資訊而控制該第1旋轉圖像之旋轉。(7) The game device according to any one of (2) to (6) above, wherein the rotating body has a third detecting portion that detects rotational speed information of the rotating body, and the image control portion is based on the The rotation speed information detected by the third detection unit controls the rotation of the first rotation image.

(8)如上述(2)至(7)中任一項所記載之遊戲裝置,更包括記憶部,該記憶部記憶有與該遊戲之該內容相關之複數個圖樣之該第1旋轉圖像之複數個圖案;且該圖像控制部係以選擇該複數個圖案中之任一個圖案,並將該所選擇之1個圖案之該第1旋轉圖像遍及地顯示於該些顯示部之方式而構成。(8) The game device according to any one of the above (2) to (7), further comprising a memory unit that stores the first rotating image of a plurality of patterns related to the content of the game a plurality of patterns; and the image control section selects any one of the plurality of patterns, and displays the first rotated image of the selected pattern on the display sections throughout and constitute.

(9)如上述(2)所記載之遊戲裝置,其中該旋轉體包括輪盤轉輪,該第1旋轉圖像係對應該輪盤轉輪與該輪盤轉輪同心且遍及地顯示於該些顯示部。(9) The game device according to (2) above, wherein the rotating body includes a roulette wheel, and the first rotating image is concentric with the roulette wheel corresponding to the roulette wheel and is displayed throughout the roulette wheel. some displays.

(10)如上述(2)所記載之遊戲裝置,其中該第1旋轉圖像自該遊戲開始至結束為止,遍及地顯示於該些顯示部。(10) The game device according to the above (2), wherein the first rotating image is displayed on the display units throughout the game from the start to the end of the game.

(11)如上述(1)所記載之遊戲裝置,其中該圖像控制部係以於該第1旋轉圖像之外周側遍及地顯示與該第1旋轉圖像不同之第2旋轉圖像於該些顯示部之方式而構成。(11) The game device according to (1) above, wherein the image control unit displays a second rotating image different from the first rotating image on the outer peripheral side of the first rotating image. These display parts are constituted in the manner.

(12)一種遊戲程式,使電腦執行如下步驟: 使可動部關聯於遊戲之內容而移動; 使遊戲圖像顯示於顯示部; 控制該可動部之動作;及 以與該可動部之該動作對應之方式控制該遊戲圖像之動作; 其中,該顯示部包括設置於該可動部周圍之複數顯示部,該遊戲圖像以與該可動部之該動作相連動的方式,遍及地顯示於該些顯示部。 [發明之效果](12) A game program that makes the computer perform the following steps: Make the movable part move in relation to the content of the game; cause the game image to be displayed on the display unit; control the movement of the movable part; and Control the action of the game image in a manner corresponding to the action of the movable part; Wherein, the display part includes a plurality of display parts arranged around the movable part, and the game image is displayed on the display parts in a manner linked with the action of the movable part. [Effect of invention]

根據本發明,可提供一種可動部之動作與顯示於顯示部之圖像對應(連動)之遊戲裝置及遊戲程式,因此可吸引玩家之興趣。According to the present invention, it is possible to provide a game device and a game program in which the action of the movable portion corresponds to (links with) the image displayed on the display portion, thereby attracting the interest of players.

以下,基於隨附圖式所示之較佳之實施形態而詳細地對本發明之遊戲裝置進行說明。 <第1實施形態>Hereinafter, the game apparatus of the present invention will be described in detail based on preferred embodiments shown in the accompanying drawings. <First Embodiment>

1.遊戲裝置1. game device

圖1係表示本發明之遊戲裝置之第1實施形態之立體圖。圖2係圖1所示之遊戲裝置之分解立體圖。圖3係圖1所示之遊戲裝置之俯視圖。圖4係將圖3所示之遊戲裝置之一部分切除而表示之俯視圖。圖5係圖2中之A-A線剖視圖。FIG. 1 is a perspective view showing a first embodiment of the game apparatus of the present invention. FIG. 2 is an exploded perspective view of the game device shown in FIG. 1 . FIG. 3 is a top view of the game device shown in FIG. 1 . FIG. 4 is a plan view showing a part of the game apparatus shown in FIG. 3 cut away. FIG. 5 is a cross-sectional view taken along the line A-A in FIG. 2 .

圖1及圖2所示之遊戲裝置100包含裝置本體1、及設置於裝置本體1上之輪盤式遊戲機(可動部(旋轉體))10。The game apparatus 100 shown in FIGS. 1 and 2 includes an apparatus main body 1 and a roulette-type game machine (movable part (rotating body)) 10 provided on the apparatus main body 1 .

如圖1~圖4所示,輪盤式遊戲機10包括:遊戲機本體11,其具備可旋轉之輪盤轉輪111;LED(light emitting diode,發光二極體)裝置(點亮裝置)12,其設置於輪盤轉輪111之外周側;LED外殼13,其覆蓋LED裝置12;收納部14,其收納遊戲機本體11之下部(較遊戲機本體11之LED裝置12靠下側之部分);及遊戲機外殼15,其覆蓋遊戲機本體11之上部(輪盤轉輪111及LED外殼13)。As shown in FIGS. 1 to 4 , the roulette game machine 10 includes: a game machine body 11 having a rotatable roulette wheel 111 ; an LED (light emitting diode, light emitting diode) device (lighting device) 12, which is arranged on the outer peripheral side of the roulette wheel 111; the LED housing 13, which covers the LED device 12; part); and the game machine casing 15, which covers the upper part of the game machine body 11 (the roulette wheel 111 and the LED casing 13).

遊戲機本體11包括將球B排出之圓筒狀之排出部110、及以排出部110為中心而旋轉之圓盤狀之輪盤轉輪111。The game machine main body 11 includes a cylindrical discharge portion 110 that discharges the balls B, and a disc-shaped roulette wheel 111 that rotates around the discharge portion 110 .

輪盤轉輪111包含轉輪本體112、及與轉輪本體112同心地設置於轉輪本體112上之攪拌板113。再者,轉輪本體112及攪拌板113可個別地旋轉。於轉輪本體112上,形成有沿其外周而配置之複數個(於本實施形態中為16個)口袋111b。攪拌板113形成其中心部(與排出部110對應之部分)朝向鉛垂上方突出之碟狀(碗狀)。又,於攪拌板113之上表面(彎曲凸面),設置有供自排出部110排出之球B碰撞之複數個(於本實施形態中為3個)碰撞部114。The roulette wheel 111 includes a wheel body 112 and a stirring plate 113 disposed on the wheel body 112 concentrically with the wheel body 112 . Furthermore, the rotor body 112 and the stirring plate 113 can be rotated individually. A plurality of (16 in this embodiment) pockets 111b are formed on the rotor body 112 along the outer circumference thereof. The stirring plate 113 is formed in a dish shape (bowl shape) whose center part (the part corresponding to the discharge part 110 ) protrudes vertically upward. In addition, on the upper surface (curved convex surface) of the stirring plate 113, a plurality of (three in this embodiment) collision parts 114 are provided for the balls B discharged from the discharge part 110 to collide.

又,遊戲機本體11具備:2個馬達(未圖示),其設置於輪盤轉輪111之下側,分別使轉輪本體112及攪拌板113旋轉;供給機構(未圖示),其連接於排出部110之下端部,向輪盤轉輪111供給球B;及回收機構(未圖示),其自輪盤轉輪111回收球B。再者,供給機構及回收機構之主要部分收納於收納部14內。In addition, the game machine body 11 is provided with: two motors (not shown) provided on the lower side of the roulette wheel 111 to rotate the wheel body 112 and the stirring plate 113 respectively; a supply mechanism (not shown), which It is connected to the lower end of the discharge part 110 , and supplies the balls B to the roulette wheel 111 ; and a recovery mechanism (not shown) that recovers the balls B from the roulette wheel 111 . In addition, the main parts of the supply mechanism and the collection mechanism are accommodated in the accommodating part 14 .

於該構成之遊戲機本體11中,藉由供給機構而經由排出部110供給至旋轉之攪拌板113上之球B藉由與攪拌板113之摩擦力、或藉由與碰撞部114之碰撞而被攪拌。而且,球B於在輪盤轉輪111及/或LED外殼13上滾動之後,收入至16個口袋111b中之任一者內。其後,攪拌板113之旋轉停止,並且轉輪本體112之旋轉亦停止。若1次輪盤遊戲結束,則球B經由形成於輪盤轉輪111之特定位置之可開閉之開口部而藉由回收機構回收。In the game machine main body 11 with this configuration, the ball B supplied to the rotating stirring plate 113 through the discharge portion 110 by the supply mechanism is disintegrated by the frictional force with the stirring plate 113 or by the collision with the collision portion 114 . be stirred. Moreover, after rolling on the roulette wheel 111 and/or the LED housing 13, the ball B is received into any one of the 16 pockets 111b. After that, the rotation of the stirring plate 113 is stopped, and the rotation of the runner body 112 is also stopped. When one roulette game ends, the ball B is recovered by the recovery mechanism through an openable and closable opening formed at a specific position of the roulette wheel 111 .

再者,轉輪本體112及攪拌板113之旋轉方向既可為相同方向,亦可為相反方向。其中,藉由使轉輪本體112及攪拌板113之旋轉方向為相反方向,可延長球B滯留於攪拌板113上之時間(球B收入至口袋111b內之前之時間),可進而提高輪盤遊戲之演出。又,轉輪本體112及攪拌板113之旋轉速度既可相同,亦可不同。例如,於1次輪盤遊戲開始時,藉由以較轉輪本體112之旋轉速度快之方式設定攪拌板113之旋轉速度,可使球B猛烈地碰撞於碰撞部114。藉此,可延長球B於輪盤轉輪111上直至收入至口袋111b內為止之時間。進而,藉由使球B甚至彈飛至LED外殼13上,可延長該球B收入至口袋111b內之前之時間。其結果,可進而提高輪盤遊戲之演出。Furthermore, the rotation directions of the runner body 112 and the stirring plate 113 may be the same direction or the opposite direction. Among them, by making the rotation directions of the runner body 112 and the stirring plate 113 in opposite directions, the time for the ball B to stay on the stirring plate 113 (the time until the ball B is stored in the pocket 111b) can be prolonged, and the roulette wheel can be further improved. Game show. In addition, the rotational speeds of the rotor body 112 and the stirring plate 113 may be the same or different. For example, at the start of a roulette game, by setting the rotation speed of the stirring plate 113 to be faster than the rotation speed of the reel body 112 , the ball B can be violently collided with the collision part 114 . Thereby, the time until the ball B is on the roulette wheel 111 until it is received into the pocket 111b can be prolonged. Furthermore, by bouncing the ball B even onto the LED housing 13, the time until the ball B is received into the pocket 111b can be prolonged. As a result, the performance of the roulette game can be further improved.

再者,於本實施形態中,口袋111b之個數為16個,但例如亦可為37個(歐式),亦可為38個(美式),亦可為39個(墨西哥式)。In addition, in this embodiment, although the number of the pockets 111b is 16, for example, it may be 37 (European style), 38 (American style), or 39 (Mexican style).

於輪盤轉輪111之外周側,設置有固定於遊戲機本體11之LED裝置(發光裝置)12及LED外殼13。即,本實施形態之輪盤式遊戲機10除具有進行輪盤遊戲本身之遊戲機本體11(物理機構)以外,亦具有演出輪盤遊戲之LED裝置12(電氣機構)。On the outer peripheral side of the roulette wheel 111 , an LED device (light-emitting device) 12 and an LED housing 13 are provided which are fixed to the game machine body 11 . That is, the roulette game machine 10 of the present embodiment has, in addition to the game machine body 11 (physical mechanism) for performing the roulette game itself, the LED device 12 (electrical mechanism) for performing the roulette game.

如圖4所示,LED裝置12包含電路基板121、及安裝於電路基板121上之複數個LED122。複數個LED122於俯視時係以沿3重圓形之假想線之方式配置於電路基板121上。此種複數個LED122係以例如於與輪盤轉輪111之16個口袋111b對應之特定區域(16個LED區域)之每一者以不同之顏色發光之方式設定。即,能以與口袋111b對應之LED區域與輪盤轉輪111(轉輪本體112)之旋轉連動而旋轉之方式,設定LED裝置12之發光圖案。再者,亦可使用有機EL(electroluminescence,電致發光)元件、或電燈來代替LED。又,LED裝置12之發光圖案亦可為隨機。As shown in FIG. 4 , the LED device 12 includes a circuit board 121 and a plurality of LEDs 122 mounted on the circuit board 121 . The plurality of LEDs 122 are arranged on the circuit board 121 in a plan view along an imaginary line of a triple circle. Such a plurality of LEDs 122 are set in such a manner that each of the specific areas (16 LED areas) corresponding to the 16 pockets 111b of the roulette wheel 111 emit light in a different color, for example. That is, the light emission pattern of the LED device 12 can be set so that the LED area corresponding to the pocket 111b rotates in conjunction with the rotation of the roulette wheel 111 (the wheel body 112). Furthermore, an organic EL (electroluminescence, electroluminescence) element or an electric lamp may be used instead of the LED. In addition, the light-emitting pattern of the LED device 12 can also be random.

俯視時呈圓環狀之LED外殼13以覆蓋LED裝置12之方式設置於輪盤轉輪111之外周側。LED外殼13之上表面係以LED外殼13之內周側(輪盤轉輪111側)之高度低於外周側之高度之方式而略微傾斜。藉此,即便球B自排出部110強有力地排出、或藉由與碰撞部114之碰撞而被彈飛並越過口袋111b而移動至LED外殼13上為止,最終亦可將球B確實地引導至複數個口袋111b內。即,LED外殼13構成供球B滾動之場地之一部分。根據該構成,可延長球B收入至口袋111b內之前之時間,可進而提高輪盤遊戲之演出。The LED housing 13 , which is annular in plan view, is disposed on the outer peripheral side of the roulette wheel 111 so as to cover the LED device 12 . The upper surface of the LED housing 13 is slightly inclined so that the height of the inner peripheral side (the roulette wheel 111 side) of the LED housing 13 is lower than the height of the outer peripheral side. Thereby, even if the ball B is ejected forcefully from the ejection portion 110, or is bounced off by the collision with the collision portion 114 and moves over the pocket 111b to the LED housing 13, the ball B can finally be surely guided. into the plurality of pockets 111b. That is, the LED housing 13 constitutes a part of the field where the ball B rolls. According to this configuration, the time until the ball B is received into the pocket 111b can be extended, and the performance of the roulette game can be further improved.

LED外殼13具有光擴散性,較佳為包含例如具備耐熱性、阻燃性等之熱塑性樹脂等。作為此種熱塑性樹脂,例如可列舉聚碳酸酯。再者,於本實施形態中,LED外殼13包含1個構件,但亦可使複數個分割之構件組合而構成。The LED housing 13 has light diffusivity, and preferably contains, for example, a thermoplastic resin having heat resistance, flame retardancy, or the like. As such a thermoplastic resin, polycarbonate is mentioned, for example. In addition, in this embodiment, although the LED case 13 consists of one member, it may be comprised by combining a plurality of divided members.

圓頂狀之遊戲機外殼15以覆蓋此種輪盤轉輪111(轉輪本體112及攪拌板113)、LED裝置12及LED外殼13之方式,設置於LED外殼13之外周端部。遊戲機外殼15為確保內部之可見度,而包含具有透明性之材料。遊戲機外殼15具有防止玩家觸碰到輪盤轉輪111及球B之功能、及阻止球B自遊戲機本體11脫離之功能等。The dome-shaped game machine casing 15 is provided on the outer peripheral end of the LED casing 13 so as to cover the roulette wheel 111 (the wheel body 112 and the stirring plate 113 ), the LED device 12 and the LED casing 13 . The game machine casing 15 includes a material having transparency to ensure the visibility of the inside. The game machine casing 15 has a function of preventing the player from touching the roulette wheel 111 and the ball B, and a function of preventing the ball B from being detached from the game machine body 11 .

進而,如圖5所示,遊戲機本體11包括位標感測器(index sensor)16、口袋感測器17、複數個(於本實施形態中為8個)球感測器18、位標(index)19、及速度感測器(未圖示)。於本實施形態中,位標感測器16安裝於電路基板121之下表面。位標感測器16具備發光元件及受光元件,且係以使一體地形成於轉輪本體112上之位標19通過該等之間之方式而構成。藉此,位標感測器16可檢測出與轉輪本體112一同旋轉之位標19之通過。再者,於以下之說明中,亦有時將藉由位標感測器16對位標19進行檢測而獲得之資訊稱為「位標資訊」。Furthermore, as shown in FIG. 5 , the game machine main body 11 includes an index sensor 16 , a pocket sensor 17 , a plurality of (eight in this embodiment) ball sensors 18 , and an index (index) 19, and a speed sensor (not shown). In this embodiment, the marker sensor 16 is mounted on the lower surface of the circuit board 121 . The marker sensor 16 includes a light-emitting element and a light-receiving element, and is configured such that the marker 19 integrally formed on the reel body 112 passes between them. In this way, the marker sensor 16 can detect the passage of the marker 19 that rotates together with the wheel body 112 . Furthermore, in the following description, the information obtained by detecting the marker 19 by the marker sensor 16 is sometimes referred to as "marker information".

又,口袋感測器17係以位於轉輪本體112之外周側之方式,安裝於LED裝置12之電路基板121之上表面。該口袋感測器17具備發光元件及受光元件,且係以轉輪本體112之外周壁之下側緣部位於該等之間之方式而構成。於轉輪本體112之外周壁之與16個口袋111b對應之位置分別形成有狹縫111c,口袋感測器17可檢測出該狹縫111c之通過。再者,於以下之說明中,亦有時將藉由口袋感測器17對狹縫111c進行檢測而獲得之資訊稱為「口袋資訊」。In addition, the pocket sensor 17 is mounted on the upper surface of the circuit board 121 of the LED device 12 so as to be located on the outer peripheral side of the wheel body 112 . The pocket sensor 17 includes a light-emitting element and a light-receiving element, and is configured such that the lower edge portion of the outer peripheral wall of the wheel body 112 is located between them. Slots 111c are respectively formed on the outer peripheral wall of the wheel body 112 at positions corresponding to the 16 pockets 111b, and the pocket sensor 17 can detect the passage of the slits 111c. In addition, in the following description, the information obtained by the detection of the slit 111c by the pocket sensor 17 is sometimes referred to as "pocket information".

如此,輪盤轉輪111(轉輪本體112)之旋轉被作為位標資訊、口袋資訊而檢測。於以下之說明中,亦有時將位標資訊及口袋資訊統稱為「轉輪資訊」。In this way, the rotation of the roulette wheel 111 (the wheel body 112 ) is detected as index information and pocket information. In the following description, the marker information and pocket information are sometimes collectively referred to as "wheel information".

又,複數個球感測器18係以沿輪盤轉輪111之外周側之方式,以大致相等之間隔安裝於LED裝置12之電路基板121之上表面。複數個球感測器18分別具備發光元件及受光元件。另一方面,於轉輪本體112之外周壁之與16個口袋111b對應之位置分別形成有16個貫通孔111d。In addition, the plurality of ball sensors 18 are mounted on the upper surface of the circuit board 121 of the LED device 12 at substantially equal intervals along the outer peripheral side of the roulette wheel 111 . Each of the plurality of ball sensors 18 includes a light-emitting element and a light-receiving element. On the other hand, 16 through-holes 111d are formed in positions corresponding to the 16 pockets 111b on the outer peripheral wall of the rotor body 112, respectively.

又,球感測器18之發光元件及受光元件距離電路基板121之高度與貫通孔111d距離電路基板121之高度一致。藉此,於球B進入至某口袋111b內之情形時,來自發光元件之發光之光於通過貫通孔111d之後藉由球B而反射,並被受光元件接收。因此,球感測器18可檢測出16個口袋111b中之進入有球B之口袋111b。In addition, the height of the light-emitting element and the light-receiving element of the ball sensor 18 from the circuit board 121 is the same as the height of the through hole 111 d from the circuit board 121 . Thereby, when the ball B enters a pocket 111b, the light emitted from the light-emitting element passes through the through hole 111d, is reflected by the ball B, and is received by the light-receiving element. Therefore, the ball sensor 18 can detect that one of the 16 pockets 111b enters the pocket 111b with the ball B.

速度感測器係設置於遊戲機本體11所具備之馬達內之旋轉角感測器,可檢測出輪盤轉輪111之旋轉速度。作為速度感測器之例,可列舉旋轉變壓器。再者,遊戲機本體11除此以外亦可還具備各種感測器。例如,遊戲機本體11亦可具備加速度感測器、或陀螺儀感測器(角速度感測器)等。又,收納部14亦可視需要而加以省略。此種遊戲機本體11設置於裝置本體1之特定位置。The speed sensor is a rotation angle sensor disposed in the motor of the game machine body 11 , and can detect the rotation speed of the roulette wheel 111 . An example of the speed sensor is a resolver. In addition, the game machine main body 11 may be provided with various sensors in addition to this. For example, the game machine body 11 may include an acceleration sensor, a gyro sensor (angular velocity sensor), or the like. In addition, the accommodating part 14 can also be omitted as needed. The game machine body 11 is arranged at a specific position of the device body 1 .

如圖1及圖2所示,裝置本體1具有框體2、4個顯示部3、及設置於框體2之上端側邊之8個操作部5。As shown in FIGS. 1 and 2 , the device body 1 has a frame body 2 , four display parts 3 , and eight operation parts 5 disposed on the upper end side of the frame body 2 .

如圖3所示,框體2形成俯視時為正方形之框狀,且具備朝向鉛垂上方開放之上部開口21。於該框體2上,以覆蓋上部開口21之方式,經由安裝構件(未圖示)而安裝有4個顯示部3。As shown in FIG. 3 , the frame body 2 is formed into a square frame shape in plan view, and has an upper opening 21 that opens vertically upward. Four display parts 3 are attached to the housing 2 via attachment members (not shown) so as to cover the upper opening 21 .

顯示部3分別形成俯視下長方形狀。各顯示部3係以使其顯示面31朝向鉛垂上方,且與框體2之上表面大致連續之方式而配置。各顯示部3係以鄰接之2個顯示部3中之一顯示部3之長邊與另一顯示部3之短邊接觸之方式而配置。換言之,於俯視顯示部3(自顯示面31側觀察)時,鄰接之2個顯示部3係以該等之長邊方向(長度方向)之中心線彼此以大致90°(特定角度)交叉之方式而配置。The display parts 3 are each formed in a rectangular shape in plan view. Each display part 3 is arrange|positioned so that the display surface 31 may be faced vertically upward, and it may be arrange|positioned so that it may be substantially continuous with the upper surface of the housing|casing 2. As shown in FIG. Each display part 3 is arrange|positioned so that the long side of one display part 3 may contact with the short side of the other display part 3 among two adjacent display parts 3. As shown in FIG. In other words, when the display parts 3 are viewed in plan (viewed from the display surface 31 side), the two adjacent display parts 3 intersect each other at approximately 90° (specific angle) with the centerlines in the longitudinal direction (longitudinal direction). way to configure.

藉此,劃分有藉由4個顯示部3而封閉之區域(開口)4。輪盤式遊戲機10以與該區域4對應之方式設置於裝置本體1上。具體而言,於區域4之鉛垂下方之空間內,經由區域4而收納有輪盤式遊戲機10之一部分(收納部14)。此種區域4及其鉛垂下方之空間成為閒置空間,但於本實施形態中,藉由有效利用該閒置空間,而防止遊戲裝置100整體之大型化。Thereby, the area (opening) 4 closed by the four display parts 3 is divided. The roulette machine 10 is installed on the apparatus main body 1 so as to correspond to the area 4 . Specifically, in the space below the area 4 in the vertical direction, a part of the roulette machine 10 (accommodating part 14 ) is accommodated via the area 4 . The space below such a region 4 and its vertical direction is a vacant space, but in the present embodiment, by effectively utilizing the vacant space, the overall size of the game apparatus 100 is prevented from being increased.

於輪盤式遊戲機10安裝於裝置本體1上之狀態下,輪盤式遊戲機10之上側(輪盤轉輪111、LED裝置12及LED外殼13)之一部分如圖1所示,位於顯示部3上。換言之,輪盤式遊戲機10之上側之一部分如圖3所示,於俯視時,與顯示部3之顯示面31之一部分重疊。In the state where the roulette game machine 10 is installed on the device body 1, a part of the upper side of the roulette game machine 10 (the roulette wheel 111, the LED device 12 and the LED housing 13) is shown in FIG. part 3. In other words, as shown in FIG. 3 , a part of the upper side of the roulette machine 10 overlaps with a part of the display surface 31 of the display unit 3 in a plan view.

因此,可與輪盤轉輪111同心地,遍及4個顯示部3而顯示與輪盤遊戲(遊戲之內容)相關之圖像(遊戲圖像),可使轉輪本體112之旋轉、LED裝置12之發光圖案之旋轉、及遊戲圖像之動作連動(同步)。藉此,可提供具有衝擊力之遊戲裝置100。其結果,即便只看一眼,該遊戲裝置100亦可引起玩家之興趣。再者,關於顯示於顯示部3之遊戲圖像,於下文敍述。Therefore, images (game images) related to the roulette game (the content of the game) can be displayed over the four display units 3 concentrically with the roulette wheel 111 , the rotation of the wheel body 112 , and the LED device can be displayed. 12. The rotation of the light-emitting pattern and the action of the game image are linked (synchronized). Thereby, the game apparatus 100 with impact force can be provided. As a result, the game device 100 can arouse the player's interest even at a glance. In addition, the game image displayed on the display part 3 is mentioned later.

又,如此地可進行引起玩家之興趣之演出之遊戲裝置100即便遊戲內容簡單,亦可吸引玩家之關注,即便係與先前之遊戲相同之遊戲內容,亦可使玩家開心。In addition, the game device 100 capable of performing a performance that arouses the player's interest in this way can attract the player's attention even if the game content is simple, and can make the player happy even if the game content is the same as that of the previous game.

再者,亦可於顯示部3(顯示面31)之與輪盤式遊戲機10之上側之一部分重疊之部分(部分A)顯示彩色圖像。彩色圖像具有與LED裝置12之發光圖案對應之圖案,藉此顯示部3可補充LED裝置12之發光圖案之特性(色相、亮度、彩度)。In addition, a color image may be displayed on a portion (portion A) of the display portion 3 (display surface 31 ) overlapping a portion (portion A) of the upper side of the roulette machine 10 . The color image has a pattern corresponding to the light-emitting pattern of the LED device 12 , whereby the display unit 3 can complement the characteristics (hue, brightness, chroma) of the light-emitting pattern of the LED device 12 .

又,亦可省略LED裝置12,而於部分A顯示與LED裝置12之發光圖案相同之圖案之彩色圖像,即,與遊戲圖像不同之圖像(圓環狀之圖像)。又,亦可使用部分A而將遊戲圖像顯示於顯示面31。於該等情形時,藉由使LED外殼13無色透明,可提高顯示於部分A之彩色圖像之自外部之可見度。In addition, the LED device 12 may be omitted, and a color image of the same pattern as the light-emitting pattern of the LED device 12, that is, an image different from the game image (an annular image) is displayed in part A. In addition, the part A may be used to display the game image on the display surface 31 . In such cases, by making the LED housing 13 colorless and transparent, the visibility from the outside of the color image displayed in the portion A can be improved.

又,顯示部3亦可與遊戲圖像一同地,顯示各玩家之下注資訊(賭注資訊)、及背景等。進而,於未進行輪盤遊戲之情形時,亦可使用4個顯示部3,將遊戲之操作方法、及廣告等顯示於顯示面31。於該情形時,於遊戲裝置100中,顯示部3可代替大型看板而進行遊戲之說明及宣傳。因此,無需另行將大型看板設置於遊戲裝置100之周邊,可防止遊戲裝置100之大型化。In addition, the display unit 3 may display bet information (bet information) by each player, a background, and the like together with the game image. Furthermore, when the roulette game is not being played, the four display units 3 may be used to display the operation method of the game, advertisements, and the like on the display surface 31 . In this case, in the game device 100, the display unit 3 can perform explanation and promotion of the game in place of the large-scale signboard. Therefore, it is not necessary to install a large-sized signboard in the periphery of the game apparatus 100 separately, and the enlargement of the game apparatus 100 can be prevented.

再者,於本實施形態中,藉由以上述方式配置4個顯示部3而形成有區域4,但亦可藉由使數量多於4個之顯示部3組合而配置,而形成俯視時呈正方形或長方形之區域4。又,亦可藉由使3個或5個以上之顯示部3組合而配置,而形成俯視時呈多邊形之區域4。於該情形時,只要根據顯示部3之數量及配置來設定框體2之整體形狀即可。In addition, in this embodiment, the area 4 is formed by arranging the four display parts 3 in the above-mentioned manner, but it may be formed by combining and arranging the display parts 3 more than four in a plan view. Area 4 of a square or rectangle. Moreover, it is also possible to form a polygonal area 4 in plan view by arranging three or five or more display parts 3 in combination. In this case, the overall shape of the frame body 2 may be set according to the number and arrangement of the display parts 3 .

又,於框體2之俯視時相當於4條邊之緣部,分別設置有2個操作部5。操作部5之本體50之上表面與顯示部3之顯示面31大致平行地配置,且本體50之上表面配置於相對於顯示面31略高之位置。藉此,各玩家易於看到4個顯示面31整體,亦易於掌握其他玩家之下注狀況。Moreover, in the planar view of the housing|casing 2, it corresponds to the edge part of four sides, and two operation parts 5 are provided respectively. The upper surface of the main body 50 of the operation part 5 is arranged substantially parallel to the display surface 31 of the display part 3 , and the upper surface of the main body 50 is arranged at a position slightly higher than the display surface 31 . Thereby, each player can easily see the whole of the four display surfaces 31, and it is also easy to grasp the betting status of other players.

各操作部5具備用以選擇下注對象之選擇撥盤51、變更所下注之代幣之枚數之下注按鈕52、決定該代幣之枚數之決定按鈕53、代幣投入口54、積分顯示部55、及支付按鈕56,且該等設置於本體50上。Each operation unit 5 includes a selection dial 51 for selecting a bet target, a bet button 52 for changing the number of tokens to be bet, a decision button 53 for determining the number of tokens, and a token input port 54 , the point display part 55 , and the payment button 56 , and these are provided on the main body 50 .

又,輸出部8具備代幣返還口81、遊戲之效果音、警告音、及輸出訊息之揚聲器82。代幣返還口81係以與操作部5對應之方式設置於框體2之側面下部。又,揚聲器82係與操作部5一體地設置。Moreover, the output part 8 is provided with the token return port 81, the sound effect of a game, a warning sound, and the speaker 82 which outputs a message. The token return port 81 is provided in the lower part of the side surface of the frame body 2 so as to correspond to the operation part 5 . In addition, the speaker 82 is provided integrally with the operation unit 5 .

若以使各玩家之操作內容(下注資訊等)顯示於顯示部3(顯示面31)之各操作部5附近之方式構成遊戲裝置100,則無需如先前般,於各終端操作分別設置1個小型顯示器,可防止遊戲裝置100之大型化。又,亦可藉由於顯示部3之顯示面31設置觸控面板,而省略操作部5之各種按鈕等(選擇撥盤51、下注按鈕52及決定按鈕53等)。If the game device 100 is configured so that the operation contents (betting information, etc.) of each player are displayed in the vicinity of each operation part 5 of the display part 3 (display surface 31 ), it is not necessary to set 1 for each terminal operation as before. A small display can prevent the enlargement of the game device 100 . Also, by providing a touch panel on the display surface 31 of the display unit 3, various buttons and the like of the operation unit 5 (the selection dial 51, the bet button 52, the decision button 53, etc.) may be omitted.

其次,對本發明之遊戲裝置之功能進行說明。圖6係表示本發明之第1實施形態之遊戲裝置之構成之一部分之方塊圖。圖7係表示本發明之第1實施形態之遊戲裝置之遊戲之下注時間開始之前之顯示面之模式圖。圖8係表示本發明之第1實施形態之遊戲裝置之遊戲機本體之平面模式圖。再者,於圖6中,僅表示有用以說明遊戲裝置之功能所需之構成。又,將圖8中之左側稱為「左」,將右側稱為「右」而進行說明。Next, the function of the game device of the present invention will be described. Fig. 6 is a block diagram showing a part of the configuration of the game apparatus according to the first embodiment of the present invention. FIG. 7 is a schematic view showing the display surface before the start of the game betting time of the game device according to the first embodiment of the present invention. Fig. 8 is a schematic plan view showing the main body of the game machine of the game device according to the first embodiment of the present invention. In addition, in FIG. 6, only the structure required for explaining the function of a game apparatus is shown. In addition, the left side in FIG. 8 is called "left", and the right side is called "right" for description.

如上所述,遊戲裝置100具有顯示部3、操作部5、輸出部8、及可動部10。又,遊戲裝置100具有設置於由框體2及顯示部3劃分成之空間(除區域4之鉛垂下方之空間以外)之控制部6、及記憶部7。以下,於說明控制部6及記憶部7之同時,詳細地對本實施形態之遊戲之內容進行說明。As described above, the game device 100 includes the display unit 3 , the operation unit 5 , the output unit 8 , and the movable unit 10 . Moreover, the game apparatus 100 has the control part 6 and the memory part 7 provided in the space divided by the housing|casing 2 and the display part 3 (except the space below the vertical direction of the area 4). Hereinafter, the content of the game of this embodiment will be described in detail together with the description of the control unit 6 and the memory unit 7 .

記憶部7具備ROM(Read Only Memory,唯讀記憶體),其保存CPU執行之控制程式、圖像、及聲音資訊等。又,記憶部7具備RAM(Random Access Memory,隨機存取記憶體),其暫時地記憶CPU執行之運算結果。記憶部7記憶與遊戲之內容相關之遊戲圖像。該遊戲圖像包含影像轉輪(第1旋轉圖像)311、下注對象圖像(壽司材料圖像)312、輸送帶圖像(第2旋轉圖像)313、壽司圖像316等。The memory unit 7 includes a ROM (Read Only Memory), which stores control programs, images, and audio information executed by the CPU. Moreover, the memory|storage part 7 is equipped with RAM (Random Access Memory, random access memory), and it memorize|stores the calculation result performed by CPU temporarily. The memory unit 7 memorizes game images related to the content of the game. The game image includes a video wheel (first rotation image) 311 , a bet target image (sushi material image) 312 , a conveyor belt image (second rotation image) 313 , a sushi image 316 , and the like.

影像轉輪311係相當於輪盤轉輪111之圖像。具體而言,如圖7(a)所示,影像轉輪311係以與輪盤轉輪111之外觀(形狀)對應之方式被分割成16個部分之圖像。於以下之說明中,將該被分割成16個部分之影像轉輪311之各區域稱為「影像口袋」。換言之,影像轉輪311具有16個影像口袋。又,16個影像口袋中包含基準影像口袋。於圖7(a)中,為了便於說明,於各影像口袋上標註1~16之編號,於本實施形態中,標註有編號1之影像口袋為基準影像口袋。再者,影像轉輪311並不限於被分割成16個部分,亦可被分割成8個部分或38個部分。The image wheel 311 corresponds to the image of the roulette wheel 111 . Specifically, as shown in FIG. 7( a ), the image wheel 311 is an image divided into 16 parts so as to correspond to the appearance (shape) of the roulette wheel 111 . In the following description, each area of the image wheel 311 divided into 16 parts is referred to as "image pocket". In other words, the image wheel 311 has 16 image pockets. In addition, the reference video pocket is included in the 16 video pockets. In FIG. 7( a ), for convenience of description, numbers 1 to 16 are attached to each image pocket, and in this embodiment, the image pocket marked with the number 1 is the reference image pocket. Furthermore, the image wheel 311 is not limited to be divided into 16 parts, but can also be divided into 8 parts or 38 parts.

若記憶部7記憶有影像轉輪311之複數個圖案(例如,根據影像口袋之數量及式樣而可相互區別之複數個圖案),則下述資訊取得部63可取得與輪盤式遊戲機10之種類(例如,根據口袋111b之數量而相互區別之種類)對應之影像轉輪311。於本實施形態中,輪盤轉輪111具備16個口袋111b,因此下述資訊取得部63取得具備16個影像口袋之影像轉輪311。If the memory unit 7 memorizes a plurality of patterns of the image reels 311 (for example, a plurality of patterns that can be distinguished from each other according to the number and pattern of the image pockets), the following information acquisition unit 63 can acquire and match the roulette game machine 10 The image wheel 311 corresponds to the type (for example, the types that are distinguished from each other according to the number of pockets 111b). In the present embodiment, since the roulette wheel 111 includes 16 pockets 111b, the following information acquisition unit 63 obtains the image reel 311 including 16 image pockets.

如圖7(a)所示,壽司材料圖像312包含「鰤魚」或「蟹」等壽司材料之圖像、及「鰤魚」或「蟹」等壽司材料之名稱。記憶部7記憶有與壽司材料之種類對應之複數個壽司材料圖像312。藉由使記憶部7記憶有複數個壽司材料圖像312,下述資訊取得部63可取得顯示於影像口袋之複數個壽司材料圖像312之組合。於本實施形態中,輪盤轉輪111具備16個口袋111b,因此資訊取得部63取得用以顯示於各影像口袋(標註有編號1~16之影像口袋)之16個壽司材料圖像312之組合(排列)。再者,壽司材料圖像312之種類之數量並不受限定。As shown in FIG. 7( a ), the sushi material image 312 includes images of sushi materials such as “yellowtail” and “crab”, and names of sushi materials such as “yellowtail” and “crab”. The memory unit 7 stores a plurality of sushi material images 312 corresponding to the type of sushi material. By storing the plurality of sushi material images 312 in the memory unit 7, the following information acquisition unit 63 can acquire the combination of the plurality of sushi material images 312 displayed in the image pocket. In the present embodiment, since the roulette wheel 111 has 16 pockets 111b, the information acquisition unit 63 acquires one of the 16 sushi material images 312 to be displayed in each image pocket (image pockets marked with numbers 1 to 16). Combine (arrange). Furthermore, the number of types of the sushi material images 312 is not limited.

又,記憶部7亦可預先記憶有與影像轉輪311之影像口袋之數量對應之複數個壽司材料圖像312之組合(排列)。即,亦可對應於如本實施形態般影像轉輪311具備16個影像口袋之情形,而預先記憶有包含16個壽司材料圖像312之組合(組合圖像)之複數個圖案。具體而言,組合圖像為如下圖像,即,例如,如圖7(b)所示,排列(呈圓環狀排列)有2個「鰤魚」、2個「蟹」、1個「海膽」、1個「布丁」、4個「雞蛋」、3個「墨魚」及3個「竹筴魚」合計16個壽司材料圖像312。In addition, the memory unit 7 may store in advance a combination (arrangement) of a plurality of sushi material images 312 corresponding to the number of image pockets of the image wheel 311 . That is, a plurality of patterns including a combination (combination image) of the 16 sushi material images 312 may be pre-stored corresponding to the case where the image wheel 311 has 16 image pockets as in the present embodiment. Specifically, the combined image is an image in which, for example, as shown in FIG. 7( b ), two "yellowtail", two "crab", and one "yellowtail" are arranged (arranged in a circle). Sea urchin, 1 "pudding", 4 "eggs", 3 "cuttlefish", and 3 "bamboo mackerel" in total are 16 sushi material images 312.

於記憶部7記憶包含複數個壽司材料圖像312之組合圖像之情形時,於壽司材料圖像312,亦能以與影像口袋之編號對應之方式預先標註有編號。組合圖像之構成係根據壽司材料圖像312之種類之數量、影像口袋之數量、及顯示於影像口袋之壽司材料圖像312之數量而決定。於該情形時,下述資訊取得部63自預先記憶之組合圖像之複數個圖案(壽司材料圖像312之複數個排列)取得1個圖案(壽司材料圖像312之1個排列)。而且,下述圖像控制部62使標註於影像口袋之編號與標註於各壽司材料圖像312之編號對應,而將壽司材料圖像312之排列組入至影像轉輪311(影像口袋)中。又,即便於影像口袋未顯示於顯示部3之顯示面31之情形時,資訊取得部63亦可自包含標註有編號之壽司材料圖像312之複數個組合圖像取得1個組合圖像,且圖像控制部62亦可使顯示部3將所選擇之1個組合圖像顯示於顯示面31。When the memory unit 7 memorizes a combined image including a plurality of sushi material images 312, the sushi material image 312 can also be pre-marked with a number corresponding to the number of the image pocket. The composition of the combined image is determined according to the number of types of sushi material images 312 , the number of image pockets, and the number of sushi material images 312 displayed in the image pockets. In this case, the following information acquisition unit 63 acquires one pattern (one arrangement of the sushi material images 312 ) from a plurality of patterns (a plurality of arrangements of the sushi material images 312 ) of the combined image stored in advance. Then, the image control unit 62 described below matches the numbers attached to the image pockets with the numbers attached to the respective sushi material images 312, and incorporates the array of the sushi material images 312 into the image wheel 311 (image pocket) . Furthermore, even when the image pocket is not displayed on the display surface 31 of the display unit 3, the information acquisition unit 63 may acquire one combined image from a plurality of combined images including the numbered sushi material images 312, In addition, the image control unit 62 may cause the display unit 3 to display the selected one combined image on the display surface 31 .

進而,記憶部7亦可記憶包含組入有壽司材料圖像312之複數個影像轉輪311之複數個圖案(具有與遊戲之內容相關之複數個圖樣之複數個第1旋轉圖像311之複數個圖案)。即,於如本實施形態般影像轉輪311具備16個影像口袋之情形時,記憶部7亦可記憶於該16個影像口袋中分別組入有16個壽司材料圖像312之複數個影像轉輪311(參照圖7(b))。於該情形時,下述資訊取得部63只要自組入有壽司材料圖像312之複數個影像轉輪311取得1個影像轉輪311即可。Furthermore, the memory unit 7 may memorize a plurality of patterns including a plurality of image reels 311 incorporating a sushi material image 312 (a plurality of first rotating images 311 having a plurality of patterns related to the content of the game) pattern). That is, when the image wheel 311 has 16 image pockets as in the present embodiment, the memory unit 7 may also store a plurality of image rotations in which the 16 sushi material images 312 are respectively incorporated into the 16 image pockets. Wheel 311 (refer to FIG. 7( b )). In this case, the following information acquisition unit 63 may acquire only one image reel 311 from a plurality of image reels 311 in which the sushi material image 312 is incorporated.

如此,記憶部7既可分別記憶有影像轉輪311之複數個圖案、及複數個壽司材料圖像312,亦可記憶有預先設定之壽司材料圖像312之排列(組合圖像),亦可預先記憶有組入有複數個圖樣之影像轉輪311之複數個圖案。In this way, the memory unit 7 can respectively store a plurality of patterns of the image wheel 311 and a plurality of sushi material images 312, and can also store a preset arrangement (combined image) of the sushi material images 312, or Plural patterns of the image wheel 311 in which plural patterns are incorporated are pre-stored.

輸送帶圖像313係顯示於影像轉輪311之外周側之旋轉圖像。如圖7(b)所示,於輸送帶圖像313上,顯示有作為由玩家所選擇之下注對象之壽司圖像316。The conveyor belt image 313 is a rotating image displayed on the outer peripheral side of the image wheel 311 . As shown in FIG.7(b), on the conveyor belt image 313, the sushi image 316 which is the bet object selected by the player is displayed.

壽司圖像316主要係藉由使壽司材料圖像312中所包含之壽司材料組合而構成。例如,如圖7(b)所示,包含「蟹」之壽司材料圖像312及「海膽」之壽司材料圖像312中所包含之壽司材料之組合的壽司圖像316、及使4個「雞蛋」之壽司材料圖像312中所包含之壽司材料組合而形成之壽司圖像316等顯示於輸送帶圖像313上。再者,壽司圖像316係與顯示於影像轉輪311之壽司材料圖像312相同種類之圖像。又,壽司圖像316亦可僅包含1個壽司材料圖像312中所包含之壽司材料,例如,亦可如圖7(b)所示,僅包含「布丁」之壽司材料圖像312中所包含之壽司材料。The sushi image 316 is mainly formed by combining the sushi materials included in the sushi material image 312 . For example, as shown in FIG. 7( b ), the sushi image 316 including the combination of the sushi material included in the sushi material image 312 of "crab" and the sushi material image 312 of "sea urchin", and four A sushi image 316 and the like formed by combining the sushi materials included in the "egg" sushi material image 312 are displayed on the conveyor belt image 313 . Furthermore, the sushi image 316 is an image of the same type as the sushi material image 312 displayed on the image wheel 311 . In addition, the sushi image 316 may only include the sushi ingredients included in one sushi ingredient image 312. For example, as shown in FIG. 7(b), only the sushi ingredients included in the sushi ingredient image 312 of “pudding” may be included. Included sushi ingredients.

控制部6具備CPU(Central Processing Unit,中央處理單元),藉由CPU執行程式而控制遊戲裝置100整體(輪盤轉輪111之旋轉等)。此種控制部6包含動作控制部61、圖像控制部62、及資訊取得部63。The control unit 6 includes a CPU (Central Processing Unit), and controls the entire game device 100 (rotation of the roulette wheel 111 , etc.) by executing a program by the CPU. Such a control unit 6 includes an operation control unit 61 , an image control unit 62 , and an information acquisition unit 63 .

資訊取得部63自位標感測器16(第1檢測部)及口袋感測器17(第2檢測部)取得口袋之位置資訊(位標資訊及口袋資訊)。The information acquisition unit 63 acquires positional information (marker information and pocket information) of the pocket from the marker sensor 16 (first detection unit) and the pocket sensor 17 (second detection unit).

此處,基於圖8具體地對口袋位置資訊之取得方法進行說明。再者,為便於說明,對圖8中之各口袋111b標註有1~16之編號。又,為便於說明,位標感測器16、口袋感測器17及位標19之配置與圖5所示之配置不同。Here, a method for acquiring pocket position information will be specifically described based on FIG. 8 . In addition, for convenience of description, the numbers 1-16 are attached to each pocket 111b in FIG. 8 . In addition, for convenience of description, the arrangement of the marker sensor 16, the pocket sensor 17 and the marker 19 is different from that shown in FIG. 5 .

於輪盤轉輪111沿旋轉方向A旋轉之情形時,位標感測器16對位標19進行檢測。藉此,資訊取得部63取得圖8所示之位標19所鄰接之2個口袋中標註有編號1之口袋(於圖8中為左側之口袋)為基準口袋之資訊。從而,亦可將16個口袋111b中之1個口袋111b為基準口袋之資訊稱為位標資訊。再者,於輪盤轉輪111沿與旋轉方向A相反之方向旋轉之情形時,資訊取得部63取得標註有編號16之口袋(於圖8中為右側之口袋)為基準口袋之資訊。When the roulette wheel 111 rotates along the rotation direction A, the position mark sensor 16 detects the position mark 19 . Thereby, the information acquisition part 63 acquires the information that the pocket marked with No. 1 (the left pocket in FIG. 8 ) among the two pockets adjacent to the marker 19 shown in FIG. 8 is the reference pocket. Therefore, the information in which one pocket 111b of the 16 pockets 111b is the reference pocket can also be referred to as index information. Furthermore, when the roulette wheel 111 rotates in the opposite direction to the rotation direction A, the information acquisition unit 63 acquires the information of the pocket marked with the number 16 (the pocket on the right in FIG. 8 ) as the reference pocket.

其次,口袋感測器17對自基準口袋起依序通過口袋感測器17之各口袋111b之狹縫111c進行檢測。藉此,資訊取得部63可取得16個口袋111b之位置資訊。換言之,資訊取得部63可取得基準口袋被標註有編號1之資訊,且可取得自基準口袋往左依序地各口袋111b分別被標註有編號2~16之編號資訊。以此方式,資訊取得部63取得藉由口袋感測器17對各口袋111b進行檢測而獲得之位置資訊及編號資訊作為口袋資訊。Next, the pocket sensor 17 detects the slits 111c passing through the pockets 111b of the pocket sensor 17 in order from the reference pocket. Thereby, the information acquisition unit 63 can acquire the position information of the 16 pockets 111b. In other words, the information acquiring unit 63 can acquire the information that the reference pocket is marked with the number 1, and can acquire the number information that the pockets 111b are marked with the numbers 2 to 16 in order from the reference pocket to the left. In this way, the information acquisition unit 63 acquires, as pocket information, the position information and number information acquired by the pocket sensor 17 detecting each pocket 111b.

速度感測器(第3檢測部)係設置於轉輪本體112之馬達內之旋轉角感測器,檢測出輪盤轉輪111之旋轉速度作為旋轉速度資訊。藉此,資訊取得部63取得旋轉速度資訊。The speed sensor (third detection part) is a rotation angle sensor disposed in the motor of the wheel body 112 , and detects the rotation speed of the roulette wheel 111 as the rotation speed information. Thereby, the information acquisition unit 63 acquires the rotational speed information.

又,資訊取得部63可自記憶部7取得影像轉輪311、及壽司材料圖像312,並如下述表1所示,使標註於影像轉輪311之各影像口袋之編號與標註於輪盤轉輪111之各口袋111b之編號對應。 [表1] 表1 影像轉輪之壽司材料 複數個口袋111b之編號 複數個LED之發光顏色 1 鰤魚 1 2 黃色 2 鰤魚 黃色 3 3 橙色 4 4 橙色 5 海膽 5 紅色 6 布丁 6 彩虹色 7 雞蛋 7 藍色 8 雞蛋 8 藍色 9 雞蛋 9 藍色 10 雞蛋 10 藍色 11 墨魚 11 綠色 12 墨魚 12 綠色 13 墨魚 13 綠色 14 竹筴魚 14 淺綠色 15 竹筴魚 15 淺綠色 16 竹筴魚 16 淺綠色 In addition, the information acquisition unit 63 can acquire the image wheel 311 and the sushi material image 312 from the memory unit 7, and as shown in Table 1 below, make the numbers of the image pockets marked on the image wheel 311 and the numbers marked on the roulette wheel The numbers of the pockets 111b of the wheel 111 correspond to the numbers. [Table 1] Table 1 Sushi ingredients for image runner Number of pockets 111b Lighting colors of multiple LEDs 1 Yellowtail 1 2 yellow 2 Yellowtail yellow 3 crab 3 orange 4 crab 4 orange 5 sea urchin 5 red 6 pudding 6 iridescent 7 egg 7 blue 8 egg 8 blue 9 egg 9 blue 10 egg 10 blue 11 cuttlefish 11 green 12 cuttlefish 12 green 13 cuttlefish 13 green 14 Bamboo mackerel 14 light green 15 Bamboo mackerel 15 light green 16 Bamboo mackerel 16 light green

動作控制部61控制上述輪盤式遊戲機(可動部)10之動作(輪盤轉輪111之旋轉),並且控制LED裝置12。The motion control unit 61 controls the motion (rotation of the roulette wheel 111 ) of the roulette machine (movable unit) 10 described above, and controls the LED device 12 .

動作控制部61係以使輪盤轉輪111以特定速度旋轉之方式對其進行控制。換言之,動作控制部61能以使輪盤轉輪111以高速、中速、低速等旋轉之方式對其進行控制。即,動作控制部61可自如地變更旋轉體之旋轉速度。The motion control unit 61 controls the roulette wheel 111 to rotate at a specific speed. In other words, the motion control unit 61 can control the roulette wheel 111 to rotate at high speed, medium speed, low speed, or the like. That is, the operation control unit 61 can freely change the rotational speed of the rotating body.

如圖7及表1所示,動作控制部61於「鰤魚」之壽司材料圖像312顯示於編號1及編號2之影像口袋之情形時,以使與編號1及編號2之口袋111b對應之LED區域(與口袋111b對應之特定區域)發黃色光之方式控制LED122之點亮。同樣地,動作控制部61於「蟹」之壽司材料圖像312顯示於編號3及編號4之影像口袋之情形時,以使與編號3及編號4之口袋111b對應之LED區域發橙色光之方式控制LED122之點亮。又,動作控制部61於「海膽」之壽司材料圖像312顯示於編號5之影像口袋之情形時,以使與編號5之口袋111b對應之LED區域發紅色光之方式控制LED122之點亮。As shown in FIG. 7 and Table 1, when the sushi material image 312 of "Yellowtail" is displayed in the image pockets No. 1 and No. 2, the operation control unit 61 corresponds to the pockets 111b No. 1 and No. 2 The LED area (the specific area corresponding to the pocket 111b) emits yellow light to control the lighting of the LED 122. Similarly, when the sushi material image 312 of "crab" is displayed in the image pockets of No. 3 and No. 4, the motion control unit 61 causes the LED areas corresponding to the pockets 111b of No. 3 and No. 4 to emit orange light. way to control the lighting of LED122. In addition, when the sushi material image 312 of "sea urchin" is displayed in the image pocket of No. 5, the operation control unit 61 controls the lighting of the LED 122 so that the LED area corresponding to the pocket 111b of No. 5 emits red light. .

即,動作控制部61係以與顯示於影像轉輪311之各影像口袋之壽司材料圖像312之種類(圖樣之顏色)對應之方式,經由各口袋111b而控制LED區域之LED122之發光。換言之,動作控制部61係以與輪盤轉輪111之旋轉連動,且使與複數個圖樣(壽司材料圖像312)對應之發光顏色亮起之方式控制複數個LED122之發光。除此以外,動作控制部61亦可使用RAM,基於記憶部7(ROM)中所記憶之資訊而控制輪盤式遊戲機10及LED裝置12。That is, the operation control unit 61 controls the light emission of the LEDs 122 in the LED areas through the respective pockets 111b so as to correspond to the type (color of the pattern) of the sushi material image 312 displayed on the respective image pockets of the image wheel 311. In other words, the motion control unit 61 controls the light emission of the plurality of LEDs 122 so as to light up the light emission colors corresponding to the plurality of patterns (sushi material images 312 ) in conjunction with the rotation of the roulette wheel 111 . In addition to this, the action control unit 61 may use the RAM to control the roulette game machine 10 and the LED device 12 based on the information stored in the memory unit 7 (ROM).

圖像控制部62主要基於資訊取得部63所取得之口袋之位置資訊而控制影像轉輪311之旋轉。又,圖像控制部62對顯示於影像轉輪311之各影像口袋上之壽司材料圖像312(組合圖像)之旋轉進行控制。The image control unit 62 controls the rotation of the image wheel 311 mainly based on the position information of the pocket acquired by the information acquisition unit 63 . Moreover, the image control part 62 controls the rotation of the sushi material image 312 (combination image) displayed on each image pocket of the image wheel 311.

具體而言,圖像控制部62基於口袋之位置資訊,以使輪盤轉輪111之各口袋111b與影像轉輪311之各影像口袋一致之方式控制影像轉輪311之旋轉。即,圖像控制部62以藉由位標感測器16而檢測出之基準口袋與基準影像口袋一致,且藉由口袋感測器17而檢測出之基準口袋以外之15個口袋111b分別與基準影像口袋以外之15個影像口袋一致之方式,起動於停止狀態下顯示之影像轉輪311之旋轉。藉此,圖像控制部62可按照表1所示之對應關係,使輪盤轉輪111之旋轉及複數個LED122之發光圖案之旋轉與旋轉圖像之旋轉連動(同步)。Specifically, the image control unit 62 controls the rotation of the image wheel 311 based on the position information of the pockets so that the pockets 111b of the roulette wheel 111 and the image pockets of the image wheel 311 match. That is, the image control unit 62 matches the reference pocket detected by the position marker sensor 16 with the reference image pocket, and the 15 pockets 111b other than the reference pocket detected by the pocket sensor 17 are respectively matched with the reference pockets 111b. The way that the 15 image pockets other than the reference image pocket are consistent, starts the rotation of the image wheel 311 displayed in the stopped state. Thereby, the image control unit 62 can coordinate (synchronize) the rotation of the roulette wheel 111 and the rotation of the light-emitting patterns of the plurality of LEDs 122 with the rotation of the rotating image according to the corresponding relationship shown in Table 1.

再者,圖像控制部62亦可於使在停止狀態下顯示之影像轉輪311之顯示暫時消失之後,將基準口袋之位置與基準影像口袋之位置一致之影像轉輪311顯示於顯示部3,而控制影像轉輪311之旋轉。又,圖像控制部62亦能以僅藉由使基準口袋與基準影像口袋一致,而使輪盤轉輪111之各口袋111b與影像轉輪311之各影像口袋一致之方式控制影像轉輪311之旋轉。Furthermore, the image control unit 62 may display the image wheel 311 whose position of the reference pocket matches the position of the reference image pocket on the display unit 3 after temporarily disappearing the display of the image wheel 311 displayed in the stopped state. , and control the rotation of the image wheel 311 . In addition, the image control unit 62 can also control the image reel 311 so that the pockets 111b of the roulette wheel 111 and the image pockets of the image reel 311 are matched only by aligning the reference pockets with the reference image pockets. of rotation.

於本實施形態中,如下所述,若遊戲開始,則未顯示壽司材料圖像312之影像轉輪311顯示於顯示面31。其後,圖像控制部62使顯示部3將藉由資訊取得部63而取得之壽司材料圖像312顯示於16個影像口袋。此時,圖像控制部62只要使顯示部3自基準影像口袋(標註有編號1之影像口袋)起至標註有編號16之影像口袋為止,依序將壽司材料圖像312顯示於顯示面31即可。In the present embodiment, as described below, when the game starts, the image wheel 311 on which the sushi material image 312 is not displayed is displayed on the display surface 31 . After that, the image control unit 62 causes the display unit 3 to display the sushi material images 312 acquired by the information acquisition unit 63 on the 16 image pockets. At this time, the image control unit 62 only causes the display unit 3 to sequentially display the sushi material image 312 on the display surface 31 from the reference image pocket (the image pocket marked with the number 1) to the image pocket marked with the number 16. That's it.

再者,圖像控制部62亦可於使基準口袋之位置與基準影像口袋之位置一致之後,將壽司材料圖像312顯示於顯示部3。又,圖像控制部62亦可使顯示部3將壽司材料圖像312隨機地(並非按照順序)顯示於各影像口袋,亦可顯示16個壽司材料圖像312(組合圖像)。又,圖像控制部62亦可並非使影像轉輪311及壽司材料圖像312分別顯示於顯示部3,而是一次性顯示具有16個壽司材料圖像312之影像轉輪311。Furthermore, the image control unit 62 may display the sushi material image 312 on the display unit 3 after matching the position of the reference pocket with the position of the reference image pocket. In addition, the image control unit 62 may cause the display unit 3 to display the sushi material images 312 at random (not sequentially) in each video pocket, or may display 16 sushi material images 312 (combined images). In addition, the image control unit 62 may not display the image wheel 311 and the sushi material image 312 on the display unit 3 separately, but may display the image wheel 311 having 16 sushi material images 312 at a time.

又,圖像控制部62亦能以使各口袋111b之位置與各影像口袋之位置一致之方式控制影像轉輪311之旋轉,並且隨機地變更顯示於影像口袋之壽司材料圖像312。於該情形時,圖像控制部62既可逐一變更分別顯示於16個影像口袋之壽司材料圖像312,亦可變更16個壽司材料圖像312之組合圖像。又,圖像控制部62亦可變更組入有16個壽司材料圖像312之影像轉輪311全部。In addition, the image control unit 62 can also control the rotation of the image wheel 311 so that the positions of the pockets 111b and the image pockets are aligned, and can randomly change the sushi material image 312 displayed on the image pockets. In this case, the image control unit 62 may change the sushi material images 312 displayed on the 16 image pockets individually one by one, or may change the combined image of the 16 sushi material images 312 . In addition, the image control unit 62 may change all of the image wheels 311 in which the 16 sushi material images 312 are incorporated.

進而,圖像控制部62係以影像轉輪311及輸送帶圖像313(複數個旋轉圖像)與輪盤式遊戲機10同心地旋轉之方式進行控制。影像轉輪311及輸送帶圖像313之旋轉方向既可為相同方向,亦可為相反方向。又,影像轉輪311及輸送帶圖像313之旋轉速度既可不同,亦可相同。以此方式,圖像控制部62能以一面自如地控制複數個旋轉圖像之旋轉方向及旋轉速度,一面使該等與輪盤式遊戲機10同心地旋轉之方式進行控制。Furthermore, the image control unit 62 controls the image reel 311 and the conveyor image 313 (a plurality of rotating images) to rotate concentrically with the roulette machine 10 . The rotation directions of the image wheel 311 and the conveyor belt image 313 may be the same direction or the opposite direction. In addition, the rotational speed of the image wheel 311 and the conveyor image 313 may be different or the same. In this way, the image control unit 62 can control the rotation direction and rotation speed of the plurality of rotating images to rotate concentrically with the roulette game machine 10 while freely controlling the rotation direction and rotation speed.

除以上所說明以外,圖像控制部62亦可使用RAM,基於記憶部7(ROM)中所記憶之各種資訊而控制影像轉輪311等各種遊戲圖像。In addition to the above, the image control unit 62 may use a RAM to control various game images such as the image wheel 311 based on various information stored in the memory unit 7 (ROM).

2.遊戲裝置之動作方法2. Action method of game device

其次,詳細地對本發明之遊戲裝置之動作方法進行說明。圖9係表示本發明之第1實施形態之遊戲裝置之整個遊戲流程之流程圖。圖10係表示本發明之第1實施形態之遊戲裝置之輪盤轉輪之旋轉、LED之點亮及影像轉輪之旋轉同步之處理例之流程圖。圖11係表示球抽選中之顯示面之模式圖。Next, the operation method of the game device of the present invention will be described in detail. FIG. 9 is a flowchart showing the entire game flow of the game device according to the first embodiment of the present invention. FIG. 10 is a flowchart showing an example of processing for synchronizing the rotation of the roulette wheel, the lighting of LEDs, and the rotation of the video wheel in the game device according to the first embodiment of the present invention. FIG. 11 is a schematic diagram showing a display surface in the ball drawing.

如圖7(a)及圖9所示,若遊戲開始,則顯示部3顯示藉由資訊取得部63而取得之影像轉輪311、及輸送帶圖像313(S901)。此時,資訊取得部63取得顯示於16個影像口袋上之壽司材料圖像312之組合(排列)。然後,如圖7(a)所示,顯示部3將藉由資訊取得部63而取得之壽司材料圖像312作為下注對象圖像,而自基準影像口袋起依序地顯示於影像轉輪311之各影像口袋上(S902)。As shown in FIGS. 7( a ) and 9 , when the game starts, the display unit 3 displays the video wheel 311 and the conveyor image 313 acquired by the information acquisition unit 63 ( S901 ). At this time, the information acquisition unit 63 acquires the combination (arrangement) of the sushi material images 312 displayed on the 16 image pockets. Then, as shown in FIG. 7( a ), the display unit 3 uses the sushi material image 312 acquired by the information acquisition unit 63 as a betting target image, and displays it on the image wheel sequentially from the reference image pocket 311 on each image pocket (S902).

藉此,如圖7(a)所示,於標註有編號1之影像口袋(基準影像口袋)及標註有編號2之影像口袋,顯示「鰤魚」之壽司材料圖像312。又,於標註有編號3之影像口袋及標註有編號4之影像口袋,顯示「蟹」之壽司材料圖像312。又,於標註有編號5之影像口袋,顯示「海膽」之壽司材料圖像312。以此方式,顯示部3將藉由資訊取得部63而取得之壽司材料圖像312顯示於其他所有影像口袋上。其結果,影像轉輪311最終如圖7(b)所示,成為組入有藉由資訊取得部63而取得之壽司材料圖像312之形態。As a result, as shown in FIG. 7( a ), the sushi material image 312 of “Yellowtail” is displayed in the image pocket marked with No. 1 (reference image pocket) and the image pocket marked with No. 2 . In addition, in the video pocket marked with the number 3 and the video pocket marked with the number 4, the sushi material image 312 of "crab" is displayed. Moreover, in the video pocket marked with the number 5, the sushi material image 312 of "sea urchin" is displayed. In this way, the display unit 3 displays the sushi material image 312 acquired by the information acquisition unit 63 on all other image pockets. As a result, as shown in FIG. 7( b ), the image wheel 311 finally takes the form of incorporating the sushi material image 312 acquired by the information acquisition unit 63 .

於顯示部3將壽司材料圖像312顯示於所有影像口袋上之後,動作控制部61使輪盤式遊戲機10活動,輪盤轉輪111旋轉(S903)。其次,輪盤轉輪111之旋轉、LED裝置12之點亮、及影像轉輪311之旋轉同步(S904)。After the display unit 3 displays the sushi material images 312 on all the video pockets, the motion control unit 61 activates the roulette game machine 10 to rotate the roulette wheel 111 ( S903 ). Next, the rotation of the roulette wheel 111, the lighting of the LED device 12, and the rotation of the image wheel 311 are synchronized (S904).

具體而言,如圖10所示,位標感測器16及口袋感測器17對口袋之位置資訊進行檢測(S1001)。藉此,資訊取得部63取得口袋之位置資訊。Specifically, as shown in FIG. 10 , the position marker sensor 16 and the pocket sensor 17 detect the position information of the pocket ( S1001 ). Thereby, the information acquisition part 63 acquires the position information of a pocket.

其次,如表1及圖10所示,動作控制部61基於藉由資訊取得部63而取得之口袋之位置資訊、及藉由資訊取得部63而取得之影像轉輪311之圖案,控制LED122之點亮(S1002)。即,動作控制部61經由各口袋111b,以與顯示於各影像口袋之壽司材料圖像312之種類(顏色)對應之方式,使16個LED區域之LED122發光(S1002)。此時,影像轉輪311尚為停止狀態。Next, as shown in Table 1 and FIG. 10 , the motion control unit 61 controls the LED 122 based on the position information of the pocket acquired by the information acquisition unit 63 and the pattern of the image wheel 311 acquired by the information acquisition unit 63 . Lights up (S1002). That is, the operation control unit 61 causes the LEDs 122 of the 16 LED areas to emit light through the pockets 111b in accordance with the type (color) of the sushi material image 312 displayed on the image pockets (S1002). At this time, the image wheel 311 is still in a stopped state.

其次,圖像控制部62基於口袋之位置資訊(轉輪資訊),以使輪盤轉輪111之各口袋111b與影像轉輪311之各影像口袋一致之方式控制影像轉輪311之旋轉(S1003)。即,圖像控制部62以藉由位標感測器16而檢測出之基準口袋與基準影像口袋一致,且藉由口袋感測器17而檢測出之基準口袋以外之15個口袋111b分別與基準影像口袋以外之15個影像口袋一致之方式,起動於停止狀態下顯示之影像轉輪311之旋轉。藉此,圖像控制部62可按照表1所示之對應關係,使輪盤轉輪111之旋轉及複數個LED122之發光圖案之旋轉與影像轉輪311之旋轉連動(同步)。Next, the image control unit 62 controls the rotation of the image reel 311 so that the pockets 111b of the roulette reel 111 and the image pockets of the image reel 311 match, based on the pocket position information (wheel information) (S1003 ). ). That is, the image control unit 62 matches the reference pocket detected by the position marker sensor 16 with the reference image pocket, and the 15 pockets 111b other than the reference pocket detected by the pocket sensor 17 are respectively matched with the reference pockets 111b. The way that the 15 image pockets other than the reference image pocket are consistent, starts the rotation of the image wheel 311 displayed in the stopped state. Thereby, the image control unit 62 can coordinate (synchronize) the rotation of the roulette wheel 111 and the rotation of the light-emitting patterns of the plurality of LEDs 122 with the rotation of the image wheel 311 according to the corresponding relationship shown in Table 1.

進而,圖像控制部62為確實地實施該同步,而進行影像轉輪311之旋轉速度之修正(S1004~S1006)。具體而言,速度感測器對輪盤轉輪111之旋轉速度資訊進行檢測(S1004)。藉此,資訊取得部63可取得輪盤轉輪111之旋轉速度資訊,圖像控制部62可對輪盤轉輪111之旋轉速度與影像轉輪之旋轉速度進行比較。其次,處理移行至步驟S1005。Furthermore, the image control unit 62 performs correction of the rotational speed of the image wheel 311 in order to perform the synchronization reliably ( S1004 to S1006 ). Specifically, the speed sensor detects the rotational speed information of the roulette wheel 111 ( S1004 ). Thereby, the information acquisition unit 63 can acquire the rotational speed information of the roulette wheel 111 , and the image control unit 62 can compare the rotational speed of the roulette wheel 111 with the rotational speed of the image wheel. Next, the process proceeds to step S1005.

圖像控制部62對影像轉輪311之旋轉速度與輪盤轉輪111之旋轉速度是否一致進行判斷(S1005)。於影像轉輪311之旋轉速度與輪盤轉輪111之旋轉速度不一致之情形時(S1005為No),處理移行至步驟S1006,圖像控制部62基於旋轉速度資訊而修正影像轉輪311之旋轉速度(S1006)。即,圖像控制部62基於旋轉速度資訊,而使影像轉輪311之旋轉速度與輪盤轉輪111之旋轉速度一致。藉此,可確實地使輪盤轉輪111之旋轉及複數個LED122之發光圖案之旋轉與影像轉輪311之旋轉之連動(同步)繼續,從而同步方法之處理結束。The image control unit 62 determines whether or not the rotational speed of the video reel 311 matches the rotational speed of the roulette reel 111 ( S1005 ). When the rotation speed of the image reel 311 does not match the rotation speed of the roulette wheel 111 (No in S1005 ), the process proceeds to step S1006 , and the image control unit 62 corrects the rotation of the image reel 311 based on the rotation speed information speed (S1006). That is, the image control unit 62 makes the rotation speed of the image reel 311 match the rotation speed of the roulette wheel 111 based on the rotation speed information. Thereby, the rotation of the roulette wheel 111 and the rotation of the light-emitting patterns of the plurality of LEDs 122 can be surely continued to be linked (synchronized) with the rotation of the image wheel 311, and the processing of the synchronization method is completed.

另一方面,於影像轉輪311之旋轉速度與輪盤轉輪111之旋轉速度一致之情形時(S1005為Yes),圖像控制部62不對影像轉輪311之旋轉速度進行修正,同步方法之處理結束。On the other hand, when the rotation speed of the image reel 311 is the same as the rotation speed of the roulette reel 111 (Yes in S1005 ), the image control unit 62 does not correct the rotation speed of the image reel 311, and the synchronization method Processing ends.

其次,處理移行至步驟S905(參照圖9)。於同步方法之處理結束之後,輸送帶圖像313旋轉(S905),下注時間開始(S906)。Next, the process proceeds to step S905 (see FIG. 9 ). After the processing of the synchronization method ends, the conveyor image 313 rotates ( S905 ), and the betting time starts ( S906 ).

其次,控制部6對下注時間是否已結束進行判斷(S907)。於下注時間尚未結束之情形時(S907為No),下注時間繼續。此時,影像轉輪311之旋轉與輪盤轉輪111之旋轉及LED裝置12之發光圖案之旋轉之同步(連動)繼續。Next, the control unit 6 judges whether or not the betting time has ended ( S907 ). When the betting time has not ended (No in S907 ), the betting time continues. At this time, the rotation of the image wheel 311 continues to be synchronized (linked) with the rotation of the roulette wheel 111 and the rotation of the light-emitting pattern of the LED device 12 .

另一方面,若下注時間結束(S907為Yes),則顯示部3將輸送帶圖像313及顯示於其上之壽司圖像316自顯示面31刪除(S908),選球開始(S909)。具體而言,配合於選球之開始,動作控制部61使輪盤轉輪111之旋轉速度上升。圖像控制部62按照表1所示之對應關係,使輪盤轉輪111之旋轉及複數個LED122之發光圖案之旋轉與影像轉輪311之旋轉連動(同步),因此以同步於旋轉速度正上升之輪盤轉輪111之旋轉之方式,使影像轉輪311之旋轉速度、及LED裝置12之發光圖案之旋轉速度亦上升。於該狀態下,5個球B自排出部110依序排出。藉此,球B進入至任一口袋111b內,影像球IB顯示於與該口袋111b對應之影像口袋(參照圖11)。On the other hand, when the betting time ends (Yes in S907 ), the display unit 3 deletes the conveyor belt image 313 and the sushi image 316 displayed thereon from the display surface 31 ( S908 ), and starts ball selection ( S909 ). . Specifically, in accordance with the start of ball selection, the motion control unit 61 increases the rotational speed of the roulette wheel 111 . The image control unit 62 makes the rotation of the roulette wheel 111 and the rotation of the light-emitting patterns of the plurality of LEDs 122 to be linked (synchronized) with the rotation of the image wheel 311 according to the corresponding relationship shown in Table 1, so that the rotation speed is synchronized with the rotation speed. The rotation of the rising roulette wheel 111 increases the rotation speed of the image wheel 311 and the rotation speed of the light-emitting pattern of the LED device 12 . In this state, the five balls B are sequentially discharged from the discharge unit 110 . Thereby, the ball B enters any pocket 111b, and the image ball IB is displayed in the image pocket corresponding to the pocket 111b (see FIG. 11).

其次,控制部6對所有球是否均已進入至任一口袋111b內進行判斷(S910)。於並非所有球B均已進入至口袋111b內之情形時(S910為No),控制部6重複對所有球B是否均已進入至口袋內之判斷(S910)。另一方面,若所有球B均已進入至口袋111b內(S910為Yes),則動作控制部61停止輪盤轉輪111之旋轉及LED122之點亮,圖像控制部62停止影像轉輪311之旋轉(S911)。其後,發佈抽選結果(S912),遊戲結束。Next, the control unit 6 judges whether or not all the balls have entered any of the pockets 111 b ( S910 ). When not all the balls B have entered the pockets 111b (No in S910 ), the control unit 6 repeats the determination as to whether all the balls B have entered the pockets ( S910 ). On the other hand, if all the balls B have entered the pockets 111b (Yes in S910), the motion control unit 61 stops the rotation of the roulette wheel 111 and the lighting of the LED 122, and the image control unit 62 stops the video wheel 311. the rotation (S911). After that, the lottery result is announced ( S912 ), and the game ends.

以上所說明之遊戲之內容係使旋轉壽司與輪盤遊戲組合之劃時代之遊戲,進而,於本實施形態中,輪盤轉輪111之旋轉、LED122之點亮(LED裝置12之發光圖案之旋轉)、及影像轉輪311之旋轉同步。藉此,可吸引玩家之興趣。The content of the game described above is an epoch-making game in which a sushi carousel and a roulette game are combined. Furthermore, in this embodiment, the rotation of the roulette wheel 111 and the lighting of the LED 122 (the rotation of the light-emitting pattern of the LED device 12) ), and the rotation of the image wheel 311 is synchronized. Thereby, the interest of players can be attracted.

以上,上述處理方法可利用由電腦執行之程式而製作。此種程式係藉由CPU(central processing unit)、微處理器(micro processor)、GPU(graphic processing unit,圖形處理單元)、RAM(Random Access Memory)、ROM(Read Only Memory)等而實現。As described above, the above-mentioned processing method can be produced using a program executed by a computer. Such programs are implemented by a CPU (central processing unit), a microprocessor (micro processor), a GPU (graphic processing unit, graphics processing unit), a RAM (Random Access Memory), a ROM (Read Only Memory), and the like.

3.下注方法3. betting method

其次,對下注方法進行說明。如圖7(b)所示,於各顯示面31,沿操作部5顯示有下注區域314。各下注區域314鄰接於操作部5,與操作部5對應。下注區域314包括與操作部5之選擇撥盤51對應之影像撥盤315。又,下注區域314包括由玩家所選擇之壽司圖像316、及所選擇之壽司圖像316之碟之圖像(下注碟數)。Next, the betting method will be described. As shown in FIG. 7( b ), on each display surface 31 , a betting area 314 is displayed along the operation unit 5 . Each betting area 314 is adjacent to the operation unit 5 and corresponds to the operation unit 5 . The betting area 314 includes an image dial 315 corresponding to the selection dial 51 of the operation unit 5 . Also, the betting area 314 includes the sushi image 316 selected by the player, and the image of the plate of the selected sushi image 316 (the number of betting plates).

圖12係表示於下注時間之操作部之操作方法之模式圖。玩家於下注時間內,藉由左右地旋轉選擇撥盤51,而選擇顯示於各玩家之下注區域314附近之輸送帶圖像313上之壽司圖像(2貫金槍魚)316(參照圖12(a))。其次,玩家將選擇游標對準所希望之壽司圖像316,按下決定按鈕53。藉此,玩家可選擇所選擇之壽司圖像316之碟之個數(參照圖12(b))。玩家藉由下注按鈕52而選擇所選擇之壽司圖像316之碟之個數(參照圖12(c)),並藉由決定按鈕53而決定該個數(參照圖12(d))。其結果,於下注區域314上,顯示按照所選擇之個數堆放之碟之圖像及壽司圖像316(參照圖12(e))。玩家藉由反覆實施此種動作,如圖12(e)所示,複數個(於本實施形態中為4個)壽司圖像316與所選擇之個數之碟之圖像一同顯示於下注區域314上。從而,玩家可掌握所選擇之壽司材料圖像312及所下注之代幣之枚數。FIG. 12 is a schematic diagram showing the operation method of the operation unit at the betting time. During the betting time, the player rotates the selection dial 51 left and right to select the sushi image (tuna with two pieces) 316 displayed on the conveyor belt image 313 near the betting area 314 of each player (refer to FIG. 12 ). (a)). Next, the player aligns the selection cursor with the desired sushi image 316 and presses the decision button 53 . Thereby, the player can select the number of plates of the selected sushi image 316 (refer to FIG. 12( b )). The player selects the number of plates of the selected sushi image 316 by the bet button 52 (refer to FIG. 12( c )), and determines the number by the decision button 53 (refer to FIG. 12( d )). As a result, on the bet area 314, the image of the plate and the sushi image 316 (refer FIG.12(e)) piled up according to the selected number are displayed. By repeatedly performing such actions, as shown in FIG. 12(e), a plurality of (four in this embodiment) sushi images 316 are displayed on the bet together with the images of the selected number of plates. area 314. Thus, the player can grasp the selected sushi material image 312 and the number of bet tokens.

<第2實施形態><Second Embodiment>

其次,基於隨附圖式對本發明之遊戲裝置之第2實施形態進行說明。Next, a second embodiment of the game device of the present invention will be described based on the accompanying drawings.

圖13係表示本發明之遊戲裝置之第2實施形態之俯視圖。Fig. 13 is a plan view showing a second embodiment of the game apparatus of the present invention.

以下,對第2實施形態進行說明,以與上述第1實施形態之不同點為中心進行說明,對於相同之事項省略其說明。再者,對於與上述第1實施形態相同之構成標註相同之符號。Hereinafter, the second embodiment will be described, focusing on the differences from the above-described first embodiment, and the description of the same matters will be omitted. In addition, the same code|symbol is attached|subjected to the same structure as the said 1st Embodiment.

於圖13所示之遊戲裝置200中,遍及4個顯示部3而顯示之影像轉輪311具有12個影像口袋,且於其上顯示有下注對象圖像312(圖13中以羅馬數字表示之1~12之圖像)。In the game device 200 shown in FIG. 13 , the image wheel 311 displayed over the four display parts 3 has 12 image pockets, and a bet object image 312 (represented by Roman numerals in FIG. 13 ) is displayed thereon. 1 to 12 of the images).

遊戲裝置200具有輪盤式遊戲機10及裝置本體1。輪盤式遊戲機10包括遊戲機本體11、LED裝置12、及LED外殼13。遊戲機本體11包括於各自之兩端具備箭頭部之2個棒狀部大致呈直角相交之輪盤轉輪111。本實施形態之輪盤轉輪111不具有口袋,4個箭頭部代替球B,而指示下注對象圖像312。即,本實施形態之遊戲裝置200於遊戲機本體11及影像轉輪311之構成不同之點上,與第1實施形態之遊戲裝置100不同。The game device 200 includes the roulette game machine 10 and the device body 1 . The roulette game machine 10 includes a game machine body 11 , an LED device 12 , and an LED casing 13 . The game machine main body 11 includes a roulette wheel 111 in which two rod-shaped portions having arrow portions at both ends thereof intersect at a substantially right angle. The roulette wheel 111 of the present embodiment has no pockets, and instead of the ball B, four arrows indicate the bet target image 312 . That is, the game apparatus 200 of the present embodiment differs from the game apparatus 100 of the first embodiment in that the configurations of the game machine body 11 and the video reels 311 are different.

如此,因本實施形態之輪盤轉輪111不具有口袋,故無需如第1實施形態般,使口袋111b之位置與影像口袋之位置一致。從而,可藉由動作控制部61使輪盤轉輪111旋轉,並且圖像控制部62使影像轉輪311旋轉,而使輪盤轉輪111之旋轉與影像轉輪311之旋轉同步。As described above, since the roulette wheel 111 of the present embodiment does not have pockets, it is not necessary to match the positions of the pockets 111b with the positions of the image pockets as in the first embodiment. Therefore, the motion control unit 61 rotates the roulette wheel 111 and the image control unit 62 rotates the video wheel 311 to synchronize the rotation of the roulette wheel 111 with the rotation of the video wheel 311 .

又,LED裝置12之發光圖案之旋轉係藉由位標感測器16及動作控制部61,以連動於箭頭部之方式而控制。In addition, the rotation of the light-emitting pattern of the LED device 12 is controlled by the position marker sensor 16 and the motion control unit 61 in a manner of being linked to the arrow portion.

再者,輪盤轉輪111之旋轉速度與影像轉輪311之旋轉速度既可不同,亦可相同。又,各者之旋轉方向既可為相同方向,亦可為相反方向。又,各者之旋轉既可同時停止,亦可不同時停止。Furthermore, the rotation speed of the roulette wheel 111 and the rotation speed of the image wheel 311 may be different or the same. In addition, the rotation direction of each may be the same direction or the opposite direction. In addition, the rotation of each may be stopped at the same time or not at the same time.

於此種遊戲裝置200中,遊戲之內容較第1實施形態之遊戲之內容簡單,因此1次遊戲之時間較短。藉此,可滿足希望輕鬆玩樂之玩家之要求。In the game device 200 of this type, the content of the game is simpler than that of the game in the first embodiment, and therefore, the time for one game is shorter. In this way, it can meet the requirements of players who want to have fun with ease.

<第3實施形態><Third Embodiment>

其次,基於隨附圖式對本發明之遊戲裝置之第3實施形態進行說明。Next, a third embodiment of the game device of the present invention will be described based on the accompanying drawings.

圖14係表示本發明之遊戲裝置之第3實施形態之概略圖。再者,將圖14中之左側稱為「左」,將右側稱為「右」而進行說明。Fig. 14 is a schematic diagram showing a third embodiment of the game device of the present invention. In addition, the left side in FIG. 14 is called "left", and the right side is called "right" for description.

以下,對第3實施形態進行說明,以與上述第1實施形態之不同點為中心進行說明,對於相同之事項省略其說明。再者,對於與上述第1實施形態相同之構成標註相同之符號。Hereinafter, the third embodiment will be described, focusing on the differences from the above-described first embodiment, and the description of the same matters will be omitted. In addition, the same code|symbol is attached|subjected to the same structure as the said 1st Embodiment.

圖14所示之遊戲裝置300包括1個顯示部3、及與該顯示部3對應而設置之操作部5。於顯示部3之顯示面31,顯示有用以顯示下注對象圖像312之循環圖像310。循環圖像310係以顯示有阿拉伯數字之10個影像口袋顯示於顯示面31之方式而構成。即,圖像控制部62係以10個影像口袋自畫面左右之一端向另一端流動之方式控制各影像口袋之顯示。The game device 300 shown in FIG. 14 includes one display unit 3 and an operation unit 5 provided corresponding to the display unit 3 . On the display surface 31 of the display unit 3, a loop image 310 for displaying the bet target image 312 is displayed. The loop image 310 is constructed so that 10 image pockets with Arabic numerals are displayed on the display surface 31 . That is, the image control unit 62 controls the display of each image pocket so that 10 image pockets flow from one end of the left and right ends of the screen to the other end.

另一方面,於本實施形態中,操作部5與輪盤式遊戲機10形成為一體。輪盤式遊戲機10包括可左右往返地移動之遊戲機本體11。遊戲機本體11於其上表面,具備朝向鉛垂上方而設置之箭頭部。從而,動作控制部61使遊戲機本體11作動,並且圖像控制部62使循環圖像310循環,藉此可使遊戲機本體11之動作與循環圖像310之循環同步。On the other hand, in this embodiment, the operation part 5 and the roulette game machine 10 are formed integrally. The roulette game machine 10 includes a game machine body 11 that can be moved back and forth left and right. The game machine main body 11 is provided with the arrow part provided vertically upward on the upper surface. Accordingly, the motion control unit 61 operates the game machine body 11 and the image control unit 62 circulates the loop image 310 , thereby synchronizing the motion of the game machine body 11 with the circulation of the loop image 310 .

於此種遊戲裝置300中,遊戲之內容較第1實施形態之遊戲之內容簡單,因此玩家可更快地獲得遊戲結果。藉此,可滿足希望輕鬆玩樂之玩家之要求。In the game device 300 of this type, the content of the game is simpler than that of the game in the first embodiment, so the player can obtain the game result faster. In this way, it can meet the requirements of players who want to have fun with ease.

以上,於圖示之實施形態對本發明之遊戲裝置及遊戲程式進行了說明,但本發明並不限定於此。例如,構成遊戲裝置之各部可置換成能發揮相同功能之任意之構成者。又,亦可添加任意之構成物或機構。又,本發明亦可將上述各實施形態中之任意2個以上構成(特徵)組合。As mentioned above, although the game apparatus and the game program of this invention were demonstrated in embodiment shown in figure, this invention is not limited to this. For example, each part which comprises a game apparatus can be replaced with the arbitrary components which can exhibit the same function. Moreover, arbitrary components or mechanisms may be added. In addition, in the present invention, any two or more configurations (features) of the above-described embodiments may be combined.

又,作為可動部10,並不限於輪盤式遊戲機10,而可為任何遊戲機。具體而言,亦可為麻將遊戲機、紙牌遊戲機、釣魚遊戲機、棒球遊戲機、人生遊戲機、戰爭遊戲機等。於該情形時,只要根據需要變更區域4之位置、大小及形狀、LED裝置12(LED外殼13)之配設位置等、或各種感測器之種類即可。又,可動部10既可僅具備物理機構或電氣機構,亦可兩者均具備。又,遊戲裝置亦可根據可動部10之種類,進而具備必要之構件。例如,於可動部10為釣魚遊戲機之情形時,亦能以於可動部10中流動有水之方式,使遊戲裝置具備流水機構。 [產業上之可利用性]In addition, the movable part 10 is not limited to the roulette game machine 10, but any game machine may be used. Specifically, a mahjong game machine, a card game machine, a fishing game machine, a baseball game machine, a life game machine, a war game machine, or the like may be used. In this case, the position, size, and shape of the area 4 , the arrangement position of the LED device 12 (the LED housing 13 ), etc., or the types of various sensors may be changed as necessary. In addition, the movable part 10 may be provided with only a physical mechanism or an electrical mechanism, or may be provided with both. In addition, the game device may be further provided with necessary components according to the type of the movable part 10 . For example, when the movable part 10 is a fishing game machine, the game device can also be provided with a water flowing mechanism so that water flows in the movable part 10 . [Industrial Availability]

根據本發明,可提供一種可動部之動作與顯示於顯示部之圖像對應(連動)之遊戲裝置。從而,本發明具有產業上之可利用性。According to the present invention, it is possible to provide a game device in which the action of the movable portion corresponds to (links with) the image displayed on the display portion. Therefore, the present invention has industrial applicability.

1:裝置本體 2:框體 3:顯示部 4:區域 5:操作部 6:控制部 7:記憶部 8:輸出部 9:檢測部 10:輪盤式遊戲機(可動部) 11:遊戲機本體 12:LED裝置 13:LED外殼 14:收納部 15:遊戲機外殼 16:位標感測器 17:口袋感測器 18:球感測器 19:位標 21:上部開口 31:顯示面 50:本體 51:選擇撥盤 52:下注按鈕 53:決定按鈕 54:代幣投入口 55:積分顯示部 56:支付按鈕 61:動作控制部 62:圖像控制部 63:資訊取得部 81:代幣返還口 82:揚聲器 100:遊戲裝置 110:排出部 111:輪盤轉輪 111b:口袋 111c:狹縫 111d:貫通孔 112:轉輪本體 113:攪拌板 114:碰撞部 121:電路基板 122:LED 200:遊戲裝置 300:遊戲裝置 310:循環圖像 311:第1旋轉圖像(影像轉輪) 312:下注對象圖像(壽司材料圖像) 313:輸送帶圖像 314:下注區域 315:影像撥盤 316:壽司圖像 B:球 IB:影像球 S901:顯示影像轉輪及輸送帶圖像 S902:於影像轉輪上顯示下注對象圖像 S903:輪盤轉輪旋轉 S904:輪盤轉輪之旋轉、LED裝置之點亮、及影像轉輪之旋轉同步 S905:輸送帶圖像旋轉 S906:下注時間開始 S907:下注時間結束 S908:輸送帶圖像之顯示消失 S909:選球開始 S910:所有球均已進入至口袋內 S911:輪盤轉輪之旋轉及LED之點亮、影像轉輪之旋轉停止 S912:發佈結果 S1001:對口袋之位置資訊進行檢測 S1002:基於口袋之位置資訊及影像轉輪之圖案而點亮LED S1003:基於口袋之位置資訊,以使輪盤轉輪之各口袋與影像轉輪之各影像口袋一致之方式而使影像轉輪旋轉 S1004:對輪盤轉輪之旋轉速度資訊進行檢測 S1005:輪盤轉輪之旋轉速度與影像轉輪之旋轉速度相同 S1006:圖像控制部基於旋轉速度資訊,修正影像轉輪之旋轉速度1: Device body 2: Frame 3: Display part 4: Area 5: Operation Department 6: Control Department 7: Memory Department 8: Output part 9: Detection Department 10: Roulette game machine (movable part) 11: Game console body 12: LED device 13: LED housing 14: Storage Department 15: Game console shell 16: Position marker sensor 17: Pocket Sensor 18: Ball sensor 19: Position marker 21: Upper opening 31: Display surface 50: Ontology 51: Selection dial 52: Bet button 53: Decide button 54: Token input port 55: Points display part 56: Pay button 61: Action Control Department 62: Image Control Department 63: Information Acquisition Department 81: Token return port 82: Speakers 100: Game Device 110: Discharge Department 111: Roulette Wheel 111b: Pocket 111c: Slit 111d: Through hole 112: Wheel body 113: Stirring plate 114: Collision Department 121: circuit substrate 122: LED 200: Game Device 300: Game Device 310: Loop Image 311: 1st rotation image (image wheel) 312: Image of bet object (image of sushi material) 313: Conveyor Image 314: Betting area 315: Image Dial 316: Sushi Images B: ball IB: Image Ball S901: Display the image of the image wheel and conveyor belt S902: Display the betting object image on the image wheel S903: Roulette Wheel Spinning S904: Rotation of the roulette wheel, lighting of the LED device, and synchronization of the rotation of the image wheel S905: Conveyor Belt Image Rotation S906: Betting time begins S907: End of betting time S908: The display of the conveyor belt image disappears S909: Ball selection begins S910: All balls are in pockets S911: Rotation of the roulette wheel, lighting of the LED, and stop of the rotation of the image wheel S912: Post results S1001: Detect the position information of the pocket S1002: Light up LED based on pocket position information and image wheel pattern S1003: Based on the position information of the pockets, rotate the image wheel in such a way that the pockets of the roulette wheel are aligned with the image pockets of the image wheel S1004: Detect the rotational speed information of the roulette wheel S1005: The rotation speed of the roulette wheel is the same as the rotation speed of the image wheel S1006: The image control unit corrects the rotation speed of the image wheel based on the rotation speed information

圖1係表示本發明之遊戲裝置之第1實施形態之立體圖。 圖2係圖1所示之遊戲裝置之分解立體圖。 圖3係圖1所示之遊戲裝置之俯視圖。 圖4係將圖3所示之遊戲裝置之一部分切除而表示之俯視圖。 圖5係圖2中之A-A線剖視圖。 圖6係表示本發明之第1實施形態之遊戲裝置之構成之一部分之方塊圖。 圖7係表示本發明之第1實施形態之遊戲裝置之遊戲之下注時間開始之前之顯示面之模式圖。 圖8係表示本發明之第1實施形態之遊戲裝置之遊戲機本體之平面模式圖。 圖9係表示本發明之第1實施形態之遊戲裝置之整個遊戲流程之流程圖。 圖10係表示本發明之第1實施形態之遊戲裝置之輪盤轉輪之旋轉、LED之點亮及影像轉輪之旋轉同步之處理例之流程圖。 圖11係表示球抽選中之顯示面之模式圖。 圖12係表示於下注時間之操作部之操作方法之模式圖。 圖13係表示本發明之遊戲裝置之第2實施形態之俯視圖。 圖14係表示本發明之遊戲裝置之第3實施形態之概略圖。FIG. 1 is a perspective view showing a first embodiment of the game apparatus of the present invention. FIG. 2 is an exploded perspective view of the game device shown in FIG. 1 . FIG. 3 is a top view of the game device shown in FIG. 1 . FIG. 4 is a plan view showing a part of the game apparatus shown in FIG. 3 cut away. FIG. 5 is a cross-sectional view taken along the line A-A in FIG. 2 . Fig. 6 is a block diagram showing a part of the configuration of the game apparatus according to the first embodiment of the present invention. FIG. 7 is a schematic diagram showing the display surface before the start of the game betting time of the game device according to the first embodiment of the present invention. Fig. 8 is a schematic plan view showing the main body of the game machine of the game device according to the first embodiment of the present invention. Fig. 9 is a flowchart showing the entire game flow of the game device according to the first embodiment of the present invention. FIG. 10 is a flowchart showing an example of processing for synchronizing the rotation of the roulette wheel, the lighting of the LED, and the rotation of the video wheel in the game device according to the first embodiment of the present invention. FIG. 11 is a schematic diagram showing a display surface in the ball drawing. FIG. 12 is a schematic diagram showing the operation method of the operation unit at the betting time. Fig. 13 is a plan view showing a second embodiment of the game apparatus of the present invention. Fig. 14 is a schematic diagram showing a third embodiment of the game device of the present invention.

1:裝置本體 1: Device body

2:框體 2: Frame

3:顯示部 3: Display part

5:操作部 5: Operation Department

8:輸出部 8: Output part

10:輪盤式遊戲機(可動部、構造物) 10: Roulette game machine (movable part, structure)

11:遊戲機本體 11: Game console body

12:LED裝置 12: LED device

13:LED外殼 13: LED housing

15:遊戲機外殼 15: Game console shell

21:上部開口 21: Upper opening

31:顯示面 31: Display surface

50:本體 50: Ontology

51:選擇撥盤 51: Selection dial

52:下注按鈕 52: Bet button

53:決定按鈕 53: Decide button

54:代幣投入口 54: Token input port

55:積分顯示部 55: Points display part

56:支付按鈕 56: Pay button

81:代幣返還口 81: Token return port

82:揚聲器 82: Speakers

100:遊戲裝置 100: Game Device

110:排出部 110: Discharge Department

111:輪盤轉輪 111: Roulette Wheel

112:轉輪本體 112: Wheel body

Claims (11)

一種遊戲裝置,包括:可動部,關聯於遊戲之內容而動作;顯示部,顯示遊戲圖像;動作控制部,控制該可動部之動作;及圖像控制部,以與該可動部之該動作對應之方式控制該遊戲圖像之動作;其中,該顯示部包括設置於該可動部周圍之複數顯示部,該遊戲圖像以與該可動部之該動作相連動的方式,遍及地顯示於該些顯示部;該可動部為旋轉體,且該遊戲圖像包含對應於該旋轉體且伴隨該旋轉體之旋轉而旋轉之第1旋轉圖像。 A game device, comprising: a movable part that acts in relation to the content of a game; a display part that displays a game image; an action control part that controls the action of the movable part; and an image control part that matches the action of the movable part The action of the game image is controlled in a corresponding manner; wherein, the display part includes a plurality of display parts arranged around the movable part, and the game image is displayed throughout the game image in a manner linked to the action of the movable part. some display parts; the movable part is a rotating body, and the game image includes a first rotating image corresponding to the rotating body and rotating with the rotation of the rotating body. 如請求項1所述之遊戲裝置,其中該旋轉體包含沿該旋轉體之圓周方向而配置且具有基準口袋之複數個口袋,該第1旋轉圖像包含與該複數個口袋對應且具有基準影像口袋之複數個影像口袋,且該圖像控制部使該基準口袋之位置與該基準影像口袋之位置一致而控制該第1旋轉圖像之旋轉。 The game device according to claim 1, wherein the rotating body includes a plurality of pockets having reference pockets arranged along a circumferential direction of the rotating body, and the first rotating image includes a reference image corresponding to the plurality of pockets A plurality of image pockets of the pocket, and the image control unit controls the rotation of the first rotation image by making the position of the reference pocket coincide with the position of the reference image pocket. 如請求項2所述之遊戲裝置,其中該遊戲圖像更包含與該遊戲之該內容相關且顯示於該第1旋轉圖像之該複數個影像口袋上之複數個圖樣,且該圖像控制部係以該複數個圖樣伴隨該第1旋轉圖像而旋轉之方式控制該複數個圖樣之旋轉。 The game device of claim 2, wherein the game image further comprises a plurality of patterns related to the content of the game and displayed on the plurality of image pockets of the first rotating image, and the image controls The part controls the rotation of the plurality of patterns in such a manner that the plurality of patterns rotate along with the first rotated image. 如請求項2或3所述之遊戲裝置,其中該旋轉體具有用以檢測該基準口袋之第1檢測部,且該圖像控制部基於藉由該第1 檢測部而檢測出之該基準口袋,使該基準口袋與該基準影像口袋一致而控制該第1旋轉圖像之旋轉。 The game device according to claim 2 or 3, wherein the rotating body has a first detection part for detecting the reference pocket, and the image control part is based on the first detection part by the first The reference pocket detected by the detection unit controls the rotation of the first rotated image so that the reference pocket matches the reference image pocket. 如請求項4所述之遊戲裝置,其中該旋轉體具有用以檢測該複數個口袋之第2檢測部,且該圖像控制部基於藉由該第1檢測部而檢測出之該基準口袋、及藉由該第2檢測部而檢測出之該複數個口袋,使該複數個口袋之各者與該複數個影像口袋之各者一致而控制該第1旋轉圖像之旋轉。 The game device according to claim 4, wherein the rotating body has a second detection unit for detecting the plurality of pockets, and the image control unit is based on the reference pocket detected by the first detection unit, And the plurality of pockets detected by the second detection unit controls the rotation of the first rotated image by matching each of the plurality of pockets with each of the plurality of image pockets. 如請求項1所述之遊戲裝置,其中該旋轉體具有對該旋轉體之旋轉速度資訊進行檢測之第3檢測部,且該圖像控制部基於該第3檢測部檢測出之該旋轉速度資訊而控制該第1旋轉圖像之旋轉。 The game device according to claim 1, wherein the rotating body has a third detecting unit that detects rotational speed information of the rotating body, and the image control unit is based on the rotational speed information detected by the third detecting unit And control the rotation of the first rotated image. 如請求項1所述之遊戲裝置,更包括記憶部,該記憶部記憶有與該遊戲之該內容相關之複數個圖樣之該第1旋轉圖像之複數個圖案;且該圖像控制部係以選擇該複數個圖案中之任一個圖案,並將該所選擇之1個圖案之該第1旋轉圖像遍及地顯示於該些顯示部之方式而構成。 The game device according to claim 1, further comprising a memory unit, the memory unit memorizes a plurality of patterns of the first rotating image of a plurality of patterns related to the content of the game; and the image control unit is It is configured by selecting any one of the plurality of patterns, and displaying the first rotated image of the selected one pattern over the display parts. 如請求項1所述之遊戲裝置,其中該旋轉體包括輪盤轉輪,該第1旋轉圖像係對應該輪盤轉輪與該輪盤轉輪同心且遍及地顯示於該些顯示部。 The game device according to claim 1, wherein the rotating body includes a roulette wheel, and the first rotating image is displayed on the display portions concentrically with the roulette wheel corresponding to the roulette wheel. 如請求項1所述之遊戲裝置,其中該第1旋轉圖像自該遊戲開始至結束為止,遍及地顯示於該些顯示部。 The game device according to claim 1, wherein the first rotating image is displayed on the display parts throughout from the start to the end of the game. 如請求項1所述之遊戲裝置,其中該圖像控制部係以於該第1旋轉圖像之外周側遍及地顯示與該第1旋轉圖像不同之第2旋轉圖像於該些顯示部之方式而構成。 The game device according to claim 1, wherein the image control unit displays a second rotating image different from the first rotating image on the display units throughout the outer periphery of the first rotating image constituted in such a way. 一種遊戲程式,使電腦執行如下步驟:使可動部關聯於遊戲之內容而動作;使遊戲圖像顯示於顯示部;控制該可動部之動作;及以與該可動部之該動作對應之方式控制該遊戲圖像之動作;其中,該顯示部包括設置於該可動部周圍之複數顯示部,該遊戲圖像以與該可動部之該動作相連動的方式,遍及地顯示於該些顯示部;該可動部為旋轉體,且該遊戲圖像包含對應於該旋轉體且伴隨該旋轉體之旋轉而旋轉之第1旋轉圖像。 A game program that causes a computer to execute the steps of: causing a movable part to act in relation to game content; displaying a game image on a display part; controlling the action of the movable part; and controlling the action in a manner corresponding to the action of the movable part The action of the game image; wherein, the display part includes a plurality of display parts arranged around the movable part, and the game image is displayed on the display parts in a manner linked with the action of the movable part; The movable part is a rotating body, and the game image includes a first rotating image corresponding to the rotating body and rotating with the rotation of the rotating body.
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