TWI316867B - - Google Patents
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- Publication number
- TWI316867B TWI316867B TW095141245A TW95141245A TWI316867B TW I316867 B TWI316867 B TW I316867B TW 095141245 A TW095141245 A TW 095141245A TW 95141245 A TW95141245 A TW 95141245A TW I316867 B TWI316867 B TW I316867B
- Authority
- TW
- Taiwan
- Prior art keywords
- data
- speed
- control unit
- controller
- vibration
- Prior art date
Links
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- LCFFREMLXLZNHE-GBOLQPHISA-N (e)-2-[(3r)-3-[4-amino-3-(2-fluoro-4-phenoxyphenyl)pyrazolo[3,4-d]pyrimidin-1-yl]piperidine-1-carbonyl]-4-methyl-4-[4-(oxetan-3-yl)piperazin-1-yl]pent-2-enenitrile Chemical compound C12=C(N)N=CN=C2N([C@@H]2CCCN(C2)C(=O)C(/C#N)=C/C(C)(C)N2CCN(CC2)C2COC2)N=C1C(C(=C1)F)=CC=C1OC1=CC=CC=C1 LCFFREMLXLZNHE-GBOLQPHISA-N 0.000 description 1
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Classifications
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/577—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1037—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/643—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2005372072A JP3986535B2 (ja) | 2005-12-26 | 2005-12-26 | ビデオゲームプログラム、ビデオゲーム装置及びビデオゲーム制御方法 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| TW200738311A TW200738311A (en) | 2007-10-16 |
| TWI316867B true TWI316867B (enExample) | 2009-11-11 |
Family
ID=38217798
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| TW095141245A TW200738311A (en) | 2005-12-26 | 2006-11-07 | Video game program, video game machine, and video game control method |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US20080248872A1 (enExample) |
| JP (1) | JP3986535B2 (enExample) |
| KR (1) | KR100994406B1 (enExample) |
| TW (1) | TW200738311A (enExample) |
| WO (1) | WO2007074572A1 (enExample) |
Families Citing this family (15)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP4916390B2 (ja) * | 2007-06-20 | 2012-04-11 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理システム、および情報処理方法 |
| US20100292007A1 (en) * | 2007-06-26 | 2010-11-18 | Nintendo Of America Inc. | Systems and methods for control device including a movement detector |
| JP5100324B2 (ja) * | 2007-11-16 | 2012-12-19 | 株式会社ソニー・コンピュータエンタテインメント | ゲームシステムおよびゲームコントローラ |
| CN101496954B (zh) * | 2008-01-28 | 2012-11-21 | 联想(北京)有限公司 | 一种游戏控制器及其游戏处理方法 |
| JP4261611B1 (ja) * | 2008-05-27 | 2009-04-30 | 株式会社バンダイ | 擬似刀剣玩具 |
| US8303412B2 (en) * | 2009-03-31 | 2012-11-06 | Nintendo Co., Ltd. | Game apparatus and game program |
| KR101607476B1 (ko) | 2009-06-12 | 2016-03-31 | 삼성전자주식회사 | 휴대용 단말기에서 모션 인식 장치 및 방법 |
| JP5396212B2 (ja) * | 2009-09-14 | 2014-01-22 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法、及びプログラム |
| JP5174123B2 (ja) * | 2010-10-28 | 2013-04-03 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御方法及びプログラム |
| JP2015166890A (ja) * | 2014-03-03 | 2015-09-24 | ソニー株式会社 | 情報処理装置、情報処理システム、情報処理方法及びプログラム |
| JP6893417B2 (ja) * | 2017-01-05 | 2021-06-23 | 任天堂株式会社 | ゲームシステム、ゲームプログラム、情報処理装置、および、情報処理方法 |
| JP6670768B2 (ja) | 2017-01-05 | 2020-03-25 | 任天堂株式会社 | ゲームシステム、ゲームプログラム、情報処理装置、および、情報処理方法 |
| KR20190136606A (ko) * | 2018-05-31 | 2019-12-10 | 주식회사 피닉스다트 | 엔터테인먼트 요소가 적용되는 게임을 제공하기 위한 다트 게임 장치, 방법 및 컴퓨터 판독 가능 매체에 저장된 컴퓨터 프로그램 |
| US10682572B2 (en) | 2018-07-25 | 2020-06-16 | Cameron Wilson | Video game reticle |
| EP4499251A1 (en) * | 2022-03-30 | 2025-02-05 | Universal City Studios LLC | Systems and methods for producing responses to interactions within an interactive environment |
Family Cites Families (19)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3218716B2 (ja) * | 1992-07-31 | 2001-10-15 | ソニー株式会社 | 入力装置、及び入力システム |
| JP3907213B2 (ja) * | 1992-09-11 | 2007-04-18 | 伸壹 坪田 | ゲーム制御装置 |
| JP3086827B2 (ja) * | 1992-12-28 | 2000-09-11 | 株式会社セガ・エンタープライゼス | コントロールキー装置 |
| US5684722A (en) * | 1994-09-21 | 1997-11-04 | Thorner; Craig | Apparatus and method for generating a control signal for a tactile sensation generator |
| JP3514925B2 (ja) * | 1995-10-09 | 2004-04-05 | 任天堂株式会社 | コントローラパック |
| JPH1021000A (ja) * | 1996-06-28 | 1998-01-23 | Sumitomo Metal Ind Ltd | 信号入力装置 |
| JP4120017B2 (ja) * | 1997-01-30 | 2008-07-16 | 株式会社セガ | 入力装置およびゲーム処理装置、その方法 |
| JP3655438B2 (ja) * | 1997-07-17 | 2005-06-02 | 任天堂株式会社 | ビデオゲームシステム |
| US6184868B1 (en) * | 1998-09-17 | 2001-02-06 | Immersion Corp. | Haptic feedback control devices |
| JP4221838B2 (ja) * | 1998-09-30 | 2009-02-12 | 株式会社セガ | ゲーム装置、当り判定方法、及び情報記録媒体 |
| JP2000308756A (ja) * | 1999-04-27 | 2000-11-07 | Taito Corp | ゲーム装置の入力制御装置 |
| JP2001104636A (ja) * | 1999-10-04 | 2001-04-17 | Shinsedai Kk | 体感ボールゲーム装置 |
| JP4519257B2 (ja) * | 2000-04-17 | 2010-08-04 | 富士通コンポーネント株式会社 | 加速度検出装置、加速度検出方法及び入力装置並びに記録媒体 |
| JP2002045572A (ja) * | 2000-08-01 | 2002-02-12 | Konami Computer Entertainment Osaka:Kk | ゲーム進行制御方法、ゲームシステム及びサーバ |
| JP2002210240A (ja) * | 2001-01-12 | 2002-07-30 | Japan Aviation Electronics Industry Ltd | ビデオゲーム装置 |
| JP4009433B2 (ja) * | 2001-03-29 | 2007-11-14 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲームプログラム及びゲームシステム |
| JP2002325968A (ja) * | 2001-04-27 | 2002-11-12 | Namco Ltd | ゲーム機の入力装置 |
| JP3561517B1 (ja) * | 2003-02-18 | 2004-09-02 | 株式会社コナミコンピュータエンタテインメントスタジオ | 画像表示制御プログラム、画像表示制御方法及びビデオゲーム装置 |
| GB2418475B (en) * | 2003-06-09 | 2007-10-24 | Immersion Corp | Interactive gaming systems with haptic feedback |
-
2005
- 2005-12-26 JP JP2005372072A patent/JP3986535B2/ja not_active Expired - Lifetime
-
2006
- 2006-10-25 WO PCT/JP2006/321230 patent/WO2007074572A1/ja not_active Ceased
- 2006-10-25 KR KR1020087018092A patent/KR100994406B1/ko not_active Expired - Fee Related
- 2006-11-07 TW TW095141245A patent/TW200738311A/zh not_active IP Right Cessation
-
2008
- 2008-06-16 US US12/139,929 patent/US20080248872A1/en not_active Abandoned
Also Published As
| Publication number | Publication date |
|---|---|
| KR100994406B1 (ko) | 2010-11-16 |
| TW200738311A (en) | 2007-10-16 |
| JP2007167532A (ja) | 2007-07-05 |
| JP3986535B2 (ja) | 2007-10-03 |
| US20080248872A1 (en) | 2008-10-09 |
| KR20080080661A (ko) | 2008-09-04 |
| WO2007074572A1 (ja) | 2007-07-05 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| MM4A | Annulment or lapse of patent due to non-payment of fees |