JP3986535B2 - ビデオゲームプログラム、ビデオゲーム装置及びビデオゲーム制御方法 - Google Patents

ビデオゲームプログラム、ビデオゲーム装置及びビデオゲーム制御方法 Download PDF

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Publication number
JP3986535B2
JP3986535B2 JP2005372072A JP2005372072A JP3986535B2 JP 3986535 B2 JP3986535 B2 JP 3986535B2 JP 2005372072 A JP2005372072 A JP 2005372072A JP 2005372072 A JP2005372072 A JP 2005372072A JP 3986535 B2 JP3986535 B2 JP 3986535B2
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JP
Japan
Prior art keywords
data
speed
control unit
controller
vibration
Prior art date
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Expired - Lifetime
Application number
JP2005372072A
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English (en)
Japanese (ja)
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JP2007167532A (ja
Inventor
勝義 遠藤
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Konami Digital Entertainment Co Ltd
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Konami Digital Entertainment Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Priority to JP2005372072A priority Critical patent/JP3986535B2/ja
Priority to PCT/JP2006/321230 priority patent/WO2007074572A1/ja
Priority to KR1020087018092A priority patent/KR100994406B1/ko
Priority to TW095141245A priority patent/TW200738311A/zh
Publication of JP2007167532A publication Critical patent/JP2007167532A/ja
Application granted granted Critical
Publication of JP3986535B2 publication Critical patent/JP3986535B2/ja
Priority to US12/139,929 priority patent/US20080248872A1/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/577Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1037Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/643Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
JP2005372072A 2005-12-26 2005-12-26 ビデオゲームプログラム、ビデオゲーム装置及びビデオゲーム制御方法 Expired - Lifetime JP3986535B2 (ja)

Priority Applications (5)

Application Number Priority Date Filing Date Title
JP2005372072A JP3986535B2 (ja) 2005-12-26 2005-12-26 ビデオゲームプログラム、ビデオゲーム装置及びビデオゲーム制御方法
PCT/JP2006/321230 WO2007074572A1 (ja) 2005-12-26 2006-10-25 ビデオゲームプログラム、ビデオゲーム装置及びビデオゲーム制御方法
KR1020087018092A KR100994406B1 (ko) 2005-12-26 2006-10-25 비디오 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 비디오 게임 장치 및 비디오 게임 제어 방법
TW095141245A TW200738311A (en) 2005-12-26 2006-11-07 Video game program, video game machine, and video game control method
US12/139,929 US20080248872A1 (en) 2005-12-26 2008-06-16 Video game program, video game device, and video game control method

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2005372072A JP3986535B2 (ja) 2005-12-26 2005-12-26 ビデオゲームプログラム、ビデオゲーム装置及びビデオゲーム制御方法

Publications (2)

Publication Number Publication Date
JP2007167532A JP2007167532A (ja) 2007-07-05
JP3986535B2 true JP3986535B2 (ja) 2007-10-03

Family

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Family Applications (1)

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JP2005372072A Expired - Lifetime JP3986535B2 (ja) 2005-12-26 2005-12-26 ビデオゲームプログラム、ビデオゲーム装置及びビデオゲーム制御方法

Country Status (5)

Country Link
US (1) US20080248872A1 (enExample)
JP (1) JP3986535B2 (enExample)
KR (1) KR100994406B1 (enExample)
TW (1) TW200738311A (enExample)
WO (1) WO2007074572A1 (enExample)

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JP4916390B2 (ja) * 2007-06-20 2012-04-11 任天堂株式会社 情報処理プログラム、情報処理装置、情報処理システム、および情報処理方法
US20100292007A1 (en) * 2007-06-26 2010-11-18 Nintendo Of America Inc. Systems and methods for control device including a movement detector
JP5100324B2 (ja) * 2007-11-16 2012-12-19 株式会社ソニー・コンピュータエンタテインメント ゲームシステムおよびゲームコントローラ
CN101496954B (zh) * 2008-01-28 2012-11-21 联想(北京)有限公司 一种游戏控制器及其游戏处理方法
JP4261611B1 (ja) * 2008-05-27 2009-04-30 株式会社バンダイ 擬似刀剣玩具
US8303412B2 (en) * 2009-03-31 2012-11-06 Nintendo Co., Ltd. Game apparatus and game program
KR101607476B1 (ko) 2009-06-12 2016-03-31 삼성전자주식회사 휴대용 단말기에서 모션 인식 장치 및 방법
JP5396212B2 (ja) * 2009-09-14 2014-01-22 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法、及びプログラム
JP5174123B2 (ja) * 2010-10-28 2013-04-03 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御方法及びプログラム
JP2015166890A (ja) * 2014-03-03 2015-09-24 ソニー株式会社 情報処理装置、情報処理システム、情報処理方法及びプログラム
JP6893417B2 (ja) * 2017-01-05 2021-06-23 任天堂株式会社 ゲームシステム、ゲームプログラム、情報処理装置、および、情報処理方法
JP6670768B2 (ja) 2017-01-05 2020-03-25 任天堂株式会社 ゲームシステム、ゲームプログラム、情報処理装置、および、情報処理方法
KR20190136606A (ko) * 2018-05-31 2019-12-10 주식회사 피닉스다트 엔터테인먼트 요소가 적용되는 게임을 제공하기 위한 다트 게임 장치, 방법 및 컴퓨터 판독 가능 매체에 저장된 컴퓨터 프로그램
US10682572B2 (en) 2018-07-25 2020-06-16 Cameron Wilson Video game reticle
EP4499251A1 (en) * 2022-03-30 2025-02-05 Universal City Studios LLC Systems and methods for producing responses to interactions within an interactive environment

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JP3218716B2 (ja) * 1992-07-31 2001-10-15 ソニー株式会社 入力装置、及び入力システム
JP3907213B2 (ja) * 1992-09-11 2007-04-18 伸壹 坪田 ゲーム制御装置
JP3086827B2 (ja) * 1992-12-28 2000-09-11 株式会社セガ・エンタープライゼス コントロールキー装置
US5684722A (en) * 1994-09-21 1997-11-04 Thorner; Craig Apparatus and method for generating a control signal for a tactile sensation generator
JP3514925B2 (ja) * 1995-10-09 2004-04-05 任天堂株式会社 コントローラパック
JPH1021000A (ja) * 1996-06-28 1998-01-23 Sumitomo Metal Ind Ltd 信号入力装置
JP4120017B2 (ja) * 1997-01-30 2008-07-16 株式会社セガ 入力装置およびゲーム処理装置、その方法
JP3655438B2 (ja) * 1997-07-17 2005-06-02 任天堂株式会社 ビデオゲームシステム
US6184868B1 (en) * 1998-09-17 2001-02-06 Immersion Corp. Haptic feedback control devices
JP4221838B2 (ja) * 1998-09-30 2009-02-12 株式会社セガ ゲーム装置、当り判定方法、及び情報記録媒体
JP2000308756A (ja) * 1999-04-27 2000-11-07 Taito Corp ゲーム装置の入力制御装置
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JP3561517B1 (ja) * 2003-02-18 2004-09-02 株式会社コナミコンピュータエンタテインメントスタジオ 画像表示制御プログラム、画像表示制御方法及びビデオゲーム装置
GB2418475B (en) * 2003-06-09 2007-10-24 Immersion Corp Interactive gaming systems with haptic feedback

Also Published As

Publication number Publication date
KR100994406B1 (ko) 2010-11-16
TW200738311A (en) 2007-10-16
JP2007167532A (ja) 2007-07-05
US20080248872A1 (en) 2008-10-09
KR20080080661A (ko) 2008-09-04
TWI316867B (enExample) 2009-11-11
WO2007074572A1 (ja) 2007-07-05

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