TWI315993B - Game device, method for controlling the game device, and information recording medium - Google Patents

Game device, method for controlling the game device, and information recording medium

Info

Publication number
TWI315993B
TWI315993B TW095141089A TW95141089A TWI315993B TW I315993 B TWI315993 B TW I315993B TW 095141089 A TW095141089 A TW 095141089A TW 95141089 A TW95141089 A TW 95141089A TW I315993 B TWI315993 B TW I315993B
Authority
TW
Taiwan
Prior art keywords
game device
controlling
recording medium
information recording
game
Prior art date
Application number
TW095141089A
Other languages
English (en)
Other versions
TW200727952A (en
Inventor
Shoji Mori
Original Assignee
Konami Digital Entertainment
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment filed Critical Konami Digital Entertainment
Publication of TW200727952A publication Critical patent/TW200727952A/zh
Application granted granted Critical
Publication of TWI315993B publication Critical patent/TWI315993B/zh

Links

Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/422Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/828Managing virtual sport teams
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • A63F2300/6054Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands by generating automatically game commands to assist the player, e.g. automatic braking in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball
TW095141089A 2005-12-27 2006-11-07 Game device, method for controlling the game device, and information recording medium TWI315993B (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2005375992A JP4291816B2 (ja) 2005-12-27 2005-12-27 ゲーム装置、ゲーム装置の制御方法及びプログラム

Publications (2)

Publication Number Publication Date
TW200727952A TW200727952A (en) 2007-08-01
TWI315993B true TWI315993B (en) 2009-10-21

Family

ID=38217795

Family Applications (1)

Application Number Title Priority Date Filing Date
TW095141089A TWI315993B (en) 2005-12-27 2006-11-07 Game device, method for controlling the game device, and information recording medium

Country Status (7)

Country Link
US (2) US8287369B2 (zh)
EP (1) EP1970106A4 (zh)
JP (1) JP4291816B2 (zh)
KR (1) KR101021826B1 (zh)
CN (1) CN101351250B (zh)
TW (1) TWI315993B (zh)
WO (1) WO2007074569A1 (zh)

Families Citing this family (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4892503B2 (ja) * 2008-02-20 2012-03-07 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
JP4498447B2 (ja) * 2008-08-05 2010-07-07 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
JP4498449B2 (ja) 2008-08-22 2010-07-07 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
JP4964317B2 (ja) * 2010-03-31 2012-06-27 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法、及びプログラム
JP5564030B2 (ja) * 2011-11-21 2014-07-30 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲームシステム、ゲーム装置の制御方法、及びプログラム
JP5540127B2 (ja) * 2013-02-25 2014-07-02 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
JP6214027B2 (ja) * 2013-03-28 2017-10-18 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲーム装置、及びプログラム
JP5749360B2 (ja) * 2014-02-10 2015-07-15 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
CN106390444B (zh) * 2015-07-31 2020-09-25 北京万游网络科技有限公司 球类游戏系统及其控制方法
CN105335064B (zh) * 2015-09-29 2017-08-15 腾讯科技(深圳)有限公司 一种信息处理方法和终端
CN109173249B (zh) * 2018-08-27 2022-02-22 广州要玩娱乐网络技术股份有限公司 虚拟传球方法、计算机存储介质和终端

Family Cites Families (18)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3421746B2 (ja) * 1993-12-21 2003-06-30 株式会社セガ ゲーム機における球技のパス先選択方法
WO1996022581A1 (fr) * 1995-01-19 1996-07-25 Sega Enterprises, Ltd. Procede de traitement d'images et processeur d'images
JP3912658B2 (ja) 1995-04-27 2007-05-09 株式会社セガ 画像処理装置、画像処理方法及びこれを用いたゲーム装置並びに記憶媒体
US6149520A (en) * 1996-08-21 2000-11-21 Konami Co., Ltd. Video game method and apparatus for effecting character movement and ball control determination
US6280323B1 (en) * 1996-11-21 2001-08-28 Konami Co., Ltd. Device, method and storage medium for displaying penalty kick match cursors in a video soccer game
JP3417883B2 (ja) * 1999-07-26 2003-06-16 コナミ株式会社 画像作成装置、画像作成方法、画像作成プログラムが記録されたコンピュータ読み取り可能な記録媒体およびビデオゲーム装置
JP4030249B2 (ja) 2000-05-19 2008-01-09 株式会社コナミデジタルエンタテインメント アクションゲームプログラムを記録したコンピュータ読み取り可能な記録媒体、ならびに、アクションゲーム装置およびその制御方法
US6675518B1 (en) 2000-06-29 2004-01-13 Clive Craig Co. Dental x-ray storage and retrieval system
JP2002052246A (ja) 2000-08-11 2002-02-19 Konami Co Ltd ゲーム機
KR100889786B1 (ko) * 2001-05-21 2009-03-20 가부시키가이샤 세가 화상처리장치 및 게임장치
JP2002346221A (ja) 2001-05-30 2002-12-03 Square Co Ltd サッカービデオゲームプログラム、サッカービデオゲームプログラムを記録した記録媒体、サッカービデオゲームにおける表示方法及びゲーム装置
JP3499863B1 (ja) * 2003-04-25 2004-02-23 株式会社ナムコ プログラム、情報記憶媒体及びゲーム装置
US20050003877A1 (en) * 2003-05-09 2005-01-06 Electronic Arts Inc. Systems and methods for playmaker control
JP4141389B2 (ja) * 2004-01-20 2008-08-27 任天堂株式会社 ゲーム装置及びゲームプログラム
JP4127536B2 (ja) * 2004-01-20 2008-07-30 任天堂株式会社 ゲーム装置及びゲームプログラム
JP3703473B2 (ja) * 2004-02-09 2005-10-05 任天堂株式会社 ゲーム装置およびゲームプログラム
JP2005245784A (ja) 2004-03-04 2005-09-15 Namco Ltd プログラム、情報記憶媒体及びゲーム装置
US20070004481A1 (en) * 2005-06-24 2007-01-04 Sony Computer Entertainment America Inc. Position/player specific game play (PSG) scheme for computer entertainment systems

Also Published As

Publication number Publication date
TW200727952A (en) 2007-08-01
US8496526B2 (en) 2013-07-30
WO2007074569A1 (ja) 2007-07-05
US8287369B2 (en) 2012-10-16
US20130005416A1 (en) 2013-01-03
KR101021826B1 (ko) 2011-03-18
US20100178968A1 (en) 2010-07-15
CN101351250A (zh) 2009-01-21
KR20080080650A (ko) 2008-09-04
CN101351250B (zh) 2012-01-18
EP1970106A4 (en) 2010-03-31
JP4291816B2 (ja) 2009-07-08
JP2007175207A (ja) 2007-07-12
EP1970106A1 (en) 2008-09-17

Similar Documents

Publication Publication Date Title
EP1854517A4 (en) GAME DEVICE, GAME CONTROL METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM
EP1873773A4 (en) RECORDING MEDIUM, PLAYING DEVICE, RECORDING METHOD AND PLAYBACK PROCESS
TWI315993B (en) Game device, method for controlling the game device, and information recording medium
TWI318126B (en) Game device, method of controlling the same and information recording media
EP1873780A4 (en) RECORDING DEVICE, RECORDING METHOD, REPRODUCING DEVICE, REPRODUCING METHOD, PROGRAM, AND RECORDING MEDIUM THEREOF
EP1847306A4 (en) GAME DEVICE, GAME DEVICE CONTROL METHOD, AND INFORMATION STORAGE MEDIA
EP1777628A4 (en) RECORDING MEDIUM AND DEVICE AND METHOD FOR RECORDING INFORMATION ON A RECORDING MEDIUM
EP1715686A4 (en) RECORDING MEDIA, RECORDING ARRANGEMENT, PROGRAM AND PLAYBACK PROCESS
EP1746825A4 (en) RECORDING MEDIUM, READING DEVICE AND PROGRAM
TWI319541B (en) Object selecting device, object selecting method, and information recording medium
EP1711009A4 (en) RECORDING MEDIUM, REPRODUCING APPARATUS, PROGRAM, AND REPRODUCTION METHOD
EP1876818A4 (en) RECORDING DEVICE, REPRODUCING DEVICE, RECORDING / REPRODUCING DEVICE, RECORDING PROGRAM, AND RECORDING MEDIUM FOR THIS RECORDING PROGRAM, REPRODUCTION PROGRAM, AND REPRODUCTION MEDIUM FOR THIS REPRODUCTION PROGRAM
EP1914987A4 (en) RECORDING MEDIA, PLAYING DEVICE AND PLAYBACK METHOD
EP1909281A4 (en) DATA RECORDING MEDIUM, RECORDING DEVICE AND RECORDING METHOD
EP1757341A4 (en) GAME DEVICE, GAME CONTROL METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM
EP1718073A4 (en) RECORDING MEDIUM, PLAYING DEVICE, PROGRAM AND PLAYING PROCESS
EP1710704A4 (en) RECORDING MEDIUM, REPRODUCING APPARATUS, PROGRAM, AND REPRODUCING METHOD
EP1895537A4 (en) RECORDING DEVICE, PLAYING DEVICE, RECORDING / REPLAYING DEVICE, RECORDING METHOD, PLAYING METHOD, RECORDING / REPLAYING METHOD AND RECORDING MEDIUM
TWI317644B (en) Game device, control method thereof and information recording media
TWI318890B (en) Game device, controlling method of the same and information stored media
EP1879388A4 (en) VIDEO INFORMATION RECORDING DEVICE, VIDEO INFORMATION RECORDING PROCEDURE, VIDEO INFORMATION RECORDING PROGRAM AND VIDEO INDEX RECORDING PROGRAM CONTAINING RECORDING MEDIA
EP1770535A4 (en) RECORDING MEDIUM AND INFORMATION PROCESSING DEVICE AND INFORMATION PROCESSING METHOD FOR THE RECORDING MEDIUM
EP1800717A4 (en) GAME DEVICE, INFORMATION STORAGE MEDIUM, AND GAME CONTROL DEVICE
TWI372643B (en) Game device, controlling method of the same and information recording media
EP1659790A4 (en) RECORDING DEVICE AND METHOD, REPRODUCTION DEVICE AND METHOD, RECORDING MEDIUM, AND PROGRAM

Legal Events

Date Code Title Description
MM4A Annulment or lapse of patent due to non-payment of fees