TW297106B - - Google Patents

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Publication number
TW297106B
TW297106B TW083105756A TW83105756A TW297106B TW 297106 B TW297106 B TW 297106B TW 083105756 A TW083105756 A TW 083105756A TW 83105756 A TW83105756 A TW 83105756A TW 297106 B TW297106 B TW 297106B
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Taiwan
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controller
control
dual
display
game
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TW083105756A
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English (en)
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Sega Enterprises Kk
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/843Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/219Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/22Setup operations, e.g. calibration, key configuration or button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/0304Detection arrangements using opto-electronic means
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0338Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of limited linear or angular displacement of an operating part of the device from a neutral position, e.g. isotonic or isometric joysticks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1006Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/205Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform for detecting the geographical location of the game platform
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8088Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game involving concurrently several players in a non-networked game, e.g. on the same game console
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • A63F9/0291Shooting or hurling games with a simulated projectile, e.g. an image on a screen

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Position Input By Displaying (AREA)
  • Input From Keyboards Or The Like (AREA)
  • Switches With Compound Operations (AREA)
  • User Interface Of Digital Computer (AREA)

Description

297l〇e A7 B7 五、發明説明(1 ) ^ . 發明領域 本發明係關於電子遊戲系統,更詳言之,爲一與一微 處理機控制之遊戲系統及一相關之光栅掃描顯示器或電視 搭配運作之手握控制器或控制面板。 相關技術 電腦遊樂系統約在1 9 8 〇年代早期首先問世並獲得 廣大歡迎。早期家用之遊戲相當簡單。例如,早期遊戲中 之一者包括在萤幕兩側設有兩電子板而將一電子球以類似 網球型式作來回推擋運動。這些早期遊戲所用的输入裝置 相當簡單,如搖桿或轉盤。 經濟部中央橾準局員工消費合作社印製 (請先閲讀背面之注意事項再填寫本頁) 由赛加企業有限公司(SEGA)所製造的眞納士系 統(Ganesis Sytstera)爲近年來銷售上最成功的遊戲系 統之一。如圖1所指出,眞納士系統建立在一與一影像掃 描顯示器(亦即一標準電視)連接的微電腦搖控之遊戲裝 置1 0。該遊戲裝S1 0接受一遊戲匣以及具有一電子插 頭输入1 2,1 3以與兩手握控制板通信。一傳傳控制板 在圖2中顯示。該遊戲卡匣包含適當硬髋,其與遊戲裝置 1 0搭配自控制板3 0處理遊戲者之指令並在電視上顯示 出對特定遊戲之反應動作,爲求對以加强控控制板之功效 爲目的之本發明的了解而言:並不需再對遊戯裝置1 0作 詳細解釋。 圖2顯示目前眞納士系統所用的一傳統控制板3 0之 外觀。如其所示,該傳統控制板3 0包含一在其左側的搖 本紙張尺度適用中國國家橾準(CNS ) A4洗格(210X297公釐) A7 B7 五、發明説明(2 )' 桿狀直接鈕3 2 (D -鈕)及數個在其右邊的控制鈕(A ,B,C及開始鈕)。使用者一般以兩手握該操作板3 0 而以左姆指操控D —鈕而以右姆指操控A,B,C及開始 鈕。 我們將引用一假想的籃球比赛來解釋傳統控制板3 0 的使用方法。在此種遊戲中將球由一球員傳至另一球員爲 一必需的功能。若在傳統的控制板3 0中,使用者可能必 需用D鈕來指出帶球之球員的動向同時按A鈕以連縯地自 其他4個球員中選出接球的球員。使用者接著可能藉由按 C鈕將球傅至所選定的球員。雖然這些動作對某些人而言 或許顯得複雜,許多小孩及一些慣於遊戲的成人則可完成 較高級之手/眼配合運作。傅統控制器3 0則凸顯出對道 種高手的窬要。但是,回到我們的籃球遊戲的例子,請注 意到遊戲者無法經由傅統控制器立即選擇一球員去擋球。 如此例子所顯示,遊戲系統依II有改進的空間,詳言之, 亦即加强控制能力及更高的複雜度。 發明概要 經濟部中央標準局員工消費合作社印製 (請先閲讀背面之注意事項再填寫本頁) 本發明解決上述現有控制板所帶來之缺點並滿足消费 者對於愈趙複雜之遊戲之永無止境的需求。 依據本發明之一手握控制板的一個較隹實施例運用一 個搖桿狀之输入及一光學指向器。使用者操控搖桿狀输入 以控制一物髖同時指向螢幕以控制或選擇另一物體,如此 ,使用者首度可以輕易地同時控制兩獨立物體。 本紙涑尺度逋用中國國家禕準(CNS ) A4規格(210X297公嫠) 經濟部中央標準局貝工消費合作社印製 A7 B7 五、發明説明(3 )' . 本發明之新穎功能在隨後之申請專利範園中將明確訂 定。本發明在爲對其本身之構造及其操作方法,連同進一 步之目的及儍點作了解時,可參考隨後之描述,及所附之 圖解。 圖示之概要敘述 前面概述之發明將與下列之圖說一起詳述: 圖1爲一俥統遊戲裝置1 0之逮視圖:其爲一眞納士 系統之基本單元: 圖2爲圖1之傳統遊戯裝置所用之傳統控制板3 0之 上平面圚。 圖3 a爲一依據本發明之較佳雙模手握控制器1 0 0 之逮視圖。 圖3 b,3 c及3 d分別爲圖3 a之較佳雙模手握控 制器1 0 0之上平面圖,前視圖及一側視圖。 圖4爲一假想篮球遊戲所用的較佳雙模手握控制器 1 0 0之遠視圖,其中使用者正以左姆指移動第一球員 6 0 (運球者)同以藉由指向該球員而選擇另一球員6 2 (自第一球員接獲傅球者); 圔5爲使用於圇4之較佳雙模手握控制器1 0 0中的 電路的結構圓。該電路乃以應用特定稹體電路(AS I C )2 0 0爲基礎: 圖6爲圇5之AS I C 2 0 0中所建立的通信及控制 邏輯: 本紙張尺度逍用中國國家輮準(CNS ) Α4規格(2H3X297公釐) (請先閲讀背面之注意事項再填寫本頁) 裝
,1T A7 B7 五、發明説明(4 ) 圖7爲相對應於圖6所顯示的一光學感應電路3 0 0 之方塊圔; 圖8 a及8 b分別爲本發明之雙模控制器所使用的印 刷電路板,菲湼爾透鏡及感應器(影像電晶髏3 2 2 )間 之關係的上平面圖及側視圖;以及 圖9 a及9 b爲較佳手握控制器1 0 0之兩片式容器 結構之上視圖,其具有一前菲涅爾透鏡裝S於一半之容器 而一後菲湼爾透鏡裝e於p c板上; 較佳實施例之詳述 下列敘述被用以使任何熟悉電子遊戲領域的人士可製 造並使用該發明並設定由發明人設想之最佳模式以完成其 發明。但是不同的更新依然對热習該技藝者而言爲明顯, 因爲本發明之原則已在此定義以特別提供一種加强之電子 遊戲之手握控制器。 經濟部中央標準局員工消費合作社印製 (請先閱讀背面之注意事項再填寫本貫) 圚3 a _ 3 b描繪一依據本發明之較佳雙模手握控制 器1 0 0。如其所示,雙模控制器1 0 0保留與如圖7中 所示的傅統控制器3 0相關的控制鈕:亦即一個D鍵(搖 桿)及A,B,C,及開始鈕。但是,除這些傅統鈕之外 ,本發明之雙模控制器1 0 0使用一允許控制器被如一搖 桿及如一光學指向器使Μ的光學偵測系統3 7 0。雙模控 制器1 0 0允許毎一使用者同時控制兩個獨立之可移動物 體。 雙模控制器1 0 0之光學偵測系統包括一透鏡系統 本紙张尺度適用中國國家揉準(CNS ) Α4規格(2丨0><297公釐) °^l〇6 A7 B7 五、發明説明(5 ) ’ 370 (見圖7),其包含一個或多個在較佳實施例中包 含一對菲涅爾透鏡1 2 0,1 2 2之鏡片。最外層之鏡片 1 2 0在圚3C中可看見,且兩鏡片及一外部PCB及一 影像電晶體3 2 2間之觀係顯示於圖8 a及8 b。兩菲湼 爾透鏡如所示被用以得到一較短的焦距。 如圈4所示,雙模手握控制器1 0 0如傳統控制器 3 0 —般是預備由遊戲者之兩手握持的。但是,雙模控制 器1 0 0在允許每一或多個遊戲者於同一時間中控制兩個 遊戲物體方面提供了轉傳統之控制器明顯爲儍越之特點。 我們將回到前面所提到的假想藍球遊戲及傳統例子以 說明新式控制器之優點。參見圚4,我們可看見遊戲者在 手姆指6 2正操控D鍵以控制正在運球6 4的籃球球員 6 6 0之移動。同時,遊戲者可以如實線6 8,6 9所建 議的之任意方向移動整個控制器1 0 0並將控制器指向一 特向球員,如由虚線6 7所建議的及如由另一選擇性地顯 示游標6 5 :以選擇並將球6 4傳至該籃球球員,在此處 爲球員6 2。最好是,一個如記號6 5的記號出現在螢幕 經濟部中央橾準局貝工消费合作社印製 (請先閲讀背面之注意Ϋ項再填寫本頁) 7 0上以提供遊戲者一視覺回應以告知其控制器1 0 0之 指向。 前述之籃球遊戲之傳球程序僅爲一例子。雙模手握控 制器1 0 0可被用於數種其它遊戲。再者,兩控制器可同 時由兩不同遊戲者操控而使每人可同時控制兩物體。道項 特號對於同時競技之運動遊戲中特別重要。下列表列爲可 能之遊戲及相關之功能,其僅爲冰山一角: 本紙张尺度適用中國國家標準(CNS ) A4規格(210X297公釐)
五、聲日J A7 B7 明説明(6 〜指向接球者以決定傳往方向 〜指向活動球員以控制接球者路徑 -指在跑者之前以做爲其指導 〜藉指向控制開路貝,以D鍵控制跑者籃球 〜指向欲將球傳送至之球員 〜移動另一球員至一位置以準備接球 〜精確度競赛(在投籃前將游標迅速e於籃框 棒球 -選擇欲傅經之壘 -控制壘跑者 -藉由指向投球位e而打擊 (請先閲讀背面之注意事項再填寫本頁) -裝 訂丨· 經濟部中央橾準局員工消費合作社印製 網球 一移動自己方之雙打中之兩球員 曲棍球 -藉由指明所欲傅往之球員而控制傅球 -控制遠離球之球員進行阻攻 射擊 一控制目標 本紙浪尺度速用中國國家梯準(CNS ) A4規格(210X297公釐) A7 B7 經濟部中央標準局員工消費合作社印製 五、 發明説明< 7 ) 1 I — 獨 立 地 選 擇 攻 擊 檩或車輛 方 向 1 1 — 隨 時 進 行 目 錄 選 擇 1 1 圖 5 及 圖 6 顯 示 — 用 以 裝 置 依 據 本 發 明 的 雙 模 手 握 控 1 I 制 器 的 較佳 電 路 〇 圖 5 爲 — % 森林 撺 之 景 觀 9 包 括 . 以 方 請 先 閲 I 塊 圖 形 式 顯 示 的 A S I C 2 0 0 9 而 圖 6 爲 A S I C 讀 背 1 1 2 0 0 中 的 % 樹 練 的 景 觀 0 之 注 1 | 意 I 如 圖 1 及 3 a 所 顯 示 , 手 控 制 器 1 0 0 乃 經 由 一 η 線 事 項 1 I 再 、 1 1 2 及 — 9 針 連 接 器 1 1 0 連 接 至 遊 戲 裝 置 1 0 上 的 填 寫 本 ί 裝 電 子 插 頭 輸 入 1 2 或 1 3 9 由 左 至 右 9 圖 5 大 至 描 繪 9 針 頁 1 I 連 接 器 1 1 0 9 電 線 1 1 2 9 A S I C 2 0 0 9 一 個 包 含 1 1 1 電 阻 2 1 2 及 一 電 容 2 1 4 之 R / C 網 路 2 1 0 9 及 整 體 1 1 包 含 D 鍵 5 A 9 B 9 C 及 開 始 鈕 的 數 個 OSZ 瞬 間 接 觸 鍵 ( 上 9 1 訂 下 9 左 9 右 ) 9 以 及 — 光 學 感 應 電 路 3 0 0 預 期 未 來 本 1 | 發 明 之 實 施 例 將 用 到 更 多 控 制 鈕 〇 1 I 圖 5 的 光 學 感 tag 應 η 路 3 0 0 9 如 圖 7 之 對 應 方 塊 圖 所 1 1 1 指 出 9 監 視 電 視 螢 幕 7 0 之 標 區 7 4 之 內 所 包 括 的 影 像 Κ 資 料 9 影 像 資 料 經 由 — 透 鏡 系 統 3 7 0 聚 集 在 — 對 可 見 光 1 敏 感 的 影 像 電 晶 體 〇 如 此 9 每 當 水 平 掃描 線 7 6 通 過 百 標 I 區 7 4 9 ψ 像 電 晶 體 3 2 2 產 生 一 脈 波 J 其 由 擴 大 器 I 3 2 5 擴 大 並 输 出 成 爲 一 擴 大 脈 波信 唬 3 2 5 a 9 一 分 阻 1 1 電 路 3 2 6 產 生 一 參 考 電 壓 其被提供做 一 參 考 信號 1 1 3 2 6 a 〇 一 比 較 器 3 2 7 將 擴 大. 脈 波 信 號 3 2 5 a 與 參 1 1 考信 號 3 2 6 a 做 比 較 9 而 當 前 者越 過 後 者 時 9 則 输 出 一 1 I 水平 掃 描 偵 測 信 號 3 2 7 a 至 A S I C 2 0 0 的 針 1 7 〇 1 1 1 本紙張尺度適用中國國家標準(CNS ) A4現格(210X297公釐) 10 - 經濟部中央榡準局員工消費合作社印製 A7 B7 五、發明説明(8 ) * 光學感應電路3 0 0具備一光學偏壓LED3 2 1, 其在較佳實施例中,被放S緊鄰於影像《晶懺3 2 2。當 無基極驅動時該影像電晶體之增益爲0。當基極驅動增加 時其增益亦穩定增加。光學偏壓LED 3 2 1之使用允許 雙腳影像電晶體3 2 2而非具有一電子基極驅動输入之標 準三腳影像電晶嫌。後者之元件較不理想,因爲當欲增加 增益時實際上會降低其增益。特別是,用來將該元件電子 偏壓的阻抗網路可能成爲由該元件所產生之影像電流之低 阻抗旁流。同時吾人亦發現敏感度以2 0 : 1之增加可藉 由光偏壓LED3 2 1達成。 —個偏壓驅動器3 2 3以一可使其足夠光量之電流提 供用以驅動光偏壓LED3 2 1之足夠電流。目前,較佳 之偏壓LED之顏色爲紅色且其以1OmA驅動。一般估 計,琥珀色或枯色可能較紅色爲佳,因爲其一般具有較佳 之量子效率。 當較佳手握控制器1 0 0距離一般大小之電視之逮近 持該目標區7 4函蓋大約1 6條掃描線,其工作爲偵測提 供最長且最高强度之脈波的最中央掃描線。回到圇6 AS I C 2 0 0的還輯圖,我們可見到針1 7之輸入的水 平掃描偵測信號3 2 7 a®動被視爲一累加計數器之計數 器2 1 0的時鐘输入CLK。對每一跨越目檫區7 4的水 平掃描線7 6而言,計數器2 1 0累增,而其输出Q1, Q2,Q3,Q4,自二進位0 0 0 0連績進至二進位 1 1 1 1。兩個反向器2 1 1 ,2 1 2由输出Q4驅動。 (請先閲讀背面之注意事項再填寫本頁) —裝
、1T 本紙張尺度適用中國國家橾準(CNS ) Α4说格(210Χ297公釐) -11 - 經濟部中央標準局員工消費合作社印袈 A7 B7 五、發明説明(9 ) * 當計數至十進位之8時,亦即當Q 4變爲髙狀態而得到二 進位1 0 0 0時,則反向器2 1 1,2 1 2變爲低狀態, 反向器211之输出被當做一掃描線偵測信號經由針5送 至遊戲裝置1 〇。如此技術領域中所周知,遊戲裝置1 〇 可輕易地由其接收到掃描線偵測信號之時間及垂直重新掃 描之時間之關係而計算出偵測發生之螢幕位置。反向器 2 1 2之输出被送至時鐘输入CLK,因而凍結計數器 210且將計數停在8直到計數器210在下一個垂直重 新掃描中接收到一個重設信號R S T。 在每一電視顯示器7 0之垂直重新掃描當中,如圖2 所顯示的一傳統控制板3 0爲一手控制器且經由6埠P 0 〜P5 (線1一4,1 8,1 9 )將鈕壓資料傳達至遊戲 裝罝1 0。因爲有6個以上的賫料需傳送,一種多工方式 被運用,其中遊戲裝®經由埠P 6 (線5 )將一多工控制 信號傳送至傳統控制板3 0。因爲現在遊戲裝置必需判斷 何種型態之控制器被連接同時控制器除鈕壓資料外還要傳 送掃描線資料,前述之情形在如本發明之雙模控制器 1 〇 〇中將更形複雜。 本發明並發展出一新型氰路,其允許其雙模控制器即 可當做標準控制器3 0使用又可當做雙模控制器1 0 0使 用,同時其不需外加線路。如此,雙模控制器1 0 0可在 ^傅統'模式中運作或在一 |選擇#模式中運作。埠P 0 ,P1(線18,19)隨時自傅統控制器30输出而塊 P 6隨時爲送往傳統多功器3 0之多功控制输入。 本紙張尺度適用中國國家橾準(CMS ) A4洗格(210X297公釐) --------( — 裝-- (請先W讀背面之注意事項再填寫本頁)
J
A -12 - A7 _B7 五、發明说明(i〇) ’ , 另一方面,圖6之雙模控制電路,埠p〇,P1,及 P 6爲雙向,可當做資料输出埠(在傳統模式中)或爲指 令输入埠(將控制器調爲選擇模式且此後提供供制信號) 0 AS I C 2 0 0如圖6顯示包含一多工钃輯方塊 2 4 0。若雙模控制器1 〇 0在傳統模式,則多功邏辑方 塊2 4 0促使控制器如傳統控制器一般地運作。另一方面 ,若雙模控制器1 〇 〇爲選擇模式,則多功邏辑方塊 2 4 0促使該控制器如下列方式運作: --------(' ‘ 裝-- (請先閲讀背面之注意事項再填寫本頁) 經濟部中央標準局負工消費合作社印裝 够槙捽制埠 方向 P 1 —線1 8 功能 P 0 輸入 計數器重設 P 1 輸入 資料選擇 P 2 輸出 Η 左 P 3 输出 Η 右 P 4 輸出 Η 、B '鈕 P 5 输出 Η ' C,鈕 P 6 輸出 掃描線資料 P 0 輸入 計數器重設 P 1 輸入 資料選捧 P 2 输出 L 上 P 3 輸出 L 下 P 4 輸出 L ' A *鈕 P 5 输出 L 、開始•鈕 P 6 表1 输出 一雙槙梓制群 掃描線資料 本紙張尺度適用中國國家標準(CNS ) A4規格(210X297公釐) 訂 4 A7 B7 297106 五、發明説明(11) * · (請先閲讀背面之注意Ϋ項再填寫本頁) —對上拉電阻2 2 0,2 2 2使埠P0,P1表面上 保持高狀態。雙埠控制器1 0 0之埠P 0,P 1被連接至 1N0R2 2 3閘之输入,藉由自遊戲裝置將埠P 0, P 1降爲並大致保持狀態而可將雙模控制器1 0 0調爲選 擇模式。此處所謂"大致'低狀態是因爲埠P 0,P 1在 每一垂直重新掃描中(如前所述)週期性地跳至高狀態以 重設計數器210且將8個鈕壓資料經由4條線進行多功 俥送(見上表1)。 經濟部中央橾率局員工消費合作社印製 確保自遊戲裝e送至埠ρ ο,p 1之相當短的髙狀態 邏輯控制信號不造成雙模控制器1 0 0偶然地自選擇模式 跳至傅統模式是十分重要的。該短期間高狀態邏輯控制容 錯之功能乃藉由下列之R/C網路所達成的。當埠P0, Ρ 1由遊戲裝e拉低時,NOR閘之輪出2 2 3變爲高狀 態且由一反相器2 2 4在針1 5處反相爲低狀態。如圖5 所示,針15被連接至一R/C網路210之上。介於電 阻212和電容器214之間的R/C網路的输出被送回 至AS I C2 0 0且在針1 6處與閂2 3 0之第2输入連 接。 當遊戲裝置1 0將埠P 0,P 1拉低相當長一段時間 以將雙模控制器1 0 0調爲選擇模式,則電容器2 1 4將 完全充霄且反相器2 2 4之输出將被分至AS I C 2 0 〇 之針1 5,因而設定閂2 3 0。另一方面,該相當短週期 -14 - 本紙張尺度適用中國國家梯準(CNS ) A4規格(210X 297公釐) 經濟部中央橾準局員工消費合作杜印製 A7 B7 五、發明説明(12 ) ’ 的發生於埠P 0及P 1的鈕壓輸出倌號將不會將R/C網 路2 1 0的壜容2 1 4完全充電。因此,閂2 3 0將不會 因短期間之脈波而偶然被重設。 圇6之電路之操作模式視遊戲卡匣是否爲一|傳統' 遊戲或爲一可由依據本發明之一雙模控制器1 0 0操控之 %選擇'遊戲而定。一選擇遊戲之軟雔將自始促使遊戲裝 置1 0藉由將埠P 0,P 1降爲低狀態而決定何種控制器 被連接(傳統3 0對雙模1 0 0 )。選擇遊戧接著藉由檢 本在埠P 2,P 3的資料而決定控制器是否進入選擇模式 ,該資料在傳統控制器的情況下均爲低狀態。但是,參考 表1的顯示,當P1爲低狀態時雙模控制器1 0 0具有上 /下連至埠P 2,P 3。由於D鈕的寅際配置上鈕及下鈕 無法同時被壓下。如此,在雙模控制器的情況下,P2及 P 3不能同時爲低狀態(如同傳統控制器3 0 )且遊戲軟 體將之視爲二雙模控制器被連接著。若埠P 2,P 3皆爲 低狀態,則遊獻軟雅將視之爲一傳統控制器3 0被連接著 〇 雖然本發明之以上功能指示一雙模手握控制器之裝置 ,可對以上之寅施例做修改而不失本發明之精神亦是可想 而知之事實。如將爲熟習電子遊戲之人士所徹底了解,本 發明可在其範圍及精神之內作許多修正及改進。如此,可 理解的是本發明不應被限制於特定的實施例而應如下列申 請專利項目所列。 本紙張尺度適用中國國家標率(CNS ) A4規格(210X297公釐) (請先閲讀背面之注意事項再填寫本頁) -裝. 訂 15

Claims (1)

  1. A8 B8 C8 D8 經濟部中央棣準局負工消费合作社印製 六、申請專利範圍 第82 1 05756號專利申請案 中文申請專利範園修正本 民國84年3月再修正 1. 一镡用於控制數個顯示於一光柵掃描顯示器上之 物體的雙模手握遊戲控制器包含: 一主要输入裝置用以控制一優先辨識於該數個物體之 主要物體: —次要输入裝置用以控制一自該數個物體辨識出且排 除該主要物體的一次要物體; 一辨識裝置用以自該數個物體中辨識出次要物體; 該辨識裝置包含一光線接收裝置自將被辨識爲該次要 物體之一物體的顯示上發出的光線: 該主要輸入裝置,該次要输入裝置及該光線接收裝置 被裝設於手握尺寸之一殼件中。 2. 如申請專利範圍第1項的雙模手握遊戲控制器其 中次要輸入裝置控制次要物體之移動方向。 3. 如申請專利範圍第1項的雙模手握遊戲控制器其 中次要输入裝置控制數個可能次要物體之選擇動作。 4 . 一種雙模手握控制器用以# —微處理機所控制的 遊戲裝置及一相關光柵掃描顯示器配合使用,其包含: (a )—第一控制裝置用以顯示於光柵掃描顯示器上 的第一物體,包括: 一手握控制器上之可操作部分,該可操作部分在實務 上可被移動以指示一第一個所想要的方向:及 本紙張尺度逋用中國國家標準(CNS ) A4规格(210X297公釐) (請先聞讀背面之注#^項再填寫本頁) ’装· 經濟部中央標準局貝工消费合作社印簟 要之方向的一第一個控制 控制一顯示於光柵掃描顯 光栅掃描顯示器上之所想 位置:及 之方向的一第二控制信號 之雙模手握控制器其中第 Λ 電\子機械鍵。 之#模手握控制器其中用 置 掃描顯示器上之一部分物 之哪些部分要聚焦至採收 A8 B8 C8 ______D8 5、申請專利範圍 用以將相對應於第一個所想 信號提供給遊戯裝置的裝置;及 (b )二第二控制裝置用以 示器上之第二物體:包括: 用以藉由將手握控制器指向 要之位置而指示一第二個想要之 用以將相對應於第二個想要 提供給遊戲裝置的裝置。 5 .如申請專利範園第4項 一控制裝置之可操作部分包含數 6 .如申請專利範圍第4項 以指示一第二所希望之方向的裝 一光學距焦裝置用以將光柵 體聚焦至一採收裝置;及 用以決定光柵掃描顯示器上 裝置之裝置。 (請先W讀背面之注意事項再填寫本頁)
    ;紙 本 4J A \—/ Ns C /V I準 標 家 國 國 中 用 逋 釐 7¥~ 29
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HK1014779A1 (en) 1999-09-30
EP0679986A4 (en) 1996-05-01
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DE69431346T2 (de) 2003-09-04
US5394168A (en) 1995-02-28
KR960700472A (ko) 1996-01-20
CN1096015C (zh) 2002-12-11
EP0679986B1 (en) 2002-09-11
ES2182838T3 (es) 2003-03-16
KR100339969B1 (ko) 2002-10-11
EP1244004A3 (en) 2002-10-09
BR9406150A (pt) 1996-01-02
JP3873287B2 (ja) 2007-01-24
DE69431346D1 (de) 2002-10-17
WO1994016381A1 (en) 1994-07-21
EP1244004A2 (en) 2002-09-25
EP0679986A1 (en) 1995-11-02

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