FR2416510A1 - Procede et dispositif de simulation d'un jeu sur un ecran de moniteur de television - Google Patents
Procede et dispositif de simulation d'un jeu sur un ecran de moniteur de televisionInfo
- Publication number
- FR2416510A1 FR2416510A1 FR7803601A FR7803601A FR2416510A1 FR 2416510 A1 FR2416510 A1 FR 2416510A1 FR 7803601 A FR7803601 A FR 7803601A FR 7803601 A FR7803601 A FR 7803601A FR 2416510 A1 FR2416510 A1 FR 2416510A1
- Authority
- FR
- France
- Prior art keywords
- spot
- simulate
- cue
- ball
- pen
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/577—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/643—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Position Input By Displaying (AREA)
- Closed-Circuit Television Systems (AREA)
Abstract
L'invention concerne un procédé et un dispositif de simulation d'un jeu, notamment d'un jeu de billard, sur un écran 1 d'un moniteur de télévision. Le procédé consiste à synthétiser sur l'écran au moins un spot B1 , B2 , B 3 simulant un objet mobile, à déplacer sur cet écran un crayon photosensible simulant un objet frappant, à mesurer les paramètres de ce déplacement, à détecter la coïncidence entre le spot et l'extrémité du crayon, et à engendrer après coïncidence le déplacement du spot en fonction des paramètres de déplacement du crayon à l'instant de la coïncidence. L'invention permet notamment de simuler, de façon très réaliste, un jeu de billard.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
FR7803601A FR2416510A1 (fr) | 1978-02-03 | 1978-02-03 | Procede et dispositif de simulation d'un jeu sur un ecran de moniteur de television |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
FR7803601A FR2416510A1 (fr) | 1978-02-03 | 1978-02-03 | Procede et dispositif de simulation d'un jeu sur un ecran de moniteur de television |
Publications (2)
Publication Number | Publication Date |
---|---|
FR2416510A1 true FR2416510A1 (fr) | 1979-08-31 |
FR2416510B1 FR2416510B1 (fr) | 1980-09-12 |
Family
ID=9204378
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
FR7803601A Granted FR2416510A1 (fr) | 1978-02-03 | 1978-02-03 | Procede et dispositif de simulation d'un jeu sur un ecran de moniteur de television |
Country Status (1)
Country | Link |
---|---|
FR (1) | FR2416510A1 (fr) |
Cited By (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP0049237A2 (fr) * | 1980-09-29 | 1982-04-07 | Christian Pohanka | Jeu électronique |
US4346892A (en) * | 1980-02-15 | 1982-08-31 | Kitchen Garry E | Electronic pool game |
US5171012A (en) * | 1990-01-23 | 1992-12-15 | Dooley Daniel J | Detector system for object movement in a game |
EP0679986A1 (fr) * | 1993-01-06 | 1995-11-02 | Sega Enterprises, Ltd. | Dispositif de commande de jeu portable a double mode |
EP0807903A2 (fr) * | 1996-05-10 | 1997-11-19 | Konami Co., Ltd. | Système de jeux vidéo utilisant des informations du profil du terrrain |
US6270402B1 (en) | 1998-12-11 | 2001-08-07 | Kabushiki Kaisha Konami Computer Entertainment Osaka | Video game device, control method for processing of soliciting video characters to join simulated team, and readable recording medium recording control programs for processing of soliciting video characters to join simulated team |
EP1314464A3 (fr) * | 2001-11-22 | 2004-11-10 | Konami Corporation | Dispositif d'entrée de commande pour jeu de billard, système de jeu de billard et programme d'ordinateur |
Citations (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CH534530A (de) * | 1972-01-21 | 1973-03-15 | Gretag Ag | Einrichtung zur Erzeugung von elektrischen Spielsignalen für ein Spielgerät |
-
1978
- 1978-02-03 FR FR7803601A patent/FR2416510A1/fr active Granted
Patent Citations (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CH534530A (de) * | 1972-01-21 | 1973-03-15 | Gretag Ag | Einrichtung zur Erzeugung von elektrischen Spielsignalen für ein Spielgerät |
Cited By (13)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4346892A (en) * | 1980-02-15 | 1982-08-31 | Kitchen Garry E | Electronic pool game |
EP0049237A2 (fr) * | 1980-09-29 | 1982-04-07 | Christian Pohanka | Jeu électronique |
EP0049237A3 (en) * | 1980-09-29 | 1982-06-16 | Christian Pohanka | Electronic game |
US5171012A (en) * | 1990-01-23 | 1992-12-15 | Dooley Daniel J | Detector system for object movement in a game |
EP1244004A2 (fr) * | 1993-01-06 | 2002-09-25 | Sega Enterprises, Ltd. | Appareil portable de commande de jeu à double mode |
EP0679986A4 (fr) * | 1993-01-06 | 1996-05-01 | Sega Enterprises Kk | Dispositif de commande de jeu portable a double mode. |
EP0679986A1 (fr) * | 1993-01-06 | 1995-11-02 | Sega Enterprises, Ltd. | Dispositif de commande de jeu portable a double mode |
EP1244004A3 (fr) * | 1993-01-06 | 2002-10-09 | Sega Enterprises, Ltd. | Appareil portable de commande de jeu à double mode |
EP0807903A2 (fr) * | 1996-05-10 | 1997-11-19 | Konami Co., Ltd. | Système de jeux vidéo utilisant des informations du profil du terrrain |
EP0807903A3 (fr) * | 1996-05-10 | 2000-04-26 | Konami Co., Ltd. | Système de jeux vidéo utilisant des informations du profil du terrrain |
US6270402B1 (en) | 1998-12-11 | 2001-08-07 | Kabushiki Kaisha Konami Computer Entertainment Osaka | Video game device, control method for processing of soliciting video characters to join simulated team, and readable recording medium recording control programs for processing of soliciting video characters to join simulated team |
EP1314464A3 (fr) * | 2001-11-22 | 2004-11-10 | Konami Corporation | Dispositif d'entrée de commande pour jeu de billard, système de jeu de billard et programme d'ordinateur |
US7458893B2 (en) | 2001-11-22 | 2008-12-02 | Konami Corporation | Billiard game input device, billiard game system, game input device, and computer program |
Also Published As
Publication number | Publication date |
---|---|
FR2416510B1 (fr) | 1980-09-12 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
ST | Notification of lapse |