FR2416510A1 - Procede et dispositif de simulation d'un jeu sur un ecran de moniteur de television - Google Patents

Procede et dispositif de simulation d'un jeu sur un ecran de moniteur de television

Info

Publication number
FR2416510A1
FR2416510A1 FR7803601A FR7803601A FR2416510A1 FR 2416510 A1 FR2416510 A1 FR 2416510A1 FR 7803601 A FR7803601 A FR 7803601A FR 7803601 A FR7803601 A FR 7803601A FR 2416510 A1 FR2416510 A1 FR 2416510A1
Authority
FR
France
Prior art keywords
spot
simulate
cue
ball
pen
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
FR7803601A
Other languages
English (en)
Other versions
FR2416510B1 (fr
Inventor
Jean Bajon
Michel Cattoen
Jean-Luc Grand-Clement
Michel Castel
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Bpifrance Financement SA
Original Assignee
Agence National de Valorisation de la Recherche ANVAR
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Agence National de Valorisation de la Recherche ANVAR filed Critical Agence National de Valorisation de la Recherche ANVAR
Priority to FR7803601A priority Critical patent/FR2416510A1/fr
Publication of FR2416510A1 publication Critical patent/FR2416510A1/fr
Application granted granted Critical
Publication of FR2416510B1 publication Critical patent/FR2416510B1/fr
Granted legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/577Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/643Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Position Input By Displaying (AREA)
  • Closed-Circuit Television Systems (AREA)

Abstract

L'invention concerne un procédé et un dispositif de simulation d'un jeu, notamment d'un jeu de billard, sur un écran 1 d'un moniteur de télévision. Le procédé consiste à synthétiser sur l'écran au moins un spot B1 , B2 , B 3 simulant un objet mobile, à déplacer sur cet écran un crayon photosensible simulant un objet frappant, à mesurer les paramètres de ce déplacement, à détecter la coïncidence entre le spot et l'extrémité du crayon, et à engendrer après coïncidence le déplacement du spot en fonction des paramètres de déplacement du crayon à l'instant de la coïncidence. L'invention permet notamment de simuler, de façon très réaliste, un jeu de billard.
FR7803601A 1978-02-03 1978-02-03 Procede et dispositif de simulation d'un jeu sur un ecran de moniteur de television Granted FR2416510A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
FR7803601A FR2416510A1 (fr) 1978-02-03 1978-02-03 Procede et dispositif de simulation d'un jeu sur un ecran de moniteur de television

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
FR7803601A FR2416510A1 (fr) 1978-02-03 1978-02-03 Procede et dispositif de simulation d'un jeu sur un ecran de moniteur de television

Publications (2)

Publication Number Publication Date
FR2416510A1 true FR2416510A1 (fr) 1979-08-31
FR2416510B1 FR2416510B1 (fr) 1980-09-12

Family

ID=9204378

Family Applications (1)

Application Number Title Priority Date Filing Date
FR7803601A Granted FR2416510A1 (fr) 1978-02-03 1978-02-03 Procede et dispositif de simulation d'un jeu sur un ecran de moniteur de television

Country Status (1)

Country Link
FR (1) FR2416510A1 (fr)

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0049237A2 (fr) * 1980-09-29 1982-04-07 Christian Pohanka Jeu électronique
US4346892A (en) * 1980-02-15 1982-08-31 Kitchen Garry E Electronic pool game
US5171012A (en) * 1990-01-23 1992-12-15 Dooley Daniel J Detector system for object movement in a game
EP0679986A1 (fr) * 1993-01-06 1995-11-02 Sega Enterprises, Ltd. Dispositif de commande de jeu portable a double mode
EP0807903A2 (fr) * 1996-05-10 1997-11-19 Konami Co., Ltd. Système de jeux vidéo utilisant des informations du profil du terrrain
US6270402B1 (en) 1998-12-11 2001-08-07 Kabushiki Kaisha Konami Computer Entertainment Osaka Video game device, control method for processing of soliciting video characters to join simulated team, and readable recording medium recording control programs for processing of soliciting video characters to join simulated team
EP1314464A3 (fr) * 2001-11-22 2004-11-10 Konami Corporation Dispositif d'entrée de commande pour jeu de billard, système de jeu de billard et programme d'ordinateur

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CH534530A (de) * 1972-01-21 1973-03-15 Gretag Ag Einrichtung zur Erzeugung von elektrischen Spielsignalen für ein Spielgerät

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CH534530A (de) * 1972-01-21 1973-03-15 Gretag Ag Einrichtung zur Erzeugung von elektrischen Spielsignalen für ein Spielgerät

Cited By (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4346892A (en) * 1980-02-15 1982-08-31 Kitchen Garry E Electronic pool game
EP0049237A2 (fr) * 1980-09-29 1982-04-07 Christian Pohanka Jeu électronique
EP0049237A3 (en) * 1980-09-29 1982-06-16 Christian Pohanka Electronic game
US5171012A (en) * 1990-01-23 1992-12-15 Dooley Daniel J Detector system for object movement in a game
EP1244004A2 (fr) * 1993-01-06 2002-09-25 Sega Enterprises, Ltd. Appareil portable de commande de jeu à double mode
EP0679986A4 (fr) * 1993-01-06 1996-05-01 Sega Enterprises Kk Dispositif de commande de jeu portable a double mode.
EP0679986A1 (fr) * 1993-01-06 1995-11-02 Sega Enterprises, Ltd. Dispositif de commande de jeu portable a double mode
EP1244004A3 (fr) * 1993-01-06 2002-10-09 Sega Enterprises, Ltd. Appareil portable de commande de jeu à double mode
EP0807903A2 (fr) * 1996-05-10 1997-11-19 Konami Co., Ltd. Système de jeux vidéo utilisant des informations du profil du terrrain
EP0807903A3 (fr) * 1996-05-10 2000-04-26 Konami Co., Ltd. Système de jeux vidéo utilisant des informations du profil du terrrain
US6270402B1 (en) 1998-12-11 2001-08-07 Kabushiki Kaisha Konami Computer Entertainment Osaka Video game device, control method for processing of soliciting video characters to join simulated team, and readable recording medium recording control programs for processing of soliciting video characters to join simulated team
EP1314464A3 (fr) * 2001-11-22 2004-11-10 Konami Corporation Dispositif d'entrée de commande pour jeu de billard, système de jeu de billard et programme d'ordinateur
US7458893B2 (en) 2001-11-22 2008-12-02 Konami Corporation Billiard game input device, billiard game system, game input device, and computer program

Also Published As

Publication number Publication date
FR2416510B1 (fr) 1980-09-12

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Legal Events

Date Code Title Description
ST Notification of lapse