SG11202110041VA - Virtual object control method and apparatus, terminal, and storage medium - Google Patents
Virtual object control method and apparatus, terminal, and storage mediumInfo
- Publication number
- SG11202110041VA SG11202110041VA SG11202110041VA SG11202110041VA SG11202110041VA SG 11202110041V A SG11202110041V A SG 11202110041VA SG 11202110041V A SG11202110041V A SG 11202110041VA SG 11202110041V A SG11202110041V A SG 11202110041VA SG 11202110041V A SG11202110041V A SG 11202110041VA
- Authority
- SG
- Singapore
- Prior art keywords
- terminal
- storage medium
- control method
- virtual object
- object control
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5255—Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04815—Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04817—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
- G06F3/04883—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201910731032.1A CN110354489B (zh) | 2019-08-08 | 2019-08-08 | 虚拟对象的控制方法、装置、终端及存储介质 |
PCT/CN2020/100960 WO2021022967A1 (zh) | 2019-08-08 | 2020-07-09 | 虚拟对象的控制方法、装置、终端及存储介质 |
Publications (1)
Publication Number | Publication Date |
---|---|
SG11202110041VA true SG11202110041VA (en) | 2021-10-28 |
Family
ID=68223491
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
SG11202110041VA SG11202110041VA (en) | 2019-08-08 | 2020-07-09 | Virtual object control method and apparatus, terminal, and storage medium |
Country Status (6)
Country | Link |
---|---|
US (2) | US11992760B2 (enrdf_load_stackoverflow) |
JP (2) | JP7331124B2 (enrdf_load_stackoverflow) |
KR (1) | KR102701092B1 (enrdf_load_stackoverflow) |
CN (1) | CN110354489B (enrdf_load_stackoverflow) |
SG (1) | SG11202110041VA (enrdf_load_stackoverflow) |
WO (1) | WO2021022967A1 (enrdf_load_stackoverflow) |
Families Citing this family (19)
Publication number | Priority date | Publication date | Assignee | Title |
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CN110354489B (zh) * | 2019-08-08 | 2022-02-18 | 腾讯科技(深圳)有限公司 | 虚拟对象的控制方法、装置、终端及存储介质 |
CN110969682B (zh) * | 2019-11-27 | 2021-03-02 | 深圳追一科技有限公司 | 虚拟形象切换方法、装置、电子设备及存储介质 |
CN111097166A (zh) * | 2019-12-12 | 2020-05-05 | 腾讯科技(深圳)有限公司 | 虚拟操作对象的控制方法和装置、存储介质及电子装置 |
CN111258489B (zh) * | 2020-01-15 | 2021-05-25 | 腾讯科技(深圳)有限公司 | 虚拟道具的操作方法和装置及存储介质 |
CN111249726B (zh) | 2020-01-15 | 2021-08-24 | 腾讯科技(深圳)有限公司 | 虚拟环境中虚拟道具的操作方法、装置、设备及可读介质 |
CN111399639B (zh) * | 2020-03-05 | 2022-07-12 | 腾讯科技(深圳)有限公司 | 虚拟环境中运动状态的控制方法、装置、设备及可读介质 |
CN111632380A (zh) * | 2020-05-28 | 2020-09-08 | 腾讯科技(深圳)有限公司 | 虚拟姿态切换方法、装置、存储介质及电子装置 |
CN112076473B (zh) * | 2020-09-11 | 2022-07-01 | 腾讯科技(深圳)有限公司 | 虚拟道具的控制方法、装置、电子设备及存储介质 |
CN112402960B (zh) * | 2020-11-19 | 2022-11-04 | 腾讯科技(深圳)有限公司 | 虚拟场景中状态切换方法、装置、设备及存储介质 |
CN112473139B (zh) * | 2020-11-27 | 2025-02-25 | 完美世界(重庆)互动科技有限公司 | 对象形态的切换方法及装置、存储介质、电子装置 |
CN113181651B (zh) * | 2021-04-06 | 2024-01-19 | 网易(杭州)网络有限公司 | 游戏中控制虚拟对象移动的方法、装置、电子设备及存储介质 |
CN113101667B (zh) * | 2021-05-13 | 2023-02-28 | 腾讯科技(深圳)有限公司 | 虚拟对象的控制方法、装置、设备及计算机可读存储介质 |
CN113713372B (zh) * | 2021-09-09 | 2024-02-09 | 腾讯科技(深圳)有限公司 | 虚拟角色的控制方法和装置、存储介质及电子设备 |
CN113926187A (zh) * | 2021-10-20 | 2022-01-14 | 腾讯科技(深圳)有限公司 | 虚拟场景中的对象控制方法、装置及终端设备 |
CN114225372B (zh) * | 2021-10-20 | 2023-06-27 | 腾讯科技(深圳)有限公司 | 虚拟对象的控制方法、装置、终端、存储介质及程序产品 |
CN114281235B (zh) * | 2021-12-22 | 2024-05-17 | 徐工汉云技术股份有限公司 | 一种基于3d模型的泵车姿态展示与控制方法 |
CN115155060A (zh) * | 2022-06-20 | 2022-10-11 | 网易(杭州)网络有限公司 | 游戏中虚拟角色的控制方法、装置、终端设备及存储介质 |
CN116421972A (zh) * | 2023-04-04 | 2023-07-14 | 网易(杭州)网络有限公司 | 游戏交互方法、装置、存储介质和电子设备 |
CN117456611B (zh) * | 2023-12-22 | 2024-03-29 | 拓世科技集团有限公司 | 一种基于人工智能的虚拟人物训练方法及系统 |
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JP3111174B2 (ja) | 1997-11-20 | 2000-11-20 | コナミ株式会社 | ビデオゲーム装置、ビデオゲームにおけるキャラクタ動作指示方法及びキャラクタ動作指示プログラムが記録された記録媒体 |
US7713116B2 (en) * | 2003-06-30 | 2010-05-11 | Microsoft Corporation | Inventory management of virtual items in computer games |
JP4343000B2 (ja) * | 2004-03-30 | 2009-10-14 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体及びゲーム装置 |
JP4928809B2 (ja) * | 2006-03-16 | 2012-05-09 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
US10697996B2 (en) * | 2006-09-26 | 2020-06-30 | Nintendo Co., Ltd. | Accelerometer sensing and object control |
JP2008178600A (ja) * | 2007-01-25 | 2008-08-07 | Sega Corp | ゲームプログラム及びゲーム装置 |
US9186575B1 (en) * | 2011-03-16 | 2015-11-17 | Zynga Inc. | Online game with animal-breeding mechanic |
TW201334843A (zh) * | 2012-02-20 | 2013-09-01 | Fu Li Ye Internat Corp | 具有觸控面板媒體的遊戲控制方法及該遊戲媒體 |
WO2015126095A1 (ko) * | 2014-02-21 | 2015-08-27 | 삼성전자 주식회사 | 전자 장치 |
CN104436657B (zh) | 2014-12-22 | 2018-11-13 | 青岛烈焰畅游网络技术有限公司 | 游戏控制方法、装置以及电子设备 |
JP6312039B2 (ja) * | 2016-09-29 | 2018-04-18 | 株式会社コナミデジタルエンタテインメント | 端末装置、及びプログラム |
JP6402337B2 (ja) * | 2016-12-02 | 2018-10-10 | 株式会社コナミデジタルエンタテインメント | ゲーム制御装置、ゲームシステム、及びプログラム |
JP6422523B2 (ja) * | 2017-03-28 | 2018-11-14 | 株式会社スクウェア・エニックス | ゲームプログラム及びゲームシステム |
CN108245887A (zh) | 2018-02-09 | 2018-07-06 | 腾讯科技(深圳)有限公司 | 虚拟对象控制方法、装置、电子装置及存储介质 |
CN108635858B (zh) * | 2018-05-18 | 2019-10-01 | 腾讯科技(深圳)有限公司 | 界面显示方法、装置、电子装置及计算机可读存储介质 |
CN108905198A (zh) * | 2018-06-04 | 2018-11-30 | 网易(杭州)网络有限公司 | 一种虚拟对象跳跃的控制方法和装置 |
CN108970112A (zh) * | 2018-07-05 | 2018-12-11 | 腾讯科技(深圳)有限公司 | 姿势的调整方法和装置、存储介质、电子装置 |
CN109350964B (zh) * | 2018-09-28 | 2020-08-11 | 腾讯科技(深圳)有限公司 | 控制虚拟角色的方法、装置、设备及存储介质 |
CN109324739B (zh) * | 2018-09-28 | 2021-08-06 | 腾讯科技(深圳)有限公司 | 虚拟对象的控制方法、装置、终端及存储介质 |
CN109731329B (zh) * | 2019-01-31 | 2022-06-14 | 网易(杭州)网络有限公司 | 一种针对游戏中虚拟组件的放置位置的确定方法和装置 |
CN109847369B (zh) * | 2019-03-18 | 2023-05-16 | 网易(杭州)网络有限公司 | 游戏中虚拟角色的姿势切换方法和装置 |
CN110038297A (zh) * | 2019-04-12 | 2019-07-23 | 网易(杭州)网络有限公司 | 移动终端的游戏操作方法及装置、存储介质及电子设备 |
CN110354489B (zh) * | 2019-08-08 | 2022-02-18 | 腾讯科技(深圳)有限公司 | 虚拟对象的控制方法、装置、终端及存储介质 |
CN112121430B (zh) * | 2020-09-30 | 2023-01-06 | 腾讯科技(深圳)有限公司 | 虚拟场景中的信息展示方法、装置、设备及存储介质 |
CN113181650B (zh) * | 2021-05-31 | 2023-04-25 | 腾讯科技(深圳)有限公司 | 虚拟场景中召唤对象的控制方法、装置、设备及存储介质 |
-
2019
- 2019-08-08 CN CN201910731032.1A patent/CN110354489B/zh active Active
-
2020
- 2020-07-09 JP JP2021556563A patent/JP7331124B2/ja active Active
- 2020-07-09 KR KR1020217033511A patent/KR102701092B1/ko active Active
- 2020-07-09 WO PCT/CN2020/100960 patent/WO2021022967A1/zh active Application Filing
- 2020-07-09 SG SG11202110041VA patent/SG11202110041VA/en unknown
-
2021
- 2021-08-17 US US17/404,834 patent/US11992760B2/en active Active
-
2023
- 2023-08-08 JP JP2023129246A patent/JP7703596B2/ja active Active
-
2024
- 2024-04-24 US US18/645,248 patent/US20240269554A1/en active Pending
Also Published As
Publication number | Publication date |
---|---|
JP7331124B2 (ja) | 2023-08-22 |
JP2023162233A (ja) | 2023-11-08 |
KR20210138079A (ko) | 2021-11-18 |
JP2022526134A (ja) | 2022-05-23 |
CN110354489A (zh) | 2019-10-22 |
US20210370171A1 (en) | 2021-12-02 |
US11992760B2 (en) | 2024-05-28 |
US20240269554A1 (en) | 2024-08-15 |
WO2021022967A1 (zh) | 2021-02-11 |
CN110354489B (zh) | 2022-02-18 |
KR102701092B1 (ko) | 2024-08-29 |
JP7703596B2 (ja) | 2025-07-07 |
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