PH12021552752A1 - Picture display method and apparatus for virtual environment, and device and storage medium - Google Patents

Picture display method and apparatus for virtual environment, and device and storage medium

Info

Publication number
PH12021552752A1
PH12021552752A1 PH1/2021/552752A PH12021552752A PH12021552752A1 PH 12021552752 A1 PH12021552752 A1 PH 12021552752A1 PH 12021552752 A PH12021552752 A PH 12021552752A PH 12021552752 A1 PH12021552752 A1 PH 12021552752A1
Authority
PH
Philippines
Prior art keywords
virtual environment
skill
picture
storage medium
control
Prior art date
Application number
PH1/2021/552752A
Other languages
English (en)
Inventor
Xun Hu
Shandong Su
Yulin Wan
Jianmiao Weng
Yong Zhang
Original Assignee
Tencent Tech Shenzhen Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tencent Tech Shenzhen Co Ltd filed Critical Tencent Tech Shenzhen Co Ltd
Publication of PH12021552752A1 publication Critical patent/PH12021552752A1/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)
  • Controls And Circuits For Display Device (AREA)
PH1/2021/552752A 2020-04-20 2021-03-08 Picture display method and apparatus for virtual environment, and device and storage medium PH12021552752A1 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN202010313797.6A CN111530075B (zh) 2020-04-20 2020-04-20 虚拟环境的画面显示方法、装置、设备及介质
PCT/CN2021/079590 WO2021213025A1 (zh) 2020-04-20 2021-03-08 虚拟环境的画面显示方法、装置、设备及存储介质

Publications (1)

Publication Number Publication Date
PH12021552752A1 true PH12021552752A1 (en) 2022-07-11

Family

ID=71969110

Family Applications (1)

Application Number Title Priority Date Filing Date
PH1/2021/552752A PH12021552752A1 (en) 2020-04-20 2021-03-08 Picture display method and apparatus for virtual environment, and device and storage medium

Country Status (10)

Country Link
US (2) US11992759B2 (https=)
EP (1) EP3932502A4 (https=)
JP (2) JP7314311B2 (https=)
KR (1) KR102649153B1 (https=)
CN (1) CN111530075B (https=)
AU (1) AU2021240332B2 (https=)
CA (1) CA3133722A1 (https=)
PH (1) PH12021552752A1 (https=)
SG (1) SG11202110996VA (https=)
WO (1) WO2021213025A1 (https=)

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CN113975812B (zh) * 2021-10-21 2025-07-29 网易(杭州)网络有限公司 游戏图像的处理方法、装置、设备及存储介质
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Also Published As

Publication number Publication date
AU2021240332A1 (en) 2021-11-04
US20240226736A1 (en) 2024-07-11
EP3932502A4 (en) 2022-06-08
CA3133722A1 (en) 2021-10-20
JP2023164787A (ja) 2023-11-14
JP2022532876A (ja) 2022-07-20
KR102649153B1 (ko) 2024-03-20
CN111530075B (zh) 2022-04-05
JP7314311B2 (ja) 2023-07-25
CN111530075A (zh) 2020-08-14
JP7640054B2 (ja) 2025-03-05
WO2021213025A1 (zh) 2021-10-28
EP3932502A1 (en) 2022-01-05
US11992759B2 (en) 2024-05-28
KR20210144786A (ko) 2021-11-30
US20220032187A1 (en) 2022-02-03
AU2021240332B2 (en) 2023-04-06
SG11202110996VA (en) 2021-11-29

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